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- PUNCHES ----------------------------------------------------------------------------------------------------------------------------
- 1,2 : -1 on block
- 1,2,1,1 : -13 on block, last is mid
- 1,2,1,4 : -6 on block, all high
- 1,2,4 : low, -13 on block. delayable.
- 1,4 : -4 on block. Highs but jail.
- notes : if 1,2 recognised, input low parry, if punch comes out punish with quick ws
- 2,1 : -7 on block, highs but jail. start of 10 string.
- 2,2 : -13 on block. high mid.
- notes : block both, recognise 2,2 for punish.
- 1+2 : -12 on block
- 2+3 : -8 on block
- f2 : 5 on block. High
- f2,2 : -12 on block
- f1+2 : -14 on block
- f2+3 : -9 on block, high
- df1 : -1 on block
- df1,2 : -6 on block, 2nd hit is high
- note : dickjab is good option
- df2 : -13 on block (-12 at max range). mid launcher.
- df2+3 : low, -12 on block, +5 on hit. 23 startup, maybe low parry on reaction. weak to SS.
- d1 : -3 on block. slow mid (18), CH launcher
- d2 : +4 on block, force crouch
- db2 : -4 on block, high-mid. +8 on hit force crouch. can parry
- db1+2 : -9 on block
- db1+2,d : transition into BOK, can be launched
- db1+2,2 : -12 on block, wall splats on hit
- notes : block and watch for BOK
- b1 : -12 on block
- b1,4 : goes into KNK. SSL and use crush high launch to avoid KNK 2. mixup if blocked
- notes : very important sidestep, avoids completely the mixup potential
- b2 : -11 on block
- b2,1 : -4 on block, mid-high.
- b2, 1+2 : -11 on block force crouch.
- notes : go for block
- b1+4 : long range low+high. low is -13 on block. At some weird range only high hits and is -15 on block.
- b2+3 : unblockable mid, SS
- uf1 : -1 on block, high
- uf1,1 : -9 on block, high-high. duck. CH launch
- uf1,2 : -14 on block, hig-mid.
- notes : answer with safe 14 or recognise. duck doesn't seem good idea. uf1 is kinda hard to recognise.
- ff2 : -10 on block
- b,f1+2 : -24 on block
- b,f1+2,1+2 : -14 on block
- b,f1+2,1+2,(qcf)2: -17 on block
- notes : bad string, it's good for wall damage.
- SS 1+2 : -10 on block but pushbacks a lot, hard to punish
- KICKS ----------------------------------------------------------------------------------------------------------------------------
- 3,2,3 : -7 on block, high high mid.
- 3,2,4 : -?? on block, leaves in KNK stance
- 3,2,d : 3,2 is -2 on block, goes into BOK. can probly launch
- 3,2,3,b : -15 on block, cancels the last kick
- notes : probly best to duck the 2 on reaction. otherwise block standing, there is no low after 3,2
- f3 : +0 on block, can go into BOK stance
- df3 : -9 on block. homing mid
- d4,1 : -5 on block, low-high. can duck if low hits
- db3 : -8 on block, high, 31 startup. crushes high, big launch.
- db4,1 : low (-31 on block), mid (-16 on block). bit fast for reaction, ~20 frames startup.
- b3 : -7 on block
- b3,1 : -7 on block
- b3,1,b : launchable mid
- b3,1,d : launchable mid, watch out, BOK may crush some mids around 13-14f startup
- b4 : -7 on block
- b4,1+2 : -12 on block
- u3+4 : +0 on block force crouch. +7 on hit FC. big CH launcher.
- u3 : -9 on block
- uf4 : -13 on block
- ff3 : -7 on block FC
- ff4 : -13
- ff4,3 : -14
- ff4,3,4 : low ender -12. buffer low parry in block
- fff3 : +9 on block
- FC df3 : -26 on block
- WHILE STANDING --------------------------------------------------------------------------------------------------------------------
- ws1 : -8 on block
- ws1,4 : low -12 on block, -1 on hit
- ws1,4,1 : -14 on block, can be blocked if low hits
- ws2 : -13 on block
- ws3 : qcf3
- ws4 : -12 on block
- ws4,1+2 : -12 on block
- ws1++2 : -15 on block
- JIN BU STANCE (QCF) ----------------------------------------------------------------------------------------------------------------
- qcf1 : low -13 on block, -2 on hit ! you have to answer, Léo is in ws. Magic 4 is good option, Léo can only stay crouch.
- qcf 2 : -9 on block
- qcf 2,1 : -6 on block
- qcf 4 : ws4
- qcf 3+4 : -6
- qcf 3 : -6 on block
- qcf 3,1 : -10 on block
- qcf 3,1,2 : -9 on block high
- BOK STANCE ------------------------------------------------------------------------------------------------------------------------
- BOK 1 : -4 on block
- BOK 1,2 : -14 on block
- BOK 2 : -9 on block, big launcher, hits grounded
- BOK 3 : +9 on block ! high homing launcher, 21 startup, maybe duck on reaction if expected
- BOK 4 : goes into KNK
- BOK 1+2 : -9 on block. Armored high. 26 startup, can duck on reaction.
- KNK STANCE ------------------------------------------------------------------------------------------------------------------------
- f4 : ?? on block, enter knk
- KNK 1 : -9 on block, high. transition into BOK
- KNK 1,2 : -9 on block, high mid. wall bounce.
- KNK 2 : -4 on block, high. CH launcher.
- KNK 3 : -13 on block. can interrupt with 11 frames.
- KNK 3,4 : -12 on block. can interrupt with 11 frames.
- KNK 4 : low, -12 on block. can interrupt with 11 frames.
- KNK 1+2 : -6 on block, mid. CH launcher. interrupt with 16 (more?)
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