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JuiceboxAbel

MK11 - Erron Black Notes

Apr 27th, 2019
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  1. Erron Black
  2. -------------
  3. FATALS
  4.  
  5. 1 - ddd1 (mid)
  6. 2 - dfd2 (mid)
  7. ----------------------
  8. V1 - 52 Kard Pickup
  9.  
  10. dd3 Amp
  11. - destroys any fireballs
  12.  
  13. coming toward you
  14. - hold 3 to maintain
  15. - can hold for approx. 250 frames (!)
  16. - after destroying a fireball, you can Amp
  17. - Amp: fires a quick mid shot
  18.  
  19. bf4 Amp
  20. - gains new options:
  21. -> 2
  22. - Mid hit/-15
  23. - also puts away
  24. -> d2
  25. - prone low shot
  26. - Amp: two more lows
  27. -> d3
  28. - overhead/-13
  29. - launch!
  30. -> hold 4
  31. - reloads faster than generic
  32.  
  33. down+forward 3
  34. - new basic attack
  35. - cancelable
  36. ---
  37. V2 - Barking Irons
  38.  
  39. dbf1 Amp
  40. - 11f cmd grab
  41. - Amp: +50 dmg
  42.  
  43. db1 Amp
  44. - dynamite toss
  45. - unblockable!
  46. - launches!
  47. - adjustable (b/f)
  48. - hold 1 to delay toss
  49. - Amp: shoot a mid before the toss
  50. - while delaying:
  51. -> dd: cancel
  52.  
  53. f4-Amp/bf3-Amp
  54. - new Amp option:
  55. - back+Amp during startup:
  56. - STOP
  57. ---
  58. generics
  59.  
  60. db1
  61. - Damage over time
  62. - mid or close
  63. - adjust with back
  64.  
  65. bf3 Amp
  66. - long range low
  67. - Amp: put acid on them automatically
  68.  
  69. bf4
  70. - Erron pulls out a rifle, starts walking forward
  71. - can walk up to about 7 seconds
  72. - directions and block do not work
  73. - has 8 bullets available
  74.  
  75. options:
  76. -> 3+4
  77. - put away
  78. -> 1
  79. - high shot
  80. - can combo to itself
  81. -> d1
  82. - low shot
  83. - knockdown
  84. -> 3
  85. - overhead
  86. - -2(!)/-11
  87. -> 4
  88. - reload one
  89. - can hold to reload more
  90.  
  91. f4-Amp
  92. - on block or miss only
  93. - adds a low shot
  94. ---------
  95. strings
  96. 11 x
  97. 111 x
  98. 114
  99. 21 x
  100. 21212[3rd] x
  101. 21212[4th] x
  102. b222[2nd] x
  103. b222[3rd] x
  104. b2u4 x
  105. f32 x
  106.  
  107. V1
  108. ---
  109. b122
  110. b2u4,222
  111. f21
  112. f2121
  113. 32
  114.  
  115. lows
  116. - d3/d4/b4
  117. - down+forward 3
  118. - bf3
  119. - bf4~d1
  120. - f4-Amp
  121. V1
  122. - bf4~d2
  123.  
  124. overheads
  125. - hops
  126. - f4
  127. - b222[2nd]
  128. - b222[3rd]
  129. V1
  130. - bf4~d3
  131.  
  132. Notable normals
  133.  
  134. - f2 / f3 / b1
  135. - i15 mid/i13 mid/i13 mid
  136. - good whiff punishers
  137. - b1 has no strong option
  138. - f3 preferred*
  139.  
  140. - f4
  141. - ridiculously ranged
  142. - overhead/-8(!)
  143. - Amp on block/miss/-11(!)
  144.  
  145. - b2
  146. - i11 mid
  147. - mid-range punisher
  148. - leads to b222
  149. - overhead/low mix
  150.  
  151. block advantage
  152. - 3 H/0
  153. - 114 M/+1
  154.  
  155. Frame Trap after d1(+10):
  156. highs <= i10
  157. - 1 H/i8
  158. - 2 H/i8
  159. - d2 H/i10
  160. - 3 H/i10
  161.  
  162. mids/lows <=i15
  163. - b1 M/i13
  164. - b2 M/i11 *
  165. - f2 M/i15
  166. - f3 M/i13 *
  167.  
  168. - d1 M/i6
  169. - d3 L/i7
  170. - d4 L/i8 *
  171. - b4 L/i11
  172.  
  173. V1
  174. - down+forward 3
  175. - L/i9
  176. ---------
  177. Krushing Blows
  178.  
  179. d2
  180. - Kounter a high
  181. - Punish a high
  182.  
  183. f4
  184. - twice in a row
  185.  
  186. B throw
  187. - after failed throw escape
  188.  
  189. 21212
  190. - Kounter
  191. - Punish
  192.  
  193. V1
  194.  
  195. bf4~2
  196. - if out of ammo
  197. ---------
  198. Kombos
  199.  
  200. opener 1
  201. - midscreen meterless
  202.  
  203. - midscreen 1-bar
  204.  
  205. - midscreen 2-bar
  206.  
  207. - corner meterless
  208.  
  209. - corner 1-bar
  210.  
  211. - corner 2-bar
  212.  
  213. opener 2
  214. - midscreen meterless
  215.  
  216. - midscreen 1-bar
  217.  
  218. - midscreen 2-bar
  219.  
  220. - corner meterless
  221.  
  222. - corner 1-bar
  223.  
  224. - corner 2-bar
  225.  
  226. etc.
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