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- Version 1.1 change log
- This update will hopefully be the last one that invalidates speedrun times.
- Balance
- -Change bowser peach crown attack
- -Add bump to last golf stage: http://i.imgur.com/68xVAI8.png
- -Lower speed of green power in final area (5 to 4)
- -Lower hp from 10 to 8 in final boss circle attack
- -Lower density in final boss final attack
- Skips
- -Remove megaman fish skip: http://i.imgur.com/BYlR0J0.png
- -Remove VVVVVV veni vidi vici skip: http://i.imgur.com/2K2ubP0.png
- -Remove VVVVVV room 4 skip: http://i.imgur.com/SgS2VYv.png
- -Remove getting behind Alakazam
- -Remove final 2 path: http://i.imgur.com/X2EIs0l.png
- -Remove final 4 skip red on right: http://i.imgur.com/qjrKv00.png
- -Remove final 5 skip with green: http://i.imgur.com/20eYHh5.png
- -Remove final 6 skip with blue: http://i.imgur.com/TKtu9Cv.png
- -Remove final 7 green skips: http://i.imgur.com/TGjcckD.png
- Bugfixes
- -Fix bubble man bug when press S on first frame of room
- -Fix Pokemon key positions not getting randomized on first game startup
- -Fix Alakazam start fight stuck in floor
- -Fix activating green power when hugging wall ends it instantly
- -Fix entering final boss portal early softlock
- Other
- -Make music a little louder compard to sound effects
- -Lower volume of final stage music a tiny bit
- Minor
- -Fix tiles in intro, golf, sonic, pokemon
- -Make blue and green powers pop out againtst blocks intead of pushing right against
- -Fix getting stuck in mario bricks
- -Balrog trail and ghost correct facing
- -Add eagle to golf
- -Add hint for shooting spikes in sonic boss
- -Remove useless save before final boss
- -Add transition effect for final boss rooms
- -Lower final stage music
- -Add mute cuica sound to golf troll
- -Stop final boss chase if kid dies
- -Make Cavestory thwomp trigger to edge of sprite
- -Fix depth of apples on first screen
- -Stop koopa shell making sounds when off screen
- -Make sonic ring hitboxes always the big circle
- -Remove one spike from sonic room 3: http://i.imgur.com/KR8NTjX.png
- -Move one VVVVVV line 16px left: http://i.imgur.com/3YXpCJk.png
- -Fix 2 VVVVVV spikes trigger on backtrack only: http://i.imgur.com/S4S9eC1.png
- -Add Livesplit autosplitter hooks (global "score" variable in gamemaker)
- -Fix pokemon depth problems
- -Make kid depth above green and blue power particles in final stage
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