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- What they talked about at Destiny 2 Summit
- "Bad" Loot being unmemorable
- Loot system
- Shitty armor system
- Cosmetics - being in eververse
- Guided games - LUL - lack of reward - lack of incentive
- Story - It's a game for children
- Characters - It's a game for children
- Lore - It's a game for children
- Progression
- Power level - how it doesn't matter
- Bad mod system - EX : Crota's End helmet
- Fixed rolls vs Random Rolls ... starts a biased tangent on why random rolls are better
- Talked about, how there should be god rolls, but give the players a way to get somethhing that competes, maybe with a vendor
- Time to kill LAWL
- Weapon Slots - there's a lot changing and Bungie is "commited" to fixing it. Will change of flow of game
- Weapon Slots again - "Don't make it and give it to us and it sucks, we found out what it is, everyone will be happy, Destiny 1 players, Destiny 2 players, sweaty players, everage players, everyone. As long as they build it exactly how they said........ if they do it."
- Working on patches more often rather than 6 month increments
- In air accuracy - doesn't like the randomness of it - we have all this "floaty" stuff in the game without in air accuracy
- Says the skill gap has been lowered (???) Lack of speed with titan skating (???) Team shotting (???)
- Talks about how ranked has skill based matchmaking
- Exotics are exotic, but that's changing anyways with 1.2
- Movement - everything feels slow and not interesting, mainly stuff like glides, and titan skating.
- Skill trees and customization
- "Depth"
- That was most of the CORE things, there were some other things here and there.
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