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- $name : Ship Generator
- $author : VincentShine
- $description : Creates a Random Astrositas Ship
- $amount : 1
- $button : Create
- $Destroyer
- Each registered person seems to wear the same kind of holographic uniform
- Some doors are very hard to open (difficulty 6) even for Crewman (difficulty 3)
- The ship is build of a weird material that bleeds when cut
- At least two of the slots start as prisons for very small prisoners
- Everything inside is made out of silvery or gold metals that are always shiny
- All weapons of the ship or found inside the ship have the intelligence of insects
- One empty Slot inside the Ship seems to be completely immune to damage.
- The ship has an additional weapon slot with a weapon you can’t fire
- The ship used to be one of a squadron, the other ships seem to be still active somewhere
- Three slots are filled with a factory for simple weapons, some of which can’t be used by humans
- Everywhere in the ship are pillars of flame, which are continuously active without using up resources
- Ship Weapons only work when provided with one drop of blood per day
- There are training machines everywhere for physical exercise
- The walls show symbols which explain an impossible fighting style
- The Ship keeps a Score of the Crew and ranks them based on their combat abilities
- At least two slots are filled with a big combat arena and spectator ranks
- Every person on board is covered in small holograms which shows his weak points
- The outer shell of the ship is invisible
- In every room there are pipes filled with a liquid which boosts Aggression upon consumption
- On certain times there is a chant going through the ship which seems to be for meditation
- $Corvette
- All instruments show the number “117” which in drops in irregular intervals.
- Gravity is shifted so that the floor is on the wall or the ceiling in some Slots
- Everything inside the ship smells really nice
- Some rooms are completely flooded but a human can breathe the water without a problem.
- Small exotic animals life and are regularly fed by the ship.
- All reflective surfaces show another version of the person looking into it (different clothes, personality, scars ect.)
- All walls inside the ship are invisible
- At least two slots are filled with a stage which intensives color and sound
- Scattered around the ship are costumes some of which are not identifiable
- The whole ship is build in a way to train parkour inside
- Holograms wander the ship doing seemingly useless things
- Some walls constantly show the next great sightseeing attractions near the ship
- Some parts of the ship have no gravity
- At least two slots of the ship are no rooms but space for smuggling goods
- All persons inside the ship dream frequently of exotic places
- All walls, floors and ceilings are aquariums with exotic fish swimming inside
- There are exotic plants in every room which need no maintenance
- Food consumed inside the ship changes its taste every time
- Some parts of the ship are always dark and sometimes it looks like something is moving inside
- All floors in the hallways are treadmills which are always active.
- $Carrier
- Sometimes you can hear the thoughts of other persons on the ship.
- Some doors open portals to other parts of the ship.
- Schools of floating fish are swimming through the halls and corridors.
- Inside the ship everyone can see in the dark. There are no light sources.
- The eye-colour of everyone on board changes with their mood.
- the temperature on board seems to imitate the seasons on earth over the year
- At least two of the ships' slots are chemistry laboratories.
- Every room is filled with books, most of them unintelligible.
- Some walls are completely permeable.
- Every room contains a miniature sun that provides light and heat.
- All sleeping accommodations look like cocoons.
- Every Crewman is followed by a holographic pet that perfectly matches his or her personality.
- With every day aboard the ship, scars and signs of age slowly disappear.
- Everywhere on the ship are Drones that do not seem to have a discernible purpose.
- Crewman can hear their favorite Music around them. It plays always at the right time.
- Some rooms are bigger than they appear from outside.
- At least two of the rooms contain water columns with corpses inside.
- The interior layout of the ship changes randomly once a day.
- Sometimes you remember things that someone else experienced after the Genesis-Point
- All creatures on board are able to read and write.
- $Core
- a living organ.
- A virus for Spaceships infected the original core and changed its purpose.
- a space anomaly held together by force fields.
- a Swarm of Nanites looking like a metallic twister.
- A cronenberg alien creature kept alive by the ship.
- A node of the Titanstream.
- numerous artifacts fused together.
- A miniature sun or similar energy source.
- A giant psionic crystal.
- A shaped swarm of tiny automatons.
- A grotesquely mutated being.
- A container holding and distributing strange liquids all over the ship.
- An alien Tree or similar plant.
- An aquarium holding extremely intelligent aquatic creatures.
- A mirror cube which exists in different times and places simultaneously.
- An insect hive.
- Holographic projector showing a dozen different aliens linked together through space.
- A smart liquid formed by an (partially active) AI.
- Confluence: Roll twice and combine results
- Unknown (GM can secretly roll again and keep the result hidden)
- $Key
- Use a rare Enigma on the core
- Stay in a new, dangerous Place for a certain amount of time
- Form a new, honest Bond between the Crewmen.
- Inject the blood of a rare creature into the ship’s systems.
- Build a new, interesting Room inside the Ship.
- Plant a rare plant in the core chamber and help it grow.
- Permanently extract a specific memory from a crewman into the ship.
- Tell a true story to the ship it has not yet heard.
- Scan an specific anomaly in weapons range.
- Capture an extradimensional being.
- Recruit a member of a specific Type of Drone to your crew.
- Filter water from the depths of a new ocean.
- Destroy a building or ship of a specific Faction.
- Travel part of the way to a specific location.
- Trade with a new Partner a significant amount (more than 1 Trade good)
- Solve part of a complex Riddle.
- Integrate a rare material into the hull.
- Dock at a new space station.
- Give away something of great worth to you to help others.
- Complete a Trial, set by the ship to proof yourself worthy.
- $Style
- Ancient, Runic Stone
- Smooth metallic Plastic
- Coast, hard smart Liquids
- growing Wood and Plants
- Cramped dirty Tunnels
- Invisible or translucent
- Industrial, classic Metallic
- Twisted, weird and irregular
- Cave, carved Stone
- Bright, shiny Materials and vibrant Colors
- Plain Concrete and grey Stone
- Clean, shiny Marble and Gold
- Smooth, round and hypnotic
- Stylish Ornaments and Paintings
- growing Crystal and Glass
- Biological, living Organs and Bones
- Sharp, rough and martial Blades
- Religious symbols and places of worship
- Rustic Carved Wood
- Dull, black Materials and dimmed Colors
- $Control
- gives new Senses and contact thought-Control
- the User fall in a Sleep-Trance and controls with it's Dreams
- wired Bodysuit with neural Interface, which lets you feel the Commands
- Smart Objects show Sensors, controlled by Gestures and Commands
- Platform which projects Anti-Gravity Fields and Control-Holograms
- complex, modular Control Panel, which transforms constantly
- $InTransport
- Intelligent Treadmills in all Floors
- Gravitation changes dynamically
- Probes transport everything
- Network of acceleration Tubes
- additional connected Teleport Doors
- Barriers can be phased through
- $OutTransport
- Gravitation Fields
- tangible Holograms
- Probe Swarms
- huge Tentacle
- Universal Magnet
- intelligent Cloud
- $Build
- Everything becomes super lightweight
- all consists of small modular Elements
- formable Clay-like Substance which hardens instantly
- surface becomes glowing Hot and can be hammered
- grows or retracts by adding a certain Liquid
- Ship prints out new Walls and other similar Elements
- $Communication
- Speaking Animals
- Radio only hearable by crew
- Holograms near Crew
- Telepathy
- Laser Writing on Surfaces
- Small Portals for Sound and Light only
- $Identification
- new non-functional Body Part
- floating Energy-Dot
- Key-Drone
- unusual (and optional) Voice
- Invincible but harmless Pet
- Literally burning Eyes
- $Ship
- Your Ships Quirk is <br> if Destroyer: [Destroyer] <br> if Corvette: [Corvette] <br> if Carrier: [Carrier] <br><br> The Core is a [Core] <br> To Improve it uses [Key] as a Key <br><br> The general Style of the Ship is [Style] <br> The Primary Control Station is [Control] <br> Moving Things inside the Ship is easier because [InTransport] <br> Manipulating Objects outside the Ship works through [OutTransport] <br> Rebuilding Slots works because [Build] <br> Crewmates communicate in Weapon Range through [Communication] <br> and are identified by [Identification] <br><br>
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