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Nov 17th, 2019
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C++ 2.66 KB | None | 0 0
  1. struct animstate_t
  2. {
  3.   bool m_force_update;
  4.   void *m_entity;
  5.   void *m_weapon;
  6.   void *m_last_weapon;
  7.   float m_last_clientside_anim_update;
  8.   int m_last_clientside_anim_framecount;
  9.   float m_last_clientside_anim_update_time_delta;
  10.   float m_eye_yaw;
  11.   float m_pitch;
  12.   float m_abs_yaw;
  13.   float m_feet_yaw;
  14.   float m_body_yaw;
  15.   float m_body_yaw_clamped;
  16.   float m_feet_vel_dir_delta;
  17.   float m_feet_cycle;
  18.   float m_feet_yaw_rate;
  19.   float m_duck_amount;
  20.   float m_landing_duck_additive;
  21.   float m_origin[3];
  22.   float m_old_origin[3];
  23.   float m_vel2d[2];
  24.   float m_last_accelerating_vel[2];
  25.   float m_speed2d;
  26.   float m_up_vel;
  27.   float m_speed_normalized;
  28.   float m_run_speed;
  29.   float m_unk_feet_speed_ratio;
  30.   float m_time_since_move;
  31.   float m_time_since_stop;
  32.   bool m_on_ground;
  33.   bool m_hit_ground;
  34.   float m_time_in_air;
  35.   float m_ground_fraction;
  36.   float m_duck_rate;
  37.   BYTE pad_0x0128[12];
  38.   bool m_moving;
  39.   BYTE pad_0x0135[127];
  40.   int m_lean_yaw_num;
  41.   char *m_lean_yaw_name;
  42.   BYTE pad_0x01BC[4];
  43.   int m_speed_num;
  44.   char *m_speed_name;
  45.   BYTE pad_0x01C8[4];
  46.   int m_ladder_speed_num;
  47.   char *m_ladder_speed_name;
  48.   BYTE pad_0x01D4[4];
  49.   int m_ladder_yaw_num;
  50.   char *m_ladder_yaw_name;
  51.   BYTE pad_0x01E0[4];
  52.   int m_move_yaw_num;
  53.   char *m_move_yaw_name;
  54.   BYTE pad_0x01EC[4];
  55.   int m_unk_pose_num;
  56.   char *m_unk_pose_name;
  57.   BYTE pad_0x01F8[4];
  58.   int m_body_yaw_num;
  59.   char *m_body_yaw_name;
  60.   BYTE pad_0x0204[4];
  61.   int m_body_pitch_num;
  62.   char *m_body_pitch_name;
  63.   BYTE pad_0x0210[4];
  64.   int m_dead_yaw_num;
  65.   char *m_dead_yaw_name;
  66.   BYTE pad_0x021C[4];
  67.   int m_stand_num;
  68.   char *m_stand_name;
  69.   BYTE pad_0x0228[4];
  70.   int m_jump_fall_num;
  71.   char *m_jump_fall_name;
  72.   BYTE pad_0x0234[4];
  73.   int m_aim_blend_stand_idle_num;
  74.   char *m_aim_blend_stand_idle_name;
  75.   BYTE pad_0x0240[4];
  76.   int m_aim_blend_crouch_idle_num;
  77.   char *m_aim_blend_crouch_idle_name;
  78.   BYTE pad_0x024C[4];
  79.   int m_strafe_yaw_num;
  80.   char *m_strafe_yaw_name;
  81.   BYTE pad_0x0258[4];
  82.   int m_aim_blend_stand_walk_num;
  83.   char *m_aim_blend_stand_walk_name;
  84.   BYTE pad_0x0264[4];
  85.   int m_aim_blend_stand_run_num;
  86.   char *m_aim_blend_stand_run_name;
  87.   BYTE pad_0x0270[4];
  88.   int m_aim_blend_crouch_walk_num;
  89.   char *m_aim_blend_crouch_walk_name;
  90.   BYTE pad_0x027C[4];
  91.   int m_move_blend_walk_num;
  92.   char *m_move_blend_walk_name;
  93.   BYTE pad_0x0288[4];
  94.   int m_move_blend_run_num;
  95.   char *m_move_blend_run_name;
  96.   BYTE pad_0x0294[4];
  97.   int m_move_blend_crouch_num;
  98.   char *m_move_blend_crouch_name;
  99.   BYTE pad_0x02A0[4];
  100.   float m_vel_unk;
  101.   BYTE pad_0x02A8[134];
  102.   float m_min_yaw;
  103.   float m_max_yaw;
  104.   float m_max_pitch;
  105.   float m_min_pitch;
  106. };
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