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- pe_war_decdmg_desc,Decreases damage dealt by Warrior Heroes by {per(cs_refer)}%
- pe_kni_decdmg_desc,Decreases damage dealt by Knight Heroes by {per(cs_refer)}%
- pe_ran_decdmg_desc,Decreases damage dealt by Ranger Heroes by {per(cs_refer)}%
- pe_ass_decdmg_desc,Decreases damage dealt by Thief Heroes by {per(cs_refer)}%
- pe_mag_decdmg_desc,Decreases damage dealt by Mage Heroes by {per(cs_refer)}%
- pe_man_decdmg_desc,Decreases damage dealt by Soul Weaver Heroes by {per(cs_refer)}%
- pe_war_incdmg_desc,Increases damage suffered by Warrior Heroes by {per(cs_refer)}%
- pe_kni_incdmg_desc,Increases damage suffered by Knight Heroes by {per(cs_refer)}%
- pe_ran_incdmg_desc,Increases damage suffered by Ranger Heroes by {per(cs_refer)}%
- pe_ass_incdmg_desc,Increases damage suffered by Thief Heroes by {per(cs_refer)}%
- pe_mag_incdmg_desc,Increases damage suffered by Mage Heroes by {per(cs_refer)}%
- pe_man_incdmg_desc,Increases damage suffered by Soul Weaver Heroes by {per(cs_refer)}%
- pe_imm_decatt_desc,Immune from decreased Attack debuff
- pe_imm_decdef_desc,Immune from decreased Defense debuff
- pe_imm_decspeed_desc,Immune from decreased Speed debuff
- pe_imm_dechit_desc,Immune from decreased Hit Chance debuff
- pe_imm_silence_desc,Immune from silence debuff
- pe_imm_bleed_desc,Immune from bleeding debuff
- pe_imm_burn_desc,Immune from burn debuff
- pe_imm_target_desc,Immune from target debuff
- pe_imm_poison_desc,Immune from poison debuff
- pe_imm_bomb_desc,Immune from bomb debuff
- pe_imm_cantbuf_desc,Immune from unable to be buffed debuff
- pe_imm_unheal_desc,Immune from unhealable debuff
- pe_imm_vampiric_desc,Immune from vampiric touch debuff
- pe_decdmg_halfhp_desc,Decreases damage dealt by an enemy with less than 50% Health by {per(cs_refer)}%
- pe_counter_halfhp_desc,Counterattacks when attacked by an enemy with less than 50% Health
- pe_evasion_halfhp_desc,Evades when attacked by an enemy with less than 50% Health
- pe_decheal_desc,Decreases the amount of healing received by {per(cs_refer)}%
- pe_single_decdmg_desc,Decreases damage dealt by Single Attacks by {per(cs_refer)}%
- pe_aoe_decdmg_desc,Decreases damage dealt by AoE attacks by {per(cs_refer)}%
- pe_dec_incread_desc,Decreases the effect of increased Combat Readiness granted to a Hero by {per(cs_refer)}%
- pe_dec_decread_desc,Decreases the effect of decreased Combat Readiness inflicted on a Boss monster by {per(cs_refer)}%
- be_war_incdmg_desc,Increases damage dealt by Warrior Heroes by {per(cs_refer)}%
- be_kni_incdmg_desc,Increases damage dealt by Knight Heroes by {per(cs_refer)}%
- be_ran_incdmg_desc,Increases damage dealt by Ranger Heroes by {per(cs_refer)}%
- be_ass_incdmg_desc,Increases damage dealt by Thief Heroes by {per(cs_refer)}%
- be_mag_incdmg_desc,Increases damage dealt by Mage Heroes by {per(cs_refer)}%
- be_man_incdmg_desc,Increases damage dealt by Soul Weaver Heroes by {per(cs_refer)}%
- be_incdmg_decatt_desc,Increases damage dealt against Boss monsters inflicted with decreased Attack by {per(cs_refer)}%
- be_incdmg_decdef_desc,Increases damage dealt against Boss monsters inflicted with decreased Defense by {per(cs_refer)}%
- be_incdmg_decspeed_desc,Increases damage dealt against Boss monsters inflicted with decreased Speed by {per(cs_refer)}%
- be_incdmg_dechit_desc,Increases damage dealt against Boss monsters inflicted with decreased Hit Chance by {per(cs_refer)}%
- be_incdmg_silence_desc,Increases damage dealt against Boss monsters inflicted with silence by {per(cs_refer)}%
- be_incdmg_bleed_desc,Increases damage dealt against Boss monsters inflicted with bleeding by {per(cs_refer)}%
- be_incdmg_burn_desc,Increases damage dealt against Boss monsters inflicted with burn by {per(cs_refer)}%
- be_incdmg_target_desc,Increases damage dealt against Boss monsters inflicted with target by {per(cs_refer)}%
- be_incdmg_poison_desc,Increases damage dealt against Boss monsters inflicted with poison by {per(cs_refer)}%
- be_incdmg_bomb_desc,Increases damage dealt against Boss monsters inflicted with bomb by {per(cs_refer)}%
- be_incdmg_cantbuf_desc,Increases damage dealt against Boss monsters inflicted with unable to be buffed by {per(cs_refer)}%
- be_incdmg_unheal_desc,Increases damage dealt against Boss monsters inflicted with unhealable by {per(cs_refer)}%
- be_incdmg_vampiric_desc,Increases damage dealt against Boss monsters inflicted with vampiric touch by {per(cs_refer)}%
- be_incdmg_incatt_desc,Increases damage dealt by Heroes granted increased Attack by {per(cs_refer)}%
- be_incdmg_incdef_desc,Increases damage dealt by Heroes granted increased Defense by {per(cs_refer)}%
- be_incdmg_incspeed_desc,Increases damage dealt by Heroes granted increased Speed by {per(cs_refer)}%
- be_incdmg_barrier_desc,Increases damage dealt by Heroes granted a barrier by {per(cs_refer)}%
- be_incdmg_stealth_desc,Increases damage dealt by Heroes granted stealth by {per(cs_refer)}%
- be_incdmg_crichance_desc,Increases damage dealt by Heroes granted increased Critical Hit Chance by {per(cs_refer)}%
- be_incdmg_Invincible_desc,Increases damage dealt by Heroes granted invincibility by {per(cs_refer)}%
- be_incdmg_cridamage_desc,Increases damage dealt by Heroes granted increased Critical Hit Damage by {per(cs_refer)}%
- be_incdmg_conheal_desc,Increases damage dealt by Heroes granted continuous healing by {per(cs_refer)}%
- be_incdmg_immune_desc,Increases damage dealt by Heroes granted immunity by {per(cs_refer)}%
- be_incdmg_reflect_desc,Increases damage dealt by Heroes granted reflect by {per(cs_refer)}%
- be_incdmg_revive_desc,Increases damage dealt by Heroes granted revive by {per(cs_refer)}%
- be_incdmg_incattg_desc,Increases damage dealt by Heroes granted increased Attack (Greater) by {per(cs_refer)}%
- be_incdmg_incdefg_desc,Increases damage dealt by Heroes granted increased Defense (Greater) by {per(cs_refer)}%
- be_incatt_fullhp_desc,Increases damage dealt by Heroes with full Health by {per(cs_refer)}%
- be_single_incdmg_desc,Increases damage suffered from Single Attacks by {per(cs_refer)}%
- be_aoe_incdmg_desc,Increases damage suffered from AoE attacks by {per(cs_refer)}%
- be_buffs_incdmg_desc,Increases damage dealt by Heroes granted buffs by {per(cs_refer)}%
- be_war_incdmg_all_desc,Increases Combat Power of all allies by {per(cs_refer)}% when a Warrior Hero is in the team
- be_kni_incdmg_all_desc,Increases Combat Power of all allies by {per(cs_refer)}% when a Knight Hero is in the team
- be_ran_incdmg_all_desc,Increases Combat Power of all allies by {per(cs_refer)}% when a Ranger Hero is in the team
- be_ass_incdmg_all_desc,Increases Combat Power of all allies by {per(cs_refer)}% when a Thief Hero is in the team
- be_mag_incdmg_all_desc,Increases Combat Power of all allies by {per(cs_refer)}% when a Mage Hero is in the team
- be_man_incdmg_all_desc,Increases Combat Power of all allies by {per(cs_refer)}% when a Soul Weaver Hero is in the team
- be_war_incstat_desc,"Warrior Heroes are granted increases in Attack ({per(cs_refer)}%), Defense ({per(cs_refer2)}%), and Health ({per(cs_refer3)}%)"
- be_kni_incstat_desc,"Knight Heroes are granted increases in Attack ({per(cs_refer)}%), Defense ({per(cs_refer2)}%), and Health ({per(cs_refer3)}%)"
- be_ran_incstat_desc,"Ranger Heroes are granted increases in Attack ({per(cs_refer)}%), Defense ({per(cs_refer2)}%), and Health ({per(cs_refer3)}%)"
- be_ass_incstat_desc,"Thief Heroes are granted increases in Attack ({per(cs_refer)}%), Defense ({per(cs_refer2)}%), and Health ({per(cs_refer3)}%)"
- be_mag_incstat_desc,"Mage Heroes are granted increases in Attack ({per(cs_refer)}%), Defense ({per(cs_refer2)}%), and Health ({per(cs_refer3)}%)"
- be_man_incstat_desc,"Soul Weaver Heroes are granted increases in Attack ({per(cs_refer)}%), Defense ({per(cs_refer2)}%), and Health ({per(cs_refer3)}%)"
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