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Dec 7th, 2020
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  1. [INFO] RetroArch 1.9.0 (Git ec9fbdf21c)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: AMD Ryzen 5 1600X Six-Core Processor
  4. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  5. [INFO] Built: Nov 3 2020
  6. [INFO] Version: 1.9.0
  7. [INFO] Git: ec9fbdf21c
  8. [INFO] =================================================
  9. [INFO] [Input]: Found input driver: "dinput".
  10. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  11. [INFO] [Overrides]: Redirecting save file to "E:\RetroArch\saves\.srm".
  12. [INFO] [Overrides]: Redirecting save state to "E:\RetroArch\states\.state".
  13. [INFO] Version of libretro API: 1
  14. [INFO] Compiled against API: 1
  15. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  16. [INFO] [Video]: Video @ fullscreen
  17. [INFO] [GL]: Found GL context: wgl
  18. [INFO] [GL]: Detecting screen resolution 3840x2160.
  19. [INFO] [WGL] extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL
  20. [INFO] [WGL]: Adaptive VSync supported.
  21. [INFO] [WGL]: wglSwapInterval(1)
  22. [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon RX 5700 XT.
  23. [INFO] [GL]: Version: 4.6.14757 Compatibility Profile Context 20.11.3 27.20.14501.24001.
  24. [INFO] [GL]: Using resolution 3840x2160
  25. [INFO] [GL]: Default shader backend found: glsl.
  26. [INFO] [Shader driver]: Using GLSL shader backend.
  27. [INFO] [GLSL]: Checking GLSL shader support ...
  28. [WARN] [GL]: Stock GLSL shaders will be used.
  29. [INFO] [GLSL]: Found GLSL vertex shader.
  30. [INFO] [GLSL]: Found GLSL fragment shader.
  31. [INFO] [GLSL]: Linking GLSL program.
  32. [INFO] [GLSL]: Found GLSL vertex shader.
  33. [INFO] [GLSL]: Found GLSL fragment shader.
  34. [INFO] [GLSL]: Linking GLSL program.
  35. [INFO] [GLSL]: Found GLSL vertex shader.
  36. [INFO] [GLSL]: Found GLSL fragment shader.
  37. [INFO] [GLSL]: Linking GLSL program.
  38. [INFO] Setting up menu pipeline shaders for XMB ...
  39. [INFO] [GLSL]: Compiling ribbon shader..
  40. [INFO] [GLSL]: Found GLSL vertex shader.
  41. [INFO] [GLSL]: Found GLSL fragment shader.
  42. [INFO] [GLSL]: Linking GLSL program.
  43. [INFO] [GLSL]: Compiling simple ribbon shader..
  44. [INFO] [GLSL]: Found GLSL vertex shader.
  45. [INFO] [GLSL]: Found GLSL fragment shader.
  46. [INFO] [GLSL]: Linking GLSL program.
  47. [INFO] [GLSL]: Compiling snow shader..
  48. [INFO] [GLSL]: Found GLSL vertex shader.
  49. [INFO] [GLSL]: Found GLSL fragment shader.
  50. [INFO] [GLSL]: Linking GLSL program.
  51. [INFO] [GLSL]: Compiling modern snow shader..
  52. [INFO] [GLSL]: Found GLSL vertex shader.
  53. [INFO] [GLSL]: Found GLSL fragment shader.
  54. [INFO] [GLSL]: Linking GLSL program.
  55. [INFO] [GLSL]: Compiling bokeh shader..
  56. [INFO] [GLSL]: Found GLSL vertex shader.
  57. [INFO] [GLSL]: Found GLSL fragment shader.
  58. [INFO] [GLSL]: Linking GLSL program.
  59. [INFO] [GLSL]: Compiling snowflake shader..
  60. [INFO] [GLSL]: Found GLSL vertex shader.
  61. [INFO] [GLSL]: Found GLSL fragment shader.
  62. [INFO] [GLSL]: Linking GLSL program.
  63. [INFO] [GL]: Using 4 textures.
  64. [INFO] [GL]: Loaded 1 program(s).
  65. [INFO] [Joypad]: Found joypad driver: "dinput".
  66. [INFO] [Video]: Found display server: win32
  67. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  68. [INFO] [Display]: Found display driver: "gl".
  69. [INFO] [Font]: Using font rendering backend: freetype.
  70. [INFO] [Font]: Using font rendering backend: freetype.
  71. [INFO] [Font]: Using font rendering backend: freetype.
  72. [INFO] [Display]: Found display driver: "gl".
  73. [INFO] [Font]: Using font rendering backend: freetype.
  74. [INFO] [Font]: Using font rendering backend: freetype.
  75. [WARN] [XMB] Asset missing: E:\RetroArch\assets\xmb\retrosystem\png\disc.png
  76. [INFO] [MIDI]: Input disabled.
  77. [INFO] [MIDI]: Output disabled.
  78. [INFO] [MIDI]: Initialized "winmm" driver.
  79. [INFO] Disconnecting device from port 6.
  80. [INFO] Disconnecting device from port 7.
  81. [INFO] Disconnecting device from port 8.
  82. [INFO] Disconnecting device from port 9.
  83. [INFO] Disconnecting device from port 10.
  84. [INFO] Disconnecting device from port 11.
  85. [INFO] Disconnecting device from port 12.
  86. [INFO] Disconnecting device from port 13.
  87. [INFO] Disconnecting device from port 14.
  88. [INFO] Disconnecting device from port 15.
  89. [INFO] Disconnecting device from port 16.
  90. [INFO] [SRAM]: SRAM will not be saved.
  91. [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_history.lpl].
  92. [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_music_history.lpl].
  93. [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_video_history.lpl].
  94. [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_image_history.lpl].
  95. [INFO] [Playlist]: Loading favorites file: [E:\RetroArch\content_favorites.lpl].
  96. [INFO] [GL]: VSync => on
  97. [INFO] [WGL]: wglSwapInterval(1)
  98. [INFO] [Font]: Using font rendering backend: freetype.
  99. [INFO] [Font]: Using font rendering backend: freetype.
  100. [INFO] [Font]: Using font rendering backend: freetype.
  101. [INFO] [GL]: VSync => on
  102. [INFO] [WGL]: wglSwapInterval(1)
  103. [INFO] [CORE]: Using content: E:\RetroArch\roms\Sega Game Gear\Arena Maze of Death.gg.
  104. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  105. [INFO] [CORE]: Unloading core..
  106. [INFO] [CORE]: Unloading core symbols..
  107. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  108. [INFO] RetroArch 1.9.0 (Git ec9fbdf21c)
  109. [INFO] [Overrides]: Redirecting save file to "E:\RetroArch\saves\Arena Maze of Death.srm".
  110. [INFO] [Overrides]: Redirecting save state to "E:\RetroArch\states\Arena Maze of Death.state".
  111. [INFO] === Build =======================================
  112. [INFO] CPU Model Name: AMD Ryzen 5 1600X Six-Core Processor
  113. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  114. [INFO] Built: Nov 3 2020
  115. [INFO] Version: 1.9.0
  116. [INFO] Git: ec9fbdf21c
  117. [INFO] =================================================
  118. [INFO] [Input]: Found input driver: "dinput".
  119. [INFO] [CORE]: Loading dynamic libretro core from: "E:\RetroArch\cores\genesis_plus_gx_libretro.dll"
  120. [INFO] [Overrides]: No core-specific overrides found at E:\RetroArch\config\Genesis Plus GX\Genesis Plus GX.cfg.
  121. [INFO] [Overrides]: No content-dir-specific overrides found at E:\RetroArch\config\Genesis Plus GX\Sega Game Gear.cfg.
  122. [INFO] [Overrides]: No game-specific overrides found at E:\RetroArch\config\Genesis Plus GX\Arena Maze of Death.cfg.
  123. [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
  124. [INFO] [Environ]: GET_LANGUAGE: "0".
  125. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
  126. [INFO] [Environ]: SET_CONTROLLER_INFO.
  127. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  128. [INFO] Core requested VFS version >= v1, providing v3
  129. [INFO] [Remaps]: remap directory: E:\RetroArch\config\remaps
  130. [INFO] [Remaps]: core-specific remap found at E:\RetroArch\config\remaps\Genesis Plus GX\Genesis Plus GX.rmp.
  131. [INFO] [Overrides]: Redirecting save file to "E:\RetroArch\saves\Arena Maze of Death.srm".
  132. [INFO] [Overrides]: Redirecting save state to "E:\RetroArch\states\Arena Maze of Death.state".
  133. [INFO] [Environ]: PERFORMANCE_LEVEL: 1.
  134. [INFO] [Environ]: GET_LOG_INTERFACE.
  135. [INFO] [Environ]: PERFORMANCE_LEVEL: 7.
  136. [INFO] [Environ]: SET_SERIALIZATION_QUIRKS.
  137. [INFO] [CONTENT LOAD]: Content loading skipped. Implementation will load it on its own.
  138. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  139. [libretro INFO] Frontend supports RGB565 - will use that instead of XRGB1555.
  140. [INFO] [Environ]: SYSTEM_DIRECTORY: "E:\RetroArch\system".
  141. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  142. [libretro INFO] Game Genie ROM should be located at: E:\RetroArch\system\ggenie.bin
  143. [libretro INFO] Action Replay (Pro) ROM should be located at: E:\RetroArch\system\areplay.bin
  144. [libretro INFO] Sonic & Knuckles (2 MB) ROM should be located at: E:\RetroArch\system\sk.bin
  145. [libretro INFO] Sonic & Knuckles UPMEM (256 KB) ROM should be located at: E:\RetroArch\system\sk2chip.bin
  146. [libretro INFO] Mega Drive TMSS BOOTROM should be located at: E:\RetroArch\system\bios_MD.bin
  147. [libretro INFO] Game Gear TMSS BOOTROM should be located at: E:\RetroArch\system\bios.gg
  148. [libretro INFO] Master System (PAL) BOOTROM should be located at: E:\RetroArch\system\bios_E.sms
  149. [libretro INFO] Master System (NTSC-U) BOOTROM should be located at: E:\RetroArch\system\bios_U.sms
  150. [libretro INFO] Master System (NTSC-J) BOOTROM should be located at: E:\RetroArch\system\bios_J.sms
  151. [libretro INFO] Mega CD (PAL) BIOS should be located at: E:\RetroArch\system\bios_CD_E.bin
  152. [libretro INFO] Sega CD (NTSC-U) BIOS should be located at: E:\RetroArch\system\bios_CD_U.bin
  153. [libretro INFO] Mega CD (NTSC-J) BIOS should be located at: E:\RetroArch\system\bios_CD_J.bin
  154. [libretro INFO] Mega CD (PAL) BRAM is located at: E:\RetroArch\saves\scd_E.brm
  155. [libretro INFO] Sega CD (NTSC-U) BRAM is located at: E:\RetroArch\saves\scd_U.brm
  156. [libretro INFO] Mega CD (NTSC-J) BRAM is located at: E:\RetroArch\saves\scd_J.brm
  157. [libretro INFO] Sega/Mega CD RAM CART is located at: E:\RetroArch\saves\cart.brm
  158. [libretro INFO] INFORMATION - Loading 524288 bytes ...
  159. [libretro INFO] INFORMATION - Loading 2048 bytes ...
  160. [libretro INFO] INFORMATION - Loading 131072 bytes ...
  161. [INFO] [Environ]: SET_AUDIO_BUFFER_STATUS_CALLBACK.
  162. [INFO] [SRAM]: Skipping SRAM load..
  163. [INFO] Version of libretro API: 1
  164. [INFO] Compiled against API: 1
  165. [INFO] [Cheats]: Load game-specific cheatfile: E:\RetroArch\cheats\Genesis Plus GX\Arena Maze of Death.cht
  166. [INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
  167. [INFO] [Video]: Video @ fullscreen
  168. [INFO] [GL]: Found GL context: wgl
  169. [INFO] [GL]: Detecting screen resolution 3840x2160.
  170. [INFO] [WGL] extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL
  171. [INFO] [WGL]: Adaptive VSync supported.
  172. [INFO] [WGL]: wglSwapInterval(1)
  173. [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon RX 5700 XT.
  174. [INFO] [GL]: Version: 4.6.14757 Compatibility Profile Context 20.11.3 27.20.14501.24001.
  175. [INFO] [GL]: Using resolution 3840x2160
  176. [INFO] [GL]: Default shader backend found: glsl.
  177. [INFO] [Shaders]: Specific shader preset found at E:\RetroArch\config\Genesis Plus GX\Sega Game Gear.glslp.
  178. [INFO] [Shader driver]: Using GLSL shader backend.
  179. [INFO] [GLSL]: Checking GLSL shader support ...
  180. [INFO] [Shaders]: Found #pragma parameter Sharpen strength (SHARPEN) 1.000000 0.000000 2.000000 0.050000 in pass 1
  181. [INFO] [Shaders]: Found #pragma parameter Ammount of sharpening (CONTR) 0.070000 0.000000 0.250000 0.010000 in pass 1
  182. [INFO] [Shaders]: Found #pragma parameter Details sharpened (DETAILS) 1.000000 0.000000 1.000000 0.050000 in pass 1
  183. [INFO] [Shaders]: Found #pragma parameter Internal Resolution (INTERNAL_RES) 1.000000 1.000000 8.000000 1.000000 in pass 2
  184. [INFO] [Shaders]: Found #pragma parameter TVOut Signal Resolution (TVOUT_RESOLUTION) 256.000000 0.000000 1024.000000 32.000000 in pass 3
  185. [INFO] [Shaders]: Found #pragma parameter TVOut Composite Enable (TVOUT_COMPOSITE_CONNECTION) 0.000000 0.000000 1.000000 1.000000 in pass 3
  186. [INFO] [Shaders]: Found #pragma parameter TVOut TV Color Levels Enable (TVOUT_TV_COLOR_LEVELS) 0.000000 0.000000 1.000000 1.000000 in pass 3
  187. [INFO] [Shaders]: Found #pragma parameter TVOut Luma (Y) Resolution (TVOUT_RESOLUTION_Y) 256.000000 0.000000 1024.000000 32.000000 in pass 3
  188. [INFO] [Shaders]: Found #pragma parameter TVOut Chroma (I) Resolution (TVOUT_RESOLUTION_I) 83.199997 0.000000 256.000000 8.000000 in pass 3
  189. [INFO] [Shaders]: Found #pragma parameter TVOut Chroma (Q) Resolution (TVOUT_RESOLUTION_Q) 25.600000 0.000000 256.000000 8.000000 in pass 3
  190. [INFO] [Shaders]: Found #pragma parameter NaturalVision Gamma In (GIN) 2.200000 0.000000 10.000000 0.050000 in pass 5
  191. [INFO] [Shaders]: Found #pragma parameter NaturalVision Gamma Out (GOUT) 2.200000 0.000000 10.000000 0.050000 in pass 5
  192. [INFO] [Shaders]: Found #pragma parameter NaturalVision Luminance (Y) 1.100000 0.000000 10.000000 0.010000 in pass 5
  193. [INFO] [Shaders]: Found #pragma parameter NaturalVision Orange-Cyan (I) 1.100000 0.000000 10.000000 0.010000 in pass 5
  194. [INFO] [Shaders]: Found #pragma parameter NaturalVision Magenta-Green (Q) 1.100000 0.000000 10.000000 0.010000 in pass 5
  195. [INFO] [Shaders]: Found #pragma parameter Target Gamma (ia_target_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 6
  196. [INFO] [Shaders]: Found #pragma parameter Monitor Gamma (ia_monitor_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 6
  197. [INFO] [Shaders]: Found #pragma parameter Horizontal Overscan % (ia_overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000 in pass 6
  198. [INFO] [Shaders]: Found #pragma parameter Vertical Overscan % (ia_overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000 in pass 6
  199. [INFO] [Shaders]: Found #pragma parameter Saturation (ia_saturation) 1.000000 0.000000 5.000000 0.100000 in pass 6
  200. [INFO] [Shaders]: Found #pragma parameter Contrast (ia_contrast) 1.000000 0.000000 10.000000 0.050000 in pass 6
  201. [INFO] [Shaders]: Found #pragma parameter Luminance (ia_luminance) 1.000000 0.000000 2.000000 0.100000 in pass 6
  202. [INFO] [Shaders]: Found #pragma parameter Black Level (ia_black_level) 0.000000 -0.300000 0.300000 0.010000 in pass 6
  203. [INFO] [Shaders]: Found #pragma parameter Brightness Boost (ia_bright_boost) 0.000000 -1.000000 1.000000 0.050000 in pass 6
  204. [INFO] [Shaders]: Found #pragma parameter Red Channel (ia_R) 1.000000 0.000000 2.000000 0.050000 in pass 6
  205. [INFO] [Shaders]: Found #pragma parameter Green Channel (ia_G) 1.000000 0.000000 2.000000 0.050000 in pass 6
  206. [INFO] [Shaders]: Found #pragma parameter Blue Channel (ia_B) 1.000000 0.000000 2.000000 0.050000 in pass 6
  207. [INFO] [Shaders]: Found #pragma parameter Zoom Factor (ia_ZOOM) 1.000000 0.000000 4.000000 0.010000 in pass 6
  208. [INFO] [Shaders]: Found #pragma parameter X Modifier (ia_XPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 6
  209. [INFO] [Shaders]: Found #pragma parameter Y Modifier (ia_YPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 6
  210. [INFO] [Shaders]: Found #pragma parameter Overscan Mask Top (ia_TOPMASK) 0.000000 0.000000 1.000000 0.002500 in pass 6
  211. [INFO] [Shaders]: Found #pragma parameter Overscan Mask Bottom (ia_BOTMASK) 0.000000 0.000000 1.000000 0.002500 in pass 6
  212. [INFO] [Shaders]: Found #pragma parameter Overscan Mask Left (ia_LMASK) 0.000000 0.000000 1.000000 0.002500 in pass 6
  213. [INFO] [Shaders]: Found #pragma parameter Overscan Mask Right (ia_RMASK) 0.000000 0.000000 1.000000 0.002500 in pass 6
  214. [INFO] [Shaders]: Found #pragma parameter Film Grain (ia_GRAIN_STR) 0.000000 0.000000 72.000000 6.000000 in pass 6
  215. [INFO] [Shaders]: Found #pragma parameter Sharpen (ia_SHARPEN) 0.000000 0.000000 1.000000 0.050000 in pass 6
  216. [INFO] [Shaders]: Found #pragma parameter Flip Horiz Axis (ia_FLIP_HORZ) 0.000000 0.000000 1.000000 1.000000 in pass 6
  217. [INFO] [Shaders]: Found #pragma parameter Flip Vert Axis (ia_FLIP_VERT) 0.000000 0.000000 1.000000 1.000000 in pass 6
  218. [INFO] [Shaders]: Found #pragma parameter hardScan (hardScan) -8.000000 -20.000000 0.000000 1.000000 in pass 7
  219. [INFO] [Shaders]: Found #pragma parameter hardPix (hardPix) -3.000000 -20.000000 0.000000 1.000000 in pass 7
  220. [INFO] [Shaders]: Found #pragma parameter warpX (warpX) 0.031000 0.000000 0.125000 0.010000 in pass 7
  221. [INFO] [Shaders]: Found #pragma parameter warpY (warpY) 0.041000 0.000000 0.125000 0.010000 in pass 7
  222. [INFO] [Shaders]: Found #pragma parameter maskDark (maskDark) 0.500000 0.000000 2.000000 0.100000 in pass 7
  223. [INFO] [Shaders]: Found #pragma parameter maskLight (maskLight) 1.500000 0.000000 2.000000 0.100000 in pass 7
  224. [INFO] [Shaders]: Found #pragma parameter scaleInLinearGamma (scaleInLinearGamma) 1.000000 0.000000 1.000000 1.000000 in pass 7
  225. [INFO] [Shaders]: Found #pragma parameter shadowMask (shadowMask) 3.000000 0.000000 4.000000 1.000000 in pass 7
  226. [INFO] [Shaders]: Found #pragma parameter brightness boost (brightBoost) 1.000000 0.000000 2.000000 0.050000 in pass 7
  227. [INFO] [Shaders]: Found #pragma parameter bloom-x soft (hardBloomPix) -1.500000 -2.000000 -0.500000 0.100000 in pass 7
  228. [INFO] [Shaders]: Found #pragma parameter bloom-y soft (hardBloomScan) -2.000000 -4.000000 -1.000000 0.100000 in pass 7
  229. [INFO] [Shaders]: Found #pragma parameter bloom ammount (bloomAmount) 0.150000 0.000000 1.000000 0.050000 in pass 7
  230. [INFO] [Shaders]: Found #pragma parameter filter kernel shape (shape) 2.000000 0.000000 10.000000 0.050000 in pass 7
  231. [INFO] [Shaders]: Found #pragma parameter Scanline Sine Comp B (SCANLINE_SINE_COMP_B) 0.250000 0.000000 1.000000 0.050000 in pass 8
  232. [INFO] [Shaders]: Found #pragma parameter Scanline Scale (scanline_size) 4.000000 1.000000 20.000000 1.000000 in pass 8
  233. [INFO] [GLSL]: Found GLSL vertex shader.
  234. [INFO] [GLSL]: Found GLSL fragment shader.
  235. [INFO] [GLSL]: Linking GLSL program.
  236. [INFO] [GLSL]: Found GLSL vertex shader.
  237. [INFO] [GLSL]: Found GLSL fragment shader.
  238. [INFO] [GLSL]: Linking GLSL program.
  239. [INFO] [GLSL]: Found GLSL vertex shader.
  240. [INFO] [GLSL]: Found GLSL fragment shader.
  241. [INFO] [GLSL]: Linking GLSL program.
  242. [INFO] [GLSL]: Found GLSL vertex shader.
  243. [INFO] [GLSL]: Found GLSL fragment shader.
  244. [INFO] [GLSL]: Linking GLSL program.
  245. [INFO] [GLSL]: Found GLSL vertex shader.
  246. [INFO] [GLSL]: Found GLSL fragment shader.
  247. [INFO] [GLSL]: Linking GLSL program.
  248. [INFO] [GLSL]: Found GLSL vertex shader.
  249. [INFO] [GLSL]: Found GLSL fragment shader.
  250. [INFO] [GLSL]: Linking GLSL program.
  251. [INFO] [GLSL]: Found GLSL vertex shader.
  252. [INFO] [GLSL]: Found GLSL fragment shader.
  253. [INFO] [GLSL]: Linking GLSL program.
  254. [INFO] [GLSL]: Found GLSL vertex shader.
  255. [INFO] [GLSL]: Found GLSL fragment shader.
  256. [INFO] [GLSL]: Linking GLSL program.
  257. [INFO] [GLSL]: Found GLSL vertex shader.
  258. [INFO] [GLSL]: Found GLSL fragment shader.
  259. [INFO] [GLSL]: Linking GLSL program.
  260. [INFO] [GLSL]: Found GLSL vertex shader.
  261. [INFO] [GLSL]: Found GLSL fragment shader.
  262. [INFO] [GLSL]: Linking GLSL program.
  263. [INFO] [GLSL]: Found GLSL vertex shader.
  264. [INFO] [GLSL]: Found GLSL fragment shader.
  265. [INFO] [GLSL]: Linking GLSL program.
  266. [INFO] Setting up menu pipeline shaders for XMB ...
  267. [INFO] [GLSL]: Compiling ribbon shader..
  268. [INFO] [GLSL]: Found GLSL vertex shader.
  269. [INFO] [GLSL]: Found GLSL fragment shader.
  270. [INFO] [GLSL]: Linking GLSL program.
  271. [INFO] [GLSL]: Compiling simple ribbon shader..
  272. [INFO] [GLSL]: Found GLSL vertex shader.
  273. [INFO] [GLSL]: Found GLSL fragment shader.
  274. [INFO] [GLSL]: Linking GLSL program.
  275. [INFO] [GLSL]: Compiling snow shader..
  276. [INFO] [GLSL]: Found GLSL vertex shader.
  277. [INFO] [GLSL]: Found GLSL fragment shader.
  278. [INFO] [GLSL]: Linking GLSL program.
  279. [INFO] [GLSL]: Compiling modern snow shader..
  280. [INFO] [GLSL]: Found GLSL vertex shader.
  281. [INFO] [GLSL]: Found GLSL fragment shader.
  282. [INFO] [GLSL]: Linking GLSL program.
  283. [INFO] [GLSL]: Compiling bokeh shader..
  284. [INFO] [GLSL]: Found GLSL vertex shader.
  285. [INFO] [GLSL]: Found GLSL fragment shader.
  286. [INFO] [GLSL]: Linking GLSL program.
  287. [INFO] [GLSL]: Compiling snowflake shader..
  288. [INFO] [GLSL]: Found GLSL vertex shader.
  289. [INFO] [GLSL]: Found GLSL fragment shader.
  290. [INFO] [GLSL]: Linking GLSL program.
  291. [INFO] [GL]: Using 4 textures.
  292. [INFO] [GL]: Loaded 9 program(s).
  293. [INFO] [GL]: Creating FBO 0 @ 512x512
  294. [INFO] [GL]: Creating FBO 1 @ 1024x1024
  295. [INFO] [GL]: Creating FBO 2 @ 2048x2048
  296. [INFO] [GL]: Creating FBO 3 @ 2048x2048
  297. [INFO] [GL]: Creating FBO 4 @ 2048x2048
  298. [INFO] [GL]: Creating FBO 5 @ 2048x2048
  299. [INFO] [GL]: Creating FBO 6 @ 2048x2048
  300. [INFO] [GL]: Creating FBO 7 @ 2048x2048
  301. [INFO] [GL]: Creating feedback FBO 8 @ 512x512
  302. [INFO] [Joypad]: Found joypad driver: "dinput".
  303. [INFO] [Video]: Found display server: win32
  304. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  305. [INFO] [Display]: Found display driver: "gl".
  306. [INFO] [Font]: Using font rendering backend: freetype.
  307. [INFO] [Font]: Using font rendering backend: freetype.
  308. [INFO] [Font]: Using font rendering backend: freetype.
  309. [INFO] [Font]: Using font rendering backend: freetype.
  310. [INFO] [Font]: Using font rendering backend: freetype.
  311. [WARN] [XMB] Asset missing: E:\RetroArch\assets\xmb\retrosystem\png\disc.png
  312. [INFO] [MIDI]: Input disabled.
  313. [INFO] [MIDI]: Output disabled.
  314. [INFO] [MIDI]: Initialized "winmm" driver.
  315. [INFO] Connecting to port 513: MD Joypad 6 Button (ID: 1).
  316. [INFO] Disconnecting device from port 6.
  317. [INFO] Disconnecting device from port 7.
  318. [INFO] Disconnecting device from port 8.
  319. [INFO] Disconnecting device from port 9.
  320. [INFO] Disconnecting device from port 10.
  321. [INFO] Disconnecting device from port 11.
  322. [INFO] Disconnecting device from port 12.
  323. [INFO] Disconnecting device from port 13.
  324. [INFO] Disconnecting device from port 14.
  325. [INFO] Disconnecting device from port 15.
  326. [INFO] Disconnecting device from port 16.
  327. [INFO] [Shaders]: Found #pragma parameter Sharpen strength (SHARPEN) 1.000000 0.000000 2.000000 0.050000 in pass 1
  328. [INFO] [Shaders]: Found #pragma parameter Ammount of sharpening (CONTR) 0.070000 0.000000 0.250000 0.010000 in pass 1
  329. [INFO] [Shaders]: Found #pragma parameter Details sharpened (DETAILS) 1.000000 0.000000 1.000000 0.050000 in pass 1
  330. [INFO] [Shaders]: Found #pragma parameter Internal Resolution (INTERNAL_RES) 1.000000 1.000000 8.000000 1.000000 in pass 2
  331. [INFO] [Shaders]: Found #pragma parameter TVOut Signal Resolution (TVOUT_RESOLUTION) 256.000000 0.000000 1024.000000 32.000000 in pass 3
  332. [INFO] [Shaders]: Found #pragma parameter TVOut Composite Enable (TVOUT_COMPOSITE_CONNECTION) 0.000000 0.000000 1.000000 1.000000 in pass 3
  333. [INFO] [Shaders]: Found #pragma parameter TVOut TV Color Levels Enable (TVOUT_TV_COLOR_LEVELS) 0.000000 0.000000 1.000000 1.000000 in pass 3
  334. [INFO] [Shaders]: Found #pragma parameter TVOut Luma (Y) Resolution (TVOUT_RESOLUTION_Y) 256.000000 0.000000 1024.000000 32.000000 in pass 3
  335. [INFO] [Shaders]: Found #pragma parameter TVOut Chroma (I) Resolution (TVOUT_RESOLUTION_I) 83.199997 0.000000 256.000000 8.000000 in pass 3
  336. [INFO] [Shaders]: Found #pragma parameter TVOut Chroma (Q) Resolution (TVOUT_RESOLUTION_Q) 25.600000 0.000000 256.000000 8.000000 in pass 3
  337. [INFO] [Shaders]: Found #pragma parameter NaturalVision Gamma In (GIN) 2.200000 0.000000 10.000000 0.050000 in pass 5
  338. [INFO] [Shaders]: Found #pragma parameter NaturalVision Gamma Out (GOUT) 2.200000 0.000000 10.000000 0.050000 in pass 5
  339. [INFO] [Shaders]: Found #pragma parameter NaturalVision Luminance (Y) 1.100000 0.000000 10.000000 0.010000 in pass 5
  340. [INFO] [Shaders]: Found #pragma parameter NaturalVision Orange-Cyan (I) 1.100000 0.000000 10.000000 0.010000 in pass 5
  341. [INFO] [Shaders]: Found #pragma parameter NaturalVision Magenta-Green (Q) 1.100000 0.000000 10.000000 0.010000 in pass 5
  342. [INFO] [Shaders]: Found #pragma parameter Target Gamma (ia_target_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 6
  343. [INFO] [Shaders]: Found #pragma parameter Monitor Gamma (ia_monitor_gamma) 2.200000 0.100000 5.000000 0.100000 in pass 6
  344. [INFO] [Shaders]: Found #pragma parameter Horizontal Overscan % (ia_overscan_percent_x) 0.000000 -25.000000 25.000000 1.000000 in pass 6
  345. [INFO] [Shaders]: Found #pragma parameter Vertical Overscan % (ia_overscan_percent_y) 0.000000 -25.000000 25.000000 1.000000 in pass 6
  346. [INFO] [Shaders]: Found #pragma parameter Saturation (ia_saturation) 1.000000 0.000000 5.000000 0.100000 in pass 6
  347. [INFO] [Shaders]: Found #pragma parameter Contrast (ia_contrast) 1.000000 0.000000 10.000000 0.050000 in pass 6
  348. [INFO] [Shaders]: Found #pragma parameter Luminance (ia_luminance) 1.000000 0.000000 2.000000 0.100000 in pass 6
  349. [INFO] [Shaders]: Found #pragma parameter Black Level (ia_black_level) 0.000000 -0.300000 0.300000 0.010000 in pass 6
  350. [INFO] [Shaders]: Found #pragma parameter Brightness Boost (ia_bright_boost) 0.000000 -1.000000 1.000000 0.050000 in pass 6
  351. [INFO] [Shaders]: Found #pragma parameter Red Channel (ia_R) 1.000000 0.000000 2.000000 0.050000 in pass 6
  352. [INFO] [Shaders]: Found #pragma parameter Green Channel (ia_G) 1.000000 0.000000 2.000000 0.050000 in pass 6
  353. [INFO] [Shaders]: Found #pragma parameter Blue Channel (ia_B) 1.000000 0.000000 2.000000 0.050000 in pass 6
  354. [INFO] [Shaders]: Found #pragma parameter Zoom Factor (ia_ZOOM) 1.000000 0.000000 4.000000 0.010000 in pass 6
  355. [INFO] [Shaders]: Found #pragma parameter X Modifier (ia_XPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 6
  356. [INFO] [Shaders]: Found #pragma parameter Y Modifier (ia_YPOS) 0.000000 -2.000000 2.000000 0.005000 in pass 6
  357. [INFO] [Shaders]: Found #pragma parameter Overscan Mask Top (ia_TOPMASK) 0.000000 0.000000 1.000000 0.002500 in pass 6
  358. [INFO] [Shaders]: Found #pragma parameter Overscan Mask Bottom (ia_BOTMASK) 0.000000 0.000000 1.000000 0.002500 in pass 6
  359. [INFO] [Shaders]: Found #pragma parameter Overscan Mask Left (ia_LMASK) 0.000000 0.000000 1.000000 0.002500 in pass 6
  360. [INFO] [Shaders]: Found #pragma parameter Overscan Mask Right (ia_RMASK) 0.000000 0.000000 1.000000 0.002500 in pass 6
  361. [INFO] [Shaders]: Found #pragma parameter Film Grain (ia_GRAIN_STR) 0.000000 0.000000 72.000000 6.000000 in pass 6
  362. [INFO] [Shaders]: Found #pragma parameter Sharpen (ia_SHARPEN) 0.000000 0.000000 1.000000 0.050000 in pass 6
  363. [INFO] [Shaders]: Found #pragma parameter Flip Horiz Axis (ia_FLIP_HORZ) 0.000000 0.000000 1.000000 1.000000 in pass 6
  364. [INFO] [Shaders]: Found #pragma parameter Flip Vert Axis (ia_FLIP_VERT) 0.000000 0.000000 1.000000 1.000000 in pass 6
  365. [INFO] [Shaders]: Found #pragma parameter hardScan (hardScan) -8.000000 -20.000000 0.000000 1.000000 in pass 7
  366. [INFO] [Shaders]: Found #pragma parameter hardPix (hardPix) -3.000000 -20.000000 0.000000 1.000000 in pass 7
  367. [INFO] [Shaders]: Found #pragma parameter warpX (warpX) 0.031000 0.000000 0.125000 0.010000 in pass 7
  368. [INFO] [Shaders]: Found #pragma parameter warpY (warpY) 0.041000 0.000000 0.125000 0.010000 in pass 7
  369. [INFO] [Shaders]: Found #pragma parameter maskDark (maskDark) 0.500000 0.000000 2.000000 0.100000 in pass 7
  370. [INFO] [Shaders]: Found #pragma parameter maskLight (maskLight) 1.500000 0.000000 2.000000 0.100000 in pass 7
  371. [INFO] [Shaders]: Found #pragma parameter scaleInLinearGamma (scaleInLinearGamma) 1.000000 0.000000 1.000000 1.000000 in pass 7
  372. [INFO] [Shaders]: Found #pragma parameter shadowMask (shadowMask) 3.000000 0.000000 4.000000 1.000000 in pass 7
  373. [INFO] [Shaders]: Found #pragma parameter brightness boost (brightBoost) 1.000000 0.000000 2.000000 0.050000 in pass 7
  374. [INFO] [Shaders]: Found #pragma parameter bloom-x soft (hardBloomPix) -1.500000 -2.000000 -0.500000 0.100000 in pass 7
  375. [INFO] [Shaders]: Found #pragma parameter bloom-y soft (hardBloomScan) -2.000000 -4.000000 -1.000000 0.100000 in pass 7
  376. [INFO] [Shaders]: Found #pragma parameter bloom ammount (bloomAmount) 0.150000 0.000000 1.000000 0.050000 in pass 7
  377. [INFO] [Shaders]: Found #pragma parameter filter kernel shape (shape) 2.000000 0.000000 10.000000 0.050000 in pass 7
  378. [INFO] [Shaders]: Found #pragma parameter Scanline Sine Comp B (SCANLINE_SINE_COMP_B) 0.250000 0.000000 1.000000 0.050000 in pass 8
  379. [INFO] [Shaders]: Found #pragma parameter Scanline Scale (scanline_size) 4.000000 1.000000 20.000000 1.000000 in pass 8
  380. [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_history.lpl].
  381. [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_music_history.lpl].
  382. [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_video_history.lpl].
  383. [INFO] [Playlist]: Loading history file: [E:\RetroArch\content_image_history.lpl].
  384. [INFO] [Playlist]: Loading favorites file: [E:\RetroArch\content_favorites.lpl].
  385. [INFO] [GL]: VSync => on
  386. [INFO] [WGL]: wglSwapInterval(1)
  387. [INFO] [Playlist]: Written to playlist file: E:\RetroArch\content_history.lpl
  388. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY.
  389. [INFO] [GL]: VSync => on
  390. [INFO] [WGL]: wglSwapInterval(1)
  391. [INFO] [GL]: VSync => on
  392. [INFO] [WGL]: wglSwapInterval(1)
  393. [INFO] [GL]: VSync => on
  394. [INFO] [WGL]: wglSwapInterval(1)
  395. [INFO] [config] Saved new config to "E:\RetroArch\retroarch.cfg".
  396. [INFO] [Cheats]: Save game-specific cheatfile: E:\RetroArch\cheats\Genesis Plus GX\Arena Maze of Death.cht
  397. [INFO] [SRAM]: Saving RAM type #0 to "E:\RetroArch\saves\Arena Maze of Death.srm".
  398. [INFO] [SRAM]: Saved successfully to "E:\RetroArch\saves\Arena Maze of Death.srm".
  399. [INFO] Content ran for a total of: 00 hours, 00 minutes, 07 seconds.
  400. [INFO] [CORE]: Unloading game..
  401. [INFO] [CORE]: Unloading core..
  402. [INFO] [CORE]: Unloading core symbols..
  403. [INFO] [Core Options]: Saved core options file to "E:\RetroArch\retroarch-core-options.cfg"
  404. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  405. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  406.  
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