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- local h = require(game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Setting["1"])
- h.MaxAmmo = math.huge
- h.Ammo = math.huge
- h.AmmoPerMag = math.huge
- h.Auto = true
- h.Spread = 1
- h.MaximimTime = 0.001
- h.ChargingTime = 0.001
- h.Recoil = 0.001
- h.CooldownRate = 0.001
- h.BaseDamage = 100
- h.SelfDamage = false
- h.ReloadTime = 0.001
- h.RecoilSpeed = 0.001
- h.FriendlyFire = true
- h.LifeSteal = 100
- h.CanSpinPart = true
- h.HoldingTime = 0.001
- h.BulletPerBurst = 30
- h.BurstRate = 30
- h.MaxHeat = 99999
- h.AdvancedChargingTime = 0.001
- h.RecoilSpeed = 0.001
- h.CooldownTime = 0.001
- h.BulletPerShot = 100
- h.ExplosionKnockbackPower = 100
- h.TimeBeforeCooldown = 0.01
- h.DelayBeforeFiring = 0.01
- h.BulletSpeed = 99999
- h.HoldingTime = 0.001
- h.BurstRate = 10
- h.ChargingAnimationSpeed = 0.5
- h.FireRate = 0
- h.Accuracy = 0.1
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