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- Elements: Earth, Water, Fire, Air, Light, Dark, Cosmic
- Rarities: Sapphire, Gold, Platinum, N. Sane
- Classes: Brawler, Bruiser, Tank, Support, Controller
- Gameplay is a mix between SEGA Heroes and Puzzle & Dragon. The top half of the screen displays your chosen characters and their enemies, while the bottom half is a puzzle board. A puzzle game with light RPG elements, beating a level simply requires defeating every enemy. Every character has 3 attacks and a passive, and fall into distinct categories, listed above. In addition, there is an elemental tree similar to PAD. Water beats Fire, Fire beats Air, Air beats Earth, Earth beats Water. Light and Dark are weak to each other, while Cosmic is neither strong nor weak to anything. The tiles on the puzzle board are designed to look like the various masks featured through the series.
- The player is limited to four characters, and only one character of each element. Only the tiles of the selected elements will appear during matches. At the start of the game, the player is given Crash, Coco, Crunch, and Cortex for free, but also gain Polar, Pura, and Tiny for free by completing tutorials. Every other character must be unlocked through a standard mobile game shard system. By matching 4 or 5 tiles together, a Nitro tile will be created, and upon activation will let a character use a Nitro attack. Matching enough tiles will also fill up a character's Super meter, which can be activated any time when full.
- Tile Types:
- Basic Tiles - The basic tiles, only four of the 7 elements can be on the board at the same time. Match at least 3 to have the corresponding character attack. Each is represented by a color, Yellow, Blue, Red, Green, White, Black, and Purple.
- Nitro Tiles - Resemble Basic Tiles, but with the signature nitro N on them. Created when matching 4 tiles, match them again to activate the corresponding character's Nitro Attack.
- Super Nitro Tiles - Same as Nitro Tiles, but the N glows. Created by matching 5 or more tiles together. Activates Nitro Attack, with an added bonus to it, as well as destroying surrounding tiles.
- Wumpa Tile - Tiles shaped like Wumpa fruits, and colored orange. Matching Wumpa Tiles together will increase the Wumpa Meter, which will give your whole party a boost to normal attack for the remainder of the battle.. Aside from that, Wumpa Tiles behave like normal Tiles, and can even be formed into Nitro and Super Nitro Tiles. Wumpa Tiles will appear no matter which four elements your party has.
- TNT Tiles - Basic Tiles with the TNT logo on them. These tiles can be created through special circumstances, and will explode after three turns, destroying any surrounding tiles along with them and damaging the enemy team. Matching a TNT Tile will cancel it, so watch out.
- Attack Tiles - Tiles with a picture of a fist on them. Will deal damage every turn they are on the board for, until their timer runs out. Matching them will cancel the effects.
- Shield Tile - Tiles with a picture of a shield on them. They will create additional shield health every turn, until the timer runs out. Matching it will cancel it.
- Heart Tile - Tiles with a heart on them. Will heal a random party member every turn, until the timer runs out. Matching it cancels the effects.
- Time Tiles - Tiles with a clock on them. Will do nothing until their timer runs out, and activate a character specific special effect when the timer runs out. Special effect does not activate when matched.
- Enemy Tiles - Tiles with a grayed out icon on them are enemy tiles. They act the same as the normal tiles, but instead will attack your team, create shield for the enemy team, or heal enemies.
- Status Effects:
- Buff - Boosts the standard attack damage of a character.
- Elemental Buff - Boosts the elemental damage bonus of a character.
- Armor - Boosts the defense of a character.
- Elemental Armor - Boosts defense against elemental bonus damage from enemies. Element defended from is dependent on the character who applies it.
- Regenerate - Heals the applied character every turn until the timer runs out.
- Taunt - Makes enemies unable to attack enemies without Taunt applied to them.
- Dodge - Gives the applied a chance to dodge attacks for a certain amount of time.
- Protection - Gives applied character a chance to resist debuffs for a certain amount of time.
- Invincibility - Gives applied character a limited chance to avoid damage from an attack completely
- Critical - Gives applied a higher chance to perform critical hits.
- Vulnerability - Makes applied character take more damage from base attacks.
- Elemental Vulnerability - Makes applied character take more damage from different elemental attacks. Element that the debuff applies to depends on the character who applies it.
- Stun - Prevents characters from performing any action.
- Silence - Prevents characters from using special abilities (Nitros/Supers)
- Weaken - Applied character will deal less overall damage while effect applied.
- Bleed - Applied character will take normal damage each turn.
- Elemental Bleed - Applied character will take elemental damage every turn. Element that is applied depends on the character who applied it.
- Items:
- Wumpa Coins - The basic currency. Used to level up and promote character.
- Crystals - The premium currency. Used to buy items in the shop, refill energy, and reset stages.
- Character Shards - Collect enough character shards to unlock the character. Collect more to promote them.
- Tiki Masks - Use these to upgrade character abilities. Come in 7 varieties based on the elements. There are 3 different ranks for each mask type.
- Voodoo Dolls - Use these to upgrade character abilities. Come in 7 varieties based on the elements. There are 3 different ranks for each doll type.
- Gems - Use these to upgrade character abilities. Come in 7 varieties based on the elements. There are 3 different ranks for each gem type.
- 001. Crash Bandicoot
- Element: Light
- Rarity: Sapphire
- Class: Brawler
- Basic Attack - Spin Attack
- Crash performs his signature spin attack on the enemy.
- Nitro Attack - Sliding In
- Crash slides into the enemy.
- - Destroys a single non-Light Tile.
- Super Attack - TNT Toss
- Crash tosses a box of TNT at the enemy.
- - Damages targeted enemy.
- - Creates a single Light TNT Tile
- Passive - Wumpa Lover
- Crash may be a bit of a scatterbrain, but if there's one thing he knows for sure, it's that he loves Wumpa Fruit!
- - Wumpa Meter gains x% bonus with every Wumpa Tile match.
- - Party gains an extra x% bonus to normal damage with each tier of the Wumpa Meter filled.
- 002. Aviator Crash
- Element: Air
- Rarity: Platinum
- Class: Support
- Basic Attack - Belly Flop
- Aviator Crash attempts to take to the air... but unfortunately just lands on the enemy instead!
- Nitro Attack - Air Strike
- Aviator Crash hops in his plane, gunning down the ground bound enemies beneath him.
- - Deals damage to targeted enemy, and 7 more attacks to random enemies.
- - Destroys 3 random tiles, has 50% chance of exploding one.
- Super Attack - Supply Drop
- Aviator Crash calls in for a health crate from above.
- - Heals allies for x amount health.
- - Transforms a random tile into a Super Nitro Wumpa Tile.
- Passive - Organic Wumpa Fuel
- Aviator Crash's plane only runs on eco-friendly Wumpa juice, giving it an unexpected kick!
- - At the start of every round, ally team generates mana relative to half of the tiers of the Wumpa Meter.
- - Aviator Crash gains x% bonus damage for each tier of the Wumpa Meter filled.
- 003. Star Crash
- Element: Cosmic
- Rarity: N. Sane
- Class: Brawler
- 004. Scuba Crash
- Element: Water
- Rarity: Gold
- Class: Bruiser
- 005. Electron Crash
- Element: Light
- Rarity: N. Sane
- Class: Brawler
- 006. Dr. Neo Cortex
- Element: Dark
- Rarity: Sapphire
- Class: Controller
- Basic Attack - Laser Pistol
- Cortex fires a single shot from his pistol at the foe.
- Nitro Attack - Hoverboard Havoc
- Cortex's hoverboard goes on the fritz, causing him to dash into the enemy.
- - Deals damage to targeted enemy.
- - Stuns targeted enemy for 2 turns.
- Super Attack - Mine, All Mine
- Cortex throws some mines onto the enemy. Boom!
- - Damages targeted enemy and one random enemy.
- - Creates two Dark TNT Tiles.
- Passive - They Called Me Mad
- Dr. Neo Cortex is the quintessential mad scientist - incredibly smart, egotistical, treated poorly by his superiors, and very incompetent.
- - Damage caused by TNT Tiles is increased by x%.
- - Allies gain x% bonus match damage.
- 007. Star Cortex
- Element: Cosmic
- Rarity: N. Sane
- Class: Controller
- 008. Ninja Cortex
- Element: Dark
- Rarity: Gold
- Class: Brawler
- Basic Attack - N. Inja Star
- Ninja Cortex throws a ninja star at the enemy.
- Nitro Attack - Neo Fu
- Ninja Cortex unleashes a fierce, dark energy-fueled combo on the enemy!
- - Deals 4 hits of damage to targeted enemy.
- - Has bonus chance to critical hit.
- Super Attack - Dark Blast
- Ninja Cortex charges up his dark energy, and fires it in a large blast.
- - Deals damage to targeted enemy.
- - Inflicts Dark Bleed and Dark Vulnerability for 2 turns.
- Passive - N. Shroud
- Ninja Cortex is (allegedly) a master ninja, giving him incredible stealthy abilities. But mostly when he's in trouble.
- - Whenever Ninja Cortex's health goes below 75%, he will gain 1 turn of Dodge.
- - Has bonus Dark damage.
- 009. Robo-Cortex
- Element: Fire
- Rarity: Platinum
- Class: Tank
- Basic Attack - Single Shot
- Robo-Cortex fires a single beam from his eyes at the enemy.
- Nitro Attack - Charging Up
- Robo-Cortex charges up his systems, making him even deadlier!
- - Heals Robo-Cortex.
- - Applies Armor, two random Elemental Armor buffs, Taunt for 3 turns, and Invincibility for 1 attack. Can stack.
- Super Attack - Deadly Beams of Doom
- Robo-Cortex unleashes the full force of his laser beam, planning to exterminate the enemy! However, it uses a lot of energy...
- - Deals damage to enemy team.
- - Base damage is increased for each Armor buff applied to Robo-Cortex. Said buffs are removed when used.
- - If used without any buffs, apply 3 turns of stun to Robo-Cortex
- Passive - Expertly N. Gineered
- Robo-Cortex is an incredibly well-built machine, believe it or not.
- - Robo-Cortex gains Protection on Match 4's or greater.
- - Robo-Cortex gains Armor upon successfully resisting a debuff.
- 010. Electron Cortex
- Element: Light
- Rarity: N. Sane
- Class: Tank
- 011. Tiny Tiger
- Element: Earth
- Rarity: Platinum
- Class: Tank
- 012. General Tiny
- Element: Fire
- Rarity: N. Sane
- Class: Controller
- 013. Football Tiny
- Element: Air
- Rarity: Gold
- Class: Bruiser
- 014. Coco Bandicoot
- Element: Air
- Rarity: Sapphire
- Class: Support
- 015. Star Coco
- Element: Cosmic
- Rarity: N. Sane
- Class: Controller
- 016. Princess Coco
- Element: Light
- Rarity: Platinum
- Class: Support
- 017. Beach Coco
- Element: Water
- Rarity: Gold
- Class: Support
- 018. Electron Coco
- Element: Light
- Rarity: N. Sane
- Class: Brawler
- 019. Dr. N. Gin
- Element: Dark
- Rarity: Gold
- Class: Controller
- 020. Ballerina N. Gin
- Element: Air
- Rarity: Platinum
- Class: Brawler
- 021. Chef N. Gin
- Element: Fire
- Rarity: Gold
- Class: Support
- 022. Dingodile
- Element: Fire
- Rarity: Gold
- Class: Bruiser
- Basic Attack - Tail Whap
- Dingodile whacks the enemy with his tail.
- Nitro Attack - On the Barbie
- Dingodile fires a single burning fireball at the enemy, toasting them up.
- - Deals damage to a single enemy.
- - Creates a 4 turn Attack Tile on a random Fire Tile.
- - If activated via Super Nitro, creates two extra Attack Tiles.
- Super Attack - Gonna Make Toast
- Dingodile fires a stream of fire over the opponent, burning them to a crisp.
- - Deals damage to enemy team.
- - Creates up to 4 Attack Tiles on random Fire Tiles.
- - Boosts the turns of all active Attack Tiles by 1.
- Passive - Overheating
- Dingodile may be one of Cortex's smarter henchmen, but even he has his flaws; for example, he's not exactly good at maintaining his flamethrower.
- - For every Fire Attack Tile on the board, Dingodile gains a Fire Buff (Stacks) that increases Fire damage by (x%). The buff vanishes when the tile does.
- - When Dingodile has 5 Fire Buff stacks on him, future buffs created by Fire Attack Tiles will turn into Bleed debuffs. These debuffs also last until the corresponding tile does.
- 023. Hazmat Dingodile
- Element: Dark
- Rarity: Platinum
- Class: Controller
- 024. Beach Dingodile
- Element: Water
- Rarity: N. Sane
- Class: Brawler
- 025. Polar
- Element: Water
- Rarity: Sapphire
- Class: Bruiser
- 026. Fisherman Polar
- Element: Water
- Rarity: Gold
- Class: Support
- 027. Pura
- Element: Fire
- Rarity: Sapphire
- Class: Brawler
- Basic Attack - Catscratch
- Pura slashes at the enemy with his claws.
- Nitro Attack - Speed Up Scramble
- Pura dashes forward at full speed, right through the enemy!
- - Damages targeted enemy.
- - Creates a single, 5 turn Fire Attack Tile.
- Super Attack - Crouching Tiger
- Pura rears up, and launches at the enemy, landing a few scratches on them.
- - Deals damage to targeted enemy.
- - Inflicts bleed for 3 turns.
- - Creates an additional 5 turn Fire Attack Tile for every Fire Attack Tile on the board.
- Passive - Tiger Spirit
- Pura, despite being young, is very courageous and brave, boosting the spirits of his allies.
- - As long as Pura is active, all allies gain additional Fire element damage.
- - Attack Tiles deal bonus damage.
- 028. Musketeer Pura
- Element: Air
- Rarity: Gold
- Class: Tank
- 029. Penta Penguin
- Element: Water
- Rarity: Platinum
- Class: Support
- 030. Penta Ninja
- Element: Dark
- Rarity: N. Sane
- Class: Brawler
- Basic Attack - Samurai Slice
- Penta Ninja slices the enemy with his katana.
- Nitro Attack - Penguin Punishment
- Penta Ninja unleashes a flurry of slices on the enemy.
- - Damages targeted enemy and 2 other enemies for 3 hits each.
- - Inflicts Dark Bleed on targeted enemy for 3 turns.
- - Inflicts Vulnerability on random enemy for 3 turns.
- - If a Critical Hit, inflicts both the above effects on all enemies.
- Super Attack - Precision Strike
- Penta Ninja musters up his mastery of the ancient arts to unleash a devastating slash on the opponent.
- - Damages targeted enemy.
- - Destroys row with most Dark Tiles.
- - If the move defeats an enemy, ally team is granted Buff for 2 turns.
- - If a Critical Hit, Penta Ninja will gain Dark Buff for 5 turns.
- Passive - Sensei's Teachings
- Penta Ninja can remember every word of advice his old master gave him - including the useless advice.
- - Ally team has a bonus chance for Critical Hits.
- - If Penta Ninja or an ally deals a Critical Hit, they will be granted 2 turns of Dodge.
- 031. Ripper Roo
- Element: Fire
- Rarity: Gold
- Class: Bruiser
- 032. Gentleman Ripper Roo
- Element: Light
- Rarity: Platinum
- Class: Controller
- Basic Attack - Cane Whack
- Gentleman Ripper Roo whacks the targeted enemy with his cane.
- Super Attack - Hop, Hop, Boom
- Gentleman Ripper Roo hops on his cane, and lands on the enemy's heads.
- - Attacks 3 random enemies.
- - Creates a TNT Tile (Explodes after 3 turns) with every hit. If a critical hit is landed, a Nitro Tile is created instead.
- Nitro Attack - Short Fuse
- Gentleman Ripper Roo loses it from the explosion of the tile, causing him to go hopping mad!
- - Reduces the counter of all TNT Tiles by one.
- - Increases the counters of enemy special tiles by one.
- Passive - Mad Genius
- Gentleman Ripper Roo is a well respected psychologist and physics expert, and has furthered the use of explosives as both tools for demolitions and excavation, and for use in psychological warfare. He's still definitely crazy, though.
- - TNT Tiles detonated while Gentleman Ripper Roo is in the party will deal extra damage to enemies once they explode.
- - When an explosion happens while Gentleman Ripper Roo is in the party, a random enemy will become stunned for 3 turns.
- 033. Papu Papu
- Element: Earth
- Rarity: Sapphire
- Class: Tank
- Basic Attack - Staff Smack
- Papu Papu slams his staff down on the enemy's head.
- Nitro Attack - Staff Spin
- Papu Papu becomes a human tornado! ...or, at least, he spins on his heels a couple times.
- -Deals damage to the enemy team.
- -Papu Papu gains Taunt.
- Super Attack - Tribal Dogpile
- Papu Papu leads his many tribesmen to battle, burying the foe under the masses before delivering a mean bellyflop!
- -Deals heavy damage to a single enemy, inflicts Stun.
- -Papu Papu gains Taunt.
- Passive - Beefy Bruiser
- Papu Papu's robust girth makes damaging him directly a difficult prospect... but it doesn't prevent him from getting roasted.
- -When he has Taunt, Papu Papu also gains Armor <x%>.
- -When Papu Papu takes Fire damage, he loses Taunt.
- 034. Komodo Joe
- Element: Air
- Rarity: Gold
- Class: Brawler
- 035. Komodo Khan
- Element: Earth
- Rarity: Platinum
- Class: Bruiser
- 036. Pinstripe Potoroo
- Element: Fire
- Rarity: Platinum
- Class: Controller
- Standard Attack - Tommy Gun
- Pinstripe fires a few rounds from his beloved gun.
- Nitro Attack - Rolling Bombs
- Pinstripe smuggled in a few regulation Rolling Bombs from CTR!
- -Hit the target for <x damage> and adjacent enemies for <less damage>.
- -Create two 3-turn, Fire-element Attack tiles.
- Super Attack - Hail of Gunfire
- Pinstripe is locked, loaded, and ready to come out with guns blazing!
- -Deals damage to the enemy party.
- -Allied Attack tiles explode; deals <x> damage to a random target for each Attack tile.
- Passive - Run the Numbers
- As an aspiring gangster, Pinstripe is acutely aware of ways to weight the odds in his favor.
- -Pinstripe's team has a boosted Crit chance.
- -Pinstripe deals <x> extra damage on all attacks for every allied Attack tile.
- 037. Gangster Pinstripe
- Element: Dark
- Rarity: Gold
- Class: Brawler
- 038. Fake Crash
- Element: Dark
- Rarity: Platinum
- Class: Support
- 039. Cowboy Fake Crash
- Element: Earth
- Rarity: Gold
- Class: Brawler
- 040. Nitros Oxide
- Element: Fire
- Rarity: Platinum
- Class: Controller
- Standard Attack - Turbo Tackle
- Oxide gets a speed boost from his integrated exhaust pipes, barging into the foe (and cracking his aging back afterwards).
- Nitro Attack - Gasmoxia Drift
- Oxide performs a perfect triple-boost drift in his beloved hovercraft, "accidentally" running the enemy over!
- -Deals 3 hits of Fire damage to random targets, never hitting the same enemy twice unless Taunt is in play.
- -Create 3 Turbo tiles (3-turn unique special tiles; match all 3 before they vanish to trigger a Bonus Turn).
- Super Attack - Fastest in the Universe
- Oxide dials his hovercraft's speed to the max, the exhaust pipes blasting blue fire!
- -Deals Fire damage to the target, inflicting Fire Bleed.
- -Explodes a single Turbo tile if any exist.
- Passive - Survival of the Fastest
- Oxide has a very Darwinian outlook on life, albeit altered to fit his obsession with speed.
- -Oxide attacks a random enemy at the beginning of each wave for <x> damage.
- -Oxide gains an indefinite Buff if a Bonus Turn is triggered.
- 041. Hot Rod Nitros Oxide
- Element: Fire
- Rarity: N. Sane
- Class: Bruiser
- 042. Shower Cap Nitros Oxide
- Element: Water
- Rarity: Gold
- Class: Support
- 043. Star Nitros Oxide
- Element: Cosmic
- Rarity: N. Sane
- Class: Brawler
- 044. Dr. N. Tropy
- Element: Dark
- Rarity: Platinum
- Class: Controller
- Standard Attack - Resonate
- N. Tropy swings his tuning fork at the foe, using the resonant frequency to harm them.
- Nitro Attack - Sine Sweep
- N. Tropy slams his tuning fork on the ground, sending a resonating wave across the floor!
- -Damages the entire enemy team.
- -Create 2 3-Turn Time tiles (Effect: Add one Dark mana).
- Super Attack - You're On MY Time Now!
- N. Tropy uses the Time Twister to bend and warp time to his will!
- -N. Tropy gains Invincible (1 turn).
- -Create 4 Time tiles of random elements (Effect: Damage a random enemy, damage type determined by the tile's element).
- -Refresh all allied Time tiles' duration.
- Passive - Master of Time
- N. Tropy is the self-proclaimed master of all things temporal, and has a great understanding of the inner workings of time itself.
- -For each allied Time tile on the board, N. Tropy performs a bonus attack <x damage> on a random enemy at the beginning of the turn.
- 045. Digital N. Tropy
- Element: Light
- Rarity: N. Sane
- Class: Support
- 046. Crunch Bandicoot
- Element: Earth
- Rarity: Sapphire
- Class: Tank
- Basic Attack - Metal Punch
- Crunch uses his metal arm to give the foe a big bruise.
- Nitro Attack - The Gun Show
- Crunch flexes for his foes.
- - Crunch gains a non-stackable Buff to normal damage for the next few turns.
- - Generates a few turns of Taunt.
- Super Attack - Mecha-Uppercut
- Crunch winds up... and performs a powerful uppercut on the foe!
- - Deals damage to targeted enemy.
- - If target is below half health, inflicts Stun
- Passive - Showboat
- Crunch is proud of his own strength, and will gladly flaunt it at any opportunity, but his family always comes first.
- - Whenever Crunch performs a match 4 or higher, he gains an additional turn of Taunt.
- 047. Robot Crunch
- Element: Cosmic
- Rarity: N. Sane
- Class: Bruiser
- 048. Dirt Bike Crunch
- Element: Earth
- Rarity: Platinum
- Class: Controller
- Basic Attack - Dirty Kick
- Crunch kicks the enemy with his spiked boot.
- Nitro Attack - Kickin' It Up
- Dirt Bike Crunch kicks some mud directly into the enemy's face.
- - Deals damage to targeted enemy.
- - Enemy becomes Stunned for 3 turns, and is applied Earth Bleed for 3 turns.
- Super Attack - Dirt Rally
- Dirt Bike Crunch rides in on his motorbike, crashing into the targeted enemy and splashing mud on any others.
- - Deals full damage to the targeted enemy, deals Earth damage to all other enemies.
- - Targeted enemy becomes stunned.
- Passive - Down & Dirty
- Dirt Bike Crunch isn't afraid to get his hands dirty against his opponents.
- - Dirt Bike Crunch deals extra Earth damage.
- - Whenever Dirt Bike Crunch or an ally stuns an enemy, they are inflicted with Earth Vulnerability for 2 turns.
- 049. Krunk
- Element: Cosmic
- Rarity: Sapphire
- Class: Tank
- Basic Attack - Ape Punch
- Krunk hits the enemy with a monkey-strength punch.
- Nitro Attack - Grand Stand
- Krunk pounds his chest, before slamming the enemy with both hands.
- - Damages targeted enemy.
- - Applies Taunt for 3 turns.
- Super Attack - King of the Jungle
- Krunk uses all his strength to slam the ground, causing spiked fruit to fall from the sky and onto his enemies.
- - Hits enemy team.
- - Inflicts Stun on up to two random enemies.
- Passive - No Good, Earthling!
- As the champion of Terra, Krunk is mighty and proud. He isn't willing to give up without a fight!
- - When health is below 50%, Krunk gains a permanent Buff until he is KO'd.
- 050. Small Norm
- Element: Cosmic
- Rarity: Gold
- Class: Support
- 051. Big Norm
- Element: Cosmic
- Rarity: Gold
- Class: Bruiser
- 052. Nash
- Element: Cosmic
- Rarity: Sapphire
- Class: Brawler
- Standard Attack - Chomp
- Nash bites down on the target, chuckling to himself goofily afterwards.
- Nitro Attack - I Need To Get Moving!
- Nash is in a hurry, and the enemy is in his way; time for a rushing tackle!
- - Deals medium damage to the target.
- - Adds 3 Cosmic Mana.
- Super Attack - Freakin' Laser Beam!
- Turns out, Nash has a laser gun! Who knew?
- - Deals 6 hits of decent damage to random enemies.
- - If a critical hit lands, Nash fires off an additional laser for a bonus hit; up to 4 bonus hits may occur.
- Passive - Can't Stop, Won't Stop
- Nash was specially engineered to never stop moving... not even to sleep.
- - Nash has <x%> resistance to Stun and Mute.
- - Nash gains one Mana every turn, or three if another ally used a Nitro attack this turn.
- 053. N. Trance
- Element: Cosmic
- Rarity: Platinum
- Class: Controller
- Basic Attack - Robo-Smack
- N. Trance leaps forward and slaps the enemy with his hand.
- Nitro Attack - Watch the Clock
- N. Trance fires his chained hand into the targeted enemy.
- - Attacks one enemy, deals extra damage to the enemy if they are Muted.
- - If enemy was muted, inflict Stun on them.
- Special Attack - Under My Spell
- N. Trance uses his telekinetic powers to brainwash the enemy.
- - Stuns the targeted enemy, but will also Stun any enemies afflicted with Mute.
- - If enemy is already stunned, deals damage and inflicts Mute
- Passive - Master of the Mind
- N. Trance is a master hypnotist, and can brainwash anyone he wishes, including hated enemies. He puts this to good use in combat.
- - N. Trance's Match 4s and higher inflict Mute on targeted enemies.
- - N. Trance deals extra damage to Muted enemies.
- 054. Life Saver N. Trance
- Element: Water
- Rarity: N. Sane
- Class: Bruiser
- 055. Real Velo
- Element: Cosmic
- Rarity: Sapphire
- Class: Controller
- 056. Geary
- Element: Cosmic
- Rarity: Gold
- Class: Support
- Basic Attack - Vacuum Whip
- Whips the enemy with his vacuum.
- Nitro Attack - Sucking Up
- Geary supercharges his vacuum and attempts to suck up the enemy, instead only sucking up one of their buffs.
- - Deals damage to a single enemy.
- - Steals a buff from the enemy, applying it to Geary. If no buff is present, lightly heals him.
- Super Attack - Clean Up on Aisle 3
- Geary calls on his cleaner bot helpers to clean up the filthy enemies.
- - Deals light damage to all enemies.
- - Removes a random four buffs from the enemies. If there are no buffs on the enemy, does bonus damage.
- Passive - Neat Freak
- Geary's strength and speed are only hampered by his obsession with cleaning. Naturally, even in battle, he focuses on the dirt rather than the enemy. This does keep his allies in good spirits, however.
- - When a buff is gained or removed (without the timer running out) from Geary's allies, they recover some health.
- - When a debuff is applied to an ally, a Cosmic Nitro Tile is created on the board
- 057. Zam
- Element: Cosmic
- Rarity: Sapphire
- Class: Brawler
- 058. Bulldog Zam
- Element: Earth
- Rarity: Platinum
- Class: Support
- 059. Zem
- Element: Cosmic
- Rarity: Gold
- Class: Bruiser
- Basic Attack - Body Tackle
- Zem uses his hefty girth to ram into the enemy.
- Nitro Attack - He Who Smelt It
- Zem lets one rip, disgusting everyone in the battle.
- - Deals damage to all enemies, and causes one Cosmic Tile to explode.
- - If a critical hit lands, creates a TNT Tile
- - If a critical hit lands, 1 will be added to Zem's Gas stack.
- Super Attack - Excuse Me!
- Zem burps right in the enemy's face.
- - Deals heavy damage to a single enemy.
- - With each Gas stack that Zem has, the attack will gain extra damage.
- Passive - Gross, Inside and Out
- Zem is a disgusting individual, and he enjoys it. In addition to enjoying grossing people out, he's also a natural bully and loves to pick on the little guys.
- - Zem has a critical hit chance bonus.
- - Whenever a TNT Tile explodes, Zem gains an extra Gas stack.
- 060. Punk Zem
- Element: Air
- Rarity: Platinum
- Class: Controller
- 061. Biker Crash
- Element: Earth
- Rarity: Platinum
- Class: Controller
- 062. Pharaoh Cortex
- Element: Earth
- Rarity: Gold
- Class: Support
- Basic Attack - Crookery and Flailing
- Pharaoh Cortex throws his crook and flail at the enemy.
- Nitro Attack - Pharaoh's Gift
- Pharaoh Cortex raises into the air, using some divine power (or maybe just a device off screen), to grant his allies strength.
- - Grants 2 turns of Elemental Armor for each ally, dependent on their weakness.
- - Heals party member with lowest health.
- Super Attack - Power of the Sphinx
- Pharaoh Cortex summons the wrath of the mighty Cortex Sphinx on his foes!
- - Deals damage to enemy team.
- - Grants shield to the party.
- Passive - Dishonorable Ruler
- Having time traveled and made himself a Pharaoh, Cortex still retains his "hands off" approach to stressful situations.
- - When below 50% health, grants the ally with the most health Taunt for 3 turns.
- - Also grants Pharaoh Cortex Elemental Armor for the element of the enemy with the highest health.
- 063. Tiny Biker
- Element: Dark
- Rarity: Gold
- Class: Brawler
- 064. Crash Test Dummy N. Gin
- Element: Fire
- Rarity: Platinum
- Class: Tank
- Standard Attack - Disarmed
- CTD N. Gin pops an arm off and throws it at the target, magnetizing the limb back to himself afterward.
- Nitro Attack - Crash Test
- CTD N. Gin builds up speed, then charges at the target recklessly!
- •Deals high damage to the target.
- •Has a chance to Stun the victim for two turns, but CTD N. Gin takes minor self damage if that occurs.
- Super Attack - Motorhead
- CTD N. Gin fires up the motor stuck in his head, harnessing the power of the nitro boost!
- •Gives CTD N. Gin Armor (x%) for two turns, but deals minor self damage.
- •Creates 4 random Nitro tiles on the board.
- Passive - Unbreakable
- CTD N. Gin is made of only the finest materials.
- •Upon having his HP depleted for the first time in a level, CTD N. Gin immediately revives with a fraction of his full HP. This does not count as a death for the sake of star rankings in Campaign.
- 065. Painter Dingodile
- Element: Water
- Rarity: Gold
- Class: Support
- Basic Attack - Splatter
- Painter Dingodile fires a short blast of paint at the target.
- Nitro Attack - Dingo Graffiti
- Painter Dingodile uses his airbrush to tag an enemy.
- - Deals medium damage to the target.
- - Creates a Nitro Tile in the element of the ally with the most Mana.
- Super Attack - Masterpiece
- Painter Dingodile creates the perfect painting... on the enemy's face!
- - Deals high damage to the enemy team.
- - Converts all tiles of Painter Dingodile's element to random other elements.
- Passive - Artistic License
- Painter Dingodile is a licensed professional with an eye for art, and definitely not just a hooligan with a paint gun.
- - Painter Dingodile's Match-4s and greater convert 3 tiles of his element into tiles of a random element.
- - Painter Dingodile deals minor extra damage to the target when an ally uses their Nitro skill.
- 066. Racer Crunch
- Element: Air
- Rarity: Gold
- Class: Brawler
- 067. Tawna Bandicoot
- Element: Light
- Rarity: Platinum
- Class: Brawler
- 068. Motorsport Tawna
- Element: Light
- Rarity: N. Sane
- Class: Bruiser
- 069. Ami
- Element: Earth
- Rarity: Gold
- Class: Tank
- 070. Motorsport Ami
- Element: Earth
- Rarity: Platinum
- Class: Bruiser
- 071. Megumi
- Element: Air
- Rarity: Gold
- Class: Support
- 072. Motorsport Megumi
- Element: Air
- Rarity: Platinum
- Class: Brawler
- 073. Liz
- Element: Fire
- Rarity: Gold
- Class: Brawler
- 074. Motorsport Liz
- Element: Fire
- Rarity: Platinum
- Class: Controller
- 075. Isabella
- Element: Water
- Rarity: Gold
- Class: Controller
- 076. Motorsport Isabella
- Element: Water
- Rarity: Platinum
- Class: Support
- 077. Mad Scientist Crash
- Element: Dark
- Rarity: Platinum
- Class: Controller
- Basic Attack - Spin Doctor
- Mad Scientist Crash spins into the opponent, but in a crazier kind of way.
- Nitro Attack - Playing With Chemicals
- Crash throws some vials of mysterious liquid at the enemy.
- - Deals light damage to targeted enemy and one other random enemy.
- - Inflicts Elemental Bleed and Elemental Vulnerability on the hit enemies. Element applied for each opponent is the element that they resist.
- Super Attack - Stormy Ascent
- Mad Scientist Crash creates a storm cloud above the enemy team, which quickly shocks them with a bolt of lightning!
- - Creates one Dark Clock Tile on the board.
- - When Clock Tile runs out, enemy team takes Dark damage, and becomes Stunned for 2 turns.
- Passive - Engineered Wumpa
- Mad Scientist Crash has attempted to perform experiments on Wumpa Fruit in order to make them juicier. The results are... interesting.
- - Matching Wumpa Tiles will fill up Mad Scientist Crash's Super Meter.
- - Filling the Wumpa Meter will give Mad Scientist Crash's team 2 turns of Buff.
- 078. Gladiator Tiny
- Element: Light
- Rarity: N. Sane
- Class: Bruiser
- Basic Attack - Trident Poke
- Gladiator Tiny pokes at the enemy with his trusty trident.
- Nitro Attack - Leaping Stab
- Gladiator Tiny Leaps into the air and slams his trident down on a poor enemy's head.
- - Damages targeted enemy.
- - Inflicts Light Bleed for x damage on enemy for 3 turns.
- - Inflicts Vulnerability on enemy for 3 turns.
- Super Attack - Send in the Lions!
- Gladiator Tiny lets out a roar, calling in a herd of lions to maul the enemy team!
- - Deals damage to enemy team.
- - Inflicts Light Bleed for x damage for 5 turns on 2 random enemies.
- - Inflicts Stun for 2 turns on 2 random enemies.
- Passive - Colosseum Champ
- Gladiator Tiny is champion of the Colosseum, a proven warrior rivaled by none other (Except for meddling Bandicoots)!
- - Whenever Gladiator Tiny inflicts a damaging status effect on an enemy, he gains Buff, Light Buff, and Armor for 1 turn.
- - Gladiator Tiny has bonus health.
- - Bonus Critical Hit chance is applied to entire team.
- 079. Sabertooth Pura
- Element: Earth
- Rarity: Gold
- Class: Brawler
- 080. Mad Scientist Ripper Roo
- Element: Water
- Rarity: Platinum
- Class: Support
- Basic Attack - Flask Spit
- Mad Scientist Ripper Roo spits up a green flask, smashing it on the target.
- Nitro Attack - Red Flask Spit
- Mad Scientist Ripper Roo uses a more potent chemical concoction to debilitate the foe!
- -Damages and applies Weaken (3 turns) to the target.
- Super Attack - Carbonated Science
- Mad Scientist Ripper Roo downs the contents of a green beaker, then lets the science rip!
- -Damages the target and adjacent enemies.
- -Destroys a random column of tiles.
- -Apply Elemental Buff to an ally (determined by which element had the most tiles in the destroyed column).
- Passive - Weird Science
- Mad Scientist Ripper Roo is not a real chemist, but he'll happily mix up some madness!
- -At the beginning of each turn where MSRR has a non-full, non-empty Mana meter, a random tile explodes; this costs one Water Mana.
- 081. Dashing Fake Crash
- Element: Light
- Rarity: Gold
- Class: Support
- 082. Stone Age Dr. N. Tropy
- Element: Earth
- Rarity: Platinum
- Class: Tank
- Basic Attack - Staff Club
- Stone Age N. Tropy jumps forward and slams his staff down on the enemy.
- Nitro Attack - Ptero Takedown
- Calling from the past, Tropy summons a family of Pterodactyls to swarm the enemy!
- - Damages targeted enemy and two random enemies.
- - Creates 1 Earth Clock Tile. When the timer runs out, Stone Age N. Tropy will gain Armor for 2 turns.
- Super Attack - Tricera Trample
- Tropy opens up a massive rift in space-time, summoning a triceratops to crush his enemies!
- - Damages enemy team.
- - Creates 2 Earth Clock Tiles. When timer runs out, Stone Age N. Tropy will gain Taunt for 2 turns.
- Passive - Stone Age Sturdiness
- Trapped in the stone age after a freak accident, Dr. N. Tropy was forced to repair his body with ancient tools. He has found that, while it lacks finesse, stone tech is QUITE tough!
- - At the start of a turn, if there are no friendly Earth Clock Tiles on the board, 1 is created.
- - Whenever a Clock Tile's timer runs out, x amount of shield is generated.
- 083. Jurassic Krunk
- Element: Dark
- Rarity: Gold
- Class: Controller
- Basic Attack - Mask Attack
- Jurassic Krunk flings his mask familiar at the enemy.
- Nitro Attack - Mask the Pain
- Jurassic Krunk uses his magic mask to protect his allies.
- - Generates x shield.
- Super Attack - Ooga Booga!
- Jurassic Krunk attempts to frighten the foe with the dark energy of his mask.
- - Deals damage to the enemy team.
- - Stuns enemy team for 2 turns.
- Passive - Who Do Voodoo
- Jurassic Krunk's mask familiar grants dark, protective energies to his allies - though it can get a bit rowdy at times.
- - Creates a Dark Shield Tile every time an enemy is Stunned.
- - When Shield is generated without Shield Tiles, ally team gains x% Armor for 2 turns.
- 084. Wooden Doll N. Trance
- Element: Air
- Rarity: Gold
- Class: Support
- Basic Attack - Walk the Dog
- Wooden Doll N. Trance flings his yo-yo arm at the enemy.
- 085. Caveman Zem
- Element: Earth
- Rarity: Platinum
- Class: Tank
- 086. Baby Crash
- Element: Light
- Rarity: Gold
- Class: Brawler
- 087. Baby Coco
- Element: Air
- Rarity: Gold
- Class: Support
- 088. Baby-T
- Element: Light
- Rarity: Sapphire
- Class: Bruiser
- 089. Fake Baby-T
- Element: Dark
- Rarity: N. Sane
- Class: Brawler
- 090. Evil Coco
- Element: Fire
- Rarity: N. Sane
- Class: Brawler
- 091. Viking Polar
- Element: Water
- Rarity: Platinum
- Class: Controller
- 092. Wizard Komodo Joe
- Element: Light
- Rarity: Gold
- Class: Controller
- Basic Attack - Staff Smack
- Wizard Komodo Joe smacks the enemy with his staff.
- Nitro Attack - Spell Shot
- Wizard Joe charges his staff with magic, and then fires it at the enemy.
- - Damages targeted enemy.
- - Explodes a Light Tile
- Super Attack - Sheepify
- Wizard Joe casts a magic spell that transforms the enemy into a sheep!
- - Stuns Targeted enemy for 3 turns.
- - Inflicts Vulnerability and Weaken for 3 turns.
- - Creates two random Light TNT Tiles
- Passive - Lizard Wizard
- Wizard Komodo is highly trained in the mystic arts, letting him tap into incredible power very easily.
- - Explosions, from TNT Tiles, Super Nitro Tiles, and specific abilities, inflict Stun for 1 turn on a random enemy.
- - Explosions grant Light Buff to Wizard Komodo Joe for 2 turns.
- 093. Evil Crunch
- Element: Dark
- Rarity: N. Sane
- Class: Bruiser
- 094. Goblin Small Norm
- Element: Air
- Rarity: Platinum
- Class: Brawler
- 095. Orc Big Norm
- Element: Earth
- Rarity: Platinum
- Class: Bruiser
- 096. Gnome Real Velo
- Element: Light
- Rarity: Gold
- Class: Support
- 097. Devil Dog Zam
- Element: Fire
- Rarity: Gold
- Class: Bruiser
- 098. Spyro
- Element: Fire
- Rarity: Platinum
- Class: Bruiser
- 099. Hunter
- Element: Air
- Rarity: Sapphire
- Class: Brawler
- 100. Gnasty Gnorc
- Element: Earth
- Rarity: Gold
- Class: Tank
- Basic Attack - Gnasty Magic
- Gnasty shoots a bolt of green magic at the enemy.
- Nitro Attack - Slam Quake
- Gnasty slams his staff against the ground sending out a powerful shockwave.
- - Deals damage to the enemy team.
- - Applies Taunt to Gnasty.
- - If the attack lands a critical hit, Stuns up to 2 enemies.
- Super Attack - Crystal Chaos
- Gnasty casts a spell that traps his enemies in crystals, and creates a barrier for his allies.
- - Stuns enemy team for 3 turns.
- - Generates Shield.
- - Creates 3 random Shield Tiles.
- Passive - Gnasty Temper
- Gnasty Gnorc is sensitive despite his appearances - Unfortunately, that sensitivity comes out as pure rage!
- - When a Status Effect is applied to Gnasty, he gains an additional turn of Taunt.
- - Whenever Gnasty's health goes below 50%, he gains a permanent Buff until the next wave.
- - Gnasty has an extra Critical Hit chance.
- 101. Werewolf Tiny
- Element: Dark
- Rarity: Platinum
- Class: Tank
- 102. Dark Coco
- Element: Dark
- Rarity: N. Sane
- Class: Brawler
- 103. Firefighter Dingodile
- Element: Water
- Rarity: Platinum
- Class: Support
- 104. Lion Pura
- Element: Fire
- Rarity: Gold
- Class: Brawler
- 105. Pirate Papu Papu
- Element: Water
- Rarity: Gold
- Class: Tank
- 106. Monster Fake Crash
- Element: Water
- Rarity: Platinum
- Class: Controller
- 107. Metal Head Oxide
- Element: Air
- Rarity: Gold
- Class: Bruiser
- 108. Humpty N. Trance
- Element: Light
- Rarity: Platinum
- Class: Support
- 109. Witch Tawna
- Element: Dark
- Rarity: N. Sane
- Class: Controller
- 110. Komodo Moe
- Element: Earth
- Rarity: Gold
- Class: Bruiser
- Basic Attack - Komodo Kleave
- Komodo Moe leaps forward and cleaves one of the enemies with his scimitar.
- Nitro Attack - Scimi-Toss
- Moe quickly throws a barrage of swords at the enemy.
- - Hits targeted enemy 3 times.
- - Destroys 3 random enemy tiles.
- Super Attack - Sword Trick
- Komodo Moe tosses a bunch of swords up into the air - hoping that they land somewhere other than his head!
- - Deals 4 hits of damage to random enemies.
- - Creates 4 random Sword Tiles on the board.
- Passive - Bossy Bro
- Komodo Moe's tough and commanding personality make it easy for him to boss others around.
- - When Komodo Moe loses 50% of his health, he will apply 2 turns of Taunt and 3 extra mana to the character with the highest health, excluding himself. Mana added is increased for each Sword Tile on the board when ability activates.
- - Komodo Moe gains x% Earth Damage bonus for each Sword Tile on the board.
- 111. N. Brio
- Element: Dark
- Rarity: Platinum
- Class: Controller
- 112. Nina Cortex
- Element: Dark
- Rarity: Gold
- Class: Brawler
- 113. Ragdoll Nina
- Element: Air
- Rarity: Platinum
- Class: Support
- 114. Clown Cortex
- Element: Air
- Rarity: Gold
- 115. Farmer N. Gin
- Element: Earth
- Rarity: Gold
- 116. Penta Jester
- Element: Light
- Rarity: Gold
- 117. Rustic Fake Crash
- Element: Dark
- Rarity: Gold
- 118. Cannonball Nash
- Element: Air
- Rarity: Platinum
- 119. Circus Ami
- Element: Earth
- Rarity: Platinum
- 120. Circus Megumi
- Element: Air
- Rarity: Platinum
- 121. Circus Liz
- Element: Fire
- Rarity: Platinum
- 122. Circus Isabella
- Element: Water
- Rarity: Platinum
- 123. Koala Kong
- Element: Earth
- Rarity: Gold
- 124. Circus Kong
- Element: Light
- Rarity: N. Sane
- 125. Pasadena O'Possum
- Element: Water
- Rarity: Platinum
- 126. Ebenezer Von Clutch
- Element: Dark
- Rarity: Gold
- 127. King Chicken
- Element: Air
- Rarity: N. Sane
- 128. Reindeer Crash
- Element: Air
- Rarity: Platinum
- 129. Elf Coco
- Element: Light
- Rarity: Platinum
- 130. Ugly Sweater Polar
- Element: Light
- Rarity: Gold
- 131. Arctic Nash
- Element: Water
- Rarity: Gold
- 132. Winter Tawna
- Element: Water
- Rarity: Platinum
- 133. Monster PJ Baby Crash
- Element: Water
- Rarity: Platinum
- 134. Rabbit PJ Baby Coco
- Element: Fire
- Rarity: Platinum
- 135. Winter Guardian Spyro
- Element: Water
- Rarity: N. Sane
- 136. Rilla Roo
- Element: Earth
- Rarity: Gold
- 137. Yaya Panda
- Element: Earth
- Rarity: Platinum
- 138. Hasty
- Element: Fire
- Rarity: Gold
- 139. Snowboarder Hasty
- Element: Water
- Rarity: N. Sane
- 140. Chick
- Element: Air
- Rarity: N. Sane
- 141. Stew
- Element: Air
- Rarity: N. Sane
- 142. Rustland Crash
- Element: Air
- Rarity: Platinum
- 143. Rustland Cortex
- Element: Dark
- Rarity: Platinum
- 144. Rustland Tiny
- Element: Air
- Rarity: Platinum
- 145. Rustland Coco
- Element: Fire
- Rarity: Platinum
- 146. Rustland N. Gin
- Element: Earth
- Rarity: Platinum
- 147. Rustland Dingodile
- Element: Earth
- Rarity: Platinum
- 148. Rustland Polar
- Element: Dark
- Rarity: Platinum
- 149. Rustland Pura
- Element: Fire
- Rarity: Platinum
- 150. Rustland Nina
- Element: Light
- Rarity: Platinum
- 151. Megamix
- Element: Cosmic
- Rarity: N. Sane
- Class: Bruiser
- Basic Attack - Calamitous Claw
- Megamix slashes at the enemy with his claw.
- Nitro Attack - Chaotic Charge
- In a fit of rage, Megamix charges through the opposing team, causing untold destruction.
- - Damages targeted enemy and adjacent enemies.
- - Creates 4 random TNT Tiles.
- - Creates 4 random support (attack, shield, or healing) Tiles.
- - Destroys 2 random columns and rows.
- - The order in which the above happen is random each time.
- - If there are already TNT Tiles on the board, Megamix will destroy them, without exploding them, before the effects start.
- Super Attack - Mega-Meltdown
- Megamix's mutant biology starts to melt down, causing a massive radioactive burst of energy that harms everyone!
- - Deals heavy damage to the enemy and ally teams.
- - Transforms all Tiles on the board into new tiles.
- - Inflicts Elemental Bleed on every target hit, with the element applied being dependent on Megamix's current main Elemental Buff.
- Passive - Unstable Radiation
- Megamix is unstable - both mentally AND biologically.
- - At the start of every round, Megamix permanently gains Elemental Buff, Elemental Vulnerability, and Elemental Armor, with the element being randomly chosen from one of the elements not present in your current team. The Elemental Vulnerability is based on the weakness to the random element chosen.
- - All Cosmic Tiles will now deal extra damage based on the chosen element as well.
- - Megamix cannot gain any additional Elemental Buffs, Elemental Armors, or Elemental Vulnerabilities. When applied to him, they will instead heal him slightly.
- - If the current party contains any three of Megamix's components, Cortex, N. Gin, Tiny, and Dingodile, Megamix will gain a 20% attack buff. You cannot double up any of the characters in order to achieve this bonus.
- 152. Rustland Megamix
- Element: Light
- Rarity: N. Sane
- 153. Privateer Tawna
- Element: Light
- Rarity: Platinum
- 154. Buccaneer Ami
- Element: Earth
- Rarity: Platinum
- 155. Raider Megumi
- Element: Air
- Rarity: Gold
- 156. Corsair Liz
- Element: Fire
- Rarity: Platinum
- 157. Marauder Isabella
- Element: Water
- Rarity: Gold
- 158. Space Spyro
- Element: Cosmic
- Rarity: Platinum
- 159. N. Brioctopus
- Element: Cosmic
- Rarity: Platinum
- 160. Astronaut Kong
- Element: Cosmic
- Rarity: Platinum
- 161. King Space Chicken
- Element: Cosmic
- Rarity: Gold
- 162. Emperor Velo XXVII
- Element: Cosmic
- Rarity: N. Sane
- 163. Captain Velo XXVII
- Element: Dark
- Rarity: N. Sane
- 164. Alice Coco
- Element: Air
- Rarity: N. Sane
- 165. Penta Gentleman
- Element: Water
- Rarity: Gold
- 166. Bedtime Ripper Roo
- Element: Air
- Rarity: Gold
- 167. Beenox Robot Geary
- Element: Light
- Rarity: N. Sane
- 168. Lab Assistant
- Element: Dark
- Rarity: Sapphire
- 169. Knight Lab Assistant
- Element: Fire
- Rarity: Sapphire
- 170. Lumberjack Lab Assistant
- Element: Earth
- Rarity: Sapphire
- 171. Prince Lab Assistant
- Element: Light
- Rarity: Platinum
- 172. Baby Cortex
- Element: Dark
- Rarity: Gold
- 173. Baby N. Tropy
- Element: Dark
- Rarity: Gold
- 174. Iron Checkpoint Crate.
- Element: Earth
- Rarity: N. Sane
- Class: Tank
- Basic Attack - Iron Tackle
- Iron Checkpoint Crate flings itself into the enemy.
- Nitro Attack - ! and ?
- Iron Checkpoint Crate attracts enemy attention by changing the symbols on its sides.
- - Gains Taunt for 10 turns.
- - Gains Armor for 10 turns.
- Super Attack - Crate Chaos
- Iron Checkpoint Crate, master of all boxes, calls upon a crate minion to fall on the foe from above. There are multiple different crates that can be summoned, each with their own effects.
- - Wooden Crate: Deals low damage to one enemy. Destroys all Wumpa Tiles on the board, which fill the Wumpa Meter, and then fills the Wumpa Meter by 20%. Heals allied party by 10%. Commonly appears.
- - TNT Crate: Deals average damage to enemy team. Explodes all TNT Tiles on the board, and grants a turn of Buff to each party member for as many TNT Tiles of their element were destroyed. Uncommonly appears.
- - Nitro Crate: Deals high damage to enemy team. Explodes all Nitro Tiles as if they were Super Nitro Tiles, activating all Nitro Attacks in the process. Grants a turn of Buff and Armor to all allies who have their Nitro Attacks activated, stacking them with any status effects caused by the attacks. Rarely appears.
- - Purple ! Crate: Deals high damage to a single enemy. Destroys a 9x9 grid of tiles, activating the basic attack of a teammate for every tile of their element that was destroyed. Activates Nitro Tiles, Super Nitro Tiles, and explodes TNT Tiles. Any tiles destroyed by an explosion caused by the Purple ! Crate will count towards its effect. Heals allied team by 20%, and grants a turn of Buff and Armor for every tile of thier element destroyed. Very rarely appears.
- Passive - Checkpoint!
- Iron Checkpoint Crate is always there when a Bandicoot needs to come back from the dead.
- - If Iron Checkpoint Crate has been defeated, and the allied party is defeated as well, all party members will be revived to full health, except for Iron Checkpoint Crate.
- - Iron Checkpoint Crate cannot be revived after being defeated.
- Bestiary:
- Beaker Assistant - Water
- Electric Assistant - Light
- Flamethrower Assistant - Fire
- Ninja Assistant - Dark
- Rocket Assistant - Cosmic
- Hammer Assistant - Earth
- Scimitar Assistant - Air
- Ant Drone - Cosmic
- Soldier Ant - Light
- Drill Ant - Earth
- Fire Ant - Fire
- Rocket Ant - Air
- Bomb Ant - Dark
- Ice Ant - Water
- Spear Tribesman - Air
- Shield Tribesman - Earth
- Torch Tribesman - Fire
- Watcher Tribesman - Water
- Healer Tribesman - Light
- Jinxer Tribesman - Dark
- Skunk - Dark
- Carnivorous Plant - Earth
- Cyborg Lizard - Fire
- Spiked Turtle - Water
- Vulture - Air
- Electric Eel - Light
- Ratnician - Water
- Koo-ala - Earth
- Doom Monkey - Fire
- Voodoo Bunny - Dark
- Brat Girl - Air
- Znu - Light
- Slap-E - Cosmic
- Witch Doctor - Fire
- Spider Monkey - Earth
- Joe Blow - Water
- Plug - Light
- Brat - Dark
- Ratcicle - Water
- Magmadon - Fire
- Spike - Earth
- Battler - Air
- Grimly - Dark
- TK - Light
- Stench - Cosmic
- Sludge - Dark
- Scorporilla - Earth
- Snipe - Air
- Yuktopus - Water
- Arachbot - Dark
- N. Gin Mech - Fire
- Tikimon - Earth
- Bruiser Ant - Light
- Twin Mech - Cosmic
- Event Bestiary:
- Flamethrower Mummy Assistant - Fire (Flamethrower Assistant)
- Shield Mummy Assistant - Earth (Shield Tribesman)
- Sarcophagus Mummy Assistant - Water (Spiked Turtle)
- Cortex Sphinx - Earth
- Fakeameles Spearman - Air (Spear Tribesman)
- Fakeameles Shaman - Dark (Voodoo Bunny)
- Fakeameles Doctor - Light (Healer Tribesman)
- Chickosaurus Rex - Air
- Gunner Mecha-Gnorc - Light (Znu)
- Sword Mecha-Gnorc - Air (Scimitar Assistant)
- Prod Mecha-Gnorc - Light (Plug)
- Mecha-Red - Fire
- Acid Pumpkin Ghost - Water (Beaker Assistant)
- Tomb Shield Ghost - Earth (Shield Tribesman)
- Thorn Claw Ghost - Air (Brat Girl)
- Pumpkin Lord - Dark
- Koala Kannon - Light
- Jelly Soldier
- Sumo Jelly
- Volcano Jelly
- King Jelly
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