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Sep 7th, 2017
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Lua 0.18 KB | None | 0 0
  1. local ap = self.attack:get_player_name()
  2. if mobs.playerlevel[ap] ~= nil then
  3.  
  4. if mobs.playerlevel[ap] < 10 then
  5. self.damage = 1
  6. else
  7. self.damage = self.damage + 2
  8. end
  9.  
  10. end
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