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- aeroFXStartThermalFX = 2.5 // Speed in mach when aeroFX starts changing from white to orange
- aeroFXFullThermalFX = 3.75 // Speed in mach when aeroFX is fully orange
- aeroFXVelocityExponent = 3.5 // Exponent to velocity used when calculating aeroFX strength
- aeroFXDensityScalar1 = 0.0091 // The density term used for calculating aeroFX strength is (s1 * density^e1 + s2 * density^e2), this is s1
- aeroFXDensityExponent1 = 0.5 // This is e1
- aeroFXDensityScalar2 = 0.09 // This is s2
- aeroFXDensityExponent2 = 2 // This is e2
- aeroFXMachFXFadeStart = 0.25 // Density at which condensation FX (white) starts to fade out; plasma FX never does
- aeroFXMachFXFadeEnd = 0.0875 // Density at which condensation FX (white) has fully faded out
- aeroFXDensityFadeStart = 0.0015 // Density at which aeroFX starts fading out faster--should be near the edge of the atmosphere. This creates a smooth transition rather than insta-on at high speeds.
- blackBodyRadiationMin = 798 // Temperature at which a part's thermal radiation becomes visibile
- blackBodyRadiationMax = 7000 // Temperature at which the black body radiation gradient ends
- blackBodyRadiationAlphaMult = 0.75 // Multiplier to the opacity of the black body radiation glow
- temperatureGaugeThreshold = 0.625 // When skin temp / max skin temp greater than this, gauges become visible
- temperatureGaugeHighlightThreshold = 0.75 // When skin temp / max skin temp greater than this, edge highlighting becomes visible
- thermalIntegrationMinStep = 0.014 // Minimum elapsed time before a thermal integration pass is run.
- thermalIntegrationMaxTimeOnePass = 0.07 // Maximum time in seconds for which no more than one RK2 pass is run no matter the num-passes formula result.
- thermalIntegrationAlwaysRK2 = False // Do we always use RK2 even at 1x warp? Else we use RK1 at 1x warp.
- occlusionMinStep = 0.039 // Minimum elapsed time before an occlusion update pass is run.
- thermalIntegrationHighMaxPasses = 10 // Maximum number of thermal integration passes (Heun/RK2) when not analytic
- thermalIntegrationHighMinPasses = 1 // Minimum number of thermal integration passes (Heun/RK2) when not analytic
- thermalConvergenceFactor = 0.63 // Convergence factor to make Euler integration converge for the thermo systems
- standardSpecificHeatCapacity = 800 // Standard mass specific heat capacity for parts, in kJ / tonne-K
- internalHeatProductionFactor = 0.025 // Multiplier to engine heat production
- spaceTemperature = 4 // Temperature of the cosmic background radiation
- solarLuminosityAtHome = 1360 // Solar flux in W/m^2 at the orbital altitude of the homeworld
- solarInsolationAtHome = 0.15 // Portion of solar flux lost when transitting through an atmosphere ending at the homeworld's sea level density, with the sun assumed at zenith and the observer on the equator
- radiationFactor = 1 // Multiplier to radiative influx and outflux
- convectionFactorSplashed = 5000 // Newtonian convection factor to use when splashed
- fullConvectionAreaMin = 0.2 // The minimum value of the interpolation between cross sectional area and full wetted area for convection
- fullToCrossSectionLerpStart = 0.8 // At this mach number, convection area starts interpolating between the full wetted area and the cross-sectional area
- fullToCrossSectionLerpEnd = 1.5 // By this mach number, the interpolation will have progressed to the minimum weight for full area specified above
- newtonianTemperatureFactor = 1 // Multiplier to speed in m/s used when calculating low-mach shock temperature
- newtonianConvectionFactorBase = 8.14 // The base convection factor for computing the low-mach convective coefficient, before forced convection bonus is applied
- newtonianConvectionFactorTotal = 4 // The total multiplier for computing the low-mach convective coefficient
- newtonianDensityExponent = 0.5 // The exponent to density used when calculating the low-mach convective coefficient
- newtonianVelocityExponent = 1 // The exponent to velocity used when calculating the low-mach convective coefficient
- newtonianMachTempLerpStartMach = 2 // The mach number at which to begin lerping between thew low-mach shock temperature and convective coefficient and the high-mach ones
- newtonianMachTempLerpEndMach = 5 // The mach number by which only high-mach shock temperature and convective coefficient are used
- newtonianMachTempLerpExponent = 3 // The exponent to the lerp value, powers >1 imply slow start fast finish, <1 implies fast start slow finish
- machConvectionFactor = 7 // The scalar for computing the high-mach convective coefficient
- machConvectionDensityExponent = 0.5 // The density exponent used for the high mach convective coefficient
- machConvectionVelocityExponent = 3 // The velocity exponent used for the high mach convective coefficient
- machTemperatureScalar = 21 // The scalar used when computing the high-mach shock temperature (= this * (speed in m/s)^exponent)
- machTemperatureVelocityExponent = 0.75 // The exponent to speed (in m/s) used when calculating the high-mach shock temperature
- turbulentConvectionStart = 100 // The pseudo-Reynolds number (calculated as velocity * density), multiplied by the part's drag coefficient in that facing (Cd) at which to begin lerping between 1.0 and the turbulent convection multiplier below (used as a multiplier to convective coefficient)
- turbulentConvectionEnd = 200 // The pseudo-Reynolds number multiplied by Cd at which the multiplier becomes fully turbulentConvectionMult
- turbulentConvectionMult = 50 // The multiplier to the convective coefficient when in turbulent flow
- conductionFactor = 120 // Multiplier to all conduction
- skinSkinConductionFactor = 0.003 // Multiplier to skin-skin conduction, whether on the same part (exposed<->unexposed skin) or between parts' skins
- skinInternalConductionFactor = 0.005 // Multiplier to skin<->internal conduction
- shieldedConductionFactor = 0.01 // Multiplier to conduction when this part's shielded status does not match the connected part's
- thermalMaxIntegrationWarp = 100 // Maximum warp at which to use thermo integration rather than analytic thermo
- analyticLerpRateSkin = 0.003 // Lerp rate between existing and goal temperature for skin temperature
- analyticLerpRateInternal = 0.001 // Lerp rate between existing and goal temperature for internal temperature
- analyticConvectionSensitivityBase = 0.01 // Convection under analytic is handled as a lerp between analytic temp and ambient temp. The lerp = 1 / ((base + (area / thermal mass)) * final * the convective coefficient [see low-mach convection above]
- analyticConvectionSensitivityFinal = 20 // See above
- buoyancyScalar = 1.2 // Scalar to buoyancy force
- buoyancyUseCoBOffset = True // Do we offset the place where the buoyant force is applied based on current lowest point of part?
- buoyancyApplyForceOnDie = False // Do we, when we die, apply that frame's buoyant force to our parent part or failing that its children? Otherwise parts that die on splashdown do not slow the rest of the vessel
- buoyancyForceOffsetLerp = 0.5 // The lerp factor between last frame's offset and this one
- buoyancyWaterDragScalar = 4.5 // Initial drag scalar for floating parts. The scalar is this when a part first splashes down, then slowly lerps to the End value. When the part is < buoyancyWaterDragMinVel, or no part on the vessel is splashed down, it lerps back to this value
- buoyancyWaterDragScalarEnd = 0.15 // The final scalar for drag for floating parts, see above
- buoyancyWaterDragScalarLerp = 0.25 // The rate at which the drag scalar lerps between the two values, see above
- buoyancyWaterDragScalarLerpDotMultBase = 2 // The base compoent when computing the lerp multiplier based on verticality of velocity
- buoyancyWaterDragScalarLerpDotMult = 1.25 // The multiplier to the verticality dot which is subtracted from the base to compute the multiplier to lerp rate
- buoyancyWaterLiftScalarEnd = 0.025 // Lift lerps like drag, but between 0 (when first splashed or velocity low) and this value
- buoyancyWaterDragMinVel = 0.4 // The minimum velocity for drag to be enhanced (see Slow below), and multiplied by the below value for the lerping above.
- buoyancyWaterDragMinVelMult = 4 // The multiplier for minimum velocity for drag to be lerping down, below this it lerps up again (and vice versa for lift)
- buoyancyWaterDragMinVelMultCOBOff = 0 // The multiplier for minimum velocity for CoB lerping
- buoyancyWaterDragPartVelGreaterVesselMult = 1.5 // The multiplier to vessel velocity when checking part velocity > this, to enable jumpiness damping
- buoyancyWaterDragTimer = 3 // The time in seconds for which 'early' splashdown drag/lift is observed (i.e. stays high for high dot, starts low for low dot)
- buoyancyWaterDragMultMinForMinDot = 0.05 // The minimum multiplier to maximum drag to clamp things to during the early splashdown (the remainder is lerped by dot)
- buoyancyWaterAngularDragScalar = 0.001 // Scalar to angular drag for splashed parts
- buoyancyAngularDragMinControlSqrMag = 0.03125 // Minimum square-magnitude of control actuation to disable extra damping angular drag
- buoyancyWaterAngularDragSlow = 4 // Unity angular drag when part velocity < MinVel
- buoyancyWaterDragSlow = 2 // Unity drag addition when part velocity < MinVel
- buoyancyWaterDragExtraRBDragAboveDot = 0.5 // Extra RB drag is applied (dot - this), when dot is above this value
- buoyancyScaleAboveDepth = 0.2 // An easing factor. Force of buoyancy ramps between 0 and its full value as the maximum depth below sea level of the part goes from 0 to this depth
- buoyancyDefaultVolume = 1 // Default volume used when part has neither dragcube nor colliders
- buoyancyMinCrashMult = 0.1 // The downwards component of velocity is used, not the whole velocity, when seeing if a part is destoryed when splashing down. However, that component will be clamped to no lower a portion of total velocity than this value
- buoyancyCrashToleranceMult = 1.2 // Multiplier to crash tolerance used when checking if a part is destroyed on splashdown
- buoyancyRange = 1000 // If altitude of a part is greater than this above sea level, no expensive buoyancy checks are run
- buoyancyKerbals = 0.25 // Buoyancy multiplier for kerbals
- buoyancyKerbalsRagdoll = 3 // Buoyancy multiplier for kerbals when ragdolling
- cameraDepthToUnlock = 0 // Meters below sea level before camera rotation unlocks
- jointBreakForceFactor = 50 // Joint break force factor
- jointBreakTorqueFactor = 50 // Joint break torque factor
- rigidJointBreakForceFactor = 1 // Joint break force factor
- rigidJointBreakTorqueFactor = 1 // Joint break torque factor
- maxAngularVelocity = 50 // Max angular velocity of objects in radians / sec
- buildingImpactDamageMaxVelocityMult = 4 // Max velocity multiplier (impact vs whole part and vs whole vessel velocity) for an impact velocity. Note will be sqrt of this when Use Momentum is true.
- buildingImpactDamageUseMomentum = False // By default impact damage uses kinetic energy. Set to true to use momentum (prior-to-1.1.1 behavior)
- buildingEasingInvulnerableTime = 2 // Seconds buildings stay invulnerable for when the active vessel goes off rails, to protect against physics jerks
- orbitDriftFramesToWait = 5 // Number of frames to wait once drift error threshold is met before drift compensation turns on
- orbitDriftSqrThreshold = 1E-10 // Square of the magnitude of the position error vector to use as threshold for drift compensation. If the error in position between the current position and the calculated rails position is < this, then drift compensation will be engaged.
- orbitDriftAltThreshold = 400000000 // Orbit radius threshold for drift compensation. If the orbital radius is less than this, then drift compensation will be engaged.
- autoStrutTechRequired = generalConstruction // The technology required before autostruts become available (if they are on).
- showRigidJointTweakable = Editor // Is the rigid joint tweakable displayed. Never, Editor or Always
- stagingCooldownTimer = 0.5625 // The time in seconds after staging during which one cannot stage again.
- kerbalEVADragCubeString = Default, 0.75,0.92,0.4, 0.75,0.92,0.4, 0.6,0.7,0.4, 0.6,0.97,0.7, 0.85,0.95,0.4, 0.85,0.95,0.4, 0,0,0 0.8,1.1,0.8 // The drag cube kerbals use
- kerbalCrewMass = 0 // The mass of a kerbal when in a part (pod, lander can, etc). Independent of Kerbal EVA mass, not used on EVA.
- kerbalGOffset = 900 // The offset to the G increment for kerbals
- kerbalGPower = 4 // The exponent applied to the current G force
- kerbalGDecayPower = 2 // The further exponent applied to the increment when it is negative
- kerbalGClamp = 20 // G forces above this are clamped to this for kerbal Gs
- kerbalGBraveMult = 1.5 // The multiplier to thresholds based on kerbal courage
- kerbalGBadMult = 1.5 // The multiplier to thresholds based on kerbal badS
- kerbalGThresholdWarn = 30000 // The threshold beyond which a warning is shown
- kerbalGThresholdLOC = 60000 // The threshold beyond which the kerbal loses consciousness
- kerbalGLOCBaseTime = 3 // The base time in seconds a kerbal loses consciousness
- kerbalGLOCTimeMult = 0.0001 // Multiplier to the current G experienced increment applied to unconscious time
- kerbalGLOCMaxTimeIncrement = 1.5 // Maximum time per second a kerbal's unconscious time can be incremented
- kerbalGClampGExperienced = True // If true, g experienced will be clamped to the LOC threshold and time unconscious will build up. If false, it will not be clamped and time uncouncsious will be just how long the kerbal is above the warn threshold, so long-sustained high Gs will last longer
- commNetQTimesVelForBlackoutMin = 500 // Minimum dynamic pressure * velocity for comms to start blacking out from plasma (if that option is enabled)
- commNetQTimesVelForBlackoutMax = 2500 // Maximum dynamic pressure * velocity for comms to start blacking out from plasma (if that option is enabled)
- commNetTempForBlackout = 1100 // Minimum shock temperature for comms to start blacking out from plasma (if that option is enabled)
- commNetDensityForBlackout = 5.0000000000000002E-05 // Minimum density for comms to start blacking out from plasma (if that option is enabled)
- commNetDotForBlackoutMin = -0.86599999999999999 // Minimum dot between velocity and link direction for comms to start blacking out from plasma (if that option is enabled)
- commNetDotForBlackoutMax = -0.5 // Dot between velocity and link direction for full blackout multiplier
- commNetBlackoutThreshold = 0.5 // Threshold blackout value below which comms are entirely blacked out (if that option is enabled). Value calculated as 1 - inverse lerp of QTimesVel * inverse lerp of dot
- dragMultiplier = 8 // Global multiplier to drag
- dragCubeMultiplier = 0.1 // Multiplier to drag from dragcubes
- angularDragMultiplier = 2 // global multiplier to angular drag
- liftMultiplier = 0.036 // Multiplier to lift from lifting/control surfaces
- liftDragMultiplier = 0.015 // Multiplier to drag from lifting/control surfaces
- bodyLiftMultiplier = 18 // Multiplier to lift from non-lifting/control-surface parts
- DRAG_TIP // Multiplier to dragcube drag when the face points towards the velocity vector, x value is mach, y value is multiplier
- {
- key = 0 1 0 0
- key = 0.85 1.19 0.6960422 0.6960422
- key = 1.1 2.83 0.730473 0.730473
- key = 5 4 0 0
- }
- DRAG_SURFACE // Multiplier to dragcube drag when the face points orthogonal to the velocity vector, x value is mach, y value is multiplier
- {
- key = 0 0.02 0 0
- key = 0.85 0.02 0 0
- key = 0.9 0.0152439 -0.07942077 -0.07942077
- key = 1.1 0.0025 -0.005279571 -0.001936768
- key = 2 0.002083333 -2.314833E-05 -2.314833E-05
- key = 5 0.003333333 -0.000180556 -0.000180556
- key = 25 0.001428571 -7.14286E-05 0
- }
- DRAG_TAIL // Multiplier to dragcube drag when the face points away from the velocity vector, x value is mach, y value is multiplier
- {
- key = 0 1 0 0
- key = 0.85 1 0 0
- key = 1.1 0.25 -0.02215106 -0.02487721
- key = 1.4 0.22 -0.03391732 -0.03391732
- key = 5 0.15 -0.001198566 -0.001198566
- key = 25 0.14 0 0
- }
- DRAG_MULTIPLIER // Overall multiplier to drag based on mach
- {
- key = 0 0.5 0 0
- key = 0.85 0.5 0 0
- key = 1.1 1.3 0 -0.008100224
- key = 2 0.7 -0.1104858 -0.1104858
- key = 5 0.6 0 0
- key = 10 0.85 0.02198264 0.02198264
- key = 14 0.9 0.007694946 0.007694946
- key = 25 0.95 0 0
- }
- DRAG_CD // The final Cd of a given facing is the drag cube Cd evalauted on this curve
- {
- key = 0.05 0.0025 0.15 0.15
- key = 0.4 0.15 0.3963967 0.3963967
- key = 0.7 0.35 0.9066986 0.9066986
- key = 0.75 0.45 3.213604 3.213604
- key = 0.8 0.66 3.49833 3.49833
- key = 0.85 0.8 2.212924 2.212924
- key = 0.9 0.89 1.1 1.1
- key = 1 1 1 1
- }
- DRAG_CD_POWER // The final Cd of a given facing is then raised to this power, indexed by mach number
- {
- key = 0 1 0 0.00715953
- key = 0.85 1.25 0.7780356 0.7780356
- key = 1.1 2.5 0.2492796 0.2492796
- key = 5 3 0 0
- }
- DRAG_PSEUDOREYNOLDS // Converts a pseudo-Reynolds number (density * velocity) into a multiplier to drag coefficient
- {
- key = 0 4 0 -2975.412
- key = 0.0001 3 -251.1479 -251.1479
- key = 0.01 2 -19.63584 -19.63584
- key = 0.1 1.2 -0.7846036 -0.7846036
- key = 1 1 0 0
- key = 100 1 0 0
- key = 200 0.82 0 0
- key = 500 0.86 0.0001932119 0.0001932119
- key = 1000 0.9 1.54299E-05 1.54299E-05
- key = 10000 0.95 0 0
- }
- LIFTING_SURFACE_CURVES // The lifting surface curvesets available for use
- {
- LIFTING_SURFACE
- {
- name = Default
- lift // Converts Sin(AoA) into a lift coefficient (Cl) then multiplied by the below mach multiplier, dynamic pressure, the wing area, and the global lift multiplier
- {
- key = 0 0 0 1.965926
- key = 0.258819 0.5114774 1.990092 1.905806
- key = 0.5 0.9026583 0.7074468 -0.7074468
- key = 0.7071068 0.5926583 -2.087948 -1.990095
- key = 1 0 -2.014386 -2.014386
- }
- liftMach // Converts mach number into a multiplier to Cl
- {
- key = 0 1 0 0
- key = 0.3 0.5 -1.671345 -0.8273422
- key = 1 0.125 -0.0005291355 -0.02625772
- key = 5 0.0625 0 0
- key = 25 0.05 0 0
- }
- drag // Converts Sin(AoA) into a drag coefficient (Cd) then multiplied by the below mach multiplier, dynamic pressure, the wing area, and the global lifting surface drag multiplier
- {
- key = 0 0.01 0 0
- key = 0.3420201 0.06 0.1750731 0.1750731
- key = 0.5 0.24 2.60928 2.60928
- key = 0.7071068 1.7 3.349777 3.349777
- key = 1 2.4 1.387938 0
- }
- dragMach // Converts mach number into a multiplier to Cd
- {
- key = 0 0.35 0 -0.8463008
- key = 0.15 0.125 0 0
- key = 0.9 0.275 0.541598 0.541598
- key = 1.1 0.75 0 0
- key = 1.4 0.4 -0.3626955 -0.3626955
- key = 1.6 0.35 -0.1545923 -0.1545923
- key = 2 0.3 -0.09013031 -0.09013031
- key = 5 0.22 0 0
- key = 25 0.3 0.0006807274 0
- }
- }
- LIFTING_SURFACE
- {
- name = BodyLift
- lift // Converts Sin(AoA) into a lift coefficient (Cl) then multiplied by the below mach multiplier, dynamic pressure, the wing area, and the global lift multiplier
- {
- key = 0 0 0 1.975376
- key = 0.309017 0.5877852 1.565065 1.565065
- key = 0.5877852 0.9510565 0.735902 0.735902
- key = 0.7071068 1 0 0
- key = 0.8910065 0.809017 -2.70827 -2.70827
- key = 1 0 -11.06124 0
- }
- liftMach // Converts mach number into a multiplier to Cl
- {
- key = 0.3 0.167 0 0
- key = 0.8 0.167 0 -0.3904104
- key = 1 0.125 -0.0005291355 -0.02625772
- key = 5 0.0625 0 0
- key = 25 0.05 0 0
- }
- drag // Converts Sin(AoA) into a drag coefficient (Cd) then multiplied by the below mach multiplier, dynamic pressure, the wing area, and the global lifting surface drag multiplier
- {
- key = 0 0 0 0
- }
- dragMach // Converts mach number into a multiplier to Cd
- {
- key = 0 0 0 0
- }
- }
- LIFTING_SURFACE
- {
- name = CapsuleBottom
- lift // Converts Sin(AoA) into a lift coefficient (Cl) then multiplied by the below mach multiplier, dynamic pressure, the wing area, and the global lift multiplier
- {
- key = 0 0 0 1.975376
- key = 0.309017 0.5877852 1.565065 1.565065
- key = 0.5877852 0.9510565 0.735902 0.735902
- key = 0.7071068 1 0 0
- key = 0.8910065 0.809017 -2.70827 -2.70827
- key = 1 0 -11.06124 0
- }
- liftMach // Converts mach number into a multiplier to Cl
- {
- key = 0.3 0.0625 0 0
- }
- drag // Converts Sin(AoA) into a drag coefficient (Cd) then multiplied by the below mach multiplier, dynamic pressure, the wing area, and the global lifting surface drag multiplier
- {
- key = 0 0 0 0
- }
- dragMach // Converts mach number into a multiplier to Cd
- {
- key = 0 0 0 0
- }
- }
- LIFTING_SURFACE
- {
- name = SpeedBrake
- lift // Converts Sin(AoA) into a lift coefficient (Cl) then multiplied by the below mach multiplier, dynamic pressure, the wing area, and the global lift multiplier
- {
- key = 0 0 0 0
- }
- liftMach // Converts mach number into a multiplier to Cl
- {
- key = 0 0 0 0
- }
- drag // Converts Sin(AoA) into a drag coefficient (Cd) then multiplied by the below mach multiplier, dynamic pressure, the wing area, and the global lifting surface drag multiplier
- {
- key = 0 0.01 0 0
- key = 0.3420201 0.06 0.1750731 0.1750731
- key = 0.5 0.24 2.60928 2.60928
- key = 0.7071068 1.7 3.349777 3.349777
- key = 1 2.4 1.387938 0
- }
- dragMach // Converts mach number into a multiplier to Cd
- {
- key = 0 0.35 0 -0.8463008
- key = 0.15 0.125 0 0
- key = 0.9 0.275 0.541598 0.541598
- key = 1.1 0.75 0 0
- key = 1.4 0.4 -0.3626955 -0.3626955
- key = 1.6 0.35 -0.1545923 -0.1545923
- key = 2 0.3 -0.09013031 -0.09013031
- key = 5 0.22 0 0
- key = 25 0.3 0.0006807274 0
- }
- }
- }
- VesselRanges
- {
- prelaunch
- {
- load = 2250
- unload = 2500
- pack = 350
- unpack = 200
- }
- landed
- {
- load = 2250
- unload = 2500
- pack = 350
- unpack = 200
- }
- splashed
- {
- load = 2250
- unload = 2500
- pack = 350
- unpack = 200
- }
- flying
- {
- load = 2250
- unload = 22500
- pack = 25000
- unpack = 2000
- }
- orbit
- {
- load = 2250
- unload = 2500
- pack = 350
- unpack = 200
- }
- subOrbital
- {
- load = 2250
- unload = 15000
- pack = 10000
- unpack = 200
- }
- escaping
- {
- load = 2250
- unload = 2500
- pack = 350
- unpack = 200
- }
- }
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