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- ** Executing...
- ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: F:\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading C:\Users\Chris\Documents\SDK Maps\hall.vmf
- Could not locate 'GameData' key in f:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity func_door_rotating (27.50 -2410.00 79.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1536.0 -342.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1536.0 410.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 33.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 33.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 474.5 -343.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 474.5 34.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 986.5 -343.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 986.5 34.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (84492 bytes)
- Error! prop_static using model "models/props_c17/furnitureradiator001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/furnitureradiator001a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 732 texinfos to 311
- Reduced 61 texdatas to 55 (1832 bytes to 1675)
- Writing C:\Users\Chris\Documents\SDK Maps\hall.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall"
- Valve Software - vvis.exe (May 15 2014)
- 8 threads
- reading c:\users\chris\documents\sdk maps\hall.bsp
- reading c:\users\chris\documents\sdk maps\hall.prt
- LoadPortals: couldn't read c:\users\chris\documents\sdk maps\hall.prt
- ** Executing...
- ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\chris\documents\sdk maps\hall.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.41 seconds)
- 874 faces
- 4 degenerate faces
- 218722 square feet [31495992.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.000000
- 15 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0032 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 224/8192 2688/98304 ( 2.7%)
- brushsides 1529/65536 12232/524288 ( 2.3%)
- planes 934/65536 18680/1310720 ( 1.4%)
- vertexes 1689/65536 20268/786432 ( 2.6%)
- nodes 818/65536 26176/2097152 ( 1.2%)
- texinfos 311/12288 22392/884736 ( 2.5%)
- texdata 55/2048 1760/65536 ( 2.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 874/65536 48944/3670016 ( 1.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 595/65536 33320/3670016 ( 0.9%)
- leaves 830/65536 26560/2097152 ( 1.3%)
- leaffaces 1024/65536 2048/131072 ( 1.6%)
- leafbrushes 364/65536 728/131072 ( 0.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 6555/512000 26220/2048000 ( 1.3%)
- edges 3912/256000 15648/1024000 ( 1.5%)
- LDR worldlights 15/8192 1320/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 85/32768 850/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1488/65536 2976/131072 ( 2.3%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 38/512 13376/180224 ( 7.4%)
- LDR lightdata [variable] 361776/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 81656/393216 (20.8%)
- LDR ambient table 830/65536 3320/262144 ( 1.3%)
- HDR ambient table 830/65536 3320/262144 ( 1.3%)
- LDR leaf ambient 2764/65536 77392/1835008 ( 4.2%)
- HDR leaf ambient 830/65536 23240/1835008 ( 1.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5720 ( 0.0%)
- pakfile [variable] 213330/0 ( 0.0%)
- physics [variable] 84492/4194304 ( 2.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2407
- Writing c:\users\chris\documents\sdk maps\hall.bsp
- 2 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\chris\documents\sdk maps\hall.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.41 seconds)
- 874 faces
- 4 degenerate faces
- 218722 square feet [31495992.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.000000
- 15 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 224/8192 2688/98304 ( 2.7%)
- brushsides 1529/65536 12232/524288 ( 2.3%)
- planes 934/65536 18680/1310720 ( 1.4%)
- vertexes 1689/65536 20268/786432 ( 2.6%)
- nodes 818/65536 26176/2097152 ( 1.2%)
- texinfos 311/12288 22392/884736 ( 2.5%)
- texdata 55/2048 1760/65536 ( 2.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 874/65536 48944/3670016 ( 1.3%)
- hdr faces 874/65536 48944/3670016 ( 1.3%)
- origfaces 595/65536 33320/3670016 ( 0.9%)
- leaves 830/65536 26560/2097152 ( 1.3%)
- leaffaces 1024/65536 2048/131072 ( 1.6%)
- leafbrushes 364/65536 728/131072 ( 0.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 6555/512000 26220/2048000 ( 1.3%)
- edges 3912/256000 15648/1024000 ( 1.5%)
- LDR worldlights 15/8192 1320/720896 ( 0.2%)
- HDR worldlights 15/8192 1320/720896 ( 0.2%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 85/32768 850/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1488/65536 2976/131072 ( 2.3%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 38/512 13376/180224 ( 7.4%)
- LDR lightdata [variable] 361776/0 ( 0.0%)
- HDR lightdata [variable] 361776/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 81656/393216 (20.8%)
- LDR ambient table 830/65536 3320/262144 ( 1.3%)
- HDR ambient table 830/65536 3320/262144 ( 1.3%)
- LDR leaf ambient 2764/65536 77392/1835008 ( 4.2%)
- HDR leaf ambient 2764/65536 77392/1835008 ( 4.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/5720 ( 0.0%)
- pakfile [variable] 213330/0 ( 0.0%)
- physics [variable] 84492/4194304 ( 2.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2407
- Writing c:\users\chris\documents\sdk maps\hall.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Chris\Documents\SDK Maps\hall.bsp" "F:\Steam\steamapps\common\Half-Life 2\ep2\maps\hall.bsp"
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