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cr8brooo

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Jul 14th, 2018
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  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextColor3 = Color3.new(170,0,0)
  18. text.TextStrokeColor3 = Color3.new(170,0,0)
  19. text.Text = " ̷̻̬̐̇̏̽͆̌̐̐.̵̛͒̄͊͂͂̑̕͘͘͠͠ "
  20. --//====================================================\\--
  21. -- CREATED BY SHACKLUSTER EDIT BY ACTUALLYANORMALGUEST
  22. --\\====================================================//--
  23.  
  24.  
  25.  
  26. wait(0.2)
  27.  
  28.  
  29.  
  30. Player = game:GetService("Players").LocalPlayer
  31. PlayerGui = Player.PlayerGui
  32. Cam = workspace.CurrentCamera
  33. Backpack = Player.Backpack
  34. Character = Player.Character
  35. Humanoid = Character.Humanoid
  36. Mouse = Player:GetMouse()
  37. RootPart = Character["HumanoidRootPart"]
  38. Torso = Character["Torso"]
  39. Head = Character["Head"]
  40. RightArm = Character["Right Arm"]
  41. LeftArm = Character["Left Arm"]
  42. RightLeg = Character["Right Leg"]
  43. LeftLeg = Character["Left Leg"]
  44. RootJoint = RootPart["RootJoint"]
  45. Neck = Torso["Neck"]
  46. RightShoulder = Torso["Right Shoulder"]
  47. LeftShoulder = Torso["Left Shoulder"]
  48. RightHip = Torso["Right Hip"]
  49. LeftHip = Torso["Left Hip"]
  50. local sick = Instance.new("Sound",Character)
  51. sick.SoundId = "rbxassetid://462506896"
  52. sick.Looped = true
  53. sick.Pitch = 1
  54. sick.Volume = 3.2
  55. sick:Play()
  56. Character.Head.face.Texture = "rbxassetid://120463437"
  57.  
  58. IT = Instance.new
  59. CF = CFrame.new
  60. VT = Vector3.new
  61. RAD = math.rad
  62. C3 = Color3.new
  63. UD2 = UDim2.new
  64. BRICKC = BrickColor.new
  65. ANGLES = CFrame.Angles
  66. EULER = CFrame.fromEulerAnglesXYZ
  67. COS = math.cos
  68. ACOS = math.acos
  69. SIN = math.sin
  70. ASIN = math.asin
  71. ABS = math.abs
  72. MRANDOM = math.random
  73. FLOOR = math.floor
  74.  
  75. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  76. local NEWMESH = IT(MESH)
  77. if MESH == "SpecialMesh" then
  78. NEWMESH.MeshType = MESHTYPE
  79. if MESHID ~= "nil" and MESHID ~= "" then
  80. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  81. end
  82. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  83. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  84. end
  85. end
  86. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  87. NEWMESH.Scale = SCALE
  88. NEWMESH.Parent = PARENT
  89. return NEWMESH
  90. end
  91.  
  92. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  93. local NEWPART = IT("Part")
  94. NEWPART.formFactor = FORMFACTOR
  95. NEWPART.Reflectance = REFLECTANCE
  96. NEWPART.Transparency = TRANSPARENCY
  97. NEWPART.CanCollide = false
  98. NEWPART.Locked = true
  99. NEWPART.Anchored = true
  100. if ANCHOR == false then
  101. NEWPART.Anchored = false
  102. end
  103. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  104. NEWPART.Name = NAME
  105. NEWPART.Size = SIZE
  106. NEWPART.Position = Torso.Position
  107. NEWPART.Material = MATERIAL
  108. NEWPART:BreakJoints()
  109. NEWPART.Parent = PARENT
  110. return NEWPART
  111. end
  112.  
  113. --//=================================\\
  114. --|| CUSTOMIZATION
  115. --\\=================================//
  116.  
  117. Player_Size = 1 --Size of the player.
  118. Animation_Speed = 3
  119. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  120.  
  121. local Speed = 27
  122. local Effects2 = {}
  123.  
  124. ---//=================================\\
  125. --|| END OF CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. local function weldBetween(a, b)
  129. local weldd = Instance.new("ManualWeld")
  130. weldd.Part0 = a
  131. weldd.Part1 = b
  132. weldd.C0 = CFrame.new()
  133. weldd.C1 = b.CFrame:inverse() * a.CFrame
  134. weldd.Parent = a
  135. return weldd
  136. end
  137.  
  138. --//=================================\\
  139. --|| USEFUL VALUES
  140. --\\=================================//
  141.  
  142. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  143. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  145. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  146. local CHANGEDEFENSE = 0
  147. local CHANGEDAMAGE = 0
  148. local CHANGEMOVEMENT = 0
  149. local ANIM = "Idle"
  150. local ATTACK = false
  151. local EQUIPPED = false
  152. local HOLD = false
  153. local COMBO = 1
  154. local Rooted = false
  155. local SINE = 0
  156. local KEYHOLD = false
  157. local CHANGE = 1 / Animation_Speed
  158. local WALKINGANIM = false
  159. local WALK = 0
  160. local VALUE1 = false
  161. local VALUE2 = false
  162. local ROBLOXIDLEANIMATION = IT("Animation")
  163. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  164. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  165. --ROBLOXIDLEANIMATION.Parent = Humanoid
  166. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  167. WEAPONGUI.Name = "Weapon GUI"
  168. local Weapon = IT("Model")
  169. Weapon.Name = "Adds"
  170. local HITFLOOR = nil
  171. local Effects = IT("Folder", Weapon)
  172. Effects.Name = "Effects"
  173. local ANIMATOR = Humanoid.Animator
  174. local ANIMATE = Character.Animate
  175. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  176. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  177. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  178. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  179. local UNANCHOR = true
  180.  
  181. local SKILLTEXTCOLOR = C3(170,0,0)
  182.  
  183. --//=================================\\
  184. --\\=================================//
  185.  
  186.  
  187. --//=================================\\
  188. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  189. --\\=================================//
  190.  
  191. ArtificialHB = Instance.new("BindableEvent", script)
  192. ArtificialHB.Name = "ArtificialHB"
  193.  
  194. script:WaitForChild("ArtificialHB")
  195.  
  196. frame = Frame_Speed
  197. tf = 0
  198. allowframeloss = false
  199. tossremainder = false
  200. lastframe = tick()
  201. script.ArtificialHB:Fire()
  202.  
  203. game:GetService("RunService").Heartbeat:connect(function(s, p)
  204. tf = tf + s
  205. if tf >= frame then
  206. if allowframeloss then
  207. script.ArtificialHB:Fire()
  208. lastframe = tick()
  209. else
  210. for i = 1, math.floor(tf / frame) do
  211. script.ArtificialHB:Fire()
  212. end
  213. lastframe = tick()
  214. end
  215. if tossremainder then
  216. tf = 0
  217. else
  218. tf = tf - frame * math.floor(tf / frame)
  219. end
  220. end
  221. end)
  222.  
  223. --//=================================\\
  224. --\\=================================//
  225.  
  226.  
  227.  
  228.  
  229.  
  230. --//=================================\\
  231. --|| SOME FUNCTIONS
  232. --\\=================================//
  233.  
  234. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  235. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  236. end
  237.  
  238. function PositiveAngle(NUMBER)
  239. if NUMBER >= 0 then
  240. NUMBER = 0
  241. end
  242. return NUMBER
  243. end
  244.  
  245. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  246. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(0,0,0))
  247. local mesh = IT("SpecialMesh",wave)
  248. mesh.MeshType = "FileMesh"
  249. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  250. mesh.Scale = SIZE
  251. mesh.Offset = VT(0,0,-SIZE.X/8)
  252. wave.CFrame = CFRAME
  253. coroutine.resume(coroutine.create(function(PART)
  254. for i = 1, WAIT do
  255. Swait()
  256. mesh.Scale = mesh.Scale + GROW
  257. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  258. if DOESROT == true then
  259. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  260. end
  261. wave.Transparency = wave.Transparency + (0.5/WAIT)
  262. if wave.Transparency > 0.99 then
  263. wave:remove()
  264. end
  265. end
  266. end))
  267. end
  268.  
  269. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  270. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(0,0,0))
  271. local mesh = IT("SpecialMesh",wave)
  272. mesh.MeshType = "FileMesh"
  273. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  274. mesh.Scale = SIZE
  275. --mesh.Offset = VT(0,0,-SIZE.X/8)
  276. wave.CFrame = CFRAME
  277. coroutine.resume(coroutine.create(function(PART)
  278. for i = 1, WAIT do
  279. Swait()
  280. mesh.Scale = mesh.Scale + GROW
  281. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  282. if DOESROT == true then
  283. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  284. end
  285. wave.Transparency = wave.Transparency + (0.5/WAIT)
  286. if wave.Transparency > 0.99 then
  287. wave:remove()
  288. end
  289. end
  290. end))
  291. end
  292.  
  293. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  294. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(0,0,0))
  295. local mesh = IT("SpecialMesh",wave)
  296. mesh.MeshType = "FileMesh"
  297. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  298. mesh.Scale = SIZE
  299. wave.CFrame = CFRAME
  300. coroutine.resume(coroutine.create(function(PART)
  301. for i = 1, WAIT do
  302. Swait()
  303. mesh.Scale = mesh.Scale + GROW
  304. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  305. if DOESROT == true then
  306. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  307. end
  308. wave.Transparency = wave.Transparency + (0.5/WAIT)
  309. if wave.Transparency > 0.99 then
  310. wave:remove()
  311. end
  312. end
  313. end))
  314. end
  315.  
  316.  
  317. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  318. if FLOOR ~= nil then
  319. coroutine.resume(coroutine.create(function()
  320. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
  321. PART.CFrame = CF(POSITION)
  322. for i = 1, 45 do
  323. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
  324. RingPiece.Material = FLOOR.Material
  325. RingPiece.Color = FLOOR.Color
  326. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  327. Debris:AddItem(RingPiece,SWAIT/100)
  328. end
  329. PART:remove()
  330. end))
  331. end
  332. end
  333.  
  334. function CheckTableForString(Table, String)
  335. for i, v in pairs(Table) do
  336. if string.find(string.lower(String), string.lower(v)) then
  337. return true
  338. end
  339. end
  340. return false
  341. end
  342.  
  343. function CheckIntangible(Hit)
  344. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  345. if Hit and Hit.Parent then
  346. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  347. return true
  348. end
  349. end
  350. return false
  351. end
  352.  
  353. Debris = game:GetService("Debris")
  354.  
  355. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  356. local Direction = CFrame.new(StartPos, Vec).lookVector
  357. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  358. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  359. if RayHit and CheckIntangible(RayHit) then
  360. if DelayIfHit then
  361. wait()
  362. end
  363. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  364. end
  365. return RayHit, RayPos, RayNormal
  366. end
  367.  
  368. function turnto(position)
  369. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  370. end
  371.  
  372. function CheckTableForString(Table, String)
  373. for i, v in pairs(Table) do
  374. if string.find(string.lower(String), string.lower(v)) then
  375. return true
  376. end
  377. end
  378. return false
  379. end
  380.  
  381. function CheckIntangible(Hit)
  382. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  383. if Hit and Hit.Parent then
  384. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  385. return true
  386. end
  387. end
  388. return false
  389. end
  390.  
  391. Debris = game:GetService("Debris")
  392.  
  393. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  394. local Direction = CFrame.new(StartPos, Vec).lookVector
  395. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  396. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  397. if RayHit and CheckIntangible(RayHit) then
  398. if DelayIfHit then
  399. wait()
  400. end
  401. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  402. end
  403. return RayHit, RayPos, RayNormal
  404. end
  405.  
  406. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  407. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  408. local mesh = nil
  409. if KIND == "Base" then
  410. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  411. elseif KIND == "Thin" then
  412. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  413. elseif KIND == "Round" then
  414. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  415. end
  416. coroutine.resume(coroutine.create(function(PART)
  417. for i = 1, WAIT do
  418. Swait()
  419. mesh.Scale = mesh.Scale + GROW/10
  420. wave.Transparency = wave.Transparency + (0.5/WAIT)
  421. if wave.Transparency > 0.99 then
  422. wave:remove()
  423. end
  424. end
  425. end))
  426. end
  427.  
  428. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  429. if DoesCourontine == false then
  430. local Direction = CF(Part.Position,ToLocation)
  431. local Distance = (Part.Position - ToLocation).magnitude
  432. for i = 1, AmountOfTime do
  433. Swait()
  434. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  435. Direction = Part.CFrame
  436. end
  437. Part:remove()
  438. elseif DoesCourontine == true then
  439. coroutine.resume(coroutine.create(function()
  440. local Direction = CF(Part.Position,ToLocation)
  441. local Distance = (Part.Position - ToLocation).magnitude
  442. for i = 1, AmountOfTime do
  443. Swait()
  444. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  445. Direction = Part.CFrame
  446. end
  447. Part:remove()
  448. end))
  449. end
  450. end
  451.  
  452. local asd = Instance.new("ParticleEmitter")
  453. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  454. asd.LightEmission = .1
  455. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  456. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  457. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  458. asd.Transparency = bbb
  459. asd.Size = aaa
  460. asd.ZOffset = .9
  461. asd.Acceleration = Vector3.new(0, -15, 0)
  462. asd.LockedToPart = false
  463. asd.EmissionDirection = "Back"
  464. asd.Lifetime = NumberRange.new(1, 2)
  465. asd.Rotation = NumberRange.new(-100, 100)
  466. asd.RotSpeed = NumberRange.new(-100, 100)
  467. asd.Speed = NumberRange.new(10)
  468. asd.Enabled = false
  469. asd.VelocitySpread = 999
  470.  
  471. function getbloody(victim,amount)
  472. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  473. PART.CFrame = victim.CFrame
  474. local HITPLAYERSOUNDS = {"356551938","264486467"}
  475. Debris:AddItem(PART,5)
  476. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  477. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  478. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  479. local prtcl = asd:Clone()
  480. prtcl.Parent = PART
  481. prtcl:Emit(amount*10)
  482. end
  483.  
  484. local Particle = IT("ParticleEmitter",nil)
  485. Particle.Enabled = false
  486. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  487. Particle.LightEmission = 0.5
  488. Particle.Rate = 150
  489. Particle.ZOffset = 1
  490. Particle.Rotation = NumberRange.new(-180, 180)
  491. Particle.RotSpeed = NumberRange.new(-180, 180)
  492. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  493. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  494.  
  495. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  496. function ParticleEmitter(Table)
  497. local PRTCL = Particle:Clone()
  498. local Speed = Table.Speed or 5
  499. local Drag = Table.Drag or 0
  500. local Size1 = Table.Size1 or 1
  501. local Size2 = Table.Size2 or 5
  502. local Lifetime1 = Table.Lifetime1 or 1
  503. local Lifetime2 = Table.Lifetime2 or 1.5
  504. local Parent = Table.Parent or Torso
  505. local Emit = Table.Emit or 100
  506. local Offset = Table.Offset or 360
  507. local Acel = Table.Acel or VT(0,0,0)
  508. local Enabled = Table.Enabled or false
  509. PRTCL.Parent = Parent
  510. PRTCL.Size = NumberSequence.new(Size1,Size2)
  511. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  512. PRTCL.Speed = NumberRange.new(Speed)
  513. PRTCL.VelocitySpread = Offset
  514. PRTCL.Drag = Drag
  515. PRTCL.Acceleration = Acel
  516. if Enabled == false then
  517. PRTCL:Emit(Emit)
  518. Debris:AddItem(PRTCL,Lifetime2)
  519. else
  520. PRTCL.Enabled = true
  521. end
  522. return PRTCL
  523. end
  524.  
  525. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  526. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  527. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  528. wave.CFrame = CFRAME
  529. coroutine.resume(coroutine.create(function(PART)
  530. for i = 1, WAIT do
  531. Swait()
  532. mesh.Scale = mesh.Scale * GROW
  533. wave.Transparency = wave.Transparency + (0.5/WAIT)
  534. if wave.Transparency > 0.99 then
  535. wave:remove()
  536. end
  537. end
  538. end))
  539. end
  540.  
  541. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  542. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  543. local mesh = IT("SpecialMesh",wave)
  544. mesh.MeshType = "Sphere"
  545. mesh.Scale = SIZE
  546. mesh.Offset = VT(0,0,0)
  547. wave.CFrame = CFRAME
  548. coroutine.resume(coroutine.create(function(PART)
  549. for i = 1, WAIT do
  550. Swait()
  551. mesh.Scale = mesh.Scale + GROW
  552. wave.Transparency = wave.Transparency + (1/WAIT)
  553. if wave.Transparency > 0.99 then
  554. wave:remove()
  555. end
  556. end
  557. end))
  558. end
  559.  
  560.  
  561. function NegativeAngle(NUMBER)
  562. if NUMBER <= 0 then
  563. NUMBER = 0
  564. end
  565. return NUMBER
  566. end
  567.  
  568. function Swait(NUMBER)
  569. if NUMBER == 0 or NUMBER == nil then
  570. ArtificialHB.Event:wait()
  571. else
  572. for i = 1, NUMBER do
  573. ArtificialHB.Event:wait()
  574. end
  575. end
  576. end
  577.  
  578. function QuaternionFromCFrame(cf)
  579. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  580. local trace = m00 + m11 + m22
  581. if trace > 0 then
  582. local s = math.sqrt(1 + trace)
  583. local recip = 0.5 / s
  584. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  585. else
  586. local i = 0
  587. if m11 > m00 then
  588. i = 1
  589. end
  590. if m22 > (i == 0 and m00 or m11) then
  591. i = 2
  592. end
  593. if i == 0 then
  594. local s = math.sqrt(m00 - m11 - m22 + 1)
  595. local recip = 0.5 / s
  596. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  597. elseif i == 1 then
  598. local s = math.sqrt(m11 - m22 - m00 + 1)
  599. local recip = 0.5 / s
  600. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  601. elseif i == 2 then
  602. local s = math.sqrt(m22 - m00 - m11 + 1)
  603. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  604. end
  605. end
  606. end
  607.  
  608. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  609. local xs, ys, zs = x + x, y + y, z + z
  610. local wx, wy, wz = w * xs, w * ys, w * zs
  611. local xx = x * xs
  612. local xy = x * ys
  613. local xz = x * zs
  614. local yy = y * ys
  615. local yz = y * zs
  616. local zz = z * zs
  617. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  618. end
  619.  
  620. function QuaternionSlerp(a, b, t)
  621. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  622. local startInterp, finishInterp;
  623. if cosTheta >= 0.0001 then
  624. if (1 - cosTheta) > 0.0001 then
  625. local theta = ACOS(cosTheta)
  626. local invSinTheta = 1 / SIN(theta)
  627. startInterp = SIN((1 - t) * theta) * invSinTheta
  628. finishInterp = SIN(t * theta) * invSinTheta
  629. else
  630. startInterp = 1 - t
  631. finishInterp = t
  632. end
  633. else
  634. if (1 + cosTheta) > 0.0001 then
  635. local theta = ACOS(-cosTheta)
  636. local invSinTheta = 1 / SIN(theta)
  637. startInterp = SIN((t - 1) * theta) * invSinTheta
  638. finishInterp = SIN(t * theta) * invSinTheta
  639. else
  640. startInterp = t - 1
  641. finishInterp = t
  642. end
  643. end
  644. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  645. end
  646.  
  647. function Clerp(a, b, t)
  648. local qa = {QuaternionFromCFrame(a)}
  649. local qb = {QuaternionFromCFrame(b)}
  650. local ax, ay, az = a.x, a.y, a.z
  651. local bx, by, bz = b.x, b.y, b.z
  652. local _t = 1 - t
  653. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  654. end
  655.  
  656. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  657. local frame = IT("Frame")
  658. frame.BackgroundTransparency = TRANSPARENCY
  659. frame.BorderSizePixel = BORDERSIZEPIXEL
  660. frame.Position = POSITION
  661. frame.Size = SIZE
  662. frame.BackgroundColor3 = COLOR
  663. frame.BorderColor3 = BORDERCOLOR
  664. frame.Name = NAME
  665. frame.Parent = PARENT
  666. return frame
  667. end
  668.  
  669. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  670. local label = IT("TextLabel")
  671. label.BackgroundTransparency = 1
  672. label.Size = UD2(1, 0, 1, 0)
  673. label.Position = UD2(0, 0, 0, 0)
  674. label.TextColor3 = TEXTCOLOR
  675. label.TextStrokeTransparency = STROKETRANSPARENCY
  676. label.TextTransparency = TRANSPARENCY
  677. label.FontSize = TEXTFONTSIZE
  678. label.Font = TEXTFONT
  679. label.BorderSizePixel = BORDERSIZEPIXEL
  680. label.TextScaled = false
  681. label.Text = TEXT
  682. label.Name = NAME
  683. label.Parent = PARENT
  684. return label
  685. end
  686.  
  687. function NoOutlines(PART)
  688. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  689. end
  690.  
  691.  
  692. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  693. local NEWWELD = IT(TYPE)
  694. NEWWELD.Part0 = PART0
  695. NEWWELD.Part1 = PART1
  696. NEWWELD.C0 = C0
  697. NEWWELD.C1 = C1
  698. NEWWELD.Parent = PARENT
  699. return NEWWELD
  700. end
  701.  
  702. function CreateSound(ID, PARENT, VOLUME, PITCH)
  703. local NEWSOUND = nil
  704. coroutine.resume(coroutine.create(function()
  705. NEWSOUND = IT("Sound", PARENT)
  706. NEWSOUND.Volume = VOLUME
  707. NEWSOUND.Pitch = PITCH
  708. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  709. Swait()
  710. NEWSOUND:play()
  711. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  712. end))
  713. return NEWSOUND
  714. end
  715.  
  716. function CFrameFromTopBack(at, top, back)
  717. local right = top:Cross(back)
  718. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  719. end
  720.  
  721. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  722. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(0,0,0))
  723. local mesh = IT("SpecialMesh",wave)
  724. mesh.MeshType = "FileMesh"
  725. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  726. mesh.Scale = SIZE
  727. mesh.Offset = VT(0,0,-SIZE.X/8)
  728. wave.CFrame = CFRAME
  729. coroutine.resume(coroutine.create(function(PART)
  730. for i = 1, WAIT do
  731. Swait()
  732. mesh.Scale = mesh.Scale + GROW
  733. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  734. if DOESROT == true then
  735. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  736. end
  737. wave.Transparency = wave.Transparency + (0.5/WAIT)
  738. if wave.Transparency > 0.99 then
  739. wave:remove()
  740. end
  741. end
  742. end))
  743. end
  744.  
  745. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  746. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(0,0,0))
  747. local mesh = IT("SpecialMesh",wave)
  748. mesh.MeshType = "FileMesh"
  749. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  750. mesh.Scale = SIZE
  751. --mesh.Offset = VT(0,0,-SIZE.X/8)
  752. wave.CFrame = CFRAME
  753. coroutine.resume(coroutine.create(function(PART)
  754. for i = 1, WAIT do
  755. Swait()
  756. mesh.Scale = mesh.Scale + GROW
  757. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  758. if DOESROT == true then
  759. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  760. end
  761. wave.Transparency = wave.Transparency + (0.5/WAIT)
  762. if wave.Transparency > 0.99 then
  763. wave:remove()
  764. end
  765. end
  766. end))
  767. end
  768.  
  769. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  770. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(0,0,0))
  771. local mesh = IT("SpecialMesh",wave)
  772. mesh.MeshType = "FileMesh"
  773. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  774. mesh.Scale = SIZE
  775. wave.CFrame = CFRAME
  776. coroutine.resume(coroutine.create(function(PART)
  777. for i = 1, WAIT do
  778. Swait()
  779. mesh.Scale = mesh.Scale + GROW
  780. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  781. if DOESROT == true then
  782. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  783. end
  784. wave.Transparency = wave.Transparency + (0.5/WAIT)
  785. if wave.Transparency > 0.99 then
  786. wave:remove()
  787. end
  788. end
  789. end))
  790. end
  791.  
  792.  
  793. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  794. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  795. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  796. wave.CFrame = CFRAME
  797. coroutine.resume(coroutine.create(function(PART)
  798. for i = 1, WAIT do
  799. Swait()
  800. mesh.Scale = mesh.Scale * GROW
  801. wave.Transparency = wave.Transparency + (0.5/WAIT)
  802. if wave.Transparency > 0.99 then
  803. wave:remove()
  804. end
  805. end
  806. end))
  807. end
  808.  
  809. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  810. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  811. local mesh = IT("SpecialMesh",wave)
  812. mesh.MeshType = "Sphere"
  813. mesh.Scale = SIZE
  814. mesh.Offset = VT(0,0,0)
  815. wave.CFrame = CFRAME
  816. coroutine.resume(coroutine.create(function(PART)
  817. for i = 1, WAIT do
  818. Swait()
  819. mesh.Scale = mesh.Scale + GROW
  820. wave.Transparency = wave.Transparency + (1/WAIT)
  821. if wave.Transparency > 0.99 then
  822. wave:remove()
  823. end
  824. end
  825. end))
  826. end
  827.  
  828. function MakeForm(PART,TYPE)
  829. if TYPE == "Cyl" then
  830. local MSH = IT("CylinderMesh",PART)
  831. elseif TYPE == "Ball" then
  832. local MSH = IT("SpecialMesh",PART)
  833. MSH.MeshType = "Sphere"
  834. elseif TYPE == "Wedge" then
  835. local MSH = IT("SpecialMesh",PART)
  836. MSH.MeshType = "Wedge"
  837. end
  838. end
  839.  
  840. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  841. if FLOOR ~= nil then
  842. coroutine.resume(coroutine.create(function()
  843. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
  844. PART.CFrame = CF(POSITION)
  845. for i = 1, 45 do
  846. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
  847. RingPiece.Material = FLOOR.Material
  848. RingPiece.Color = FLOOR.Color
  849. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  850. Debris:AddItem(RingPiece,SWAIT/100)
  851. end
  852. PART:remove()
  853. end))
  854. end
  855. end
  856.  
  857. function CheckTableForString(Table, String)
  858. for i, v in pairs(Table) do
  859. if string.find(string.lower(String), string.lower(v)) then
  860. return true
  861. end
  862. end
  863. return false
  864. end
  865.  
  866. function CheckIntangible(Hit)
  867. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  868. if Hit and Hit.Parent then
  869. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  870. return true
  871. end
  872. end
  873. return false
  874. end
  875.  
  876. Debris = game:GetService("Debris")
  877.  
  878. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  879. local Direction = CFrame.new(StartPos, Vec).lookVector
  880. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  881. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  882. if RayHit and CheckIntangible(RayHit) then
  883. if DelayIfHit then
  884. wait()
  885. end
  886. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  887. end
  888. return RayHit, RayPos, RayNormal
  889. end
  890.  
  891. function turnto(position)
  892. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  893. end
  894.  
  895. --//=================================\\
  896. --|| WEAPON CREATION
  897. --\\=================================//
  898.  
  899. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  900. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  901.  
  902.  
  903. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  904. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  905.  
  906.  
  907. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  908. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  909. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  910. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  911.  
  912.  
  913. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  914. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  915.  
  916.  
  917. for _, c in pairs(Weapon:GetChildren()) do
  918. if c.ClassName == "Part" then
  919. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  920. end
  921. end
  922.  
  923. Weapon.Parent = Character
  924.  
  925. Humanoid.Died:connect(function()
  926. ATTACK = true
  927. end)
  928.  
  929. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  930. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  931. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  932. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  933.  
  934. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ultimate Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  935. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  936. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Dash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  937. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Ultimate Destruction", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  938.  
  939. --//=================================\\
  940. --|| DAMAGE FUNCTIONS
  941. --\\=================================//
  942.  
  943. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  944. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  945. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  946. local BODYGYRO = IT("BodyGyro", STATPART)
  947. local BODYPOSITION = IT("BodyPosition", STATPART)
  948. BODYPOSITION.P = 2000
  949. BODYPOSITION.D = 100
  950. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  951. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  952. game:GetService("Debris"):AddItem(STATPART ,5)
  953. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  954. BILLBOARDGUI.Adornee = STATPART
  955. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  956. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  957. BILLBOARDGUI.AlwaysOnTop = false
  958. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  959. TEXTLABEL.BackgroundTransparency = 1
  960. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  961. TEXTLABEL.Text = TEXT
  962. TEXTLABEL.Font = "SciFi"
  963. TEXTLABEL.FontSize="Size42"
  964. TEXTLABEL.TextColor3 = COLOR
  965. TEXTLABEL.TextStrokeTransparency = 1
  966. TEXTLABEL.TextScaled = true
  967. TEXTLABEL.TextWrapped = true
  968. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  969. if LABELTYPE == "Normal" then
  970. for i = 1, 30 do
  971. Swait()
  972. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  973. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  974. end
  975. elseif LABELTYPE == "Debuff" then
  976. for i = 1, 30 do
  977. Swait()
  978. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  979. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  980. end
  981. elseif LABELTYPE == "Shock" then
  982. local ORIGIN = STATPART.Position
  983. for i = 1, 30 do
  984. Swait()
  985. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  986. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  987. end
  988. end
  989. THEPART.Parent = nil
  990. end),STATPART, BODYPOSITION, TEXTLABEL)
  991. end
  992.  
  993. local BODY = {}
  994. for _, c in pairs(Character:GetDescendants()) do
  995. if c:IsA("BasePart") and c.Name ~= "Handle" then
  996. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  997. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  998. end
  999. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1000. elseif c:IsA("JointInstance") then
  1001. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1002. end
  1003. end
  1004. function refit()
  1005. Character.Parent = workspace
  1006. for e = 1, #BODY do
  1007. if BODY[e] ~= nil then
  1008. local STUFF = BODY[e]
  1009. local PART = STUFF[1]
  1010. local PARENT = STUFF[2]
  1011. local MATERIAL = STUFF[3]
  1012. local COLOR = STUFF[4]
  1013. local TRANSPARENCY = STUFF[5]
  1014. --local SIZE = STUFF[6]
  1015. local NAME = STUFF[7]
  1016. if PART.ClassName == "Part" and PART ~= RootPart then
  1017. PART.Material = MATERIAL
  1018. PART.Transparency = TRANSPARENCY
  1019. PART.Name = NAME
  1020. end
  1021. if PART.Parent ~= PARENT then
  1022. Humanoid:remove()
  1023. PART.Parent = PARENT
  1024. Humanoid = IT("Humanoid",Character)
  1025. end
  1026. end
  1027. end
  1028. end
  1029.  
  1030. Humanoid.Died:connect(function()
  1031. Humanoid.Parent = nil
  1032. Humanoid.MaxHealth = "inf"
  1033. Humanoid.Health = "inf"
  1034. refit()
  1035. Humanoid.Parent = Character
  1036. CreateSound("907330011", Head, 10, 1.2)
  1037.  
  1038. end)
  1039.  
  1040.  
  1041. --//=================================\\
  1042. --|| DAMAGING
  1043. --\\=================================//
  1044.  
  1045. function killnearest(position,range,maxstrength,direction)
  1046. for i,v in ipairs(workspace:GetChildren()) do
  1047. local body = v:GetChildren()
  1048. for part = 1, #body do
  1049. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1050. if(body[part].Position - position).Magnitude < range then
  1051. if v.ClassName == "Model" then
  1052. --v:BreakJoints()
  1053. end
  1054. local POS = position
  1055. coroutine.resume(coroutine.create(function()
  1056. body[part].Anchored = true
  1057. body[part].Parent = Effects
  1058. body[part].CanCollide = true
  1059. local SIZE = body[part].Size
  1060. body[part].Material = "Glass"
  1061. CreateSound("878000314", body[part], 1, MRANDOM(1, 1) / 1)
  1062. for i = 1, 75 do
  1063. Swait()
  1064.  
  1065. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1066. end
  1067. coroutine.resume(coroutine.create(function()
  1068. while true do
  1069. Swait()
  1070.  
  1071. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1072. end
  1073. end))
  1074. body[part].Anchored = true
  1075.  
  1076. end))
  1077. end
  1078. end
  1079. end
  1080. if v.ClassName == "Part" then
  1081. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1082. local POS = position
  1083. coroutine.resume(coroutine.create(function()
  1084. v.Anchored = true
  1085. v.Parent = Effects
  1086. v.CanCollide = true
  1087. local SIZE = v.Size
  1088. v.Material = "Glass"
  1089. CreateSound("878000314", v, 2, MRANDOM(1, 1) / 1)
  1090. for i = 1, 75 do
  1091. Swait()
  1092.  
  1093. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1094. end
  1095. coroutine.resume(coroutine.create(function()
  1096. while true do
  1097. Swait()
  1098.  
  1099. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1100. end
  1101. end))
  1102. v.Anchored = true
  1103.  
  1104. end))
  1105. end
  1106. end
  1107. end
  1108. end
  1109.  
  1110. --//=================================\\
  1111. --|| ATTACK FUNCTIONS AND STUFF
  1112. --\\=================================//
  1113.  
  1114. function AttackTemplate()
  1115. ATTACK = true
  1116. Rooted = false
  1117. for i=0, 1, 0.1 / Animation_Speed do
  1118. Swait()
  1119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1125. end
  1126. ATTACK = false
  1127. Rooted = false
  1128. end
  1129.  
  1130. function DeathAgreement()
  1131. ATTACK = true
  1132. Rooted = false
  1133. local SPEED = Speed
  1134. Speed = 10
  1135. CreateSound("169445572", RightArm, 10, 1.1)
  1136. for i=0, 0, 0.1 / Animation_Speed do
  1137. Swait()
  1138. turnto(Mouse.Hit.p)
  1139. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1140. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1147. end
  1148. for i=0, 0.15, 0.1 / Animation_Speed do
  1149. Swait()
  1150. turnto(Mouse.Hit.p)
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. end
  1158. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false)
  1159. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1160. PART.Shape = "Ball"
  1161. local bv = Instance.new("BodyVelocity")
  1162. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1163. bv.velocity = RootPart.CFrame.lookVector*600
  1164. bv.Parent = PART
  1165. bv.Name = "PROJECTILEVELOCITY"
  1166. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1167. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1168. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1169. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  1170. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1171. coroutine.resume(coroutine.create(function()
  1172. for i = 1, 10 do
  1173. Swait()
  1174. PART.Transparency = PART.Transparency + 0.2/10
  1175. PART.Size = PART.Size + VT(8,8,8)
  1176. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1177. end
  1178. PART:Destroy()
  1179. end))
  1180. for i=0, 1, 0.1 / Animation_Speed do
  1181. Swait()
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1188. end
  1189. Speed = SPEED
  1190. ATTACK = false
  1191. Rooted = false
  1192. end
  1193.  
  1194. function GrabTime()
  1195. ATTACK = true
  1196. Rooted = false
  1197. local HASGRABBED = false
  1198. local WELD = nil
  1199. local TORS = nil
  1200. local hitting = FIST.Touched:connect(function(hit)
  1201. if hit.Parent:FindFirstChild("Humanoid") then
  1202. if hit.Parent.Humanoid.Health ~= 0 then
  1203. UNANCHOR = false
  1204. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1205. TORS.Anchored = true
  1206. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1207. WELD = weldBetween(RightArm,TORS)
  1208. HASGRABBED = true
  1209. Rooted = true
  1210. end
  1211. end
  1212. end)
  1213. for i=0, 1, 0.1 / Animation_Speed do
  1214. Swait()
  1215. if HASGRABBED == true then
  1216. break
  1217. end
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1224. end
  1225. hitting:disconnect()
  1226. if HASGRABBED == true then
  1227. TORS.Anchored = false
  1228. RootPart.Anchored = true
  1229. for i=0, 2, 0.1 / Animation_Speed do
  1230. Swait()
  1231. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1237. end
  1238. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1239. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1240. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Sound", VT(0,0,0))
  1241. SOUNDPART.CFrame = RootPart.CFrame
  1242. Debris:AddItem(SOUNDPART,5)
  1243. CreateSound("357202073", SOUNDPART, 2, 1)
  1244. for i = 1, 15 do
  1245. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1246. end
  1247. for i=0, 2, 0.1 / Animation_Speed do
  1248. Swait()
  1249. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1255. end
  1256. for i=0, 0.25, 0.1 / Animation_Speed do
  1257. Swait()
  1258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1264. end
  1265. if HITFLOOR ~= nil then
  1266. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1267. end
  1268. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1269. WELD:remove()
  1270. for i = 1, 25 do
  1271. Swait()
  1272. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1273. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1274. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really black",VT(1,0.4,1))
  1275. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really black",VT(2.3,0.3,2.3))
  1276. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1277. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  1278. end
  1279. end
  1280. UNANCHOR = true
  1281. ATTACK = false
  1282. Rooted = false
  1283. end
  1284.  
  1285. function MaxSpeed()
  1286. local ORIGIN = RootPart.Position
  1287. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1288. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1289. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1290. SOUNDPART.CFrame = RootPart.CFrame
  1291. Debris:AddItem(SOUNDPART,5)
  1292. CreateSound("169445572", SOUNDPART, 2, 1)
  1293. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1294. Swait()
  1295. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1296. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1297. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Sound", VT(0,0,0))
  1298. SOUNDPART.CFrame = RootPart.CFrame
  1299. Debris:AddItem(SOUNDPART,5)
  1300. CreateSound("1295446488", SOUNDPART, 2, 1)
  1301. if MRANDOM(1,8) == 1 then
  1302. ATTACK = true
  1303. Rooted = true
  1304. local FRUITSTABLE = {
  1305. {MeshId = "16190555", TextureId = "16190577", Color = "Really black"},
  1306. {MeshId = "119574562", TextureId = "64374853", Color = "Really black"},
  1307. {MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
  1308. }
  1309. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1310. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1311. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1312. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1313. weldBetween(RightArm,FRUITMODEL)
  1314. for i=0, 4, 0.1 / Animation_Speed do
  1315. Swait()
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1322. end
  1323. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1324. FRUITMODEL:remove()
  1325. for i = 1, 15 do
  1326. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1327. end
  1328. for i=0, 0.5, 0.1 / Animation_Speed do
  1329. Swait()
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1336. end
  1337. ATTACK = false
  1338. Rooted = false
  1339. end
  1340. end
  1341.  
  1342. function GreenUltimate()
  1343. ATTACK = true
  1344. Rooted = true
  1345. CreateSound("169445572", RightArm, 10, 0.8)
  1346. for i=0, 8, 0.1 / Animation_Speed do
  1347. Swait()
  1348. turnto(Mouse.Hit.p)
  1349. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really black",VT(0.2,0,0.2))
  1350. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1351. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1352. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1353. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1354. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1361. end
  1362. for i=0, 0.15, 0.1 / Animation_Speed do
  1363. Swait()
  1364. turnto(Mouse.Hit.p)
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. end
  1372. MagicSphere(VT(6,6,6),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.04,-0.04,-0.04))
  1373. MagicSphere(VT(5,5,5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1374. coroutine.resume(coroutine.create(function()
  1375. Swait(100)
  1376. for i = 1, 5 do
  1377. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1378. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  1379. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  1380. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  1381. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  1382. end
  1383. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1384. for i = 1, 5 do
  1385. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1386. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1387. end
  1388. coroutine.resume(coroutine.create(function()
  1389. for i = 1, 50 do
  1390. Swait()
  1391. for i = 1, 1 do
  1392. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1393. end
  1394. for i = 1, 2 do
  1395. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1396. end
  1397. end
  1398. end))
  1399. end))
  1400. for i=0, 4, 0.1 / Animation_Speed do
  1401. Swait()
  1402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1408. end
  1409. ATTACK = false
  1410. Rooted = false
  1411. end
  1412.  
  1413. --//=================================\\
  1414. --|| ASSIGN THINGS TO KEYS
  1415. --\\=================================//
  1416.  
  1417. function MouseDown(Mouse)
  1418. if ATTACK == false then
  1419. end
  1420. end
  1421.  
  1422. function MouseUp(Mouse)
  1423. HOLD = false
  1424. end
  1425.  
  1426. function KeyDown(Key)
  1427. KEYHOLD = true
  1428. if Key == "z" and ATTACK == false then
  1429. DeathAgreement()
  1430. end
  1431.  
  1432. if Key == "b" and ATTACK == false then
  1433. GrabTime()
  1434. end
  1435.  
  1436. if Key == "c" and ATTACK == false then
  1437. MaxSpeed()
  1438. end
  1439.  
  1440. if Key == "x" and ATTACK == false then
  1441. GreenUltimate()
  1442. end
  1443.  
  1444. if Key == "p" and ATTACK == false then
  1445. if Speed == 16 then
  1446. Speed = 150
  1447. elseif Speed == 150 then
  1448. Speed = 16
  1449. end
  1450. end
  1451. end
  1452.  
  1453. function KeyUp(Key)
  1454. KEYHOLD = false
  1455. end
  1456.  
  1457. Mouse.Button1Down:connect(function(NEWKEY)
  1458. MouseDown(NEWKEY)
  1459. end)
  1460. Mouse.Button1Up:connect(function(NEWKEY)
  1461. MouseUp(NEWKEY)
  1462. end)
  1463. Mouse.KeyDown:connect(function(NEWKEY)
  1464. KeyDown(NEWKEY)
  1465. end)
  1466. Mouse.KeyUp:connect(function(NEWKEY)
  1467. KeyUp(NEWKEY)
  1468. end)
  1469.  
  1470. --//=================================\\
  1471. --\\=================================//
  1472.  
  1473.  
  1474. function unanchor()
  1475. if UNANCHOR == true then
  1476. g = Character:GetChildren()
  1477. for i = 1, #g do
  1478. if g[i].ClassName == "Part" then
  1479. g[i].Anchored = false
  1480. end
  1481. end
  1482. end
  1483. end
  1484.  
  1485.  
  1486. --//=================================\\
  1487. --|| WRAP THE WHOLE SCRIPT UP
  1488. --\\=================================//
  1489.  
  1490. Humanoid.Changed:connect(function(Jump)
  1491. if Jump == "Jump" and (Disable_Jump == true) then
  1492. Humanoid.Jump = false
  1493. end
  1494. end)
  1495.  
  1496. while true do
  1497. Swait()
  1498. ANIMATE.Parent = nil
  1499. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1500. IDLEANIMATION:Play()
  1501. SINE = SINE + CHANGE
  1502. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1503. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1504. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1505. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1506. local WALKSPEEDVALUE = 0
  1507. if Speed < 35 then
  1508. WALKSPEEDVALUE = 6
  1509. else
  1510. WALKSPEEDVALUE = 3
  1511. end
  1512. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1513. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1514. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1515. if Speed < 35 then
  1516. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1517. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1518. else
  1519. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1520. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1521. end
  1522. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1523. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1524. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1525. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1526. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1527. end
  1528. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1529. ANIM = "Jump"
  1530. if ATTACK == false then
  1531. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1537. end
  1538. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1539. ANIM = "Fall"
  1540. if ATTACK == false then
  1541. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1547. end
  1548. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1549. ANIM = "Idle"
  1550. if ATTACK == false then
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1557. end
  1558. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1559. ANIM = "Walk"
  1560. WALK = WALK + 1 / Animation_Speed
  1561. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 25 / Player_Size)) then
  1562. WALK = 0
  1563. if WALKINGANIM == true then
  1564. WALKINGANIM = false
  1565. elseif WALKINGANIM == false then
  1566. WALKINGANIM = true
  1567. end
  1568. end
  1569. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1570. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1571. if ATTACK == false then
  1572. if Speed < 35 then
  1573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1579. else
  1580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1586. end
  1587. end
  1588. end
  1589. unanchor()
  1590. Humanoid.MaxHealth = "inf"
  1591. Humanoid.Health = "inf"
  1592. if Rooted == false then
  1593. Disable_Jump = false
  1594. Humanoid.WalkSpeed = Speed
  1595. elseif Rooted == true then
  1596. Disable_Jump = true
  1597. Humanoid.WalkSpeed = 0
  1598. end
  1599. local MATHS = {"0","1"}
  1600. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1601. Humanoid.PlatformStand = false
  1602. end
  1603.  
  1604. --//=================================\\
  1605. --\\=================================//
  1606.  
  1607.  
  1608.  
  1609.  
  1610.  
  1611. --//====================================================\\--
  1612. --|| END OF SCRIPT
  1613. --\\====================================================//--
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