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Xxxtamloveeif02xxX

SKID YAY! <3

Jul 22nd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. local p = game:GetService("Players").LocalPlayer
  6. local char = p.Character
  7. local hed = char.Head
  8. local torso = char.Torso
  9. local hum = char.Humanoid
  10. local cam = game.Workspace.CurrentCamera
  11. local root = char.HumanoidRootPart
  12. local deb = false
  13. local Neck = torso:WaitForChild("Neck")
  14. local shot = 0
  15. local debris=game:service"Debris"
  16. local CanAttack = true
  17. local l = game:GetService("Lighting")
  18. local rs = game:GetService("RunService").RenderStepped
  19. local animpose = "Idle"
  20. local lastanimpose = "Idle"
  21. local stanceToggle = "Normal"
  22. local Hood = false
  23. local holy = false --[[ change to true if u want him flying ]]
  24. local Trails = true --[[ change to true for glow trails comming from eyes ]]--
  25. local Shield = false
  26. local eColors = {"Really black", "Really White"}
  27. local cf = CFrame.new
  28. local euler = CFrame.fromEulerAnglesXYZ
  29. local vt = Vector3.new
  30. local angles = CFrame.Angles
  31. local attacktype=1
  32. local Melee = true
  33. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  34. math.randomseed(os.time())
  35.  
  36. RA,LA,RL,LL,H,T = char["Right Arm"],char["Left Arm"],char["Right Leg"],char["Left Leg"],char.Head,char.Torso
  37. RS,LS,RH,LH,N = T["Right Shoulder"],T["Left Shoulder"],T["Right Hip"],T["Left Hip"],T.Neck
  38. Settings,Pr0mMode,ArielMode,InternalMode,Heart = {Colors = {BrickColor.new("Really black"),BrickColor.new("New Yeller")};ExplosionColors = {BrickColor.new("Really black"),BrickColor.new("New Yeller"),BrickColor.new("Really red"),BrickColor.new("Institutional white")}},p.Name == "Fir3bl4ze",p.Name == "Paul072" or p.Name == "KillBecca62",p.Name == "InternalRecursion" or p.Name == "RecursionAltInternal",p.Name == "heartstar1"
  39. Debounces = {
  40. CanAttack = true;
  41. CanJoke = true;
  42. NoIdl = false;
  43. Slashing = false;
  44. Slashed = false;
  45. Slapping = false;
  46. Slapped = false;
  47. ks = false;
  48. }
  49.  
  50. local Touche = {char.Name, }
  51. local Character = p.Character
  52.  
  53.  
  54.  
  55.  
  56.  
  57. local Shockwave = function()
  58.  
  59. Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
  60.  
  61.  
  62. delay(0, function()
  63.  
  64. if Daytime == false then
  65. for i = 1, 50, 1 do
  66. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  67. Wave.CFrame = Character.Torso.CFrame
  68. local t = i / 50
  69. Wave.Transparency = t
  70. wait()
  71. end
  72. else
  73. for i = 1, 50, 1 do
  74. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  75. Wave.CFrame = Character.Torso.CFrame
  76. local t = i / 50
  77. Wave.Transparency = t
  78. wait()
  79. end
  80. end
  81. Wave:Destroy()
  82. end)
  83. delay(0, function()
  84. while wait() do
  85. if Wave ~= nil then
  86. Wave.CFrame = Character.Torso.CFrame
  87. else
  88. break
  89. end
  90. end
  91. end)
  92. end
  93.  
  94.  
  95. function Shockwave2()
  96. local ENERGY = Instance.new("Part", Character)
  97. ENERGY.Name = "ENERGY"
  98. ENERGY.CanCollide = false
  99. ENERGY.Transparency = 0.2
  100. ENERGY.TopSurface = 0
  101. ENERGY.BottomSurface = 0
  102. ENERGY.Anchored = true
  103. ENERGY.BrickColor = BrickColor.new("Really black")
  104. ENERGY.Touched:connect(function(hit)
  105. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  106. local Occlude = true
  107. local NotOccludes = {
  108. Character.Name;
  109. "Wings";
  110. "Scythe";
  111. "Thingy";
  112. "Thingy2"; -- put all of the names in a table pls
  113. }
  114. for i,v in pairs(NotOccludes) do
  115. if hit.Parent.Name == v then
  116. Occlude = false
  117. end
  118. end
  119. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  120. if Occlude then
  121. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 50
  122. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * 220
  123. end
  124. end
  125. end)
  126. local cm = Instance.new("CylinderMesh", ENERGY)
  127. cm.Scale = Vector3.new(1, 20, 1)
  128. ENERGY.Size = Vector3.new(5, 20, 5)
  129. ENERGY.CFrame = char.Torso.CFrame
  130. for i = 1, 50 do
  131. ENERGY.CFrame = char.Torso.CFrame
  132. ENERGY.Transparency = ENERGY.Transparency + 0.012
  133. ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2)
  134. wait()
  135. end
  136. ENERGY:Destroy()
  137. end
  138.  
  139.  
  140.  
  141. local RbxUtility = LoadLibrary("RbxUtility")
  142. local Create = RbxUtility.Create
  143.  
  144. function RemoveOutlines(part)
  145. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  146. end
  147. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  148. local Part = Create("Part"){
  149. Parent = Parent,
  150. Reflectance = Reflectance,
  151. Transparency = Transparency,
  152. CanCollide = false,
  153. Locked = true,
  154. BrickColor = BrickColor.new(tostring(BColor)),
  155. Name = Name,
  156. Size = Size,
  157. Material = Material,
  158. }
  159. RemoveOutlines(Part)
  160. return Part
  161. end
  162. local Effects = {}
  163.  
  164. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  165. local Msh = Create(Mesh){
  166. Parent = Part,
  167. Offset = OffSet,
  168. Scale = Scale,
  169. }
  170. if Mesh == "SpecialMesh" then
  171. Msh.MeshType = MeshType
  172. Msh.MeshId = MeshId
  173. end
  174. return Msh
  175. end
  176.  
  177. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  178. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  179. prt.Anchored = true
  180. prt.CFrame = cframe
  181. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  182. game:GetService("Debris"):AddItem(prt, 10)
  183. table.insert(Effects, {
  184. prt,
  185. "Cylinder",
  186. delay,
  187. x3,
  188. y3,
  189. z3,
  190. msh
  191. })
  192. end
  193.  
  194.  
  195.  
  196. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  197. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  198. prt.Anchored = true
  199. prt.CFrame = cframe
  200. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  201. game:GetService("Debris"):AddItem(prt, 10)
  202. table.insert(Effects, {
  203. prt,
  204. "Cylinder",
  205. delay,
  206. x3,
  207. y3,
  208. z3,
  209. msh
  210. })
  211. end
  212.  
  213. function rayCast(Position, Direction, Range, Ignore)
  214. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  215. end
  216. z = Instance.new("Sound",char)
  217. z.SoundId = "rbxassetid://242942414"--..SIDz[math.random(1,#SIDz)] --MUSIC OF GOD
  218. z.Looped = true
  219. z.Volume = 666
  220. z.Pitch = 1
  221. wait(1)
  222. z:Play()
  223. --184881743 - scary
  224. --413641131 Nemesis?
  225. -- 632243735 Scary too
  226. --553013173 Horror-music
  227. --537578929 Horror-Vania
  228. -- 200514784 Scary-Music
  229. -- 421358540 Scary-Calming-Creepy
  230. -- 133795072 Scary-Chill-Sound
  231. -- 154564700 Scary sound
  232. -- 160453802 war sound
  233. -- 792238435 Scary!!!! VERY!!!
  234. -- 568927358 Donald-trump-We-Are-Number-One
  235. -- 152201694
  236. -- 142720946
  237. -- 670607453 Bendy
  238. -- 242942414
  239. --986718663 Sad Song
  240. --230885926 Never Surrender
  241. --892185800 Rammstein - Sonne
  242. --188095869 Dorado
  243. --792520360 Last Battle
  244. --171224177 Some Good Song
  245. --153406097 MLG!
  246. --538514291 Hail the king!
  247. local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
  248. TBlast.BrickColor = BrickColor.new("Gold")
  249. TBlast.Transparency = 1
  250. TBlast.Anchored = true
  251. TBlast.CanCollide = false
  252. TBlast.CFrame = root.CFrame
  253. TBlast.Size = Vector3.new(2,2,2)
  254. TBMesh.Parent = TBlast
  255. TBMesh.MeshType = "Sphere"
  256. game.Lighting.Brightness = 0
  257. game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
  258. game.Lighting.TimeOfDay = 0.1
  259. game.Lighting.FogEnd = 1000
  260. game.Lighting.FogColor = TBlast.BrickColor.Color
  261.  
  262. partic2 = Instance.new("ParticleEmitter",torso)
  263. partic2.Color = ColorSequence.new(Color3.new(100/225,100/255,100/255),Color3.new(100/255,100/255,100/255))
  264. partic2.LightEmission = .95
  265. partic2.VelocityInheritance = 0.2
  266. partic2.Rate = 300
  267. partic2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  268. partic2.Lifetime = NumberRange.new(0.1,0.2)
  269. partic2.RotSpeed = NumberRange.new(100,100)
  270. partic2.Speed = NumberRange.new(2,6)
  271. partic2.Enabled = false
  272. partic2.LockedToPart = false
  273.  
  274. function swait(num)
  275. if num==0 or num==nil then
  276. game:service'RunService'.Stepped:wait(0)
  277. else
  278. for i=0,num do
  279. game:service'RunService'.Stepped:wait(0)
  280. end
  281. end
  282. end
  283.  
  284.  
  285. hum.WalkSpeed = 16
  286.  
  287. so = function(id,par,vol,pit)
  288. coroutine.resume(coroutine.create(function()
  289. local sou = Instance.new("Sound",par or workspace)
  290. sou.Volume=vol
  291. sou.Pitch=pit or 1
  292. sou.SoundId=id
  293. swait()
  294. sou:play()
  295. game:GetService("Debris"):AddItem(sou,6)
  296. end))
  297. end
  298.  
  299. -----{{ Judgement Day}}-------
  300.  
  301.  
  302.  
  303. z:Stop()
  304. wait(0.2)
  305.  
  306. function checkfriendlist(model)
  307. local friend = false
  308. local target = nil
  309. if model.ClassName == "Player" then
  310. target = model
  311. else
  312. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  313. end
  314. if target ~= nil then
  315. if target:IsFriendsWith(479948747) then friend = true end
  316. end
  317. return friend
  318. end
  319. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  320. warn('You are friend with tamloveeif02! good luck!')
  321. end
  322.  
  323. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  324. warn('Really? ')
  325. warn('Sorry! you are bot friend with me.)' ..plr.Name)
  326. end
  327.  
  328. Player = game:GetService("Players").LocalPlayer
  329. PlayerGui = Player.PlayerGui
  330. Cam = workspace.CurrentCamera
  331. Backpack = Player.Backpack
  332. Character = Player.Character
  333. Humanoid = Character.Humanoid
  334. Mouse = Player:GetMouse()
  335. RootPart = Character["HumanoidRootPart"]
  336. Torso = Character["Torso"]
  337. Head = Character["Head"]
  338. RightArm = Character["Right Arm"]
  339. LeftArm = Character["Left Arm"]
  340. RightLeg = Character["Right Leg"]
  341. LeftLeg = Character["Left Leg"]
  342. RootJoint = RootPart["RootJoint"]
  343. Neck = Torso["Neck"]
  344. RightShoulder = Torso["Right Shoulder"]
  345. LeftShoulder = Torso["Left Shoulder"]
  346. RightHip = Torso["Right Hip"]
  347. LeftHip = Torso["Left Hip"]
  348. local sick = Instance.new("Sound",Character)
  349. sick.SoundId = "rbxassetid://143889072"
  350. sick.Looped = true
  351. sick.Volume = 5
  352.  
  353. IT = Instance.new
  354. CF = CFrame.new
  355. VT = Vector3.new
  356. RAD = math.rad
  357. C3 = Color3.new
  358. UD2 = UDim2.new
  359. BRICKC = BrickColor.new
  360. ANGLES = CFrame.Angles
  361. EULER = CFrame.fromEulerAnglesXYZ
  362. COS = math.cos
  363. ACOS = math.acos
  364. SIN = math.sin
  365. ASIN = math.asin
  366. ABS = math.abs
  367. MRANDOM = math.random
  368. FLOOR = math.floor
  369.  
  370. -----------------------------------------
  371. Void = nil
  372. VoidParts = {}
  373. Equipped = false
  374.  
  375. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  376. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  377. end
  378.  
  379. Player = Player
  380. Character = Character
  381.  
  382. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  383. Torso = Character:FindFirstChild("Torso")
  384. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  385. return
  386. end
  387. Equipped = true
  388. Void = Instance.new("Model")
  389. Void.Name = "Void"
  390. Angle = 0
  391. for i = 1, 1 do
  392. local VoidPart = Instance.new("Part")
  393. VoidPart.Name = "VoidPart"
  394. VoidPart.Transparency = 1
  395. VoidPart.BrickColor = BrickColor.new("Really black")
  396. VoidPart.Material = Enum.Material.Plastic
  397. VoidPart.Shape = Enum.PartType.Block
  398. VoidPart.FormFactor = Enum.FormFactor.Custom
  399. VoidPart.TopSurface = Enum.SurfaceType.Smooth
  400. VoidPart.BottomSurface = Enum.SurfaceType.Smooth
  401. VoidPart.Anchored = true
  402. VoidPart.CanCollide = false
  403. VoidPart.Locked = true
  404. VoidPart.Size = Vector3.new(18, 0.2, 18)
  405. local BlockMesh = Instance.new("BlockMesh")
  406. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  407. BlockMesh.Parent = VoidPart
  408. VoidPart.Parent = Void
  409. local Star = Instance.new("Decal", VoidPart)
  410. Star.Texture = "http://www.roblox.com/asset/?id=732683707"
  411. --CricleForTarget
  412. --121028264 MagicCircle1
  413. --160506713 MagicCircle2
  414. --327794305 MagicCircle3 (Death)
  415. --160508788 MagicCircle4 (Scary)
  416. --124339738 CoolCircle5
  417. --268043891 Abyss-Demon-Magic-Circle
  418. Star.Face = "Top"
  419. local Light = Instance.new("PointLight", VoidPart)
  420. Light.Color = Color3.new(255,255,0)
  421. Light.Brightness = 100
  422. Light.Range = 15
  423. table.insert(VoidParts, VoidPart)
  424. end
  425. Spawn(function()
  426. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  427. if Angle == 360 then
  428. Angle = 0
  429. end
  430. Angle = Angle + 0.05
  431. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  432. if Hit then
  433. if not Void.Parent then
  434. Void.Parent = Character
  435. end
  436. for i, v in pairs(VoidParts) do
  437. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  438. end
  439. else
  440. Void.Parent = nil
  441. end
  442. wait()
  443. end
  444. end)
  445.  
  446. local EyeSizes={
  447. NumberSequenceKeypoint.new(0,0.65,0),
  448. NumberSequenceKeypoint.new(0.5,0.7,0),
  449. NumberSequenceKeypoint.new(1,0,0)
  450. }
  451. local EyeTrans={
  452. NumberSequenceKeypoint.new(0,0,0),
  453. NumberSequenceKeypoint.new(0.5,0,0),
  454. NumberSequenceKeypoint.new(1,1,0)
  455. }
  456. local PE22=Instance.new("ParticleEmitter", RIGHTWINGS)
  457. PE22.LightEmission=.9
  458. PE22.Color = ColorSequence.new(BRICKC("Gold").Color,BRICKC("Deep orange").Color)
  459. PE22.Size=NumberSequence.new(EyeSizes)
  460. PE22.Transparency=NumberSequence.new(EyeTrans)
  461. PE22.Lifetime=NumberRange.new(0.35)
  462. PE22.Rotation=NumberRange.new(0,360)
  463. PE22.Rate=999
  464. PE22.VelocitySpread = 10000
  465. PE22.Acceleration = Vector3.new(0,25,0)
  466. PE22.ZOffset = 0.5
  467. PE22.Drag = 0
  468. PE22.Speed = NumberRange.new(0,0,0)
  469. PE22.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  470. PE22.Name = "PE22"
  471. PE22.Enabled = true
  472. PE22.LockedToPart = true
  473.  
  474. local EyeSizes={
  475. NumberSequenceKeypoint.new(0,0.65,0),
  476. NumberSequenceKeypoint.new(0.5,0.7,0),
  477. NumberSequenceKeypoint.new(1,0,0)
  478. }
  479. local EyeTrans={
  480. NumberSequenceKeypoint.new(0,0,0),
  481. NumberSequenceKeypoint.new(0.5,0,0),
  482. NumberSequenceKeypoint.new(1,1,0)
  483. }
  484. local PE2=Instance.new("ParticleEmitter", LEFTWINGS)
  485. PE2.LightEmission=.9
  486. PE2.Color = ColorSequence.new(BRICKC("Gold").Color,BRICKC("Deep orange").Color)
  487. PE2.Size=NumberSequence.new(EyeSizes)
  488. PE2.Transparency=NumberSequence.new(EyeTrans)
  489. PE2.Lifetime=NumberRange.new(0.35)
  490. PE2.Rotation=NumberRange.new(0,360)
  491. PE2.Rate=999
  492. PE2.VelocitySpread = 10000
  493. PE2.Acceleration = Vector3.new(0,25,0)
  494. PE2.ZOffset = 0.5
  495. PE2.Drag = 0
  496. PE2.Speed = NumberRange.new(0,0,0)
  497. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  498. PE2.Name = "PE2"
  499. PE2.Enabled = true
  500. PE2.LockedToPart = true
  501.  
  502.  
  503. local EyeSizes={
  504. NumberSequenceKeypoint.new(0,0.65,0),
  505. NumberSequenceKeypoint.new(0.5,0.7,0),
  506. NumberSequenceKeypoint.new(1,0,0)
  507. }
  508. local EyeTrans={
  509. NumberSequenceKeypoint.new(0,0,0),
  510. NumberSequenceKeypoint.new(0.5,0,0),
  511. NumberSequenceKeypoint.new(1,1,0)
  512. }
  513. local PE3=Instance.new("ParticleEmitter", LeftLeg)
  514. PE3.LightEmission=.9
  515. PE3.Color = ColorSequence.new(BRICKC("Gold").Color,BRICKC("Deep orange").Color)
  516. PE3.Size=NumberSequence.new(EyeSizes)
  517. PE3.Transparency=NumberSequence.new(EyeTrans)
  518. PE3.Lifetime=NumberRange.new(0.35)
  519. PE3.Rotation=NumberRange.new(0,360)
  520. PE3.Rate=999
  521. PE3.VelocitySpread = 10000
  522. PE3.Acceleration = Vector3.new(0,25,0)
  523. PE3.ZOffset = 0.5
  524. PE3.Drag = 0
  525. PE3.Speed = NumberRange.new(0,0,0)
  526. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  527. PE3.Name = "PE3"
  528. PE3.Enabled = true
  529. PE3.LockedToPart = true
  530.  
  531. local EyeSizes={
  532. NumberSequenceKeypoint.new(0,0.65,0),
  533. NumberSequenceKeypoint.new(0.5,0.7,0),
  534. NumberSequenceKeypoint.new(1,0,0)
  535. }
  536. local EyeTrans={
  537. NumberSequenceKeypoint.new(0,0,0),
  538. NumberSequenceKeypoint.new(0.5,0,0),
  539. NumberSequenceKeypoint.new(1,1,0)
  540. }
  541. local PE4=Instance.new("ParticleEmitter", RightLeg)
  542. PE4.LightEmission=.9
  543. PE4.Color = ColorSequence.new(BRICKC("Gold").Color,BRICKC("Deep orange").Color)
  544. PE4.Size=NumberSequence.new(EyeSizes)
  545. PE4.Transparency=NumberSequence.new(EyeTrans)
  546. PE4.Lifetime=NumberRange.new(0.35)
  547. PE4.Rotation=NumberRange.new(0,360)
  548. PE4.Rate=999
  549. PE4.VelocitySpread = 10000
  550. PE4.Acceleration = Vector3.new(0,25,0)
  551. PE4.ZOffset = 0.5
  552. PE4.Drag = 0
  553. PE4.Speed = NumberRange.new(0,0,0)
  554. PE4.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  555. PE4.Name = "PE4"
  556. PE4.Enabled = true
  557. PE4.LockedToPart = true
  558.  
  559. local EyeSizes={
  560. NumberSequenceKeypoint.new(0,0.65,0),
  561. NumberSequenceKeypoint.new(0.5,0.7,0),
  562. NumberSequenceKeypoint.new(1,0,0)
  563. }
  564. local EyeTrans={
  565. NumberSequenceKeypoint.new(0,0,0),
  566. NumberSequenceKeypoint.new(0.5,0,0),
  567. NumberSequenceKeypoint.new(1,1,0)
  568. }
  569. local PE5=Instance.new("ParticleEmitter", Torso)
  570. PE5.LightEmission=.9
  571. PE5.Color = ColorSequence.new(BRICKC("Gold").Color,BRICKC("Deep orange").Color)
  572. PE5.Size=NumberSequence.new(EyeSizes)
  573. PE5.Transparency=NumberSequence.new(EyeTrans)
  574. PE5.Lifetime=NumberRange.new(0.35)
  575. PE5.Rotation=NumberRange.new(0,360)
  576. PE5.Rate=999
  577. PE5.VelocitySpread = 10000
  578. PE5.Acceleration = Vector3.new(0,25,0)
  579. PE5.ZOffset = 0.5
  580. PE5.Drag = 0
  581. PE5.Speed = NumberRange.new(0,0,0)
  582. PE5.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  583. PE5.Name = "PE5"
  584. PE5.Enabled = true
  585. PE5.LockedToPart = true
  586.  
  587. local EyeSizes={
  588. NumberSequenceKeypoint.new(0,0.65,0),
  589. NumberSequenceKeypoint.new(0.5,0.7,0),
  590. NumberSequenceKeypoint.new(1,0,0)
  591. }
  592. local EyeTrans={
  593. NumberSequenceKeypoint.new(0,0,0),
  594. NumberSequenceKeypoint.new(0.5,0,0),
  595. NumberSequenceKeypoint.new(1,1,0)
  596. }
  597. local PE6=Instance.new("ParticleEmitter", Head)
  598. PE6.LightEmission=.9
  599. PE6.Color = ColorSequence.new(BRICKC("Gold").Color,BRICKC("Deep orange").Color)
  600. PE6.Size=NumberSequence.new(EyeSizes)
  601. PE6.Transparency=NumberSequence.new(EyeTrans)
  602. PE6.Lifetime=NumberRange.new(0.35)
  603. PE6.Rotation=NumberRange.new(0,360)
  604. PE6.Rate=999
  605. PE6.VelocitySpread = 10000
  606. PE6.Acceleration = Vector3.new(0,25,0)
  607. PE6.ZOffset = 0.5
  608. PE6.Drag = 0
  609. PE6.Speed = NumberRange.new(0,0,0)
  610. PE6.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  611. PE6.Name = "PE6"
  612. PE6.Enabled = true
  613. PE6.LockedToPart = true
  614.  
  615. function fireparticles(art)
  616. local PARTICLES = PE:Clone()
  617. PARTICLES.Parent = art
  618. end
  619.  
  620. local Hood = Instance.new("Part", Character)
  621. Hood.Name = "Hood"
  622. Hood.CanCollide = false
  623. Hood.BrickColor = BrickColor.new("Really black")
  624. Hood.Transparency = 0
  625. Hood.Material = "Plastic"
  626. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  627. Hood.TopSurface = Enum.SurfaceType.Smooth
  628. Hood.BottomSurface = Enum.SurfaceType.Smooth
  629.  
  630. local Weld = Instance.new("Weld", Hood)
  631. Weld.Part0 = Character.Head
  632. Weld.Part1 = Hood
  633. Weld.C1 = CFrame.new(0, -0.2, 0)
  634.  
  635. local M2 = Instance.new("SpecialMesh")
  636. M2.Parent = Hood
  637. M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
  638. M2.Scale = Vector3.new( 1, 1.2, 1.1)
  639.  
  640. Character.Shirt:Destroy()
  641. Character.Pants:Destroy()
  642. shirt = Instance.new("Shirt", Character)
  643. shirt.Name = "Shirt"
  644. pants = Instance.new("Pants", Character)
  645. pants.Name = "Pants"
  646. Character.Shirt.ShirtTemplate = "rbxassetid://250281606"
  647. Character.Pants.PantsTemplate = "rbxassetid://296647969"
  648.  
  649.  
  650. Reaper2 = Instance.new("Model")
  651. Reaper2.Parent = Player.Character
  652. Reaper2.Name = "Reaper2"
  653. rh2 = Instance.new("Part")
  654. rh2.BrickColor = BrickColor.new("Gold")
  655. rh2.Parent = Reaper2
  656. rh2.Locked = true
  657. rh2.CanCollide = false
  658. mesh2 = Instance.new("SpecialMesh")
  659. rh2.formFactor = "Symmetric"
  660. mesh2.MeshType = "FileMesh"
  661. mesh2.MeshId = "http://www.roblox.com/asset/?id=212966179"
  662. mesh2.Parent = rh2
  663. local weld2 = Instance.new("Weld")
  664. weld2.Parent = rh2
  665. rh2.Transparency = 0
  666. weld2.Part0 = rh2
  667. weld2.Part1 = Player.Character.Head
  668. weld2.C0 = CFrame.new(-0, -0.3, 0)*CFrame.Angles(0, 0, 0)
  669.  
  670. --//=================================\\
  671. --|| USEFUL VALUES
  672. --\\=================================//
  673.  
  674. Animation_Speed = 3
  675. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  676. local Speed = 45
  677. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  678. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  679. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  680. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  681. local DAMAGEMULTIPLIER = 1
  682. local ANIM = "Idle"
  683. local ATTACK = false
  684. local EQUIPPED = false
  685. local HOLD = false
  686. local COMBO = 1
  687. local Rooted = false
  688. local SINE = 0
  689. local KEYHOLD = false
  690. local CHANGE = 2 / Animation_Speed
  691. local WALKINGANIM = false
  692. local VALUE1 = false
  693. local VALUE2 = false
  694. local ROBLOXIDLEANIMATION = IT("Animation")
  695. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  696. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  697. --ROBLOXIDLEANIMATION.Parent = Humanoid
  698. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  699. WEAPONGUI.Name = "Weapon GUI"
  700. local Effects = IT("Folder", Character)
  701. Effects.Name = "Effects"
  702. local ANIMATOR = Humanoid.Animator
  703. local ANIMATE = Character.Animate
  704. local UNANCHOR = true
  705. local HITPOS = nil
  706. local HITFLOOR = nil
  707. local LEFTWINGS = {}
  708. local RIGHTWINGS = {}
  709. local BODY = {}
  710.  
  711. --//=================================\\
  712. --\\=================================//
  713.  
  714.  
  715. --//=================================\\
  716. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  717. --\\=================================//
  718.  
  719. ArtificialHB = Instance.new("BindableEvent", script)
  720. ArtificialHB.Name = "ArtificialHB"
  721.  
  722. script:WaitForChild("ArtificialHB")
  723.  
  724. frame = Frame_Speed
  725. tf = 0
  726. allowframeloss = false
  727. tossremainder = false
  728. lastframe = tick()
  729. script.ArtificialHB:Fire()
  730.  
  731. game:GetService("RunService").Heartbeat:connect(function(s, p)
  732. tf = tf + s
  733. if tf >= frame then
  734. if allowframeloss then
  735. script.ArtificialHB:Fire()
  736. lastframe = tick()
  737. else
  738. for i = 1, math.floor(tf / frame) do
  739. script.ArtificialHB:Fire()
  740. end
  741. lastframe = tick()
  742. end
  743. if tossremainder then
  744. tf = 0
  745. else
  746. tf = tf - frame * math.floor(tf / frame)
  747. end
  748. end
  749. end)
  750.  
  751. --//=================================\\
  752. --\\=================================//
  753.  
  754. --//=================================\\
  755. --|| SOME FUNCTIONS
  756. --\\=================================//
  757.  
  758. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  759. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  760. end
  761.  
  762. function PositiveAngle(NUMBER)
  763. if NUMBER >= 0 then
  764. NUMBER = 0
  765. end
  766. return NUMBER
  767. end
  768.  
  769. function NegativeAngle(NUMBER)
  770. if NUMBER <= 0 then
  771. NUMBER = 0
  772. end
  773. return NUMBER
  774. end
  775.  
  776. function Swait(NUMBER)
  777. if NUMBER == 0 or NUMBER == nil then
  778. ArtificialHB.Event:wait()
  779. else
  780. for i = 1, NUMBER do
  781. ArtificialHB.Event:wait()
  782. end
  783. end
  784. end
  785.  
  786. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  787. local NEWMESH = IT(MESH)
  788. if MESH == "SpecialMesh" then
  789. NEWMESH.MeshType = MESHTYPE
  790. if MESHID ~= "nil" and MESHID ~= "" then
  791. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  792. end
  793. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  794. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  795. end
  796. end
  797. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  798. NEWMESH.Scale = SCALE
  799. NEWMESH.Parent = PARENT
  800. return NEWMESH
  801. end
  802.  
  803. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  804. local NEWPART = IT("Part")
  805. NEWPART.formFactor = FORMFACTOR
  806. NEWPART.Reflectance = REFLECTANCE
  807. NEWPART.Transparency = TRANSPARENCY
  808. NEWPART.CanCollide = false
  809. NEWPART.Locked = true
  810. NEWPART.Anchored = true
  811. if ANCHOR == false then
  812. NEWPART.Anchored = false
  813. end
  814. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  815. NEWPART.Name = NAME
  816. NEWPART.Size = SIZE
  817. NEWPART.Position = Torso.Position
  818. NEWPART.Material = MATERIAL
  819. NEWPART:BreakJoints()
  820. NEWPART.Parent = PARENT
  821. return NEWPART
  822. end
  823.  
  824. local function weldBetween(a, b)
  825. local weldd = Instance.new("ManualWeld")
  826. weldd.Part0 = a
  827. weldd.Part1 = b
  828. weldd.C0 = CFrame.new()
  829. weldd.C1 = b.CFrame:inverse() * a.CFrame
  830. weldd.Parent = a
  831. return weldd
  832. end
  833.  
  834.  
  835. function QuaternionFromCFrame(cf)
  836. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  837. local trace = m00 + m11 + m22
  838. if trace > 0 then
  839. local s = math.sqrt(1 + trace)
  840. local recip = 0.5 / s
  841. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  842. else
  843. local i = 0
  844. if m11 > m00 then
  845. i = 1
  846. end
  847. if m22 > (i == 0 and m00 or m11) then
  848. i = 2
  849. end
  850. if i == 0 then
  851. local s = math.sqrt(m00 - m11 - m22 + 1)
  852. local recip = 0.5 / s
  853. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  854. elseif i == 1 then
  855. local s = math.sqrt(m11 - m22 - m00 + 1)
  856. local recip = 0.5 / s
  857. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  858. elseif i == 2 then
  859. local s = math.sqrt(m22 - m00 - m11 + 1)
  860. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  861. end
  862. end
  863. end
  864.  
  865. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  866. local xs, ys, zs = x + x, y + y, z + z
  867. local wx, wy, wz = w * xs, w * ys, w * zs
  868. local xx = x * xs
  869. local xy = x * ys
  870. local xz = x * zs
  871. local yy = y * ys
  872. local yz = y * zs
  873. local zz = z * zs
  874. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  875. end
  876.  
  877. function QuaternionSlerp(a, b, t)
  878. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  879. local startInterp, finishInterp;
  880. if cosTheta >= 0.0001 then
  881. if (1 - cosTheta) > 0.0001 then
  882. local theta = ACOS(cosTheta)
  883. local invSinTheta = 1 / SIN(theta)
  884. startInterp = SIN((1 - t) * theta) * invSinTheta
  885. finishInterp = SIN(t * theta) * invSinTheta
  886. else
  887. startInterp = 1 - t
  888. finishInterp = t
  889. end
  890. else
  891. if (1 + cosTheta) > 0.0001 then
  892. local theta = ACOS(-cosTheta)
  893. local invSinTheta = 1 / SIN(theta)
  894. startInterp = SIN((t - 1) * theta) * invSinTheta
  895. finishInterp = SIN(t * theta) * invSinTheta
  896. else
  897. startInterp = t - 1
  898. finishInterp = t
  899. end
  900. end
  901. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  902. end
  903.  
  904. function Clerp(a, b, t)
  905. local qa = {QuaternionFromCFrame(a)}
  906. local qb = {QuaternionFromCFrame(b)}
  907. local ax, ay, az = a.x, a.y, a.z
  908. local bx, by, bz = b.x, b.y, b.z
  909. local _t = 1 - t
  910. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  911. end
  912.  
  913. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  914. local frame = IT("Frame")
  915. frame.BackgroundTransparency = TRANSPARENCY
  916. frame.BorderSizePixel = BORDERSIZEPIXEL
  917. frame.Position = POSITION
  918. frame.Size = SIZE
  919. frame.BackgroundColor3 = COLOR
  920. frame.BorderColor3 = BORDERCOLOR
  921. frame.Name = NAME
  922. frame.Parent = PARENT
  923. return frame
  924. end
  925.  
  926. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  927. local label = IT("TextLabel")
  928. label.BackgroundTransparency = 1
  929. label.Size = UD2(1, 0, 1, 0)
  930. label.Position = UD2(0, 0, 0, 0)
  931. label.TextColor3 = TEXTCOLOR
  932. label.TextStrokeColor3 = BRICKC"Deep orange".Color
  933. label.TextStrokeTransparency = STROKETRANSPARENCY
  934. label.TextTransparency = TRANSPARENCY
  935. label.FontSize = TEXTFONTSIZE
  936. label.Font = TEXTFONT
  937. label.BorderSizePixel = BORDERSIZEPIXEL
  938. label.TextScaled = false
  939. label.Text = TEXT
  940. label.Name = NAME
  941. label.Parent = PARENT
  942. return label
  943. end
  944.  
  945. function NoOutlines(PART)
  946. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  947. end
  948.  
  949. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  950. local NEWWELD = IT(TYPE)
  951. NEWWELD.Part0 = PART0
  952. NEWWELD.Part1 = PART1
  953. NEWWELD.C0 = C0
  954. NEWWELD.C1 = C1
  955. NEWWELD.Parent = PARENT
  956. return NEWWELD
  957. end
  958.  
  959. local S = IT("Sound")
  960. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  961. local NEWSOUND = nil
  962. coroutine.resume(coroutine.create(function()
  963. NEWSOUND = S:Clone()
  964. NEWSOUND.Parent = PARENT
  965. NEWSOUND.Volume = VOLUME
  966. NEWSOUND.Pitch = PITCH
  967. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  968. NEWSOUND:play()
  969. NEWSOUND.Name = "Audio"
  970. if DOESLOOP == true then
  971. NEWSOUND.Looped = true
  972. else
  973. repeat Swait() until NEWSOUND.Playing == false
  974. NEWSOUND:remove()
  975. end
  976. end))
  977. return NEWSOUND
  978. end
  979.  
  980. function CFrameFromTopBack(at, top, back)
  981. local right = top:Cross(back)
  982. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  983. end
  984.  
  985. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  986. function WACKYEFFECT(Table)
  987. local TYPE = (Table.EffectType or "Sphere")
  988. local SIZE = (Table.Size or VT(1,1,1))
  989. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  990. local TRANSPARENCY = (Table.Transparency or 0)
  991. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  992. local CFRAME = (Table.CFrame or Torso.CFrame)
  993. local MOVEDIRECTION = (Table.MoveToPos or nil)
  994. local ROTATION1 = (Table.RotationX or 0)
  995. local ROTATION2 = (Table.RotationY or 0)
  996. local ROTATION3 = (Table.RotationZ or 0)
  997. local MATERIAL = (Table.Material or "Neon")
  998. local COLOR = (Table.Color or C3(1,1,1))
  999. local TIME = (Table.Time or 45)
  1000. local SOUNDID = (Table.SoundID or nil)
  1001. local SOUNDPITCH = (Table.SoundPitch or nil)
  1002. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1003. coroutine.resume(coroutine.create(function()
  1004. local PLAYSSOUND = false
  1005. local SOUND = nil
  1006. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1007. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1008. PLAYSSOUND = true
  1009. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1010. end
  1011. EFFECT.Color = COLOR
  1012. local MSH = nil
  1013. if TYPE == "Sphere" then
  1014. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1015. elseif TYPE == "Block" then
  1016. MSH = IT("BlockMesh",EFFECT)
  1017. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1018. elseif TYPE == "Box" then
  1019. MSH = IT("BlockMesh",EFFECT)
  1020. MSH.Scale = SIZE
  1021. elseif TYPE == "Wave" then
  1022. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1023. elseif TYPE == "Ring" then
  1024. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1025. elseif TYPE == "Slash" then
  1026. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1027. elseif TYPE == "Round Slash" then
  1028. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1029. elseif TYPE == "Swirl" then
  1030. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1031. elseif TYPE == "Skull" then
  1032. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1033. elseif TYPE == "Crystal" then
  1034. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1035. end
  1036. if MSH ~= nil then
  1037. local MOVESPEED = nil
  1038. if MOVEDIRECTION ~= nil then
  1039. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1040. end
  1041. local GROWTH = SIZE - ENDSIZE
  1042. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1043. if TYPE == "Block" then
  1044. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1045. else
  1046. EFFECT.CFrame = CFRAME
  1047. end
  1048. for LOOP = 1, TIME do
  1049. Swait()
  1050. MSH.Scale = MSH.Scale - GROWTH/TIME
  1051. if TYPE == "Wave" then
  1052. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1053. end
  1054. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1055. if TYPE == "Block" then
  1056. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1057. else
  1058. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1059. end
  1060. if MOVEDIRECTION ~= nil then
  1061. local ORI = EFFECT.Orientation
  1062. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1063. EFFECT.Orientation = ORI
  1064. end
  1065. end
  1066. if PLAYSSOUND == false then
  1067. EFFECT:remove()
  1068. else
  1069. repeat Swait() until SOUND.Playing == false
  1070. EFFECT:remove()
  1071. end
  1072. else
  1073. if PLAYSSOUND == false then
  1074. EFFECT:remove()
  1075. else
  1076. repeat Swait() until SOUND.Playing == false
  1077. EFFECT:remove()
  1078. end
  1079. end
  1080. end))
  1081. end
  1082.  
  1083. function Shatter(Part)
  1084. if Part.Transparency == 0 then
  1085. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  1086. Debris:AddItem(SOUNDPART,5)
  1087. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  1088. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  1089. local SIZESET = SIZE/4
  1090. local XOffset = Part.Size.X*1.5/SIZESET
  1091. local YOffset = Part.Size.Y*1.5/SIZESET
  1092. local ZOffset = Part.Size.Z*1.5/SIZESET
  1093. for x = 1, math.ceil(XOffset) do
  1094. for y = 1, math.ceil(YOffset) do
  1095. for z = 1, math.ceil(ZOffset) do
  1096. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  1097. SHARD.CanCollide = true
  1098. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  1099. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  1100. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  1101. end
  1102. end
  1103. end
  1104. end
  1105. Part:remove()
  1106. end
  1107.  
  1108. function MakeForm(PART,TYPE)
  1109. if TYPE == "Cyl" then
  1110. local MSH = IT("CylinderMesh",PART)
  1111. elseif TYPE == "Ball" then
  1112. local MSH = IT("SpecialMesh",PART)
  1113. MSH.MeshType = "Sphere"
  1114. elseif TYPE == "Wedge" then
  1115. local MSH = IT("SpecialMesh",PART)
  1116. MSH.MeshType = "Wedge"
  1117. end
  1118. end
  1119.  
  1120. Debris = game:GetService("Debris")
  1121.  
  1122. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1123. local DIRECTION = CF(StartPos,EndPos).lookVector
  1124. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1125. end
  1126.  
  1127. function turnto(position)
  1128. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1129. end
  1130.  
  1131. --//=================================\\
  1132. --|| WEAPON CREATION
  1133. --\\=================================//
  1134.  
  1135. local Back = CreatePart(3, Character, "Neon", 0, 0, "Gold", "Wing", VT(1,1,0.35),false)
  1136. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  1137.  
  1138. local ANGLE = 35
  1139. for i = 1, 5 do
  1140. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Gold", "Wing", VT(0.15,2+(i/2),0.15),false)
  1141. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1142. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Gold", "Wing", VT(0.25,1,0.25),false)
  1143. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1144. ANGLE = ANGLE - 15
  1145. table.insert(LEFTWINGS,WingWeld)
  1146. end
  1147. ANGLE = 35
  1148. for i = 1, 5 do
  1149. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Gold", "Wing", VT(0.15,2+(i/2),0.15),false)
  1150. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1151. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Gold", "Wing", VT(0.25,1,0.25),false)
  1152. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1153. ANGLE = ANGLE - 15
  1154. table.insert(RIGHTWINGS,WingWeld)
  1155. end
  1156. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Eye", VT(0.3,0.3,0.3),false)
  1157. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1158. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Gold", "Eye", VT(0.5,0.5,0.29),false)
  1159. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1160.  
  1161. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Eye", VT(0.1,0.1,0.31),false)
  1162. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1163.  
  1164. local SKILLTEXTCOLOR = BRICKC"Gold".Color
  1165. local SKILLFONT = "Code"
  1166. local SKILLTEXTSIZE = 6
  1167.  
  1168. local naeeym2 = Instance.new("BillboardGui",Character)
  1169. naeeym2.AlwaysOnTop = true
  1170. naeeym2.Size = UDim2.new(5,35,2,15)
  1171. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  1172. naeeym2.Adornee = Character.Head
  1173. naeeym2.Name = "Name"
  1174. naeeym2.PlayerToHideFrom = Player
  1175. local tecks2 = Instance.new("TextLabel",naeeym2)
  1176. tecks2.BackgroundTransparency = 1
  1177. tecks2.TextScaled = true
  1178. tecks2.BorderSizePixel = 0
  1179. tecks2.Text = "Dragon The Fallen Star"
  1180. tecks2.Font = SKILLFONT
  1181. tecks2.TextSize = 30
  1182. tecks2.TextStrokeTransparency = 0
  1183. tecks2.TextColor3 = C3(0,0,0)
  1184. tecks2.TextStrokeColor3 = BRICKC"Deep orange".Color
  1185. tecks2.Size = UDim2.new(1,0,0.5,0)
  1186. tecks2.Parent = naeeym2
  1187.  
  1188. for _, c in pairs(Character:GetChildren()) do
  1189. if c.ClassName == "Part" then
  1190. table.insert(BODY,{c,Character})
  1191. for _, q in pairs(c:GetChildren()) do
  1192. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  1193. table.insert(BODY,{q,c})
  1194. end
  1195. end
  1196. end
  1197. end
  1198.  
  1199. function refit()
  1200. Character.Parent = workspace
  1201. for e = 1, #BODY do
  1202. if BODY[e] ~= nil then
  1203. local STUFF = BODY[e]
  1204. local PART = STUFF[1]
  1205. local PARENT = STUFF[2]
  1206. PART.Parent = PARENT
  1207. end
  1208. end
  1209. end
  1210.  
  1211. Humanoid.HealthChanged:connect(function()
  1212. Humanoid.Parent = nil
  1213. Humanoid.MaxHealth = "inf"
  1214. Humanoid.Health = "inf"
  1215. refit()
  1216. Humanoid.Parent = Character
  1217. end)
  1218.  
  1219. Humanoid.Died:connect(function()
  1220. Humanoid.Parent = nil
  1221. Humanoid.MaxHealth = "inf"
  1222. Humanoid.Health = "inf"
  1223. refit()
  1224. Humanoid.Parent = Character
  1225. end)
  1226.  
  1227. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1228. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1229. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1230. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1231.  
  1232. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Star Burst!", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1233. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Light Stream", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1234. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Star Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1235. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Star Rage", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1236.  
  1237. --//=================================\\
  1238. --|| DAMAGING
  1239. --\\=================================//
  1240.  
  1241. function killnearest(position,range,EFFECT)
  1242. for i,v in ipairs(workspace:GetChildren()) do
  1243. local body = v:GetChildren()
  1244. for part = 1, #body do
  1245. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1246. local SIZE = body[part].Size.Magnitude
  1247. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  1248. if v.ClassName == "Model" then
  1249. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  1250. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  1251. v:BreakJoints()
  1252. if EFFECT == "Glitch" then
  1253. coroutine.resume(coroutine.create(function()
  1254. local ORIGINPOS = body[part].CFrame
  1255. local SIZE = body[part].Size
  1256. for i = 1, 100 do
  1257. Swait()
  1258. local PART = body[part]
  1259. PART.Anchored = true
  1260. PART.Size = SIZE*MRANDOM(5,15)/10
  1261. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  1262. end
  1263. body[part]:remove()
  1264. end))
  1265. elseif EFFECT == "Shatter" then
  1266. for _, c in pairs(v:GetChildren()) do
  1267. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1268. Shatter(c)
  1269. end
  1270. end
  1271. end
  1272. end
  1273. end
  1274. end
  1275. end
  1276. end
  1277. end
  1278. end
  1279. end
  1280.  
  1281. --//=================================\\
  1282. --|| ATTACK FUNCTIONS AND STUFF
  1283. --\\=================================//
  1284.  
  1285. function CyberOutburst()
  1286. if HITFLOOR ~= nil then
  1287. ATTACK = true
  1288. Rooted = true
  1289. for i=0, 2, 0.1 / Animation_Speed do
  1290. Swait()
  1291. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. end
  1299. for i=0, 2, 0.1 / Animation_Speed do
  1300. Swait()
  1301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. end
  1308. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  1309. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  1310. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  1311. for i=0, 0.4, 0.1 / Animation_Speed do
  1312. Swait()
  1313. killnearest(Torso.Position,45,"Glitch")
  1314. WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1315. WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. end
  1323. ATTACK = false
  1324. Rooted = false
  1325. end
  1326. end
  1327.  
  1328. function Technobeam()
  1329. ATTACK = true
  1330. Rooted = false
  1331. local GYRO = IT("BodyGyro",RootPart)
  1332. GYRO.D = 100
  1333. GYRO.P = 2000
  1334. GYRO.MaxTorque = VT(0,4000000,0)
  1335. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1336. CreateSound("93724183", RightArm, 5, 1, false)
  1337. for i=1, 35 do
  1338. Swait()
  1339. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1340. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. end
  1348. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "Lazer", VT(0,0,0))
  1349. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  1350. local TOCH = BEAM.Touched:Connect(function(hit)
  1351. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1352. Shatter(hit)
  1353. end
  1354. end)
  1355. local I = 0
  1356. repeat
  1357. Swait()
  1358. I = I + 1
  1359. if I <= 10 then
  1360. BEAM.Transparency = BEAM.Transparency - 0.1
  1361. end
  1362. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  1363. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1364. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1365. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  1366. BEAM.Size = VT(2,2,DISTANCE)
  1367. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1368. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1369. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1370. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. if ENDHIT ~= nil then
  1378. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1379. Shatter(ENDHIT)
  1380. end
  1381. end
  1382. until LOOP.Playing == false
  1383. GYRO:remove()
  1384. BEAM:remove()
  1385. ATTACK = false
  1386. Rooted = false
  1387. end
  1388.  
  1389. function Technowarp()
  1390. local FRAME = RootPart.Position
  1391. for i = 1, 6 do
  1392. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  1393. end
  1394. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  1395. for i = 1, 6 do
  1396. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Gold".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  1397. end
  1398. end
  1399.  
  1400. function CyberSmash()
  1401. ATTACK = true
  1402. Rooted = false
  1403. local GYRO = IT("BodyGyro",RootPart)
  1404. GYRO.D = 100
  1405. GYRO.P = 2000
  1406. GYRO.MaxTorque = VT(0,4000000,0)
  1407. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1408. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Block", VT(25,25,25))
  1409. SMASH.CanCollide = true
  1410. SMASH.Color = C3(0,0,0)
  1411. local EF = Instance.new("SelectionBox",SMASH)
  1412. EF.Adornee = SMASH
  1413. EF.Color = BrickColor.new("Gold")
  1414. EF.LineThickness = 0.2
  1415. EF.Transparency = 1
  1416. coroutine.resume(coroutine.create(function()
  1417. for i = 1, 20 do
  1418. Swait()
  1419. SMASH.Transparency = SMASH.Transparency - 0.05
  1420. EF.Transparency = SMASH.Transparency
  1421. end
  1422. end))
  1423. repeat
  1424. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  1425. Swait()
  1426. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  1427. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. until HOLD == true and SMASH.Transparency < 0.99
  1434. for i = 1, 25 do
  1435. Swait()
  1436. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. end
  1444. local TOCH = SMASH.Touched:Connect(function(hit)
  1445. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1446. Shatter(hit)
  1447. end
  1448. end)
  1449. local n0 = nil
  1450. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  1451. if HITFLOOR ~= nil then
  1452. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  1453. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1454. if HITFLOOR.Parent.ClassName == "Model" then
  1455. HITFLOOR.Parent:BreakJoints()
  1456. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  1457. HITFLOOR.Parent.Parent:BreakJoints()
  1458. end
  1459. end
  1460. local POS = HITPOS
  1461. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  1462. end
  1463. end
  1464. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  1465. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  1466. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  1467. for i = 1, 25 do
  1468. Swait()
  1469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. end
  1476. coroutine.resume(coroutine.create(function()
  1477. wait(0.2)
  1478. TOCH:disconnect()
  1479. wait(1.8)
  1480. for i = 1, 100 do
  1481. Swait()
  1482. SMASH.Transparency = i/100
  1483. end
  1484. for i = 1, 10 do
  1485. Swait()
  1486. EF.Transparency = EF.Transparency + 0.1
  1487. end
  1488. SMASH:remove()
  1489. end))
  1490. GYRO:remove()
  1491. ATTACK = false
  1492. Rooted = false
  1493. end
  1494.  
  1495. --//=================================\\
  1496. --|| ASSIGN THINGS TO KEYS
  1497. --\\=================================//
  1498.  
  1499. function MouseDown(Mouse)
  1500. HOLD = true
  1501. if ATTACK == false then
  1502. end
  1503. end
  1504.  
  1505. function MouseUp(Mouse)
  1506. HOLD = false
  1507. end
  1508.  
  1509. function KeyDown(Key)
  1510. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1511. KEYHOLD = true
  1512. if Key == "z" and ATTACK == false then
  1513. CyberOutburst()
  1514. end
  1515.  
  1516. if Key == "b" and ATTACK == false then
  1517. Technobeam()
  1518. end
  1519.  
  1520. if Key == "c" and ATTACK == false then
  1521. Technowarp()
  1522. end
  1523.  
  1524. if Key == "v" and ATTACK == false then
  1525. CyberSmash()
  1526. end
  1527.  
  1528. if Key == "t" then
  1529. local TAUNT = CreateSound("132392118", Head, 10, 0.8)
  1530. TAUNT.TimePosition = 1.1
  1531. end
  1532. end
  1533. end
  1534.  
  1535. function KeyUp(Key)
  1536. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1537. KEYHOLD = false
  1538. end
  1539. end
  1540.  
  1541. Mouse.Button1Down:connect(function(NEWKEY)
  1542. MouseDown(NEWKEY)
  1543. end)
  1544. Mouse.Button1Up:connect(function(NEWKEY)
  1545. MouseUp(NEWKEY)
  1546. end)
  1547. Mouse.KeyDown:connect(function(NEWKEY)
  1548. KeyDown(NEWKEY)
  1549. end)
  1550. Mouse.KeyUp:connect(function(NEWKEY)
  1551. KeyUp(NEWKEY)
  1552. end)
  1553.  
  1554. --//=================================\\
  1555. --\\=================================//
  1556.  
  1557.  
  1558. function unanchor()
  1559. if UNANCHOR == true then
  1560. g = Character:GetChildren()
  1561. for i = 1, #g do
  1562. if g[i].ClassName == "Part" then
  1563. g[i].Anchored = false
  1564. end
  1565. end
  1566. end
  1567. end
  1568.  
  1569.  
  1570. --//=================================\\
  1571. --|| WRAP THE WHOLE SCRIPT UP
  1572. --\\=================================//
  1573.  
  1574. Humanoid.Changed:connect(function(Jump)
  1575. if Jump == "Jump" and (Disable_Jump == true) then
  1576. Humanoid.Jump = false
  1577. end
  1578. end)
  1579.  
  1580. Humanoid.HipHeight = 2
  1581.  
  1582. while true do
  1583. Swait()
  1584. refit()
  1585. Character.Parent = workspace
  1586. Humanoid.Parent = Character
  1587. ANIMATE.Parent = nil
  1588. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1589. IDLEANIMATION:Play()
  1590. SINE = SINE + CHANGE
  1591. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1592. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1593. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  1594. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1595. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1596. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1597. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  1598. for LW = 1, #LEFTWINGS do
  1599. if LEFTWINGS[LW] ~= nil then
  1600. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1601. end
  1602. end
  1603. for RW = 1, #RIGHTWINGS do
  1604. if RIGHTWINGS[RW] ~= nil then
  1605. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1606. end
  1607. end
  1608. if ATTACK == false then
  1609. if TORSOVELOCITY < 1 then
  1610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(25)), 0.15 / Animation_Speed)
  1616. elseif TORSOVELOCITY > 1 then
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. end
  1624. end
  1625. for _, c in pairs(Character:GetChildren()) do
  1626. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1627. c.Material = "Neon"
  1628. if c:FindFirstChildOfClass("ParticleEmitter") then
  1629. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1630. end
  1631. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1632. local EF = Instance.new("SelectionBox",c)
  1633. EF.Adornee = c
  1634. EF.Color = BrickColor.new("Gold")
  1635. EF.LineThickness = 0.01
  1636. EF.Transparency = 0
  1637. EF.Name = "BoxEffect"
  1638. end
  1639. c.Color = C3(0,0,0)
  1640. if c == Head then
  1641. --[[if c:FindFirstChild("Dominus") == nil then
  1642. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1643. M.Name = "Dominus"
  1644. end]]--
  1645. if c:FindFirstChild("face") then
  1646. c.face:remove()
  1647. end
  1648. end
  1649. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1650. end
  1651. end
  1652. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1653. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1654. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1655. if BOXFLOOR ~= nil then
  1656. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Deep orange".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1657. end
  1658. end
  1659. unanchor()
  1660. Humanoid.MaxHealth = "inf"
  1661. Humanoid.Health = "inf"
  1662. if Rooted == false then
  1663. Disable_Jump = false
  1664. Humanoid.WalkSpeed = Speed
  1665. elseif Rooted == true then
  1666. Disable_Jump = true
  1667. Humanoid.WalkSpeed = 0
  1668. end
  1669. for _, c in pairs(workspace:GetChildren()) do
  1670. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1671. end
  1672. end
  1673. script.Parent = WEAPONGUI
  1674. Humanoid.Name = "Monarch"
  1675. sick.Parent = Effects
  1676. sick.Pitch = 1
  1677. sick.Playing = true
  1678. for _, q in pairs(Head:GetChildren()) do
  1679. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1680. q:remove()
  1681. end
  1682. end
  1683. Humanoid.DisplayDistanceType = "None"
  1684. end
  1685.  
  1686. --//=================================\\
  1687. --\\=================================//
  1688.  
  1689.  
  1690.  
  1691.  
  1692.  
  1693. --//====================================================\\--
  1694. --|| END OF SCRIPT
  1695. --\\====================================================//--
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