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- Build 3.60.01 (official) (20 June 2017)
- ==============
- New features:
- (*) V-Ray: Support for 3ds Max 2018;
- (*) V-Ray: Add "Full" mode for light select elements and made it the default setting;
- (*) VRayCryptomatte: Initial implementation of Cryptomatte render element;
- (*) V-Ray IPR: Add material/node picking in VFB;
- (*) V-Ray IPR: Add right-click menu (real zoom, view navigation);
- (*) V-Ray GPU CUDA: Added support for CPU rendering (c++/cpu device type);
- (*) V-Ray GPU CUDA: Added support for NVIDIA NVLink;
- (*) V-Ray GPU: Add support for "Full" mode Light Select render element on GPU;
- (*) V-Ray GPU: Initial support for SSS in MDL;
- (*) VFB: Ability to load progressive resumable files in the VFB;
- (*) VRayMDLMtl: Add the ability to override textures in MDL parameter initialization with V-Ray plugins;
- Modified features:
- (*) V-Ray: Add an option to include or exclude render elements in deep files;
- (*) V-Ray: Add an option to save render elements in separate folders;
- (*) V-Ray: Add more material types to the V-Ray toolbar "V-Ray Material" button;
- (*) V-Ray: Add warnings and abort the rendering if it fails to read tile data from tiled OpenEXR file;
- (*) V-Ray: Disable subpixel color mapping when using adaptive lights;
- (*) V-Ray: Distributed accumulation of the light contributions for adaptive lights;
- (*) V-Ray: Error in VRayLightLister script with VertexPaint modifier;
- (*) V-Ray: Faster rendering of proxies and instances when Embree is enabled;
- (*) V-Ray: Grey out "Motion blur samples" when "Use default moblur samples" is checked;
- (*) V-Ray: If there is only one instance of a mesh in the scene, it should always be static geometry;
- (*) V-Ray: Improve parsing of many small .vrscene files in a single scene;
- (*) V-Ray: Improved error messages for writing raw OpenEXR files;
- (*) V-Ray: Rename the "One voxel per mesh" option in the V-Ray mesh export dialog to "Optimize for instancing" and enable it by default;
- (*) V-Ray: Take into account the 'Skip Existing Images' Max option when using V-Ray VFB;
- (*) V-Ray: The default value for the "Dynamic memory limit" option should be 0 (unlimited);
- (*) V-Ray: V-Ray lights should draw black in the viewports when disabled;
- (*) V-Ray: VRayRawShadow/VRayShadows/VRayMatteShadows render elements are incorrect with adaptive lights;
- (*) V-Ray IPR: Optimized scene updates;
- (*) V-Ray IPR: React to changes in the render mask; - if turned on from the beginning;
- (*) V-Ray RT: Add MaxScript option (vrayExportRTScene incrBaseFrame:true ...) for incremental .vrscene export;
- (*) V-Ray RT: Improve memory usage when there are millions of instances in the scene;
- (*) V-Ray RT: Remove "Coherent tracing" option from the UI;
- (*) V-Ray RT: When rendering production we should notify the scene nodes for every frame;
- (*) V-Ray GPU: VRayColor2Bump texture is no longer required in order to have bump with procedural textures;
- (*) V-Ray GPU: Enable VRayClipper and VRayDirt to mutually respect each other;
- (*) V-Ray GPU: OpenCL version supports AMD GPUs only;
- (*) V-Ray GPU: Optimized Gradient and Gradient Ramp textures;
- (*) V-Ray GPU: Print a warning that GPU only supports bitmaps in VRayTriplanarTex;
- (*) VFB: Add frame number to the Render history images details;
- (*) VFB: Add overlay for active right click menu modes (Real Zoom, Select Object...);
- (*) VFB: Enlarge arrows on flyout buttons as they are very hard to see;
- (*) VRayAerialPerspective: Add primary visibility control to aerial perspective;
- (*) VRayGLSL/VRayOSL: World to camera and camera to world transformations are wrong;
- (*) VRayInstancer: Add support for AutodeskPointClouldMtl Multiplier option;
- (*) VRayLightSelect: Renamed former modes to "Direct ..." to indicate they are concerning direct illumination only;
- (*) VRayMDLMtl: Add UI support for MDL parameter annotations;
- (*) VRayMDLMtl: Add support for object space;
- (*) VRayMDLMtl: Improve MDL error handling in case of unexpected parameters;
- (*) VRayOSL: Support for alternative location of OSL include files;
- (*) VRayProxy: Experimental implementation of proxy preview caching;
- (*) VRayScatterVolumeMtl: Add a light multiplier parameter;
- (*) VRayStereoscopic: Deep EXR output through Spherical Camera generates wrong Z value for objects behind camera plane;
- (*) VRayTriplanarTex: Replace the "scale" parameter with "size" that will be dependent on the scene units;
- (*) VRayVolumeGrid: Add an option to use environment variables in cache files paths;
- (*) VRayVolumeGrid: Display the viewport label only when there is no cache loaded;
- (*) VRayVolumeGrid: New Bezier and Spline ramp points should follow the slope of the curve;
- (*) VRayVolumeGrid: Option to disable the "Optimizing Volumetrics" rendering pre-pass;
- (*) VRayVolumeGrid: Reduce the memory usage of the mesh preview and rendering;
- (*) vdenoise.exe: Add an "-offset" option to make it easier to use Backburner;
- (*) vdenoise.exe: Optimize vdenoise.exe hardware accelerated version;
- (*) vrimg2exr.exe: Enable "Buffer size (in MB)" values of 0 and greater than 8000 in the GUI;
- Bug fixes:
- (*) V-Ray: Adaptive light artifacts with low LC subdivs;
- (*) V-Ray: Artifacts with VRayEnvironmentFog and adaptive lights in certain situations;
- (*) V-Ray: Crash when rendering VRayFur on Body Object through VRayPhysicalCamera (3ds Max 2016 and earlier);
- (*) V-Ray: Crash when updating textures with external programs while ActiveShade is running;
- (*) V-Ray: Crash with Data Channel modifier Curvature operator;
- (*) V-Ray: Faceted shading when using standard lights with VRayShadow with big area shadow size and Box type;
- (*) V-Ray: First atmospheric effect result is applied twice if the next effect is aerial perspective with active set to false;
- (*) V-Ray: Missing shadows of proxies when motion blur is on and Embree for motion blur is off;
- (*) V-Ray: Incorrect reflective caustics on matte surfaces;
- (*) V-Ray: Object's Subdivs multiplier has no effect for VRayFur, Ornatrix and ForestPro;
- (*) V-Ray: Progressive sampler memory usage increases with each resumed frame;
- (*) V-Ray: Removing modifier from an object breaks the "Override mtl";
- (*) DR: There are files generated in the folder "c:\user\vlado" on DR render servers;
- (*) VRayHDRI: VRayHDRI with "Ground projection" is not correctly projected on a plane that exactly coincides with the VRayHDRI ground;
- (*) V-Ray: Wrong environment mapping in reflections of matte objects;
- (*) V-Ray: Wrong render of V-Ray lights in Render mask Layer mode;
- (*) V-Ray: Wrong render progress during loading and saving progressive resumable files;
- (*) V-Ray: Zero render image dimensions are set when rendering with 3ds Max frame buffer and VFB region is set;
- (*) V-Ray IPR: Canceling copying of textured light causes crash in specific scene;
- (*) V-Ray IPR: Crash when switching layers on and off during IPR;
- (*) V-Ray IPR: Crash with XRef materials in 3ds Max 2017 after opening the Material Editor and selecting new object during IPR;
- (*) V-Ray IPR: IPR didn't stop when the VFB was closed;
- (*) V-Ray IPR: Random rendering start failure;
- (*) V-Ray IPR: Wrong 2D displacement with scene manipulations;
- (*) V-Ray RT: Add VRayToon "invert" parameter to the export of render element;
- (*) V-Ray RT: Animated texmap output amount is not rendered correctly in animations with production rendering;
- (*) V-Ray RT: Artifact with direct lights and VRayEnvironmentFog;
- (*) V-Ray RT: Artifact with volume grid and direct lights with shadow radius enabled;
- (*) V-Ray RT: Changing the sampling parameters during interactive rendering breaks the sampling;
- (*) V-Ray RT: Crash when opening the Material Editor with bitmap textures during ActiveShade session;
- (*) V-Ray RT: DR server may become unusable if the file stream reception from the client is interrupted;
- (*) V-Ray RT: Disappearing geometry with VRayLightMtl and Direct Illumination on during ActiveShade session;
- (*) V-Ray RT: GLSL textures do not render;
- (*) V-Ray RT: Missing first segment of RailClone object rendered with DR;
- (*) V-Ray RT: Rendering never finishes when rendering animation with DR and no local host;
- (*) V-Ray RT: Resumable rendering overwrites the render elements separate saved images for the skipped frames with the last frame's ones;
- (*) V-Ray RT: Scenes with animated lights crash on second frame when rendered in production with DR;
- (*) V-Ray RT: The "static geometry" option of VRayDisplacementMod is not exported properly when the displacement mode is "subdivision";
- (*) V-Ray RT: The first frame of animated FOV in PhysicalCamera renders wrong;
- (*) V-Ray RT: VRayLightMtl Direct illumination subdivisions are not taken into account;
- (*) V-Ray RT: VRayToon causes refraction fog color rendered more intense;
- (*) V-Ray RT: Wrong progress bar with Production rendering;
- (*) V-Ray RT: Rendering is restarted when OCIO is enabled/disabled in the VFB;
- (*) V-Ray GPU: Adaptive Lights are not updated after change in region/resolution during ActiveShade;
- (*) V-Ray GPU: Adaptive Lights space is always allocated even when adaptive lights are disabled;
- (*) V-Ray GPU: Add support for arbitrary clipper exclude list items;
- (*) V-Ray GPU: affect_alpha for dome light does not work for refraction rays;
- (*) V-Ray GPU: Animation stuck on the third frame in specific scene (out of process);
- (*) V-Ray GPU: Artifact in the zenith of the sky with VRayAerialPerspective;
- (*) V-Ray GPU: VRayBlendMtl material not rendered with OpenCL rendering;
- (*) V-Ray GPU: CUDA clamps VRayLightMtl with assigned VRayColor;
- (*) V-Ray GPU: Camera lens distortion is not working when motion blur is ON;
- (*) V-Ray GPU: Camera position is not updated when using a Camera Map Per Pixel map in a scene with an animated camera;
- (*) V-Ray GPU: Cant make bump working with rounded edges and composite tex in max;
- (*) V-Ray GPU: Crash with particular scene in V-Ray GPU in Max;
- (*) V-Ray GPU: Crash with render to texture in Max;
- (*) V-Ray GPU: Crash with shared VRayEdges textures between materials in specific scene;
- (*) V-Ray GPU: Different results with VRayClipper and "Camera rays only" option enabled;
- (*) V-Ray GPU: Dome light is visible in the alpha through matte object with opacity;
- (*) V-Ray GPU: Driver 380+ causes some scenes to render bitmaps with wrong UV;
- (*) V-Ray GPU: GI is calculated in with RT GPU mode, even when OFF;
- (*) V-Ray GPU: GPU LightCache reports increasing memory usage between frames when rendering animation;
- (*) V-Ray GPU: GPU renders black when BRDFVRayMtl::fresnel=1;
- (*) V-Ray GPU: Gradient color changes in VRaySoftBox are not handled properly;
- (*) V-Ray GPU: Improve triangle intersection precision;
- (*) V-Ray GPU: Installer should set CUDA_CACHE_MAXSIZE to at least 256MB;
- (*) V-Ray GPU: Memory leak with VRayMDLMtl;
- (*) V-Ray GPU: Objects with VRayOverrideMtl and "Visible to camera" off are still rendered in RT GPU;
- (*) V-Ray GPU: OpenCL renders black in active shade after a scene change;
- (*) V-Ray GPU: Rare crash when rendering with "on-demand mip-mapped textures";
- (*) V-Ray GPU: Reduce CPU usage when RT is paused;
- (*) V-Ray GPU: RT GPU (CUDA) doesn't render BRDFVRayMtl fog color texture;
- (*) V-Ray GPU: Reflection/Refraction are not matte when rendered with RT CUDA;
- (*) V-Ray GPU: Remove double adding to normals RE;
- (*) V-Ray GPU: Sometimes V-Ray may enter a deadlock when rendering with CUDA;
- (*) V-Ray GPU: Sphere lights with animated scale crash when rendered with motion blur;
- (*) V-Ray GPU: Stage 2 error with Forest Pack scene;
- (*) V-Ray GPU: Take into account the UVW generator when baking textures;
- (*) V-Ray GPU: TexAColorOp in "power" mode not working as expected;
- (*) V-Ray GPU: Textures are not rendered if the filename contains the "$" symbol;
- (*) V-Ray GPU: The "Color opacity" option has been suspended by V-Ray GPU mode;
- (*) V-Ray GPU: The "Use pixel aspect" button in the VFB doesn't work when rendering with GPU;
- (*) V-Ray GPU: The VFB is not getting reset after AL are built for GPU in Production rendering;
- (*) V-Ray GPU: VRayDenoiser produces artifacts on VRayProxy in the denoised result when DR;
- (*) V-Ray GPU: VRayDirt with bias is flickering in animations;
- (*) V-Ray GPU: VRayPhysicalCamera optical vignetting is not rendered with CUDA;
- (*) V-Ray GPU: VRayTriplanarTex was not rendered correctly with tiled UVs greater than 1;
- (*) V-Ray GPU: Washed out effect of Soft Light blending in Composite texture;
- (*) V-Ray GPU: Wrong alpha channel with VRayLights with Directional parameter above 0.0;
- (*) V-Ray GPU: Wrong progress bar with GPU Production rendering;
- (*) VFB: All flyout buttons are not expandable during post-effect calculations;
- (*) VFB: CC sliders' numeric value edit boxes are not scaled properly on HiDPI screens;
- (*) VFB: Compare A/B feature of the VFB creates white lines artifacts;
- (*) VFB: Middle button panning gets disabled when there is the Pixel Info window open;
- (*) VFB: Panning out of the VFB with "real zoom" on sticks;
- (*) VFB: Pixel info shows values for the wrong image when Compare A|B is swapped;
- (*) VFB: effectsResult channel is created even in create Render Elements only mode;
- (*) VRayALSurfaceMtl: Not working with VRayLightSelect render element;
- (*) VRayClipper: Missing shadows with dynamic geometry;
- (*) VRayClipper: Unhandled exception when mesh type clipper is used with 3ds Max standard lights and shadows;
- (*) VRayDirt: Crash when copying exclude lists, containing deleted nodes, through MaxScript;
- (*) VRayDirt: Exclude lists stop working properly after some modifications;
- (*) VRayDisplacementMod: Crash during rendering;
- (*) VRayFur: Crash when rendering VRayFur placed on Body objects defined by splines (with any camera and from viewport);
- (*) VRayHDRI: Textures with "Ground projection" enabled are not correct on matte objects when visible through reflection;
- (*) VRayInstancer: Differences in scale between Particle Flow rendering natively and instanced;
- (*) VRayInstancer: Export to .vrmesh of objects with large number of instances never completes;
- (*) VRayInstancer: VRayInstancer does not render materials with bitmaps properly on the instanced geometry;
- (*) VRayLightMeter: Light meter object cannot be picked;
- (*) VRayMDLMtl: Crash after scene reset;
- (*) VRayMDLMtl: Exporting and rendering a scene causes crash with out-of-process V-Ray RT;
- (*) VRayMDLMtl: Hard-coded textures in MDL materials render black;
- (*) VRayMDLMtl: Index of refraction calculations are broken;
- (*) VRayMDLMtl: Loading a mdl file after mdl_filename has been cleared through MaxScript crashes 3ds Max;
- (*) VRayMDLMtl: Material parameters of enum types are not overridden;
- (*) VRayMDLMtl: Materials with df::tint modifier have wrong shadows;
- (*) VRayMDLMtl: NaNs are generated when shading degenerated faces;
- (*) VRayMDLMtl: Not exported when inside a blend material;
- (*) VRayMDLMtl: Opacity maps cause rendering artifacts;
- (*) VRayMDLMtl: Stopping a render, resetting the scene and rendering again causes unhandled exception;
- (*) VRayOSLMtl/VRayOSLTex: Random crash on opening the Compact material editor;
- (*) VRayProxy: Wrong Face IDs with Alembic meshes;
- (*) VRaySamplerInfo: Broken normals with VRayMtl;
- (*) VRayScatterVolumeMtl: Renders too dark;
- (*) VRayScene: Crash on rendering end;
- (*) VRayScene: Nodes with modified material in Snippet editor disappear in V-Ray RT renders;
- (*) VRaySphere: Nested refractive spheres don't get intersected correctly;
- (*) VRayToon: The toon effect does not respect trace sets;
- (*) VRayToon: VRayLight type Dome is completely covered with toon color in Orthographic renders;
- (*) VRayVRmatMtl: Unhandled exception when rendering with UDIM tiles;
- (*) VRayVolumeGrid: Artifacts when rendering overlapping containers in Volumetric Geometry mode;
- (*) VRayVolumeGrid: Black artifacts rendering with Light Cache when the container is inside refractive geometry with gray fog color;
- (*) VRayVolumeGrid: Can't use Stoke MX Field_texmap to control the smoke opacity channel;
- (*) VRayVolumeGrid: Exporting a .vrscene with VRayVolumeGrid calculates light and particle pre-passes;
- (*) VRayVolumeGrid: First frame is skipped when looped;
- (*) VRayVolumeGrid: Opening a cache file with a negative frame index does not load the rest of the sequence;
- (*) VRayVolumeGrid: The "Loop Overlap" option is not exported to V-Ray RT and .vrscene from 3ds Max;
- (*) VRayVolumeGrid: VRScenes exported from 3ds Max always have Probabilistic Volumetrics forced On;
- (*) V-Ray Light Lister: Grouped lights are not displayed;
- (*) vdenoise.exe: Denoising on GPUs fails in a specific situation;
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