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- If you don't have Roblox Studio, get it. Open it up.
- When Studio is open, you'll be given a Start Page that looks like:
- https://gyazo.com/de4b911dfeb8b5dbaaf31661a6694f2a
- Simply chose "Baseplate" as this will just be a plain surface.
- Next, you'll want to create a part.
- https://gyazo.com/77c4524a3be34339eb378270f9af244b
- Once your part is added to the baseplate, you can then Scale the part to make it a little bigger.
- https://gyazo.com/481a13065d26017306d093fe2a1934d2
- https://gyazo.com/c1ee0d24fb55a05a706da83be0bf4c65
- Play around with scaling to figure out which way you want to do it.
- Once you have your Scaled part, you will need to add a Decal to the Part by right clicking on the Part and going to Insert Object and then going to Decal.
- https://gyazo.com/d765e98820c93fa49ff61fac9650d756
- Once the Decal is add, your part should look like this in the Explorer window to your right
- https://gyazo.com/ee9832ccd2b4613ad50a36d6eb15eb69
- Your part should look like this
- https://gyazo.com/b221c83647266375869f6d499b75a80e
- Next part is adding the Decal to the part. Whatever decal you have added to roblox Studio, you can take the ID from the roblox link and insert the ID of the decal into Texture of the Decal
- https://gyazo.com/16aa46794ffc66d1c8c704af14744468
- Example:
- Using Magikarp(Credit to merethal)
- https://www.roblox.com/library/760677463/magikarpfront
- The ID 760677463 will be the ID for the Decal itself.
- https://gyazo.com/ff02ba618a91965ed724ea39fd7ed65f
- Press Enter once you have inserted that ID into the Texture box and the ID will change to
- https://gyazo.com/8942cff87e92cdca7a26d28d6826eaac
- This will now be the Image ID of the Decal you have done
- rbxassetid://760677457
- ["Magikarp"] =
- {["Front"] = "rbxassetid://760677457",
- ["Back"] = "do the same with backsprite"
- }
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