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Jan 25th, 2018
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  1. C:\Program Files\UnrealEngine\Engine\Build\BatchFiles>RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -clean -set:HostPlatformOnly=true
  2. Running AutomationTool...
  3. Parsing command line: BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -clean -set:HostPlatformOnly=true -compile
  4. Compiling scripts.
  5.     DotNETUtilities -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
  6.     UnrealBuildTool -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
  7.     AutomationUtils.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
  8.     AllDesktop.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
  9.     Localization.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
  10.     OneSkyLocalization.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
  11.     AutomationScripts.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  12.     Android.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  13.     BuildGraph.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
  14.     HTML5.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  15.     MobileDeviceInterface -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
  16.     IOS.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  17.     Linux.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  18.     Mac.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  19.     TVOS.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
  20.     Win.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  21.     XLocLocalization.Automation -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
  22. Took 3,4537267s to run MSBuild.exe, ExitCode=0
  23. ****** [1/11] Update Version Files
  24.  
  25. C:\Program Files\UnrealEngine\
  26. Saving file list to C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Update Version Files\Tag-Update Version Files.xml
  27.  
  28. ****** [2/11] Compile UnrealHeaderTool Win64
  29.  
  30. Reading local file list from C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Update Version Files\Tag-Update Version Files.xml
  31. Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\MSBuild\15.0\bin\MSBuild.exe "C:/Program Files/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
  32.     DotNETUtilities -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
  33.     UnrealBuildTool -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
  34. Took 2,6254583s to run MSBuild.exe, ExitCode=0
  35. Running: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealHeaderTool Win64 Development -clean -NoUBTMakefiles -nobuilduht -precompile -NoHotReload
  36.   Using 'git status' to determine working set for adaptive non-unity build.
  37. Took 2,4068033s to run UnrealBuildTool.exe, ExitCode=0
  38. Running: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealHeaderTool Win64 Development  -NoUBTMakefiles -nobuilduht -precompile -noxge -generatemanifest -NoHotReload -ignorejunk
  39.   Using 'git status' to determine working set for adaptive non-unity build.
  40. Took 1,2971143s to run UnrealBuildTool.exe, ExitCode=0
  41. Running: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealHeaderTool Win64 Development  -NoUBTMakefiles -nobuilduht -precompile -noxge -NoHotReload -ignorejunk
  42.   Using 'git status' to determine working set for adaptive non-unity build.
  43.   Performing 36 actions (12 in parallel)
  44.   [4/36] Resource PCLaunch.rc
  45.   [7/36] Resource PCLaunch.rc
  46.   [2/36] Resource ModuleVersionResource.rc.inl
  47.   SharedPCH.Core.cpp
  48.   PCH.Core.cpp
  49.   Module.UnrealHeaderTool.cpp
  50.   PCH.CoreUObject.cpp
  51.   Module.ApplicationCore.cpp
  52.   Module.Json.cpp
  53.   Module.Projects.cpp
  54.   Module.Core.5_of_8.cpp
  55.   Module.Core.1_of_8.cpp
  56.   Module.Core.6_of_8.cpp
  57.   Module.Core.4_of_8.cpp
  58.   Module.Core.2_of_8.cpp
  59.   Module.Core.8_of_8.cpp
  60.   Module.Core.3_of_8.cpp
  61.   Module.Core.7_of_8.cpp
  62.   Module.CoreUObject.1_of_6.cpp
  63.   Module.CoreUObject.4_of_6.cpp
  64.   Module.CoreUObject.2_of_6.cpp
  65.   Module.CoreUObject.3_of_6.cpp
  66.   Module.CoreUObject.5_of_6.cpp
  67.   Module.CoreUObject.6_of_6.cpp
  68.   [25/36] Link UnrealHeaderTool-ApplicationCore.lib
  69.      Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-ApplicationCore.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-ApplicationCore.exp" werden erstellt.
  70.   [26/36] Link UnrealHeaderTool-Projects.lib
  71.      Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.exp" werden erstellt.
  72.   [27/36] Link UnrealHeaderTool-Json.lib
  73.      Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.exp" werden erstellt.
  74.   [28/36] Link UnrealHeaderTool-Core.lib
  75.   [29/36] Link UnrealHeaderTool-Core.dll
  76.      Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.exp" werden erstellt.
  77.      Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.suppressed.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.suppressed.exp" werden erstellt.
  78.   [30/36] Link UnrealHeaderTool-Projects.dll
  79.   [31/36] Link UnrealHeaderTool-ApplicationCore.dll
  80.   [32/36] Link UnrealHeaderTool-Json.dll
  81.      Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.suppressed.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Json.suppressed.exp" werden erstellt.
  82.      Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.suppressed.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.suppressed.exp" werden erstellt.
  83.      Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-ApplicationCore.suppressed.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-ApplicationCore.suppressed.exp" werden erstellt.
  84.   [33/36] Link UnrealHeaderTool.lib
  85.      Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.exp" werden erstellt.
  86.   [34/36] Link UnrealHeaderTool-CoreUObject.lib
  87.   [35/36] Link UnrealHeaderTool-CoreUObject.dll
  88.      Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.suppressed.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.suppressed.exp" werden erstellt.
  89.      Bibliothek "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.lib" und Objekt "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.exp" werden erstellt.
  90.   [36/36] Link UnrealHeaderTool.exe
  91.   Total build time: 63,01 seconds (Local executor: 60,84 seconds)
  92. Took 63,4316727s to run UnrealBuildTool.exe, ExitCode=0
  93. Saving local manifest to C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Manifest.xml
  94. Saving file list to C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Tag-Compile UnrealHeaderTool Win64.xml
  95.  
  96. ****** [3/11] Compile UE4Editor Win64
  97.  
  98. Reading local file list from C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Tag-Compile UnrealHeaderTool Win64.xml
  99. Reading local file list from C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Update Version Files\Tag-Update Version Files.xml
  100. Reading shared manifest from C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Manifest.xml
  101. Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\MSBuild\15.0\bin\MSBuild.exe "C:/Program Files/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
  102.     DotNETUtilities -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
  103.     UnrealBuildTool -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
  104. Took 2,9536361s to run MSBuild.exe, ExitCode=0
  105. Running: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -clean -NoUBTMakefiles -nobuilduht -precompile -nobuilduht -NoHotReload -ignorejunk
  106.   Using 'git status' to determine working set for adaptive non-unity build.
  107. Took 6,0637902s to run UnrealBuildTool.exe, ExitCode=0
  108. Running: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -generatemanifest -nobuilduht -xgeexport -NoUBTMakefiles -nobuilduht -precompile -NoHotReload -ignorejunk
  109.   Using 'git status' to determine working set for adaptive non-unity build.
  110.   Parsing headers for UE4Editor
  111.     Running UnrealHeaderTool UE4Editor "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
  112.   Reflection code generated for UE4Editor in 45,0421111 seconds
  113.   XGEEXPORT: Exported 'C:\Program Files\UnrealEngine\Engine\Intermediate\Build\UBTExport.000.xge.xml'
  114. Took 92,4963793s to run UnrealBuildTool.exe, ExitCode=0
  115. Building with 16 processes...
  116.  
  117. Unhandled Exception:
  118. Unhandled Exception:
  119.  
  120.  
  121.  
  122. Unhandled Exception:
  123. Unhandled Exception:
  124.  
  125.  
  126. Unhandled Exception:
  127.  
  128. Unhandled Exception:
  129.  
  130. Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception:
  131. Unhandled Exception:
  132. Unhandled Exception: Unhandled Exception: Unhandled Exception: System.ComponentModel.Win32Exception: Access Denied
  133.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  134.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  135.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  136.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  137.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  138.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  139.    at System.Threading.ThreadHelper.ThreadStart()
  140. System.ComponentModel.Win32Exception: Access Denied
  141.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  142.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  143.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  144.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  145.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  146.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  147.    at System.Threading.ThreadHelper.ThreadStart()
  148. System.ComponentModel.Win32Exception: Access Denied
  149.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  150.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  151.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  152.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  153.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  154.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  155.    at System.Threading.ThreadHelper.ThreadStart()
  156. System.ComponentModel.Win32Exception: Access Denied
  157.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  158.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  159.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  160.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  161.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  162.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  163.    at System.Threading.ThreadHelper.ThreadStart()
  164. System.ComponentModel.Win32Exception: Access Denied
  165.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  166.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  167.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  168.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  169.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  170.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  171.    at System.Threading.ThreadHelper.ThreadStart()
  172. System.ComponentModel.Win32Exception: Access Denied
  173.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  174.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  175.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  176.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  177.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  178.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  179.    at System.Threading.ThreadHelper.ThreadStart()
  180. System.ComponentModel.Win32Exception: Access Denied
  181.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  182.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  183.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  184.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  185.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  186.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  187.    at System.Threading.ThreadHelper.ThreadStart()
  188. System.ComponentModel.Win32Exception: Access Denied
  189.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  190.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  191.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  192.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  193.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  194.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  195.    at System.Threading.ThreadHelper.ThreadStart()System.ComponentModel.Win32Exception: Access Denied
  196.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  197.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  198.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  199.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  200.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  201.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  202.    at System.Threading.ThreadHelper.ThreadStart()
  203.  
  204. System.ComponentModel.Win32Exception: Access Denied
  205.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  206.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  207.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  208.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  209.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  210.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  211.    at System.Threading.ThreadHelper.ThreadStart()System.ComponentModel.Win32Exception: Access Denied
  212.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  213.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  214.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  215.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  216.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  217.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  218.    at System.Threading.ThreadHelper.ThreadStart()
  219.  
  220. System.ComponentModel.Win32Exception: Access Denied
  221.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  222.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  223.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  224.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  225.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  226.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  227.    at System.Threading.ThreadHelper.ThreadStart()System.ComponentModel.Win32Exception: Access Denied
  228.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  229.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  230.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  231.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  232.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  233.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  234.    at System.Threading.ThreadHelper.ThreadStart()
  235.  
  236. System.ComponentModel.Win32Exception: Access Denied
  237.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  238.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  239.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  240.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  241.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  242.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  243.    at System.Threading.ThreadHelper.ThreadStart()System.ComponentModel.Win32Exception: Access Denied
  244.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  245.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  246.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  247.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  248.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  249.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  250.    at System.Threading.ThreadHelper.ThreadStart()
  251. System.ComponentModel.Win32Exception: Access Denied
  252.    at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
  253.    at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
  254.    at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
  255.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  256.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  257.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  258.    at System.Threading.ThreadHelper.ThreadStart()
  259.  
  260. BUILD FAILED
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