VincentShine

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Dec 16th, 2017
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  1. $name : Ship Generator
  2. $author : VincentShine
  3. $description : Creates a Random Astrositas Ship
  4. $amount : 1
  5. $button : Create
  6.  
  7. $Destroyer
  8. Each registered person seems to wear the same kind of holographic uniform
  9. Some doors are very hard to open (difficulty 6) even for Crewman (difficulty 3)
  10. The ship is build of a weird material that bleeds when cut
  11. At least two of the slots start as prisons for very small prisoners
  12. Everything inside is made out of silvery or gold metals that are always shiny
  13. All weapons of the ship or found inside the ship have the intelligence of insects
  14. One empty Slot inside the Ship seems to be completely immune to damage.
  15. The ship has an additional weapon slot with a weapon you can’t fire
  16. The ship used to be one of a squadron, the other ships seem to be still active somewhere
  17. Three slots are filled with a factory for simple weapons, some of which can’t be used by humans
  18. Everywhere in the ship are pillars of flame, which are continuously active without using up resources
  19. Ship Weapons only work when provided with one drop of blood per day
  20. There are training machines everywhere for physical exercise
  21. The walls show symbols which explain an impossible fighting style
  22. The Ship keeps a Score of the Crew and ranks them based on their combat abilities
  23. At least two slots are filled with a big combat arena and spectator ranks
  24. Every person on board is covered in small holograms which shows his weak points
  25. The outer shell of the ship is invisible
  26. In every room there are pipes filled with a liquid which boosts Aggression upon consumption
  27. On certain times there is a chant going through the ship which seems to be for meditation
  28.  
  29. $Corvette
  30. All instruments show the number “117” which in drops in irregular intervals.
  31. Gravity is shifted so that the floor is on the wall or the ceiling in some Slots
  32. Everything inside the ship smells really nice
  33. Some rooms are completely flooded but a human can breathe the water without a problem.
  34. Small exotic animals life and are regularly fed by the ship.
  35. All reflective surfaces show another version of the person looking into it (different clothes, personality, scars ect.)
  36. All walls inside the ship are invisible
  37. At least two slots are filled with a stage which intensives color and sound
  38. Scattered around the ship are costumes some of which are not identifiable
  39. The whole ship is build in a way to train parkour inside
  40. Holograms wander the ship doing seemingly useless things
  41. Some walls constantly show the next great sightseeing attractions near the ship
  42. Some parts of the ship have no gravity
  43. At least two slots of the ship are no rooms but space for smuggling goods
  44. All persons inside the ship dream frequently of exotic places
  45. All walls, floors and ceilings are aquariums with exotic fish swimming inside
  46. There are exotic plants in every room which need no maintenance
  47. Food consumed inside the ship changes its taste every time
  48. Some parts of the ship are always dark and sometimes it looks like something is moving inside
  49. All floors in the hallways are treadmills which are always active.
  50.  
  51. $Carrier
  52. Sometimes you can hear the thoughts of other persons on the ship.
  53. Some doors open portals to other parts of the ship.
  54. Schools of floating fish are swimming through the halls and corridors.
  55. Inside the ship everyone can see in the dark. There are no light sources.
  56. The eye-colour of everyone on board changes with their mood.
  57. the temperature on board seems to imitate the seasons on earth over the year
  58. At least two of the ships' slots are chemistry laboratories.
  59. Every room is filled with books, most of them unintelligible.
  60. Some walls are completely permeable.
  61. Every room contains a miniature sun that provides light and heat.
  62. All sleeping accommodations look like cocoons.
  63. Every Crewman is followed by a holographic pet that perfectly matches his or her personality.
  64. With every day aboard the ship, scars and signs of age slowly disappear.
  65. Everywhere on the ship are Drones that do not seem to have a discernible purpose.
  66. Crewman can hear their favorite Music around them. It plays always at the right time.
  67. Some rooms are bigger than they appear from outside.
  68. At least two of the rooms contain water columns with corpses inside.
  69. The interior layout of the ship changes randomly once a day.
  70. Sometimes you remember things that someone else experienced after the Genesis-Point
  71. All creatures on board are able to read and write.
  72.  
  73. $Core
  74. a living organ.
  75. A virus for Spaceships infected the original core and changed its purpose.
  76. a space anomaly held together by force fields.
  77. a Swarm of Nanites looking like a metallic twister.
  78. A cronenberg alien creature kept alive by the ship.
  79. A node of the Titanstream.
  80. numerous artifacts fused together.
  81. A miniature sun or similar energy source.
  82. A giant psionic crystal.
  83. A shaped swarm of tiny automatons.
  84. A grotesquely mutated being.
  85. A container holding and distributing strange liquids all over the ship.
  86. An alien Tree or similar plant.
  87. An aquarium holding extremely intelligent aquatic creatures.
  88. A mirror cube which exists in different times and places simultaneously.
  89. An insect hive.
  90. Holographic projector showing a dozen different aliens linked together through space.
  91. A smart liquid formed by an (partially active) AI.
  92. Confluence: Roll twice and combine results
  93. Unknown (GM can secretly roll again and keep the result hidden)
  94.  
  95. $Key
  96. Use a rare Enigma on the core
  97. Stay in a new, dangerous Place for a certain amount of time
  98. Form a new, honest Bond between the Crewmen.
  99. Inject the blood of a rare creature into the ship’s systems.
  100. Build a new, interesting Room inside the Ship.
  101. Plant a rare plant in the core chamber and help it grow.
  102. Permanently extract a specific memory from a crewman into the ship.
  103. Tell a true story to the ship it has not yet heard.
  104. Scan an specific anomaly in weapons range.
  105. Capture an extradimensional being.
  106. Recruit a member of a specific Type of Drone to your crew.
  107. Filter water from the depths of a new ocean.
  108. Destroy a building or ship of a specific Faction.
  109. Travel part of the way to a specific location.
  110. Trade with a new Partner a significant amount (more than 1 Trade good)
  111. Solve part of a complex Riddle.
  112. Integrate a rare material into the hull.
  113. Dock at a new space station.
  114. Give away something of great worth to you to help others.
  115. Complete a Trial, set by the ship to proof yourself worthy.
  116.  
  117. $Style
  118. Ancient, Runic Stone
  119. Smooth metallic Plastic
  120. Coast, hard smart Liquids
  121. growing Wood and Plants
  122. Cramped dirty Tunnels
  123. Invisible or translucent
  124. Industrial, classic Metallic
  125. Twisted, weird and irregular
  126. Cave, carved Stone
  127. Bright, shiny Materials and vibrant Colors
  128. Plain Concrete and grey Stone
  129. Clean, shiny Marble and Gold
  130. Smooth, round and hypnotic
  131. Stylish Ornaments and Paintings
  132. growing Crystal and Glass
  133. Biological, living Organs and Bones
  134. Sharp, rough and martial Blades
  135. Religious symbols and places of worship
  136. Rustic Carved Wood
  137. Dull, black Materials and dimmed Colors
  138.  
  139. $Control
  140. gives new Senses and contact thought-Control
  141. the User fall in a Sleep-Trance and controls with it's Dreams
  142. wired Bodysuit with neural Interface, which lets you feel the Commands
  143. Smart Objects show Sensors, controlled by Gestures and Commands
  144. Platform which projects Anti-Gravity Fields and Control-Holograms
  145. complex, modular Control Panel, which transforms constantly
  146.  
  147. $InTransport
  148. Intelligent Treadmills in all Floors
  149. Gravitation changes dynamically
  150. Probes transport everything
  151. Network of acceleration Tubes
  152. additional connected Teleport Doors
  153. Barriers can be phased through
  154.  
  155. $OutTransport
  156. Gravitation Fields
  157. tangible Holograms
  158. Probe Swarms
  159. huge Tentacle
  160. Universal Magnet
  161. intelligent Cloud
  162.  
  163. $Build
  164. Everything becomes super lightweight
  165. all consists of small modular Elements
  166. formable Clay-like Substance which hardens instantly
  167. surface becomes glowing Hot and can be hammered
  168. grows or retracts by adding a certain Liquid
  169. Ship prints out new Walls and other similar Elements
  170.  
  171. $Communication
  172. Speaking Animals
  173. Radio only hearable by crew
  174. Holograms near Crew
  175. Telepathy
  176. Laser Writing on Surfaces
  177. Small Portals for Sound and Light only
  178.  
  179. $Identification
  180. new non-functional Body Part
  181. floating Energy-Dot
  182. Key-Drone
  183. unusual (and optional) Voice
  184. Invincible but harmless Pet
  185. Literally burning Eyes
  186.  
  187. $Ship
  188. Your Ships Quirk is <br> if Destroyer: [Destroyer] <br> if Corvette: [Corvette] <br> if Carrier: [Carrier] <br><br> The Core is a [Core] <br> To Improve it uses [Key] as a Key <br><br> The general Style of the Ship is [Style] <br> The Primary Control Station is [Control] <br> Moving Things inside the Ship is easier because [InTransport] <br> Manipulating Objects outside the Ship works through [OutTransport] <br> Rebuilding Slots works because [Build] <br> Crewmates communicate in Weapon Range through [Communication] <br> and are identified by [Identification] <br><br>
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