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Evocati 3.15.0 - Build C Patch Notes

Sep 29th, 2021
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  1. Star Citizen Patch 3.15.0c
  2. Alpha Patch 3.15.0c has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.15.0-PTU.7793221.
  3.  
  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  5.  
  6. Database Reset: Yes
  7. Long Term Persistence: Enabled
  8. Pledge Copy: Disabled
  9. Starting aUEC: 15,000,000
  10.  
  11. The current build is under NDA
  12. Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.15 environment when creating IC reports while the builds are Evocati only
  13.  
  14. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  15.  
  16. USER.cfg settings: r_displaySessionInfo = 1
  17.  
  18. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  19.  
  20. Testing Focus
  21. Personal Inventory
  22. Healing and Actor Status
  23. Hospitals
  24. Starlifter Hercules A2
  25. Bombs
  26. Orison V2
  27.  
  28. Known Issues
  29. Ground vehicles are not accessible at outposts
  30. Note: With this latest update, your initial spawn chooses the location of all your ships. Selecting a location such as Area18 or Orison as your initial spawn may make all your ground vehicles unaccessable as they do not have a ground vehicle spawn. You may want to select Lorville or New Babbage as your first spawn for this build. This is something that is being worked on for a later build
  31. After a server crash, attempting to reconnect may result an infinite loading screen and being unable to interact with the menu until restarting the game client
  32. Dropping a weapon from the inventory in a greenzone will remove the weapon from the game
  33. Objective markers and QT nav points are greyed out on the player's HUD
  34. Unable to claim insurance on vehicles
  35. When Collecting Minerals/Metals with the Extraction Mode Laser the Ships Cargo Randomly Empties
  36. Players may get stuck to random consoles and walls inside underground facilities (may require logging out or dying to get unstuck)
  37. There is a small area with no gravity in the airlock to the Grim Hex Medical facility
  38. Players are able to temporarily heal an injured player past their max HP threshold
  39. Medicinal Pens can not be used on Actors that are in a downed state
  40. Players will disappear if they enter a overdosed state when onboard a vehicle
  41. You can not stack purchased stackable items in your inventory until exiting and re-entering the player inventory
  42. Weapon projectiles trajectory will not behave correctly when shooting from one zone inside a ship to another outside
  43. Multiple Heavy Armor Arms Clip/Partially Obscure some of the mobiGlas Icons
  44. All backpacks meshes are missing when viewed in the kiosk
  45. After placing a dead player into the back of a ship with a tractor beam, the body will disappear when walking towards it
  46. Destroying mission-spawned reinforcement type ships does not always trigger the ongoing 'Call to Arms' mission rewards
  47. The AI useable screens inside the UGF will cause the player to get stuck in use by a player if they walk up to one
  48. Missiles can hit the players ship when they are fired whilst the ship is moving forward
  49. Arena Commander modes besides Free Fly may be missing ships
  50. AC Announcer audio callout for "Match over. You have won/lost the match" can be heard multiple times at the end of a round
  51. AC Players can spawn facing the wrong way at the start of the match or after dying
  52. Demon Fang Combat Knife asset is missing from the game
  53. Klescher: Attempting to deposit gems or buy commissary items with merits yields a "transaction error"
  54.  
  55. New Features
  56. Loot Generation T0
  57. Addition of containers into the PU that players will be able to find systemically generated containers (crates/lockers/boxes) that contain loot throughout the world. The content of the boxes is dynamically generated with random amounts and types of items, depending on the location. These can be found in locations such as underground facilities and Security Post Kareah.
  58.  
  59. Feature Updates
  60. Gameplay
  61. Added initial item filtering to inventory screens
  62. Default Joystick Profile Updates
  63. Updated default joystick profiles for Thrustmaster Warthog Hotas and Pedals, T16000m (Single, Dual, and Throttle), T.Flight Hotas X, VKB Gladiator NXT Premium Duals, and VKB SCG Premium Duals.
  64.  
  65. Ships and Vehicles
  66. Adjusted autogimbal slew rate and smoothness to be more usable
  67.  
  68. Major Bug Fixes
  69. Elevator doors should no longer open until the elevator inside has properly streamed in
  70. Intoxication effects should now correctly influence a player's flying in ships
  71. Raising a player's blood drug level over 50 should now correctly set you as hostile to them
  72. You should now be able to stack purchased stackable items in your inventory without having to exit and re-enter the player inventory
  73. Items should no longer be destroyed if the Player uses the Store Interaction on Items in the Personal Inventory
  74. There should no longer be a Visarea issue in the door of medical rooms in New Babbage
  75. Purchased Cargo should now correctly appear in a Ships Inventory
  76. Female AI heads should no longer contort when using MobiGlas
  77. Kel-To Medical facilities should now correctly register new respawn location without resetting to default first
  78.  
  79. Technical
  80. Fixed 10 Client Crashes
  81. Fixed 8 Server Crashes
  82. Further performance pass to reduce delays on swapping character items
  83.  
  84. trans rights
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