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  1.  
  2. ** Executing...
  3. ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: F:\Steam\steamapps\common\Half-Life 2\ep2\materials
  9. Loading C:\Users\Chris\Documents\SDK Maps\hall.vmf
  10. Could not locate 'GameData' key in f:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity func_door_rotating (27.50 -2410.00 79.00) leaked!
  15.  
  16. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1536.0 -342.5)
  17. Leaf 0 contents: CONTENTS_SOLID
  18. Leaf 1 contents:
  19. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  20. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  21. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  22. Candidate brush IDs:
  23.  
  24.  
  25. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1536.0 410.5)
  26. Leaf 0 contents: CONTENTS_SOLID
  27. Leaf 1 contents:
  28. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  29. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  30. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  31. Candidate brush IDs:
  32.  
  33.  
  34. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 33.0)
  35. Leaf 0 contents:
  36. Leaf 1 contents: CONTENTS_SOLID
  37. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  38. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  39. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  40. Candidate brush IDs:
  41.  
  42.  
  43. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 33.0)
  44. Leaf 0 contents:
  45. Leaf 1 contents: CONTENTS_SOLID
  46. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  47. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  48. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  49. Candidate brush IDs:
  50.  
  51.  
  52. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 474.5 -343.5)
  53. Leaf 0 contents: CONTENTS_SOLID
  54. Leaf 1 contents:
  55. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  56. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  57. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  58. Candidate brush IDs:
  59.  
  60.  
  61. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 474.5 34.0)
  62. Leaf 0 contents: CONTENTS_SOLID
  63. Leaf 1 contents:
  64. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  65. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  66. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  67. Candidate brush IDs:
  68.  
  69.  
  70. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 986.5 -343.5)
  71. Leaf 0 contents: CONTENTS_SOLID
  72. Leaf 1 contents:
  73. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  74. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  75. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  76. Candidate brush IDs:
  77.  
  78.  
  79. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 986.5 34.0)
  80. Leaf 0 contents: CONTENTS_SOLID
  81. Leaf 1 contents:
  82. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  83. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  84. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  85. Candidate brush IDs:
  86.  
  87. *** Suppressing further FindPortalSide errors.... ***
  88. Processing areas...done (0)
  89. Building Faces...done (0)
  90. Chop Details...done (0)
  91. Find Visible Detail Sides...done (0)
  92. Merging details...done (0)
  93. FixTjuncs...
  94. PruneNodes...
  95. WriteBSP...
  96. done (0)
  97. Creating default LDR cubemaps for env_cubemap using skybox materials:
  98. skybox/sky_day01_09*.vmt
  99. ! Run buildcubemaps in the engine to get the correct cube maps.
  100. Creating default HDR cubemaps for env_cubemap using skybox materials:
  101. skybox/sky_day01_09*.vmt
  102. ! Run buildcubemaps in the engine to get the correct cube maps.
  103. Finding displacement neighbors...
  104. Finding lightmap sample positions...
  105. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  106. Building Physics collision data...
  107. done (0) (84492 bytes)
  108. Error! prop_static using model "models/props_c17/furnitureradiator001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  109. Error loading studio model "models/props_c17/furnitureradiator001a.mdl"!
  110. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  111. Compacting texture/material tables...
  112. Reduced 732 texinfos to 311
  113. Reduced 61 texdatas to 55 (1832 bytes to 1675)
  114. Writing C:\Users\Chris\Documents\SDK Maps\hall.bsp
  115. 0 seconds elapsed
  116.  
  117. ** Executing...
  118. ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  119. ** Parameters: -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall"
  120.  
  121. Valve Software - vvis.exe (May 15 2014)
  122. 8 threads
  123. reading c:\users\chris\documents\sdk maps\hall.bsp
  124. reading c:\users\chris\documents\sdk maps\hall.prt
  125. LoadPortals: couldn't read c:\users\chris\documents\sdk maps\hall.prt
  126.  
  127.  
  128. ** Executing...
  129. ** Command: "F:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  130. ** Parameters: -both -game "F:\Steam\steamapps\common\Half-Life 2\ep2" "C:\Users\Chris\Documents\SDK Maps\hall"
  131.  
  132. Valve Software - vrad.exe SSE (May 15 2014)
  133.  
  134. Valve Radiosity Simulator
  135. 8 threads
  136. [Reading texlights from 'lights.rad']
  137. [48 texlights parsed from 'lights.rad']
  138.  
  139. Loading c:\users\chris\documents\sdk maps\hall.bsp
  140. No vis information, direct lighting only.
  141. Setting up ray-trace acceleration structure... Done (0.41 seconds)
  142. 874 faces
  143. 4 degenerate faces
  144. 218722 square feet [31495992.00 square inches]
  145. 0 Displacements
  146. 0 Square Feet [0.00 Square Inches]
  147. sun extent from map=0.000000
  148. 15 direct lights
  149. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Build Patch/Sample Hash Table(s).....Done<0.0032 sec>
  151. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  152. FinalLightFace Done
  153. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  154. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  155. Writing leaf ambient...done
  156. Ready to Finish
  157.  
  158. Object names Objects/Maxobjs Memory / Maxmem Fullness
  159. ------------ --------------- --------------- --------
  160. models 11/1024 528/49152 ( 1.1%)
  161. brushes 224/8192 2688/98304 ( 2.7%)
  162. brushsides 1529/65536 12232/524288 ( 2.3%)
  163. planes 934/65536 18680/1310720 ( 1.4%)
  164. vertexes 1689/65536 20268/786432 ( 2.6%)
  165. nodes 818/65536 26176/2097152 ( 1.2%)
  166. texinfos 311/12288 22392/884736 ( 2.5%)
  167. texdata 55/2048 1760/65536 ( 2.7%)
  168. dispinfos 0/0 0/0 ( 0.0%)
  169. disp_verts 0/0 0/0 ( 0.0%)
  170. disp_tris 0/0 0/0 ( 0.0%)
  171. disp_lmsamples 0/0 0/0 ( 0.0%)
  172. faces 874/65536 48944/3670016 ( 1.3%)
  173. hdr faces 0/65536 0/3670016 ( 0.0%)
  174. origfaces 595/65536 33320/3670016 ( 0.9%)
  175. leaves 830/65536 26560/2097152 ( 1.3%)
  176. leaffaces 1024/65536 2048/131072 ( 1.6%)
  177. leafbrushes 364/65536 728/131072 ( 0.6%)
  178. areas 3/256 24/2048 ( 1.2%)
  179. surfedges 6555/512000 26220/2048000 ( 1.3%)
  180. edges 3912/256000 15648/1024000 ( 1.5%)
  181. LDR worldlights 15/8192 1320/720896 ( 0.2%)
  182. HDR worldlights 0/8192 0/720896 ( 0.0%)
  183. leafwaterdata 0/32768 0/393216 ( 0.0%)
  184. waterstrips 85/32768 850/327680 ( 0.3%)
  185. waterverts 0/65536 0/786432 ( 0.0%)
  186. waterindices 1488/65536 2976/131072 ( 2.3%)
  187. cubemapsamples 1/1024 16/16384 ( 0.1%)
  188. overlays 38/512 13376/180224 ( 7.4%)
  189. LDR lightdata [variable] 361776/0 ( 0.0%)
  190. HDR lightdata [variable] 0/0 ( 0.0%)
  191. visdata [variable] 0/16777216 ( 0.0%)
  192. entdata [variable] 81656/393216 (20.8%)
  193. LDR ambient table 830/65536 3320/262144 ( 1.3%)
  194. HDR ambient table 830/65536 3320/262144 ( 1.3%)
  195. LDR leaf ambient 2764/65536 77392/1835008 ( 4.2%)
  196. HDR leaf ambient 830/65536 23240/1835008 ( 1.3%)
  197. occluders 0/0 0/0 ( 0.0%)
  198. occluder polygons 0/0 0/0 ( 0.0%)
  199. occluder vert ind 0/0 0/0 ( 0.0%)
  200. detail props [variable] 1/12 ( 8.3%)
  201. static props [variable] 1/5720 ( 0.0%)
  202. pakfile [variable] 213330/0 ( 0.0%)
  203. physics [variable] 84492/4194304 ( 2.0%)
  204. physics terrain [variable] 2/1048576 ( 0.0%)
  205.  
  206. Level flags = 0
  207.  
  208. Total triangle count: 2407
  209. Writing c:\users\chris\documents\sdk maps\hall.bsp
  210. 2 seconds elapsed
  211. Valve Software - vrad.exe SSE (May 15 2014)
  212.  
  213. Valve Radiosity Simulator
  214. 8 threads
  215. [Reading texlights from 'lights.rad']
  216. [48 texlights parsed from 'lights.rad']
  217.  
  218. Loading c:\users\chris\documents\sdk maps\hall.bsp
  219. No vis information, direct lighting only.
  220. Setting up ray-trace acceleration structure... Done (0.41 seconds)
  221. 874 faces
  222. 4 degenerate faces
  223. 218722 square feet [31495992.00 square inches]
  224. 0 Displacements
  225. 0 Square Feet [0.00 Square Inches]
  226. sun extent from map=0.000000
  227. 15 direct lights
  228. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  229. Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
  230. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  231. FinalLightFace Done
  232. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  233. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  234. Writing leaf ambient...done
  235. Ready to Finish
  236.  
  237. Object names Objects/Maxobjs Memory / Maxmem Fullness
  238. ------------ --------------- --------------- --------
  239. models 11/1024 528/49152 ( 1.1%)
  240. brushes 224/8192 2688/98304 ( 2.7%)
  241. brushsides 1529/65536 12232/524288 ( 2.3%)
  242. planes 934/65536 18680/1310720 ( 1.4%)
  243. vertexes 1689/65536 20268/786432 ( 2.6%)
  244. nodes 818/65536 26176/2097152 ( 1.2%)
  245. texinfos 311/12288 22392/884736 ( 2.5%)
  246. texdata 55/2048 1760/65536 ( 2.7%)
  247. dispinfos 0/0 0/0 ( 0.0%)
  248. disp_verts 0/0 0/0 ( 0.0%)
  249. disp_tris 0/0 0/0 ( 0.0%)
  250. disp_lmsamples 0/0 0/0 ( 0.0%)
  251. faces 874/65536 48944/3670016 ( 1.3%)
  252. hdr faces 874/65536 48944/3670016 ( 1.3%)
  253. origfaces 595/65536 33320/3670016 ( 0.9%)
  254. leaves 830/65536 26560/2097152 ( 1.3%)
  255. leaffaces 1024/65536 2048/131072 ( 1.6%)
  256. leafbrushes 364/65536 728/131072 ( 0.6%)
  257. areas 3/256 24/2048 ( 1.2%)
  258. surfedges 6555/512000 26220/2048000 ( 1.3%)
  259. edges 3912/256000 15648/1024000 ( 1.5%)
  260. LDR worldlights 15/8192 1320/720896 ( 0.2%)
  261. HDR worldlights 15/8192 1320/720896 ( 0.2%)
  262. leafwaterdata 0/32768 0/393216 ( 0.0%)
  263. waterstrips 85/32768 850/327680 ( 0.3%)
  264. waterverts 0/65536 0/786432 ( 0.0%)
  265. waterindices 1488/65536 2976/131072 ( 2.3%)
  266. cubemapsamples 1/1024 16/16384 ( 0.1%)
  267. overlays 38/512 13376/180224 ( 7.4%)
  268. LDR lightdata [variable] 361776/0 ( 0.0%)
  269. HDR lightdata [variable] 361776/0 ( 0.0%)
  270. visdata [variable] 0/16777216 ( 0.0%)
  271. entdata [variable] 81656/393216 (20.8%)
  272. LDR ambient table 830/65536 3320/262144 ( 1.3%)
  273. HDR ambient table 830/65536 3320/262144 ( 1.3%)
  274. LDR leaf ambient 2764/65536 77392/1835008 ( 4.2%)
  275. HDR leaf ambient 2764/65536 77392/1835008 ( 4.2%)
  276. occluders 0/0 0/0 ( 0.0%)
  277. occluder polygons 0/0 0/0 ( 0.0%)
  278. occluder vert ind 0/0 0/0 ( 0.0%)
  279. detail props [variable] 1/12 ( 8.3%)
  280. static props [variable] 1/5720 ( 0.0%)
  281. pakfile [variable] 213330/0 ( 0.0%)
  282. physics [variable] 84492/4194304 ( 2.0%)
  283. physics terrain [variable] 2/1048576 ( 0.0%)
  284.  
  285. Level flags = 0
  286.  
  287. Total triangle count: 2407
  288. Writing c:\users\chris\documents\sdk maps\hall.bsp
  289. 2 seconds elapsed
  290.  
  291. ** Executing...
  292. ** Command: Copy File
  293. ** Parameters: "C:\Users\Chris\Documents\SDK Maps\hall.bsp" "F:\Steam\steamapps\common\Half-Life 2\ep2\maps\hall.bsp"
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