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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: false
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 5
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. # To create cool looking animations you create yourself
  165. # you can use the graphical tool AnimationCreator
  166. # https://www.spigotmc.org/resources/animationcreator.6001/
  167. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  168. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169. - ' &7&l« &9Survival 1.8 &7&l»'
  170. interval: 2
  171. random: false
  172. # Interval is the animation interval in TICKS (20 ticks is one second).
  173. # Every X ticks the animation goes to the next frame (see above)
  174. # Once all frames are finished it will start over from the first one
  175. interval: 5
  176. # If you don't want a static order of the frames and want to show each frame at random
  177. # you can enable this option.
  178. random: false
  179. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  180. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  181. # These lines (usually a header or footer) are also good for decoration.
  182. alala:
  183. text: []
  184. Nume:
  185. text:
  186. - '&8┃ &9Nume &7» &f{PLAYER}'
  187. Grad:
  188. text:
  189. - '&8┃ &9Grad &7» &f{group}'
  190. interval: 100
  191. Ping:
  192. text:
  193. - '&8┃ &9Ping &7» &f{ping}&7ms'
  194. interval: 100
  195. shitnigger:
  196. text: ''
  197. decese:
  198. text:
  199. - '&8┃ &9Decese &7» &f{stat_deaths}'
  200. interval: 100
  201. killuri:
  202. text:
  203. - '&8┃ &9Ucideri &7» &f{stat_pkills}'
  204. shitnigger11:
  205. text: ''
  206. balanta:
  207. text:
  208. - '&8┃ &9Balanta &7» &f{money}'
  209. Online:
  210. text:
  211. - '&8┃ &9Online &7» &f{onlineplayers}'
  212. Global:
  213. text:
  214. - '&8┃ &9Global &7» &f{bungeecount}'
  215. liniuta:
  216. text:
  217. - ''
  218. comm:
  219. text:
  220. - ' &9Shades &7┃ &9Survival'
  221. # This is a combat scoreboard example showing
  222. # combat related information.
  223. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  224. # (Unless you want it to show all the time)
  225. # You still need to 'trigger' this scoreboard in the vanilla_combat
  226. combat-scoreboard-example:
  227. # Lets just use the title,header and footer from the example above
  228. # for in depth configuration look above.
  229. #
  230. # When designing a board that is used when triggered on an event. You have
  231. # to think (before looking at the placeholders) what is relevant.
  232. # For example: When I think of combat my first thoughts are:
  233. # - Health: To see how much you have left
  234. # - Possible cooldown timers
  235. # - With who am I in combat?
  236. # - Target health
  237. # - mcMMO attacking level?
  238. #
  239. # Next you have to think what is important during that event:
  240. # - Combat: not too much distraction (no animations, smaller scoreboard)
  241. #
  242. # Once you know those things start looking for placeholders. A lot of events such
  243. # as mcmmo have placeholders that can only be used in such events.
  244. title:
  245. text:
  246. # To create cool looking animations you create yourself
  247. # you can use the graphical tool AnimationCreator
  248. # https://www.spigotmc.org/resources/animationcreator.6001/
  249. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  250. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  251. - '<single><delay times="10">&l><</delay></single>'
  252. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  253. - '<single>&f&lherB</single>'
  254. - '<single>&f&lherBo</single>'
  255. - '<single>&f&latherBoa</single>'
  256. - '<single>&f&leatherBoar</single>'
  257. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  258. interval: 2
  259. random: false
  260. header:
  261. text:
  262. - '&a&m+-----------------+'
  263. interval: 10
  264. random: true
  265. combat-label:
  266. text:
  267. - '&8&l> &7&lCombat target:'
  268. interval: 100
  269. random: false
  270. combat-data:
  271. text:
  272. - '{vanilla-combat_opponent_name}'
  273. interval: 2
  274. random: false
  275. spacer1:
  276. text: []
  277. interval: 100
  278. health-label:
  279. text:
  280. - '&8&l> &7&lHealth stats:'
  281. interval: 100
  282. random: false
  283. health-data-1:
  284. text:
  285. - '&aYou: {healthbar}'
  286. interval: 1
  287. random: false
  288. health-data-2:
  289. text:
  290. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  291. interval: 1
  292. random: false
  293. footer:
  294. text:
  295. - '&a&m+-----------------+'
  296. interval: 10
  297. random: true
  298. # This is an example for mcMMO when you level up
  299. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  300. # (Unless you want it to show all the time)
  301. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  302. mcmmo-levelup:
  303. title:
  304. text:
  305. # To create cool looking animations you create yourself
  306. # you can use the graphical tool AnimationCreator
  307. # https://www.spigotmc.org/resources/animationcreator.6001/
  308. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  309. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  310. - '<single><delay times="10">&l><</delay></single>'
  311. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  312. - '<single>&f&lherB</single>'
  313. - '<single>&f&lherBo</single>'
  314. - '<single>&f&latherBoa</single>'
  315. - '<single>&f&leatherBoar</single>'
  316. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  317. interval: 2
  318. random: false
  319. header:
  320. text:
  321. - '&a&m+-----------------+'
  322. interval: 10
  323. random: true
  324. info-label:
  325. text:
  326. # mcMMO-levelup comes with several event specific placeholders
  327. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  328. interval: 10
  329. spacer1: # This is a spacer an empty line
  330. text:
  331. - ''
  332. interval: 10
  333. # Do you want to randomize the animation frames?
  334. random: false
  335. skill-label: # You can add elements to the group and name them like you want
  336. # Lets make a static label
  337. text:
  338. - '&9&l> &e&lSkill:'
  339. interval: 10 # The interval is not important since its just 1 static text.
  340. # Do you want to randomize the animation frames?
  341. random: false
  342. skill:
  343. # Lets make a static label
  344. text:
  345. - '{mcmmo-levelup_skill_name}'
  346. interval: 10 # The interval is not important since its just 1 static text.
  347. # Do you want to randomize the animation frames?
  348. random: false
  349. spacer2: # This is a spacer an empty line
  350. text:
  351. - ''
  352. interval: 100
  353. # Do you want to randomize the animation frames?
  354. random: false
  355. skilllevel-label: # You can add elements to the group and name them like you want
  356. # Lets make a static label
  357. text:
  358. - '&b&l> &e&lCurrent level:'
  359. interval: 10 # The interval is not important since its just 1 static text.
  360. # Do you want to randomize the animation frames?
  361. random: false
  362. skilllevel:
  363. # Lets make a static label
  364. text:
  365. - '{mcmmo-levelup_skilllevel}'
  366. interval: 10 # The interval is not important since its just 1 static text.
  367. # Do you want to randomize the animation frames?
  368. random: false
  369. footer:
  370. text:
  371. - '&a&m+-----------------+'
  372. interval: 10
  373. random: true
  374. # This is an example for Towny when you enter a town
  375. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  376. # (Unless you want it to show all the time)
  377. # You still need to 'trigger' this scoreboard in the 'towny-town'
  378. towny-town-example:
  379. # Lets just use the title,header and footer from the example above
  380. # for in depth configuration look above.
  381. title:
  382. text:
  383. # To create cool looking animations you create yourself
  384. # you can use the graphical tool AnimationCreator
  385. # https://www.spigotmc.org/resources/animationcreator.6001/
  386. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  387. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  388. - '<single><delay times="10">&l><</delay></single>'
  389. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  390. - '<single>&f&lherB</single>'
  391. - '<single>&f&lherBo</single>'
  392. - '<single>&f&latherBoa</single>'
  393. - '<single>&f&leatherBoar</single>'
  394. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  395. interval: 2
  396. random: false
  397. header:
  398. text:
  399. - '&a&m+-------------------+'
  400. interval: 10
  401. random: true
  402. town-label:
  403. text:
  404. - '&bYou are in town:'
  405. interval: 100
  406. town-data:
  407. text:
  408. - '{towny_currenttown_name}'
  409. interval: 100
  410. spacer1:
  411. text: []
  412. interval: 100
  413. townboard-label:
  414. text:
  415. - '&bTown board:'
  416. interval: 100
  417. townboard:
  418. text:
  419. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  420. interval: 3
  421. spacer2:
  422. text: []
  423. interval: 100
  424. population-label:
  425. text:
  426. - '&bPopulation:'
  427. interval: 100
  428. poplulation-data:
  429. text:
  430. - '{towny_currenttown_residents}'
  431. interval: 100
  432. footer:
  433. text:
  434. - '&a&m+-------------------+'
  435. interval: 10
  436. random: true
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