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lamiastella

dir(renderdoc)

Mar 28th, 2017
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  1. import renderdoc
  2. print(dir(renderdoc))
  3.  
  4. ['APIProperties', 'AlphaMapping', 'BindpointMap', 'BufferCreationFlags', 'Camera', 'CaptureOptions', 'ConstantBlock', 'CounterDescription', 'CounterResult', 'CounterUnits', 'CustomFixedType', 'CustomMarshal', 'CustomMarshalAsAttribute', 'CustomUnmanagedType', 'D3D11PipelineState', 'D3D12PipelineState', 'D3DBufferViewFlags', 'DebugMessage', 'DebugMessageCategory', 'DebugMessageSeverity', 'DebugMessageSource', 'DirectoryFile', 'DirectoryFileProperty', 'DrawcallFlags', 'EnumString', 'EnvironmentModification', 'EnvironmentModificationType', 'EnvironmentSeparator', 'EventUsage', 'FetchAPIEvent', 'FetchBuffer', 'FetchDrawcall', 'FetchFrameBlendStats', 'FetchFrameConstantBindStats', 'FetchFrameDepthStencilStats', 'FetchFrameDispatchStats', 'FetchFrameDrawStats', 'FetchFrameIndexBindStats', 'FetchFrameInfo', 'FetchFrameLayoutBindStats', 'FetchFrameOutputStats', 'FetchFrameRasterizationStats', 'FetchFrameResourceBindStats', 'FetchFrameSamplerBindStats', 'FetchFrameShaderStats', 'FetchFrameStatistics', 'FetchFrameUpdateStats', 'FetchFrameVertexBindStats', 'FetchTexture', 'FileType', 'FloatVector', 'FormatComponentType', 'Formatter', 'GLPipelineState', 'GPUCounters', 'GraphicsAPI', 'MeshDataStage', 'MeshDisplay', 'MeshFormat', 'ModificationValue', 'OutputConfig', 'OutputType', 'PixelModification', 'PixelValue', 'PrimitiveTopology', 'QualityHint', 'RemoteServer', 'ReplayCreateException', 'ReplayCreateStatus', 'ReplayOutput', 'ReplayRenderer', 'ReplaySupport', 'ResourceFormat', 'ResourceId', 'ResourceUsage', 'ShaderBindType', 'ShaderBindpointMapping', 'ShaderConstant', 'ShaderDebugChunk', 'ShaderDebugState', 'ShaderDebugStateFlags', 'ShaderDebugTrace', 'ShaderReflection', 'ShaderResource', 'ShaderResourceType', 'ShaderStageBits', 'ShaderStageType', 'ShaderVariable', 'ShaderVariableType', 'SigParameter', 'SolidShadeMode', 'SpecialFormat', 'StaticExports', 'SystemAttribute', 'TargetControl', 'TargetControlMessage', 'TargetControlMessageType', 'TextureCreationFlags', 'TextureDisplay', 'TextureDisplayOverlay', 'TextureSave', 'TextureSwizzle', 'TriangleCullMode', 'TriangleFillMode', 'VarType', 'Vec3f', 'Vec4f', 'VulkanPipelineState', 'templated_array']
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