FineNerds

Choose Weapon

Jan 26th, 2015
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C++ 0.85 KB | None | 0 0
  1. setWeaponsList(){
  2.     level.weaponList = [];
  3.     /** Global **/
  4.     level.weaponList[0] = "870mcs_upgraded_zm";
  5.     level.weaponList[1] = "870mcs_zm";
  6.     level.weaponList[2] = "an94_upgraded_zm";
  7.     level.weaponList[3] = "an94_zm";
  8.     level.weaponList[4] = "ballista_upgraded_zm";
  9.     level.weaponList[5] = "ballista_zm";}
  10.  
  11.  
  12. choose_weapon(){
  13.     current_weapon_id = 0;
  14.     prev_weapon = self getCurrentWeapon()
  15. for(;;){
  16.     if(current_weapon_id > level.weaponList.size)
  17.         current_weapon_id = 0;
  18.  
  19.     if(current_weapon_id < 0)
  20.         current_weapon_id = level.weaponList.size;
  21.  
  22.     if(self fragbuttonpressed()){
  23.         current_weapon_id++;
  24.         self takeWeapon(prev_weapon);
  25.         self giveWeapon(level.weaponList[current_weapon_id]);}
  26.  
  27.     if(self secondaryoffhandbuttonpressed()){
  28.         current_weapon_id--;
  29.         self takeWeapon(prev_weapon);
  30.         self giveWeapon(level.weaponList[current_weapon_id]);}
  31. }}
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