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- struct animstate_t
- {
- bool m_force_update;
- void *m_entity;
- void *m_weapon;
- void *m_last_weapon;
- float m_last_clientside_anim_update;
- int m_last_clientside_anim_framecount;
- float m_last_clientside_anim_update_time_delta;
- float m_eye_yaw;
- float m_pitch;
- float m_abs_yaw;
- float m_feet_yaw;
- float m_body_yaw;
- float m_body_yaw_clamped;
- float m_feet_vel_dir_delta;
- float m_feet_cycle;
- float m_feet_yaw_rate;
- float m_duck_amount;
- float m_landing_duck_additive;
- float m_origin[3];
- float m_old_origin[3];
- float m_vel2d[2];
- float m_last_accelerating_vel[2];
- float m_speed2d;
- float m_up_vel;
- float m_speed_normalized;
- float m_run_speed;
- float m_unk_feet_speed_ratio;
- float m_time_since_move;
- float m_time_since_stop;
- bool m_on_ground;
- bool m_hit_ground;
- float m_time_in_air;
- float m_ground_fraction;
- float m_duck_rate;
- BYTE pad_0x0128[12];
- bool m_moving;
- BYTE pad_0x0135[127];
- int m_lean_yaw_num;
- char *m_lean_yaw_name;
- BYTE pad_0x01BC[4];
- int m_speed_num;
- char *m_speed_name;
- BYTE pad_0x01C8[4];
- int m_ladder_speed_num;
- char *m_ladder_speed_name;
- BYTE pad_0x01D4[4];
- int m_ladder_yaw_num;
- char *m_ladder_yaw_name;
- BYTE pad_0x01E0[4];
- int m_move_yaw_num;
- char *m_move_yaw_name;
- BYTE pad_0x01EC[4];
- int m_unk_pose_num;
- char *m_unk_pose_name;
- BYTE pad_0x01F8[4];
- int m_body_yaw_num;
- char *m_body_yaw_name;
- BYTE pad_0x0204[4];
- int m_body_pitch_num;
- char *m_body_pitch_name;
- BYTE pad_0x0210[4];
- int m_dead_yaw_num;
- char *m_dead_yaw_name;
- BYTE pad_0x021C[4];
- int m_stand_num;
- char *m_stand_name;
- BYTE pad_0x0228[4];
- int m_jump_fall_num;
- char *m_jump_fall_name;
- BYTE pad_0x0234[4];
- int m_aim_blend_stand_idle_num;
- char *m_aim_blend_stand_idle_name;
- BYTE pad_0x0240[4];
- int m_aim_blend_crouch_idle_num;
- char *m_aim_blend_crouch_idle_name;
- BYTE pad_0x024C[4];
- int m_strafe_yaw_num;
- char *m_strafe_yaw_name;
- BYTE pad_0x0258[4];
- int m_aim_blend_stand_walk_num;
- char *m_aim_blend_stand_walk_name;
- BYTE pad_0x0264[4];
- int m_aim_blend_stand_run_num;
- char *m_aim_blend_stand_run_name;
- BYTE pad_0x0270[4];
- int m_aim_blend_crouch_walk_num;
- char *m_aim_blend_crouch_walk_name;
- BYTE pad_0x027C[4];
- int m_move_blend_walk_num;
- char *m_move_blend_walk_name;
- BYTE pad_0x0288[4];
- int m_move_blend_run_num;
- char *m_move_blend_run_name;
- BYTE pad_0x0294[4];
- int m_move_blend_crouch_num;
- char *m_move_blend_crouch_name;
- BYTE pad_0x02A0[4];
- float m_vel_unk;
- BYTE pad_0x02A8[134];
- float m_min_yaw;
- float m_max_yaw;
- float m_max_pitch;
- float m_min_pitch;
- };
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