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ArthurOudini

Léo defense notes S3

Sep 13th, 2019
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  1. PUNCHES ----------------------------------------------------------------------------------------------------------------------------
  2.  
  3. 1,2 : -1 on block
  4. 1,2,1,1 : -13 on block, last is mid
  5. 1,2,1,4 : -6 on block, all high
  6. 1,2,4 : low, -13 on block. delayable.
  7. 1,4 : -4 on block. Highs but jail.
  8. notes : if 1,2 recognised, input low parry, if punch comes out punish with quick ws
  9.  
  10. 2,1 : -7 on block, highs but jail. start of 10 string.
  11. 2,2 : -13 on block. high mid.
  12. notes : block both, recognise 2,2 for punish.
  13.  
  14. 1+2 : -12 on block
  15. 2+3 : -8 on block
  16.  
  17. f2 : 5 on block. High
  18. f2,2 : -12 on block
  19.  
  20. f1+2 : -14 on block
  21. f2+3 : -9 on block, high
  22.  
  23. df1 : -1 on block
  24. df1,2 : -6 on block, 2nd hit is high
  25. note : dickjab is good option
  26.  
  27. df2 : -13 on block (-12 at max range). mid launcher.
  28.  
  29. df2+3 : low, -12 on block, +5 on hit. 23 startup, maybe low parry on reaction. weak to SS.
  30.  
  31. d1 : -3 on block. slow mid (18), CH launcher
  32. d2 : +4 on block, force crouch
  33. db2 : -4 on block, high-mid. +8 on hit force crouch. can parry
  34.  
  35. db1+2 : -9 on block
  36. db1+2,d : transition into BOK, can be launched
  37. db1+2,2 : -12 on block, wall splats on hit
  38. notes : block and watch for BOK
  39.  
  40. b1 : -12 on block
  41. b1,4 : goes into KNK. SSL and use crush high launch to avoid KNK 2. mixup if blocked
  42. notes : very important sidestep, avoids completely the mixup potential
  43.  
  44. b2 : -11 on block
  45. b2,1 : -4 on block, mid-high.
  46. b2, 1+2 : -11 on block force crouch.
  47. notes : go for block
  48.  
  49. b1+4 : long range low+high. low is -13 on block. At some weird range only high hits and is -15 on block.
  50. b2+3 : unblockable mid, SS
  51.  
  52. uf1 : -1 on block, high
  53. uf1,1 : -9 on block, high-high. duck. CH launch
  54. uf1,2 : -14 on block, hig-mid.
  55. notes : answer with safe 14 or recognise. duck doesn't seem good idea. uf1 is kinda hard to recognise.
  56.  
  57. ff2 : -10 on block
  58.  
  59. b,f1+2 : -24 on block
  60. b,f1+2,1+2 : -14 on block
  61. b,f1+2,1+2,(qcf)2: -17 on block
  62. notes : bad string, it's good for wall damage.
  63.  
  64. SS 1+2 : -10 on block but pushbacks a lot, hard to punish
  65.  
  66.  
  67. KICKS ----------------------------------------------------------------------------------------------------------------------------
  68.  
  69. 3,2,3 : -7 on block, high high mid.
  70. 3,2,4 : -?? on block, leaves in KNK stance
  71. 3,2,d : 3,2 is -2 on block, goes into BOK. can probly launch
  72. 3,2,3,b : -15 on block, cancels the last kick
  73. notes : probly best to duck the 2 on reaction. otherwise block standing, there is no low after 3,2
  74.  
  75. f3 : +0 on block, can go into BOK stance
  76.  
  77. df3 : -9 on block. homing mid
  78.  
  79. d4,1 : -5 on block, low-high. can duck if low hits
  80. db3 : -8 on block, high, 31 startup. crushes high, big launch.
  81. db4,1 : low (-31 on block), mid (-16 on block). bit fast for reaction, ~20 frames startup.
  82.  
  83. b3 : -7 on block
  84. b3,1 : -7 on block
  85. b3,1,b : launchable mid
  86. b3,1,d : launchable mid, watch out, BOK may crush some mids around 13-14f startup
  87.  
  88. b4 : -7 on block
  89. b4,1+2 : -12 on block
  90.  
  91. u3+4 : +0 on block force crouch. +7 on hit FC. big CH launcher.
  92. u3 : -9 on block
  93. uf4 : -13 on block
  94.  
  95. ff3 : -7 on block FC
  96. ff4 : -13
  97. ff4,3 : -14
  98. ff4,3,4 : low ender -12. buffer low parry in block
  99.  
  100. fff3 : +9 on block
  101.  
  102. FC df3 : -26 on block
  103.  
  104.  
  105. WHILE STANDING --------------------------------------------------------------------------------------------------------------------
  106.  
  107. ws1 : -8 on block
  108. ws1,4 : low -12 on block, -1 on hit
  109. ws1,4,1 : -14 on block, can be blocked if low hits
  110.  
  111. ws2 : -13 on block
  112. ws3 : qcf3
  113. ws4 : -12 on block
  114. ws4,1+2 : -12 on block
  115. ws1++2 : -15 on block
  116.  
  117. JIN BU STANCE (QCF) ----------------------------------------------------------------------------------------------------------------
  118.  
  119. qcf1 : low -13 on block, -2 on hit ! you have to answer, Léo is in ws. Magic 4 is good option, Léo can only stay crouch.
  120. qcf 2 : -9 on block
  121. qcf 2,1 : -6 on block
  122. qcf 4 : ws4
  123. qcf 3+4 : -6
  124.  
  125. qcf 3 : -6 on block
  126. qcf 3,1 : -10 on block
  127. qcf 3,1,2 : -9 on block high
  128.  
  129.  
  130. BOK STANCE ------------------------------------------------------------------------------------------------------------------------
  131.  
  132. BOK 1 : -4 on block
  133. BOK 1,2 : -14 on block
  134. BOK 2 : -9 on block, big launcher, hits grounded
  135. BOK 3 : +9 on block ! high homing launcher, 21 startup, maybe duck on reaction if expected
  136. BOK 4 : goes into KNK
  137. BOK 1+2 : -9 on block. Armored high. 26 startup, can duck on reaction.
  138.  
  139.  
  140. KNK STANCE ------------------------------------------------------------------------------------------------------------------------
  141.  
  142. f4 : ?? on block, enter knk
  143. KNK 1 : -9 on block, high. transition into BOK
  144. KNK 1,2 : -9 on block, high mid. wall bounce.
  145. KNK 2 : -4 on block, high. CH launcher.
  146.  
  147. KNK 3 : -13 on block. can interrupt with 11 frames.
  148. KNK 3,4 : -12 on block. can interrupt with 11 frames.
  149. KNK 4 : low, -12 on block. can interrupt with 11 frames.
  150. KNK 1+2 : -6 on block, mid. CH launcher. interrupt with 16 (more?)
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