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- setWeaponsList(){
- level.weaponList = [];
- /** Global **/
- level.weaponList[0] = "870mcs_upgraded_zm";
- level.weaponList[1] = "870mcs_zm";
- level.weaponList[2] = "an94_upgraded_zm";
- level.weaponList[3] = "an94_zm";
- level.weaponList[4] = "ballista_upgraded_zm";
- level.weaponList[5] = "ballista_zm";}
- choose_weapon(){
- current_weapon_id = 0;
- prev_weapon = self getCurrentWeapon()
- for(;;){
- if(current_weapon_id > level.weaponList.size)
- current_weapon_id = 0;
- if(current_weapon_id < 0)
- current_weapon_id = level.weaponList.size;
- if(self fragbuttonpressed()){
- current_weapon_id++;
- self takeWeapon(prev_weapon);
- self giveWeapon(level.weaponList[current_weapon_id]);}
- if(self secondaryoffhandbuttonpressed()){
- current_weapon_id--;
- self takeWeapon(prev_weapon);
- self giveWeapon(level.weaponList[current_weapon_id]);}
- }}
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