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Jun 14th, 2016
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  1. Version 1.1 change log
  2. This update will hopefully be the last one that invalidates speedrun times.
  3.  
  4.  
  5. Balance
  6. -Change bowser peach crown attack
  7. -Add bump to last golf stage: http://i.imgur.com/68xVAI8.png
  8. -Lower speed of green power in final area (5 to 4)
  9. -Lower hp from 10 to 8 in final boss circle attack
  10. -Lower density in final boss final attack
  11.  
  12.  
  13. Skips
  14. -Remove megaman fish skip: http://i.imgur.com/BYlR0J0.png
  15. -Remove VVVVVV veni vidi vici skip: http://i.imgur.com/2K2ubP0.png
  16. -Remove VVVVVV room 4 skip: http://i.imgur.com/SgS2VYv.png
  17. -Remove getting behind Alakazam
  18. -Remove final 2 path: http://i.imgur.com/X2EIs0l.png
  19. -Remove final 4 skip red on right: http://i.imgur.com/qjrKv00.png
  20. -Remove final 5 skip with green: http://i.imgur.com/20eYHh5.png
  21. -Remove final 6 skip with blue: http://i.imgur.com/TKtu9Cv.png
  22. -Remove final 7 green skips: http://i.imgur.com/TGjcckD.png
  23.  
  24.  
  25. Bugfixes
  26. -Fix bubble man bug when press S on first frame of room
  27. -Fix Pokemon key positions not getting randomized on first game startup
  28. -Fix Alakazam start fight stuck in floor
  29. -Fix activating green power when hugging wall ends it instantly
  30. -Fix entering final boss portal early softlock
  31.  
  32.  
  33. Other
  34. -Make music a little louder compard to sound effects
  35. -Lower volume of final stage music a tiny bit
  36.  
  37.  
  38. Minor
  39. -Fix tiles in intro, golf, sonic, pokemon
  40. -Make blue and green powers pop out againtst blocks intead of pushing right against
  41. -Fix getting stuck in mario bricks
  42. -Balrog trail and ghost correct facing
  43. -Add eagle to golf
  44. -Add hint for shooting spikes in sonic boss
  45. -Remove useless save before final boss
  46. -Add transition effect for final boss rooms
  47. -Lower final stage music
  48. -Add mute cuica sound to golf troll
  49. -Stop final boss chase if kid dies
  50. -Make Cavestory thwomp trigger to edge of sprite
  51. -Fix depth of apples on first screen
  52. -Stop koopa shell making sounds when off screen
  53. -Make sonic ring hitboxes always the big circle
  54. -Remove one spike from sonic room 3: http://i.imgur.com/KR8NTjX.png
  55. -Move one VVVVVV line 16px left: http://i.imgur.com/3YXpCJk.png
  56. -Fix 2 VVVVVV spikes trigger on backtrack only: http://i.imgur.com/S4S9eC1.png
  57. -Add Livesplit autosplitter hooks (global "score" variable in gamemaker)
  58. -Fix pokemon depth problems
  59. -Make kid depth above green and blue power particles in final stage
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