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- ; Disallows creation of these base-game classes
- [Ranger X2SoldierClassTemplate]
- -NumInForcedDeck=1
- -NumInDeck=4
- +NumInForcedDeck=0
- +NumInDeck=0
- [Sharpshooter X2SoldierClassTemplate]
- -NumInForcedDeck=1
- -NumInDeck=4
- +NumInForcedDeck=0
- +NumInDeck=0
- [Grenadier X2SoldierClassTemplate]
- -NumInForcedDeck=1
- -NumInDeck=4
- +NumInForcedDeck=0
- +NumInDeck=0
- [Specialist X2SoldierClassTemplate]
- -NumInForcedDeck=1
- -NumInDeck=4
- +NumInForcedDeck=0
- +NumInDeck=0
- [Jedi X2SoldierClassTemplate]
- -NumInDeck=2
- +NumInDeck=1
- [Skirmisher X2SoldierClassTemplate]
- -BaseAbilityPointsPerPromotion=10
- +BaseAbilityPointsPerPromotion=35
- ;-AbilityPointsIncrementPerPromotion=2
- [Reaper X2SoldierClassTemplate]
- -BaseAbilityPointsPerPromotion=10
- +BaseAbilityPointsPerPromotion=35
- ;-AbilityPointsIncrementPerPromotion=2
- [Templar X2SoldierClassTemplate]
- -BaseAbilityPointsPerPromotion=10
- +BaseAbilityPointsPerPromotion=35
- ;-AbilityPointsIncrementPerPromotion=2
- [XComGame.X2SoldierClass_DefaultClasses]
- +SoldierClasses=UniversalSoldier
- [RM_DefaultMecTrooper X2SoldierClassTemplate]
- -BaseAbilityPointsPerPromotion=10
- +BaseAbilityPointsPerPromotion=30
- [RM_CannonMecTrooper X2SoldierClassTemplate]
- -BaseAbilityPointsPerPromotion=10
- +BaseAbilityPointsPerPromotion=30
- [RM_SniperMecTrooper X2SoldierClassTemplate]
- -BaseAbilityPointsPerPromotion=10
- +BaseAbilityPointsPerPromotion=30
- [RM_ShotgunMecTrooper X2SoldierClassTemplate]
- -BaseAbilityPointsPerPromotion=10
- +BaseAbilityPointsPerPromotion=30
- [RM_ReaperMecTrooper X2SoldierClassTemplate]
- -BaseAbilityPointsPerPromotion=10
- +BaseAbilityPointsPerPromotion=30
- [RM_SkirmisherMecTrooper X2SoldierClassTemplate]
- -BaseAbilityPointsPerPromotion=10
- +BaseAbilityPointsPerPromotion=30
- [UniversalSoldier X2SoldierClassTemplate]
- +bMultiplayerOnly=0
- +ClassPoints=4
- +IconImage=img:///UILibrary_RPGO.class_spartan
- +NumInForcedDeck=1
- +NumInDeck=4
- +bHasClassMovie=false
- +KillAssistsPerKill=4
- +bAllowAWCAbilities=1
- +bCanHaveBonds=true
- +MinSuperConcealedDistance=2.5f
- +SquaddieLoadout="Squaddie_UniversalSoldier"
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sniper_rifle")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="cannon")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="shotgun")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="vektor_rifle")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="bullpup")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="pistol")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sidearm")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sword")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="smg")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="AssaultRifle_MercPlasma")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Shotgun_MercPlasma")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Cannon_MercPlasma")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Sniper_MercPlasma")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="smg_MercPlasma")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="VektorRifle_MercPlasma")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Bullpup_MercPlasma")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="SawedOffShotgun")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="AssaultRifle_MercPlasma ")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Shotgun_MercPlasma ")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Cannon_MercPlasma ")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Pistol_MercPlasma ")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Sword_MercPlasma ")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="SMG_MercPlasma ")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="VektorRifle_MercPlasma ")
- +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="Bullpup_MercPlasma ")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType=" Sidearm_MercPlasma ")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType=" Pistol_MercPlasma ")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="wristblade")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sidearm")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="gremlin")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="grenade_launcher")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="claymore")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="SawedOffShotgun")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="holotargeter")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="combatknife")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="arcthrower")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="lw_gauntlet")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="iri_rocket_launcher")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="empty")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="Sword_MercPlasma")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="Pistol_MercPlasma")
- +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="Sidearm_MercPlasma")
- +AllowedWeapons=(SlotType=eInvSlot_HeavyWeapon, WeaponType="heavy")
- +BaseAbilityPointsPerPromotion=30
- +AbilityPointsIncrementPerPromotion=2
- +AllowedArmors=soldier
- +RandomAbilityDecks=( \\
- DeckName="TraitsXComAbilities", \\
- Abilities=( (AbilityName="Prodigy"), \\
- (AbilityName="HotShot"), \\
- (AbilityName="EagleEye"), \\
- (AbilityName="Runner"), \\
- (AbilityName="Praetorian"), \\
- (AbilityName="MovingTarget"), \\
- (AbilityName="IronWill"), \\
- (AbilityName="Stalker"), \\
- (AbilityName="Juggernaut"), \\
- (AbilityName="Bulletproof"), \\
- (AbilityName="LightningReflexes"), \\
- (AbilityName="BlastPadding"), \\
- (AbilityName="CyberAdept"), \\
- (AbilityName="Hitman"), \\
- (AbilityName="Panoptic"), \\
- (AbilityName="DamnGoodGround"), \\
- (AbilityName="Scout"), \\
- (AbilityName="XenoBiologist"), \\
- (AbilityName="DeepCover"), \\
- (AbilityName="RpgScrounger"), \\
- (AbilityName="RpgDrivenByVengeance"), \\
- (AbilityName="SyntheticGenes") \\
- ))
- +RandomAbilityDecks=(DeckName="InnateAptitudesDeck", \\
- Abilities=( (AbilityName="APT_Guttersnipe" ), \\
- (AbilityName="APT_Veteran" ), \\
- (AbilityName="APT_Activist" ), \\
- (AbilityName="APT_Warden" ), \\
- (AbilityName="APT_OldGuard" ), \\
- (AbilityName="APT_LoneWolf" ), \\
- (AbilityName="APT_Militia" ), \\
- (AbilityName="APT_Informant" ), \\
- (AbilityName="APT_Guerilla" ), \\
- (AbilityName="APT_Survivor" ), \\
- (AbilityName="APT_Outcast" ), \\
- (AbilityName="APT_Revolutionary"), \\
- (AbilityName="APT_SysAdmin" ), \\
- (AbilityName="APT_Pacifist" ), \\
- (AbilityName="APT_Anarchist" ), \\
- (AbilityName="APT_Vanguard" ), \\
- (AbilityName="APT_Rebel" ), \\
- (AbilityName="APT_Insurgent" ), \\
- (AbilityName="APT_Xenophobe" ), \\
- (AbilityName="APT_FortuneHunter"), \\
- (AbilityName="APT_Renegade" ), \\
- (AbilityName="APT_Irregular" ), \\
- (AbilityName="APT_Pioneer" ), \\
- (AbilityName="APT_Professional" ), \\
- (AbilityName="APT_Tactician" , ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
- (AbilityName="APT_Mercenary" ), \\
- (AbilityName="APT_Saboteur" ), \\
- (AbilityName="APT_Scrapper" ), \\
- (AbilityName="APT_Heretic" ), \\
- (AbilityName="APT_Overseer" ), \\
- (AbilityName="APT_Vigilante" ), \\
- (AbilityName="RpgPyromaniac" ), \\
- (AbilityName="RpgChemist" ), \\
- (AbilityName="RpgToxicologist" ), \\
- (AbilityName="RpgElectrician" ) \\
- ))
- +SoldierRanks=( AbilitySlots=( (RandomDeckName="InnateAptitudesDeck"), \\
- (RandomDeckName="TraitsXComAbilities") \\
- ), \\
- aStatProgression=( (StatType=eStat_Offense,StatAmount=2), \\
- (StatType=eStat_Will,StatAmount=5), \\
- (StatType=eStat_HP,StatAmount=1), \\
- (StatType=eStat_CombatSims,StatAmount=1) \\
- ) \\
- )
- +SoldierRanks=( AbilitySlots=((AbilityType=(AbilityName="Dummy1"))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2)) \\
- )
- +SoldierRanks=( AbilitySlots=((AbilityType=(AbilityName="Dummy2"))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_Will,StatAmount=2), (StatType=eStat_HP,StatAmount=1)) \\
- )
- +SoldierRanks=( AbilitySlots=((AbilityType=(AbilityName="Dummy3"))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2)) \\
- )
- +SoldierRanks=( AbilitySlots=((AbilityType=(AbilityName="Dummy4"))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_Will,StatAmount=2), (StatType=eStat_HP,StatAmount=1)) \\
- )
- +SoldierRanks=( AbilitySlots=((AbilityType=(AbilityName="Dummy5"))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2)) \\
- )
- +SoldierRanks=( AbilitySlots=((AbilityType=(AbilityName="Dummy6"))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_Will,StatAmount=2), (StatType=eStat_HP,StatAmount=1)) \\
- )
- +SoldierRanks=( AbilitySlots=((AbilityType=(AbilityName="Dummy7"))), \\
- aStatProgression=((StatType=eStat_Offense,StatAmount=2)) \\
- )
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