Bionichute

Crash N. Sane Heroes

Jul 6th, 2019
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  1. Elements: Earth, Water, Fire, Air, Light, Dark, Cosmic
  2. Rarities: Sapphire, Gold, Platinum, N. Sane
  3. Classes: Brawler, Bruiser, Tank, Support, Controller
  4.  
  5. Gameplay is a mix between SEGA Heroes and Puzzle & Dragon. The top half of the screen displays your chosen characters and their enemies, while the bottom half is a puzzle board. A puzzle game with light RPG elements, beating a level simply requires defeating every enemy. Every character has 3 attacks and a passive, and fall into distinct categories, listed above. In addition, there is an elemental tree similar to PAD. Water beats Fire, Fire beats Air, Air beats Earth, Earth beats Water. Light and Dark are weak to each other, while Cosmic is neither strong nor weak to anything. The tiles on the puzzle board are designed to look like the various masks featured through the series.
  6.  
  7. The player is limited to four characters, and only one character of each element. Only the tiles of the selected elements will appear during matches. At the start of the game, the player is given Crash, Coco, Crunch, and Cortex for free, but also gain Polar, Pura, and Tiny for free by completing tutorials. Every other character must be unlocked through a standard mobile game shard system. By matching 4 or 5 tiles together, a Nitro tile will be created, and upon activation will let a character use a Nitro attack. Matching enough tiles will also fill up a character's Super meter, which can be activated any time when full.
  8.  
  9.  
  10. Tile Types:
  11. Basic Tiles - The basic tiles, only four of the 7 elements can be on the board at the same time. Match at least 3 to have the corresponding character attack. Each is represented by a color, Yellow, Blue, Red, Green, White, Black, and Purple.
  12.  
  13. Nitro Tiles - Resemble Basic Tiles, but with the signature nitro N on them. Created when matching 4 tiles, match them again to activate the corresponding character's Nitro Attack.
  14.  
  15. Super Nitro Tiles - Same as Nitro Tiles, but the N glows. Created by matching 5 or more tiles together. Activates Nitro Attack, with an added bonus to it, as well as destroying surrounding tiles.
  16.  
  17. Wumpa Tile - Tiles shaped like Wumpa fruits, and colored orange. Matching Wumpa Tiles together will increase the Wumpa Meter, which will give your whole party a boost to normal attack for the remainder of the battle.. Aside from that, Wumpa Tiles behave like normal Tiles, and can even be formed into Nitro and Super Nitro Tiles. Wumpa Tiles will appear no matter which four elements your party has.
  18.  
  19. TNT Tiles - Basic Tiles with the TNT logo on them. These tiles can be created through special circumstances, and will explode after three turns, destroying any surrounding tiles along with them and damaging the enemy team. Matching a TNT Tile will cancel it, so watch out.
  20.  
  21. Attack Tiles - Tiles with a picture of a fist on them. Will deal damage every turn they are on the board for, until their timer runs out. Matching them will cancel the effects.
  22.  
  23. Shield Tile - Tiles with a picture of a shield on them. They will create additional shield health every turn, until the timer runs out. Matching it will cancel it.
  24.  
  25. Heart Tile - Tiles with a heart on them. Will heal a random party member every turn, until the timer runs out. Matching it cancels the effects.
  26.  
  27. Time Tiles - Tiles with a clock on them. Will do nothing until their timer runs out, and activate a character specific special effect when the timer runs out. Special effect does not activate when matched.
  28.  
  29. Enemy Tiles - Tiles with a grayed out icon on them are enemy tiles. They act the same as the normal tiles, but instead will attack your team, create shield for the enemy team, or heal enemies.
  30.  
  31.  
  32. Status Effects:
  33. Buff - Boosts the standard attack damage of a character.
  34. Elemental Buff - Boosts the elemental damage bonus of a character.
  35. Armor - Boosts the defense of a character.
  36. Elemental Armor - Boosts defense against elemental bonus damage from enemies. Element defended from is dependent on the character who applies it.
  37. Regenerate - Heals the applied character every turn until the timer runs out.
  38. Taunt - Makes enemies unable to attack enemies without Taunt applied to them.
  39. Dodge - Gives the applied a chance to dodge attacks for a certain amount of time.
  40. Protection - Gives applied character a chance to resist debuffs for a certain amount of time.
  41. Invincibility - Gives applied character a limited chance to avoid damage from an attack completely
  42. Critical - Gives applied a higher chance to perform critical hits.
  43.  
  44. Vulnerability - Makes applied character take more damage from base attacks.
  45. Elemental Vulnerability - Makes applied character take more damage from different elemental attacks. Element that the debuff applies to depends on the character who applies it.
  46. Stun - Prevents characters from performing any action.
  47. Silence - Prevents characters from using special abilities (Nitros/Supers)
  48. Weaken - Applied character will deal less overall damage while effect applied.
  49. Bleed - Applied character will take normal damage each turn.
  50. Elemental Bleed - Applied character will take elemental damage every turn. Element that is applied depends on the character who applied it.
  51.  
  52.  
  53. Items:
  54. Wumpa Coins - The basic currency. Used to level up and promote character.
  55. Crystals - The premium currency. Used to buy items in the shop, refill energy, and reset stages.
  56. Character Shards - Collect enough character shards to unlock the character. Collect more to promote them.
  57. Tiki Masks - Use these to upgrade character abilities. Come in 7 varieties based on the elements. There are 3 different ranks for each mask type.
  58. Voodoo Dolls - Use these to upgrade character abilities. Come in 7 varieties based on the elements. There are 3 different ranks for each doll type.
  59. Gems - Use these to upgrade character abilities. Come in 7 varieties based on the elements. There are 3 different ranks for each gem type.
  60.  
  61.  
  62. 001. Crash Bandicoot
  63. Element: Light
  64. Rarity: Sapphire
  65. Class: Brawler
  66.  
  67. Basic Attack - Spin Attack
  68. Crash performs his signature spin attack on the enemy.
  69.  
  70. Nitro Attack - Sliding In
  71. Crash slides into the enemy.
  72. - Destroys a single non-Light Tile.
  73.  
  74. Super Attack - TNT Toss
  75. Crash tosses a box of TNT at the enemy.
  76. - Damages targeted enemy.
  77. - Creates a single Light TNT Tile
  78.  
  79. Passive - Wumpa Lover
  80. Crash may be a bit of a scatterbrain, but if there's one thing he knows for sure, it's that he loves Wumpa Fruit!
  81. - Wumpa Meter gains x% bonus with every Wumpa Tile match.
  82. - Party gains an extra x% bonus to normal damage with each tier of the Wumpa Meter filled.
  83.  
  84.  
  85. 002. Aviator Crash
  86. Element: Air
  87. Rarity: Platinum
  88. Class: Support
  89.  
  90. Basic Attack - Belly Flop
  91. Aviator Crash attempts to take to the air... but unfortunately just lands on the enemy instead!
  92.  
  93. Nitro Attack - Air Strike
  94. Aviator Crash hops in his plane, gunning down the ground bound enemies beneath him.
  95. - Deals damage to targeted enemy, and 7 more attacks to random enemies.
  96. - Destroys 3 random tiles, has 50% chance of exploding one.
  97.  
  98. Super Attack - Supply Drop
  99. Aviator Crash calls in for a health crate from above.
  100. - Heals allies for x amount health.
  101. - Transforms a random tile into a Super Nitro Wumpa Tile.
  102.  
  103. Passive - Organic Wumpa Fuel
  104. Aviator Crash's plane only runs on eco-friendly Wumpa juice, giving it an unexpected kick!
  105. - At the start of every round, ally team generates mana relative to half of the tiers of the Wumpa Meter.
  106. - Aviator Crash gains x% bonus damage for each tier of the Wumpa Meter filled.
  107.  
  108.  
  109. 003. Star Crash
  110. Element: Cosmic
  111. Rarity: N. Sane
  112. Class: Brawler
  113.  
  114. 004. Scuba Crash
  115. Element: Water
  116. Rarity: Gold
  117. Class: Bruiser
  118.  
  119. 005. Electron Crash
  120. Element: Light
  121. Rarity: N. Sane
  122. Class: Brawler
  123.  
  124.  
  125. 006. Dr. Neo Cortex
  126. Element: Dark
  127. Rarity: Sapphire
  128. Class: Controller
  129.  
  130. Basic Attack - Laser Pistol
  131. Cortex fires a single shot from his pistol at the foe.
  132.  
  133. Nitro Attack - Hoverboard Havoc
  134. Cortex's hoverboard goes on the fritz, causing him to dash into the enemy.
  135. - Deals damage to targeted enemy.
  136. - Stuns targeted enemy for 2 turns.
  137.  
  138. Super Attack - Mine, All Mine
  139. Cortex throws some mines onto the enemy. Boom!
  140. - Damages targeted enemy and one random enemy.
  141. - Creates two Dark TNT Tiles.
  142.  
  143. Passive - They Called Me Mad
  144. Dr. Neo Cortex is the quintessential mad scientist - incredibly smart, egotistical, treated poorly by his superiors, and very incompetent.
  145. - Damage caused by TNT Tiles is increased by x%.
  146. - Allies gain x% bonus match damage.
  147.  
  148.  
  149. 007. Star Cortex
  150. Element: Cosmic
  151. Rarity: N. Sane
  152. Class: Controller
  153.  
  154.  
  155. 008. Ninja Cortex
  156. Element: Dark
  157. Rarity: Gold
  158. Class: Brawler
  159.  
  160. Basic Attack - N. Inja Star
  161. Ninja Cortex throws a ninja star at the enemy.
  162.  
  163. Nitro Attack - Neo Fu
  164. Ninja Cortex unleashes a fierce, dark energy-fueled combo on the enemy!
  165. - Deals 4 hits of damage to targeted enemy.
  166. - Has bonus chance to critical hit.
  167.  
  168. Super Attack - Dark Blast
  169. Ninja Cortex charges up his dark energy, and fires it in a large blast.
  170. - Deals damage to targeted enemy.
  171. - Inflicts Dark Bleed and Dark Vulnerability for 2 turns.
  172.  
  173. Passive - N. Shroud
  174. Ninja Cortex is (allegedly) a master ninja, giving him incredible stealthy abilities. But mostly when he's in trouble.
  175. - Whenever Ninja Cortex's health goes below 75%, he will gain 1 turn of Dodge.
  176. - Has bonus Dark damage.
  177.  
  178.  
  179. 009. Robo-Cortex
  180. Element: Fire
  181. Rarity: Platinum
  182. Class: Tank
  183.  
  184. Basic Attack - Single Shot
  185. Robo-Cortex fires a single beam from his eyes at the enemy.
  186.  
  187. Nitro Attack - Charging Up
  188. Robo-Cortex charges up his systems, making him even deadlier!
  189. - Heals Robo-Cortex.
  190. - Applies Armor, two random Elemental Armor buffs, Taunt for 3 turns, and Invincibility for 1 attack. Can stack.
  191.  
  192. Super Attack - Deadly Beams of Doom
  193. Robo-Cortex unleashes the full force of his laser beam, planning to exterminate the enemy! However, it uses a lot of energy...
  194. - Deals damage to enemy team.
  195. - Base damage is increased for each Armor buff applied to Robo-Cortex. Said buffs are removed when used.
  196. - If used without any buffs, apply 3 turns of stun to Robo-Cortex
  197.  
  198. Passive - Expertly N. Gineered
  199. Robo-Cortex is an incredibly well-built machine, believe it or not.
  200. - Robo-Cortex gains Protection on Match 4's or greater.
  201. - Robo-Cortex gains Armor upon successfully resisting a debuff.
  202.  
  203.  
  204. 010. Electron Cortex
  205. Element: Light
  206. Rarity: N. Sane
  207. Class: Tank
  208.  
  209. 011. Tiny Tiger
  210. Element: Earth
  211. Rarity: Platinum
  212. Class: Tank
  213.  
  214. 012. General Tiny
  215. Element: Fire
  216. Rarity: N. Sane
  217. Class: Controller
  218.  
  219. 013. Football Tiny
  220. Element: Air
  221. Rarity: Gold
  222. Class: Bruiser
  223.  
  224. 014. Coco Bandicoot
  225. Element: Air
  226. Rarity: Sapphire
  227. Class: Support
  228.  
  229. 015. Star Coco
  230. Element: Cosmic
  231. Rarity: N. Sane
  232. Class: Controller
  233.  
  234. 016. Princess Coco
  235. Element: Light
  236. Rarity: Platinum
  237. Class: Support
  238.  
  239. 017. Beach Coco
  240. Element: Water
  241. Rarity: Gold
  242. Class: Support
  243.  
  244. 018. Electron Coco
  245. Element: Light
  246. Rarity: N. Sane
  247. Class: Brawler
  248.  
  249. 019. Dr. N. Gin
  250. Element: Dark
  251. Rarity: Gold
  252. Class: Controller
  253.  
  254. 020. Ballerina N. Gin
  255. Element: Air
  256. Rarity: Platinum
  257. Class: Brawler
  258.  
  259. 021. Chef N. Gin
  260. Element: Fire
  261. Rarity: Gold
  262. Class: Support
  263.  
  264.  
  265. 022. Dingodile
  266. Element: Fire
  267. Rarity: Gold
  268. Class: Bruiser
  269.  
  270. Basic Attack - Tail Whap
  271. Dingodile whacks the enemy with his tail.
  272.  
  273. Nitro Attack - On the Barbie
  274. Dingodile fires a single burning fireball at the enemy, toasting them up.
  275. - Deals damage to a single enemy.
  276. - Creates a 4 turn Attack Tile on a random Fire Tile.
  277. - If activated via Super Nitro, creates two extra Attack Tiles.
  278.  
  279. Super Attack - Gonna Make Toast
  280. Dingodile fires a stream of fire over the opponent, burning them to a crisp.
  281. - Deals damage to enemy team.
  282. - Creates up to 4 Attack Tiles on random Fire Tiles.
  283. - Boosts the turns of all active Attack Tiles by 1.
  284.  
  285. Passive - Overheating
  286. Dingodile may be one of Cortex's smarter henchmen, but even he has his flaws; for example, he's not exactly good at maintaining his flamethrower.
  287. - For every Fire Attack Tile on the board, Dingodile gains a Fire Buff (Stacks) that increases Fire damage by (x%). The buff vanishes when the tile does.
  288. - When Dingodile has 5 Fire Buff stacks on him, future buffs created by Fire Attack Tiles will turn into Bleed debuffs. These debuffs also last until the corresponding tile does.
  289.  
  290.  
  291. 023. Hazmat Dingodile
  292. Element: Dark
  293. Rarity: Platinum
  294. Class: Controller
  295.  
  296. 024. Beach Dingodile
  297. Element: Water
  298. Rarity: N. Sane
  299. Class: Brawler
  300.  
  301. 025. Polar
  302. Element: Water
  303. Rarity: Sapphire
  304. Class: Bruiser
  305.  
  306. 026. Fisherman Polar
  307. Element: Water
  308. Rarity: Gold
  309. Class: Support
  310.  
  311. 027. Pura
  312. Element: Fire
  313. Rarity: Sapphire
  314. Class: Brawler
  315.  
  316. Basic Attack - Catscratch
  317. Pura slashes at the enemy with his claws.
  318.  
  319. Nitro Attack - Speed Up Scramble
  320. Pura dashes forward at full speed, right through the enemy!
  321. - Damages targeted enemy.
  322. - Creates a single, 5 turn Fire Attack Tile.
  323.  
  324. Super Attack - Crouching Tiger
  325. Pura rears up, and launches at the enemy, landing a few scratches on them.
  326. - Deals damage to targeted enemy.
  327. - Inflicts bleed for 3 turns.
  328. - Creates an additional 5 turn Fire Attack Tile for every Fire Attack Tile on the board.
  329.  
  330. Passive - Tiger Spirit
  331. Pura, despite being young, is very courageous and brave, boosting the spirits of his allies.
  332. - As long as Pura is active, all allies gain additional Fire element damage.
  333. - Attack Tiles deal bonus damage.
  334.  
  335.  
  336. 028. Musketeer Pura
  337. Element: Air
  338. Rarity: Gold
  339. Class: Tank
  340.  
  341. 029. Penta Penguin
  342. Element: Water
  343. Rarity: Platinum
  344. Class: Support
  345.  
  346.  
  347. 030. Penta Ninja
  348. Element: Dark
  349. Rarity: N. Sane
  350. Class: Brawler
  351.  
  352. Basic Attack - Samurai Slice
  353. Penta Ninja slices the enemy with his katana.
  354.  
  355. Nitro Attack - Penguin Punishment
  356. Penta Ninja unleashes a flurry of slices on the enemy.
  357. - Damages targeted enemy and 2 other enemies for 3 hits each.
  358. - Inflicts Dark Bleed on targeted enemy for 3 turns.
  359. - Inflicts Vulnerability on random enemy for 3 turns.
  360. - If a Critical Hit, inflicts both the above effects on all enemies.
  361.  
  362. Super Attack - Precision Strike
  363. Penta Ninja musters up his mastery of the ancient arts to unleash a devastating slash on the opponent.
  364. - Damages targeted enemy.
  365. - Destroys row with most Dark Tiles.
  366. - If the move defeats an enemy, ally team is granted Buff for 2 turns.
  367. - If a Critical Hit, Penta Ninja will gain Dark Buff for 5 turns.
  368.  
  369. Passive - Sensei's Teachings
  370. Penta Ninja can remember every word of advice his old master gave him - including the useless advice.
  371. - Ally team has a bonus chance for Critical Hits.
  372. - If Penta Ninja or an ally deals a Critical Hit, they will be granted 2 turns of Dodge.
  373.  
  374.  
  375. 031. Ripper Roo
  376. Element: Fire
  377. Rarity: Gold
  378. Class: Bruiser
  379.  
  380. 032. Gentleman Ripper Roo
  381. Element: Light
  382. Rarity: Platinum
  383. Class: Controller
  384.  
  385. Basic Attack - Cane Whack
  386. Gentleman Ripper Roo whacks the targeted enemy with his cane.
  387.  
  388. Super Attack - Hop, Hop, Boom
  389. Gentleman Ripper Roo hops on his cane, and lands on the enemy's heads.
  390. - Attacks 3 random enemies.
  391. - Creates a TNT Tile (Explodes after 3 turns) with every hit. If a critical hit is landed, a Nitro Tile is created instead.
  392.  
  393. Nitro Attack - Short Fuse
  394. Gentleman Ripper Roo loses it from the explosion of the tile, causing him to go hopping mad!
  395. - Reduces the counter of all TNT Tiles by one.
  396. - Increases the counters of enemy special tiles by one.
  397.  
  398. Passive - Mad Genius
  399. Gentleman Ripper Roo is a well respected psychologist and physics expert, and has furthered the use of explosives as both tools for demolitions and excavation, and for use in psychological warfare. He's still definitely crazy, though.
  400. - TNT Tiles detonated while Gentleman Ripper Roo is in the party will deal extra damage to enemies once they explode.
  401. - When an explosion happens while Gentleman Ripper Roo is in the party, a random enemy will become stunned for 3 turns.
  402.  
  403.  
  404. 033. Papu Papu
  405. Element: Earth
  406. Rarity: Sapphire
  407. Class: Tank
  408.  
  409. Basic Attack - Staff Smack
  410. Papu Papu slams his staff down on the enemy's head.
  411.  
  412. Nitro Attack - Staff Spin
  413. Papu Papu becomes a human tornado! ...or, at least, he spins on his heels a couple times.
  414. -Deals damage to the enemy team.
  415. -Papu Papu gains Taunt.
  416.  
  417. Super Attack - Tribal Dogpile
  418. Papu Papu leads his many tribesmen to battle, burying the foe under the masses before delivering a mean bellyflop!
  419. -Deals heavy damage to a single enemy, inflicts Stun.
  420. -Papu Papu gains Taunt.
  421.  
  422. Passive - Beefy Bruiser
  423. Papu Papu's robust girth makes damaging him directly a difficult prospect... but it doesn't prevent him from getting roasted.
  424. -When he has Taunt, Papu Papu also gains Armor <x%>.
  425. -When Papu Papu takes Fire damage, he loses Taunt.
  426.  
  427.  
  428. 034. Komodo Joe
  429. Element: Air
  430. Rarity: Gold
  431. Class: Brawler
  432.  
  433. 035. Komodo Khan
  434. Element: Earth
  435. Rarity: Platinum
  436. Class: Bruiser
  437.  
  438.  
  439. 036. Pinstripe Potoroo
  440. Element: Fire
  441. Rarity: Platinum
  442. Class: Controller
  443.  
  444. Standard Attack - Tommy Gun
  445. Pinstripe fires a few rounds from his beloved gun.
  446.  
  447. Nitro Attack - Rolling Bombs
  448. Pinstripe smuggled in a few regulation Rolling Bombs from CTR!
  449. -Hit the target for <x damage> and adjacent enemies for <less damage>.
  450. -Create two 3-turn, Fire-element Attack tiles.
  451.  
  452. Super Attack - Hail of Gunfire
  453. Pinstripe is locked, loaded, and ready to come out with guns blazing!
  454. -Deals damage to the enemy party.
  455. -Allied Attack tiles explode; deals <x> damage to a random target for each Attack tile.
  456.  
  457. Passive - Run the Numbers
  458. As an aspiring gangster, Pinstripe is acutely aware of ways to weight the odds in his favor.
  459. -Pinstripe's team has a boosted Crit chance.
  460. -Pinstripe deals <x> extra damage on all attacks for every allied Attack tile.
  461.  
  462.  
  463. 037. Gangster Pinstripe
  464. Element: Dark
  465. Rarity: Gold
  466. Class: Brawler
  467.  
  468. 038. Fake Crash
  469. Element: Dark
  470. Rarity: Platinum
  471. Class: Support
  472.  
  473. 039. Cowboy Fake Crash
  474. Element: Earth
  475. Rarity: Gold
  476. Class: Brawler
  477.  
  478.  
  479. 040. Nitros Oxide
  480. Element: Fire
  481. Rarity: Platinum
  482. Class: Controller
  483.  
  484. Standard Attack - Turbo Tackle
  485. Oxide gets a speed boost from his integrated exhaust pipes, barging into the foe (and cracking his aging back afterwards).
  486.  
  487. Nitro Attack - Gasmoxia Drift
  488. Oxide performs a perfect triple-boost drift in his beloved hovercraft, "accidentally" running the enemy over!
  489. -Deals 3 hits of Fire damage to random targets, never hitting the same enemy twice unless Taunt is in play.
  490. -Create 3 Turbo tiles (3-turn unique special tiles; match all 3 before they vanish to trigger a Bonus Turn).
  491.  
  492. Super Attack - Fastest in the Universe
  493. Oxide dials his hovercraft's speed to the max, the exhaust pipes blasting blue fire!
  494. -Deals Fire damage to the target, inflicting Fire Bleed.
  495. -Explodes a single Turbo tile if any exist.
  496.  
  497. Passive - Survival of the Fastest
  498. Oxide has a very Darwinian outlook on life, albeit altered to fit his obsession with speed.
  499. -Oxide attacks a random enemy at the beginning of each wave for <x> damage.
  500. -Oxide gains an indefinite Buff if a Bonus Turn is triggered.
  501.  
  502.  
  503. 041. Hot Rod Nitros Oxide
  504. Element: Fire
  505. Rarity: N. Sane
  506. Class: Bruiser
  507.  
  508. 042. Shower Cap Nitros Oxide
  509. Element: Water
  510. Rarity: Gold
  511. Class: Support
  512.  
  513. 043. Star Nitros Oxide
  514. Element: Cosmic
  515. Rarity: N. Sane
  516. Class: Brawler
  517.  
  518.  
  519. 044. Dr. N. Tropy
  520. Element: Dark
  521. Rarity: Platinum
  522. Class: Controller
  523.  
  524. Standard Attack - Resonate
  525. N. Tropy swings his tuning fork at the foe, using the resonant frequency to harm them.
  526.  
  527. Nitro Attack - Sine Sweep
  528. N. Tropy slams his tuning fork on the ground, sending a resonating wave across the floor!
  529. -Damages the entire enemy team.
  530. -Create 2 3-Turn Time tiles (Effect: Add one Dark mana).
  531.  
  532. Super Attack - You're On MY Time Now!
  533. N. Tropy uses the Time Twister to bend and warp time to his will!
  534. -N. Tropy gains Invincible (1 turn).
  535. -Create 4 Time tiles of random elements (Effect: Damage a random enemy, damage type determined by the tile's element).
  536. -Refresh all allied Time tiles' duration.
  537.  
  538. Passive - Master of Time
  539. N. Tropy is the self-proclaimed master of all things temporal, and has a great understanding of the inner workings of time itself.
  540. -For each allied Time tile on the board, N. Tropy performs a bonus attack <x damage> on a random enemy at the beginning of the turn.
  541.  
  542.  
  543. 045. Digital N. Tropy
  544. Element: Light
  545. Rarity: N. Sane
  546. Class: Support
  547.  
  548.  
  549. 046. Crunch Bandicoot
  550. Element: Earth
  551. Rarity: Sapphire
  552. Class: Tank
  553.  
  554. Basic Attack - Metal Punch
  555. Crunch uses his metal arm to give the foe a big bruise.
  556.  
  557. Nitro Attack - The Gun Show
  558. Crunch flexes for his foes.
  559. - Crunch gains a non-stackable Buff to normal damage for the next few turns.
  560. - Generates a few turns of Taunt.
  561.  
  562. Super Attack - Mecha-Uppercut
  563. Crunch winds up... and performs a powerful uppercut on the foe!
  564. - Deals damage to targeted enemy.
  565. - If target is below half health, inflicts Stun
  566.  
  567. Passive - Showboat
  568. Crunch is proud of his own strength, and will gladly flaunt it at any opportunity, but his family always comes first.
  569. - Whenever Crunch performs a match 4 or higher, he gains an additional turn of Taunt.
  570.  
  571.  
  572. 047. Robot Crunch
  573. Element: Cosmic
  574. Rarity: N. Sane
  575. Class: Bruiser
  576.  
  577.  
  578. 048. Dirt Bike Crunch
  579. Element: Earth
  580. Rarity: Platinum
  581. Class: Controller
  582.  
  583. Basic Attack - Dirty Kick
  584. Crunch kicks the enemy with his spiked boot.
  585.  
  586. Nitro Attack - Kickin' It Up
  587. Dirt Bike Crunch kicks some mud directly into the enemy's face.
  588. - Deals damage to targeted enemy.
  589. - Enemy becomes Stunned for 3 turns, and is applied Earth Bleed for 3 turns.
  590.  
  591. Super Attack - Dirt Rally
  592. Dirt Bike Crunch rides in on his motorbike, crashing into the targeted enemy and splashing mud on any others.
  593. - Deals full damage to the targeted enemy, deals Earth damage to all other enemies.
  594. - Targeted enemy becomes stunned.
  595.  
  596. Passive - Down & Dirty
  597. Dirt Bike Crunch isn't afraid to get his hands dirty against his opponents.
  598. - Dirt Bike Crunch deals extra Earth damage.
  599. - Whenever Dirt Bike Crunch or an ally stuns an enemy, they are inflicted with Earth Vulnerability for 2 turns.
  600.  
  601.  
  602. 049. Krunk
  603. Element: Cosmic
  604. Rarity: Sapphire
  605. Class: Tank
  606.  
  607. Basic Attack - Ape Punch
  608. Krunk hits the enemy with a monkey-strength punch.
  609.  
  610. Nitro Attack - Grand Stand
  611. Krunk pounds his chest, before slamming the enemy with both hands.
  612. - Damages targeted enemy.
  613. - Applies Taunt for 3 turns.
  614.  
  615. Super Attack - King of the Jungle
  616. Krunk uses all his strength to slam the ground, causing spiked fruit to fall from the sky and onto his enemies.
  617. - Hits enemy team.
  618. - Inflicts Stun on up to two random enemies.
  619.  
  620. Passive - No Good, Earthling!
  621. As the champion of Terra, Krunk is mighty and proud. He isn't willing to give up without a fight!
  622. - When health is below 50%, Krunk gains a permanent Buff until he is KO'd.
  623.  
  624.  
  625. 050. Small Norm
  626. Element: Cosmic
  627. Rarity: Gold
  628. Class: Support
  629.  
  630. 051. Big Norm
  631. Element: Cosmic
  632. Rarity: Gold
  633. Class: Bruiser
  634.  
  635.  
  636. 052. Nash
  637. Element: Cosmic
  638. Rarity: Sapphire
  639. Class: Brawler
  640.  
  641. Standard Attack - Chomp
  642. Nash bites down on the target, chuckling to himself goofily afterwards.
  643.  
  644. Nitro Attack - I Need To Get Moving!
  645. Nash is in a hurry, and the enemy is in his way; time for a rushing tackle!
  646. - Deals medium damage to the target.
  647. - Adds 3 Cosmic Mana.
  648.  
  649. Super Attack - Freakin' Laser Beam!
  650. Turns out, Nash has a laser gun! Who knew?
  651. - Deals 6 hits of decent damage to random enemies.
  652. - If a critical hit lands, Nash fires off an additional laser for a bonus hit; up to 4 bonus hits may occur.
  653.  
  654. Passive - Can't Stop, Won't Stop
  655. Nash was specially engineered to never stop moving... not even to sleep.
  656. - Nash has <x%> resistance to Stun and Mute.
  657. - Nash gains one Mana every turn, or three if another ally used a Nitro attack this turn.
  658.  
  659.  
  660. 053. N. Trance
  661. Element: Cosmic
  662. Rarity: Platinum
  663. Class: Controller
  664.  
  665. Basic Attack - Robo-Smack
  666. N. Trance leaps forward and slaps the enemy with his hand.
  667.  
  668. Nitro Attack - Watch the Clock
  669. N. Trance fires his chained hand into the targeted enemy.
  670. - Attacks one enemy, deals extra damage to the enemy if they are Muted.
  671. - If enemy was muted, inflict Stun on them.
  672.  
  673. Special Attack - Under My Spell
  674. N. Trance uses his telekinetic powers to brainwash the enemy.
  675. - Stuns the targeted enemy, but will also Stun any enemies afflicted with Mute.
  676. - If enemy is already stunned, deals damage and inflicts Mute
  677.  
  678. Passive - Master of the Mind
  679. N. Trance is a master hypnotist, and can brainwash anyone he wishes, including hated enemies. He puts this to good use in combat.
  680. - N. Trance's Match 4s and higher inflict Mute on targeted enemies.
  681. - N. Trance deals extra damage to Muted enemies.
  682.  
  683.  
  684. 054. Life Saver N. Trance
  685. Element: Water
  686. Rarity: N. Sane
  687. Class: Bruiser
  688.  
  689. 055. Real Velo
  690. Element: Cosmic
  691. Rarity: Sapphire
  692. Class: Controller
  693.  
  694.  
  695. 056. Geary
  696. Element: Cosmic
  697. Rarity: Gold
  698. Class: Support
  699.  
  700. Basic Attack - Vacuum Whip
  701. Whips the enemy with his vacuum.
  702.  
  703. Nitro Attack - Sucking Up
  704. Geary supercharges his vacuum and attempts to suck up the enemy, instead only sucking up one of their buffs.
  705. - Deals damage to a single enemy.
  706. - Steals a buff from the enemy, applying it to Geary. If no buff is present, lightly heals him.
  707.  
  708. Super Attack - Clean Up on Aisle 3
  709. Geary calls on his cleaner bot helpers to clean up the filthy enemies.
  710. - Deals light damage to all enemies.
  711. - Removes a random four buffs from the enemies. If there are no buffs on the enemy, does bonus damage.
  712.  
  713. Passive - Neat Freak
  714. Geary's strength and speed are only hampered by his obsession with cleaning. Naturally, even in battle, he focuses on the dirt rather than the enemy. This does keep his allies in good spirits, however.
  715. - When a buff is gained or removed (without the timer running out) from Geary's allies, they recover some health.
  716. - When a debuff is applied to an ally, a Cosmic Nitro Tile is created on the board
  717.  
  718.  
  719. 057. Zam
  720. Element: Cosmic
  721. Rarity: Sapphire
  722. Class: Brawler
  723.  
  724. 058. Bulldog Zam
  725. Element: Earth
  726. Rarity: Platinum
  727. Class: Support
  728.  
  729.  
  730. 059. Zem
  731. Element: Cosmic
  732. Rarity: Gold
  733. Class: Bruiser
  734.  
  735. Basic Attack - Body Tackle
  736. Zem uses his hefty girth to ram into the enemy.
  737.  
  738. Nitro Attack - He Who Smelt It
  739. Zem lets one rip, disgusting everyone in the battle.
  740. - Deals damage to all enemies, and causes one Cosmic Tile to explode.
  741. - If a critical hit lands, creates a TNT Tile
  742. - If a critical hit lands, 1 will be added to Zem's Gas stack.
  743.  
  744. Super Attack - Excuse Me!
  745. Zem burps right in the enemy's face.
  746. - Deals heavy damage to a single enemy.
  747. - With each Gas stack that Zem has, the attack will gain extra damage.
  748.  
  749. Passive - Gross, Inside and Out
  750. Zem is a disgusting individual, and he enjoys it. In addition to enjoying grossing people out, he's also a natural bully and loves to pick on the little guys.
  751. - Zem has a critical hit chance bonus.
  752. - Whenever a TNT Tile explodes, Zem gains an extra Gas stack.
  753.  
  754.  
  755. 060. Punk Zem
  756. Element: Air
  757. Rarity: Platinum
  758. Class: Controller
  759.  
  760. 061. Biker Crash
  761. Element: Earth
  762. Rarity: Platinum
  763. Class: Controller
  764.  
  765.  
  766. 062. Pharaoh Cortex
  767. Element: Earth
  768. Rarity: Gold
  769. Class: Support
  770.  
  771. Basic Attack - Crookery and Flailing
  772. Pharaoh Cortex throws his crook and flail at the enemy.
  773.  
  774. Nitro Attack - Pharaoh's Gift
  775. Pharaoh Cortex raises into the air, using some divine power (or maybe just a device off screen), to grant his allies strength.
  776. - Grants 2 turns of Elemental Armor for each ally, dependent on their weakness.
  777. - Heals party member with lowest health.
  778.  
  779. Super Attack - Power of the Sphinx
  780. Pharaoh Cortex summons the wrath of the mighty Cortex Sphinx on his foes!
  781. - Deals damage to enemy team.
  782. - Grants shield to the party.
  783.  
  784. Passive - Dishonorable Ruler
  785. Having time traveled and made himself a Pharaoh, Cortex still retains his "hands off" approach to stressful situations.
  786. - When below 50% health, grants the ally with the most health Taunt for 3 turns.
  787. - Also grants Pharaoh Cortex Elemental Armor for the element of the enemy with the highest health.
  788.  
  789.  
  790. 063. Tiny Biker
  791. Element: Dark
  792. Rarity: Gold
  793. Class: Brawler
  794.  
  795.  
  796. 064. Crash Test Dummy N. Gin
  797. Element: Fire
  798. Rarity: Platinum
  799. Class: Tank
  800.  
  801. Standard Attack - Disarmed
  802. CTD N. Gin pops an arm off and throws it at the target, magnetizing the limb back to himself afterward.
  803.  
  804. Nitro Attack - Crash Test
  805. CTD N. Gin builds up speed, then charges at the target recklessly!
  806. •Deals high damage to the target.
  807. •Has a chance to Stun the victim for two turns, but CTD N. Gin takes minor self damage if that occurs.
  808.  
  809. Super Attack - Motorhead
  810. CTD N. Gin fires up the motor stuck in his head, harnessing the power of the nitro boost!
  811. •Gives CTD N. Gin Armor (x%) for two turns, but deals minor self damage.
  812. •Creates 4 random Nitro tiles on the board.
  813.  
  814. Passive - Unbreakable
  815. CTD N. Gin is made of only the finest materials.
  816. •Upon having his HP depleted for the first time in a level, CTD N. Gin immediately revives with a fraction of his full HP. This does not count as a death for the sake of star rankings in Campaign.
  817.  
  818.  
  819. 065. Painter Dingodile
  820. Element: Water
  821. Rarity: Gold
  822. Class: Support
  823.  
  824. Basic Attack - Splatter
  825. Painter Dingodile fires a short blast of paint at the target.
  826.  
  827. Nitro Attack - Dingo Graffiti
  828. Painter Dingodile uses his airbrush to tag an enemy.
  829. - Deals medium damage to the target.
  830. - Creates a Nitro Tile in the element of the ally with the most Mana.
  831.  
  832. Super Attack - Masterpiece
  833. Painter Dingodile creates the perfect painting... on the enemy's face!
  834. - Deals high damage to the enemy team.
  835. - Converts all tiles of Painter Dingodile's element to random other elements.
  836.  
  837. Passive - Artistic License
  838. Painter Dingodile is a licensed professional with an eye for art, and definitely not just a hooligan with a paint gun.
  839. - Painter Dingodile's Match-4s and greater convert 3 tiles of his element into tiles of a random element.
  840. - Painter Dingodile deals minor extra damage to the target when an ally uses their Nitro skill.
  841.  
  842.  
  843. 066. Racer Crunch
  844. Element: Air
  845. Rarity: Gold
  846. Class: Brawler
  847.  
  848. 067. Tawna Bandicoot
  849. Element: Light
  850. Rarity: Platinum
  851. Class: Brawler
  852.  
  853. 068. Motorsport Tawna
  854. Element: Light
  855. Rarity: N. Sane
  856. Class: Bruiser
  857.  
  858. 069. Ami
  859. Element: Earth
  860. Rarity: Gold
  861. Class: Tank
  862.  
  863. 070. Motorsport Ami
  864. Element: Earth
  865. Rarity: Platinum
  866. Class: Bruiser
  867.  
  868. 071. Megumi
  869. Element: Air
  870. Rarity: Gold
  871. Class: Support
  872.  
  873. 072. Motorsport Megumi
  874. Element: Air
  875. Rarity: Platinum
  876. Class: Brawler
  877.  
  878. 073. Liz
  879. Element: Fire
  880. Rarity: Gold
  881. Class: Brawler
  882.  
  883. 074. Motorsport Liz
  884. Element: Fire
  885. Rarity: Platinum
  886. Class: Controller
  887.  
  888. 075. Isabella
  889. Element: Water
  890. Rarity: Gold
  891. Class: Controller
  892.  
  893. 076. Motorsport Isabella
  894. Element: Water
  895. Rarity: Platinum
  896. Class: Support
  897.  
  898.  
  899. 077. Mad Scientist Crash
  900. Element: Dark
  901. Rarity: Platinum
  902. Class: Controller
  903.  
  904. Basic Attack - Spin Doctor
  905. Mad Scientist Crash spins into the opponent, but in a crazier kind of way.
  906.  
  907. Nitro Attack - Playing With Chemicals
  908. Crash throws some vials of mysterious liquid at the enemy.
  909. - Deals light damage to targeted enemy and one other random enemy.
  910. - Inflicts Elemental Bleed and Elemental Vulnerability on the hit enemies. Element applied for each opponent is the element that they resist.
  911.  
  912. Super Attack - Stormy Ascent
  913. Mad Scientist Crash creates a storm cloud above the enemy team, which quickly shocks them with a bolt of lightning!
  914. - Creates one Dark Clock Tile on the board.
  915. - When Clock Tile runs out, enemy team takes Dark damage, and becomes Stunned for 2 turns.
  916.  
  917. Passive - Engineered Wumpa
  918. Mad Scientist Crash has attempted to perform experiments on Wumpa Fruit in order to make them juicier. The results are... interesting.
  919. - Matching Wumpa Tiles will fill up Mad Scientist Crash's Super Meter.
  920. - Filling the Wumpa Meter will give Mad Scientist Crash's team 2 turns of Buff.
  921.  
  922.  
  923. 078. Gladiator Tiny
  924. Element: Light
  925. Rarity: N. Sane
  926. Class: Bruiser
  927.  
  928. Basic Attack - Trident Poke
  929. Gladiator Tiny pokes at the enemy with his trusty trident.
  930.  
  931. Nitro Attack - Leaping Stab
  932. Gladiator Tiny Leaps into the air and slams his trident down on a poor enemy's head.
  933. - Damages targeted enemy.
  934. - Inflicts Light Bleed for x damage on enemy for 3 turns.
  935. - Inflicts Vulnerability on enemy for 3 turns.
  936.  
  937. Super Attack - Send in the Lions!
  938. Gladiator Tiny lets out a roar, calling in a herd of lions to maul the enemy team!
  939. - Deals damage to enemy team.
  940. - Inflicts Light Bleed for x damage for 5 turns on 2 random enemies.
  941. - Inflicts Stun for 2 turns on 2 random enemies.
  942.  
  943. Passive - Colosseum Champ
  944. Gladiator Tiny is champion of the Colosseum, a proven warrior rivaled by none other (Except for meddling Bandicoots)!
  945. - Whenever Gladiator Tiny inflicts a damaging status effect on an enemy, he gains Buff, Light Buff, and Armor for 1 turn.
  946. - Gladiator Tiny has bonus health.
  947. - Bonus Critical Hit chance is applied to entire team.
  948.  
  949.  
  950. 079. Sabertooth Pura
  951. Element: Earth
  952. Rarity: Gold
  953. Class: Brawler
  954.  
  955.  
  956. 080. Mad Scientist Ripper Roo
  957. Element: Water
  958. Rarity: Platinum
  959. Class: Support
  960.  
  961. Basic Attack - Flask Spit
  962. Mad Scientist Ripper Roo spits up a green flask, smashing it on the target.
  963.  
  964. Nitro Attack - Red Flask Spit
  965. Mad Scientist Ripper Roo uses a more potent chemical concoction to debilitate the foe!
  966. -Damages and applies Weaken (3 turns) to the target.
  967.  
  968. Super Attack - Carbonated Science
  969. Mad Scientist Ripper Roo downs the contents of a green beaker, then lets the science rip!
  970. -Damages the target and adjacent enemies.
  971. -Destroys a random column of tiles.
  972. -Apply Elemental Buff to an ally (determined by which element had the most tiles in the destroyed column).
  973.  
  974. Passive - Weird Science
  975. Mad Scientist Ripper Roo is not a real chemist, but he'll happily mix up some madness!
  976. -At the beginning of each turn where MSRR has a non-full, non-empty Mana meter, a random tile explodes; this costs one Water Mana.
  977.  
  978.  
  979. 081. Dashing Fake Crash
  980. Element: Light
  981. Rarity: Gold
  982. Class: Support
  983.  
  984.  
  985. 082. Stone Age Dr. N. Tropy
  986. Element: Earth
  987. Rarity: Platinum
  988. Class: Tank
  989.  
  990. Basic Attack - Staff Club
  991. Stone Age N. Tropy jumps forward and slams his staff down on the enemy.
  992.  
  993. Nitro Attack - Ptero Takedown
  994. Calling from the past, Tropy summons a family of Pterodactyls to swarm the enemy!
  995. - Damages targeted enemy and two random enemies.
  996. - Creates 1 Earth Clock Tile. When the timer runs out, Stone Age N. Tropy will gain Armor for 2 turns.
  997.  
  998. Super Attack - Tricera Trample
  999. Tropy opens up a massive rift in space-time, summoning a triceratops to crush his enemies!
  1000. - Damages enemy team.
  1001. - Creates 2 Earth Clock Tiles. When timer runs out, Stone Age N. Tropy will gain Taunt for 2 turns.
  1002.  
  1003. Passive - Stone Age Sturdiness
  1004. Trapped in the stone age after a freak accident, Dr. N. Tropy was forced to repair his body with ancient tools. He has found that, while it lacks finesse, stone tech is QUITE tough!
  1005. - At the start of a turn, if there are no friendly Earth Clock Tiles on the board, 1 is created.
  1006. - Whenever a Clock Tile's timer runs out, x amount of shield is generated.
  1007.  
  1008.  
  1009. 083. Jurassic Krunk
  1010. Element: Dark
  1011. Rarity: Gold
  1012. Class: Controller
  1013.  
  1014. Basic Attack - Mask Attack
  1015. Jurassic Krunk flings his mask familiar at the enemy.
  1016.  
  1017. Nitro Attack - Mask the Pain
  1018. Jurassic Krunk uses his magic mask to protect his allies.
  1019. - Generates x shield.
  1020.  
  1021. Super Attack - Ooga Booga!
  1022. Jurassic Krunk attempts to frighten the foe with the dark energy of his mask.
  1023. - Deals damage to the enemy team.
  1024. - Stuns enemy team for 2 turns.
  1025.  
  1026. Passive - Who Do Voodoo
  1027. Jurassic Krunk's mask familiar grants dark, protective energies to his allies - though it can get a bit rowdy at times.
  1028. - Creates a Dark Shield Tile every time an enemy is Stunned.
  1029. - When Shield is generated without Shield Tiles, ally team gains x% Armor for 2 turns.
  1030.  
  1031.  
  1032. 084. Wooden Doll N. Trance
  1033. Element: Air
  1034. Rarity: Gold
  1035. Class: Support
  1036.  
  1037. Basic Attack - Walk the Dog
  1038. Wooden Doll N. Trance flings his yo-yo arm at the enemy.
  1039.  
  1040.  
  1041. 085. Caveman Zem
  1042. Element: Earth
  1043. Rarity: Platinum
  1044. Class: Tank
  1045.  
  1046. 086. Baby Crash
  1047. Element: Light
  1048. Rarity: Gold
  1049. Class: Brawler
  1050.  
  1051. 087. Baby Coco
  1052. Element: Air
  1053. Rarity: Gold
  1054. Class: Support
  1055.  
  1056. 088. Baby-T
  1057. Element: Light
  1058. Rarity: Sapphire
  1059. Class: Bruiser
  1060.  
  1061. 089. Fake Baby-T
  1062. Element: Dark
  1063. Rarity: N. Sane
  1064. Class: Brawler
  1065.  
  1066. 090. Evil Coco
  1067. Element: Fire
  1068. Rarity: N. Sane
  1069. Class: Brawler
  1070.  
  1071. 091. Viking Polar
  1072. Element: Water
  1073. Rarity: Platinum
  1074. Class: Controller
  1075.  
  1076.  
  1077. 092. Wizard Komodo Joe
  1078. Element: Light
  1079. Rarity: Gold
  1080. Class: Controller
  1081.  
  1082. Basic Attack - Staff Smack
  1083. Wizard Komodo Joe smacks the enemy with his staff.
  1084.  
  1085. Nitro Attack - Spell Shot
  1086. Wizard Joe charges his staff with magic, and then fires it at the enemy.
  1087. - Damages targeted enemy.
  1088. - Explodes a Light Tile
  1089.  
  1090. Super Attack - Sheepify
  1091. Wizard Joe casts a magic spell that transforms the enemy into a sheep!
  1092. - Stuns Targeted enemy for 3 turns.
  1093. - Inflicts Vulnerability and Weaken for 3 turns.
  1094. - Creates two random Light TNT Tiles
  1095.  
  1096. Passive - Lizard Wizard
  1097. Wizard Komodo is highly trained in the mystic arts, letting him tap into incredible power very easily.
  1098. - Explosions, from TNT Tiles, Super Nitro Tiles, and specific abilities, inflict Stun for 1 turn on a random enemy.
  1099. - Explosions grant Light Buff to Wizard Komodo Joe for 2 turns.
  1100.  
  1101.  
  1102. 093. Evil Crunch
  1103. Element: Dark
  1104. Rarity: N. Sane
  1105. Class: Bruiser
  1106.  
  1107. 094. Goblin Small Norm
  1108. Element: Air
  1109. Rarity: Platinum
  1110. Class: Brawler
  1111.  
  1112. 095. Orc Big Norm
  1113. Element: Earth
  1114. Rarity: Platinum
  1115. Class: Bruiser
  1116.  
  1117. 096. Gnome Real Velo
  1118. Element: Light
  1119. Rarity: Gold
  1120. Class: Support
  1121.  
  1122. 097. Devil Dog Zam
  1123. Element: Fire
  1124. Rarity: Gold
  1125. Class: Bruiser
  1126.  
  1127. 098. Spyro
  1128. Element: Fire
  1129. Rarity: Platinum
  1130. Class: Bruiser
  1131.  
  1132. 099. Hunter
  1133. Element: Air
  1134. Rarity: Sapphire
  1135. Class: Brawler
  1136.  
  1137.  
  1138. 100. Gnasty Gnorc
  1139. Element: Earth
  1140. Rarity: Gold
  1141. Class: Tank
  1142.  
  1143. Basic Attack - Gnasty Magic
  1144. Gnasty shoots a bolt of green magic at the enemy.
  1145.  
  1146. Nitro Attack - Slam Quake
  1147. Gnasty slams his staff against the ground sending out a powerful shockwave.
  1148. - Deals damage to the enemy team.
  1149. - Applies Taunt to Gnasty.
  1150. - If the attack lands a critical hit, Stuns up to 2 enemies.
  1151.  
  1152. Super Attack - Crystal Chaos
  1153. Gnasty casts a spell that traps his enemies in crystals, and creates a barrier for his allies.
  1154. - Stuns enemy team for 3 turns.
  1155. - Generates Shield.
  1156. - Creates 3 random Shield Tiles.
  1157.  
  1158. Passive - Gnasty Temper
  1159. Gnasty Gnorc is sensitive despite his appearances - Unfortunately, that sensitivity comes out as pure rage!
  1160. - When a Status Effect is applied to Gnasty, he gains an additional turn of Taunt.
  1161. - Whenever Gnasty's health goes below 50%, he gains a permanent Buff until the next wave.
  1162. - Gnasty has an extra Critical Hit chance.
  1163.  
  1164.  
  1165. 101. Werewolf Tiny
  1166. Element: Dark
  1167. Rarity: Platinum
  1168. Class: Tank
  1169.  
  1170. 102. Dark Coco
  1171. Element: Dark
  1172. Rarity: N. Sane
  1173. Class: Brawler
  1174.  
  1175. 103. Firefighter Dingodile
  1176. Element: Water
  1177. Rarity: Platinum
  1178. Class: Support
  1179.  
  1180. 104. Lion Pura
  1181. Element: Fire
  1182. Rarity: Gold
  1183. Class: Brawler
  1184.  
  1185. 105. Pirate Papu Papu
  1186. Element: Water
  1187. Rarity: Gold
  1188. Class: Tank
  1189.  
  1190. 106. Monster Fake Crash
  1191. Element: Water
  1192. Rarity: Platinum
  1193. Class: Controller
  1194.  
  1195. 107. Metal Head Oxide
  1196. Element: Air
  1197. Rarity: Gold
  1198. Class: Bruiser
  1199.  
  1200. 108. Humpty N. Trance
  1201. Element: Light
  1202. Rarity: Platinum
  1203. Class: Support
  1204.  
  1205. 109. Witch Tawna
  1206. Element: Dark
  1207. Rarity: N. Sane
  1208. Class: Controller
  1209.  
  1210.  
  1211. 110. Komodo Moe
  1212. Element: Earth
  1213. Rarity: Gold
  1214. Class: Bruiser
  1215.  
  1216. Basic Attack - Komodo Kleave
  1217. Komodo Moe leaps forward and cleaves one of the enemies with his scimitar.
  1218.  
  1219. Nitro Attack - Scimi-Toss
  1220. Moe quickly throws a barrage of swords at the enemy.
  1221. - Hits targeted enemy 3 times.
  1222. - Destroys 3 random enemy tiles.
  1223.  
  1224. Super Attack - Sword Trick
  1225. Komodo Moe tosses a bunch of swords up into the air - hoping that they land somewhere other than his head!
  1226. - Deals 4 hits of damage to random enemies.
  1227. - Creates 4 random Sword Tiles on the board.
  1228.  
  1229. Passive - Bossy Bro
  1230. Komodo Moe's tough and commanding personality make it easy for him to boss others around.
  1231. - When Komodo Moe loses 50% of his health, he will apply 2 turns of Taunt and 3 extra mana to the character with the highest health, excluding himself. Mana added is increased for each Sword Tile on the board when ability activates.
  1232. - Komodo Moe gains x% Earth Damage bonus for each Sword Tile on the board.
  1233.  
  1234.  
  1235. 111. N. Brio
  1236. Element: Dark
  1237. Rarity: Platinum
  1238. Class: Controller
  1239.  
  1240. 112. Nina Cortex
  1241. Element: Dark
  1242. Rarity: Gold
  1243. Class: Brawler
  1244.  
  1245. 113. Ragdoll Nina
  1246. Element: Air
  1247. Rarity: Platinum
  1248. Class: Support
  1249.  
  1250. 114. Clown Cortex
  1251. Element: Air
  1252. Rarity: Gold
  1253.  
  1254. 115. Farmer N. Gin
  1255. Element: Earth
  1256. Rarity: Gold
  1257.  
  1258. 116. Penta Jester
  1259. Element: Light
  1260. Rarity: Gold
  1261.  
  1262. 117. Rustic Fake Crash
  1263. Element: Dark
  1264. Rarity: Gold
  1265.  
  1266. 118. Cannonball Nash
  1267. Element: Air
  1268. Rarity: Platinum
  1269.  
  1270. 119. Circus Ami
  1271. Element: Earth
  1272. Rarity: Platinum
  1273.  
  1274. 120. Circus Megumi
  1275. Element: Air
  1276. Rarity: Platinum
  1277.  
  1278. 121. Circus Liz
  1279. Element: Fire
  1280. Rarity: Platinum
  1281.  
  1282. 122. Circus Isabella
  1283. Element: Water
  1284. Rarity: Platinum
  1285.  
  1286. 123. Koala Kong
  1287. Element: Earth
  1288. Rarity: Gold
  1289.  
  1290. 124. Circus Kong
  1291. Element: Light
  1292. Rarity: N. Sane
  1293.  
  1294. 125. Pasadena O'Possum
  1295. Element: Water
  1296. Rarity: Platinum
  1297.  
  1298. 126. Ebenezer Von Clutch
  1299. Element: Dark
  1300. Rarity: Gold
  1301.  
  1302. 127. King Chicken
  1303. Element: Air
  1304. Rarity: N. Sane
  1305.  
  1306. 128. Reindeer Crash
  1307. Element: Air
  1308. Rarity: Platinum
  1309.  
  1310. 129. Elf Coco
  1311. Element: Light
  1312. Rarity: Platinum
  1313.  
  1314. 130. Ugly Sweater Polar
  1315. Element: Light
  1316. Rarity: Gold
  1317.  
  1318. 131. Arctic Nash
  1319. Element: Water
  1320. Rarity: Gold
  1321.  
  1322. 132. Winter Tawna
  1323. Element: Water
  1324. Rarity: Platinum
  1325.  
  1326. 133. Monster PJ Baby Crash
  1327. Element: Water
  1328. Rarity: Platinum
  1329.  
  1330. 134. Rabbit PJ Baby Coco
  1331. Element: Fire
  1332. Rarity: Platinum
  1333.  
  1334. 135. Winter Guardian Spyro
  1335. Element: Water
  1336. Rarity: N. Sane
  1337.  
  1338. 136. Rilla Roo
  1339. Element: Earth
  1340. Rarity: Gold
  1341.  
  1342. 137. Yaya Panda
  1343. Element: Earth
  1344. Rarity: Platinum
  1345.  
  1346. 138. Hasty
  1347. Element: Fire
  1348. Rarity: Gold
  1349.  
  1350. 139. Snowboarder Hasty
  1351. Element: Water
  1352. Rarity: N. Sane
  1353.  
  1354. 140. Chick
  1355. Element: Air
  1356. Rarity: N. Sane
  1357.  
  1358. 141. Stew
  1359. Element: Air
  1360. Rarity: N. Sane
  1361.  
  1362. 142. Rustland Crash
  1363. Element: Air
  1364. Rarity: Platinum
  1365.  
  1366. 143. Rustland Cortex
  1367. Element: Dark
  1368. Rarity: Platinum
  1369.  
  1370. 144. Rustland Tiny
  1371. Element: Air
  1372. Rarity: Platinum
  1373.  
  1374. 145. Rustland Coco
  1375. Element: Fire
  1376. Rarity: Platinum
  1377.  
  1378. 146. Rustland N. Gin
  1379. Element: Earth
  1380. Rarity: Platinum
  1381.  
  1382. 147. Rustland Dingodile
  1383. Element: Earth
  1384. Rarity: Platinum
  1385.  
  1386. 148. Rustland Polar
  1387. Element: Dark
  1388. Rarity: Platinum
  1389.  
  1390. 149. Rustland Pura
  1391. Element: Fire
  1392. Rarity: Platinum
  1393.  
  1394. 150. Rustland Nina
  1395. Element: Light
  1396. Rarity: Platinum
  1397.  
  1398.  
  1399. 151. Megamix
  1400. Element: Cosmic
  1401. Rarity: N. Sane
  1402. Class: Bruiser
  1403.  
  1404. Basic Attack - Calamitous Claw
  1405. Megamix slashes at the enemy with his claw.
  1406.  
  1407. Nitro Attack - Chaotic Charge
  1408. In a fit of rage, Megamix charges through the opposing team, causing untold destruction.
  1409. - Damages targeted enemy and adjacent enemies.
  1410. - Creates 4 random TNT Tiles.
  1411. - Creates 4 random support (attack, shield, or healing) Tiles.
  1412. - Destroys 2 random columns and rows.
  1413. - The order in which the above happen is random each time.
  1414. - If there are already TNT Tiles on the board, Megamix will destroy them, without exploding them, before the effects start.
  1415.  
  1416. Super Attack - Mega-Meltdown
  1417. Megamix's mutant biology starts to melt down, causing a massive radioactive burst of energy that harms everyone!
  1418. - Deals heavy damage to the enemy and ally teams.
  1419. - Transforms all Tiles on the board into new tiles.
  1420. - Inflicts Elemental Bleed on every target hit, with the element applied being dependent on Megamix's current main Elemental Buff.
  1421.  
  1422. Passive - Unstable Radiation
  1423. Megamix is unstable - both mentally AND biologically.
  1424. - At the start of every round, Megamix permanently gains Elemental Buff, Elemental Vulnerability, and Elemental Armor, with the element being randomly chosen from one of the elements not present in your current team. The Elemental Vulnerability is based on the weakness to the random element chosen.
  1425. - All Cosmic Tiles will now deal extra damage based on the chosen element as well.
  1426. - Megamix cannot gain any additional Elemental Buffs, Elemental Armors, or Elemental Vulnerabilities. When applied to him, they will instead heal him slightly.
  1427. - If the current party contains any three of Megamix's components, Cortex, N. Gin, Tiny, and Dingodile, Megamix will gain a 20% attack buff. You cannot double up any of the characters in order to achieve this bonus.
  1428.  
  1429.  
  1430. 152. Rustland Megamix
  1431. Element: Light
  1432. Rarity: N. Sane
  1433.  
  1434. 153. Privateer Tawna
  1435. Element: Light
  1436. Rarity: Platinum
  1437.  
  1438. 154. Buccaneer Ami
  1439. Element: Earth
  1440. Rarity: Platinum
  1441.  
  1442. 155. Raider Megumi
  1443. Element: Air
  1444. Rarity: Gold
  1445.  
  1446. 156. Corsair Liz
  1447. Element: Fire
  1448. Rarity: Platinum
  1449.  
  1450. 157. Marauder Isabella
  1451. Element: Water
  1452. Rarity: Gold
  1453.  
  1454. 158. Space Spyro
  1455. Element: Cosmic
  1456. Rarity: Platinum
  1457.  
  1458. 159. N. Brioctopus
  1459. Element: Cosmic
  1460. Rarity: Platinum
  1461.  
  1462. 160. Astronaut Kong
  1463. Element: Cosmic
  1464. Rarity: Platinum
  1465.  
  1466. 161. King Space Chicken
  1467. Element: Cosmic
  1468. Rarity: Gold
  1469.  
  1470. 162. Emperor Velo XXVII
  1471. Element: Cosmic
  1472. Rarity: N. Sane
  1473.  
  1474. 163. Captain Velo XXVII
  1475. Element: Dark
  1476. Rarity: N. Sane
  1477.  
  1478. 164. Alice Coco
  1479. Element: Air
  1480. Rarity: N. Sane
  1481.  
  1482. 165. Penta Gentleman
  1483. Element: Water
  1484. Rarity: Gold
  1485.  
  1486. 166. Bedtime Ripper Roo
  1487. Element: Air
  1488. Rarity: Gold
  1489.  
  1490. 167. Beenox Robot Geary
  1491. Element: Light
  1492. Rarity: N. Sane
  1493.  
  1494. 168. Lab Assistant
  1495. Element: Dark
  1496. Rarity: Sapphire
  1497.  
  1498. 169. Knight Lab Assistant
  1499. Element: Fire
  1500. Rarity: Sapphire
  1501.  
  1502. 170. Lumberjack Lab Assistant
  1503. Element: Earth
  1504. Rarity: Sapphire
  1505.  
  1506. 171. Prince Lab Assistant
  1507. Element: Light
  1508. Rarity: Platinum
  1509.  
  1510. 172. Baby Cortex
  1511. Element: Dark
  1512. Rarity: Gold
  1513.  
  1514. 173. Baby N. Tropy
  1515. Element: Dark
  1516. Rarity: Gold
  1517.  
  1518.  
  1519. 174. Iron Checkpoint Crate.
  1520. Element: Earth
  1521. Rarity: N. Sane
  1522. Class: Tank
  1523.  
  1524. Basic Attack - Iron Tackle
  1525. Iron Checkpoint Crate flings itself into the enemy.
  1526.  
  1527. Nitro Attack - ! and ?
  1528. Iron Checkpoint Crate attracts enemy attention by changing the symbols on its sides.
  1529. - Gains Taunt for 10 turns.
  1530. - Gains Armor for 10 turns.
  1531.  
  1532. Super Attack - Crate Chaos
  1533. Iron Checkpoint Crate, master of all boxes, calls upon a crate minion to fall on the foe from above. There are multiple different crates that can be summoned, each with their own effects.
  1534. - Wooden Crate: Deals low damage to one enemy. Destroys all Wumpa Tiles on the board, which fill the Wumpa Meter, and then fills the Wumpa Meter by 20%. Heals allied party by 10%. Commonly appears.
  1535. - TNT Crate: Deals average damage to enemy team. Explodes all TNT Tiles on the board, and grants a turn of Buff to each party member for as many TNT Tiles of their element were destroyed. Uncommonly appears.
  1536. - Nitro Crate: Deals high damage to enemy team. Explodes all Nitro Tiles as if they were Super Nitro Tiles, activating all Nitro Attacks in the process. Grants a turn of Buff and Armor to all allies who have their Nitro Attacks activated, stacking them with any status effects caused by the attacks. Rarely appears.
  1537. - Purple ! Crate: Deals high damage to a single enemy. Destroys a 9x9 grid of tiles, activating the basic attack of a teammate for every tile of their element that was destroyed. Activates Nitro Tiles, Super Nitro Tiles, and explodes TNT Tiles. Any tiles destroyed by an explosion caused by the Purple ! Crate will count towards its effect. Heals allied team by 20%, and grants a turn of Buff and Armor for every tile of thier element destroyed. Very rarely appears.
  1538.  
  1539. Passive - Checkpoint!
  1540. Iron Checkpoint Crate is always there when a Bandicoot needs to come back from the dead.
  1541. - If Iron Checkpoint Crate has been defeated, and the allied party is defeated as well, all party members will be revived to full health, except for Iron Checkpoint Crate.
  1542. - Iron Checkpoint Crate cannot be revived after being defeated.
  1543.  
  1544.  
  1545. Bestiary:
  1546. Beaker Assistant - Water
  1547. Electric Assistant - Light
  1548. Flamethrower Assistant - Fire
  1549. Ninja Assistant - Dark
  1550. Rocket Assistant - Cosmic
  1551. Hammer Assistant - Earth
  1552. Scimitar Assistant - Air
  1553.  
  1554. Ant Drone - Cosmic
  1555. Soldier Ant - Light
  1556. Drill Ant - Earth
  1557. Fire Ant - Fire
  1558. Rocket Ant - Air
  1559. Bomb Ant - Dark
  1560. Ice Ant - Water
  1561.  
  1562. Spear Tribesman - Air
  1563. Shield Tribesman - Earth
  1564. Torch Tribesman - Fire
  1565. Watcher Tribesman - Water
  1566. Healer Tribesman - Light
  1567. Jinxer Tribesman - Dark
  1568.  
  1569. Skunk - Dark
  1570. Carnivorous Plant - Earth
  1571. Cyborg Lizard - Fire
  1572. Spiked Turtle - Water
  1573. Vulture - Air
  1574. Electric Eel - Light
  1575.  
  1576. Ratnician - Water
  1577. Koo-ala - Earth
  1578. Doom Monkey - Fire
  1579. Voodoo Bunny - Dark
  1580. Brat Girl - Air
  1581. Znu - Light
  1582. Slap-E - Cosmic
  1583. Witch Doctor - Fire
  1584. Spider Monkey - Earth
  1585. Joe Blow - Water
  1586. Plug - Light
  1587. Brat - Dark
  1588.  
  1589. Ratcicle - Water
  1590. Magmadon - Fire
  1591. Spike - Earth
  1592. Battler - Air
  1593. Grimly - Dark
  1594. TK - Light
  1595. Stench - Cosmic
  1596. Sludge - Dark
  1597. Scorporilla - Earth
  1598. Snipe - Air
  1599.  
  1600. Yuktopus - Water
  1601. Arachbot - Dark
  1602. N. Gin Mech - Fire
  1603. Tikimon - Earth
  1604. Bruiser Ant - Light
  1605. Twin Mech - Cosmic
  1606.  
  1607. Event Bestiary:
  1608. Flamethrower Mummy Assistant - Fire (Flamethrower Assistant)
  1609. Shield Mummy Assistant - Earth (Shield Tribesman)
  1610. Sarcophagus Mummy Assistant - Water (Spiked Turtle)
  1611. Cortex Sphinx - Earth
  1612.  
  1613. Fakeameles Spearman - Air (Spear Tribesman)
  1614. Fakeameles Shaman - Dark (Voodoo Bunny)
  1615. Fakeameles Doctor - Light (Healer Tribesman)
  1616. Chickosaurus Rex - Air
  1617.  
  1618. Gunner Mecha-Gnorc - Light (Znu)
  1619. Sword Mecha-Gnorc - Air (Scimitar Assistant)
  1620. Prod Mecha-Gnorc - Light (Plug)
  1621. Mecha-Red - Fire
  1622.  
  1623. Acid Pumpkin Ghost - Water (Beaker Assistant)
  1624. Tomb Shield Ghost - Earth (Shield Tribesman)
  1625. Thorn Claw Ghost - Air (Brat Girl)
  1626. Pumpkin Lord - Dark
  1627.  
  1628. Koala Kannon - Light
  1629.  
  1630. Jelly Soldier
  1631. Sumo Jelly
  1632. Volcano Jelly
  1633. King Jelly
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