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- ArmorHead
- AtkBody
- HandleELink::fade(%s)
- HandleSLink::fade(%s)
- Tail
- BeamBase
- isHoldByOwner
- isHold
- isFittingOrShootingArrow
- IsUseAtCollision
- AttackPower
- AttackAttr
- AttackType
- CutGrassType
- XLinkKey
- Range
- ScaleTime
- AttackTarget
- AttackDirType
- GolemPartInitialIceMagic
- GolemPartInitialBurn
- IsReflectThrownBullet
- isGuard
- isGuardJust
- getMirrorLevel
- _Far
- Enemy_Dragon_Ice
- Fire
- Grudge
- Electric
- IsPlayed_Demo480_1
- Appearance_Today
- Head
- GrudgeEye_A
- GrudgeEye_A_Eyeball
- GrudgeEye_B
- GrudgeEye_B_Eyeball
- GrudgeEye_C
- GrudgeEye_C_Eyeball
- GrudgeEye_D
- GrudgeEye_D_Eyeball
- GrudgeShake_A
- GrudgeShake_B
- GrudgeShake_C
- GrudgeShake_D
- Eyeball_L
- Eyeball_R
- GrudgeEye_A_Body
- GrudgeEye_B_Body
- GrudgeEye_C_Body
- GrudgeEye_D_Body
- GrudgeEye_Open
- GrudgeEye_Close
- GrudgeAlive
- GrudgeDestroyComplete
- GrudgeLeft_1
- GrudgeLeft_2
- GrudgeLeft_3
- GrudgeLeft_4
- GrudgeEye_Body0_Visible
- GrudgeEye_Body1_Visible
- GrudgeEye_Body0_Invisible
- GrudgeEye_Body1_Invisible
- GrudgeEye_Head_Visible
- GrudgeEye_Head_Invisible
- GrudgeEye_Tail_Visible
- GrudgeEye_Tail_Invisible
- GrudgeWait_A
- GrudgeWait_B
- GrudgeWait_C
- GrudgeWait_D
- Far_Enemy_Dragon_Eye_Grudge_Alb
- Far_Enemy_Dragon_Eye_Grudge_Emm
- Enemy_Dragon_Eye_Grudge_Alb
- Enemy_Dragon_Eye_Grudge_Emm
- Far_Enemy_Dragon_Ice_Body_Alb
- Enemy_Dragon_Ice_Body_Alb
- Far_Enemy_Dragon_Eye_Ice_Alb
- Enemy_Dragon_Eye_Ice_Alb
- Far_Enemy_Dragon_Eye_Ice_Emm
- Enemy_Dragon_Eye_Ice_Emm
- Far_Enemy_Dragon_Grudge_Body_Alb
- Enemy_Dragon_Grudge_Body_Alb
- Damage_Grudge
- Damage_Grudge_Body
- Damage_Grudge_Skip
- Appear
- pModel/%s.Tex2.bfres
- Enemy_Dragon
- Color_Grudge
- Dragon_Color
- Body
- ArrowName
- KillEnemy
- WolfLink
- RideHorseName
- eraHorse
- AutoAim
- Enemy
- LockOn
- LastBoss
- GelEnemy
- Guardian
- GiantEnemy
- Sandworm
- SiteBoss
- UniqueNameMessageLabel
- Ankle_L
- Ankle_R
- Toe_L
- Toe_R
- Vo_Question
- CapturedActor
- Vo_Attention
- IsWatchKeeping
- Default
- EquipItem%d
- Life
- LevelSensorMode
- Enemy_Guardian_Mini
- IsPlayerPut
- SharpWeaponJudgeType
- TriggerType
- EventType
- kBool, kInt, kFloat, kString, kConst
- QueryValueType
- kInt, kBool, kFloat, kString, kWString
- DataType
- kAction, kSwitch, kFork, kJoin, kSubFlow
- kInt, kFloat, kString, kWString, kStream
- kFlowchart = 0, kClipEnter = 1, kClipLeave = 2, kOneshot = 3, kNormal = 0, kEnter = 1, kLeave = 2
- kArgument, kContainer, kInt, kBool, kFloat, kString, kWString, kIntArray, kBoolArray, kFloatArray, kStringArray, kWStringArray, kActorIdentifier
- GameNPC
- AnimationDrivenSpeed/NPCSpeed.byml
- Normal
- Active
- NPCCurveSpeed
- Deflated
- BMXGWX
- Hylia
- Korog
- Goron
- Gerudo
- Zora
- Rito
- Awake
- AwakeLockOn
- Standing
- Sleep
- True
- Rolling
- Escape
- Weapon
- Equipment
- Stagger_Upper
- OpenDoor
- GoronRolling
- Npc_OldKorok
- Talk
- Face_C_Default
- SitOnObject
- Walk
- default
- HorseRandomSeed
- HorseSaddleName
- HorseReinsName
- Cloth_%d
- BgSensor
- GiantArmor%d
- Golem
- Leg_1_L
- Leg_1_R
- NoExtend,
- Leg_2_L
- Leg_2_R
- Arm_1_L
- Arm_2_L
- Arm_1_R
- Arm_2_R
- Wrist_L
- Wrist_R
- Waist
- Skl_Root
- Spine_1
- Dummy
- Ear_R
- Ear_L
- _Moss
- _Sand
- _Snow
- Moss
- Sand
- Snow
- Neck
- Neck_1
- Neck_2
- Guardian_A_%s%s
- IsSuspended
- BrokenLeg_S
- BrokenLeg_L
- GuardianWeakPoint
- GeneralSensor
- GuardianLegType%d
- GuardianBeamCannon
- GuardianBeam
- BodyParts_00
- DummyTgt
- Guardian_C_Propeller
- RegistedActorMessageBroadCastTag
- MaterialSuspend
- MaterialDefault
- Gear_Head
- MaterialTargetFound
- MaterialBootUp
- MaterialDead
- MaterialDamage
- MaterialDamageStun
- Invalid
- Wait
- Search
- NoticeSound
- NoticeSoundSearch
- NoticeSight
- Chase
- ChaseSearch
- LostSearch
- Stun
- SmallDamage
- Dead
- DeadEnd
- Suspend
- BootUp
- None
- Id, subId, Order: %d, %d, %d
- HeadState: %s(%.2f)
- Target : %s %.1f %.1f
- Attacker : %s
- Water : %.1f, %.1f
- TLeg
- Cannon
- WeakPoint
- BrokenLeg
- Propeller
- Ground
- Tibia
- Femur
- Arm_%d
- Arm_1
- Arm_2
- EntitySensor
- GroundSensor
- BodyVelocityYPID : %f, %f, %f
- BodyPositionYPID : %f, %f, %f
- BodyVelocityXPID : %f, %f, %f
- BodyVelocityZPID : %f, %f, %f
- 1HTibia
- Ankle
- Finger_%c_1
- [%d] : %f(%f), %f
- Tentacle
- FootEffectGuardian_Water
- [ %d(%d) %f ]
- Current Speed : %f
- Desired Speed : %f
- Speed Factor : %f
- DepthInWater
- GameDataFloatToName
- ActorName
- ParameterName
- GameDataIntToName
- NoUniqueName
- GameDataVec3fToName
- UniqueName
- Sphere
- Count
- Shape
- Counter
- CamDist
- TerritoryArea
- IsUseTerritory
- ResetLayer
- DestTime
- DirectTime
- PassTime
- ActReset
- AlarmPoint
- AlertTime
- AlertRange
- NoiseLevel
- UseNoise
- EnemySummonPoint
- EquipItem1
- EquipItem2
- ASName
- SummonActor
- SummonActorEquip1
- SummonActorEquip2
- Angry
- RotAccRatio
- TargetPos
- RotSpeed
- RotRatio
- MinFramesPlayWaitAS
- TargetActor
- DistanceKept
- ffTargetPos
- WeaponIdx
- FinRadius
- HasToDecelerateNearGoal
- UseGearType
- MinGearAtAutoGearDown
- GoalDistanceTolerance
- IsAutoGearDownEnabled
- MinUseGear
- MaxUseGear
- CanUseHorseGearInput
- FramesUntilFinish
- LOSCheckTimeAhead
- UseDesiredMoveDir
- IsFinishOnLOSCheckFail
- IsChangeableStateFreeFall
- DownImpulseScale
- IsUseDownImpulse
- IsFixAxisY
- AnimPlayRate
- FinishAngleRange
- RotateAngleMax
- Root
- ASSlot
- SequenceBank
- StartFrame
- IsIgnoreSame
- IsChangeable
- IsRound
- RigidBodyName
- JumpHeight
- MaxSpeed
- PosReduceRatio
- RotReduceRatio
- Speed
- IsWaitForAnmEnd
- IsFinishByWater
- UseKnockbackDir
- BlownHeight
- WeaponDropSpeedXZ
- IsFinishByAnm
- OnGroundTime
- WeaponDropSpeedY
- IsItemDrop
- Direction
- UsereachableCheck
- MoveYLimit
- BaseHeight
- FinRotate
- BaseRotRatio
- JustAvoidDist
- IsForceGuardBreak
- BackWalk
- Time
- RotSpd
- RotAddRatio
- FinishDist
- AngReduceRatio
- full_key_framed
- RagdollControllerName
- ChangeRagdollFrame
- PosBaseRagdollRbName
- AccRatio
- PorchItemName
- Delay
- MagneBall
- MagneHit
- MagneShootSpeed
- MagneControlRotateSpeed
- MagneControlUpDownSpeed
- GyroUpDownSpeed
- GyroRotateSpeed
- CancelAngle
- MagneControlSpeed
- MagneForceVelRate
- CancelHeightFixed
- MaxMagneForceRange
- MinMagneForceRange
- MagneForceRadius
- MagneForceDamp
- ObjectTerror
- ResistanceSpeedScale
- MaxMagneHeight
- CancelHeight
- CancelAngleFixed
- GameDataIntTargetCounter
- DynVel
- IsBreakable
- DynAngVel
- EnableToEmitSpEffect
- FellImpRate
- FellRotRate
- ApplyForceValue
- IsOnDebugDraw
- ForceType
- ActorTag
- SensorForArea
- ActorGroupForObserveTag
- EnableCharacterOn
- BufferNum
- MessageID
- LocationPriority
- ForceSetPosDirAutoSaveAnchor
- WarpDestMapName
- WarpDestPosName
- CameraSet
- AutoSaveInterval
- CameraPriority
- AutoSave
- ForceCalcInEvent
- HomingTargetPos
- SubAngMax
- HomingRate
- NearDist
- Gravity
- AtPoint
- AtRange
- Accel
- AtAttr
- IsShootByPlayer
- RelativeVel
- AtMinDamage
- FallAccel
- AtImpulse
- FallSpeedRatioByRange
- FirstSpeed
- AimSpeed
- FallAimSpeed
- AtImpact
- AtkPlayerBody
- AtkEnemyBody
- RayCastDist
- IsReInitShoot
- CallSEKeyAtStick
- GanonTornado
- Fade
- StickOffset
- PosOffset
- Interval
- SkyShootDist
- AscendingCurrent
- wind
- windAscending
- Chemical_Updraft
- WindSpeed
- Size
- DisableInDemo
- AngSpd
- IsJumpType
- ResetTransBoneOnLeave
- UDLimit
- IronBallNum
- BaseOffsetY
- IronBallPartsName
- CreateDist
- BackDist
- TopOffsetY
- CentralAnchorName
- AddAngle
- Level2AttackLifeRatio
- AtkAttrType
- JustAvoidSideDist
- JustAvoidBackDist
- PosOffsetDist
- IsCheckNoChangeAS
- JustAvoidAngle
- IsIgnoreSmallHit
- PartsKey
- PosRestRatio
- NearGrHeight
- RefPosVibrateChecker
- Mt_Korogu_PlantL_C_002
- Mt_Korogu_PlantL_C_000
- Mt_Korogu_PlantR_C_000
- FlyAppearASName
- DisappearDist
- GroundDisappearASName
- FlyWaitASName
- PlacementType
- AppearDist
- GroundWaitASName
- GroundAppearASName
- FlyDisappearASName
- DisappearASName
- WaitASName
- AppearASName
- BackStepStart
- BackStep
- BackStepPreLand
- BackStepEnd
- MoveDist
- AttackStep
- JumpGravity
- StopRotSpeedRatio
- CheckRotEvent
- StopSpeedRatio
- JumpDist
- StartAS
- EndAS
- LoopAS
- IsJumpHeightFromHigherPos
- PreLandAS
- SwimBack
- DecelRatio
- IsCheckCliff
- IsCliffCheck
- Length
- RopeActorName
- RopeHungActOffset
- IsFlyingBalloon
- HeightLimit
- ReturnToOriginalPos
- MassScale
- IsChaseInitHeight
- UpLimitSpeed
- MaxAccel
- BreakTimer
- WindAccScale
- WindSpdScale
- StayAccScale
- ReturnStrengthFactor
- RemainsHeightLimit
- BalloonHungActorBaseProcID
- RopeActorHandle
- ConnectReleaseTimer
- ClampWindForceScale
- ReduceVel
- ConnectRigidName
- ConnectRigidOffset
- *xTriggerType
- LinearDamping
- AngularDamping
- AvoidSubAngle
- DamageIgnoreDist
- GuardRun
- GuardWalk
- XZSpeed
- HorizontalFinRadius
- VerticalFinLength
- RiseSpeed
- DownSpeed
- TargetHeightOffset
- MeanderWidth
- MeanderSpeed
- JumpUpSpeedReduceRatio
- BattleWalk
- CheckStopSpeed
- AtkExplode
- ForceExplodeFrame
- ShieldDamage
- BeamRange
- BeamActorName
- BeamDirection
- BeamBoneName
- BeamActorKey
- MuzzleOffset
- BeamSpeed
- UseDynamicCutting
- ThroughDist
- SubActorSpeed
- AddYSpeed
- SignalFlowChart
- SignalFlowchart
- EachFrame
- EventFlowName
- EventFlowEntryName
- Cleaning
- ASRate
- RotateSpeed
- IsReverse
- ParentActor
- IsKeepParentActor
- EventBindUnit
- BoneName
- RotOffsetXyz
- Open
- TakeOff
- TargetHeightMax
- TargetHeightMin
- TargetTurnAngle
- AdditionalWidth
- InterpolateFrameForMaxSpeed
- TurnSpeed
- StartReduceHeightRate
- MoveSpeedMax
- MoveSpeedMin
- TargetEscapeWidthMax
- TargetEscapeWidthMin
- ContinueEscapeDistanceXZ
- TargetUpperAngle
- =VwP97
- AddTime
- LifeReflexRatio
- ImpulseRatio
- Mt_Rope
- IsNoBindAlive
- ExplodeTime
- SizeUpTime
- ShockPower
- UseDefaultEffect
- oExplode
- ff>L
- PreCurveTimer
- StraightSpeedRate
- CurvePredictFrame
- RadSpeed
- CurveSpeedRate
- StraightPredictFrame
- StraightCheckYDist
- FlyLimitTime
- CatchAttentionName
- TargetOffset
- Draw
- Equiped
- Shoot
- oReflect
- RainMax
- IsIgnoreHightOffset
- MoveSpeed
- MoveRange
- RotateStepMax
- AngleToTarget
- RainScale
- MoveTargetPos
- MoveHeight
- WaitTime
- MoveCountNum
- MoveOffsetBase
- RotateRate
- TargetOffsetBase
- ToTargetTime
- XRotateAngle
- Unit_A
- Unit_B
- Unit_C
- Unit_D
- InitClose
- EndTime
- InitSpeed
- RotateAccel
- MaxMoveSpeed
- RotateSpeedMax
- RotateOffset
- CenterOffset
- Close
- VibrationLength
- IsMoveAccel
- AccelRate
- BrakeStartDist
- VibrationSpeed
- StopDist
- MoveTime
- Reflect
- IsReflectAmongChild
- TargetOffsetY
- TargetMoveOffsetRandRange
- MoveRotateMax
- MoveRotateMin
- OffsetLength
- TargetMoveOffset
- MoveRotateRate
- FallBrakeHeight
- AttractionRange
- FloatHeight
- FloatSpring
- FloatDamper
- FallBrake
- TailEffectKeyName
- FloatWaveCycle
- FloatWaveWidth
- AttractionRate
- InitRotate
- OffsetY
- RotSpdAccRatio
- CalcY
- GameDataVec3fSrcName
- PauseDelayFrames
- ASKeyName
- IsUseConstraint
- IsRecoverCharCtrlAxis
- BindType
- FailDistance
- IsCreateItem
- IsOnBaseLink
- HoldOnXLinkKey
- TargetWeapon
- Leaf
- EmotionType
- IsOnlyFace
- ScaleLevel
- Posture
- Stand
- Crouch
- Stand_To_Crouch
- Crouch_To_Stand
- Stand_To_Rest
- Rest_To_Stand
- Stand_To_Sit
- Sit_To_Stand
- FadeType
- StartType
- EvflName
- EntryPointName
- Remains
- Field
- Demo005_1
- MainFieldDungeon/
- Clear_Remains
- StartPos_CDungeon
- Entrance_1
- StartPos_Tower
- CDungeonSP
- CDungeon_Tower
- ScheduleName
- AnchorUniqueName
- Equip
- Hold
- Invisible
- EquipState
- InstanceName
- IsUseMyRange
- ChemicalBulletBindActor
- TargetScale
- ScaleKeep
- DeleteTime
- CreateLimit
- AtkChemical
- CurveAngRandomRange
- ReduceVelRate
- SideAmplitude
- CurveAng
- ReduceVelRandomRange
- IsBindToGeneratedActor
- IsChemicalAttack
- BindNodeName
- BindOffset
- Burnward
- Voltage
- NodeAxisIdx
- TiredRadius
- TiredTime
- StableTime
- KeepTime
- TiredAngle
- NodeName
- MinWaitFrame
- ChemicalChuchuCommonDownTime
- SubAS
- DamageSubAS
- SubASSlot
- HitImpactForceSmallSwordS
- HitImpactForceSmallSwordL
- HitImpactForceLargeSwordS
- HitImpactForceLargeSwordL
- HitImpactForceSpearS
- HitImpactForceSpearL
- PosReduceRatioByDamage
- DamageAS
- LeaveSubAS
- PreJumpAttack%d
- Pattern
- PinColorIdx
- GameDataVec3
- IsAllowCreateNoSafeArea
- CreateActorName
- CreateNewActorIntervalFirst
- AfterWaitTime
- CreateBasePosNum
- CreateNewActorInterval
- CreateContinueTime
- BaseOffset
- CreateRandArea
- ProhibitedCreateArea
- DropTable
- IsNearCreate
- HighRank
- Offset
- IsGet_PlayerStole2
- IsInHyruleCastleArea
- GameRomHorseEpona
- CreateStartRate
- AreaSearchCharacterRadius
- AreaThreshold
- AreaSearchRadius
- AddAtkPower
- MaxScale
- HorseReinsActorName
- HorseSaddleActorName
- HorseManeActorName
- MaxHeight
- TimeScale
- IsDebugDrawTargetPos
- FieldType
- CollisionInfoName
- RigidSetName
- IsChangeRigidWorldMode
- IsUseCollisionInfo
- EnemyType
- DeleteType
- DeleteNum
- Value
- Timer
- GrudeRainObject
- FallPoint1
- IsNoHit
- SetMotionType
- Loc_01
- Loc_02
- Loc_03
- Loc_04
- Loc_05
- Fairy_01
- Fairy_02
- Fairy_03
- Fairy_04
- Fairy_05
- Loc_Root
- Loc_AnimRoot
- Fairy_AnimRoot
- Cooking
- Success
- Fail
- PreCookingFairy
- FailCooking
- Success_Great
- PreCooking
- CookingFairy
- FairyTargetBone
- CurrentCookResultHolder
- IsSuccess
- MaterialTargetBone
- Noise_Demo
- AnchorName
- WaitASKeyName
- Kokko_Event_Running
- ObjectId
- DynScalingTime
- IsDropWeapon
- ToStarHeight
- FallHeight
- UpDir
- RotMax
- FrontDir
- Disappear
- DynASKey
- DynOwner
- DoubleAttackStay
- IsPlayerClose
- IsSpecialAttack
- JustAvoidCheckAngle
- SpecialAttackRadius
- SpineControlOffsetY
- JustAvoidCheckLength
- LoopTime
- LoopTimeRand
- DownSwingAttackStart
- DownSwingAttackLoop
- DownSwingAttackEnd
- HomingPower
- HitScale
- HomingDistance
- HomingTime
- Rotate
- BlendStartFrame
- CameraVibStartFrame
- HeadFixedModeTime
- CameraVibLoop
- BlendTime
- RailAdjustModeTime
- BlendStartRate
- CameraVibPower
- CameraVibRange
- Position
- IsInsideObserverArea
- ContactSpeedDownY
- FlyAwaySpeed
- ContactSpeedDownXZ
- ContactGround_Water
- ContactGround_InWater
- ContactGround_Snow
- ContactGround_Common
- RollMax
- BackAdjustAngle
- BackAdjustRestoreUp
- RollSpeed
- RestoreUp
- RollMaxSpeed
- RollAmount
- FixAngle
- Spine_2
- Spine_4
- Spine_6
- Spine_8
- Spine_10
- Spine_12
- Spine_14
- Spine_16
- Spine_18
- Spine_20
- Spine_22
- Spine_24
- Spine_26
- Spine_28
- Spine_30
- Spine_32
- Spine_34
- Release_Grudge_Mat
- Color_Ice
- HeadTransSmoothEndFrame
- ReleaseTime
- HeadTransSmoothRate
- HeadTransSmoothStartFrame
- HeadTransSmoothSklRootRate
- DRCAppNoUseCause
- KillTimer
- BoundNum
- ChemReset
- AngleOffsetY
- Drown
- SetDgnName
- FieldBodyGroup
- SoundProxy
- Start
- Move
- InitDgnPriority
- CameraPower
- CameraRange
- CameraPattern
- DynMoveDis
- DgnRotDir
- RotSpSlowDownTh
- RotSpSlowDown
- TargetRad
- RotSpAccel
- MinRotSp
- RotReverseSlowDown
- TargetRadMax
- TargetRadMin
- DynAngAccel
- IsSlowDown
- DynCurrentAngVel
- RotDirType
- DynTargetAng
- 5FieldBodyGroup
- Fixed
- RotateAxisIndex
- RemainsPartType
- VelocityControlRate
- InitDgnRotRad
- TiltAngularSpeed
- AngleVelocityControlAccelDeg
- StartCW
- RotateCCW
- RotateCW
- StartCCW
- TiltAngle
- IsContinueRotateOrMove
- SlerpRatio
- IsUseInstParamSlerpRatio
- GyroSlerpRatio
- 5DgnRotDir
- 5RotDir
- 5SoundProxy
- MinDamage
- PlayerDamage
- IsHeal
- EatEnd
- Animal_SunazarashiSP_C
- PrevEatActorName
- IsPlayerAttack
- AtkEnemyExplode
- AtkPlayerExplode
- ElectricActorName
- MaxTimer
- MaxKeepTimer
- HitAfterTime
- ElectricActorKey
- AttackIntensity
- AttackMinPower
- AttackPowerForPlayer
- ElectricWaterBall
- TargetIdx
- SeqBankIdx
- TryNum
- RegistedActorUnit
- TimeOut
- NoRequestTime
- ForceSetDropPos
- IsFinishedByBgHit
- UpdateTargetPosInterval
- DisableUpdateTargetRadius
- MovePredictionRate
- LSwordEquipNode
- ShieldEquipNode
- EquipDisplayChild
- SwordEquipNode
- SpearEquipNode
- BowEquipNode
- EquipStandSlot
- EquipStandNode
- DelayTimer
- WindRadiusLarge
- CapsuleMaxSpeed
- WindReduceRateLarge
- WindFlyingDistLarge
- WindFlyingDistRate1
- WindFlyingDistRate2
- WindFlyingDistRate3
- WindRadius
- WindSpeedLarge
- WindSpeedRate1
- WindSpeedRate2
- WindSpeedRate3
- WindLength
- WindReduceRate
- WindFlyingDist
- AttackLevel
- IsCreateWeaponPosOffset
- CreatePosOffset
- MagicCreateUnit
- MagicShootVelOffset
- MagicCreateYOffset
- IsAxisYTop
- AxisYAngle
- SignalOnTime
- BackTurn
- TurnDir
- CurrentRupee
- IsSignInversion
- GameDataIntAddValueName
- IconType
- GameDataFloatDistance
- ResultType
- Weapon_Bow_071
- GameClearFlag
- RestartYDegree
- RestartPoint
- 5ActorName
- RotOffsetX
- RotOffsetY
- RotOffsetZ
- TransOffsetX
- TransOffsetY
- TransOffsetZ
- IsContinueBind
- Frame
- Color
- WeaponSpear
- WeaponBow
- WeaponSmallSword
- WeaponLargeSword
- WeaponShield
- TargetActorName
- SharpWeaponAddValue
- SharpWeaponAddType
- TargetValue
- IsAppear
- PlayerStole
- PlayerStole2_Rental
- PlayerStole2
- ParaShawlType
- ContactType
- DynIsOpenToInside
- DynIsOpen
- IsOpenDoor
- IsOpenToInside
- DispMode
- Demo142_0
- ReleaseFire
- TextType
- MaxTime
- CountMode
- CountStartTime
- IsShowTimeUI
- GameDataIntNameMintues
- GameDataIntNameSeconds
- GameDataIntNameMiliseconds
- IsInvalidOpenPouch
- MessageId
- TipsType
- PickOutItemType
- IsUseCarryBox
- ClipIndex
- ActorType
- DemoName_00
- DemoNameEnemy_00
- Enemy_Ganon
- Event_BossGanon
- DispBossGaugeRate_Demo
- Pa_BossGauge_Ganon
- ScreenName
- AnimName
- AppCamera
- StartIdx
- EndIdx
- PrizeNumber
- IsInitializeData
- GameDataName
- Rscale
- Gscale
- Bscale
- setSpeed_x
- setSpeed_y
- setPos_x
- setPos_y
- diameter
- angleX
- angleY
- IsChangeToFixedInDemo
- Enable
- FocusDist
- NearUse
- Near
- FarUse
- InstantSW
- FogRatio
- GameDataFloatName
- MoonType
- PaletteType
- ChangeFrame
- EndFrame
- RainSplashRatio
- SkyPalette
- WeatherType
- YfogRatio
- Type
- Duration
- FadeTime
- WatchFrame
- 8ShowLogo
- HandleELink::fadeIfLoopEffect(%s)
- HandleSLink::fadeIfLoopSound(%s)
- IsReuseActor
- AtkType
- OffLength
- OnLength
- IsDamageGuarantee
- IsDelete
- IsVanish
- FadeFinishFrame
- ToggleAttention
- ToggleAwareness
- ToggleCollision
- ToggleEffects
- FadeStartFrame
- ToggleHorseOptions
- FadeoutTime
- InWaterDepth
- AtkBodyName
- ChemicalRigidOn
- InitBurnState
- Barrier
- IsDrop
- Cutting
- KillTime
- ASKey
- Radius
- SetDelete
- FloatDepth
- FloatSpeed
- WaterEffectSpeedRate
- FallAS
- IsIgnoreSameAS4OnGround
- IsIgnoreSameAS4Fall
- IsCheckFallASFinished
- LastSpeedRatio
- PosReduceRatioOnGround
- RotReduceRatioOnGround
- OnGroundAS
- EnableHitGroundCheckTimer
- IsChangeStateFallOnce
- Fall
- LargeDamage
- FallGround
- IsControlRotation
- IsSetBackLastState
- GravityScaleRate
- StopTime
- ForceKillMode
- IsRodDirHosei
- IsChangeableOnEnter
- IsSetNoHit
- OnWaitRevival
- IsSuccessEndOnASFinish
- OnLinkTagBasic
- CRBOffsetUnit
- AddRate
- MinAddScaleRate
- StartRate
- Power
- MinGravityScale
- RotSpeedKeepRatio
- RetGravityPer
- SpeedKeepRatio
- GravityPer
- IsStopGravitySpeed
- WeakPointCounter
- Grab
- IsAllowReactionLift
- RotSpdMin
- RotSpdMax
- IsUseCRBOffsetUnit
- RotCenterPos
- RotAxis
- OnEndForceStop
- GroundRotAngle
- RotSpdRatio
- IsUpdateTargetPos
- IsIgnoreY
- OtherAxis
- LimitUD
- AllowChangeableFrame
- SelectNextGearType
- SelectNextGear
- IsIgnoreSameAS
- TargetBone
- SeqBank
- \)RotBaseBoneName
- IsFixBoneWithGround
- TargetPosNoUpdateArea
- MoveDir
- RotRestRatio
- GravityTransReduce
- EndState
- ChangeableTiming
- FirstRandomRatio
- IsOnASEventChangeable
- PosStayRatio
- RotStayRatio
- IsUpdateRotSpd
- IsEndState
- OffsetPos
- GolemChemicalController
- Spine
- RoarSe
- Nose_1
- RoarWaveHit
- Roar
- IsTargetLost
- OffsetRangeMinOutOfScreen
- OffsetRangeMaxOutOfScreen
- OffsetRangeMin
- OffsetRangeMax
- OffsetRateByDist
- FrontDirAngle
- IsAddTargetActorAimPosHeight
- BaseBoneName
- FrontDirOfBaseBone
- CloseDist
- Axis
- CtrlAngleOffset
- SpeedBasePosRatio
- OnAfterGroundRotAngle
- CtrlOffset
- ActMoveVec
- WeaponIdx%d
- IsKeepRemind
- IsHeavy
- IsGuardPierce
- IsIniviciblePierce
- IsHammer
- SimpleDialogUnit
- AttackPosOffset
- IsOffsetFromBaseBone
- InBeastGanonVoiceSequence
- GanonBeastVoiceSequenceCount
- bomb
- oASName
- IsIgniteCarriedBomb
- IsNoGrabSuccess
- ChemicalAttack
- LandAtkTime
- LandAtkRadius
- ClothOffASName
- RigidBodyName%d
- RecoverDelayTimeMin
- DisableTime
- PreASName%d
- GiantNecklaceUnit
- Scale
- ActorPowerScale
- AtDirType
- AtTarget
- IsSetPartsLink
- ShockWavePartsKey
- EmitIntervalTime
- ShockWaveActorName
- EndMode
- EndDist
- IsOnlyXZ
- Angle
- ShootOffset
- ShootRotate
- ShootSpeedMin
- ShootSpeedMax
- IsReuseBullet
- ShootRotSpeed
- MaxNoiseDist
- OffsetHeight
- BaseNode
- MoveSpd
- OnGround
- UpdateFrameCountAfterNoMove
- UpdateTargetUpDirMinAngle
- UpdateTargetUpDirRatio
- IsCheckAfterChildState
- RadSpd
- GanonBeastGrudgeMarkMgr
- WorldOffset
- MaxRadius
- MinRadius
- Node1Name
- Node2Name
- Node3Name
- Node4Name
- MaxNum
- CreateGrudgeName
- KeyName
- BasePos
- UiDist
- EffectYOffset
- ShowDist
- BeamDir
- Shockwave
- BarrierBack
- BarrierHeight
- BarrierRad
- BarrierFront
- BarrierHeightMax
- WeakPointActiveFlag
- TargetSlotIdx
- IsWeakPointAppearMode
- WeakPointAliveFlag
- HandleELink::kill(%s)
- Damage%02d
- WeakPointLastOn
- Boost
- LastWeakCounter
- LastWeakSlowEndSafeTime
- LastDamageWeakPointIdx
- GanonBeastWeakPointXLinkHandle
- TargetPartType
- GrabIdx
- HopHeight
- OutWaterDepth
- IsBasisByTarget
- JumpMinDist
- AngleDir
- LimitSpeed
- EndGrSpeed
- MinRotSpd
- EndAngle
- WaitFrame
- WaitFrameRand
- IsTrgStart
- EnlargeTime
- AttackRatio
- BreathSize
- ShootDir
- ASWeaponIdx
- WeaponIdx0
- WeaponIdx1
- UseFadeIn
- UseASEvent
- IsCheckOnlyXZ
- PartsBaseName
- UseSimpleOffset
- IsNextActionReserved
- EndRadius
- AtDirString
- AtkBodyName%d
- IsImpulseLarge
- AttackPowerScale
- IsUseAttackParam
- ChmName1
- Impulse
- GuardBreakPower
- OctarockFormChangeUnit
- ForceDelete
- OffTiming
- IsUseTossAt
- IsColNoHitPlayer
- RootNode
- Slot1StartNode
- Slot2StartNode
- ExcludeAtkName%d
- PalleteType
- JustAvoidAngleL
- JustAvoidAngleR
- IsAddRangeToFar
- JustAvoidDistNear
- JustAvoidDistFar
- IsAddRangeToNear
- BaseDir
- RotBaseBoneName
- TransBaseBoneName
- ApplyMaterialAnimDist
- MaterialAnimFrame
- ApplyMaterialAnimNumPerFrame
- SetState
- MaterialAnimName
- CheckRadius
- PosReduceRatioForSlip
- AngReduceRatioForSlip
- UseLineCheck
- Damage
- ASTrigType
- DamageType
- DamageAttr
- LifeRate
- PartIndex
- AddVec
- RotVec
- HeadBoneKey
- UseAddVec
- VisibleCount
- MaxAddSpeed
- RotAccMaxSpeedRatio
- SwordRate
- SpearRate
- ArrowRate
- LswordRate
- BombRate
- GustRate
- LargeAttackAddRate
- MaxAddSpeedY
- IsViewHitDir
- ShootParts
- ShootSpeed
- BaseNodeName
- PartsKey0
- PartsKey1
- PartsKey2
- PartsKey3
- PartsKey4
- IsAttackOnce
- ResetCondition
- IsUpdateTarget
- IsFollowGround
- IsRotEndFinish
- IsFinishForceStopRot
- IsUpFollow
- IsNoRod
- ShockWaveRadius
- UnderRayLength
- AtEventValue
- SpeedAddRate
- AngleSpeed
- AllowPitchRotation
- MaxAngleAcc
- AngleAccRatio
- KeepPlacementRotation
- IsTraceRailPointRotation
- KeepRotationBaseBoneName
- TargetFrontDir
- HeightMax
- HeightMin
- RandVertical
- RandHorizontal
- RandSpeedMax
- RandSpeedMin
- TargetDistance
- MoveAreaRadius
- ReduceSpeedRateWithWind
- WindVelocityLimit4Reduce
- TargetUpdateInterval
- FinishRadius
- AllowMoveWaterDepth
- ForceTurnLimitSpeedStream
- IsForceTurnAgainstStream
- ForceUseFrontDir
- LimitMoveAngle4Bank
- BankAngleMax
- IsChangeInAir
- TransBoneKey
- IsKeepFreeze
- FreezedInIce
- GameDataFloatSrcName
- GameDataFloatDstName
- GameDataIntSrcName
- GameDataIntDstName
- GameDataVec3fDstName
- GameDataIntInput
- GameDataStringOutput
- EmitNum
- EmitAttackPower
- CallSEKeyAtAtOn
- EmitAngleFromParent
- EmitMinDamage
- EmitScale
- EmitActorName
- EmitPartsName
- EmitInterval
- ChildCreateLimit
- EmitOffsetFromParent
- EmitIntervalDist
- EmitIntervalRotate
- EmitMaxScale
- EmitStartFrame
- EmitActorSpeedRotate
- EmitBaseBoneName
- EmitActorSpeed
- EmitBoneRotateOffset
- Wait_Battle_Material
- IgniteSpeed
- DirMinAngle
- DirMaxAngle
- IgniteActor
- IsConnectChild
- IgniteOffset
- IgniteRotate
- IgniteRotSpeed
- RestDistTimeAdd
- RestDistLimit
- RestActor
- RestDistTime
- RestNumMax
- RestDistMinLimit
- RestDistInterval
- IsStateChange
- DamageF
- DamageB
- DamageR
- DamageL
- IsBattleModeOn
- Spine_3
- Change
- IronPile%d
- EnableRevival
- GanonIronPile
- IsFixedPlace
- IsInGround
- AppearPosHeight
- PillarNum
- AppearPosDist
- PileScale
- AtMinPower
- PillarInterval
- PillarOffset
- IgnitionInterval
- CreatePileASName
- Fall_Attack
- ShockWave
- Fall_End
- IsEmitShockWave
- DstPos
- MoveAccel
- AvoidMoveSpeed
- AvoidMoveAccel
- IsUpEqualGravity
- UpAS
- Down_End
- DownWaitMaterial
- Weapon_L
- FireBallScale
- InitVelocity
- BallAppearOffset
- ThrowPartsName
- ThrowPartsName1
- ThrowPartsName2
- ThrowPartsName3
- ThrowPartsName4
- ThrowPartsName5
- ThrowPartsName6
- ThrowPartsName7
- ThrowPartsName8
- ThrowNumAtSameTiming
- AppearOffset1
- CreateHeight
- AppearOffset
- Turn_Up
- AttackCancelAng
- AtkMinPower
- AttackCancelDist
- BattleNodeOffsetLR
- BattleNodeOffsetUD
- IsGuardBreak
- Roll
- StopCheckSpdRate
- CheckSpdIdlingRate
- IsTwoWayGear
- RotateDamp
- JumpNum
- MoveBoneRotSpeedMin
- MoveBoneRotRatio
- JumpAttackLand
- IsEnableCloth
- BodyRotSpeed
- SafetyZone
- WakeBoarding
- GetActorName
- GetNumLeft
- RootOffset
- TargetBoneName
- UseRestart
- TimeMin
- VibrationPower
- 5CatchPosOffset
- \)AttackHit
- ASName2
- RotSpeedMax
- RotOffset%d
- CoBodyName%d
- PunchAimPosL%d
- PunchAimPosR%d
- AtkBodyScale
- CoBodyName
- AttackHit
- RidableRigidBodyName
- AllOK
- GutsRecover
- ExGutsMaxUp
- ResistHot
- DefenseUp
- Quietness
- Fireproof
- LifeMaxUp
- ResistCold
- ResistElectric
- AttackUp
- AllSpeed
- CookEffectType
- ImpulseXLinkKey
- RagdollBodyName%d
- RagdollMoveLimitDist
- BlownSpeed
- RagdollControllerKey
- MaterialName%d
- TgtBodyName
- ChmObjectName
- ShootPitchMin
- ShootPitchMax
- Act_Ball_Jump
- JumpTargetPos
- IsIntoCannon
- AttOffset
- CheckSpeed
- GrabAndShoot
- BlurMax
- ShootAng
- AtRigidBodyName
- GrabLeft
- GrabLeftTurn
- GrabLeftWalk
- GrabRight
- GrabRightTurn
- GrabRightWalk
- GuardShock
- RotSubsAngRate
- GuardBackWalk
- DropIdx
- KnockBackTime
- VelReduce
- WeaponVel
- HitImpactForce
- WeaponVelY
- GuardBreak
- Target_End
- FluctuationTime
- FluctuationSpan
- FluctuationRange
- NodeOffset
- Laser
- Target
- BeamSightSearch
- BeamSightLocked
- BeamSightLocking
- EyePos
- TimeRand
- ChargeRadius
- Beam
- ReboundDeccel
- OtherASName
- GuardBreakASName
- SideWalk
- Turn
- GuardASName
- IceBlockBreakTime
- SpinNum
- MaxLengthTime
- IsStraight
- GuardianMiniPracticeState
- ASSlotRight
- DynRightWeaponIdx
- ASSlotLeft
- ASSlotBack
- DynLeftWeaponIdx
- DynBackWeaponIdx
- DynStartPos
- Decelerate
- DynTargetPos
- Lost
- DynStopTime
- DynStopPos
- GuardJust
- Guard
- GuardTurn
- CutLength
- EffectName
- IsKeepLifeGage
- ShootASName
- ShootStartASName
- ShootEndASName
- ArrowDraw
- BowBackWalk
- HoldWeaponIdx
- BowTurn
- BowBattleWalk
- ffASName
- HopAccRatio
- XZSpeedMax
- NoticeMaskState
- TerrorLevel
- SpreadDist
- SpreadTime
- full_keyframed2dynamic
- DyingFrames
- CheckIfStable
- ThresholdForEat
- CarriedItemPosRTYOffset
- DelayFrames
- CarriedItemPosRTYWidth
- Saddle_Root
- ThrowOffAttackRigidBodyName
- CanRiddenWhenLeave
- IsEnableThrowOffAttack
- AutoStopAndTurnDistance
- IsEndAtAutoStop
- NavMeshCharacterRadiusScale
- IsAvoidNavMeshActor
- IsTargetPosEqualToLeaderPos
- Gear1DistanceToLeader
- Gear2DistanceToLeader
- Gear3DistanceToLeader
- WaitDistanceToLeader
- DistanceFactorAtGearDown
- WaitDistanceIncreaseDistance
- WaitDistanceIncreasePerFrame
- DesiredDirAngleDeltaSecMax
- UseMinRadius
- ResolvePenetrationRadiusScale
- SetEndIfCurrentFaceIsSafe
- SearchRadius
- ResolvePenetrationSearchRadius
- StartFadeOutFrame
- HiddenFrames
- Horse_IsOnChargePenalty
- Horse_CurrentExtraChargeNum
- MiniGame_HorseRace_CreateObstacle
- Horse_CurrentChargeNum
- Jump
- Spurs
- Vo_Move_Gear_Top_Go
- MaxAcceleration
- TiredFramesAfterGearTop
- FallHeightForPlayingASInRunning
- FamiliarityThresholdOfRailTrace
- FamiliarityThresholdOfWaitAngry
- ResistChangeSteeringProbability
- DelayFramesResistChangeSteering
- CheckFramesSootheAtFirstRun
- ChargePenaltyFrames
- SlideToCurveRatio
- CheckFramesSootheAfterRun
- CheckFramesSootheAfterGearTop
- MinFramesForRunSoothe
- SwitchFramesByTemperature
- FallRayCastLength
- ResistGearDownProbability
- ResistChangeSteeringMinFrames
- ResistChangeSteeringMaxFrames
- DelayFramesResistGearDown
- StressDecBySoothe
- StressIncByDamage
- CheckFramesSootheAfterJump
- CheckFramesSootheAfterResist
- CheckFramesAccInputAfterResist
- FamiliarityEffectDelayFrames
- ChargeRecoveryFrames
- ChargeRecoveryFramesSecondly
- ForwardBentFramesAtGearTop
- FallHeightForPlayingAS
- FamiliarityThresholdOfResist
- ResistChangeSteeringInputRange
- FramesPlayAngryWhileResist
- StressIncByImpossibleAcc
- StressIncByEnemy
- UpperBodyASSlot
- LowerBodyASSlot
- ChaseKeepDist
- CommandTiming
- XGear
- IsFinishByAtHit
- IsNoRodAttack
- LoopAttackTime
- FinishAS
- IgnoreSameAS
- HorseSearch
- 0Gear
- HorseWait
- HorseRodeo
- HorseCaptureSuccess
- HorseCaptureFailure
- AnimalMaster_Appearance
- KeepFrame
- ExtraOffset
- IsUseOffsetY
- OffsetBoneName
- Thrown
- DamageScale
- IsAbleGuard
- IsForceOnly
- ReactionLevel
- IsScaling
- FinishWaterDepth
- IsFinishedByOneHit
- IsFadeIn
- IgniteHandle2
- IgniteHandle3
- IgniteHandle
- ResetChargeNum
- InCarryBox
- Item_Enemy_57
- SwapBody
- IsInitFromCarryBox
- IsMoveCenter
- IsBezier
- SpeedDecreRate
- no name
- AmiiboTouchHistoryTotal
- (Normal)
- (Parasail)
- (Remain)
- IsGet_
- BigHit
- GameRomHorse
- GreatHit
- Amiibo
- TBox_Field_Iron
- DropActor
- Obj_BreakBoxIron
- Kibako_Contain
- BarrelBomb
- IsAmiibo
- Amiibo_After
- AmiiboHit
- GreatHitRate1st
- GreatHitRate2nd
- GreatHitRate3rd
- SmallHitRate1st
- SmallHitRate2nd
- SmallHitRate3rd
- PairActor_0
- PairActor_1
- PairActor_2
- FlagActor_0
- FlagActor_1
- FlagActor_2
- BigHitRate1st
- BigHitRate2nd
- BigHitRate3rd
- CreateInterval
- ClearSealNum
- HitRateAdjustStart
- HitRateAdjustEnd
- CreateArea
- DropNumRate1st
- DropNumRate2nd
- DropNumRate3rd
- NotFlagActor_0
- NotFlagActor_1
- CreateOffset
- Normal2
- BigHit2
- SmallHit2
- GreatHit2
- SmallHit
- TableCross_Link
- TableKing30th_Link_Takt
- TableCommon
- TableCross_ToonLink
- TableKing30th_Link_Twilight
- TableToonLink
- TableLink
- TableWolfLink
- TableGuardian
- TableBokoblin
- TableKing30th_Link_Majora
- AmiiboCharacterId
- AmiiboNumberingId
- TableGanondorf
- TableSheik
- TableZelda
- TableCross_Ganondorf
- TableCross_Sheik
- TableCross_Zelda
- TableKing_WolfLink
- TableKing_Link_Bow
- TableKing_Link_Horse
- TableKing_Zelda_Doctor
- TableKing_Guardian
- TableKing_Bokoblin
- TableKing30th_Link_Ocarina
- TableKing30th_Zelda_Takt
- TableKing30th_Link_Skyward
- TableKing30th_Link_Dot
- JumpAttackMove
- JumpAttack
- JumpDir
- VibrateCheckFrame
- VibrateMemoryStep
- PostBoundReactionKeys
- VibrateStopCheck
- IsRotJumpDir
- PreJumpWait
- MinMoveSpeed
- RandAngleLimit
- JumpHeightMaxOffset
- MinSpeed
- IsFinishedAtPreLandFrame
- JumpAS
- LandAS
- PreJumpAS
- FloatRadius
- FloatCycleTime
- ChaceFrontRate
- ChaceAngSpeedMax
- Kick
- UpRate
- CanKickArea
- DirAngle
- HighSpeedY
- VelReduceY
- AvoidPlayer
- AngularSpeed
- NavMeshGoalDistanceTolerance
- IsCancelRequestedPathFirst
- UseLocalSteering
- IsJump
- JumpSpeed
- GravityScale
- IsTargetWarp
- WaitStart
- IsCreateOnFace
- DistY
- DistXZ
- SearchClosestPointRadius
- IsNormalizeAxisY
- LargeAttack
- GetUp
- ActionTime
- Chemical_Attack
- Chemical_Attack_End
- AttackEndWait
- PillarYOffset
- Wait_Battle
- DestinationAnchor
- IsUpdateHomePos
- WarpTime
- WarpAnchorUniqName
- WaitAS
- BaseYOffset
- DamageCounter
- Amplitude
- IsChemicalOff
- MoveRate
- EndTimeRandRange
- IsResetEndTime
- TurnStartDiffAng
- TurnRate
- TurnASName
- ChaseDistOffset
- IsForceWarp
- IsChasePlayer
- DisableAirWallHit
- ChaseDist
- HomePosOffset
- IsKeepDisableDraw
- CheckShapeRadius
- IsUseChangePos
- IsEscapeFromPlayer
- IsWarpAtGround
- DisableGroundHit
- IsReturnHome
- IsPartsActorTgOn
- IsCheckDistFromTarget
- IsPartsWarpEffectSync
- NoCryAnime
- IsTurnToTarget
- WarpCharge
- WarpFlash
- PreWarpWaitTime
- PosReduce
- IsDeleteEffect
- YOffset
- RailIndex
- IsTurnToPlayer
- HighPosWarpRate
- HighOffsetY
- LifeCondition
- RandomRate
- BlownWithPile
- Damage_Big_Up
- Down_Start
- AddStunTime
- ShockWaveDownTime
- StunTime
- WhirlSlashCharge
- ChargeTime
- AtkCommon
- AppearTime
- SignTime
- IsOverRise
- IsSlowDownNearGoal
- Height
- LiftTurn
- LiftWalk
- Attack
- AttackSpeed
- AttackSlowDownRatio
- IsRetrySearchBaseProc
- IsValid
- \)Speed
- TransAccRatio
- UseAnimeDriven
- IsCheckNavMesh
- TimeForCalcCheckCliffDist
- SideSpeed
- ForwardSpeed
- TurnCheckAngleStep
- MinLoopTime
- StartASName
- EndASName
- LoopEndAngle
- LoopASName
- FireBreath
- BindGrabNodeIdx
- LengthFrame
- AtResetTime
- ChaseRate
- OffsetRot
- AtChaseFrame
- ChaseMax
- MagneGearAcceptor
- ConnectDistance
- Action1
- Action2
- Action3
- PositionX
- PositionY
- PositionZ
- MiiverseComment
- Test_MiiverseComent_02
- Test_MiiverseComent_03
- MimicLoopASName
- MimicryMaterial
- IsStartResetMimicry
- MimicTime
- MimicRate
- MimicStartASName
- MimicEndASName
- BloodyMoon
- IsVibration
- VibDirection
- VibPattern
- VibPower
- VibRange
- 6Speed
- IgnoreLastCurve
- MoveAngCliffLimitTime
- WallHitLimitTime
- FollowGround
- IgnoreDecelerationFrontCliff
- IgnoreMoveDirCoHit
- DynASKeyName
- AnimRotateMax
- IsReturn
- DynMoveSpeed
- AxisY
- AxisZ
- TargetPosOffset
- FinLength
- SetEnd
- ToHomeMtxLocal
- DisableModelDraw
- RailMoveSpeed
- TargetPosition
- InterpolateParam
- Vacuum%d
- Vacuum0
- MaxDist
- VacuumPosOffset
- TargetSpeed
- VacuumAngle
- VacuumNum
- TargetAccRate
- AddTimeVacuuming
- AddTimeNearVacuuming
- BaseWeight
- MaxTimeDist
- JumpStart
- Jumping
- JumpEnd
- NeckUDAngle
- SpinSpeed
- IsFadeout
- Notice
- NoDoubleNoticeTime
- IsStartSameAS
- IsRainAnchor
- ArmorProcessingRank
- Act_Sketch
- SetEasel
- Horse_ActiveIndex
- AllMaterialValue
- Mt_Boot
- Mt_Skin_Leg
- Mt_Lower_049
- Mt_Lower_141
- BootsNumber
- Horse_IsAssociated
- HorsePlacmentAnchor
- Horse_SelectedIndex
- Swim_Escape
- Swimming
- WallHitTime
- MaxDistance
- MinDistance
- VerticalEscapeSpeed
- IsTurnToTargetPos
- TargetVel
- AngularRange
- GuardEquip
- GuardUnequip
- Move_End
- PutRupee_Blue
- PutRupee
- PutRupee_Red
- CustomItemType
- Horse_IsSelected
- DynASName
- Ancient
- Jewelry
- Compound
- ShopType
- IncludePorch
- mc_ExitKey_Decide
- CurrentMamo
- Horse_NewName
- GearSpeed
- Shop_IsDecide
- Shop_ScreenType
- Shop_DecideTrig
- Shop_SelectItemName
- Shop_CurrentItemState
- Shop_ItemState
- Shop_SelectItemNameJpn
- TableName
- Horse
- TurnRange
- FinHeight
- IsClampRotVel
- AddCalcStickX
- RotRadPerSec
- ChangeDepthSpeed
- Face_C_Talk
- RideWait
- Meeting
- Talk_SitChair
- Talk_Rest
- MinTalkTime
- IsRemainOpeningDialog
- IsBecomingSpeaker
- IsOverWriteLabelActorName
- IsCloseMessageDialog
- Npc_TripMaster
- Rest
- Act_SitChair_Wait
- Act_Squat
- Run2
- Npc_Kakariko003
- Run_Rain
- Npc_Goron020_2
- Swim_
- Swim
- 5Move_End
- RunGoalDistance
- DistOnFailure
- IsShelterFromRain
- GoalDistance
- IsPathOptimization
- Teba_BattleFly
- PlayerMaxHeight
- UpdateTargetFrame
- ReduceMaxSpeedChasePlayer
- TurnRadius
- RemainsWind
- Wind_Relic_Rescued
- RemainsWind_Battery_A_01
- TurnEnableFrame
- InterpolateTurnFrameForMaxSpeed
- InterpolateMoveFrameForMaxSpeed
- EvacuateRemainsDist
- StartTurnDist
- TurnEndRad
- TurnReduceSpeedRatio
- TargetPosRatio
- PlayerApproachCannonDist
- IsWarpHorse
- TalkTurn
- Npc_King_Vagrant004
- Npc_MamonoShop
- TurnDirection
- DoAndDo
- FollowAISchedule
- DoAndNot
- NotAndDo
- GreetingType
- PosX
- PosY
- PosZ
- IsIgnoreSameKey
- DynWaitFrame
- StartSignTimer
- SignASName
- LinkTagType
- OffWaitRevival
- TraceLRAngleMax
- TraceLRAngleMin
- TraceDistNear
- BaseTargetPos
- TraceDistFar
- ShoulderBoneName
- RotOffsetMin
- RotOffsetMax
- HangedLamp
- OnGroundPos
- DieType
- IsChangable
- SyncASSlot
- SyncASSequenceBank
- SyncASName
- Mstxt
- SubMstxt
- .v\Mstxt
- UseLastTryGetItemName
- EnableMultiGet
- Category
- IsEquip
- IsPowerUp
- ItemType
- MenuType
- WorldPos
- CloseDialogOption
- MessageOpenDelayTime
- IsWaitAS
- IsAddPorch
- RockCategory
- FaceDefault
- PauseMenuWait
- SkinColor
- BodyParts
- LodType
- RemoveDistance
- RemoveDistanceOffset
- TwnObj_HyruleCastleAncientPole_Past_A_01
- AnimeDrivenSettings
- TargetIndex
- ClothWarpMode
- MorphingFrame
- IsEnabledAnimeDriven
- IsHold
- MessageSet
- MasterBeamDisappear
- NonAutoPlacementEnemy
- NonAutoPlacementAnimal
- NonAutoPlacementBird
- NonAutoPlacementFish
- NonAutoPlacementInsect
- NonAutoPlacementMaterial
- NonEnemySearchPlayer
- EnlargeSpd
- DemoWait
- ChangeType
- SetFrame
- RuneType
- TurnSpd
- BulletOffset
- PullOut
- AnimGrabPos
- HoldOffXLinkKey
- DownFrontCtrlOffset
- DownBackCtrlOffset
- InWaterDownTime
- ForceFinishTime
- StartUpdateFriction
- OnGroundDownTime
- GetUpGroundAngle
- ForceEndWaterDepth
- IsCheckVibrate
- StableASName
- RailName
- HeightMaxOffset
- DistanceMin
- DistanceMaxOffset
- IsReturnByHitWall
- AngleLimit
- Rebound
- GravityRate
- 5Power
- TargetDir
- TeachSelfRegistedActor
- ArrowReload
- Thunder_Hit
- AttackBeam
- Thunder_Invalidity
- BeamAtk
- SafePos
- IsProtected
- AtkDamage
- LockOnCore
- LockOnCore_InBarrier
- ChargeCore
- LockOnSign
- Electlic_Attack
- Demo721_0
- IsPlayed_Demo721_0
- WillBeProtected
- HeraldTime
- Demo709_0
- IsPlayed_Demo709_0
- BombArrow_A
- Electric_Relic_Battle
- WeakpointBreak
- WeakpointAttack_BL
- Electric_Relic_WeakPointLife
- Npc_oasis033
- NearDistance
- RemainsFireYunBoFlagType
- MaxDamage
- SignASFrame
- IgnroeWater
- MaxRotSpd
- IgnoreGravity
- EndTimer
- UseParentRevDirRot
- RemainsWaterBulletAngle
- RemainsWaterBulletOffset
- OffsetAngle
- ReloadCounter
- BulletType
- UseRandRot
- BaseShootParam
- OffsetYParam
- RemainsWaterBattleInfo
- MaxChaseAngle
- SetVelocity
- SetVelocityFromWeapon
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- MinPredictFrame
- MaxChaseSpd
- DepthOffset
- BaseChaseSpd
- ChaseSpdRate
- ChaseAngleRate
- StartPredictDist
- EndPredictDist
- WeakChaseTimer
- BaseTargetOffset
- BaseTargetRandOffset
- ChaseRotSpdRate
- CloseRadius
- ChaseAngleMulRate
- FarRadius
- InWater
- ChangeLayer
- AddSensorOnLeave
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- HelpType
- SystemResetOption
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- GameDataFloatPlayerDirectionY
- GameDataVec3fPlayerPos
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- IsCheckBulletHolder
- IsCheckBulletAttacker
- HorseRideonStart
- HorseRideonMove
- HorseRideonPreRide
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- oHorseRideonEnd
- FarRotSpeed
- LoopASInterpolateTime
- JumpHeightOffset
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- RideRotSpeed
- PredictedRidePosOffset
- PreRideSklRootOffset
- LostCounter
- Explode
- BgCheckHeight
- ChemicalType
- DivDist
- DivNum
- ChildName
- DivAngle
- SandOffsetSpeed
- ChangeOffsetDelay
- TransBoneName
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- LimitDamage
- SmallDamageASName
- DamageASName
- ReduceGravityRate
- ReduceRotRate
- PosReduceRate
- AtkColName
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- Tackle
- EatNode
- EatRadius
- EatOffset
- Scrap
- DropSpd
- NoChangeTime
- SellPicturePack
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- MsgType
- SignalType
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- SetNum
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- PorchItemName02
- PorchItemName03
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- PorchItemName05
- clear
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- first
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- MstxtName
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- AvoidVec
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- ReactionTime
- SpineControlOffsetAngleLR
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- FirstAccelFrame
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- WearFlame
- Chemical_Loop
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- ChemicalLoopASName
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- Enemy_SiteBoss_Bow_ChildDevice
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- EmitAttackDamage
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- FarDist
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- PartsName
- AppearInterval
- CreateNum
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- SleepPartsName
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- CircleEmitOffset
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- ShieldChemical
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- ArrowHandle
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- DownWait
- DownTimeAtLater
- IsSignalOn
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- Attack_Jump_Start
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- Shield_Repair
- Shield_Break
- MoveFrame
- PatternID
- KeepDistance
- Chemical_Plus
- Chemical_Change_Sword
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- CreateWaitTime
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- IsRemainBoss
- CreatePileAS
- ThunderActorName
- NotCreatePosBase
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- ShieldBreak
- Break_Shield
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- AppearFrame
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- AfterImage1AppearFrame
- CurrentFrame
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- AfterImage1Pos
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- ElectricBall1
- ElectricBall2
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- PredictionFrame
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- UniteASName
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- HeadSpeedRate
- MinHeadSpeedY
- HeadShotUseAddVec
- UseRagConName
- DieASName
- HeadRagdollRigidNames
- DownTimeBase
- DownTimeRand
- RecoverTimer
- MinHeadSpeedXZ
- EnableConstraintName
- BlownOffASName
- PreUniteASName
- ArmRagdollRigidNames
- HeadShotAddVec
- HeadRotateOffset
- ForceDropWeapon
- PreDieASName
- PosBaseRagdollName
- IsTgOff
- ConstraintNames
- ThirdUnitePosOffset
- ThirdUniteRotOffset
- ThirdRagdollRigidBodyName
- FreeMoveRagdollRigidBodyNames
- InputWeightTimer
- BlendWeightTimer
- BaseRagdollRigidBodyName
- SecondRagdollRigidBodyName
- UnitePosOffset
- UniteRotOffset
- SecondUnitePosOffset
- SecondUniteRotOffset
- ReactionNum
- DoubleAttack
- StickPosDiv
- StickBodyName
- StickPos
- StickActor
- Shield
- IgniteVelocityDir
- GeneratedActorLink
- RigidName
- KeepActRotation
- EnableStaticCompoundRotate
- IsSetEndByTime
- LandingAS
- JumpLoopAS
- CalcStartFlag
- SaveFlag
- StunRecover
- DeadSubActorMax
- ResetChemicalTimer
- IsResetAllObject
- Swarm
- CreateDeadConditionType
- IgnoreHitGroundTime
- SubAccRateMin
- SubAccRateMax
- IsCreateDeadActor
- RiseSpeedMin
- SubUnitNum
- FailTimeInClosePos
- IgnoreSensorTime
- flap
- CreateMaxRadius
- CreateMinRadius
- CrySoundIntervalMin
- CrySoundIntervalMax
- CreateHeightRange
- RoundMaxRadius
- RoundMinRadius
- UnderWaterDepth
- Charge
- VolReq
- TargetVol
- UseSklAnm
- ElecReq
- MinEnergyRate
- action::SwitchPlayerEquipment
- Weapon_Default_
- Armor_Default_
- PorchItemName_ArmorHead
- PorchItemName_Arrow
- UnequipWeapon
- UnequipShield
- UnequipArmorUpper
- UnequipArmorLower
- PorchItemName_Bow
- UnequipBow
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- PorchItemName_Weapon
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- PorchItemName_ArmorUpper
- PorchItemName_ArmorLower
- moving
- SwTh
- OffASName
- MinLimit
- MaxLimit
- Friction
- OnASName
- Button
- SwRadTh
- MaxRotSpeed
- SwRadAllowance
- RotAccel
- TargetNodeName
- IsOnAttention
- AtkSensorName
- FailAngle
- WaitEnd
- DescentSpeed
- GuardSideWalk
- SideSwim
- NextTimer
- IsLifeGageKeep
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- DistMax
- FrontAngle
- HeightOffset
- Throw
- ThrowLeft
- ThrownKey
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- SpeedMin
- SpeedMax
- ThrowAng
- ThrowBoomerangSpeedMax
- InitSpinSpeed
- SpinSpeedRatio
- Seconds
- IsWait
- <7DTriggerType
- CDungeon/%s
- DeleteTimer
- Frequency
- MaxAmplitude
- MinAmplitude
- AmplitudeAddRate
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- Chemical_BurnedOut
- SharpWeaponAddParam
- ASName_PreOpen
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- DownBackWait
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- TumbleSpeed
- GetUpTime
- LandCheckNode
- TumblingTime
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- CheckDistance
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- CastOffset
- Beam_1
- Beam_2
- Beam_3
- Beam_4
- Clear_RemainsWind
- Clear_RemainsElectric
- Clear_RemainsFire
- Beam_Wind
- Beam_Fire
- EFF_ERR[EmitEffectLoopAction::enter_][%s]
- GameROMPlayer
- Clear_RemainsWater
- Beam_Water
- Beam_Elect
- Actor
- NoFade
- Option
- OverWrite
- CutChangeReset
- ELinkKey
- RotSpeedStopRatio
- RotAngle
- SpeedStopRatio
- DynWeaponIdx
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- RodAttackDelayTime
- MemoryPartsName
- ShootSpd
- NoDrop
- AttPos
- OrClosing
- ValidInput
- >DLSystemResetOption
- StartPosName
- IsOffsetBaseTargetActor
- GameDataVec3fRotDir
- DestinationX
- DestinationY
- DestinationZ
- DirectionY
- RotToVec3f
- RelativeDist
- Destination
- RotationY
- TargetFoward
- GameDataVec3fWarpToPos
- 5TargetPos
- TargetRot
- 5PosName
- Translate
- WaterFloatCycleTime
- WaterFloatRadius
- VelocityDir
- EffectType
- IsCheckWaterFall
- AngleReduceRatio
- IsEndWhenASFinished
- AdditionalVelocityMax
- AdditionalPosReduceRatio
- AdditionalAngleReduceRatio
- TargetDepth
- StartDepth
- TrueFormKey
- TransformKey
- GameRomHorse01
- MinCreateNum
- MaxCreateNum
- WildHorseCreateNum
- Dist
- CenterPos
- MiddleDist
- IsAddAABBHeight
- IsIgnoreLastSpRot
- RotBaseRatio
- ReachRange
- IsGround
- MinMoveXZ
- MaxRadSpeed
- Temperature
- UseEnvTemperature
- RadAccel
- IsModelControlOnly
- AttackAttrEventKill
- LevelBaseScaleAdd
- LevelAtkMult
- LevelRangeMult
- LevelScaleMult
- IsLevelOneScaleOne
- StartFrameRange
- ASPlaySpeedMinWindPower
- ASPlaySpeedMaxWindPower
- IsTurnToWindDir
- ASPlaySpeedMin
- ASPlaySpeedMax
- DefaultCounter
- SummonBufferKey
- WeaponIndex
- SummonCount
- SummonBufferSize
- IsWaitASFinish
- SucEndWithASFinish
- AddTargetDist
- FailMoveTimer
- IsNoBrake
- SpawnFlags
- WarpIn
- ZoraHeroShowMsgUnit
- FarDistance
- OnRailDistance
- ASNameJump
- Action
- PlayerItem
- GanonDead
- Demo145_0
- HyruleCastle
- WeaponChemical
- Barrier_On
- Barrier_Off_Damage_Last
- Barrier_Off
- Barrier_Off_AtSlow
- GanonSpearForThrowing
- GanonBeam
- GanonIceBullet
- GanonFlameBall
- GanonThunder
- GanonNormalArrow
- Bullet
- TgHead
- Beam_Top
- HolyWall
- RemainsElectric
- RemainsFire
- RemainsWater
- RemainsWaterDefault
- RemainsWindDefault
- RemainsElectricDefault
- RemainsFireDefault
- Ground_1
- [Sandworm_Part_Dummy
- Sandworm_Part_01
- Sandworm_Part_02
- TTriggerType
- Elec_Shield
- LightShield
- ffCurseGanonBeam
- SiteBossSpearForThrowing
- SiteBossSpearIceBullet
- Eye_Tg
- Model/%s.Tex2.bfres
- %s_%s_%s
- BodySensor
- _HeapMeasure
- Model/%s.bfres
- 5Group
- TransFieldBodyGroup
- RotateFieldBodyGroup
- AddParam
- AddSpecialFlag
- AtkNPCBody
- AtkPlayerThrowBody
- EnemySmall
- EnemyBig
- UnEquip
- ChangeEquip
- GuardBroken
- Break
- Return
- ThrowBody
- EnemyOwnItem
- IsWeaponCreateByRawLife
- NoticeDo
- Demo103_0
- ffOff
- PauseMenuPlayer
- SelfCameraPause
- AttackRightSide
- AttackRight
- WeaponEquipOn
- AttackLeft
- PutIn
- PlayerShockWave
- EnemyShockWave
- SetUp
- NpcAttackNormal
- AttackSmall
- PlayerAttackNormal3
- PlayerAttackNormal2
- PlayerAttackNormal1
- AttackLarge
- PlayerAttackCharged
- %s_Guardian
- LittleEnemyAttack
- MiddleEnemyAttack
- BigEnemyAttackSpecial
- AttackMiddle
- PlayerAttackFinish
- AttackJump
- PlayerAttackJump
- AttackCharging
- PlayerAttackCharging
- EnemyAttackSmall
- BigEnemyAttack
- EnemyAttackSpecial
- LittleEnemyAttackSpecial
- MiddleEnemyAttackSpecial
- NpcSpecial
- !Enemy_Guardian_Mini_Practice
- Weapon_R
- _Guard_
- Animal
- Move_Attack
- player_safety_restart
- ForceDeepChange
- OnEnterOnly
- DeepDepth
- OnlyOne
- IsBroadCastOnlyOne
- EntryPoint
- DemoName
- MyNode
- NodeRotOffset
- RandLeftMax
- RandDistMin
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- RandYMin
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- IsEndBySensor
- SubSpeed
- CreateIntervalTime
- Y|Chemical
- TransOffset
- RotOffset
- Chemical
- GiantNecklaceActiveSaveFlag
- GrabNodeIndex
- LandNoiseLevel
- AnimalEnableCounterFlag
- ForceAttackTimer
- CounterAttackTimer
- ForceAttackRange
- CounterAttackRange
- CheckForwardDist
- HitPos
- IsSendGoalPos
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- NumTimesAllowStuck
- ContinueDistance
- ShouldEscapeDistance
- ShouldEscapeDistanceRand
- PenaltyScale
- NavMeshRadiusScale
- FramesStuckOnTerrainAction
- IsDynamicallyOffsetNavChar
- UseLocalOffsetType
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- Gear2
- Gear3
- Gear4
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- MaxGear
- GearUpRestrictionFrames
- StartGear
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- ForceEndTime
- BackCliffCheckLength
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- BattleEndTimerMax
- BattleEndDist
- CloseStartDist
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- DistFailOnUnreachablePath
- FindPathBeginTimer
- RejectDistRatio
- ContinueReduceDistRatio
- RadiusLimit
- ForwardDirDistCoefficient
- DirRandomMinRatio
- DirRangeAngle
- ContinueReduceRejectDistRatio
- SearchNextPathRadius
- ContinueAddSearchAngle
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- FramesStuckOnTerrain
- IsStuckOnTerrain
- LimitRadius
- FinishChangeCount
- ChangeWaitRate
- CheckValidStartPos
- CheckLOS
- WaterLevelLimitLower
- WaterLevelLimitUpper
- UpdateTargetPosTime
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- DomesticAnimalRailName
- =VwP
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- TeraDist
- NearCreateAppearID
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- NearTiredOffset
- BattleDistOutDist
- TiredDist
- WarpDist
- BattleBaseDist
- FirstAttackResetDist
- FirstAttackAngle
- ServiceDist
- ScapeGoatCheckInterval
- ServiceCheckInterval
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- ScapeGoatPer
- SpareBall
- IronBall
- RetFrmDmgAtkTimer
- IntervalIntensity
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- BattleDist
- DyingLifeRatio
- BattleDistSecond
- ReturnHeight
- IronBallKeyName
- AttackInterseptDist
- GuardAngle
- CheckTargetDist
- TooFarXZ
- NoMoveAnchorDist
- TgtBarrier
- IronBall%d
- SpareBall0
- AssassinRockBall
- AssassinIronBall
- BattleAvoidNum
- Doron
- ChangeModeLifeRatio
- RockBallDamage
- ChangeDemoName
- ChangeDemoEPName
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- DelayTimeMax
- LikeItem
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- PodModelUnitIdx
- PodNodeName
- MagicUsePartsName
- SheathOffset
- SleepSilentKill
- AwakeSilentKill
- ChangeDistance
- EquipItem3
- EquipItem4
- WarpDistFar
- TerritoryDist
- TiredGrHeight
- WarpDistNear
- Stick
- CancelStick
- UnEquiped
- EndNear
- EndHeight
- NearTime
- SealedSight
- SealedWorry
- SealedHearing
- SealedTerror
- BackAttackAngle
- BackStepMinDist
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- TurnRepeatMax
- BackStepDist
- RopeLength
- BeamActorLink
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- RotateStop
- ActName
- RotRadAccel
- ShotCannonBallScale
- IsDrawDebug
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- IsUseShotNodeAngle
- ShotNodeName
- IsLocatorCreate
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- DrownDepth
- IsForceGetUp
- IsIceBreak
- AttackPer
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- BackWalkStartDist
- CliffCheckDist
- OutDist
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- BlindlyAttackMinNum
- BlindlyAttackMaxNum
- IsUpdateNoticeState
- LeaveWaitTime
- LeaveTime
- HoldInterval
- HoldIntervalLast
- HoldIntervalRand
- BaseDist
- ShootDistRatio
- IsEndAfterAttack
- MaxContinueNum
- EnterNoiseRate
- Rock_Weapon
- LostTimer
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- LostVMin
- LostVMax
- FreePer
- FreeIntervalMin
- FreeIntervalMax
- MoveIntervalMin
- MoveIntervalMax
- TurnCheckHeight
- SpAttackServiceTime
- SpAttackServiceDist
- Territory
- TargetDistMin
- TargetDistMax
- TurnCheckDist
- NoMoveTime
- NoSpAttackMoveTime
- SpAttackServiceAngle
- CentralPos
- 5BowlPin
- SnowBowl
- Degree
- Empty
- Bright
- ChemicalShootBright
- ChemicalShootFire
- ChemicalShootElectric
- ChemicalShootBomb
- ReleaseEmpty
- Release1
- Release2
- Release3
- Release5
- ChemicalShootIce
- ChemicalShootAncient
- BoxWater(Waterfall)
- WaterfallCylinder
- Water_Ice
- Water_Hot
- WaterFall
- BoxWater(Main)
- WaterFallSub
- FlowSpeedFactor
- WaterfallRadius
- WaterfallLength
- SoundInDoorType
- WaterMaterial
- WaterfallThickness
- WaterfallAngle
- AttackIntervalIntensity
- GlobalNoAtkTime
- AttackAngle
- IsDeleteBreath
- BreathName
- BreathEndDist
- BreathMinTime
- LostDist
- WaitDist
- NameBalloon
- IsEscapeWhenPut
- InvalidEscapeTimerVal
- IsDeadWhenPut
- InvalidTgtTimerVal
- IsDeleteWhenDead
- IsDeadWhenDrop
- IsCreateDead
- AddTemperatureNight
- AddTemperatureDay
- Weather
- WeatherEff
- PaletteSel
- BluffThunderOff
- PSelSpeed
- IgnitedLevel
- TemperatureDay
- TemperatureNight
- TemperatureDirectDay
- TemperatureDirectNight
- CloudShadowOff
- FogMinusCorrection
- TargetUpdateIntervalMin
- TargetUpdateIntervalMax
- UseViewPointSimpleOffset
- RadiusScale
- DirectionNum
- DirectionAngle
- Distance
- IsElectricWater
- ColorASName
- IsElementNoHit
- p_ElectricDamageScale
- ElectricTime
- IsCheckDelete
- ChemFull
- ChemCharge
- ChemSwordChargeLoop
- ReflectCountMax
- ReflectAimSpeed
- ReflectAccel
- IsCheckEveryFrame
- IsNoChildForceEnd
- ChmType
- VolTh
- IsInvalidBreakJudge
- DebugDraw
- IceBreakScale
- DebugScale
- FreezeTarget
- ChemicalScaleTime
- ClothStiffness30
- ClothStiffness20
- ChemicalFieldKey
- RadiusMargin
- RadiusX
- RadiusZ
- LimitSpeedMoveY
- ReverseMoveRate
- MinRandRadiusRate
- MaxRandRadiusRate
- AddAngleRateX
- AddAngleRateZ
- IsSetSystemDeleteDistance
- RandRangeY
- RandRangeYOffest
- ChangeInterval
- RandChangeInterval
- IsCheckSafetyAreaRadius
- IsUseHomePos
- IsSelectFirstTime
- CheckAngle
- NearCliffDist
- =VwPTargetPos
- NoticeSoundTime
- OffsetHandRotBase
- IsCliffFreeze
- OffsetHand
- OffsetTail
- IsCheckEachFrame
- CanGetOnBurning
- IsControlNoticeDo
- GetAttKeyName
- CheckLineReachable
- Cook
- CreatePriorityState
- IsRotateTargetDir
- CarryActorName
- TargetEscapedRadius
- IsRemainNum
- ActorNum
- KeyAttribute
- AttackFrame
- AttackRange
- TargetSpeedClampMax
- OffsetLR
- IsAbleSkipNear
- DynSpeedScale
- DynInitPosByRailRatio
- StartBackDistOffset
- AddAwarenessRangeType
- Attached
- NoMoveThreshold
- FramesStayAfterLead
- MaxFollowDist
- FarFriendDist
- FarFriendFriendlyDist
- AttackFriendDecayRate
- NoMoveFriendDecayRate
- FramesKeepMaxFriendly
- AngleTurnToPlayer
- NumFriendlyFoodForLeadTreasure
- MaxFollowFriendDecayRate
- FoodFriendRate
- FoodFriendDist
- NearFriendRate
- NearFriendDist
- FarFriendDecayRate
- FriendTickRate
- LeaderActor
- WaitFramesAfterRunMax
- WaitFramesAfterRunMin
- NumFailPathHomeFadeout
- DistUntilReturnToHomePos
- StaggerVelocityThreshold
- DistHomePosFadeout
- StartFallDown
- HitOther
- DominoHitL
- DominoHitGnd
- DominoRoot
- AngRate
- CheckHeightRate
- IsIgnoreWater
- PointVelTh
- LinearRate
- IsCheckBack
- Open_L_AS
- Open_R_AS
- CloseWaitFrame
- Close_L_AS
- Close_R_AS
- NpcCanOpenFlag
- DragonThunderBall
- DragonFlameBall
- GrudgeDestroy_A
- GrudgeDestroy_B
- GrudgeDestroy_C
- GrudgeDestroy_D
- Demo480_0
- Demo480_3
- DragonGrudgeAllOff
- IceDragonPartsFirstGet
- ReturnToSky
- CreateRunelDragon
- DropItem
- GrudgeBulletMinInterval
- GrudgeSmokeTime
- GrudgeEventRail_pre1stSpeed
- GrudgeEventRail_pre2ndSpeed
- GrudgeEventRail_pre3rdSpeed
- GrudgeEventRail_preEndSpeed
- GrudgeEventRail_ReturnSpeed
- GrudgeEventRail_1st
- GrudgeEventRail_2nd
- GrudgeEventRail_3rd
- GrudgeEventRail_End
- GrudgeEventRail_ReturnToSky
- GrudgeEventRail_Start
- GrudgeBulletActorName
- GrudgeBulletMaxNum
- GrudgeEventRail_1stSpeed
- GrudgeEventRail_2ndSpeed
- GrudgeEventRail_3rdSpeed
- GrudgeEventRail_EndSpeed
- GrudgeBulletRate
- GrudgeEventRail_pre1st
- GrudgeEventRail_pre2nd
- GrudgeEventRail_pre3rd
- GrudgeEventRail_preEnd
- GrudgeDestroyDemoEnd
- GrudgeSmoke_A
- GrudgeSmoke_B
- GrudgeSmoke_C
- GrudgeSmoke_D
- GrudgeDamage
- GrudgeInvincible_A
- GrudgeInvincible_B
- GrudgeInvincible_C
- GrudgeInvincible_D
- DragonIceBall
- IsPlayed_Demo480_3
- FlyPrepareXinkEventName
- HitGroundXLinkEventName
- FlyStartHeightAtRunel
- FlyStartXinkEventName
- DestroySwitchGameData
- DropItemFlagLabel
- FlyStartTime
- ClearFlagTimeAtRunel
- TailXLinkEventName
- AuraXLinkEventName
- LightShaftXLinkEventName
- ActivateXlinkEventName
- ClearFlagLabel
- DragonCloud
- ChangeMoveHeight
- FinishHeight
- AvoidStartDistance
- ReturnStartFrame
- UpdraftInterval
- ChemicalWindLimitHeight
- CommonTableName
- BodyHitShieldDamage
- UpdraftTime
- ChemicalBulletActor
- HornAnmName
- ChemicalBulletNum
- BodyHitDamage
- BodyHitImpact
- ChemicalWindPower
- KibaTableName
- ChemicalBulletRate
- ReturnTime
- BodyHitPower
- ChemicalBulletArea
- ChemicalWindArea
- UpdraftPower
- UpdraftBoost
- InitBackRailDistance
- IsEmitChemical
- TsunoTableName
- TsumeTableName
- DefaultMaterialAnmName
- CreateRailName
- TargetVec
- DamageHitRareParts
- DamageHitParts
- Wrist_A_L
- Wrist_B_L
- Wrist_C_L
- Spine_31
- CloseWeaponIdx
- BowWeaponIdx
- EntitySensorBody
- IsCheckClear
- InitDgnMoveDis
- RemainsElectric_Drum1Rotate0
- RemainsElectric_Drum2Rotate0
- RemainsElectric_Drum3Rotate0
- CtrlDgnRemainsElectricBodyPart
- 5RemainsWind_RotLeft
- RemainsWind_RotHorizontal
- RemainsWind_Rotate
- RemainsWind_RotRight
- RotateTurnOn
- SlowDownRotRadAccel
- SlowDownTimer
- ReverseDotTh
- ElectricCable
- Energized
- ElectricCable_0
- ElectricCable_1
- IsDisplayOnUI
- TurnAng
- AwayStartDist
- CheckCliffDist
- SwiftAttackVMin
- SwiftAttackVMax
- RetForceFirstAttackDist
- PathTooLongDist
- IsTryingReturnRestreint
- SurpriseAttackRange
- SurpriseAttackPer
- RestreintTime
- NoSearchFromTiredDist
- SurpriseAttackTime
- SurpriseAttackTimeRand
- RerouteTimeMin
- RerouteTimeMax
- RetTiredFromTime
- AttackVMin
- AttackVMax
- RestreintTiredDist
- ForceFirstAttackDist
- RetFrmGrdAtkTimer
- RetFrmGrdAtkPrcTimer
- GlobalNoAtkTimeRnd
- DisplayCheckRadius
- IsCheckLineReachable
- AttackFar
- ShieldReachDist
- EquipItemSearchIdx
- LostAng
- LostSpeed
- RepathTime
- IsCheckActive
- ChmObjName
- ConfuseTime
- CutDist
- CommanderID
- CutAngle
- CutFlyAttack
- JustGuardTimesMin
- JustGuardTimesMax
- SmallDamageCancelTimes
- InComboSmallDamageNoCancel
- TumbleTime
- TumbleRand
- EscapeTime
- EscapeRand
- EscapeDist
- BehindCheckDist
- IsAttackEnd
- ReChaseDist
- ChaseTime
- AttackTargetSpeed
- ShootItem
- GrabCheckRadius
- ChaseItemDist
- CanGrabHeavy
- ChaseItemSpeed
- NextPer
- CheckInterval
- ChangePer
- EatItem
- EatPer
- FortressEatItem
- FortressEatPer
- TalkEndDelayMin
- TalkEndDelayMax
- FortressTag
- ReactDelayMin
- ReactDelayMax
- DanceReactRand
- TalkChangeViewTargetTimerMin
- TalkChangeViewTargetTimerMax
- TurnStartAng
- SightRatio
- HearingRatio
- ShootDist
- ShootAngle
- SealForceReturn
- RailCheckInterval
- ForceReturnNoCameraRad
- IsMimicry
- LimitMoveTime
- RetryTime
- UnReachableToRepathDist
- ShieldIdx
- LostTime
- SearchShieldDist
- NoShieldSearchDist
- NoShieldEquipWpIdx
- TooFarPathDist
- IsTrgChangeUnderWaterState
- ForceNotice
- EnlargeAwnRatio
- ShortRangeTerritoryArea
- CloseRangeTerritoryArea
- TerritoryHeight
- PlayerSoundSealRefCount
- SealNoPlayerAwnRequestCount
- NoPlayerTerritoryArea
- NoticeTerrorLevel
- HomePosRadius
- SubsTerritoryArea
- IsMindDoubtTarget
- SoundLostTimer
- NoActionReactTimeMin
- NoActionReactTimeMax
- NpcTerritoryArea
- SpeadDist2
- LostExtinguishFireDist
- PressBreakObject
- TurnStartAngle
- OverNum
- NoWarnHeightMin
- NoWarnHeightMax
- NoWarnDist
- NoTerrorDist
- IsIgnoreEnemyMgr
- PursuingAttackStartDist
- PursuingAttackInterval
- PursuingAttackIntervalRand
- PursuingAttackStartAng
- AttackAng
- Enemy_Bokoblin_Junior
- StepAngle
- MinRepeatNum
- MaxRepeatNum
- StepDist
- PosVibrateFrame
- BackTimeMin
- BackTimeMax
- LeaveTimerMin
- LeaveTimerMax
- SpaceDist
- RefPosVibrateCheckerForAI
- RotVelVibrateFrame
- SpaceAngle
- NoMoveDist
- IsCheckReachable
- RefVelRotVibrateCheckerforAI
- SummonCheckDist
- SummonNum
- SummonGrassHeight
- CryInterval
- RandomCryInterval
- NoCryDist
- RandomCryIntervalMax
- IsResetInterval
- CheckRandTime
- CheckVmin
- CheckVmax
- NotReturnDist
- TerritoryRadius
- MinMoveDist
- SearchPer
- TerritoryRadiusRnd
- IsChanged
- HideGrassHeight
- SmallSpreadDist
- OutOfWaterOffset
- IgnoreHell
- ForceSealSilentKillCount
- LineReachableWeaponDist
- SearchAng
- SearchDist
- IsUseSight
- Ride
- RideRadius
- NoWeaponRiding
- ItemChasealeRot
- SearchObjectDist
- ItemChaseableSpd
- NoShieldTargetNearDist
- ExplosivesAvoidDist
- IgniteNum
- AttackDistMin
- AttackDistMax
- NormalASSlot
- AttackASSlot
- RootNodeName
- AttackNodeName
- AttackNodeNameWait
- AttackASName
- AtNodeName
- AttackInterval
- AttackIntervalRand
- ActionDir
- ActionDist
- GearThreashold
- IsSelectEveryFrame
- LengthXZ
- LengthMaxY
- LengthMinY
- CentOffset
- NoSearchDist
- PartsKey%d
- IsSight
- IsWorry
- Penalty
- WarnNoticeTimeRnd
- WarnBlinkTime
- WarnNoticeTime
- PenaltyStair2Num
- MaxCountUp
- NoPenaltyNum
- IdlePer
- IdleCheckMin
- IdleCheckMax
- DisplayAttKey
- TakeOutAttKey
- MinTime
- UseCameraFrontByTargetPlayer
- InverseDirRatio
- MoveAwayFromPos
- DivePercent
- RunAwayDistanceMax
- AllowRandAngleVertical
- AllowRandAngleHorizontal
- EscapeRange
- EscapeMoveDistMin
- EscapeMoveDistMax
- CheckBackAngle
- IsCountDown
- TimeLimit
- ResetFromDemo
- X$LBody
- FoodMover
- DistStartNibble
- DepthGiveUp
- NumTimeNibbleRand
- NumTimeNibbleMin
- DistBackward
- Spine_%d
- tail%02d
- IsEscape
- OnGroundDepth
- AllowReturnThreatDist
- DistRunFromPlayerOnReturn
- NextJumpTimeBase
- NextJumpTimeRand
- FrameUntilOutOfWater
- IgnoreFoodBase
- IgnoreFoodRand
- IgnoreFoodAfterSuccessBase
- IgnoreFoodAfterSuccessRand
- CancelFixedScale
- DiagAngle
- SpaceDistance
- LowHeight
- LostDistance
- AngleRange
- HighHeight
- SideDirType
- RePathYDistRand
- MaxRotRandOuter
- TerritoryRadiusRand
- MinHeight
- RePathDist
- RePathDistRand
- MaxRotRand
- IsEnableOnLand
- TargetHeight
- MoveFailCount
- ForceAttackArea
- AttackHeightMin
- AttackHeightMax
- CorrectRate
- ChanceRate
- HipDropRate
- HipDropRateFar
- SleepingHearAwnRatio
- TgLegL
- BgLegL
- TgLegR
- BgLegR
- TgArmR
- RightLegArmorSlot
- LeftLegArmorSlot
- ReturnHomeDist
- WeakPoint%d
- TgtBody
- DynamicBody
- WeakPointNode%d
- IsDamageToEnemy
- IgnoreGiantArmorCondition
- IsSleep
- _Sleep
- _Awake
- ShootItemRate1
- ShootItemName2
- IceBreakTime
- NearDistH
- NearDistVMax
- NearDistVMin
- OpenWithoutPermission
- MiniGame_GambleTreasureBox_Activated
- MiniGame_GambleTreasureBox
- FinDist
- MoveFrontLRRate
- MoveFrontRate
- ApproachTime
- FinFarDist
- MoveBackLRRate
- ForbitAngMin
- ForbitAngMax
- CheckPosAng0
- CheckPosAng1
- CheckPosAng2
- CheckPosAng3
- CheckPosAng4
- IsMoveSide
- MinDist
- IsInterpolateYUp
- IsCounter
- IsPrevBeam
- FarAttackDist
- IsNoWait
- ViewPos
- FireBall
- GuardianActivateHP
- Attack_Eye_Loop
- WalkAS
- TurnAS
- KeepMinDist
- IsMoveFinishEnd
- FrontOffset
- CentralPoint
- WallDist
- GrudeRainObject2
- WeakPointASSlot
- GrudePlayerDist
- InitWeakPointASName
- GrudeCenterOffset
- IsGanonBeastAngry
- GrudeInterval3
- GrudeInterval4
- GrudeInterval5
- GrudeCreateNum
- GrudeRandRange
- SufferChangeStopCounter
- CloseOption
- mstxtName
- labelName
- WeakPoint1Time
- WeakPoint2Time
- WeakPoint3Time
- WeakPoint4Time
- labelName2
- labelName3
- PillarMax
- ChaseAngleLimit
- ExplosionTime
- IsForceDelete
- IsSetParentSystemGroupHandler
- ReflectSpeedRate
- IsAdjustHeight
- IsSetBindSpeed
- IsIgnoreObject
- AtkRadiusMax
- Enemy_Ganon_Sword_Weapon_FL
- Enemy_Ganon_Sword_Weapon_FR
- Enemy_Ganon_Sword_Weapon_MR
- Enemy_Ganon_Lsword_Weapon
- IsGuardJust
- IsDoRecoverAction
- IsSetSystemGroupHandler
- AddAtackPower
- RegisterPartsName
- AttackDamage
- IsThrowQuick
- IsWaitBulletDelete
- IsSendDeleteMessageAtLeave
- PartsName1
- PartsName2
- PartsName3
- PartsName4
- PartsName5
- PartsName6
- PartsName7
- PartsName8
- CheckOnce
- EatWeapon
- MaxLength
- WakeBoardRope
- WakeBoardGerudoQueen
- RougeSuna
- Animal_SunazarashiSP_B
- Thunder_Relic02
- RetireFrame
- GetRadius
- Bomb
- ReachTargetArea
- TooFarDist
- TargetVMax
- TargetVMin
- GiantRoamType
- AwakeRbName
- ForceAwakeDist
- ThrowableAngryRate
- ClimbTime
- GolemClimbedTime
- LimitTime
- SearchExplosiveDist
- ChemFieldScale
- NormalAS
- ActiveAS
- ArmRModelMatrialName
- ArmLModelMatrialName
- RightArmTgtBodyName
- ChmArmLName
- ChmArmRName
- BreakArmLXLinkKey
- BodyArmLName1
- BodyArmLName2
- BreakArmRXLinkKey
- BodyArmRName1
- BodyArmRName2
- ClimbLimitTime
- ClampRestClimbTime
- IgnoreBombTime
- LeftArmTgtBodyName
- ArmLMaterialName
- ArmRMaterialName
- ClimbFinishTime
- GolemWeakPointActor
- StandContactHeight
- IsBreakContactTree
- GolemWeakPointLocation
- GolemSleepType
- ArmR
- ArmL
- rock_distribution
- BodyMimicAS
- ArmRMimicAS
- ArmLMimicAS
- BodyShaderSeqBank
- ArmRShaderSeqBank
- ArmLShaderSeqBank
- ShaderASTargetBone
- UpperArmL_PartsKey
- LowerArmL_PartsKey
- UpperArmR_PartsKey
- LowerArmR_PartsKey
- BodyDeactiveAS
- ArmRDeactiveAS
- ArmLDeactiveAS
- BodyActiveAS
- ArmRActiveAS
- ArmLActiveAS
- GolemTextureName
- SleepBack_A
- SleepBack_B
- SleepForward_A
- SleepForward_B
- Milestone
- FldObj_FlagChallengeGoal_A
- MiniGame_SmashGolf_SetRetryPos
- MiniGame_SmashGolf_SmashCameraPattern
- MiniGame_SmashGolf_CameraPos2
- MiniGame_SmashGolf_CameraPos1
- MiniGame_SmashGolf_CameraPos0
- MiniGame_SmashGolf_CameraAt2
- MiniGame_SmashGolf_Camera2FrameCount
- MiniGame_SmashGolf_Camera1FrameCount
- MiniGame_SmashGolf_CameraAt0
- MiniGame_SmashGolf_ReturnCameraPos
- MiniGame_SmashGolf_JudgeOB
- FloatJudgeSmash
- IntSmashContinueFrame
- IntSmashJudgeFrame
- FloatJudgeStop
- Anchor
- TerrorOccurring
- Fire_Relic_YunboStopGo
- Fire_Relic_PlayerWhistle
- CustomCannonBack
- PlayerLeaveDist
- GuardEndDelayTime
- WhistleReactTimeGo
- WhistleReactTimeStop
- AppearWaitTime
- PlayerNearDist
- PlayerSeparateDist
- FollowModeFlagName
- PlayerFollowOffset
- IsCheckActorMtx
- SlopeAngle
- IsActionEndEnd
- IsEnterCheck
- EyeballFirstState
- Searchlight
- Searchlight_Alert
- SearchlightUnfound
- SearchlightFound
- LightRadius
- LightLength
- LightLengthOffset
- EarSpeed
- AdjustRadius
- ChaseRange
- CounterStopTime
- AttackHitNum
- GuardianMiniChanceTimeState
- AscendingCurrentName
- AscendingCurrentTime
- AttackWaitRight
- AttackFeintWaitLeft
- AttackFeintWaitRight
- AttackWaitLeft
- RollingInterval
- CounterStartDamageCount
- TurnMovePer
- TurnMoveStartDist
- Arm1NodeName
- Arm2NodeName
- Arm3NodeName
- IsIgnoreArmCondition
- TurnMoveTime
- CounterStartTime
- CheckOnNoNavMesh
- DamagedCount
- SecondLifeRatio
- IsEnterOnly
- FinalLifeRatio
- >VwP<
- 5Neck
- EndShaderASName
- PreLaunchEffectName
- IsFinalBattle
- HeadNodeName
- EndShaderASFrame
- LoopShaderASName
- InDirAngle
- Launch_Small
- TargetDistOffset
- RotNeckAngle
- RotNeckSpeed
- RotValue
- DamageNodeName
- FlashShader
- FinalModeColor
- FinalModeGrudgeColor
- IsPreAttackMove
- RotNeckRate
- GroggyLoop
- RestartASName
- DefaultASName
- ChanceTime
- ChangeToIceTimer
- ChanceWaitShader
- WaitBattleShader
- PreAttackASLeft
- PreAttackASRight
- JustGuardNumForBreak
- IsChangeWeapon
- AttackSpin
- MissWait
- Left
- Right
- EndSpin
- Dash
- RollingWaitTime
- BackWalkMinTime
- RollingStopTime
- BreakPillarTime
- RollingIntervalTime
- CrashDamage
- RollingNumMin
- RollingNumMax
- BackWalkRotSpeedRatio
- RushRotSpeedRatio
- RushAttackImpulse
- IsValidChanceTime
- StopRollingNum
- BackWalkRollingStartTime
- BackWalkDist
- PreSpin
- Transform
- BeamStart
- FoldTransform
- DemoFindShader
- ChangeColor
- Sign_UB
- Broken_UB
- Broken_UFR
- Sign_UFR
- Broken_UFL
- Sign_UFL
- 5RestartShader
- WaitShader
- FindShader
- DamageColor
- RestartShader
- IsAnnihilateDungeonEnemy
- IsTransformedGuardianMini
- NeckRotRatio
- RotStopSpeed
- IsPartialBind
- MoveRadius
- Lightning
- LostCountMax
- BackOffset
- AirThreshold
- AimEffectName
- IsValidGuide
- BootPStop
- DisableImpulseByArrow
- SelectCheckInterval
- UseInitMtxForBasePos
- UseInitMtxForBaseRot
- Check
- HiddenKorok_Air
- Demo017_0
- HiddenKorok_Ground
- near%02d
- IsHiddenKorokLiftAppear
- IsAppearCheck
- PainTalkHitSpeed
- PainTalkDistance
- KorokEventStartWaitFrame
- IsInvisibleKorok
- NoticeDelayTime
- ActorRadius
- LostDistOffset
- IsHide
- IsHitGround
- IsSitDown
- IsSealHearing
- OptionHitReactionDelay
- IsReactionByWigHit
- IsIvalidateSight
- NoticeWorryRange
- BoundaryDistance
- ChildSelectAtFirst
- (Owned)
- (ByNPC)
- (ByEnemy)
- (ByPlayer)
- HorseDie
- %s%s %08x %.0f %.0f %.0f
- Horse_UnreachableCause
- DistanceFallDie
- DistanceFall
- CryComing
- CanIgnorePlayer
- SelfPositionOffsetLocal
- UpdateTargetPosFrames
- UpdateTargetPosFramesNear
- TargetVelocityDistanceSec
- DistanceSuccessEnd
- DistanceMovingToward
- DistanceRequestingPath
- DistanceGivingUp
- DistanceThresholdCry
- DistanceCheckAvoidance
- TargetVelocitySuccessEnd
- SuccessEndDelays
- SideDistance
- HasToResetAtFirst
- TargetDirection
- DistanceSuccessEndIfInterrupted
- DistanceResetGearInput
- CallDelayFrames
- AttackFrontDistance
- AttackFrontAngleCos
- CarriedItemCosThresholdForEat
- EscapeCountThreshold
- NearHorseAssociationDistance
- EscapeDelayFramesMin
- EscapeDelayFramesMax
- AttackBackDistance
- AttackBackAngleCos
- AttackDefinitelyDistance
- AttackIntervalFrames
- MoveAttackCLOSDistanceByRadius
- NavMeshCharacterScaleAtPrecise
- AttackableAngle
- Gear
- cxXTargetPos
- SpeedUpDist
- SlowDownDist
- AttackRadius
- SightAwarenessScale
- TrackTime
- TrackTimeRand
- SlowTime
- SlowTimeRand
- FinAngle
- CloseDistLR
- ClsoeDistFB
- IbutsuWaterFall
- IbutsuWaterFall(River)
- IbutsuWaterFall(Basin)
- Basin
- Waterfall
- Secure
- Rigid_Up_%d
- Water
- Water_Break_%d
- joint1
- NPCSensor
- PlayerSensor
- Rigid_Up_
- SubRigidStartOffset
- SubRigidEndOffset
- SubRigidExOffset
- IsUseIncredibleActionDCCallback
- IsNoCollide
- IsInvincible
- IsUnmoving
- DemoRetDelayMax
- ForceChangeDemo
- OtherDemoNoRun
- DemoFile
- DemoEntryPoint
- IsResetInCarryBoxFlag
- RunAwayHeightOffset
- RunAwayDistanceMin
- IsEscapeInWater
- GuardStartAngle
- GuardEndAngle
- GuardEndTime
- GuardStartDist
- GuardEndDist
- InvisibleMove_Sign
- IsKeepInWater
- IsForceChange
- CheckType
- Item_Amiibo
- Item_BitaLock
- Item_IceMaker
- Item_Magne
- FallOddsMin
- FallOddsMax
- AttOnGround
- FallIntervalRange
- AttOnTree
- FallPowerMin
- FallPowerMax
- FallCheckSpeedTh
- AtHitImpulseRate
- InitMotionStatus
- ForceChangeChildKeyName
- CheckGatheredFlagName
- StartForceChangeFlagName
- EndForceChangeFlagName
- XZOnly
- LocalOffset
- BackAngle
- BaseAxis
- RoamHeightFromGlowObj
- MaxMoveDist
- NoWaitRatio
- MinOffsetY
- MaxOffsetY
- RoamRadius
- AttackTargetActorLink
- Demo013_0
- StartSpecialAttackCount
- AvoidCountActorName
- none
- Obj_LiftRockGerudo_Korok_A_01
- DesignerLocaterKorokRock
- Obj_LiftRockWhite_Korok_A_01
- Obj_LiftRockEldin_Korok_A_01
- Solve_HiddenKorok
- AnswerResponce
- EffectDispActorName
- IsNoResponceSound
- EffectDispSize
- EffectDIspOffset
- (hChangeColor_Failed
- ChangeColor_00
- ChangeColor_01
- ChangeColor_02
- ChangeColor_03
- ChangeColor_04
- KorokFlowerColorNum
- Vanish
- IsLastKorokFlower
- IsNoAppearEffect
- Npc_HiddenKorokGround
- FldObj_KorokStartingBlock_A_01
- Npc_HiddenKorokFly
- DisappearGoal
- DisappearBall
- Korog_GoalTaimer_off
- Finding
- Korog_GoalTaimer_on
- Korog_Sign_toGoal
- Korog_GoalAppear
- AppearGoal
- GoalCountLimit
- CrayLaunchSpeed
- CrayLaunchSpeedRate
- CrayLaunchAngularSpeed
- IsCrayShot
- DynIsBezier
- DynSpeed
- FldObj_KorokStone_A_01
- 5Grab
- KorokTargetAppearFrame
- KorokTargetVanishFrame
- TargetBait
- IsNotice
- IsValidForceNeck
- ThrowWeaponDist
- NoChemSearchWpIdx
- ClimbVmin
- ClimbVmax
- ClimbHmax
- ExplosivesAvoidSpeed
- ExplosivesAvoidAng
- ChemicalSearchDist
- ChemicalActionDist
- ThrowWeaponPer
- NoBurnWaterDepth
- NearScaffoldDist
- ExplosivesSearchAng
- ExplosivesSearchSpeed
- TerrorIgnoreDist
- ExplosivesSearchDist
- StickTime
- GroundHitTime
- KillFireTime
- Spark
- ArrowTail
- AreaCheck
- BladeOpen
- ArrowCharge
- ArrowCharge_Complete
- ArrowHead
- ThrowWeaponNearDist
- WaitTimeMax
- SearchBowTargetDist
- OnCoHitAllowGrabAngle
- SearchWeaponDist
- SearchBaseWeaponDist
- SearchWeaponTargetDist
- EatArea
- TargetBaitActorLink
- RefindBaitTime
- EatNavType
- CheckColConInfo
- ExpandActorName
- AttackWaitTime
- IsLostPlayer
- SearchMaxDist
- SearchMinDist
- SearchDistMargin
- IsAngerActorSpecial
- Eyeball
- CurseGanonBeam
- IsMove
- BrakeStartFrame
- IsCreateGuardEffect
- RandKeepFrame
- ReflectOffset
- KeepDistanceRand
- MoveYSpeed
- SleepPartsActorName
- AttackNum
- AttackRandNum
- WarpStartDist
- ForceWarpRetryDist
- IsAttackPatternFixed
- ResetMaterial
- Miss
- Damage_Last_Material
- ForceRecoverDamageMax
- AddForceRecoverHitNum
- AddForceRecoverDamage
- AuraEntryName
- AuraWallEntry
- AuraDemoDownEntry
- ForceRecoverHitMax
- AuraHPRate
- AuraDemoName
- i\|%s%d
- Wrist_ML
- Arm_1_ML
- Arm_2_ML
- IsPrepreNextArrow
- ArrowNum
- IsNoCharge
- IsStartBossBgm
- ReappearanceDist
- ReappearanceDistOffset
- KeepTargetRange
- OverlapDistance
- OkPathFailRange
- DontWaitIfLeaderIsAhead
- SuccessRadius
- WaitFramesAfterArrive
- WaitDistance
- ResumeLeadDistance
- LeaveDist
- LifeRatio
- OnlyOnce
- IsIgnorePlayerLand
- Catch
- Pick
- IsGetItem
- CreateTimerRand
- CreateTimer
- LineCheckType
- LineCheckVec
- SetEnableJobTimerTiming
- IsCheckChildEnd
- IsNotConnectOn
- DynSecondActionTime
- DynFirstActionTime
- DynAllActionTime
- MinAttackTimeForTired
- TiredTimeRate
- MinTiredTime
- OnlyCheckBehind
- MaxNumCheck
- UseActionB
- felling
- felling_TreeFall
- TerrorRegistAng
- TerrorUnregistTimelimit
- TerrorOffsetPos4Falling
- ToLogAngVel
- MaxCheckAng
- IsCheckHeight
- MoveDirection
- CheckDis
- LumberjackType
- Collision_Giant
- Collsion_Giant
- Mt_Treeleaf_
- Camera
- CutRate
- FallInterval
- CutOffsetLower
- CutOffsetUpper
- AlphaLower
- AlphaSpeed
- _Trunk
- _Stump
- LynelAIFlags
- AttackCount
- FrontCheckBoneName
- FrontDirFromBone
- SideOffsetDirType
- CliffFailTime
- SideOffset
- AcceptableRadius
- MoveDistMin
- AddCheckAngle
- BreathPartsKey0
- BreathPartsKey1
- BreathPartsKey2
- BreathStartLifeRate
- CloseBattleStartAngle
- RoarStartLifeRate
- RoarFlamePartsKey
- CloseBattleRepeatMax
- ThroughAttackRepeatNum
- CloseBattleStartDist
- HornAttackRate
- RoarRate
- SkipBreathRoarRate
- IsSkipPrepare
- BackAngleAction
- BasePosOffsetBack
- BasePosOffsetFront
- SpaceDistMin
- GoalRadius
- StopGear
- LynelAreaAlarmPoint
- LynelNoticeAttackRepeatNum
- RepeatResetTime
- RepeatMax
- ForceReturnDistFromHomePos
- HeavySlopeAngle
- JumpTimer
- HyperJumpDist
- NoJumpDist
- Team%s
- ObserveEndPoint
- MiddleDistPoint
- AttensionStartPoint
- AttackPoint
- DamagePoint
- DashPoint
- BombPoint
- NearDistPoint
- DrawnWeaponPoint
- WeaponAimPoint
- AppPoint
- HorseRidePoint
- TrickedMaskPoint
- AimPoint
- TiredPoint
- ForceBattleStartTime
- AimAngle
- LynelRodeoAttackHitNum
- HornAttackRide
- BodyFrontLeg
- BowIdx
- BreathActorName
- BoneStandAddRatio
- StandBoneName
- RoarFlameActorName
- LynelBodyControlUnit
- LynelMoveParam
- CloseEndAngle
- NearRange
- IsCheckXZ
- FarRange
- JumpRide
- AttackPowDirect
- MagicName
- MagicPer
- TransFieldBodyGroup00
- TransFieldBodyGroup01
- TransFieldBodyGroup02
- TransFieldBodyGroup03
- TransFieldBodyGroup04
- TransFieldBodyGroup05
- TransFieldBodyGroup06
- TransFieldBodyGroup07
- TransFieldBodyGroup08
- TransFieldBodyGroup09
- TransFieldBodyGroup10
- TransFieldBodyGroup11
- TransFieldBodyGroup12
- TransFieldBodyGroup13
- TransFieldBodyGroup14
- TransFieldBodyGroup15
- RotateFieldBodyGroup00
- RotateFieldBodyGroup01
- RotateFieldBodyGroup02
- RotateFieldBodyGroup03
- RotateFieldBodyGroup04
- RotateFieldBodyGroup05
- RotateFieldBodyGroup06
- RotateFieldBodyGroup07
- RotateFieldBodyGroup08
- RotateFieldBodyGroup09
- RotateFieldBodyGroup10
- RotateFieldBodyGroup11
- RotateFieldBodyGroup12
- RotateFieldBodyGroup13
- RotateFieldBodyGroup14
- RotateFieldBodyGroup15
- @MsgType
- DigOut
- PullOutSpeed
- CheckGroundRadiusScale
- IsIgnoreResistanceArea
- IsCheckGrabYPosFix
- IsCheckSelfY
- JumpDistXZ
- PlayerForceFindDist
- RideHorseMaskPlayerFindDist
- ResetRate
- LiftDeadTime
- MoonNameType
- ForceAttackDist
- AttackStartRotate
- BackWalkPer
- BackStepPer
- ChangeRangeRate
- TurnTimeBase
- TurnTimeRand
- StartRange
- EndRange
- FramesCooldownFeedback
- LOSCheckLength
- WeakPoint%s
- Demo
- Demo347_3
- WeakPointOffset
- IsJoinRemainsBattle
- ReactiveRange
- DemoCallWaitTime
- CannonOffset
- RemainsElectricCannon
- RemainsElectric_WeakPoint
- DamageFoot
- Arm_10_L
- Arm_10_R
- Leg_10_L
- Leg_10_R
- AvoidPlayerDist
- ReachableRadius
- MinDistFromPlayer
- AddLineCheckNavRadius
- ReverseTimer
- ReverseCount
- DistFromPlayer
- IsSuccessByLineReachable
- FramesUntilRetryOriginalPos
- IdealDepthMin
- IdealDepthMax
- IgnoreYComponentThreshold
- CooldownFramesTargetAdjust
- UseMoveAwayFromPos
- RetryOriginalPos
- IsAdjustDepthOnCollision
- NumLOSCheckMax
- MoveToSafePosAfterTurn
- RotVibrateCheckTime
- VibrateCheckTime
- UseCharacterRadius
- IsLastLineReachCheck
- IsCheckDamage
- WaterCheckDist
- SubsAngle
- NearCreateAppearType
- ArmorDyeColor
- ShopSellType
- TerrorSword
- TerrorArrow
- TerrorBomb
- MinReactionTime
- ReleaseDist
- IsSitting
- TerrorEmitter
- IsTimeOver
- Timeline
- !Hair_Root
- Mt_Hat_1
- Mt_Hat_2
- EnemyChanceTime
- GuardModeTime
- IsBattleStart
- EnemyLink
- ActionBaseTime
- ActionTimePlay
- ActionRate
- AttackRate
- AttackModeTime
- TurnAngleDiff
- DurationTime
- TerrorHorse
- TerrorImpulse
- TerrorFire
- TerrorGuardian
- TerrorInsect
- ClearTerrorGuardian
- TerrorLayer
- IsNeedUnEquipWeapon
- TargetTerrorLevel
- ReleaseCrouchTime
- IsReturnFromDemo
- Wander
- IsPathRest
- 4kFlowchart = 0, kClipEnter = 1, kClipLeave = 2, kOneshot = 3, kNormal = 0, kEnter = 1, kLeave = 2
- ClerkAsk
- Market
- PlacedItemPrice
- PlacedItemName
- ReleaseDistance
- DirectTurnAngle
- CounterRate
- CounterGuardCount
- TerrorAnimal
- TerrorEnemy
- ClearTerrorEnemy
- TerrorDistAfterPlayerRescue
- RewardDistance
- Action4
- Action5
- Act_GdQueen_Sit
- IsOnHelmet
- Gerudo_Ch_Helmet_Finish
- Npc_oasis003_IntoThrone
- Npc_oasis003_InFrontThrone
- Npc_oasis003_IntoFrontThrone
- Npc_Rito_Hearts_BandVisibilityOff
- Face_C_Detect
- GearLevel
- GearResetPathNum
- PlayerNearDistance
- TwnObj_MamonoShop_A_01
- MamonoShop_Start
- MamonoShopPlacement
- MamonoShop_OpenStop
- MamonoShop_Forward
- Sleep2
- Npc_Strange_Beacon
- _Rain
- Crouching
- BasisPos
- Act_Wander
- AnchorSleep
- GetUpDirection
- 5Sit
- Quit
- Sleep_GetupEd
- MoveEndASName
- TerritoryRange
- IsTurnToAnchorDir
- IsAlignmentAnchor
- RailPointIndex
- IsTurnToRailPointDir
- RailUniqueName
- ReactionId
- IsReceiveInterest2
- GazeASName
- StaggerDir
- WalkDistMin
- WalkDistMax
- %s_Barefoot
- %s_SandBoots
- %s_SnowBoots
- Terror
- Npc_Kakariko016
- RemoteBomb
- Stalfos
- Black
- NakedPlayer
- IsHearing
- EventStartWait
- Reaction
- PlayerHitVelocity
- StaggerUpperRunASName
- ReleaseInterest2Time
- StaggerUpperASName
- StandRateTime
- CorneredDistance
- StandingTime
- TerrorExplosion
- TerrorLightning
- EndMoveTime
- RetryCount
- DelayFrame
- GoBattle
- Wind_Relic_BreakBattery
- BreakBattery
- ShowMessageDoDist
- ShowMessageLockonMinInterval
- ApproachPlayerHeight
- Teba_DamageVisibility_On
- Wind_Relic_Finished
- BreakTarget
- Wind_Relic_BreakTarget
- WaitHorseReturnDist
- GiveUpWaitHorseTime
- ReturnRestPos
- IsRiderChangableAction
- Wander1
- Wander2
- RainDestination
- NormalASKeyName
- RainASKeyName
- RainWaitTime
- RailUpdateDistRate
- NumOfAllowedEscapes
- IsAttackOnlyOutScreen
- IsFirstAttackIntervalZero
- ShootActorKey
- ActorDisplayRadius
- IsHideMode
- IsLostAttack
- VacuumPartsKey
- IsWigBreackByGust
- HeadBody
- ShootActorKey%d
- ExtraShootActorName
- VacuumedExplodingBomb
- IsWigBreakable
- ItemName
- ConnectRigidBodyName
- ConnectTgtBodyName
- ShootActorName
- ExtraShootActorKey
- AutoAimHidden
- MinWaitTimeRand
- MinWaitTime
- SafeAreaDistRange
- SafeAreaDist
- FinishFloatDelayTimeMin
- FinishFloatDelayTimeMax
- NoRiseTime
- RiseDelayTimeMin
- RiseDelayTimeMax
- MinHeightFromWater
- SideDist
- IsRandSide
- AttackAngleVMax
- AttackAngleVMin
- AttackDist
- AttackAngleH
- OnCliff
- OnCliffTurn
- TagetDistance
- UpdateInterval
- DeleteDistance
- EatFood
- Drink
- EatCookingDish
- EatCookingSkewer
- EatBizarre
- EatTooHard
- UseFairy
- RemainTime
- OffAS
- OnAS
- IsIgnoreSameOffAS
- IsIgnoreSameOnAS
- PrevASName
- ASName%d
- IsEmitForceEscapeSignal
- SendRadius
- TimesStuckLimit
- FramesStuckLimit
- CreateDamaged
- InitialVelocity
- ForceDeleteInterval
- MaxDropCount
- Hearing
- IsUpdateViewPos
- LimitAngle
- Prey
- ChangeBattleStateRadius
- AllowRoarRadius
- CounterAttackRadius
- IsReceivedForceEscapeSignal
- CounterAttackRate
- AutoReduceCautionLevelVal
- AddCautionLevelVal
- LimitOverReduceCautionLevelVal
- AwnRangeScaleWhenAttention
- TargetLostTime
- EscapeWaterFlowLimit
- NewFoodAddTime
- IsUseEscapeState
- IsPositiveAttacker
- IsSearchTarget
- IsCheckSandStorm
- IsCheckFreeFall
- IsEnableEscapeForceEndCheck
- IsCheckStuckConsiderY
- IsUseWeakForcePushOutside
- AfterEscapeForceEndState
- EscapeForceEndTime
- ASKeyName_Off
- ASKeyName_On
- StopRate
- FrontCheckMinDist
- ReactivateTime
- FrontDirUpdateInterval
- SpeedScale
- InitPosByRailRatio
- IsAllowRotAxisX
- DungeonName
- RateActionA
- RateActionB
- RateActionC
- CorrectRatioA
- CorrectRatioB
- CorrectRatioC
- TransitionRateToA
- CorrectRateToA
- CorrectRateToB
- RangeDist
- CheckFar
- MaxY
- MinY
- IsRangeXZ
- DistanceScale
- MinReduceDist
- MaxReduceDist
- ReclectSpd
- EscapeTimer
- IsReflectByGuard
- IsReflectByArrow
- HitColName
- RefSpeedRatioByJustGuard
- SearchMaxDistLoiter
- ParentActorName
- GroundLevel_F_L
- GroundLevel_F_R
- GroundLevel_B_L
- GroundLevel_B_R
- Idle
- xIXHandleELink::fade(%s)
- Searchlight_Special
- Searchlight_Alert_Special
- Propeller_Top
- Propeller_Bottom
- >VwP
- Searchlight_Buzzer
- SearchLightType
- RemainsFire_Dungeon
- RemainsFire_Round
- RemainsFire_Battle
- MainField
- RemainsTypeID
- Demo344_1
- CallClearDemoTimer
- AfterDamageTimer
- AfterPaooonTimer
- AfterHellTimer
- FirstBulletTimer
- InsideAreaWidth
- NextBulletTimerFail
- SecondBulletTimer
- InsideAreaRadius
- NextBulletTimerSuccess
- ChaseBulletNum
- ExplodeBulletNum
- ChaseBulletActorName
- ExplodeBulletActorName
- InsideAreaCenter
- BulletAtk
- BulletTgt
- ArrowHit
- LowDamageAddSpd
- ShootAddSpd
- ResetASName
- AtkMinDamage
- CheckPower
- HighDamageAddSpd
- InsideAreaWidth02
- InsideAreaCenter02
- ElectricArrow
- GuardianBeam_RemainsWind
- Wind_Relic_BattleStart
- RememberKey
- Cancel
- WindRatio
- IsEnter
- IsTrgOnly
- IsEnableRetFromDamage
- IsChangeToNormalByFinish
- IsEnableRetFromGuard
- IsEnableRetFromRebound
- MagicIntervalIntensity
- MagicCheckInterval
- RodWeaponIdx
- MagicAttackDir
- RopeFlag
- RopeAlwaysUpdateRigidParam
- DropThreshold
- SweepFrame
- DeleteEndNushiTime
- GameRomHorseNushi
- MinOffsetLength
- LOSFailOffsetDegree
- ForceTurnTimeBase
- ForceTurnTimeRand
- ForceTurnStopTimeBase
- ForceTurnStopTimeRand
- UpdateNumCalc
- TargetOffsetDegree
- Sandfall
- DamageAngle
- SecessionDist
- DamageBaseNode
- BattleFailTimer
- BlownOffTimer
- FrontCheckLength
- DiveSandOffset
- TargetPosLockOnDist
- RetryDist
- TargetActorLockOnDist
- JumpTimerBase
- JumpTimerRand
- JumpDistanceXZ
- SwimNormal
- WeakPointDamageRate
- SandOffset
- TestSonar_low
- TestSonar_middle
- TestSonar_high
- IsUseAfterAttackState
- IsFinishedByFailAction
- IsCheckChangeable
- IsNoHitEnd
- FailType
- IsEndChangeable
- PursuitDist
- PursuitPer
- IsEndPursuit
- IsGuardNoPursuit
- MinActionNum
- MaxActionNum
- IsNoChangeable
- FirstActionTime
- AllActionTime
- SecondActionTime
- IsFinishByNoNoticeActionEnd
- ReachableCheckType1
- ReachableCheckType2
- PartialNodeName
- AddLength
- RandRange
- UpdateTargetInterval
- MaxUpdateNum
- RandRate
- TargetPosFixDist
- OutScreenDist
- OutScrnAtkOffsetY
- OutScreenAttackNum
- OutScrnAtkOffset
- ReHideTime
- HideStartDistMin
- HideStartDistMax
- AliveTime
- ShootBaseDist
- AttackStartDist
- CheckWallDist
- EndFarDist
- DoAttack
- Enemy_SiteBoss_Sword_Weapon
- Enemy_SiteBoss_Spear_Weapon
- Weapon_Bow_022
- Enemy_SiteBoss_Lsword_Weapon
- EquipWeapon
- DestOffset1
- DestOffset
- IsPlayDamageAnm
- Damage_Material
- Down_Wait
- PlayerBeam
- XRotateSpeed
- SlowRate
- 2$Unit_A
- SiteBossReflectArrow
- ArrowRainChild
- ReflectArrowAttackPower
- ArrowRainAttackPower
- RigidBody_0
- CountOffset
- IsInfluence
- ChemicalIndex
- |TransOffset
- AtkPlayer
- ReflectAtkPower
- ChaseParentNode
- BindOffset0
- BindOffset1
- BindOffset2
- BindOffset3
- BindOffset4
- BindOffset5
- BindOffset6
- BindOffset7
- BindOffset8
- ChaseAngleMin
- BindNodeName0
- BindNodeName1
- RotateSpeedAtFall
- RotateSpeedAtHit
- DestPos
- SiteBossBigFlameBall1
- SiteBossFlameBall
- ReturnWaitCount
- HighSlashRate
- TornadoAttackRate
- IsFarDist
- PatternShiftFirstLifeRate
- WhirlSlashRate
- FireBallRate
- CrossSlashRate
- ChemicalPlusHPRate
- ForceApproachCount
- IsCancelAttack
- IsNeedCreateChildDevice
- PredictPosRate
- SiteBossBigFlameBall0
- SiteBossDrawingFlameTornado
- SiteBossWearFlame
- SiteBossBigFlameBall
- TgBarrier
- Blade_Blue
- FireBallAttackPower
- BigFireBallScaleMax
- FireBallMinDamage
- BigFireBallScaleTime0
- BigFireBallScaleTime1
- BigFireBallMoveSpeed0
- BigFireBallMoveSpeed1
- BigFireBallAttackPower
- BigFireBallMinDamage
- WearFlameAttackPower
- WearFlameMinDamage
- BigFireBallPosOffset
- BigFireBallRotOffset
- Muzzle_A
- IsChangeEffectiveDamage
- IgnoreWarpDistRetFromDamage
- IgnoreWaprDistMax
- IsCheckChildDevice
- 5IsReflectAmongChild
- NormalEntryName
- AtDownEntryName
- BlownOffAtWeakPointHitNum
- IsPlayed_DemoFlagName
- OffFlagIndexAtClipping
- DemoPlayHPRate
- UpDownAvoidRate
- ArrowRainBaseDamage
- TornadoCreateHeight
- NoWaitWarpAttackKey
- ChildDeviceSupplyInterval
- AvoidCountMax
- PatternShiftThirdLifeRate
- CancelCreateTornadoHeight
- AvoidLifeRate
- AvoidDistRand
- ChildDeviceMax
- ChildDeviceSupplyNum
- ArrowRainAddDamage
- SeqAvoidRate
- PatternShiftSecondLifeRate
- AvoidAngle
- AvoidWaitCount
- AvoidWaitCountRand
- TrigEventAtHold
- HoldTime
- InitHoldTime
- IsFinishAtNoDevice
- IsKeepDistance
- Last
- IsIceMakerBlock
- ForceRepair
- SweepRateAtNear
- NearDistanceAttackRange
- BeamPatternChangeHP
- VerticalAttackRange
- IsBowAimedCounterOn
- IceBulletRate
- IsIceBulletOn
- WarpAnchorFirstSuffix
- WarpAnchorAfterSuffix
- ThrowSpearRate
- BeamRate
- SweepRateAtFar
- FarDistanceAttackRange
- OnIceBlockHeight
- PatternChangeLife2
- PatternChangeLife3
- AutoAim0
- Enemy_SiteBoss_Spear_Attention
- SensorSpine1
- SensorSpine3
- SensorHead
- NoWeapon
- ThrowSpearAttackPower
- ThrowSpearMinDmage
- IceSplinterAttackPower
- IceSplinterMinDamage
- Spear
- AtMnDamage
- MoveWidth
- PredictMoveFrame
- IsPlayRunStartAS
- OldTargetPos
- XElectricBall%d
- ElectricBall%d
- Enemy_SiteBoss_Sword_AfterImage
- IsResetOldMoveIdx
- IsRestart
- CloseAttackRate
- ThrowRate
- FirstAttackHPRate
- ElectricBallScaleTime
- ElectricBallScale
- ElectricBallRange
- ThrowDist
- ChemicalPlusRate
- ThrowAttackPower
- ThrowMinDamage
- ElectricCounterMax
- ShieldRepairTime
- SecondAttackHPRate
- BeamAttackHPRate
- SignWithGloved
- StickGround
- FallWaitCount
- FallSpeed
- SlopeRate
- IsSkipLastAction
- `8TriggerType
- Demo007_0
- IsAwakenByHearing
- IsWaitAfterAwaken
- AwakeDelayTime
- CarryScaleLimit
- MinImpulseRatio
- ScaleRate
- SendSignalLinearVelTh
- SendSignalScaleTh
- DeleteUnderWaterDepth
- AttReturnOnOffset
- ScaleIncreaseDistance
- ItemDropDeleteScaleOffset
- ScaleMax
- ScaleMin
- MaxImpulseMassRate
- ItemDropSetScaleOffset
- IsCarried
- IsCarriedByPlayer
- ShootRate
- IsFinish
- RebootTimer
- IsExistLivingHead
- RebootDistance
- IsExistActiveActor
- SearchFrame
- SearchDistY
- DeadCount
- StalEnemyUnit
- DeadCheckFrame
- SearchDistXZ
- IsCreateStalPart
- UseNoticeActiveWakeUp
- UseAwarenessWakeUp
- HookBase_%d
- HookPos_%d
- BodyDynamic
- NecklaceWeaponIdx%d
- ActorNameChin
- ActorNameRib1
- ActorNameRib2
- ActorNameRib3
- ActorNameRib4
- NecklaceTgtName%d
- EscapeSpeed
- EscapeDir
- UsePick
- Enemy_Giant_Bone_Eye
- CatchArea
- WaitTimer
- TgtOffset
- InvincibleTime
- PartsID
- BombImpulseAmplifyPower
- WeaponImpulseAmplifyPower
- DoubleBombImpulseAmplifyPower
- ShootItemName
- DistanceMax
- IsRetryMove
- RetryAngleMax
- RetryAngleMin
- ForceEndLifeRatio
- YRotOnly
- IsForceReturnHome
- SunazarashiReturnPos
- Hang
- StunNoiseLevel
- ClashSpeed
- ClashAngle
- EnableHangAlways
- ForbidSystemDeleteDistance
- FailedRiseHeight
- RiseFailedMoveDist
- RiseHeight
- RiseDist
- UpdateCircleMoveDistance
- EnableStopTimerOnSleep
- StopActorName
- IsAbleToLand
- RoamXRadius
- RoamZRadius
- RoamRatio
- OnDis
- OffsetDis
- ChangeSeq
- SwitchTorchSpType
- ReverseStartRad
- IsAbleToReverse
- ReverseEndRad
- RotateStartRad
- RotateEndRad
- ElvGap
- FarYMax
- FarYMin
- XZRange
- NearYMax
- NearYMin
- IsLostByTeached
- IsLostByScaffold
- OnStopCheckDist
- IsRandSign
- TrackSpeed
- IsStoppedByJustAvoid
- AddSpeed
- IsXZOnly
- IsTrgTargetChangeToPlayer
- BaseChangeRatio
- BaseTemperature
- useBaseRatioTiming
- TemperatureChangeRatio
- IsNoonA
- IsNoonB
- StartTimeMinute
- StartTime
- EndTimeMinute
- IsDirectTime
- IsMorningA
- IsMorningB
- IsEveningA
- IsEveningB
- IsNightA
- IsNightB
- EscapeDistFromHome
- IsHitOnlyPlayer
- SandCheckLength
- KeepMaxTime
- StopTowingDef
- StandardSpeed
- BrakeDecSpeed
- AttFrontRate
- SandCheckAngle
- CheckPlayerStateDef
- InterruptDef
- Cover
- Iron
- Wood
- IsSetupDropActor
- InGroundOffsetY
- OnGroundOffsetY
- InGroundScale
- OnGroundScale
- JumpPower
- TresasureSpotType
- GetAttKeyForGuardian
- ForGuardian
- RailPos
- RailDir
- RailDist
- BreakOnRail
- RunOnRail
- VelocityReduce
- NearGoalDist
- NearGoalLimitSpd
- NearGoalReduceRate
- AbsorpDist
- Clap
- StopCCW
- StopCW
- Stop
- Mt_TreeSection_Trunk
- Mt_TreeSection_Stump
- Mt_Tree_Stump
- EntitySensorName%d
- ModelMatrialName%d
- AimedAngle
- BowRange
- AvoidFrame
- RandomPredictFrame
- TurnThreshold
- water_distance
- DistFromWater
- FailRange
- OutDistOffset
- StartCloseDistOffset
- IsCheckLineReachableForClose
- UseNavMeshRequest
- StartCloseDist
- EndCloseDist
- RemainsTerminalType
- IsRejectMsgForRemains
- DoLimitAngle
- IsAbleToReboot
- IsCheckLimit
- RemainsTerminalIndex
- RemainsFire_Rotate0
- MayoiReturnFog
- RiseLength
- WaterSurface
- wait
- CDungeon
- waitWide
- Flow
- move
- OwnerDamage
- IsSyncDamage
- IsShowCriticalEffect
- IsNoReaction
- IsAlwaysUpdate
- WeaponGetRange
- IsForceChangeable
- RandTime
- IsReactionRain
- IsReactionSnow
- IsReturnNormal
- WetRateThreashold
- Level
- CycleY
- ImmidiateLightningY
- ImmidiateLightningTime
- ImmidiateLightningXZ
- AmplitudeY
- DisAppear
- Command
- AttakedChangeDist
- IsAttackedTimeAffect
- MinimizedTime
- ImmidiateLightningYTarget
- LightningTimeMinimizeDist
- IsExplode
- MagneLightningTime
- ImmidiateLightningXZTarget
- IsBreakIceBlock
- IsAtHitPlayerIgnore
- ReflectDamageRate
- IsReflectToParent
- IsDeleteAtHit
- CanReflect
- CallHitSEKey
- RadiusTimer
- IsAttCentral
- WeatherMagicRate
- SummonRate
- MaxHeightLevel
- AttackLength
- IsWizzrobeInBattleAreaFlag
- RetryLength
- MaxDistXZ
- MinDistXZ
- MoveCountMin
- MoveCountMax
- EscapeLength
- IgnoreHideActionASName
- HomeTerritoryHeight
- HomeTerritoryWidth
- BattleTerritoryWidth
- ChangeHeightPer
- MexHeightLevel
- WizzrobeMagicWeatherUnit
- MagicTargetIdx
- StopASName
- ShootMagic
- AttackIntiationRange
- ChanceToBarkOnAttackFail
- UseChainAttack
- 5Howling
- AttackAnimMinDistance
- NumAttacks
- AnimalUnitRate
- BeginEndAnimASPlayRate
- TurnAnimPlayRate
- AttackAnimPlayRate
- AttackDistanceOffset
- IsIncrementHitOnMiss
- LateralDistance
- AnteriorDistanceRun
- AnteriorDistanceStop
- AnteriorDistanceSprint
- LockonTurnThreshold
- UpdateTarget
- WarpType
- ShiekSensorLeadDistance
- ShiekSensorTargetFowardOffset
- BattleAggressionRange
- ShiekSensorGoalTolerance
- HowlAtEnemyRange
- UtilityWantsToHunt
- WarpToPlayerDistance
- CheckSafeGround
- AllowUpdateTimerLength
- AngleReqBeginAttackAnimationMin
- AngleReqBeginAttackAnimationMax
- DistBeginAttackAnimation
- PlayOnMissAI
- ChargeChainAttackOnHit
- DistanceUntilUpdateTarget
- NumCalcPerFrame
- FramesUntilFail
- TransitFrames
- WarpFromPlayerOffset
- InitialAngle
- Hole
- ReturnAnchorName
- CannonSpot
- CustomFireBridge
- CustomFireBattle
- LeadPlayerAngle
- PlayerLostDis
- MoveTargetDist
- StopMoveDist
- StayAwayDist
- WarpDistanceXZ
- NearPlayerDistanceXZ
- HeadSensor
- Mode
- SetValue
- EnableNavMeshCut
- RigidBodySetName
- AirWallCollision
- DungeonAirWall
- Middle
- Huge
- IsUseASEventAtCollision
- AtkRigidName
- LimitAngleLR
- ResetRotRate
- IsUseParentRotOffset
- Sight
- Worry
- NoticeRatio
- WarnRatio
- SubsY
- XZBaseNode
- labelName10
- SingleIdx
- labelName4
- labelName5
- labelName6
- labelName7
- labelName8
- labelName9
- BossType
- LevelForRiddenPlayer
- ChangeScaleLimit
- Down
- EnterState
- IsRestoreWhenLeave
- RightEyeLidName
- CloseOffset
- LeftEyeLidName
- IsResetElectric
- IsResetBurn
- IsResetIce
- $cEnv , cTemperature , cHorse , cFieldBattle , cSilence , cSpotBgmMgr , cMazeForest , cBigMaze , cAnimalMaster , cBloodyMoon , cCastle , cGolem , cGiant , cSandworm , cAssassinSenior , cDragon , cGuardian , cGuardianFixed , cDungeonBattle , cDungeonNormal , cDungeonReward , cTutorialDungeonBattle , cRemainsNormalWind , cRemainsNormalElec , cRemainsNormalFire , cRemainsNormalWater , cGanonGrudgeBattle , cCurseGanonWind , cCurseGanonElec , cCurseGanonFire , cCurseGanonWater , cGanon , cGanonBeast , cEvent , cInvalid
- BgmName
- IsNoSystemDelete
- Intensity
- CutRange
- IsCallEffect
- EntityObject,EntitySmallObject,EntityGroundObject,EntityPlayer,EntityNPC,EntityRagdoll,EntityWater,EntityAirWall,EntityGround,EntityGroundSmooth,EntityGroundRough,EntityRope,EntityTree,EntityNPC_NoHitPlayer,EntityHitOnlyWater,EntityWallForClimb,EntityHitOnlyGround,EntityQueryCustomReceiver,EntityForbidden18,EntityNoHit,EntityMeshVisualizer,EntityForbidden21,EntityForbidden22,EntityForbidden23,EntityForbidden24,EntityForbidden25,EntityForbidden26,EntityForbidden27,EntityForbidden28,EntityForbidden29,EntityForbidden30,EntityEnd,SensorObject,SensorSmallObject,SensorPlayer,SensorEnemy,SensorNPC,SensorHorse,SensorRope,SensorAttackPlayer,SensorAttackEnemy,SensorChemical,SensorTerror,SensorHitOnlyInDoor,SensorInDoor,SensorReserve13,SensorReserve14,SensorChemicalElement,SensorAttackCommon,SensorQueryOnly,SensorTree,SensorCamera,SensorMeshVisualizer,SensorNoHit,SensorReserve20,SensorCustomReceiver,SensorEnd
- LayerNameToDisable
- IgnoreContactPoint
- WeakPointIdx
- Demo_EntranceLight_Border
- DamageHalfLife
- IsTargetNPC
- FrontAngleXZ
- AngleXZ
- Timing
- TimerMin
- TimerMax
- BlinkCount
- IsOnlyPlayer
- State
- Once
- IsImmediate
- IntervalTime
- DownCheckRagdollRbName
- GroundCheckRagdollRbName%d
- GuardAngleRange
- PartialBoneName
- GuardLoopAS
- GuardTgName
- DelayTime
- WeakPointArmorIdx
- GiantPartBoneUnit
- RestLifeRate
- GuardStartAS
- GuardEndAS
- NormalFrame
- VeryThinFrame
- ThinFrame
- LeftTargetBone
- ThickFrame
- PartialBone0
- PartialBone1
- PartialBone2
- LeftPartialBone0
- LeftPartialBone1
- LeftPartialBone2
- FlagName
- TgtName
- GuardTgtName
- ChargeAttackOffsetY
- IsRemovedAllAtkCollision
- AtkCollisionName
- NoiseDamage
- NoiseWait
- NoiseMoveBack
- NoiseCourbette
- NoiseMoveShift
- NoiseGear1
- NoiseGear2
- NoiseGear3
- NoiseGearTop
- IgnorePlayerByTimePass
- InvalidElectric
- InvalidBurn
- InvalidIce
- ShapeName
- ReverseFrame
- CorrectAngleMax
- AttackRigidName
- DamageScaleGear0
- DamageScaleGear1
- DamageScaleGear2
- DamageScaleGear3
- DamageScaleGearTop
- StandRatioFB
- StandRatioLR
- IsLeave
- IsChangeChild
- ULimit
- DLimit
- LLimit
- RLimit
- RetRotRatio
- MinRotate
- MaxRotate
- OffsetUD
- IsUpdatePos
- OffsetToTargetDirXZ
- LimitDistance
- IsUseAwnSight
- SensorRadius
- NoiseMax
- NoNoiseFrame
- LandNoiseValue
- NoiseSpeed
- IsShock
- NoiseValue
- DoOnChangeAI
- TargetPosMarker
- VolcanoEruptionField
- TargetUniqueName
- TargetLocaterName
- EmitSourceType
- EndKey
- IsEndKill
- IsEndFade
- Ratio
- OnToOffASName
- OffToOnASName
- OnWaitASName
- LevelBase
- LevelNaked
- IsVec3
- MaxNoise
- IsChinkCheck
- ImpulseScale
- MinDownImpulse
- Large
- ReduceDist
- IsEnable
- EnterShapeIdx
- LeaveShapeIdx
- IsSetCurrentShape
- UpdateType
- IsIgnite
- @IsThroughDieAttribute
- IsThroughEffectiveDamage
- PriorLimbOffset
- PosteriorLimbOffset
- RayCastLength
- PriorRayCastLength
- AttKey
- SetFlag
- IsSetOn
- IsOnOffensive
- @Damage
- @EnableMiddleHit
- EnableBlowOff
- EnableCritical
- EnableSmallHit
- EnableLargeHit
- EnableGust
- @EnableReboundStrong
- EnableRebound
- EnableReboundSuper
- IsAffect
- TransOffsetMax
- TransOffsetMin
- AttrForFinish
- AttrForSmall
- ImpulseRate
- OnLeaveReset
- WindScale
- PropertyIndex
- ResetValue
- IsCloseOtherMessage
- LabelName
- UseVoiceFolder
- RandomWidth
- IsOnOnEnter
- IsReverseOnLeave
- RestTime
- SpeedTh
- IsGuardianLayer
- IsWolfLinkLayer
- IsElectricLayer
- IsFireLayer
- IsPlayerLayer
- IsInsectLayer
- IsAnimalLayer
- RemoveSpTh
- IsNpcLayer
- IsEnemyLayer
- IsImpulseLayer
- IsHorseLayer
- IsIceLayer
- EnterASName
- LeaveASName
- AccRateMin
- AccRateMax
- IsAutoMove
- Depth
- Width
- CenterOffsetHalf
- RotateType
- UseSubActorNum
- CycleSpeed
- PreFix
- TagName
- @ReactionID
- PosType
- BoneKey
- Visible
- AmiiboMgr
- IsPlayed_Demo146_0
- IsPlayed_Demo142_0
- IsPlayed_Demo141_0
- IsPlayed_Demo141_1
- IsPlayed_Demo141_2
- IsPlayed_Demo141_3
- NakedIsland_ProhibitAmiibo
- AmiiboMarker_OK
- AmiiboMarker_NG
- AmiiboPreview
- AmiiboTouchHistory
- AmiiboLastTouchDate
- AmiiboError
- AmiiboSuccess
- AmiiboMarker_Sign
- kInvalid, kFree, kNotInvoked, kInvoked, kDone, kWaiting
- BuildResultType
- TimelineState
- kNotStarted, kPlaying, kStop, kPause
- kSuccess, kInvalidOperation, kResFlowchartNotFound, kEntryPointNotFound
- AirWallHorse
- Stone
- Metal
- Grass
- Soil
- Rock
- Lava
- 3hAutoPlacement_Enemy_Golem_Little.bfevfl
- AutoPlacementNear_Enemy_Lizalfos.bfevfl
- AutoPlacementNear_Enemy_Octarock.bfevfl
- AutoPlacement_Animal.bfevfl
- AutoPlacement_Enemy_Lizalfos.bfevfl
- AutoPlacement_Enemy_Octarock.bfevfl
- AutoPlacement_Enemy_Wizzrobe.bfevfl
- AutoPlacement_Insect.bfevfl
- AutoPlacementNear_Enemy_Stal.bfevfl
- AutoPlacement_Bird.bfevfl
- AutoPlacement_Fish.bfevfl
- AutoPlacement_Material.bfevfl
- AutoPlacementNear_Enemy_Chuchu.bfevfl
- AutoPlacementNear_Enemy_Dragon.bfevfl
- HeavySand
- HeavySnow
- AutoPlacement_Enemy_Keese.bfevfl
- AutoPlacementNear_Enemy_Assassin_Middle.bfevfl
- AutoPlacementNear_Enemy_Assassin_Shooter_Junior.bfevfl
- Water_Poison
- AutoPlacementFlow
- EventFlow/%s
- Mimicry
- MinNum
- GroupRadius
- EquipWeaponActorCount
- OffsetPosY
- RideList
- 5Angle
- Rate
- Label
- RailType
- NearOnly
- EntryPoint0
- Bird
- Fish
- Insect
- Material
- AutoPlacementFlowMgr
- PlayerRideHorse
- GrassHeight
- WaterSubMat
- CheckPouchItemCount
- NavMeshFace
- GroundMat
- PosHeight
- RouteDistance
- CheckGameData
- WaterDistance
- AppearWeatherRate
- EquipCategory
- EventFlow
- GroundNorm
- TreeRate
- WaterDepth
- EcoAreaActorName
- CheckPouchItemCountFromActor
- TimeType
- RailDistance
- CreateData
- NearCreate
- (kInvalid, kFree, kNotInvoked, kInvoked, kDone, kWaiting
- water_depth
- NonAutoPlacement
- forest_density
- route_distance
- autoplacement_forbid
- AutoPlacementMgr
- Enemy_Dragon_Fire
- Enemy_Dragon_Electric
- Enemy_Assassin
- RestOnlyNpc
- RestWithHorse
- RestHorseLeft
- Npc_Road_001
- Npc_Road_002
- Npc_Road_003
- Npc_Road_004
- Npc_Road_005
- Npc_Road_006
- Npc_Road_007
- Npc_Road_008
- Npc_Road_009
- Npc_Road_010
- Npc_Road_011
- Npc_Road_012
- Npc_Road_013
- Npc_Road_014
- Npc_Road_015
- Npc_Road_016
- Npc_Road_017
- Npc_Road_018
- Npc_Road_019
- Npc_Road_020
- Npc_Road_021
- Npc_Road_022
- Npc_Road_023
- Npc_Road_024
- Npc_Road_025
- Npc_Road_026
- Npc_Road_027
- Npc_Road_028
- Npc_Road_029
- Npc_Road_030
- Npc_Road_031
- Npc_Road_032
- Npc_Road_033
- Npc_Road_034
- Npc_Road_035
- Npc_Road_036
- Npc_Road_037
- Npc_Road_040
- Npc_Road_041
- Npc_Road_042
- Npc_Road_043
- Npc_Road_044
- Npc_Road_045
- Npc_Assassin_001
- Npc_Assassin_002
- Npc_Assassin
- RoadNpcRestStation
- InCarryBoxForMenu
- InCarryBoxForGame
- CarryBoxItem
- 5IsPlayerPut
- CarryBox
- PutMarker_Air
- PutMarker_OK
- PutMarker_NG
- ClothStiffnessMgr
- Physics/Cloth/%s
- CreatePlayerEquipActorMgr
- ffCF
- requestCreateWeapon
- requestCreateArmor
- ArmorUpper
- ArmorLower
- Armor_Default_Upper
- Armor_Default_Lower
- Armor_Default_Head
- CreatePlayerTrashActorMgr
- requestCreate
- 8Vibrate
- Blunt
- Arrow
- Edge
- Effect
- InvincibleDodge
- SoundEffect
- EquipDamage
- DamageInfoMgr
- DamageParam/DamageReactionTable.bxml
- Obj_IceMakerBlock
- @FffIceMakerMgr
- Bog_Poison
- IceMaker_Marker_OK
- IceMaker_Marker_NG
- ffBp
- Weapon_Sword_070
- Guide_amiibo_f
- Guide_amiibo
- Demo010_0
- Demo010_1
- RadarMgr
- GameTestField
- DgnObj_DungeonEntrance_A_01
- Obj_ReachFlag_Pos
- RemoteBombCube2
- RemoteBomb2
- RemoteBombBoomerang
- RemoteBombCube
- RemoteBombBoomerang2
- Rope
- BitaLocked_Trace
- BitaLock_CountDown1
- BitaLocked_Vector
- WarpFlag_SetPos
- Item_WarpFlag
- Demo000_0
- Demo001_0
- Demo002_0
- Demo006_0
- Demo007_1
- WolfLink_CurrentPos
- WolfLink_LastRecordedHearts
- WolfLink_CurrentLife
- WolfLink_MaxLife
- WolfLink_TodayFirstDetectedUID
- WolfLink_DiedToday
- WolfLink_HasBeenUsed
- 5(Cooking
- IncludePorchMainMat
- IncludePorchSubMat
- ActionName
- /Root/Timeline/Wander/
- Action6
- Action7
- Action8
- Action9
- /Root/Timeline/Wander2/
- Action10
- ReachPointActorDiscoverNum
- App_ExtendUsePoint
- CurrentAreaNo
- PostAreaNo
- CheckDistFront
- $TriggerType
- MapName
- ,TriggerType
- %s_DeathCount
- Border
- CheckNum
- IsUnityCheckBomb
- Threshold
- CheckHead
- CheckUpper
- CheckLower
- Armor
- CheckTargetActorName
- EquipItemName
- IsCheckLife
- IsCheckEquipStand
- NormalArrow
- FireArrow
- IceArrow
- AncientArrow
- FamouseValue
- |TriggerType
- Equal
- GreaterThan
- LessThanOrEqualTo
- NotEqual
- GreaterThanOrEqualTo
- LessThan
- Operator
- <TriggerType
- GameDataIntName
- DeadHorse_DeadCause
- Name
- MapAreaName
- i|TriggerType
- Minute
- Second
- ConditionType
- Boss
- Obj_Photo_Other
- Obj_Photo_Enemy
- Obj_Photo_BossEnemy
- Creature
- Obj_Photo_Animal
- Obj_Photo_Material
- Obj_Photo_Weapon
- VacancyNum
- PlacedItemCountState
- PlayerEquipType
- PlayerHellType
- SunazarashiType
- SunazarashiName
- Animal_Sunazarashi_A
- Animal_SunazarashiSP_A
- DamageShock
- CutFallLand
- SlippingDown
- PlayerState
- CheckFireType
- RainRatio
- RoadId
- BigDamage_Demo
- Hour
- Weapon_Sword_001
- GameDataFloatName_A
- GameDataFloatName_B
- GameDataIntName_A
- GameDataIntName_B
- GameDataIntMinA
- GameDataIntSecA
- GameDataIntMinB
- GameDataIntSecB
- GameDataIntMilliA
- GameDataIntMilliB
- CheckRate
- HorseSaddle
- HorseReins
- SeriesType
- IsRidden
- /Root/Rest
- /Root/ReturnRestPos/Turn
- Current
- CheckFlag0
- CheckFlag1
- CheckFlag2
- CheckFlag3
- CheckFlag4
- CheckFlag5
- CheckFlag6
- CheckFlag7
- CheckFlag8
- CheckFlag9
- x#Tk9
- d#}zs
- %NHO
- 8Wdd
- L:Bc
- mX=htC
- iLDGy
- V<DSV*
- PdDk
- ctFK
- <IPt5
- J:Rp
- 5LJZ
- dMej
- NpD]
- O>lw
- TMUQ
- `DTg
- ePW|&
- _fyA
- gp_f
- dLhS
- TgBqX
- Mxjh
- Dlua
- lvF^
- &loO
- xt"Z
- sdts
- jlw%!
- LwoY
- Pz5;T
- YlkFlowchart = 0, kClipEnter = 1, kClipLeave = 2, kOneshot = 3, kNormal = 0, kEnter = 1, kLeave = 2
- +x-pR
- t.Sf
- 4.yqB
- h0dX'
- 1PAl
- ,T9Vy7
- ]h<Sy
- g<Cdc
- IH>M
- lQZ7
- PWg!
- JH]D8
- ay8L
- bo.c
- &(boU
- jlee
- BPmEU
- i\qD
- Dqm;v
- tHSt
- r xU;Y
- +DzV
- DemoNPC
- LinkTag
- AirWall
- Player
- Item
- Area
- System
- NoWork
- Dragon
- MapConstPassive
- HorseObject
- NoCalcActor
- ActorOption
- ActorReaction
- MapDynamicPassive
- EventArea
- UserEdgeActor
- GuardianComponent
- EditCamera
- OptionalWeapon
- CookResult
- SoundSystemActor
- EnvSeEmitPoint
- EventTag
- EventSystemActor
- MapConstActive
- MapDynamicActive
- MergedDungeonParts
- AreaManagement
- GiantArmor
- SweepCollision
- LineBeam
- \T*Um9
- Hh,xb
- sp76b
- a`Fq
- NS3N
- E8XVG!
- nd[l_
- E|ou
- lDsLnI
- HotSpringRecovery
- Frozen_End
- ElectricShock
- Frozen
- Frozen_Start
- SuperBlow
- Enemy_Bee_Swarm
- oHuge
- Small
- TgtRope
- Burnout
- Happy
- Iced
- Boiled
- Rain
- Electronic
- NavMeshCut
- isBgGroundHit
- IsEnemyLiftable
- \HandleELink::kill(%s)
- MagneCatchRelease
- MagneMarkerGround
- MagneMarkerLine_1
- MagneMarkerLine_2
- MagneCatchCatch
- MagneCatchMoving
- MagneCatchFast
- Mt_Belt_A
- Mt_Belt_C
- equip_puton
- equip_takeoff
- xSe4
- head_dynamic
- Ragdoll_Arm
- Ragdoll_Wrist
- Gust
- HeadShot
- SilentKill
- Sword
- LargeSword
- FlyHeightMin
- 5CarryBox
- |Normal, Fire, Electric, Ice
- Spine_5
- Spine_7
- Spine_9
- Spine_11
- Spine_13
- Spine_15
- Spine_17
- Spine_19
- Spine_21
- Spine_23
- Spine_25
- Spine_27
- Spine_29
- Spine_33
- Spine_35
- WaterExit
- EquipStandSword
- EquipStandBow
- EquipStandShield
- %s_Slot
- %s_Life_Slot
- WeakPointLast
- WeakPoint%02d
- WeakPointLastCloseWait
- WeakPointLastOff
- WeakPointEyeBig
- WeakPoint_EyeLid
- Bangs_L
- Bangs_R
- Bangs
- Item_Armor_115_Queen
- Mt_Crown
- Necklace%d
- NecklaceClothParticle2Idx%d
- DefaultWeaponParticleRadius
- ObjNecklaceClothParticleIdx%d
- GiantNecklaceNoCreateSaveFlag
- NecklaceClothParticleIdx%d
- NecklaceClothObjName
- GiantNecklaceActorName
- #xRoot
- Fire_Body
- Fire_ArmR
- Fire_ArmL
- Electric_Body
- Electric_ArmR
- Electric_ArmL
- Ice_Body
- Ice_ArmR
- Ice_ArmL
- ChemicalOff_ArmR
- ChemicalOff_ArmL
- ChemicalOff_Body
- RigidBody_Leg_1_R
- RigidBody_Leg_2_R
- RigidBody_Leg_1_L
- RigidBody_Leg_2_L
- Man_Spine_1
- FrontCheckNavRadius
- RotBoostScale
- MoveStraightAngle
- FrontCheckStartOffset
- StartRotBoostAngle
- MaxRotBoostAngle
- RotBoostScaleGearTop
- SideCheckAngle
- FrontCheckDist
- 0LynelRodeoAttackHitNum
- EventFlowMsg/%s
- EventFlowMsg/NPC_Common_Korok
- M_Warrior
- W_Warrior
- EventFlowMsg/NPC_Common_%s
- /Root/Timeline/
- |l/Root/Timeline/
- %s_DispNameFlag
- %s_AttackedState
- %s_TerrorState
- %s_Reward
- %s_Saved
- AttackedNPC_Set6_Wander
- AttackedNPC_Set1_Saved
- AttackedNPC_Set2_Saved
- AttackedNPC_Set3_Saved
- AttackedNPC_Set4_Saved
- AttackedNPC_Set5_Saved
- AttackedNPC_Set6_Saved
- AttackedNPC_Set7_Saved
- AttackedNPC_Set8_Saved
- Npc_Attacked_001
- Npc_Attacked_002
- Npc_Attacked_003
- Npc_Attacked_004
- Npc_Attacked_005
- Npc_Attacked_006
- Npc_Attacked_007
- Npc_Attacked_008
- Npc_Attacked_009
- Npc_Attacked_010
- Npc_Attacked_011
- Npc_Attacked_012
- Dislike
- Slip
- None,WigGrass,WigTree,WigStone,WigBox
- Standing,Crouching,OctarockWithGrass_Standing,OctarockWithGrass_Hiding,OctarockWithTree_Standing,OctarockWithTree_Hiding,OctarockWithStone_Standing,OctarockWithStone_Hiding,OctarockWithBox_Standing,OctarockWithBox_Hiding,Flying
- TgtFlyBody
- RainStops
- BombEatAngry
- Spine_8,Tail_2
- BombEat
- InsideBomb
- BombNotEat
- Npc_HiddenKorok
- ShoutMsg/Shout_
- ShoutMsg/Shout_%s
- talk%03d
- false
- true
- ForbitCounter: %4.1f
- IsCondition: %d %s
- ShowInfo : %3.1f %d
- ShoutMsg/Shout_Npc_Darukeru
- ShoutMsg/Shout_Npc_Rival
- ShoutMsg/Shout_Npc_Uruboza
- ShoutMsg/Shout_Npc_Mifur
- StalLeftArm
- StalHead
- StalChin
- StalRib1
- StalRib2
- StalRib3
- StalRib4
- %s_Seal
- Mt_Head
- Mt_Chin
- Mt_Eye
- Mt_Arm_L
- Mt_Rib_1
- Mt_Rib_2
- Mt_Rib_3
- Mt_Rib_4
- TgtHead
- Rib1
- Rib2
- Rib3
- hCanGetPouch
- CanGetCollectSet
- CanGetPouch,CanGetImportantItem,Rupee,SmallKey
- %s_IsDefeat_%s_%u
- MamonoShop_BigEnemy_Golem_Activated
- MamonoShop_BigEnemy_Giant_Activated
- MamonoShop_BigEnemy_Sandworm_Activated
- Defeated_%s_Num
- %s_Necklace_%d_%s_%u
- %s_OreDrop%d_%s_%u
- %s_WeaponDrop_%u
- %s_PartsDrop_%u
- RemainsWind_Barrier_A_01
- DamageDead
- Kokko_Simple
- LockOnShort
- MagneGlove
- profile
- Demo002_1
- HeartContainer
- StaminaContainer
- SmallKey
- GetAnotherInnerItem
- Demo000_2
- GetAnotherInnerItemPouchFull
- mc_DoUnable
- IsChangedByDebug
- Enemy_Assassin_Junior
- Enemy_Assassin_Shooter_Junior
- Enemy_Assassin_Junior_Npc_001
- Enemy_Assassin_Junior_Npc_002
- Weapon_Lsword_074
- Weapon_Sword_073
- Weapon_Sword_053
- Weapon_Bow_040
- Weapon_Lsword_032
- Weapon_Lsword_030
- Weapon_Lsword_004
- Weapon_Sword_004
- Weapon_Spear_004
- Weapon_Bow_004
- WeatherFlash
- Return_%02d
- Approach_%02d
- Jump_%02d
- Leave_%02d
- Worry_%02d
- Restart_%02d
- Success_%02d
- ClerkNPC
- BeamosBeam
- Fovy
- RadiusMin
- BowFlag
- MoveBack
- ConnectType
- OffsetZ
- Connect
- atCus
- latMin
- latMax
- fovy
- gyro
- worldBaseOffset
- LatOffset
- latStickScale
- lngStickScale
- radiusMin
- radiusMax
- radiusCus
- latGyroScale
- lngGyroScale
- radiusMinLat
- radiusMaxLat
- sideOffset
- OffsetZMin
- OffsetZMax
- BtGyro
- LatMin
- LatMax
- RadiusMinWeight
- RadiusMaxWeight
- OffsetYMinWidth
- OffsetYMaxWidth
- LatMinWidth
- LatMaxWidth
- LatStickScale
- LngStickScale
- RadiusMax
- LatMinWeight
- LatMaxWeight
- LatGyroScale
- LngGyroScale
- RadiusMinWidth
- RadiusMaxWidth
- OffsetYMin
- OffsetYMax
- OffsetYMinWeight
- OffsetYMaxWeight
- ProcMode
- lngCus
- radius
- LatLimitMin
- LatLimitMax
- ConnectItem
- controlMode
- BgCheckToAt
- lngCusSpeedEffect
- AtHCusMin
- AtHCusMax
- atVCusMin
- atVCusMax
- ConnectIndoor
- atMoveOffset
- keepManual
- DefaultWall
- DefaultNormal
- DefaultLockOn
- DefaultNormalSubject
- Wall
- NormalSubject
- BowLockOn
- BowSquat
- TargetActorPosReferenceMode
- TargetActorDirReferenceMode
- Accept1FrameDelay
- BgCheck
- DOFUse
- OverwriteAtDist
- FocalLength
- DOFEndFrame
- ApertureEnd
- OverwriteAt
- SceneName
- DOFStartFrame
- CameraName
- Aperture
- DOFBlurStart
- FocalLengthEnd
- DOFBlurEnd
- InterpolateCount
- FocusDistStart
- FocusDistEnd
- Notice_copy
- Demo014_0
- 5FovyMin
- FovyMax
- LatMode
- Back
- BaseAngleCamera
- BgHitJump
- ReviseMode
- DirX
- DirY
- DirZ
- CancelDrawOther
- FrontBoneAxis
- ReviseModeRunning
- ReviseModeEnd
- FrontBoneName
- StartCalcOnly
- UseImaginaryLineAngle
- FrontBoneAxisReverse
- CollisionInterpolateSkip
- PlayerRelative
- LatReverse
- LngReverse
- NearSide
- Cushion
- UniqueName1
- UniqueName2
- PosAppendMode
- TargetActor1
- TargetActor2
- AtAppendMode
- FovyAppendMode
- BaseMode
- MotionMode
- ActorName1
- ActorName2
- LatShiftRange
- LngShiftRange
- ActorIgnoringCollision
- GameDataVec3fCameraAt
- GameDataVec3fCameraPos
- RadiusOffset
- ActorSpecify
- AtParam
- UniqueNameForOtherActor
- LngOffset
- FovyParam
- OtherActor
- AtCalcMode
- FovyCalcMode
- ReverseOrder
- ActorNameForOtherActor
- InterpolateTime
- SavePoint
- LngNear
- LatNear
- FovyFar
- LngFar
- LatFar
- RadiusFar
- LngRandom
- HideCheck
- RightOnly
- NoConnect
- RadiusNear
- FovyNear
- ElevationAngleEffect
- LeftOnly
- offsetY
- offsetZ
- fovyMin
- fovyMax
- fovyCus
- GyroScaleWithFovyMin
- GyroScaleWithFovyMax
- latSlow
- latFast
- latCus
- HandlingRateCoefficient
- HandlingRateReturnSpeed
- sideOffsetCus
- lngCusSlow
- lngCusFast
- LngCusParallel
- LngCusVertical
- radiusSlow
- radiusFast
- sideOffsetSlow
- sideOffsetFast
- AtHCusSlow
- AtHCusFast
- AtVCusSlow
- AtVCusFast
- fovySlow
- fovyFast
- startCus
- speedMin
- speedMax
- atHCus
- atVCus
- lngControlRange
- latControlRangeDown
- latControlRangeUp
- playerBaseOffset
- OffsetX
- Gyro
- LatInputRange
- LngInputRange
- InputRangeFarDist
- InputRangeNearDist
- LatInputRangeFar
- LngInputRangeFar
- atHCusSword
- latTarget
- isKeepLat
- lngTarget
- isKeepLng
- LngCus
- AtHCus
- AutoModeConnect
- LngCusSpeedEffect
- SideOffsetCus
- SideOffsetRateCus
- AtVCusMin
- AtVCusMax
- RadiusDolly
- PanSpeedParam
- StartInterpolateParam
- ResetInterpolateParam
- dstAngle
- TargetSpeedMax
- ffC4
- distMin
- distMax
- lngNear
- fovyFar
- lngFar
- lngMax
- atOffsetCus
- atOffsetVNear
- latOffsetNear
- radiusFar
- atOffsetVFar
- latOffsetFar
- latVDiffEffect
- radiusNear
- fovyNear
- OffsetYBase
- AtHCusSpurt
- FovySpurt
- AtHCusNormal
- FovyNormal
- FovyCusAccel
- FovyCusDecel
- HeightAllowance
- ManualHeightMin
- ManualHeightMax
- AtOffsetZ
- WaterAvoid4At
- RadiusFromPlayer
- WaterAvoid4CameraPos
- CameraReset
- fgguardianAngle
- sideOffsetBowCus
- guardianDist
- CameraStateNotify2Sound
- 4TriggerType
- CameraGfxCollisionCheckQuery
- CameraPhysCollisionCheckQuery
- 5>VwPEditCamera
- FireAreaEnter
- ColdAreaEnter
- mtx =
- mouth pos = %f
- requestCameraPack
- setSunazarashiTurnParam
- setWaterRemainsData
- getPlayerAlphaRate
- Upper
- Lower
- Stab
- Toss
- Rush
- Dive
- ShakeOff
- evtm
- RemainsFire_SmallKeyNum
- RemainsWind_SmallKeyNum
- RemainsElectric_SmallKeyNum
- RemainsWater_SmallKeyNum
- ErrorViewerTask
- uking::frm::ErrorViewerTask
- Demo169_0
- GameScene_Debug
- GameScene_Layout
- Ksys_DrawScene
- InitializeSubSystem
- OnUiActorMgr
- GameScene::initializeGraphicsLayer_
- GameScene::initialize
- GameScene
- Env/env.genvb
- ForStageBinder
- GameScen TaskMgr
- %PROJECT_ROOT%/Log/BootupPatrol/res_bootup.csv
- Viewer
- STAGESELECT
- TitleMenu
- Demo025_2
- FirstTips
- Dungeon
- AutoPlacementMgr/PlacementMgr/RadarMgr stopThread()
- PlacementMgr
- ksys
- uking::Stage::ForBaseProcDual
- viewer
- Master_Cdungeon
- ActorViewer
- MainFieldSpot
- Master_Field
- %PROJECT_ROOT%/Log/BootupPatrol/res_title.csv
- GameTestDungeon
- TitlePack
- MonolithTestDungeon
- DungeonPack
- MainFieldDungeonStage
- TestField
- SrdTestDungeon
- MarioClubTestDungeon
- MinimumField
- tera
- ForMemory
- ForestRenderer
- PlacementMgr RemoveInnerDataAcceptive
- NavMeshLoadMgr::finalize
- resolveDeleteVfxResource
- PlacementMgr calcRemoveInnerData
- ForestRenderer releaseResource
- Shrine3
- Shrine4
- hrine14
- Exploration
- Hunting_Gathering
- StartupSaveCheckStage
- Presentation
- Shrines1_and_2
- Weapons_Combat
- Shrine40
- E3_2016/Presentation
- Demo025_0
- Demo008_2
- ChemicalMgr
- Link.Tex2.bfres
- AnimationDrivenSpeed
- Model/Link.Tex2.bfres
- Terrain.bfres
- WorldMgr bwinfo
- MapUnit
- %PROJECT_ROOT%/Log/BootupPatrol/res_title_bg.csv
- ::StateID_StageSelect
- ::StateID_StageTransition
- ::StateID_NewSave
- ::StateID_StageMgr
- ::StateID_LunchTitle
- ::StateID_AocError
- leave
- enter
- MainFieldDungeon
- IndoorStage
- OpenWorldStage
- ViewerStage
- TitleStage
- OpenWorldStage_Custom
- IndoorStage_Custom
- MainFieldSpot_Custom
- MainFieldDungeon_Custom
- p_DistanceView
- Map/%s/%s/%s.mubin
- .hknm2
- NavMesh/%s/
- NavMesh
- T_DistanceView
- BGCameraPos
- Obj_Moon_A_01
- Obj_Sun_A_01
- _DistanceView
- RigidBody(Tera)
- Terrain
- NavMeshSystem
- Physics/TeraMeshRigidBody/%s
- TerrainHideCenterTag
- TeraWaterDisable
- NavMesh/%s
- %c-%d/%c-%d
- ::StateID_Field
- AIDef_Game.product.byml
- SoundCalcThread
- uking::frm::RootTask
- RootTask::prepare
- DefaultCamera
- ErrorViewerMain
- ForSubUITop
- TV_0_OnUI
- ForMainUI
- ForDebug2DSub
- ForTool2DMain
- ForSubUI
- ForMainUITop
- ErrorViewerSub
- ForDebug2DMain
- ForTool2DSub
- Volante
- U-King
- CameraMgrTask
- RootTask::calc
- Error Viewer
- KingSystem
- LayerMgrTask
- RootTask
- ----- inf loop detected -----
- JPja, USen, USes, USfr, USpt, EUen, EUes, EUfr, EUde, EUit, EUpt, EUnl, EUru, KRko, CNzh, TWzh
- +:ToolFrontEnd
- RomType
- uking::StageSelect::drawObj
- SDCardValid
- Program: %d
- build from %s
- Stage_select
- Wii_remote_add
- top_page
- stage_select
- wii_remote_add
- Revision
- Resource: %d
- Message%s: %s
- RomType: %s
- RegionLanguage: %s
- Target: %s
- SDCard: %s
- press a
- TitleCursorMove
- TitleStartPressed
- TitleCursorDecide
- 1st Playable
- 2nd Playable
- ::StateID_Active
- ::StateID_Move
- NPC_PublicVoice
- NPC_GodVoice
- NPC_CaptionVoice
- GameRomCamera
- uking::frm::System
- Terrain Scene
- Terrain/A/MainField.tscb
- Terrain/Data/%s.tscb
- Demo102_0
- uking::ViewerStage::draw3D
- uking::ViewerStage::draw2D
- 8 NowLoading
- NowLoading_effect1
- NowLoading_effect2
- C73WA)
- NOW LOADING
- System/Sead/primitive_renderer_cafe.gsh
- System/font/gx2_font/debug_font.gsh
- System/font/gx2_font/debug_font.gtx
- GraphicsSystem
- System/font/gx2_font/debug_font_jis1.gsh
- System/font/gx2_font/debug_font_jis1.gtx
- System/font/gx2_font/debug_font_jis1_tbl.bin
- main
- GameConfig
- Npc_Zora030
- DamageS
- Saddle
- RunZoraRide
- AimHorseLowerBtoF
- AimHorseLowerF
- AimHorseLowerB
- AimHorseLowerWaitB
- AimHorseLowerTurnB
- MoveUnsteadyUpper
- MoveAttentionUpper
- WaitAttentionUpper
- AtnTurnDiffAng
- HorseCall
- CallComeon
- CallStay
- BackJump
- CutAfterJumpSt
- JustAvoidTime
- ForceSlowTime
- BJSpeedF
- BJHeight
- NoDamageTime
- MySlowStartFrame
- EnableSwordInput
- BackJumpLand
- HookshotWait
- AimRange
- HasToPlayRidingOnAS
- PlayCalmDownAnimFrames
- EnergyDecreasePerSec
- Horse_Courbette
- Horse_Rodeo
- Horse_Rodeo_Soothe
- SwimWait
- CleaningTime
- ClimbPegNG
- ClimbPegSt
- ClimbPegEd
- EnergyClimb
- CutAfterJump
- CutAfterJust
- CutJustRush
- CutJustFinish
- LastCutAcceptTimeLSword
- LastCutAcceptTime
- SlowContTime
- LastCutAcceptTimeSpear
- 5CutDash
- SearchAngle
- CutFall
- LandDamage
- FallSpLargeAttackRadius
- FallSpAttackRadiusAddLSword
- FallSpAttackRadiusMin
- FallSpAttackRadiusMax
- FallSpAttackRadiusAdd
- ParashawlInvalidTime
- FallSpAttackHeight
- RumbleType
- RumblePowerMin
- RumblePowerMax
- CutJumpHorseRide
- CutJumpLandHorseRide
- FallSpAttackCheckUnderDist
- CutJumpSt
- CutJumpLand
- CutJumpEd
- CutJumpSpeedFLSword
- AttackRatioNSword
- AttackRatioLSword
- CutJumpSpeedF
- CutJumpHeight
- AimDistOffset
- AttackRatioSpear
- CutJumpShortSpeedF
- CutJumpShortHeight
- SwingFrameBeforeGround
- CutSF
- CutS1
- CutS2
- CutS3
- CutS4
- AttackRatioNSwordS1
- AttackRatioNSwordS2
- AttackRatioNSwordS3
- AttackRatioLSwordS1
- AttackRatioLSwordS2
- AttackRatioLSwordS3
- AttackRatioSpearS1
- AttackRatioSpearS2
- AttackRatioSpearS3
- AttackRatioSpearS4
- AttackRatioSpearS5
- SwordSearchFrame
- SwordSearchAngle
- CutReverse
- CutCharge
- Kaitengiri_%d_L
- Kaitengiri_%d
- CutChargeF
- EnergyChargeStart
- RangeDiam
- MaxChargeLvNSword
- EnergyAttack
- RangeDiamAdd
- RangeDiamAddNSword
- SpLargeAttackRadius
- MaxSpeedF
- SpAttackRadiusMin
- SpAttackRadiusMax
- SpAttackRadiusAdd
- EnergyMove
- EnergyLastAttack
- AccSpeed
- DecSpeed
- SpAttackCheckUnderDist
- BaseInitSpeedNSword
- BaseInitSpeedLSword
- AddSpeedSpear
- AddSpeedOther
- MaxSpeedSpear
- MaxSpeedOther
- DecSpeedSpear
- DecSpeedOther
- BaseInitSpeedSpear
- BaseInitSpeedOther
- AddSpeedNSword
- AddSpeedLSword
- MaxSpeedNSword
- MaxSpeedLSword
- DecSpeedNSword
- DecSpeedLSword
- ParaEquipOn
- DeadRagdoll
- SurfingOn
- ParaEquipOff
- ParashawlGlide
- SurfingAir
- RagdollChangeTime
- InputAccelerateFrame
- SquatBowShoot
- WallBowShootL
- WallBowShootR
- BowShoot
- LadderWait
- LadderMove
- Land
- DestPosX
- DestPosY
- DestPosZ
- DismountHorse
- DemoMove
- ForceTurnDist
- DecSpdDist
- StickValue
- DemoTurn
- UniqName
- UsePartBind
- SwimDash
- AnmDrivenDist
- DoorPullOpen
- DoorPushOpenR
- DoorPushOpenL
- DoorPushDouble
- DoorSlideOpenR
- DoorSlideOpenL
- warp
- SwimDead
- DamageLStand
- Kanden
- SquatWait
- JumpSpeedF
- StaminaOut
- oParaEquipOff
- NoClimbTime
- NoClimbTimeTired
- NoDispDisableAppTime
- NotDropFromPlayer
- FrontRoll
- SpeedDecByAngle
- EnergyDec
- GrabPut
- TurnAttention
- PutStartFrmae
- GrabReady
- GrabStand
- GrabThrow
- OverThrowSpeedYB
- OverThrowSpeedFB
- OverThrowSpeedYL
- OverThrowSpeedFL
- OverThrowInertiaRate
- GrabUp
- GuardFailHit
- StepLand
- SwimHangClimb
- FaceFallinLava
- IsNoDamage
- Hidden
- IsContinued
- SideFallSpeed
- JumpHorseRide
- JumpSpeedF2
- JumpSpeedF3
- JumpSpeedF4
- JumpMaxSpeedF
- JumpGear
- IsLargeHorse
- Freeze
- EnergyIce
- CountRate
- InputInterval
- JumpSpeedFBlowOff
- JumpHeightBlowOff
- IceBlock
- FreezeBreak
- GrabWait
- Slide
- SlideBrake
- JumpHeightMaxDecRateByWater
- IgnoreWaterHeight
- JumpHeightAddByAngle
- JumpHeightAddBySpeed
- EnergyJump
- EnergyDashJump
- EnergyUseDiam1
- EnergyUseDiam2
- EnergyUseDiam3
- EnergyGlide
- NoEnergyTime
- LadderDownEd
- LadderDownSt
- LadderUp
- LadderJump
- LadderUpReadySt
- LadderLand
- LadderDown
- DownMoveSpeed
- LadderToClimb
- LadderUpEd
- LandDamageStand
- WaitTimeMin
- DamageMin
- DeadHeight
- Dungeon009
- WakeBoardCrash
- JumpHeightSpear
- JumpHeightOther
- JumpHeightHorse
- JumpHeightRynel
- AddRollImpulseRynel
- InitSpeedWindRemain
- InitSpeedWind
- NoRagdollTime
- InitSpeedToss
- AddLinearImpulseHorse
- AddLinearImpulseRynel
- InitSpeedSandworm
- InitSpeedShakeOff
- JumpHeightNSword
- JumpHeightLSword
- JumpHeightWind
- JumpHeightToss
- AddLinearImpulse
- AddRollImpulse
- InitSpeedHorse
- InitSpeedRynel
- JumpHeightSandworm
- AddLinearImpulseSandworm
- JumpHeightShakeOff
- AddLinearImpulseShakeOff
- JumpHeightWindRemain
- AddLinearImpulseWindRemain
- ItemMagneCatchStart
- MagneCatchWait
- DRCEnergy
- DamageM
- Brake
- MoveAttention
- DgnObj_SwitchCapstan_A
- \)Brake
- Push
- PushRoll
- WaitUpper
- MoveUpper
- ForceApplyPushAnm
- PushStopDistY
- EnergyDash
- EnergyDashTrig
- PushContinueTime
- InvalidFallFrame
- GlideBodyFrontX
- GlideRotMax
- GlideRotMin
- GlideSpeedMax
- GlideRotSpeed
- Lv2GlideSpeedMax
- GlideBodyBackX
- GlideBodySideZ
- GlideRotRate
- OverSpeedDec
- GlideNoSideAngle
- ItemEquipLeft
- ItemEquipBoth
- ItemEquipRight
- Weapon_Default_Left
- Weapon_Default_Right
- IsOneTimeEndKeep
- NoErrorCheck
- MasterSwordDead
- Demo300_0-C02-Link-A-0
- Demo300_0-C01-Link-A-1
- Demo300_0-C01-Link-A-2
- Demo300_0-C01-Link-A-3
- Demo300_0-C01-Link-A-4
- Demo300_0-C01-Link-A-5
- SuccessLife
- InterruptInterval
- LifeDecInterval1
- LifeDecInterval2
- LifeDecInterval3
- LifeDecInterval4
- LifeDecInterval5
- FirstFailureWait
- Horse_Move_Shift_Go
- >VwpJumpWaitHorseRide
- HorseRun_Back
- Horse_Move_Soothe
- StopInputFrames
- AccelerateInputDelayGearTop
- AccInputIgnoreFramesGearTop
- AccelerateInputDelayGear0
- AccelerateInputDelayGear1
- AccelerateInputDelayGear2
- AccelerateInputDelayGear3
- AccInputIgnoreFramesGear0
- AccInputIgnoreFramesGear1
- AccInputIgnoreFramesGear2
- AccInputIgnoreFramesGear3
- DecelerateInputThreshold
- AccelerateInputThreshold
- MoveBackInputThreshold
- StickXClampAtGear0
- TurnStickXInputThreshold
- ConstraintBreakThreshold
- Horse_Move_Slip
- Horse_Crash
- Horse_Jump_Gear_3_S
- Horse_Jump_Gear_Top
- Horse_Jump_Gear_3
- Horse_Jump_Gear_Top_S
- HorseRun_Gear1
- HorseRun_Gear2
- HorseRun_Gear3
- HorseRun_Gear4
- Horse_Move_Gear_0_Go
- Horse_Move_Gear_1_Go
- Horse_Move_Gear_2_Go
- Horse_Move_Gear_3_Go
- Horse_Move_Gear_Top_Go
- 5RideonHorseJump
- RideOffsetPosXZ
- RideOffsetPosY
- RideJumpTime
- SetVisible
- SurfingSlide
- SurfingOnPara
- SurfingOnFall
- SurfingJump
- CutShieldRide
- BowBoardLower
- SurfingStagger
- SurfingOff
- FinishSpeed
- ShieldBreakHeight
- ContJumpSpeedF
- ContJumpInterval
- MaxJumpSpeed
- LandSEOnInAirFrame
- Step
- StepLower
- FSpeedF
- FHeight
- UHeight
- SpeedF
- StepLandLower
- SitDownEd
- SitDownSt
- AutoRecoverRate
- EnergyAutoRecover
- FrontSlideMaxSpeedF
- UpKeyInvalidTime
- BackSlideMaxSpeedF
- LimitAngleDegStart
- MaxSlipSpeed
- SlipSpeedAdd
- SlipSpeedDec
- EffectContTime
- SlideLand
- CutNinja
- SquatDamage
- SquatMove
- SquatAtnMove
- SquatBowMove
- SquatMoveUpper
- SquatBowWait
- SquatWaitUpper
- Pouch
- FaceDemo046_0GrabPouchUpper
- GrabPouchUpper
- CutStep
- CutStepLand
- Stair
- NoFixed
- ItemScopeReady
- Kago_Wind
- SwimJumpSt
- ReactionWater_Out
- SwimJump
- SwimAtnMove
- SwimMove
- MaxSpeedS
- MaxSpeedB
- MaxSpeedDash
- DecSpeedRate
- SwimAttack
- EnergyWait
- RoofHangStart
- RoofHangWait
- DoAnd
- TalkHello
- ClimbTreeTopSharp
- ClimbTreeTurnSharp
- IsUseSlowTurn
- IsTurnToLookAtPos
- DemoTurnNatural
- WeaponEquipOff
- WeaponThrow
- WaitAttention
- WakeBoardOn
- FaceWakeBoardGo
- FaceWakeBoardBrake
- WakeBoardingNG
- CreateSelf
- WallDash
- MinSpeedF
- ClimbJumpOff
- ClimbNG
- Warp
- WaterDiveJump
- DiveSpeedF
- DiveHeight
- DiveSpeedDec
- SwimWaterfallUp
- RailPtr
- SpeedClimb
- SwimWaterfallJump
- JumpHeightWaterRemain
- JumpHeightWithZora
- ThrowSpeedY
- ThrowSpeedF
- SquatThrowSpeedF
- RideonWaitZora
- CutZoraRide
- AimHorseLowerTurnF
- AimAngleAdd
- AimAngleAddApplyAngle
- AimAngleAddApplySpeed
- LowerAngleWaitTime
- CutChargeLswordSpin
- IsAddImpulse
- InitAddLinearImpulse
- InitAddRollImpulse
- BlowRagdollTime
- EnableClimbDown
- FromParashawl
- EnableStartAnm
- HorseDead
- RumblePower
- LadderToClimbTime
- WeaponThrowCatch
- ChargeSetup
- ChargeLv%d
- ChargeLvUp
- mc_CallHorse
- FaceShieldGuard
- WeaponEquipNG
- IsWhiteFade
- FaceDamageS
- DamageSUpper
- GroundDownToWall
- EquipNoiseValue
- NoRideJumpDiffY
- CutAddSpeedRate
- ToFallHeightForJustRush
- WallSlipEnableSpeed
- DoClimbForbidAngVel
- ParashawlInvalidHeightSurfing
- DashUpEnableSpeed
- EnergyPerChargeLv
- HorseCallTime
- DoClimbForbidTime
- InWaterTimeForRagdoll
- AttackNoiseValue
- ArrowReadyNoiseValue
- ParashawlInvalidHeight
- ForceSlipSpeed
- DoForbidTime
- CutAddSpeedMax
- CutAddSpeedDec
- Others, Horse, DecoyHorse, ZeldaHorse, Epona, BoneHorse, LargeHorse, Donkey, Lynel, Nushi, Bear
- CutRodeoFinish
- CutRodeoRush
- CutHorseRide
- CutChargeHorseRide
- CutChargeWaitHorseRide
- HorseBowEndUpper
- DarkWoods
- WaistAngleApplyRateBack
- ThrowPowerY
- ThrowPowerF
- BackDismountSpeed
- WaistAngleApplyRateFoward
- MoveNoise
- SwordAttackNoise
- LynelRodeoCutNum
- FaceSwimRise
- CatchHeightL
- CatchHeightH
- EnableHeight
- BeastGanonDead
- ItemBombReady
- Weapon_Default_Bow
- method
- isNoStandSquat
- getAttachedTargetActor
- getLastDamageAttacker
- isBgCrossFoot
- isBgCrossSlideFoot
- isGroundForEvent
- isHitRoof
- setRestartBuf
- isShieldRideOnGround
- isNoShieldDamageFloor
- isOnRaft
- isOnIceMakerBlock
- getSpAttackTarget
- isInWater
- getLookAtPosForCamera
- isSlowStartInterval
- isMainWeaponHitEnemy
- Unequip
- Item_Magnetglove
- ShiekahStone
- 9XBF
- HorseRide
- Horse_IsRide
- Riding
- getPlayerPos
- getPlayerPosForPostCalc
- VoiceLandDamage
- FaceFreeze
- FaceDead
- FaceDamageM
- FaceDamageL
- ItemCommonReady
- Dm_Npc_RevivalFairy
- Dm_Npc_Gerudo_HeroSoul_Kago
- Dm_Npc_Rito_HeroSoul_Kago
- Dm_Npc_Zora_HeroSoul_Kago
- WeaponThrowCharge
- Dm_Npc_Goron_HeroSoul_Kago
- NoUpper
- NoLower
- NoAll
- 33Leg_1_L
- InDoor
- ClimbMove
- SheikPadLookPicture
- ItemBombStart
- Kago_ShieldCount_01
- Kago_ShieldCount_02
- Kago_ShieldCount_03
- wInWater
- Kago_Shield
- Kago_Ready
- Kago_Range
- Bog_Down
- ReactionWater_In_Slant
- ReactionWater_In
- -Brake
- Obj_HeartUtuwa_A_01
- CatchBoomerang
- Torch
- Katana
- Kago_Lightning
- Kago_ShieldBrokenCount_01
- Kago_ShieldBrokenCount_02
- Kago_ShieldBrokenCount_03
- GuardJustHit
- IsGet_PortableUnit
- Armor_Default_Extra_00
- Armor_Default_Extra_01
- Item_Conductor
- leg_1_R
- leg_2_R
- ankle_R
- Pod_A
- toe_R
- Pod_B
- Finger_a1_L
- Finger_a2_L
- Finger_a3_L
- Finger_b1_L
- Finger_b2_L
- Finger_b3_L
- Finger_c1_L
- Finger_c2_L
- Finger_c3_L
- Finger_d1_L
- Finger_d2_L
- Finger_d3_L
- Finger_e1_L
- Finger_e2_L
- Finger_e3_L
- Finger_a1_R
- Finger_a2_R
- Finger_a3_R
- Finger_b1_R
- Finger_b2_R
- Finger_b3_R
- Finger_c1_R
- Finger_c2_R
- Finger_c3_R
- Finger_d1_R
- Finger_d2_R
- Finger_d3_R
- Finger_e1_R
- Finger_e2_R
- Finger_e3_R
- Weapon_Root_L
- Weapon_Root_R
- Face_Root
- Clavicle_L
- Clavicle_R
- Skirt_1_BL
- Skirt_2_BL
- Skirt_3_BL
- Skirt_1_BR
- Skirt_2_BR
- Skirt_3_BR
- Skirt_1_FL
- Skirt_2_FL
- Skirt_3_FL
- Skirt_1_FR
- Skirt_2_FR
- Skirt_3_FR
- WaitHotCold
- WaitDamage
- WaitUnsteady
- StaminaOutEd
- SquatBowTurn
- Other
- SnowBall
- BrokenSnowBall
- WallDashSt
- JumpStagger
- BowWait
- BowReload
- BowCharge
- SquatBowReload
- WallBowReloadL
- WallBowReloadR
- SquatBowCharge
- WallBowChargeL
- WallBowChargeR
- ClimbEd
- Animal_Insect_F
- Kago_Heal
- FairyResurrection
- HideBarrel
- GrabThrowCharge
- TeamGolemLittle
- Demo005_0
- ItemEquipLeftOn
- ItemEquipLeftOff
- BombNut
- Item_LifeMaxAdd
- Item_AttackRate
- Item_AttackTime
- Item_ColdResistLevelAdd
- Item_FreezeLevelAddTime
- Item_LifeMaxAddTime
- Item_FreezeLevelAdd
- Item_ClimbVelRate
- Item_ClimbVelTime
- Item_EnergyMaxAdd
- Item_EnergyMaxAddTime
- Item_ColdLevelAddTime
- Item_BurnLevelAdd
- Item_BurnLevelAddTime
- Item_ElectricLevelAdd
- Item_ElectricLevelAddTime
- Item_VelRate
- Item_VelTime
- Item_SwimVelRate
- Item_SwimVelTime
- Item_DefenceRate
- Item_DefenceTime
- Item_HotLevelAdd
- Item_HotLevelAddTime
- Item_LightningLevelAdd
- Item_LightningLevelAddTime
- Item_NoiseRate
- Item_NoiseTime
- ItemCommonStart
- CutDash
- CutL1
- CutChargeWait
- CutChargeMove
- CutChargeMoveLower
- RemainsFireBattleBgm
- PosName
- Map/Project/%s/Data/%s/%s.muunt
- StartPos
- Resource
- DevCmdBoard
- AglDebugCameraBoard
- TestConsole
- GameROM
- PowerMeasureBoard
- Tex1
- TestConsole3D
- TestStringBoard3D
- FPSBoard
- DebugUsedBoard
- 1GPilotBoard
- PlayerPosBoard
- BaseProc
- Physics
- %AGL_ROOT%/tools/bat/perforce_save.bat
- ActorCaptureMgr
- Actor/ActorCapture/Dummy.bactcapt
- bactcapt
- EquipArmorName1
- Horse_Link_Mane
- SetUpUMiiEditFromHostIOURL( "%s" );
- PlayerMannequin_Upper
- PlayerMannequin_Lower
- HorseManeName
- PlayerMannequin_Head
- HorseMannequin
- HorseMannequinWithMane
- script from CharacterParam
- Mt_Stand
- File = %s, Arg = %s, WaitEnd = True, WindowStyle = Hidden
- %s/%s_%03d.tga
- UpdateResource( [[%s.bitemico]] );
- File=StockItemIconExcanger.bat, Dir={PROJECT_TOOL}\Internal\PatrolMachine\UI, Arg=%s, WaitEnd=True
- File=StockItemIconConvert.bat, Dir={PROJECT_TOOL}\Internal\PatrolMachine\UI, WaitEnd=True
- Actor/ActorCapture/%s.bactcapt
- %PROJECT_ROOT%/Log/UMiiCapture
- SFALR
- SSAET
- NMSSR
- LRMR
- FALRMR
- FALR
- NMMR
- Cooking/CookData.byml
- CookingMgr
- Item_Cook_C_16
- Item_Cook_O_01
- Item_Material_08
- cureItemHitPointRecover
- cookSpiceBoostEffectiveTime
- cookSpiceBoostMaxHeartLevel
- cureItemEffectLevel
- cookSpiceBoostStaminaLevel
- cureItemEffectType
- cookSpiceBoostSuccessRate
- cookSpiceBoostHitPointRecover
- itemBuyingPrice
- itemSellingPrice
- Recipes
- Result
- Recipe
- Actors
- Tags
- name
- SingleRecipes
- GutsPerformance
- LifeRecover
- MovingSpeed
- StaminaRecover
- DungeonPackMgr
- pack
- Pack/%s.pack
- Show_2017_1st
- PlayTime %02d:%02d /
- PlayTime %02d:%02d / %02d:%02d
- E3Mgr
- System/BuildTime.txt
- Demo_ForbidSettingInstEventFlag
- Demo_Talk
- Demo_AnimFlowForMapTower
- Demo_PlayMovie
- Fader
- Auto
- Logo
- NoLogo
- Demo_CameraAnim
- Demo_PlayASForTimelineWithSword
- Demo_PlayUiBossHpDamage
- Demo_SetItemDataToPouch
- Demo_ToCDungeon
- Demo_PlayASSetFrame
- Demo_VariableFadeIn
- Demo_AdvanceQuest
- QuestName
- Demo_FocusDistSetting
- Demo_PlayAnimSetFrame
- Demo_PlayUiBossHp
- Demo_PlayUiScreen
- Demo_PlayUiStaffRollImage
- Demo_SetBloodyMoonEnv
- IsWaitFinish
- Demo_EventPlayUiOPText
- Demo_PlayASForTimeline
- Demo_PlayASSetFrameNotDriven
- Demo_PlayUiActorName
- Demo_PlayUiStaffRoll
- Demo_PlayUiOneTimeAnim
- Demo_VariableFadeOut
- Demo_CheckAndCreateEquip
- Demo_ChangeScene
- Demo_FromCDungeonToMainField
- Starter
- Self
- Argument
- NearActors
- Demo109_2
- OwnedHorseOrCreate_ForEvent
- SaddleOfOwnedHorseOrCreate_ForEvent
- ReinsOfOwnedHorseOrCreate_ForEvent
- OwnedHorse_ForEvent
- LastRiddenHorse_ForEvent
- CookActorInfo
- Disable%s
- DisableSheikPad
- NPC_DRCVoice
- ukingEventMgr
- SDemo_E-6
- Demo018_0
- FirstTouchdown
- IsArrow
- IsBow
- IsOnLinkTag
- CheckTreasure
- IsRunningOnNX
- CheckGetDemoType
- IsFaceToFaceWithPlayer
- IsProtectiveGear
- IsShield
- IsWeapon
- uking::event::GameEventSystemQuery
- IsPlayed_%s
- Timeout:%d
- Demo113_0
- Camera,
- Layout,
- XLink,
- Sound,
- ExtraModel,
- Timeline,
- DemoData,
- EventPack,
- Flowchart,
- ExtraAS,
- Idle,
- MoveBall_Npc_MiniGame_Golf_StepStart
- Demo048
- Demo022_0_FadeOut
- Demo019_0
- Demo022_0
- Demo704_0
- Demo705_0
- Demo706_0
- Demo708_0
- Demo146_0
- Wind_Relic
- BattleEscape
- FldObj_DeathMountain_Base,VolcanoPloom,FldObj_CliffDeathMt
- SortCameraDistance
- level
- frame
- center
- Demo143_4
- terrain_info
- Demo111_0
- Demo122_0
- Demo149_1
- Demo109_1
- Demo164_0
- Far
- Demo148_0
- Demo720_0
- Demo046_0
- Demo029_0
- Demo119_0
- Demo125_0
- Demo116_0
- ClearRemains
- arg_TargetMatrixY_x
- arg_TargetMatrixY_y
- arg_TargetMatrixY_z
- arg_TargetMatrixZ_x
- arg_TargetMatrixZ_y
- arg_TargetMatrixZ_z
- arg_TargetPosX
- arg_TargetPosY
- arg_TargetPosZ
- Arg_FieldBodyGroupIndex
- Arg_DestinationDirY
- Arg_DestinationX
- Arg_DestinationY
- Arg_DestinationZ
- LookTag
- Arg_WarpDestMapName
- Arg_WarpDestPosName
- LookTagRotate
- Demo008_4
- CurrentActorName
- Arg_FlagName
- Arg_CurrentActorName
- AnchorWork
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- NPC_Goron017_Select
- NPC_Goron022_Select
- Npc_HatenoVillage024_Uotori
- Npc_HorseBuyer_DispNameFlag
- NPC_Lanayru001_DispNameFlag
- NPC_Lanayru002_DispNameFlag
- Npc_Lanayru003_DispNameFlag
- Npc_Lanayru004_DispNameFlag
- Npc_MamonoShop_DispNameFlag
- Npc_OasisHylia_002_Barefoot
- Npc_Remains_Fancier001_DispNameFlag
- Npc_RiverSideHatago001_DispNameFlag
- Npc_RiverSideHatago002_DispNameFlag
- Npc_RiverSideHatago003_DispNameFlag
- Npc_Road_Firone_Off
- Npc_SourthernVillage004_EatFishTalk
- Npc_SourthernVillage013_TalkSaihate
- Npc_SouthernVillage001_DispNameFlag
- Npc_SouthernVillage004_DispNameFlag
- Npc_SouthernVillage005_DispNameFlag
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- Npc_SouthernVillage010_DispNameFlag
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- DeadHorse_Familiarity
- DeadHorse_RideTimeSec
- DebugMoveDistance
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- Defeated_Enemy_Chuchu_Fire_Junior_Num
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- Defeated_Enemy_GanonGrudge_02_Num
- Defeated_Enemy_Giant_Bone_Num
- Defeated_Enemy_Golem_Fire_Num
- Defeated_Enemy_Guardian_A_Num
- Defeated_Enemy_Guardian_B_Num
- Defeated_Enemy_Guardian_C_Num
- Defeated_Enemy_Guardian_Mini_Baby_Num
- Defeated_Enemy_Keese_Electric_Num
- Defeated_Enemy_Keese_Fire_Num
- Defeated_Enemy_Lynel_Dark_Num
- Defeated_Enemy_Octarock_Stone_Num
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- Demo042_0
- Demo042_1
- Demo104_0
- Demo105_0
- Demo126_0
- Demo127_0
- Demo128_0
- Demo129_0
- Demo130_0
- Demo131_0
- Demo132_0
- Demo133_0
- Demo134_0
- Demo135_0
- Demo136_0
- Demo137_0
- Demo138_0
- Demo150_0
- Demo151_0
- Demo152_0
- Demo153_0
- Demo154_0
- Demo157_0
- Demo165_0
- Dungeon013_Gyro_1
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- Dungeon013_Temp_1
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- Dungeon030_Gyro_1
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- Dungeon030_Gyro_3
- Dungeon039_Gyro_1
- Dungeon040_Gyro_1
- Dungeon048_Gyro_1
- ElectricSupportUseNum
- Enemy_Dragon_Electric_Exist_LakeHylia
- Enemy_Dragon_Electric_Item_Splashdown
- Enemy_Dragon_Fire_Item_Splashdown
- Enemy_Dragon_Ice_Appearance_Today
- Enemy_Dragon_Ice_DoorOpen
- Enemy_Dragon_Ice_DropItem
- Enemy_Dragon_Ice_GrudgeDestroyDemoEnd
- Enemy_Dragon_Ice_GrudgeLeft_1
- Enemy_Dragon_Ice_GrudgeLeft_2
- Enemy_Dragon_Ice_GrudgeLeft_3
- Enemy_Dragon_Ice_GrudgeLeft_4
- Enter_RemainsElectric
- Enter_RemainsFire
- Enter_RemainsWind
- EquipStandBow_ValueSp
- EquipStandShield_Slot
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- Find_4Relic_Activated
- FindDungeon_Activated
- Fire_Relic_Battle
- Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon1st
- Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon2nd
- Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon3nd
- Fire_Relic_Bridge
- Fire_Relic_CannonReset_For_Bridge
- FireSupportUseNum
- First_CDungeon_Riddle
- FirstMessage_RemainsWater
- FirstOhenro_Start
- GameClear
- Gerudo_CarryIce_Angry
- Gerudo_CarryIce_m
- Gerudo_CarryIce_s
- Get_MasterSword_Activated
- Guide_Bow
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- Guide_ItemUse
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- Guide_Surfing
- Guide_Whistle
- GuideP_ChallengePoint
- GuideS_ElectricDamage
- GuideS_Recipe
- GuideS_WarningBurnLv2
- GuideS_WarningColdLv2
- GuideS_WarningGanbari
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- GyroOnOff
- Hateno013_Horse01
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- HigakkareMini_RedDragon_Activated
- Horse_Familiarity
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- IsGanonLiving
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- IsGet_Armor_003_Lower
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- IsGet_Armor_004_Lower
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- IsGet_Armor_036_Lower
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- IsGet_Armor_037_Lower
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- IsGet_Armor_039_Lower
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- IsGet_Armor_060_Lower
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- IsGet_Armor_061_Lower
- IsGet_Armor_061_Upper
- IsGet_Armor_062_Lower
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- IsGet_Armor_063_Lower
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- IsGet_Armor_064_Lower
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- IsGet_Armor_066_Lower
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- IsGet_Armor_067_Lower
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- IsGet_Armor_075_Lower
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- Item_Fruit_A_GetCount
- Kaka_Kokko_01
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- KirutonDokuro_Picture
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- Location_Assassin
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- Npc_DemonStatue_ClearSeal
- NPC_DRCVoice_DispNameFlag
- Npc_goron001_DispNameFlag
- Npc_goron002_DispNameFlag
- NPC_Goron003_Boss
- Npc_goron003_DispNameFlag
- Npc_goron004_DispNameFlag
- Npc_Goron005_DispNameFlag
- Npc_Goron006_DispNameFlag
- Npc_Goron011_DispNameFlag
- NPC_Goron012_City
- Npc_Goron012_DispNameFlag
- Npc_Goron013_DispNameFlag
- Npc_Goron014_DispNameFlag
- NPC_Goron014_HeroTalk
- Npc_Goron015_DispNameFlag
- Npc_Goron016_DispNameFlag
- Npc_Goron017_DispNameFlag
- Npc_Goron018_DispNameFlag
- Npc_Goron020_DispNameFlag
- Npc_Goron021_DispNameFlag
- Npc_Goron022_DispNameFlag
- Npc_Goron023_DispNameFlag
- Npc_Goron025_DispNameFlag
- Npc_goron026_DispNameFlag
- Npc_Goron030_DispNameFlag
- Npc_Goron031_DispNameFlag
- Npc_Goron032_DispNameFlag
- Npc_Goron033_DispNameFlag
- Npc_Goron109_DispNameFlag
- Npc_Goron110_DispNameFlag
- NPC_Goron21_Yunbo
- Npc_HatenoVillage001_DispNameFlag
- Npc_HatenoVillage002_DispNameFlag
- Npc_HatenoVillage003_DispNameFlag
- Npc_HatenoVillage004_DispNameFlag
- Npc_HatenoVillage005_DispNameFlag
- Npc_HatenoVillage006_DispNameFlag
- Npc_HatenoVillage007_DispNameFlag
- Npc_HatenoVillage008_DispNameFlag
- Npc_HatenoVillage009_DispNameFlag
- Npc_HatenoVillage010_DispNameFlag
- Npc_HatenoVillage011_DispNameFlag
- Npc_HatenoVillage012_DispNameFlag
- Npc_HatenoVillage013_DispNameFlag
- Npc_HatenoVillage014_DispNameFlag
- Npc_HatenoVillage015_DispNameFlag
- Npc_HatenoVillage016_DispNameFlag
- Npc_HatenoVillage017_DispNameFlag
- Npc_HatenoVillage018_DispNameFlag
- Npc_HatenoVillage019_DispNameFlag
- Npc_HatenoVillage019_Etto
- Npc_HatenoVillage020_DispNameFlag
- Npc_HatenoVillage021_DispNameFlag
- Npc_HatenoVillage022_DispNameFlag
- Npc_HatenoVillage023_DispNameFlag
- Npc_HatenoVillage024_DispNameFlag
- Npc_HatenoVillage025_DispNameFlag
- Npc_HatenoVillage026_DispNameFlag
- Npc_HatenoVillage027_DispNameFlag
- Npc_HatenoVillage028_DispNameFlag
- Npc_HatenoVillage029_DispNameFlag
- Npc_HatenoVillage030_DispNameFlag
- Npc_HatenoVillage031_DispNameFlag
- Npc_HatenoVillage032_DispNameFlag
- Npc_HatenoVillage033_DispNameFlag
- Npc_Hunters_Lost_DispNameFlag
- Npc_HutagoHatago_001_DispNameFlag
- Npc_HutagoHatago_002_DispNameFlag
- Npc_HyruleDepthHatago001_DispNameFlag
- Npc_HyruleDepthHatago002_DispNameFlag
- Npc_HyruleDepthHatago003_DispNameFlag
- Npc_HyruleDepthHatago004_DispNameFlag
- Npc_HyruleDepthHatago005_DispNameFlag
- Npc_HyruleDepthHatago006_DispNameFlag
- Npc_HyruleDepthHatago007_DispNameFlag
- Npc_King_ChoiceExclude_Finish
- Npc_King_ChoiceExclude_Recipe
- Npc_King_Vagrant001_ChoiceExclude
- Npc_King_Vagrant004_ChoiceExclude
- Npc_King_Vagrant004_Have_Dish
- Npc_King_Vagrant005_ChoiceExclude
- Npc_Musician_001_DispNameFlag
- Npc_Musician_001_Play
- Npc_Musician_002_Play
- Npc_Musician_003_Play
- Npc_Musician_004_Play
- Npc_Musician_005_Play
- Npc_Musician_006_Play
- Npc_Musician_007_Play
- Npc_Musician_008_Play
- Npc_Musician_009_Play
- Npc_Musician_010_Play
- Npc_oasis001_DispNameFlag
- Npc_oasis002_DispNameFlag
- Npc_oasis003_DispNameFlag
- NPC_oasis004_DispNameFlag
- Npc_oasis005_DispNameFlag
- Npc_oasis006_DispNameFlag
- Npc_oasis007_DispNameFlag
- Npc_oasis008_DispNameFlag
- Npc_oasis009_DispNameFlag
- Npc_oasis010_DispNameFlag
- Npc_oasis011_DispNameFlag
- Npc_oasis012_DispNameFlag
- Npc_oasis013_DispNameFlag
- Npc_oasis014_DispNameFlag
- Npc_oasis015_DispNameFlag
- Npc_oasis016_DispNameFlag
- Npc_oasis017_DispNameFlag
- Npc_oasis018_DispNameFlag
- Npc_oasis019_DispNameFlag
- Npc_oasis020_DispNameFlag
- Npc_oasis021_DispNameFlag
- Npc_oasis022_DispNameFlag
- Npc_oasis023_DispNameFlag
- Npc_oasis024_DispNameFlag
- Npc_oasis025_DispNameFlag
- Npc_oasis026_DispNameFlag
- Npc_oasis027_DispNameFlag
- Npc_oasis028_DispNameFlag
- Npc_oasis029_DispNameFlag
- Npc_oasis032_DispNameFlag
- Npc_oasis036_DispNameFlag
- Npc_oasis037_DispNameFlag
- Npc_oasis038_DispNameFlag
- Npc_oasis039_DispNameFlag
- Npc_oasis040_DispNameFlag
- Npc_oasis041_DispNameFlag
- Npc_oasis042_DispNameFlag
- Npc_oasis043_DispNameFlag
- Npc_oasis044_DispNameFlag
- Npc_oasis045_DispNameFlag
- Npc_oasis046_DispNameFlag
- Npc_oasis047_DispNameFlag
- Npc_oasis050_DispNameFlag
- Npc_OasisGoddess_DispNameFlag
- Npc_OasisTeacher_DispNameFlag
- Npc_OldKorok_DispNameFlag
- Npc_OldKorok_Shield16
- Npc_OldKorok_Weapon11
- Npc_Road_001_DispNameFlag
- Npc_Road_002_DispNameFlag
- Npc_Road_003_DispNameFlag
- Npc_Road_004_DispNameFlag
- Npc_Road_005_DispNameFlag
- Npc_Road_006_DispNameFlag
- Npc_Road_007_DispNameFlag
- Npc_Road_008_DispNameFlag
- Npc_Road_009_DispNameFlag
- Npc_Road_010_DispNameFlag
- Npc_Road_011_DispNameFlag
- Npc_Road_012_DispNameFlag
- Npc_Road_013_DispNameFlag
- Npc_Road_014_DispNameFlag
- Npc_Road_015_DispNameFlag
- Npc_Road_016_DispNameFlag
- Npc_Road_017_DispNameFlag
- Npc_Road_018_DispNameFlag
- Npc_Road_019_DispNameFlag
- Npc_Road_020_DispNameFlag
- Npc_Road_021_DispNameFlag
- Npc_Road_022_DispNameFlag
- Npc_Road_023_DispNameFlag
- Npc_Road_024_DispNameFlag
- Npc_Road_025_DispNameFlag
- Npc_Road_026_DispNameFlag
- Npc_Road_027_DispNameFlag
- Npc_Road_028_DispNameFlag
- Npc_Road_029_DispNameFlag
- Npc_Road_030_DispNameFlag
- Npc_Road_031_DispNameFlag
- Npc_Road_032_DispNameFlag
- Npc_Road_033_DispNameFlag
- Npc_Road_034_DispNameFlag
- Npc_Road_035_DispNameFlag
- Npc_Road_036_DispNameFlag
- Npc_Road_037_DispNameFlag
- Npc_Road_040_DispNameFlag
- Npc_Road_041_DispNameFlag
- Npc_Road_042_DispNameFlag
- Npc_Road_043_DispNameFlag
- Npc_Road_044_DispNameFlag
- Npc_Road_045_DispNameFlag
- Npc_Road_Firone001_LookDragon
- Npc_SourthernVillage010_LoanRupee
- Npc_SourthernVillage013_TalkIseki
- Npc_SourthernVillage013_TalkLorel
- Npc_TabantaHatago001_DispNameFlag
- Npc_TabantaHatago002_DispNameFlag
- Npc_TabantaHatago003_DispNameFlag
- Npc_TabantaHatago004_DispNameFlag
- Npc_Test_Tamura_011_Obj_ApplePie_A_01
- Npc_ValleyVillage010_DispNameFlag
- Npc_Zora007_SongFirst
- Npc_Zora012_Falls
- Npc_Zora027_Spear
- Npc_Zora028_TalkRelic
- Npc_Zora033_doing
- Npc_Zora033_spear
- Npc_Zora034_Rutta
- Npc_Zora034_Shido
- Npc_Zora037_Shido
- Npc_ZoraB001_DispNameFlag
- PictureMemory_LastShowIdx
- PlayerColdMes
- PlayerSavePos
- PlayerSavePosAngleYDegree
- PlayerUpdateOnlyBottomComebackPos
- PorchItem
- PorchSword_FlagSp
- PSavePosNotUpdate
- RemainsFire_AncientSwitch
- RemainsFire_RotateTo0
- RemainsWater_WaterTerminal_SE
- RemainsWind_Shutter_1
- RemainsWind_UnderLeftWing
- RemainsWind_WindSmallRoom
- Rito_NPC037_GachiRock
- Rito_NPC037_HowAreYou
- RitoRabitMountain_FlyTraining
- RiversideMini_RoyalRecipe_Clear00
- RiversideMini_RoyalRecipe_Clear01
- ScoreStringBuffer
- SeakSensorPictureSize
- ShieldofKolog_mini_BestTime_L
- ShieldofKolog_mini_BestTime_M
- ShieldofKolog_mini_BestTime_S
- ShieldofKolog_mini_ThisTime_L
- ShieldofKolog_mini_ThisTime_M
- ShieldofKolog_mini_ThisTime_S
- Shop_IsSelectPurchase
- Shop_SelectPictureBookVacancy
- Shop_TradeItemNum
- SnowMountainRescue_I7test
- SnowMountainRescue_TimeUp
- StalfosSeries_Counter
- StaminaCurrentMax
- StolenBook_Destination_NPC007
- StolenBook_Destination_NPC008
- StolenBook_Destination_NPC016
- StolenBook_SpeechBalloon_NPC007_1
- StolenBook_SpeechBalloon_NPC007_2
- StolenBook_SpeechBalloon_NPC007_3
- StolenBook_SpeechBalloon_NPC007_4
- StolenBook_SpeechBalloon_NPC007_5
- StolenBook_SpeechBalloon_NPC008_1
- StolenBook_SpeechBalloon_NPC008_2
- StolenBook_SpeechBalloon_NPC008_3
- StolenBook_SpeechBalloon_NPC008_4
- StolenBook_SpeechBalloon_NPC016_1
- StolenBook_SpeechBalloon_NPC016_2
- StolenBook_SpeechBalloon_NPC016_3
- StolenBook_SpeechBalloon_NPC016_4
- Strange_Beacon_On
- Tartnack_Complete
- Test_Giant_Clear1
- Test_Mo2_DispNameFlag
- Test_Necklace_Active1
- TextRubyOnOff
- Tower04_Domino001
- UMiiMini_MakeVillage_Invite01
- UMiiMini_MakeVillage_Invite02
- UMiiMini_MakeVillage_Invite03
- UMiiMini_MakeVillage_Invite04
- UMiiVillage_NPC010_OK
- UMiiVillage_NPC027_MamonoCake
- Water_Relic_Activated
- Water_Relic_Step3
- Water_Relic_Step4
- WaterSupportReuseTimeInCastle
- Wind_Relic_Battle
- WindSupportUseNum
- WM_IsEveningA
- WM_IsEveningB
- WM_IsMorningA
- WM_IsMorningB
- ZoraKing_talk
- _SmallKeyNum
- Access_AllTerminalElectric
- Access_AllTerminalFire
- Access_AllTerminalWind
- AccountMiiName
- Active_RemainsElectric
- Active_RemainsFire
- Active_RemainsFireBefore
- Active_RemainsWind
- ActorName_SeakSensor_Slot0
- ActorName_SeakSensor_Slot1
- ActorName_SeakSensor_Slot2
- AlbumPictureSize
- AmountRupeeForRevivalFountain1
- AmountRupeeForRevivalFountain2
- AmountRupeeForRevivalFountain3
- AmountRupeeForRevivalFountain4
- AmountRupeeForRevivalFountain5
- AncientLabo_NPC002_Son
- AnimalMaster_Existence
- App_ActiveMenu
- App_Award_StepCountTotal
- App_DungeonRadar_DungeonDistance
- App_Map_WarpLocationName
- App_Menu_ButtonOrder
- App_Menu_NewFlag
- App_SeakSensor_IsEnabled
- App_SeakSensor_SlotIdx
- Appear_PGanonWater
- BalloonTextOnOff
- BarrelErrand_Finish_Finished
- BokoblinSeries_Counter
- BowPorchStockNum
- BreakHartValue
- CantAutoWallDashUp
- CarryingBlueFireEXMini_Activated
- CarryProhibition
- CastleHarbor_DungeonAppear
- CDungeon059_BalloonLift_01
- CDungeon059_BalloonLift_02
- ChangeEquipProhibition
- ClearTutorial_BackStep
- ClearTutorial_DungeonAll
- ClearTutorial_SideStep
- ClearTutorial_SpinAttack
- climateFirst
- climateWeather
- Counter_TerminalElectric
- Counter_TerminalFire
- Counter_TerminalWind
- CourageFirstDemoKill
- CurrentTotalGetRupeeInMiniGame
- DeadHorse_CollarType
- DeadHorse_FootType
- DeadHorse_ManeName
- DeadHorse_SaddleName
- DeadHorse_UserName
- Defeated_Enemy_Assassin_Junior_Num
- Defeated_Enemy_Assassin_Middle_Num
- Defeated_Enemy_Assassin_Senior_Num
- Defeated_Enemy_Bokoblin_Dark_Num
- Defeated_Enemy_Bokoblin_Junior_Num
- Defeated_Enemy_Bokoblin_Middle_Num
- Defeated_Enemy_Bokoblin_Senior_Num
- Defeated_Enemy_Chuchu_Ice_Junior_Num
- Defeated_Enemy_Chuchu_Junior_Num
- Defeated_Enemy_GanonGrudge_Num
- Defeated_Enemy_Golem_Ice_Num
- Defeated_Enemy_Golem_Little_Fire_Num
- Defeated_Enemy_Guardian_A_Fixed_Moss_Num
- Defeated_Enemy_Keese_Ice_Num
- Defeated_Enemy_Keese_Num
- Defeated_Enemy_Lizalfos_Dark_Num
- Defeated_Enemy_Lizalfos_Electric_Num
- Defeated_Enemy_Lizalfos_Fire_Num
- Defeated_Enemy_Lizalfos_Junior_Num
- Defeated_Enemy_Lizalfos_Middle_Num
- Defeated_Enemy_Lizalfos_Senior_Num
- Defeated_Enemy_Moriblin_Dark_Num
- Defeated_Enemy_Moriblin_Junior_Num
- Defeated_Enemy_Moriblin_Middle_Num
- Defeated_Enemy_Moriblin_Senior_Num
- Defeated_Enemy_Octarock_Desert_Num
- Defeated_Enemy_Octarock_Forest_Num
- Defeated_Enemy_Octarock_Snow_Num
- Defeated_Enemy_SiteBoss_Lsword_Num
- Defeated_Enemy_Wizzrobe_Electric_Num
- Defeated_Enemy_Wizzrobe_Fire_Num
- Defeated_Enemy_Wizzrobe_Ice_Senior_Num
- DefeatedForestGiantNum
- DefeatedGolemNum
- Demo_PlayerAngle
- Die_PGanonElectric
- Die_PGanonFire
- Die_PGanonWind
- Domino_001
- dummy_string64_array
- dummy_vec2
- Dungeon008_BallExist_1
- Dungeon008_BallExist_2
- Dungeon010_Shutter_1
- Dungeon013_Gyro_1_Open
- Dungeon013_Gyro_2_open
- Dungeon028_1
- Dungeon028_2
- Dungeon028_3
- Dungeon028_4
- Dungeon028_5
- Dungeon028_6
- Dungeon028_7
- Dungeon030_Gyro_1_Open
- Dungeon030_Gyro_2_Open
- Dungeon030_Gyro_3_Open
- Dungeon039_Gyro_1_Open
- Dungeon040_DoorGyro_SE
- Dungeon040_DoorStone_1
- Dungeon040_DoorStone_2
- Dungeon040_DoorStone_3
- Dungeon040_DoorStone_4
- Dungeon040_DoorStone_5
- Dungeon040_Gyro_1_Open
- Dungeon043_IceCreate
- Dungeon048_Gyro_1_Open
- EatProhibition
- Electric_Relic_Activated
- Electric_Relic_AssassinFirst
- Electric_Relic_GetBack
- Electric_Relic_RunningStop
- Electric_Relic_ThrownOutStepMemory
- ElectricSupportReuseTimeInCastle
- Enable_Surfing
- Enemy_Dragon_Electric_Appearance_Today
- Enemy_Dragon_Electric_DoorOpen
- Enemy_Dragon_Electric_DropItem
- Enemy_Dragon_Fire_Appearance_Today
- Enemy_Dragon_Fire_DoorOpen
- Enemy_Dragon_Fire_DropItem
- Enemy_Dragon_Ice_CreateRunelDragon
- Enemy_Dragon_Ice_GrudgeAlive
- Enemy_Dragon_Ice_GrudgeDestroyComplete
- Enemy_Dragon_Ice_Item_Splashdown
- Enemy_Dragon_Ice_ReturnToSky
- Enter_Dungeon000
- Enter_Dungeon001
- Enter_Dungeon002
- Enter_Dungeon003
- Enter_Dungeon004
- Enter_Dungeon005
- Enter_Dungeon006
- Enter_Dungeon007
- Enter_Dungeon008
- Enter_Dungeon009
- Enter_Dungeon010
- Enter_Dungeon011
- Enter_Dungeon012
- Enter_Dungeon013
- Enter_Dungeon014
- Enter_Dungeon015
- Enter_Dungeon016
- Enter_Dungeon017
- Enter_Dungeon018
- Enter_Dungeon019
- Enter_Dungeon020
- Enter_Dungeon021
- Enter_Dungeon022
- Enter_Dungeon023
- Enter_Dungeon024
- Enter_Dungeon025
- Enter_Dungeon026
- Enter_Dungeon027
- Enter_Dungeon028
- Enter_Dungeon029
- Enter_Dungeon030
- Enter_Dungeon031
- Enter_Dungeon032
- Enter_Dungeon033
- Enter_Dungeon034
- Enter_Dungeon035
- Enter_Dungeon036
- Enter_Dungeon037
- Enter_Dungeon038
- Enter_Dungeon039
- Enter_Dungeon040
- Enter_Dungeon041
- Enter_Dungeon042
- Enter_Dungeon043
- Enter_Dungeon044
- Enter_Dungeon045
- Enter_Dungeon046
- Enter_Dungeon047
- Enter_Dungeon048
- Enter_Dungeon049
- Enter_Dungeon050
- Enter_Dungeon051
- Enter_Dungeon052
- Enter_Dungeon053
- Enter_Dungeon054
- Enter_Dungeon055
- Enter_Dungeon056
- Enter_Dungeon057
- Enter_Dungeon058
- Enter_Dungeon059
- Enter_Dungeon060
- Enter_Dungeon061
- Enter_Dungeon062
- Enter_Dungeon063
- Enter_Dungeon064
- Enter_Dungeon065
- Enter_Dungeon066
- Enter_Dungeon067
- Enter_Dungeon068
- Enter_Dungeon069
- Enter_Dungeon070
- Enter_Dungeon071
- Enter_Dungeon072
- Enter_Dungeon073
- Enter_Dungeon074
- Enter_Dungeon075
- Enter_Dungeon076
- Enter_Dungeon077
- Enter_Dungeon078
- Enter_Dungeon079
- Enter_Dungeon080
- Enter_Dungeon081
- Enter_Dungeon082
- Enter_Dungeon083
- Enter_Dungeon084
- Enter_Dungeon085
- Enter_Dungeon086
- Enter_Dungeon087
- Enter_Dungeon088
- Enter_Dungeon089
- Enter_Dungeon090
- Enter_Dungeon091
- Enter_Dungeon092
- Enter_Dungeon093
- Enter_Dungeon094
- Enter_Dungeon095
- Enter_Dungeon096
- Enter_Dungeon097
- Enter_Dungeon098
- Enter_Dungeon099
- Enter_Dungeon100
- Enter_Dungeon101
- Enter_Dungeon102
- Enter_Dungeon103
- Enter_Dungeon104
- Enter_Dungeon105
- Enter_Dungeon106
- Enter_Dungeon107
- Enter_Dungeon108
- Enter_Dungeon109
- Enter_Dungeon110
- Enter_Dungeon111
- Enter_Dungeon112
- Enter_Dungeon113
- Enter_Dungeon114
- Enter_Dungeon115
- Enter_Dungeon116
- Enter_Dungeon117
- Enter_Dungeon118
- Enter_Dungeon119
- Enter_RemainsWater
- EquipStandBow_FlagSp
- EquipStandBow_Slot
- EquipStandShield_Life_Slot
- EquipStandShield_ValueSp
- EquipStandSword_FlagSp
- EquipStandSword_Slot
- Find_4Relic_1stClear
- Fire_Relic_Activated
- Fire_Relic_Battle1stAttack
- Fire_Relic_Battle2ndAttack
- Fire_Relic_Battle3rdAttack
- Fire_Relic_BattlePlaying
- Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Bridge00
- Fire_Relic_DeathMT_Cannon2
- Fire_Relic_Dungeon
- Fire_Relic_GoDeathMt
- Fire_Relic_NPC020_Follow
- Fire_Relic_Ready
- Fire_Relic_Storage
- FireSupportReuseTimeInCastle
- FironeMini_HorseEnemy_Indoor
- FironeMini_HorseEnemy_TalkGiantHorse
- FironeMini_TerribleThunder_Ono
- First_CDungeon
- First_CDungeon_Enemy
- First_CDungeon_Prize
- FirstMessage_RemainsElectric
- FirstMessage_RemainsFire
- FirstMessage_RemainsWind
- FirstOhenro_Finish
- FldObj_Mound_Off
- Gerudo_CarryIce_minute
- Get_HeartUtuwa_Water
- Get_MasterSword_Deku
- Get_MasterSword_FirstFailure
- giant_ball_necklaceA
- giant_ball_necklaceB
- giant_ball_necklaceC
- GiveItemNumber
- GodBless_LastUseTime
- GodBless_LastUseWeek
- GodTree_Finish
- GoronCamp_HardCourseGenerateFlag
- GoronCamp_mini_ChoiceExclude
- GoronCamp_NormalCourseGenerateFlag
- GreatFairy_ArmorRank
- GreatFairy1_ChoiceExclude1
- GreatFairy1_ChoiceExclude2
- GreatFairy1_Talk
- GreatFairy2_ChoiceExclude1
- GreatFairy2_ChoiceExclude2
- GreatFairy2_Talk
- GreatFairy3_ChoiceExclude1
- GreatFairy3_ChoiceExclude2
- GreatFairy3_Talk
- GreatFairy4_ChoiceExclude1
- GreatFairy4_ChoiceExclude2
- GreatFairy4_Talk
- GreatFairy5_ChoiceExclude1
- GreatFairy5_ChoiceExclude2
- GreatFairy5_Talk
- GreatFairyBeforeRevival_DispNameFlag
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- Guide_BackStep
- Guide_GurdJust
- Guide_ItemBomb
- Guide_ItemIceMaker
- Guide_Jump
- Guide_PouchCarringMode
- Guide_SandSeal
- Guide_Shield
- Guide_ShortCutItem
- Guide_ShortCutShield
- Guide_SideStep
- Guide_SystemMenu
- GuideS_ClimbSlip
- GuideS_HeadShoot
- GuideS_SandSealError
- GuideS_StealthAttack
- GuideS_WarningBurn
- GuideS_WarningCold
- GuideS_WarningHotLv2
- GuideS_WeaponBurning
- GuideS_WeaponDestruction
- GuideS_WeaponThrowAttack
- GuideSPlus_KaihiJust
- GuideSPlus_Squat
- GuideSPlus_Surfing
- GuideSPlus_WeaponsShortCut
- GyroTiltControlGuide
- HatagoMasterInside
- HatenoMini_BlueFire_Finish
- HatenoNPC013_GanonTalk
- HatenoNPC014_Ride_Favorite
- HatenoNPC022_Ganon
- HatenoNPC022_Heard
- HatenoNPC022_Zelda
- HatenoNPC032_ArrowStand1
- HatenoNPC032_ArrowStand2
- HatenoNPC032_ArrowStand3
- HatenoNPC032_Bed
- HatenoNPC032_CompOutDoor
- HatenoNPC032_CompStand
- HatenoNPC032_Light
- HatenoNPC032_Nameplate
- HiddenKorok_Number
- Horse_CollarType
- Horse_Extra_Charge_Num
- Horse_FootType
- Horse_IsFamiliarityChecked
- Horse_IsInHyruleCastleArea
- Horse_IsNewNameEntered
- Horse_Large_Exists
- Horse_ManeName
- Horse_RotY
- Horse_SaddleName
- Horse_UserName
- Horse_Zelda_Exists
- HorseAssociationCustum001_DispNameFlag
- HorseAssociationCustum002_DispNameFlag
- HorseAssociationCustum003_DispNameFlag
- HorseAssociationCustum004_DispNameFlag
- HorseCustom_ShopManeName
- HorseCustom_ShopSaddleName
- HorseGod001_DispNameFlag
- HutagoHatago_Ch_001_Failed
- InSnatchArea
- IsDownloadDemo
- IsEnable_SeakSensor_Daichi
- IsGet_AncientArrow
- IsGet_Animal_Insect_AA
- IsGet_Animal_Insect_AB
- IsGet_App_WaterRelic
- IsGet_Armor_001_Head
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- MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds
- MiniGame_BirdMan_HillTower_CurrentTime_Mintues
- MiniGame_BirdMan_HillTower_CurrentTime_Seconds
- MiniGame_Bowling_BreakPinNum
- MiniGame_Bowling_BreakPinNumSecond
- MiniGame_Bowling_GetPrizeRod
- MiniGame_Bowling_isBombIsInRollingArea
- MiniGame_Bowling_isInBowlingArea
- MiniGame_Bowling_isInExplanationArea
- MiniGame_Bowling_isPinStable
- MiniGame_Bowling_isSnowBallIsInRollingArea
- MiniGame_Crosscountry_Current_MilliSeconds
- MiniGame_Crosscountry_IsInGoalArea
- MiniGame_Crosscountry_IsWinTheGame
- MiniGAme_HorsebackArchery_BestRecord
- MiniGame_HorsebackArchery_BreakTargetNum
- MiniGame_HorsebackArchery_HasAlreadyGivenHorseSaddle
- MiniGame_HorsebackArchery_TargetMakeFlag
- MiniGame_HorseRace_ClearTime
- MiniGame_HorseRace_GetSaddle
- MiniGame_HorseRace_RetireCourseOut
- MiniGame_HorseRace_UptdateRecord
- MiniGame_ParasailArchery_Activated
- MiniGame_ParasailRide_BestRecord
- MiniGame_ShieldSurfing_IsInStartArea
- MiniGame_ShieldSurfing_ResultMilliSecond
- MiniGame_SmashGolf_CameraAt1
- MiniGame_smashGolf_FirstSpeed_Vec3
- MiniGame_SmashGolf_GoalFlagPos
- MiniGame_SmashGolf_LastBallPos
- MiniGame_SmashGolf_ShotCount
- MiniGame_SmashGolf_Speed_Float
- MiniGame_TimeLimitHunting_AnimalGenerateFlag
- MiniGame_TimeLimitHunting_Area
- MiniMapDirection
- MiniMapSensor_Demo
- MoriblinSeries_Counter
- MsgDialogCookActorName
- NakedIsland_Finish
- NakedIsland_InIsland
- NakedIsland_Necklace
- NakedIsland_Rebirth_Beach_10
- NakedIsland_Rebirth_Beach_11
- NakedIsland_Rebirth_Beach_12
- NakedIsland_Rebirth_Beach_13
- NakedIsland_Rebirth_Beach_14
- NakedIsland_Rebirth_Beach_15
- NakedIsland_Rebirth_Beach_16
- NakedIsland_Rebirth_Beach_17
- NakedIsland_Rebirth_Beach_18
- NakedIsland_Rebirth_Beach_19
- NakedIsland_Rebirth_Elec_1
- NakedIsland_Rebirth_Elec_2
- NakedIsland_Rebirth_Elec_3
- NakedIsland_Rebirth_Elec_4
- NakedIsland_Rebirth_Elec_5
- NakedIsland_Rebirth_Elec_6
- NakedIsland_Rebirth_Elec_7
- NakedIsland_Rebirth_Elec_8
- NakedIsland_Rebirth_Elec_9
- NakedIsland_Rebirth_Forest_1
- NakedIsland_Rebirth_Forest_2
- NakedIsland_Rebirth_Forest_3
- NakedIsland_Rebirth_Forest_4
- NakedIsland_Rebirth_Forest_5
- NakedIsland_Rebirth_Forest_6
- NakedIsland_Rebirth_Forest_7
- NakedIsland_Rebirth_Forest_8
- NakedIsland_Rebirth_Forest_9
- NakedIsland_Rebirth_Peak_1
- NakedIsland_Rebirth_Peak_2
- NakedIsland_Rebirth_Peak_3
- NakedIsland_Rebirth_Peak_4
- NakedIsland_Rebirth_Peak_5
- NakedIsland_Rebirth_Peak_6
- NakedIsland_Rebirth_Peak_7
- NakedIsland_Rebirth_Peak_8
- NakedIsland_Rebirth_Peak_9
- NakedIsland_Rebirth_Reef_1
- NakedIsland_Rebirth_Reef_2
- NakedIsland_Rebirth_Reef_3
- NakedIsland_Rebirth_Reef_4
- NakedIsland_Rebirth_Reef_5
- NakedIsland_Rebirth_Reef_6
- NakedIsland_Rebirth_Reef_7
- NakedIsland_Rebirth_Reef_8
- NakedIsland_Rebirth_Reef_9
- NakedIsland_Rebirth_Tree_1
- NakedIsland_Rebirth_Tree_2
- NakedIsland_Rebirth_Tree_3
- NakedIsland_Rebirth_Tree_4
- NakedIsland_Rebirth_Tree_5
- NakedIsland_Retire
- NightStoneRead
- Npc_AncientAssistant001_DispNameFlag
- Npc_AncientAssistant003_DispNameFlag
- Npc_AncientAssistant004_DispNameFlag
- Npc_AncientDoctor_DispNameFlag
- Npc_Assassin_006_Choice0
- Npc_Assassin_006_Choice1
- Npc_Assassin_006_Choice2
- Npc_Attacked_001_Saved
- Npc_Attacked_002_AttackedState
- Npc_Attacked_002_TerrorState
- Npc_Attacked_003_Saved
- Npc_Attacked_004_AttackedState
- Npc_Attacked_004_TerrorState
- Npc_Attacked_005_Saved
- Npc_Attacked_006_AttackedState
- Npc_Attacked_006_TerrorState
- Npc_Attacked_007_AttackedState
- Npc_Attacked_007_TerrorState
- Npc_Attacked_008_AttackedState
- Npc_Attacked_008_TerrorState
- Npc_Attacked_009_AttackedState
- Npc_Attacked_009_TerrorState
- Npc_Attacked_010_AttackedState
- Npc_Attacked_010_TerrorState
- Npc_Attacked_011_AttackedState
- Npc_Attacked_011_TerrorState
- Npc_Attacked_012_Saved
- Npc_BackseatKorok_Air_DispNameFlag
- Npc_Bottle_Mes001_DispNameFlag
- Npc_Bowling_DispNameFlag
- Npc_DeathEastHatago_001_DispNameFlag
- Npc_DeathEastHatago_002_DispNameFlag
- Npc_DeathEastHatago_003_DispNameFlag
- Npc_DeathWestHatago_002_DispNameFlag
- Npc_DressFairy_00_DispNameFlag
- Npc_DressFairy_01_DispNameFlag
- Npc_DressFairy_02_DispNameFlag
- Npc_DressFairy_03_DispNameFlag
- Npc_FaronHatago_001_DispNameFlag
- Npc_FaronWoods001_DispNameFlag
- Npc_FaronWoods003_DispNameFlag
- Npc_FaronWoods003_IsTalked
- Npc_FaronWoods006_DispNameFlag
- Npc_FaronWoods007_DispNameFlag
- Npc_FaronWoods008_DispNameFlag
- Npc_FaronWoods009_DispNameFlag
- Npc_FaronWoods010_DispNameFlag
- Npc_FarthestIsland002_DispNameFlag
- Npc_GerudoCanyonHatago001_DispNameFlag
- Npc_GerudoDesert001_DispNameFlag
- Npc_GerudoDesert002_DispNameFlag
- Npc_GerudoDesert003_DispNameFlag
- Npc_GerudoDesert004_DispNameFlag
- Npc_gerudovalley001_DispNameFlag
- Npc_Goddess_UtuwaSum
- Npc_Goron_Camp001_DispNameFlag
- Npc_Goron_Camp002_DispNameFlag
- Npc_Goron_Camp003_DispNameFlag
- NPC_Goron030_Yunbo
- Npc_HatenoGate001_DispNameFlag
- Npc_HatenoGate002_DispNameFlag
- Npc_HatenoGate003_DispNameFlag
- Npc_HatenoVillage_DispNameFlag
- Npc_HatenoVillage019_Kokotte
- Npc_HighMountain001_DispNameFlag
- Npc_HighMountain003_DispNameFlag
- Npc_HighMountain004_DispNameFlag
- Npc_HighMountain005_DispNameFlag
- Npc_HighMountain008_DispNameFlag
- Npc_HighMountain009_DispNameFlag
- Npc_HighMountain010_DispNameFlag
- Npc_HighMountain011_DispNameFlag
- Npc_HighMountain012_DispNameFlag
- Npc_HighMountain013_DispNameFlag
- Npc_HighMountain020_DispNameFlag
- Npc_HighMountain021_DispNameFlag
- Npc_HighMountain025_DispNameFlag
- Npc_HighMountain030_DispNameFlag
- Npc_HighMountain031_DispNameFlag
- Npc_HighMountain032_DispNameFlag
- Npc_HighMountain033_DispNameFlag
- Npc_HighMountain034_DispNameFlag
- Npc_HighMountain035_DispNameFlag
- Npc_HighMountain036_DispNameFlag
- Npc_HighMountain037_DispNameFlag
- Npc_HighMountain040_DispNameFlag
- Npc_HighMountain041_DispNameFlag
- Npc_HutagoHatago_Woman_01_DispNameFlag
- Npc_HyruleWestHatago001_DispNameFlag
- Npc_HyruleWestHatago002_DispNameFlag
- Npc_HyruleWestHatago003_DispNameFlag
- Npc_HyruleWestHatago004_DispNameFlag
- Npc_HyruleWestHatago005_DispNameFlag
- Npc_HyruleWestHatago006_DispNameFlag
- Npc_IceVillage011_DispNameFlag
- Npc_Kakariko001_DispNameFlag
- Npc_Kakariko002_DispNameFlag
- Npc_Kakariko003_DispNameFlag
- Npc_Kakariko004_DispNameFlag
- Npc_Kakariko005_DispNameFlag
- Npc_Kakariko006_DispNameFlag
- Npc_Kakariko007_DispNameFlag
- Npc_Kakariko008_DispNameFlag
- Npc_Kakariko010_DispNameFlag
- Npc_Kakariko011_DispNameFlag
- Npc_Kakariko012_DispNameFlag
- Npc_Kakariko013_DispNameFlag
- Npc_Kakariko014_DispNameFlag
- Npc_Kakariko015_DispNameFlag
- Npc_Kakariko016_DispNameFlag
- Npc_King_ChoiceExclude_Diary
- Npc_King_Common_Kokoha
- Npc_King_Vagrant001_DispNameFlag
- Npc_kokiri001_DispNameFlag
- Npc_kokiri002_DispNameFlag
- Npc_kokiri003_DispNameFlag
- Npc_kokiri004_DispNameFlag
- Npc_kokiri005_DispNameFlag
- Npc_kokiri006_DispNameFlag
- Npc_Kokiri007_DispNameFlag
- Npc_Kokiri008_DispNameFlag
- Npc_kokiri009_DispNameFlag
- Npc_Kokiri010_DispNameFlag
- Npc_Kokiri011_DispNameFlag
- Npc_kokiri012_DispNameFlag
- Npc_LakeSideHatago004_DispNameFlag
- Npc_LakeSideHatago005_DispNameFlag
- Npc_LakeSideHatago006_DispNameFlag
- Npc_Minigame_BirdMan001_DispNameFlag
- Npc_MiniGame_Crosscountry_DispNameFlag
- Npc_MiniGame_Golf_DispNameFlag
- Npc_NorthHatelHatago001_DispNameFlag
- Npc_NorthHatelHatago002_DispNameFlag
- Npc_NorthHatelHatago006_DispNameFlag
- Npc_NorthHateru_around001_DispNameFlag
- NPC_oasis004_fr01_DispNameFlag
- NPC_oasis004_fr02_DispNameFlag
- NPC_oasis004_fr03_DispNameFlag
- NPC_oasis004_fr04_DispNameFlag
- Npc_oasis038_ChoiceA_Off
- Npc_oasis038_ChoiceB_Off
- Npc_oasis038_ChoiceC_Off
- Npc_oasis038_ChoiceD_Off
- Npc_OasisHighMountain_001_DispNameFlag
- Npc_OasisHylia_002_SandBoots
- Npc_OasisHylia_002_SnowBoots
- Npc_OasisMilk_A_DispNameFlag
- Npc_OasisMilk_B_DispNameFlag
- Npc_OasisMilk_C_DispNameFlag
- Npc_OasisMilk_D_DispNameFlag
- Npc_OasisMilk_E_DispNameFlag
- Npc_OasisStep_A_DispNameFlag
- Npc_OasisStep_B_DispNameFlag
- Npc_OasisWaterChannel_DispNameFlag
- Npc_OldKorok_Bow08
- Npc_OldKorok_Bow09
- Npc_RitoHatago001_DispNameFlag
- Npc_RitoHatago002_DispNameFlag
- Npc_RitoHatago003_DispNameFlag
- Npc_RitoHatago004_DispNameFlag
- Npc_SmallOasis001_DispNameFlag
- Npc_SmallOasis002_DispNameFlag
- Npc_SmallOasis003_DispNameFlag
- Npc_SmallOasis004_DispNameFlag
- Npc_SmallOasis005_DispNameFlag
- Npc_SmallOasis006_DispNameFlag
- Npc_SmallOasis007_DispNameFlag
- Npc_SmallOasis008_DispNameFlag
- Npc_SmallOasis009_DispNameFlag
- Npc_SmallOasis010_DispNameFlag
- Npc_SmallOasis011_DispNameFlag
- Npc_SmallOasis012_DispNameFlag
- Npc_SourthernVillage004_FishTalk
- Npc_SourthernVillage004_NoFish
- Npc_SourthernVillage010_CheckLoanRupee
- Npc_SourthernVillage010_FirstLoanRupee
- Npc_SourthernVillage013_TalkUotori
- Npc_SouthernVillage005_SoldOut
- NPC_SystemTextBoard_DispNameFlag
- NPC_SystemTextDemonStatue_DispNameFlag
- Npc_TamourHatago001_DispNameFlag
- Npc_TamourHatago002_DispNameFlag
- Npc_TamourHatago003_DispNameFlag
- Npc_TamourHatago004_DispNameFlag
- Npc_TamourHatago005_DispNameFlag
- Npc_TamourHatago2_001_DispNameFlag
- Npc_TamourPlainHatago_001_DispNameFlag
- Npc_TamourPlainHatago_002_DispNameFlag
- Npc_TamourPlainHatago_003_DispNameFlag
- Npc_TamourPlainHatago_004_DispNameFlag
- Npc_Test_Tamura_011_Weapon_Sword_029
- Npc_TripMaster_00_DispNameFlag
- Npc_TripMaster_00_Talk
- Npc_Zora001_DispNameFlag
- Npc_Zora002_DispNameFlag
- Npc_Zora003_DispNameFlag
- Npc_Zora004_DispNameFlag
- Npc_Zora005_DispNameFlag
- Npc_Zora006_DispNameFlag
- Npc_Zora007_DispNameFlag
- Npc_Zora007_MifaSong
- Npc_Zora008_DispNameFlag
- Npc_Zora009_DispNameFlag
- Npc_Zora010_DispNameFlag
- Npc_Zora011_DispNameFlag
- Npc_Zora011_Father
- Npc_Zora011_HaveFrog
- Npc_Zora012_DispNameFlag
- Npc_Zora013_DispNameFlag
- Npc_Zora014_DispNameFlag
- Npc_Zora015_DispNameFlag
- Npc_Zora020_DispNameFlag
- Npc_Zora025_DispNameFlag
- Npc_Zora025_Mifa
- Npc_Zora025_Skin
- Npc_Zora026_BottleLost
- Npc_Zora026_DispNameFlag
- Npc_Zora027_DispNameFlag
- Npc_Zora028_DispNameFlag
- Npc_Zora029_DispNameFlag
- Npc_Zora029_Mt
- Npc_Zora031_DispNameFlag
- Npc_Zora032_DispNameFlag
- Npc_Zora032_Mifa
- Npc_Zora033_DispNameFlag
- Npc_Zora033_Spear049
- Npc_Zora033_Spear050
- Npc_Zora034_DispNameFlag
- Npc_Zora035_DispNameFlag
- Npc_Zora036_DispNameFlag
- Npc_Zora037_DispNameFlag
- Npc_Zora126_DispNameFlag
- Npc_ZoraGoron_001_DispNameFlag
- Npc_ZoraGoron001_DeathMt
- Npc_ZoraGoron001_Stone
- OldKorok_NatsCount
- OneHundred_KillCount
- Open_AncientLabo
- PaidRupeeInFountain1
- PaidRupeeInFountain2
- PaidRupeeInFountain3
- PaidRupeeInFountain4
- PaidRupeeInFountain5
- ParasailStaminaRecover
- PictureMemory_Spot_Int
- PlayerHotAlert
- PlayerHotMes
- PlayerName
- PlayerSavePosMapName
- PlayerSavePosMapType
- PlayerStaminaDecreaseMes
- PlayerStaminaZeroMes
- PlayerWeaponFirstGet
- PlayFlashbackDemoProhibition
- PlayReport_AllPlayTime
- PorchBow_ValueSp
- PorchItem_Value1
- PorchShield_FlagSp
- PorchSword_ValueSp
- PortableUnit_PowerOn
- PowerFirstDemoKill
- Radio_PowerOnOff
- Remains_FirstMessage
- RemainsElectric_FirstRotateCap
- RemainsElectric_FirstRotateDrum1
- RemainsElectric_FirstRotateDrum2
- RemainsElectric_FirstRotateDrum3
- RemainsFire_OpenArrowShutter
- RemainsFire_OpenIronDoor
- RemainsFire_OpenWindow
- RemainsFire_Rotate90
- RemainsFire_RotateTo90
- RemainsWater_ShortCut1
- RemainsWind_AccessDownload
- RemainsWind_BreakCrack_1
- RemainsWind_BreakCrack_2
- RemainsWind_UnderRightWing
- RevivalGreatFairy1
- RevivalGreatFairy2
- RevivalGreatFairy3
- RevivalGreatFairy4
- RevivalGreatFairy5
- Rinel_Complete
- Rito_NPC011_ChoiceTeba
- SakookaCheck
- SaveDistrictName
- SaveLocationName
- SeakSensorPictureIndex
- Self_HorseAssociationCustum_DispNameFlag
- SetItemCurrentNo
- ShieldofKolog_Finish
- ShootingStarPosition
- Shop_ManufacturedEquipItemName
- Shop_SelectItemNum
- Shop_SelectItemPrice
- ShopTradePrice
- SnowMountainRescue_Activated
- SnowMountainRescue_Ready
- SortTypeArmorPouch
- SortTypeBowPouch
- Stalfos_Complete
- StaminaMax
- StickSensitivity
- StolenBook_Conclusion_NPC008
- StolenBook_Conclusion_NPC016
- StolenBook_DungeonGenerate
- StolenBook_JewelGenerate
- StolenBook_Return_NPC007
- StolenBook_Return_NPC008
- StolenBook_Return_NPC016
- subchallnpc000_twin_DispNameFlag
- SunazarashiRace_BestTime_L
- SunazarashiRace_BestTime_M
- SunazarashiRace_BestTime_S
- SunazarashiRace_IfGetOff
- SunazarashiRace_ThisTime_L
- SunazarashiRace_ThisTime_M
- SunazarashiRace_ThisTime_S
- TalkedPump
- TartnackSeries_Counter
- Test_HyruleRace1
- Test_HyruleRace2
- Test_Mo_DispNameFlag
- Test_Started
- Test_Tsumita_ItemCount
- TextWindowChange
- TrackBlockFileNumber
- TrashProhibition
- UiInfoString
- UMiiMini_MakeVillage_Activated
- UMiiMini_MakeVillage_Marry
- UMiiVillage_NPC010_First
- UseProhibition
- WarpProhibitionArea_Fire_Relic
- Water_Relic_BattleRetire
- Water_Relic_BattleTime
- Water_Relic_ChanceTime
- Water_Relic_PlayerInBattleArea
- WaterSupportReuseTimeInField
- WildHorse_IsAssociated
- Wind_Relic_Activated
- Wind_Relic_BattlePlaying
- Wind_Relic_NPC10_HelpYou
- Wind_Relic_Parashawl
- WindSupportReuseTimeInCastle
- WM_BloodyDay
- WM_bloodyEndReserveTimer
- WM_BloodyMoonTimer
- WM_DaytimeFlag
- WM_IsNoonA
- WM_IsNoonB
- WM_NighttimeFlag
- ZoraGuide_talk
- IsNewPictureBook_AncientArrow
- IsNewPictureBook_Animal_Bear_A
- IsNewPictureBook_Animal_Bear_B
- IsNewPictureBook_Animal_Boar_A
- IsNewPictureBook_Animal_Boar_B
- IsNewPictureBook_Animal_Bull_A
- IsNewPictureBook_Animal_Cassowary_A
- IsNewPictureBook_Animal_Cow_A
- IsNewPictureBook_Animal_Crow_A
- IsNewPictureBook_Animal_Deer_A
- IsNewPictureBook_Animal_Doe_A
- IsNewPictureBook_Animal_Dog_A
- IsNewPictureBook_Animal_Elk_A
- IsNewPictureBook_Animal_Fox_A
- IsNewPictureBook_Animal_Fox_B
- IsNewPictureBook_Animal_Goat_A
- IsNewPictureBook_Animal_Gull_A
- IsNewPictureBook_Animal_Hawk_A
- IsNewPictureBook_Animal_Heron_A
- IsNewPictureBook_Animal_Heron_B
- IsNewPictureBook_Animal_Insect_A
- IsNewPictureBook_Animal_Insect_AA
- IsNewPictureBook_Animal_Insect_AB
- IsNewPictureBook_Animal_Insect_B
- IsNewPictureBook_Animal_Insect_C
- IsNewPictureBook_Animal_Insect_E
- IsNewPictureBook_Animal_Insect_F
- IsNewPictureBook_Animal_Insect_G
- IsNewPictureBook_Animal_Insect_H
- IsNewPictureBook_Animal_Insect_I
- IsNewPictureBook_Animal_Insect_M
- IsNewPictureBook_Animal_Insect_N
- IsNewPictureBook_Animal_Insect_P
- IsNewPictureBook_Animal_Insect_Q
- IsNewPictureBook_Animal_Insect_R
- IsNewPictureBook_Animal_Insect_S
- IsNewPictureBook_Animal_Insect_T
- IsNewPictureBook_Animal_Insect_X
- IsNewPictureBook_Animal_Kokko_A
- IsNewPictureBook_Animal_LittleBird_A
- IsNewPictureBook_Animal_LittleBird_B
- IsNewPictureBook_Animal_LittleBird_C
- IsNewPictureBook_Animal_LittleBird_D
- IsNewPictureBook_Animal_LittleBird_E
- IsNewPictureBook_Animal_LittleBird_F
- IsNewPictureBook_Animal_Pigeon_A
- IsNewPictureBook_Animal_Pigeon_B
- IsNewPictureBook_Animal_Ptarmigan_A
- IsNewPictureBook_Animal_Ptarmigan_B
- IsNewPictureBook_Animal_Rhino_A
- IsNewPictureBook_Animal_RupeeRabbit_A
- IsNewPictureBook_Animal_Sheep_A
- IsNewPictureBook_Animal_Squirrel_A
- IsNewPictureBook_Animal_Sunazarashi_A
- IsNewPictureBook_Animal_SunazarashiSP_C
- IsNewPictureBook_Animal_WildDuck_A
- IsNewPictureBook_Animal_WildGoat_A
- IsNewPictureBook_Animal_Wolf_A
- IsNewPictureBook_Animal_Wolf_B
- IsNewPictureBook_Animal_Wolf_C
- IsNewPictureBook_BeeHome
- IsNewPictureBook_BombArrow_A
- IsNewPictureBook_ElectricArrow
- IsNewPictureBook_Enemy_Assassin_Junior
- IsNewPictureBook_Enemy_Assassin_Middle
- IsNewPictureBook_Enemy_Assassin_Senior
- IsNewPictureBook_Enemy_Bokoblin_Bone_Junior
- IsNewPictureBook_Enemy_Bokoblin_Dark
- IsNewPictureBook_Enemy_Bokoblin_Junior
- IsNewPictureBook_Enemy_Bokoblin_Middle
- IsNewPictureBook_Enemy_Bokoblin_Senior
- IsNewPictureBook_Enemy_Chuchu_Electric_Junior
- IsNewPictureBook_Enemy_Chuchu_Fire_Junior
- IsNewPictureBook_Enemy_Chuchu_Ice_Junior
- IsNewPictureBook_Enemy_Chuchu_Junior
- IsNewPictureBook_Enemy_Dragon_Electric
- IsNewPictureBook_Enemy_Dragon_Fire
- IsNewPictureBook_Enemy_Dragon_Ice
- IsNewPictureBook_Enemy_Ganon
- IsNewPictureBook_Enemy_GanonBeast
- IsNewPictureBook_Enemy_GanonGrudge
- IsNewPictureBook_Enemy_GanonGrudge_01
- IsNewPictureBook_Enemy_GanonGrudge_02
- IsNewPictureBook_Enemy_Giant_Bone
- IsNewPictureBook_Enemy_Giant_Junior
- IsNewPictureBook_Enemy_Giant_Middle
- IsNewPictureBook_Enemy_Giant_Senior
- IsNewPictureBook_Enemy_Golem_Fire
- IsNewPictureBook_Enemy_Golem_Ice
- IsNewPictureBook_Enemy_Golem_Junior
- IsNewPictureBook_Enemy_Golem_Little
- IsNewPictureBook_Enemy_Golem_Little_Fire
- IsNewPictureBook_Enemy_Golem_Little_Ice
- IsNewPictureBook_Enemy_Golem_Middle
- IsNewPictureBook_Enemy_Golem_Senior
- IsNewPictureBook_Enemy_Guardian_A
- IsNewPictureBook_Enemy_Guardian_A_Fixed_Moss
- IsNewPictureBook_Enemy_Guardian_B
- IsNewPictureBook_Enemy_Guardian_C
- IsNewPictureBook_Enemy_Guardian_Mini_Baby
- IsNewPictureBook_Enemy_Guardian_Mini_Junior
- IsNewPictureBook_Enemy_Guardian_Mini_Middle
- IsNewPictureBook_Enemy_Guardian_Mini_Senior
- IsNewPictureBook_Enemy_Keese
- IsNewPictureBook_Enemy_Keese_Electric
- IsNewPictureBook_Enemy_Keese_Fire
- IsNewPictureBook_Enemy_Keese_Ice
- IsNewPictureBook_Enemy_Lizalfos_Bone_Junior
- IsNewPictureBook_Enemy_Lizalfos_Dark
- IsNewPictureBook_Enemy_Lizalfos_Electric
- IsNewPictureBook_Enemy_Lizalfos_Fire
- IsNewPictureBook_Enemy_Lizalfos_Ice
- IsNewPictureBook_Enemy_Lizalfos_Junior
- IsNewPictureBook_Enemy_Lizalfos_Middle
- IsNewPictureBook_Enemy_Lizalfos_Senior
- IsNewPictureBook_Enemy_Lynel_Dark
- IsNewPictureBook_Enemy_Lynel_Junior
- IsNewPictureBook_Enemy_Lynel_Middle
- IsNewPictureBook_Enemy_Lynel_Senior
- IsNewPictureBook_Enemy_Moriblin_Bone_Junior
- IsNewPictureBook_Enemy_Moriblin_Dark
- IsNewPictureBook_Enemy_Moriblin_Junior
- IsNewPictureBook_Enemy_Moriblin_Middle
- IsNewPictureBook_Enemy_Moriblin_Senior
- IsNewPictureBook_Enemy_Octarock
- IsNewPictureBook_Enemy_Octarock_Desert
- IsNewPictureBook_Enemy_Octarock_Forest
- IsNewPictureBook_Enemy_Octarock_Snow
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- PictureBookSize_Enemy_Lizalfos_Senior
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- PictureBookSize_GameRomHorseZelda
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- PictureBookSize_Item_FishGet_A
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- PictureBookSize_Item_Fruit_J
- PictureBookSize_Item_InsectGet_K
- PictureBookSize_Item_InsectGet_O
- PictureBookSize_Item_InsectGet_Z
- PictureBookSize_Item_Mushroom_A
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- PictureBookSize_Item_Mushroom_C
- PictureBookSize_Item_Mushroom_E
- PictureBookSize_Item_Mushroom_F
- PictureBookSize_Item_Mushroom_H
- PictureBookSize_Item_Mushroom_J
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- PictureBookSize_Item_Mushroom_M
- PictureBookSize_Item_Mushroom_N
- PictureBookSize_Item_Mushroom_O
- PictureBookSize_Item_MushroomGet_D
- PictureBookSize_Item_PlantGet_A
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- PictureBookSize_Item_PlantGet_C
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- PictureBookSize_Item_PlantGet_G
- PictureBookSize_Item_PlantGet_H
- PictureBookSize_Item_PlantGet_I
- PictureBookSize_Item_PlantGet_J
- PictureBookSize_Item_PlantGet_L
- PictureBookSize_Item_PlantGet_M
- PictureBookSize_Item_PlantGet_O
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- PictureBookSize_NormalArrow
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- PlayReport_CtrlMode_Handheld
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- PlayReport_PlayTime_Handheld
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- Pa_Btn_04
- Pa_Btn_08
- Pa_Btn_12
- Pa_Btn_16
- Pa_Btn_01
- Pa_Btn_05
- Pa_Btn_09
- Pa_Btn_13
- Pa_Btn_17
- Pa_Btn_02
- Pa_Btn_06
- Pa_Btn_10
- Pa_Btn_14
- Pa_Btn_18
- Pa_Btn_03
- Pa_Btn_07
- Pa_Btn_11
- Pa_Btn_15
- Pa_Btn_19
- Pa_ShopBtn_00
- Pa_ShopBtn_01
- Pa_ShopBtn_02
- Pa_ShopBtn_03
- Pa_ShopBtn_04
- Pa_QuestBtn_00
- Pa_QuestBtn_01
- Pa_QuestBtn_02
- Pa_QuestBtn_03
- Pa_QuestBtn_04
- Pa_Save_00
- Pa_BtnC_00
- Pa_BtnL_00
- Pa_BtnR_00
- Pa_BtnL_01
- Pa_BtnR_01
- Pa_File_00
- Pa_File_01
- Pa_File_02
- Pa_File_03
- Pa_File_04
- Pa_File_05
- Pa_SaveFile_00
- Pa_SaveFile_01
- Pa_SaveFile_02
- Pa_SaveFile_03
- ButtonCallback
- GhostIn
- T_RupeeGhost_00
- PlusMinus
- T_Icon_00
- T_Guide_00
- Pinch
- Star
- Born
- Wolf
- RecoverLoop
- N_Full_00
- N_FullBorn_00
- N_Gauge_00
- N_InOut_00
- N_Heart_%02d
- FullGaugeRatio
- TraceColor
- GaugeRatio
- TraceGauge
- mc_HeartMaxDown
- mc_HeartMaxUp
- mc_HeartAlert_S
- mc_HeartAlert_L
- PageNum
- Scroll
- GuideState
- PicLoad
- ShortCutIconContent
- N_PartsSize_00
- %s/%s%02d
- Pa_Scroll_00
- Pa_Rstick_00
- o%s%02d
- RootPane
- Opening
- Closing
- Initial
- LeftTop
- start
- Closed
- Opened
- Anim
- Direct
- Page
- Line
- List
- Flag
- select
- SlideObject
- CloseDirect
- RightBottom
- PageAllList
- CloseAnim
- OpenFromStart
- MoveState
- ResetFlag
- OperationFlag
- CloseFromStart
- OpenAnim
- OpenDirect
- Horizontal
- Vertical
- LeftBottom
- RightTop
- PosInAllList
- PosRateAllList
- CursorContentsIndexInAll
- MoveOption
- N_Capture_%02d
- oSpeedOn
- Full
- StaminaColor
- Shortage
- mc_ExtraGanbari_Up
- HorseColorInfoMgr
- HorseColorInfo_Body
- HorseColorInfo_Mane
- Mt_Body
- Mt_Hair
- NoModel
- Horse_Link_Collar_Epona
- Horse_Link_Collar_Zelda
- Model/Horse_Link_Mane.bfres
- Model/Horse_Link_Mane_Animation.bfres
- Horse_Link_Mane_Collar_Docile
- Horse_Link_Mane_Collar_Touchy
- Model/Horse_Link.bfres
- Horse_Link_Collar_Docile
- Horse_Link_Collar_Touchy
- Horse_Link_Mane_Collar_Epona
- Horse_Link_Mane_Collar_Zelda
- Mt_Eyeball
- const_color0
- const_color1
- const_color2
- LoadResource
- ExistModel
- mc_Close
- Clear
- 6fDol
- d^fD
- %s%02d%s
- RemainsFire_Far
- RemainsWind_Far
- RemainsElectric_Far
- RemainsWater_Far
- MapMarker_1
- MapMarker_2
- MapMarker_3
- MapMarker_4
- MapMarker_5
- Open_
- _OpenScaleLevel
- RemainsWater_Escape
- MapTower_
- Location_
- CompleteTreasure_
- MainField/H-2
- MainField/B-2
- MainField/I-4
- MainField/B-8
- MapArea_
- RemainsFire_Escape
- RemainsWind_Escape
- RemainsElectric_Escape
- Extra
- PouchGet
- PouchDelete
- PauseMenuDataMgr_FromSaveData
- PouchDeleteFromFlow
- PauseMenuDataMgr
- PouchGetFromFlow
- PauseMenuDataMgr::trashItem
- PouchTrash
- PouchUse
- PouchGetFromShop
- PouchUseFromRecipe
- Armor_116_Upper
- Armor_001_Lower
- Obj_DRStone_Get
- Weapon_Shield_001
- Obj_AncientArrow_A_01
- Obj_IceArrow_A_01
- GameRomHorseSaddle_01
- GameRomHorseSaddle_02
- GameRomHorseSaddle_03
- GameRomHorseSaddle_04
- GameRomHorseSaddle_05
- Weapon_Lsword_056
- Weapon_Shield_002
- Weapon_Bow_001
- Armor_001_Head
- Obj_ArrowBundle_A_01
- Obj_BombArrow_A_01
- Obj_FireArrow_A_01
- Obj_ElectricArrow_A_01
- GameRomHorseReins_01
- GameRomHorseReins_02
- GameRomHorseReins_03
- GameRomHorseReins_04
- GameRomHorseReins_05
- Weapon_Spear_001
- Weapon_Bow_002
- Weapon_Bow_027
- Weapon_Sword_043
- Weapon_Sword_006
- CookOre
- Armor_148_Upper
- Armor_149_Upper
- Armor_150_Upper
- Armor_151_Upper
- Obj_HeroSoul_Gerudo
- Obj_KorokNuts
- Obj_HeroSoul_Zora
- Obj_HeroSoul_Rito
- CookFruit
- CookPlant
- CookSpice
- CookEnemy
- Weapon_Default_Arrow
- Obj_DungeonClearSeal
- Obj_HeroSoul_Goron
- CookMushroom
- CookMeat
- CookFish
- CookInsect
- Obj_FireWoodBundle
- GameRomHorseSaddle_00
- GameRomHorseReins_00
- mc_EnableKey_Decide
- mc_Key_Decide
- mc_CharacterChange_Decide
- mc_KeyTypeChangeWindow_Appear
- mc_Key_On
- mc_KeyType_Changed
- uking::ui::SwkbdMgr
- T_BowNum_00
- Disable
- InValid
- Ganon
- Zoom
- NumOff
- N_Capture_00
- LogoIn
- LayoutMsg/MainScreen_00
- Pa_BtnZR_00
- Pa_BtnZL_00
- Pa_Pin_%02d
- T_LeftText_00
- UseCancel
- GuideInOut
- Pa_ScanningLine_00
- GuidePos
- T_Title_00
- T_RightText_00
- MapMarker_Inf_1
- MapMarker_Inf_2
- MapMarker_Inf_3
- MapMarker_Inf_4
- MapMarker_Inf_5
- Icon
- TexPattern
- $BornOut
- Pa_Param_00
- Pa_Icon_00
- Pa_SpIcon_00
- T_ItemNum_00
- Number
- HeartMarkOff
- T_Num_00
- T_Text_00
- P_Icon_00
- ItemChange
- ItemCancel
- UI/StockItem/NoImage.bitemico
- uiItemPointer_00PAScreen
- T_Comp_00
- %d%s%02d/100
- Pa_MapIcon_00
- Village, Hatago, Dungeon, Tower, StartPoint, CheckPoint, Castle, RemainsElectric, RemainsFire, RemainsWater, RemainsWind, ShopYadoya, ShopBougu, ShopYorozu, ShopColor, ShopJewel, Labo, Korok, Horse, YunBo, WolfLink, Challenge, PointGuide, MapName, DeathPlace, Player, Guardian, MapStamp00, MapStamp01, MapStamp02, MapStamp03, MapStamp04, MapStamp05, MapStamp06, MapStamp07, MapStamp08, MapStamp09, MapPinRed, MapPinBlue, MapPinYellow, MapPinGreen, MapPinPurple, None
- Village, Hatago, Dungeon, Tower, StartPoint, CheckPoint, Castle, Remains, Shop, Labo, Korok, Horse, YunBo, WolfLink, Challenge, PointGuide, MapName, DeathPlace, Player, Guardian, MapStamp, MapPin, None
- T_Name_00
- Magma
- Place
- Region
- Timber
- Artifact
- Location
- Mountain
- T_Ancient_00
- N_PlayerRotate_00
- P_Light_00
- Select
- AlphaOut
- LoopS
- Decide
- Pa_MapIconFire_
- Pa_MapIconWind_
- Pa_MapIconLabo_
- Pa_MapIconDead_
- Pa_MapIconElectric_
- Pa_MapIconWolfLink_
- Pa_MapName_
- Pa_MapIconGuardian_
- GardianLoop
- Pa_MapIconHatago_
- Pa_MapIconStartPoint_
- Pa_MapIconCastle_
- Pa_MapIconShopYadoya_
- Pa_MapIconShopYorozu_
- Pa_MapIconPointGuide_
- Pa_MapIconPlayer_
- HorseLoop
- YunboLoop
- WolfLinkState
- Pa_MapIconVillage_
- Pa_MapIconDungeon_
- Pa_MapIconTower_
- Pa_MapIconEtc_
- Pa_MapIconWater_
- Pa_MapIconShopBougu_
- Pa_MapIconShopColor_
- Pa_MapIconShopJewel_
- Pa_LocationName_
- P_KologIcon_00
- Pa_HorseBtn_
- Pa_MapIconYunbo_
- Pa_MapIconChallenge_
- P_StampIcon_00
- Pa_PinBtn_
- Pa_MapIconBtn_00
- GardianState
- HorseState
- YunboState
- WolfLinkLoop
- Pa_MapIconBtnDecide_00
- Pa_MaskBtn_00
- (%.0f, %.0f, %.0f)
- Pa_Map_00/VisitMark
- LayoutMsg/AppMap_00
- N_PosSize_00
- N_Pos_00
- uiNormalMap
- %s%s_%c-%c%s.bmaptex
- N_Field_00
- P_Map%s_%02d
- N_Map_00
- N_MapBG_00
- mc_mapZoom_in_limit
- mc_mapZoom_in
- mc_mapZoom_out_limit
- mc_mapZoom_out
- N_MapT_00
- N_MapSR_00
- UI/MapTex/MainField/MapTex
- uiPage20_00PAScreen
- T_CookName_00
- T_ItemName_00
- T_Time_00
- LayoutMsg/PauseMenuInfo_00
- T_SubText_00
- Pa_ParamCook_00
- Pa_ParamKago_00
- Pa_Param_01
- ItemParamNum
- N_Align_00
- Pa_Star_00
- BreakLoop
- N_Chemical_00
- XGauge
- Pa_SpIcon_%02d
- T_ExHeartNum_00
- T_CookTime_00
- <Color
- NumberOld
- T_OldNum_00
- MapArea_CentralHyrule
- RiritotoLake
- MapArea_DeathMountain
- MapArea_TabantaFrontier
- MapArea_GerudoDesert
- MapArea_EldinCanyon
- KakaomePlain
- MapArea_LanayruWaterSources
- MapArea_WestHateru
- MapArea_TamulPlateau
- MapArea_HyruleHill
- MapArea_LiveMountain
- MapArea_HyruleForest
- Main
- Mini
- %s%3d_%1d
- StaticMsg/LocationMarker
- UI/Review/%s.breviewtex
- mc_QuestDecide
- Pa_Quest_00/Pa_ChallengeCategory_00
- Pa_Quest_00/Pa_ChallengeCategory_01
- Pa_Quest_00/Pa_ChallengeCategory_02
- Pa_Quest_00/Pa_ChallengeCategory_03
- Pa_Category_
- Comp
- uiPauseQuest_00
- StartDemo
- T_QuestCaption_00
- T_DemoCaption_00
- P_Capture_00
- Pa_Btn_
- Pa_Page_
- ::StateID_Movie
- T_NumAll_00
- T_MainName_00
- T_ChallengeAll_00
- IsPlayed_Demo
- ::StateID_OpeningSystemWindow
- PointOff
- T_NpcName_00
- T_PlaceName_00
- T_Place_00
- T_categoryD_00
- LayoutMsg/PauseMenu_00
- ::StateID_Wait
- OpenL
- OpenR
- OpenY
- OpenZR
- OpenRStickPress
- Pa_AllTips_00
- OpenPlusMinus
- OpenCrossKey
- T_CrossKey_%02d
- T_IconCrossKey_%02d
- T_IconPlusMinus_%02d
- T_PlusMinus_%02d
- ::StateID_OptionOpening
- ::StateID_SystemWindowOpening
- ::StateID_ControllerWindowOpening
- ::StateID_OptionOpened
- ::StateID_SystemWindowOpened
- ::StateID_ControllerWindowOpened
- State%d
- Gauge
- Pa_SpIcon_02
- T_Timer_00
- Attention
- Pa_SpIcon_01
- mc_PlayerStatusUpEnd
- \PicIn
- Pa_SensorBox_00/Pa_Btn_%02d
- Pa_SensorBox_00/Pa_SubBtnChange_00
- T_Btn_00
- PicIn
- UI/PictureBook/%s.jpg
- SubIn
- AppMap_00Screen
- TextOut
- Attack2
- Found
- Alpha
- Gauge2
- TextIn
- Obj_SheikSensor
- T_ItemSubTitle_00
- T_DecoItemName_00
- Obj_SheikSensorLv2
- T_Caption_00
- BornBg
- BornLoop
- BornMove
- IconChange
- Pa_ParamSp_00
- Pa_ParamCookSp_00
- Pa_ParamNum_00
- N_Align_01
- T_NumL_00
- T_NumR_00
- tNumOff
- Pa_IconSmoke_00
- Pa_IconElect_00
- Pa_IconNow_00
- EquipOff
- CategoryIcon
- BombLoop
- mc_GiftCharged_Fire
- mc_GiftCharged_Wind
- mc_GiftCharged_Water
- mc_GiftCharged_Thunder
- PreUseIn
- PreUseLoop
- Texpattern
- mc_openStampMenu
- Pa_StampBox_00/Pa_Btn_%02u
- Pa_StampBox_00/Pa_BackBtn_00
- Pa_StampNum_00
- T_Max_00
- 4Num
- P_CaptureNow_00
- P_CaptureNew_00
- ChooseNow
- ChooseNew
- Pa_SystemWindow_00/Pa_BtnL_01
- Pa_SystemWindow_00/Pa_BtnR_01
- Pa_SystemWindow_00/Pa_BtnL_00
- Pa_SystemWindow_00/Pa_BtnR_00
- P_Album_00
- FirstCapture
- ContentCross
- AlbumSaveOut
- SystemWindow_02PAScreen
- ::StateID_ContentSwitch
- ::StateID_BookSaveCheck
- ::StateID_WaitAnimClose
- LayoutMsg/AppCamera_00
- ::StateID_AlbumSaveCheck
- FireOut
- IceOut
- CursorOff
- Pa_Hot_00
- Pa_Cold_00
- Bluesky,Cloudy,Rain,HeavyRain,Snow,HeavySnow,ThunderStorm,ThunderRain,BlueskyRain
- Reload
- Next
- TexPattern1
- TexPattern%d
- ::StateID_Reload
- Loading
- RequestLoad
- RequestUnload
- SetDefTex
- SetDefTexDone
- Unloading
- LoadDone
- Decoding
- DecodeDone
- LoadWait
- ClearTexInfo
- ClearTexInfoDone
- UnloadDone
- reverse
- anim_
- [UI]%s
- normal
- button
- EffectLinkOn
- mc_CountUpAkashi
- mc_CountDownAkashi
- Flash
- Pa_PlusMinus_00
- ::StateID_AppearCount
- AkashiNum_00
- ksys::ui::ScreenBaseEx::StateID_Init
- ::StateID_NumCount
- T_Text_01
- T_Text_02
- ToCheck
- Illust
- Pa_BtnC_01
- AmiiboWindow_00
- LayoutMsg/AmiiboWindow_00
- AppAlbum_00
- Broken
- UI/Album/pict_%03d.jpg
- BoxIn
- Memory
- CompleteOut
- Pa_Capture_00
- BoxCheck
- Complete
- IsPlayed_Demo%03d_0
- mc_DeSelect_Picture
- mc_Select_Picture
- mc_List_Decide
- LayoutMsg/AppAlbum_00
- IsGet_MemoryPhoto_%03d
- mc_Individual_Cancel
- mc_Select_Start
- mc_Deselect_AllPicture
- mc_Select_AllPicture
- mc_Select_End
- mc_DiscardPicture
- T_AncientTrouble_00
- mc_List_FocusMove
- NoContents
- P_CaptureMask_00
- mc_List_Scroll
- mc_Individual_Scroll
- Pa_NoContents_00
- N_Cursor_00
- Pa_Photo_
- Pa_ArrowL_00
- Pa_ArrowR_00
- Oasis
- CelebrationPark
- TabantaFrontier
- ::StateID_DisplayDetail
- ::StateID_ConfirmDelete
- EldinCanyon
- LanayruWaterSources
- LanayruEastEntrance
- AppAlbum_00Screen
- T_Area_00
- CentralHyrule
- PowerFountain
- ::StateID_DisplayList
- GatakaraPond
- StonePillers
- GerudoDesert
- HyruleHill
- SojijiPark
- WestHateru
- TamulPlateau
- ::StateID_SelectDelete
- ::StateID_CannotDelete
- ::StateID_Delete
- Pa_Guide_
- Pa_SystemWindow_00
- |xreverse
- HHandleSLink::fade(%s)
- AppCamera_00
- mc_Detect
- mc_zoomLoop
- mc_zoomEnd
- mc_ChangeNormal
- mc_ChangeSelfy
- ShotOut
- W_Line_
- P_Line_
- UIoff
- ShotIn
- Pa_Focus_00
- N_Offset_00
- T_Name_01
- Obj_Camera
- N_Limit_00
- N_ChallengeText_00
- mc_Open
- ::StateID_Shooting
- ::StateID_CheckPicture
- pPa_Guide_
- AppHome_00
- ChangeL
- ChangeR
- DemoIn
- LayoutMsg/AppHome_00
- (Pa_SensorBox_00
- Pa_SensorIcon_00
- 4HandleSLink::fade(%s)
- AppMapDungeon_00
- mc_prohibited
- Pa_AppDungeonBtn_%02d
- Pa_Device_
- Pa_LastDevice_
- 3DMap_ModelName
- 3DMap_PaneUse
- 3DMap_MaterialName
- 3DMap_GlobalSRTUse
- 3DMap_GlobalVisibleUse
- Pa_AppDungeonBtn_
- P_Guide_00
- DgnObj_IbtMapTriangle_A_%02d
- DgnObj_IbtMapTriangle_A_
- Pa_Cursor_00
- CursorIn
- N_MiniMap_00
- HatenoLabo
- mc_CursorMove
- VwPMiniMap
- Pa_3DEleBtnFront_00
- T_GuideA_00
- T_GuideB_00
- PaFireBtnNextMove
- PaKazeBtnNextMove
- ::StateID_Sub
- DungeonPattern
- CastleInside
- LastDevice
- DeviceSize
- ArrowState
- Pa_FireBtnL_00
- Pa_FireBtnR_00
- Pa_3DEleBtnCenter_00
- Pa_3DEleBtnBack_00
- UnSelect
- DotLineState
- Pa_Player_00
- Pa_FGanon_00
- PaWatBtnNextMove
- LayoutMsg/AppMapDungeon_00
- ::StateID_Main
- ::StateID_Demo
- Pa_SensorBox_00
- Pa_Map_00
- Pa_PlayerNavi_00
- Pa_StampBox_00
- Pa_Sensor_00
- Pa_Comp_00
- dHandleSLink::fade(%s)
- AppMap_00
- N_OpenPos_00
- N_IconArea_00
- Pa_Time_01
- Pa_Temp_01
- Pa_North_00
- %s/%s%02d%s
- .bmapopen
- mc_ScrollReset
- mc_CursorNameIn
- _sub
- T_Temp_00
- MiniMap
- TimeOff
- BlurIn2
- BlurIn3
- BlurIn4
- GuideIn
- Reverse
- Lanayru
- Error
- Tamul
- Eldin
- BlurIn
- Finish
- NameIn
- HintIn
- Shline
- Firone
- Hateru
- Hebura
- B_MapCapture_00
- FironeGrassland
- HeburaMountains
- GerudoHighlands
- LanayruWetlands
- TreasureBox
- StaticMsg/Reference
- SouthHateru
- Pa_MapOpen_00
- StaticMsg/Dungeon
- T_Hint_00
- HyliaLake
- FironeSea
- HateruSea
- DeathMountain
- InArashi
- Pa_Time_00
- Download
- Hajimari
- UI/MapOpen
- MapOpen_
- HyrulePrairie
- HyruleForest
- EastHateru
- TamulOutback
- TamulSea
- EldinMountains
- LanayruSea
- LiveMountain
- AppMenuBtn_00
- Pa_CheckBtn_00
- Xreverse
- AppPictureBook_00
- Hatena
- mc_List_Disable
- Sensor
- P_ArrowS_01
- Pa_Recover_00
- Pa_Item_%02d
- N_Align_03
- uiAppPictureBook_00Screen
- %s_Spec
- ActorType/%s
- %s_PictureBook
- TwnObj_
- DgnObj_
- FldObj_
- sortKey
- Armor_
- Npc_
- mc_AddPicture
- Pa_ChallengeCategory_00
- Pa_ChallengeCategory_01
- Pa_ChallengeCategory_02
- Pa_ChallengeCategory_03
- Pa_ChallengeCategory_04
- Pa_Info_
- Balloon
- Pa_Balloon_00
- Pa_PhotoSensor_00
- mc_List_CategoryScroll
- AppPictureBook_00Screen
- LayoutMsg/AppPictureBook_00
- T_SubTextA_00
- T_SubTextB_00
- T_SubTextC_00
- T_SubTextD_00
- T_SubTextE_00
- T_SubTextF_00
- ::StateID_SetSensorTarget
- T_PhotoInfo_00
- T_Param_00
- T_SubTitleA_00
- T_SubTitleF_00
- FadeOut
- mc_SensorOn
- mc_SensorOff
- AppSystemWindowNoBtn_00
- LayoutMsg/AppSystemWindowNoBtn_00
- BtnNum
- Pa_Btn_%02d
- AppSystemWindow_00
- LayoutMsg/AppSystemWindow_00
- AppTool_00
- BornOut
- amiibo
- PowerUpBorn
- BornVisible
- AppTool_00Screen
- Pa_Gear_00
- T_Caption_01
- ::StateID_WaitDownloadEnd
- LayoutMsg/AppTool_00
- ::StateID_WaitOpened
- ::StateID_Menu
- ::StateID_Download
- BootUp_00
- ChallengeWin_00
- Pa_ChallengeWin_00
- GuideOff
- ChangeController_00
- ControllerWindow_00
- e,Type
- Pa_MessageTips_00
- Pa_TipsAmiibo_00
- LayoutMsg/ControllerWindow_00
- Pa_ArrowU_00
- Pa_ArrowD_00
- Pa_PageTips_00
- Pa_Tips_
- mc_PageSlide
- Pa_PageList_
- Pa_GuideA_00
- Pa_GuideB_00
- mc_CloseMessage
- Pa_BossGauge_FantomGanonWind_00
- Pa_BossGauge_FantomGanonFire_00
- Pa_BossGauge_FantomGanonElectric_00
- Pa_BossGauge_Ganon_00
- Enemy_SiteBoss_Lsword
- Enemy_GanonBeast
- Pa_BossGauge_GanonBeast_00
- Enemy_SiteBoss_Bow
- Enemy_SiteBoss_Sword
- Enemy_SiteBoss_Spear
- Pa_BossGauge_FantomGanonWater_00
- lEffectLinkOn
- %s_SubText
- StaticMsg/DemoActorSubText
- DemoStart
- mc_DemoStart
- LayoutMsg/DoCommand_00
- DecideL
- MasterSword
- BtnTexPattern
- GuideNum
- BtnTexPattern2
- Pa_A_00
- Pa_B_00
- Pa_X_00
- Pa_Y_00
- Pa_L_00
- T_GuideX_00
- T_GuideY_00
- T_GuideL_00
- DoCommand_00
- mc_DoDefault
- End_00
- Pa_Ancient_%02d
- Pa_Num_%02d
- HeartNum
- GanbariNum
- FadeStatus_00
- P_BG_00
- LayoutMsg/GameOver_00
- GameOver_00
- ::StateID_ExitConfirmation
- GamePadBG_00
- B_Bounding_00
- GameTitle_00
- HomeMenuCapture_00
- K Pa_LoadingIcon_00
- GDreverse
- T_Answer_00
- KeyBoradTextArea_00
- s4Flash
- T_KeyNum_00
- KeyNum_00
- kDreverse
- mc_CountDownKorogNutEnd
- mc_CountUpKorogNutEnd
- mc_CountUpKorogNut
- mc_CountDownKorogNut
- KologNum_00
- LastComplete_00
- mc_LastCompleteOpen
- GanonQuest
- T_QuestName_00
- LoadingWeapon_00
- ExtraIn
- ExUse
- Pa_SpeedUp_%02d
- Pa_SpeedUpEx_%02d
- mc_RevivalSpur
- MainHorse_00
- Pa_NoticeZ_00
- Pa_NoticeItem_00
- Pa_NoticeItemShop_00
- Hreverse
- [XTriggerType
- ZPkFlowchart = 0, kClipEnter = 1, kClipLeave = 2, kOneshot = 3, kNormal = 0, kEnter = 1, kLeave = 2
- LockOff
- Kasige
- Pa_GanbariEx_00
- Pa_Ganbari_00
- N_Range_00
- FirstOhenro
- DiscoverPlayer_Npc_kokiri009
- StolenBook
- DiscoverPlayer_Npc_Kakariko007
- DiscoverPlayer_Npc_Kakariko008
- DiscoverPlayer_Npc_Kakariko016
- T_HP_00
- T_HPFull_00
- W_Base_00
- %s_Name
- ActorType/NPC
- ActorType/ClerkNPC
- N_SetOff_00
- MainScreen3D_00
- Pa_EnemyMark_
- LayoutMsg/MainScreen3D_00
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- EventResource
- exist_extra_model
- EventResouceCommon
- EventAddExtraModelRes
- *0Current
- EventSystem
- DemoXLinkActor
- CreateMode
- subfile
- ResourceFlowchart
- dTriggerType
- EventFlow/%s.bfevtm
- sub_timelines
- ResourceTimeline
- SoundTriggerTag
- SceneSoundCtrlTag
- .bfevtm
- .bfevfl
- EventFlow/
- elink_user
- slink_user
- Effect/%s.esetlist
- xlink:%s,%s
- Electric_Relic_BattleField01
- Electric_Relic_BattleField02
- Electric_Relic_BattleField03
- actor
- is_effect
- xlink_hidden
- is_sound
- instance
- ActorLinkConstDataAccess
- ksys::MessageDispatcher
- cCalcPrio_PlayerBefore::preCalc
- ParallelGsysCalcModelQueueJob
- Awereness+LOD+DL1
- ksys::CalcParallelGsysInitProcessJob
- renderer-0
- PushPreCalcJob
- splitterJobPlayerAfter
- cCalcPrio_PlayerAfter::preCalc
- renderer-2
- AllAfter preCalc
- CharacterContorllerJob
- PostBg::PlayerAfter
- SplitJob::PlayerAfter
- PostBg::PlayerBefore
- SplitJob::AllAfter
- Sleeper
- SleeperHeap
- WorkerSupport[%d]
- @arc
- save_common
- GameData
- save_act
- HGameDataCom
- [SyncData][AllData][string]
- [SyncData][AllData][string256array]
- [SyncData][AllData][bool]
- [SyncData][AllData][string64]
- [SyncData][AllData][vector2f]
- [SyncData][AllData][vector3f]
- [SyncData][AllData][vector4f]
- [SyncData][AllData][s32array]
- [SyncData][AllData][f32array]
- [SendAllData]
- [SyncData][AllData][s32]
- [SyncData][AllData][f32]
- [SyncData][AllData][string256]
- [SyncData][AllData][boolarray]
- [SyncData][AllData][stringarray]
- [SyncData][AllData][string64array]
- [SyncData][AllData][vector2farray]
- [SyncData][AllData][vector3farray]
- [SyncData][AllData][vector4farray]
- param1
- gdtManager
- TriggerParam
- Values
- SoldOutInfo
- ShopAreaInfo
- bgdata
- sarc
- GameDataHeap
- SaveAreaHeap
- %s/%s.%s
- gamedata
- %s/%s.byml
- ShopGameDataInfo
- GimmickResetBuffer
- %s_%s_%u
- RetryBuffer
- [LoadEnd]
- [ArrayStart]
- [ArrayEnd]
- %f %f %f %f
- %f %f %f
- Areas
- Dealer
- SoldOutFlags
- FlagOn
- FlagOff
- : true
- : false
- DeleteRev
- DataName
- HashValue
- IsSave
- IsProgramReadable
- IsProgramWritable
- IsEventAssociated
- ResetType
- IsOneTrigger
- InitValue
- MinValue
- MaxValue
- bool_array_data
- string_data
- string32_array_data
- string64_array_data
- vector2f_array_data
- vector3f_array_data
- vector4f_array_data
- bool_data
- string64_data
- vector2f_data
- vector3f_data
- vector4f_data
- s32_data
- f32_data
- string256_data
- s32_array_data
- f32_array_data
- string256_array_data
- 8arc
- SaveMgr
- SaveMgrThread
- %04d%02d%02d_%02d%02d
- ukingSaveMgr
- %s%s.%s
- savedataformat
- GameData/
- ../SaveData/
- bgsvdata
- _finish_copy
- Loop
- 5Ear_L
- Sideways
- CamVibId
- DampingTime
- .bfstm
- demoVoiceTrigger
- PageBreak
- FinalMixed
- DemoMsg/
- ActorInstance
- IsHideCaption
- /vol/content/
- Voice/%s/%s/%s%s
- DemoDialog
- 5TransOffset
- IsChangeScale
- NavMeshConnect
- PointName
- 3<TriggerType
- Dummy_SoundTrigger
- Sound
- SLinkInst
- SoundDelay
- meshReso
- terrain hide ratio : %f (%f)
- ForReplace_Lumberjack
- Demo021_0
- LaunchEventByOnSignal
- LaunchEventByOffSignal
- IsEndlessEvent
- EventFlow/SignalFlowchart.bfevfl
- Event/SignalFlowchart.beventpack
- SignalFlowchartRootAI
- Demo_SendSignal
- PlayerOnGround
- Always
- IntervalToCheckSchedule
- MyNodeName
- FireGuard
- SpearAttack
- Kirakira
- IsEmitLandNoise
- BlinkFrame
- FallOutSpeed
- Y|Body
- IsStopFromStopTimer
- IsMagneGrabbed
- IsSendMessage
- DefaultBasicSignal
- (Capsule
- Hull
- Area_Col
- ActorObserverTag
- (%f,%f,%f)
- Mt_Belt_B
- Mt_Mant
- Mt_Mant_B
- Sheikah
- Climb
- Korok
- Rubber
- AmiiboWindWaker
- AmiiboFirstHero
- GerudoCloth
- AmiiboOcarinaOfTime
- Armor_Default
- SwimSpeed
- ResistAncient
- AmiiboMajorasMask
- ResistBurn
- ClimbSpeed
- SandMove
- SnowMove
- AmiiboTwilightPrincess
- AmiiboSkywardSword
- EnableDynamicColorChange
- Thunder
- Desert
- Collidable_Pod_A
- forest_type
- terrain_embedded_edge
- solar_irradiation
- water_flow
- water_gradient
- terrain_is_in_door
- terrain_hidden
- material_map
- %c-%d.%d%d
- %s/%s.%s.agstats
- Game/Stats/archive/%s.stats
- Game/Stats/%s
- FootstepKey
- ChangeDuration
- Little,Small,Normal,Large,Big
- Default,NormalHit,ImpactHit,ArrowHit,Guard,GuardJust,BitaLockHit,WindBarrierHit,MonsterPunch,WeaponRaiseShock,Woodcutter,TreeSplit,HorseStep,HorseWildStep,Land,PlayerFootStep,EnemyGiantFootStep,AnimalFootStep,EnemyGolemFootStep,PlayerLand,PlayerLadderStep,RemainsFireStep,CommonEnemyFootStep,NpcFootStep,PlayerClimb,GanonBeastStep,GanonStep,BitaLockStart,BitaLockEnd
- ScaleType
- ReactionType
- /<no name
- chm::Element(SphereElectricAir)
- chm::Element(SphereElement)
- chm::Element(CylinderElectricWater)
- oTgt
- Chemical_Electricity_End
- Chemical_ElecConnect_End
- Chemical_ElectricWater_End
- FireWoodFromBundle
- Weapon_Lsword_035
- Weapon_Spear_035
- Weapon_Sword_035
- (FarObj)
- chemical_header
- res_shape_num
- Min=0 ,Max=10
- chemical_body
- volume
- mass
- attribute
- burn_out_time
- rigid_set_name
- rigid_name
- shape_%02d
- rigid_c_%02d
- chm::Element(Other)
- chm::Element(Box)
- chm::Element(Cupsule)
- chm::Element(Sphere)
- chm::Element(Cylinder)
- Mineral
- Fruit
- Plant
- SwimingAnimRate
- AutoCliffMaterial
- AutoPlacementMaterial
- RuinAutoPlacement
- RainBonusMaterial
- ClimbingSpeed
- DesertMovingSpeed
- ThrowingPower
- ResistThunder
- ArmorChargeAttackAddLevel
- Mushroom
- GrassCut
- SwimingSpeed
- GutsRecoverSpeed
- MaterSwordAttackUp
- Ecosystem/AreaData.byml
- Ecosystem/MapTower.beco
- Ecosystem/StatusEffectList.byml
- Ecosystem/FieldMapArea.beco
- Ecosystem/LoadBalancer.beco
- Ecosystem
- weapons
- prob
- geology
- defoliation
- Procedural
- terrain_material
- vegetation
- Climate
- EnvSound
- special
- LevelSensor
- Ecosystem/LevelSensor.byml
- value
- weapon
- actors
- plus
- series
- not_rank_up
- actorType
- species
- enemy
- setting
- point
- flag
- Level2WeaponPower
- Level2EnemyPower
- Obj_HeartKakera_A_01
- Skip A !
- FileName
- GameTitle
- GameOver
- LastComplete
- StepName
- ForceRunTelop
- ksys::game::EventCounters
- HTriggerType
- IsSnake
- RunAwayAngleSpeed
- RunAwaySpeed
- MaxMoveDistance
- MinMoveDistance
- MaxMoveAngle
- IsUseBasepos
- 5RotateSpeed
- WaitRotate
- IsEscapeFromSameActorType
- MaxWaitTime
- CheckWaitIsChangable
- GlobalParameter
- ClearDemoMemberIfNotOwned
- MaxStickXForEat
- MaxStickYForEat
- TargetDirToStickX
- TargetDistToStickY
- SucceedGear
- PlayAtNoCloth
- Mane_2
- AutoStopAndTurnMode
- WaitUntilPathSucceeded
- 5RadiusLimit
- RejectDistRatioByNavMeshQuery
- DirRandomValue
- DirRangeDegree
- lRider
- IsRightBind
- IsLeftBind
- Reins_Root
- Reins_5_L
- Reins_5_R
- IsZelda
- Rider
- ODSpine_2
- Stirrup_2_L
- Stirrup_2_R
- Stirrup_Root
- LandSearchNormalCos
- LandSearchMinArea
- LandSearchRadius
- LandSearchIntervalFrames
- GoalDegToleranceAtEnter
- GoalDegTolerance
- IsLight
- SmoothStopFramesGear3
- SmoothStopFrames
- MinFramesGear1
- IsCourbetteEnabled
- IsEatEnable
- IsAngryEnable
- IsNoMorph
- IsLoveEnable
- HasToCue
- SetRideAttentionInvalid
- UpdatePosDistance
- TimeoutFrame
- CanEscape
- FramesRetryNormalActionAtFailed
- AngryASPeriods
- Horseshoe
- HorseShoeFrame
- SlipEndAngleDeg
- MaxSlipAngleDeg
- SlipVelocityMax
- SlipAngleDegGearTop
- SlipFramesThreshold
- SlipAngleDegGear1
- SlipAngleDegGear2
- SlipAngleDegGear3
- SlipSpeedAttn
- SlipAngleDeg
- SlipValueThreshold
- SlipRecoveryFactor
- SlipVelocityAddScale
- LimitGear1FrameThreshold
- Ride2
- OffsetDistanceSec
- Gear1Level
- Gear2Level
- Gear3Level
- GearTopLevel
- AnimationDrivenSpeed/AnimalUnitSpeed.bin
- HorseModelForRegistration
- BigHorseModelForRegistration
- ORNode://U-King/NPC/%s/%s:
- IsIncreaseSkeletalSlotNumLimit
- wpdefault
- Horse_Link
- Horse_Link_Reduction
- Foot_Visibility
- Eyeblink
- .mc_ChangeHorseReins
- mc_ChangeHorseMane
- mc_ChangeHorseSaddle
- 33Toe_2_FL
- Toe_2_FR
- Toe_2_BL
- Toe_2_BR
- Stagger
- Crash
- Rodeo
- Shake
- Crying
- Collar
- Collar_Shader_Impatient
- Courbette_For_Rodeo
- Wait_Search
- AttackFront
- Move_Back
- Courbette
- Surprised
- Collar_Shader
- Collar_Coward
- Collar_ZeldaHorse
- Collar_EponaHorse
- Collar_Animal
- Wait_Curve_L
- Wait_Curve_R
- TurnBack
- Move_Shift
- Move_Shift_Brake
- FallDown
- Dislike_For_Charge
- KickBack
- KickBackWait
- SlipPost
- Sprain_Gear1
- Eat_High
- GotOff_From_Wild
- Hit_BottomArea
- Appear_Epona
- Before_Event
- Wait_Light
- Jump_Gear3_S
- Jump_Gear4_S
- Jump_Gear3
- Jump_Gear4
- Collar_Shader_Coward
- Collar_Impatient
- Collar_Shader_ZeldaHorse
- Collar_Shader_EponaHorse
- 33Arm_1_L
- Toe_2_FL
- @,Ridden, Normal, Escape, Attack, EscapeEx, AttackEx
- Move_Gear%d
- Move_%s_Gear%d
- HorseJumpChecker
- Mt_Hair_Ribbon_
- Mt_PlantFlowerAlpine_A
- mc_HorseSoothe
- RideonWaitHorse
- RideonRunHorse
- RideonAboveHorse
- RideonHorse
- HorseRegistered
- HorseResurrected
- Horse_Link_Mane_Grabbed
- Horse_Link_Mane_00L
- Horse_Link_Mane_Reduction
- Horse_Link_Mane_00L_Reduction
- Horse_Link_Mane_Grabbed_Large
- Horse_Link_Mane_Grabbed_Nushi
- GameRomHorseReins_00L
- GameRomHorseSaddle_06
- Horse_Link_Mane_01
- Horse_Link_Mane_01_Reduction
- Horse_Link_Mane_Grabbed_Bone
- GameRomHorseReins_06
- GameRomHorseSaddle_00L
- GameRomHorseSaddle_00S
- 5RotateY
- (%f, %f, %f)
- !tMap/%s/Static.mubin
- MapStaticLoadMgr
- NavMeshGrassFire
- IsRotateByRot
- ArriveDist
- DispFrame
- IsChecked
- TurnFrame
- TerrorEndTime
- Demo_TalkASync
- OffsetSpeedRatio
- Undefined,Soil,Stone,Sand,Metal,WireNet,Grass,Wood,Water,Snow,Ice,Lava,Bog,HeavySand,Cloth,Glass,Bone,Rope,CharControl,Ragdoll,Surfing,GuardianFoot,HeavySnow,Unused0,LaunchPad,Conveyer,Rail,Grudge,Meat,Vegetable,Bomb,MagicBall,Barrier,AirWall,Misc,GrudgeSlow
- Player,Animal,NPC,Camera,AttackHitPlayer,AttackHitEnemy,Arrow,Bomb,Magnet,CameraBody,IK,Grudge,MovingTrolley,LineOfSight,Giant,HitAll,Ignore
- None,Return,FlowStraight,FlowLeft,FlowRight,Slip,NarrowPlace,TopBroadleafTree,TopConiferousTree,Fall,Attach,NoImpulseUpperMove
- None,NoClimb,Hang,LadderUp,Ladder,Slip,LadderSide,NoSlipRain,NoDashUpAndNoClimb,IceMakerBlock
- Ragdoll_Ankle_L
- Ragdoll_Ankle_R
- XIncorrent
- null
- TypeName
- DivideFlag
- DivideRate
- UseFlag
- AttackVector
- ImpulsePower
- PartImpulseData
- IsUseReceiveImpulse
- IsUseFixedImpulse
- ReceiveObj%02d
- ImpulseObj%02d
- PartImpulseInfo%02d
- UseFlag%02d
- ImpactImpulseData
- LargeAttackRate
- BlastOffAttackRateSmall
- BlastOffAttackRateLarge
- SpecialAttackRate
- ImpactImpulseInfo%02d
- AttackTypeImpulseData
- rgconfig
- ImpulseUseRate
- WallOff
- ClimbWait
- ClimbJump
- ClimbSlip
- ClimbTreeEdSharp
- WallOffSquat
- ClimbJumpOffSt
- BodyFixedOffset
- StaminaDownWait
- BodyDiffLengthMaxNormal
- LockingAfterJumpCnt
- JumpScaleWhenLitteleStamina
- StaminaRateMovingUp
- StaminaRateSlopeMin
- StaminaRateSlopeMax
- EndWaitRate
- BaseCountSlipInRain
- BaseSpeedSlipInRain
- ChargeJumpLevel1Frame
- FlickThresholdMin
- FlickThresholdMax
- StaminaDownAlways
- ForceStartMoveVelYMin
- NoiseMaxSpeedMove
- NoiseMaxValueMove
- NoiseMaxValueJump
- StaminaRateMovingSide
- StaminaRateMovingDown
- BodyDiffLengthMaxJump
- RandomCountSlipInRain
- RandomSpeedSlipInRain
- DownStaminaSlipInRain
- StaminaDownAlwaysMaxSpeed
- ChageJumpLevel2Frame
- RayCastOffsetY
- EndGroundAngle
- DashAnmSpdRate
- FlickWaitToOverMaxTime
- FlickOverMaxToReturnTime
- StaminaDownTriggerJump
- ChargeJumpScaleMin
- ChargeJumpScaleMax
- StaminaDownScaleInRain
- StaminaScaleTriggerJumpLv1
- StaminaScaleTriggerJumpLv2
- StaminaScaleTriggerJumpLv3
- FallLimitWallAngle
- StaminaRateSlopeCenter
- OcclusionCheckLength
- SlippingDownLand
- ChangeableIntervalInAir
- DamageVal
- EnableSpeedDamage
- DamageInterval
- ChangeableInterval
- PlayerRolldown
- InAir
- oWater
- Knee_L
- Knee_R
- Ankle_Assist_L
- Ankle_Assist_R
- ClimbBody
- ClimbEndCheck
- ClimbMoveCheck
- ClimbMoveCheckBack
- ClimbEndCheckS
- Clibming
- Glide
- DeadDirect
- Ragdoll_Leg_1_L
- Ragdoll_Leg_2_L
- Ragdoll_Leg_1_R
- Ragdoll_Leg_2_R
- Ragdoll_Skl_Root
- Ragdoll_Spine_1
- RollingBody
- climbing
- gliding
- rolling
- dead
- Surfing
- SurfingBody
- SurfingCharacter
- SurfingNG
- SurfingLand
- SurfLand
- SurfFast
- SurfJump
- SurfBump
- WakeBoardAir
- Land,Drag,Roll
- Auto,None,TinyBody,TinyMetal,TinyStone,TinyWater,TinyWood,SmallBody,SmallMetal,SmallStone,SmallWater,SmallWood,HalfBody,HalfMetal,HalfStone,HalfWater,HalfWood,NormalBody,NormalMetal,NormalStone,NormalWater,NormalWood,DoubleBody,DoubleMetal,DoubleStone,DoubleWater,DoubleWood,GiantBody,GiantMetal,GiantStone,GiantWater,GiantWood,HugeBody,HugeMetal,HugeStone,HugeWater,HugeWood,
- ReactionEffect
- VoiceRagdollLandDead
- VoiceRagdollLand
- RagdollLand
- Water_StoneBottom
- ReactionLand
- ReactionLandAdditional
- Enemy_Bokoblin_Bone_Junior
- ReactionSlideAdditional
- ReactionSlide
- ReachedLimit
- ReactionHit
- ReactionMgr
- ReactionField
- LocatorEffect
- PlayerFootStep
- FlowerPetal_x_x
- OreHit
- PlayerGuardJust
- CmnObj_Base_NormalSize_RollDrag
- CmnObj_Base_DoubleSize_RollDrag
- SmallSize_Metal
- SmallSize_Stone
- SmallSize_Water
- NormalSize_Body
- NormalSize_Wood
- DoubleSize_Body
- DoubleSize_Wood
- GiantSize_Metal
- GiantSize_Stone
- GiantSize_Water
- ArrowDamage
- PlayerHit
- HorseStep
- HorseWildStep
- TreeSplit
- CmnObj_Base_TinySize_RollDrag
- CmnObj_Base_HalfSize_RollDrag
- CmnObj_Base_HugeSize_RollDrag
- TinySize_Body
- TinySize_Wood
- HalfSize_Body
- HalfSize_Wood
- HugeSize_Body
- HugeSize_Wood
- None,Tiny,Small,Half,Normal,Double,Giant,Huge
- EnemyHit
- EnemyGuardJust
- Woodcutter
- CmnObj_Base_SmallSize_RollDrag
- CmnObj_Base_GiantSize_RollDrag
- TinySize_Metal
- TinySize_Stone
- TinySize_Water
- SmallSize_Body
- SmallSize_Wood
- HalfSize_Metal
- HalfSize_Stone
- HalfSize_Water
- NormalSize_Metal
- NormalSize_Stone
- NormalSize_Water
- DoubleSize_Metal
- DoubleSize_Stone
- DoubleSize_Water
- GiantSize_Body
- GiantSize_Wood
- HugeSize_Metal
- HugeSize_Stone
- HugeSize_Water
- GrassTrackLoop
- HitAdditional_SpHit
- Obj%s
- ObjHit
- _Metal
- BreakByReaction
- ArrowBarrierHit
- HolyWallHit
- ArrowWaterHit
- ArrowGroundBounce
- HitAdditional_ChemicalToActor
- ArrowGroundHit
- HitAdditional_ChemicalToGround
- Guarded
- Guard_
- Bone
- WeaponRaiseShock
- WaterTrackBog
- WaterTrackGrudge
- WaterTrackLava
- WaterTrack
- ReactionWaterHitPuddle
- ReactionWaterHit
- ReactionWaterSink
- Enemy_Keese
- _Normal
- First
- FootL
- FootR
- HandL
- HandR
- _Large
- _Small
- Weak
- Strong
- Hard
- PlayerLandNaked
- FirstLand_Large
- FirstLand_Small
- PlayerFootStepNaked
- PlayerClimb
- Following
- PlayerLadderStepNaked
- ObjHit_Metal
- EnemyHit_S
- ReactionEnemyHitGround
- FirstLand_Normal
- PlayerLadderStep
- ReactionWaterOut
- ReactionWaterExit
- GrassTrack
- BushTrack
- CmnObj_
- Land_
- Drag_
- Roll_
- Size_
- WaterFlowSplash
- WaterFlowSplashMove
- OutCarryBoxLand
- mXHandleSLink::fade(%s)
- BodyRope
- Rope_OctarockBalloon
- Creak
- 6Pod
- Sunazarashi
- Unknown
- [Head]
- [Tail]
- [%02d] : vel(%5.3f, %5.3f, %5.3f), ang_vel(%5.3f, %5.3f, %5.3f)
- Len(%.1f/%.1f), CutCause:%s
- [%02d] : pos(%.4f, %.4f, %.4f), scale(%.4f)
- `[%02d] : p(%p), mass(%.2f), gvt(%.2f), type(%s)%s
- pivot
- [%02d] : A(%.3f, %.3f, %.3f), B(%.3f, %.3f, %.3f)
- [%02d] : pos(%.4f, %.4f, %.4f) %s
- [%02d] : ptr(%p)
- , clipping
- [%02d] : p(%p)
- [%02d] : p(%p), BindTo(%p)
- [%02d] : p(%p), rb_A(%p), rb_B(%p)
- [%02d] : empty
- [%02d] : p(%p), %s, rb_A(%p), rb_B(%p), Bolt(%d)
- [%02d] : p(%p), %s, rb_A(%p), rb_B(%p), Bolt(null)
- [%02d] : obj_p(%p), wind_scale(%.2f)
- [%02d] : act_name[%s], vel(%5.3f, %5.3f, %5.3f), ang_vel(%5.3f, %5.3f, %5.3f)
- Request
- Force_Part
- Force_All
- requestCutOff(HungPoint)
- \_DistanceView
- StagePreActorCache
- EngineTestField
- PresetIndex
- EnvSetName
- WindPower
- WindDirX
- WindDirY
- WindDirZ
- IsAutoWind
- @JPja, USen, USes, USfr, USpt, EUen, EUes, EUfr, EUde, EUit, EUpt, EUnl, EUru, KRko, CNzh, TWzh
- StarterPackMgr
- .pack
- Pack/Bootup_Graphics.pack
- Pack/Bootup_%s.pack
- Pack/Bootup.pack
- Pack/Title.pack
- Pack/TitleBG.pack
- Pack/TitleBG_%s.pack
- GameTool
- Kh.Q)'U
- Enemy_GanonGrudge_01_NoLost
- Enemy_GanonGrudge_02_NoLost
- EcoSystemRain
- MaliceEnemyRandom
- Enemy_GanonGrudge
- LocalSeafood
- Enemy_GanonGrudge_01
- Enemy_GanonGrudge_02
- MaliceEnemyRandom2
- Enemy_GanonGrudge_NoLost
- Indoor
- CameraCheck
- AtvKeyActorSaveDataIndex
- Item_Fruit_A
- %s.gparamlist
- RouteRailTracePointName::setPointNameArray
- [%s:%f,%f,%f]
- MoveASKeyName
- OnFlagName
- OffFlagName
- IsAdjustPosAndDirToPoint
- WeaponLargeSpear
- ,L5 , L25 , H0 , H25 , H100 , H500
- Area :
- %c%d_%d
- Area : %c%d
- Height : %f(%f, %f)
- SubOBB : %s
- LoadArea(%d, %d):
- SubArea : %d
- ApplyHeightData : %d(%s)
- OBB : %s
- DataNum : %u
- Game/FarModelCullMgr/area/%c%d_%d.fmc
- FarModelCullMgr
- Game/FarModelCullMgr/obb/%s_%u.fmc
- [calcQueue] not found query info: %s, %u
- [calcQueue] ctx_idx : %d, %s, %s, %s
- [calcQueue] QueryInfo is nullptr : %s
- Obj_TreeMaple_A
- Obj_TreeGhost_A
- Obj_TreeApple_A
- Obj_TreeBroadleaf_A
- Obj_TreeBroadleaf_B
- Obj_TreeBurned_B-00
- Obj_TreeBurned_B-01
- FldObj_RockLayerMossTreeBroadleaf_A
- Obj_TreeConiferous
- Obj_TreeConiferous_C
- Obj_TreeConiferousSnow_A
- Obj_TreeWhiteBirch_A
- Obj_TreeDead_A
- Obj_TreeDeadLeaf_A
- Obj_TreeTropical_A
- Obj_TreePalmJungle_A
- Obj_TreePalm_A
- Obj_TreeDragonblood_A-00
- Obj_TreeDragonblood_A-01
- Obj_TreeBaobab_A
- Obj_TreeConiferousDead_A
- Obj_TreeBurned_A
- Obj_TreeBroadleafLow_A
- Obj_TreeBroadleafLow_B
- FldObj_AncientStoneTower_A
- _A_LL
- _Snow_
- TreeConiferous_
- TreeWhiteBirch_
- TreePalmJungle_
- TreeConiferousDead_
- TreeBurned_
- TreeBaobab_
- FldObj_AncientStoneTower_
- _BossArea_A_L
- TreeDead_
- TreeDeadLeaf_
- TreeTropical_
- TreePalm_
- TreeBroadleafLow_
- TreeBroadleaf_
- _A_LL_Nest
- _A_LL_02
- TreeBroadleafRoot_
- TreeBroadleafDead_
- RockLayerMossTreeBroadleaf
- _A_Snow_01
- _A_Snow_02
- _A_Snow_03
- TreeMaple_
- TreeGhost_
- _A_LL_01
- TreeApple_
- TreeDragonblood_
- _Branch_
- ForestRenderer - DrawModel
- ForestRenderer - WorkHeap
- XXXX
- Command0: %4d / %4d
- Command1: %4d / %4d
- ModelUnit
- ModelResource
- TreeNum: %5d
- ForestRenderer - build remain model
- ForestRenderer - build new model
- gfx::ForestRenderer
- Obj_TreeWhiteBirch_A_01
- Obj_TreeWhiteBirch_A_02
- Obj_TreeWhiteBirch_A_03
- Obj_TreeWhiteBirch_A_04
- Obj_TreeConiferous_A_01
- Obj_TreeConiferous_A_02
- Obj_TreeConiferous_A_03
- Obj_TreeConiferous_A_04
- Obj_TreeConiferous_C_01
- Obj_TreeConiferous_C_02
- Obj_TreeConiferous_C_03
- Obj_TreeBurned_A_01
- Obj_TreeBaobab_A_01
- Obj_TreeBaobab_A_02
- Obj_TreeBaobab_A_03
- Obj_TreeConiferousDead_A_01
- Obj_TreeConiferousDead_A_02
- Obj_TreeBurned_B_01
- Obj_TreeBurned_B_02
- Obj_TreeBroadleaf_A_L
- Obj_TreeBroadleaf_A_LL_02
- Obj_TreeDead_A_01
- Obj_TreeDeadLeaf_A_01
- Obj_TreePalm_A_01
- Obj_TreePalm_A_02
- Obj_TreeBroadleafLow_A_01
- Obj_TreeBroadleafLow_A_02
- Obj_TreeBroadleafLow_B_01
- Obj_TreeBroadleafLow_B_02
- Obj_TreeBroadleafLow_C_01
- Obj_TreeBroadleafLow_C_02
- FldObj_AncientStoneTower_A_01
- FldObj_AncientStoneTower_A_02
- Obj_TreeBroadleaf_BossArea_A_L
- Obj_TreeBroadleaf_A_LL
- Obj_TreeBroadleaf_B_L_01
- Obj_TreeBroadleaf_B_L_02
- Obj_TreeBroadleafRoot_B_L_01
- Obj_TreeBroadleafDead_B_L_01
- Obj_TreeMaple_A_01
- Obj_TreeMaple_A_02
- Obj_TreeMaple_B_01
- Obj_TreeMaple_B_02
- Obj_TreeMaple_C_01
- Obj_TreeMaple_C_02
- Obj_TreeDeadLeaf_A_LL_01
- Obj_TreeGhost_A_01
- Obj_TreeGhost_A_02
- Obj_TreeGhost_A_03
- Obj_TreeGhost_A_04
- Obj_TreeApple_A_M_01
- Obj_TreeApple_A_L_01
- Obj_TreeTropical_A_LL_01
- Obj_TreePalmJungle_A_LL_01
- Obj_TreeDragonblood_A_01
- Obj_TreeDragonblood_A_02
- Obj_TreeDragonblood_A_03
- FldObj_RockLayerMossTreeBroadleaf_A_02
- Obj_TreeConiferous_A_Snow_01
- Obj_TreeConiferous_A_Snow_02
- Obj_TreeConiferous_A_Snow_03
- Obj_TreeConiferousDead_A_Snow_01
- ParticleAfterLayout
- ParticleBeforeLayout
- LocationalLightMgr
- LocationalLightMgr_SphereLight
- UKingPointLight
- cSamplerProjTex
- cSamplerRayCheckCubeMap
- cSamplerDepthShadow
- cSamplerSphereLight
- UKingDgnEntranceLight
- UKingDgnGoalLight
- UKingCookSetLight
- SpotLight
- cSamplerDepth
- LppContext
- PointLight
- UKingContext
- UKingLineLight
- UKingCircleLight
- UKingSearchLight
- cSamplerNormal
- cSamplerSpecPowTable
- cSamplerSkyOcclusion
- (-Xlightprepass_point
- lightprepass_spot
- lightprepass_line
- lightprepass_circle
- lightprepass_dgn_entrance
- lightprepass_dgn_goal
- lightprepass_search
- lightprepass_cook_set
- lightprepass_debug
- LocationalLight
- > PointLight : %2d / %2d.
- > LineLight : %2d / %2d.
- > Circle : %2d / %2d.
- > DgnEntrance: %2d / %2d.
- > DgnGoal : %2d / %2d.
- > Search : %2d / %2d.
- > CookSet : %2d / %2d.
- > Rig(EnvObj): %3d / %3d.
- > RigObj : %3d / %3d.
- > RigPreActor: %3d / %3d.
- > CubeMapObj : %3d / %3d.
- ffA@
- Min=0
- FlickeringIntensityRate
- FlickeringSpeed
- InnerRadius
- LightType
- EnableEffectMoth
- %s_End
- _End
- LocationalLightRig
- const_color5, tex_srt5
- uking_enable_map_rendering, uking_map_layer_id
- MapRenderer
- Mt_DgnObj_IbutsuMapSelect_A_01
- Mt_DgnObj_IbutsuMapSelect_A_02
- depth
- gfx::MapRenderer(Final)
- gfx::MapRenderer(Depth)
- 3d_map_lut
- DgnObj_RemainsTerminalBody_A_01
- uk_proc_discard
- uk_shadow_alpha
- uk_damage_color
- gsys_xlu_zprepass_alpha
- uk_special_effect_A
- uk_special_effect_B
- uk_object_attribute
- uk_kari_chemical_ice_ratio0
- uk_model_tree_scale
- uk_user_data1
- uk_kari_mottled_ratio
- uk_cook_ratio
- uk_user_data
- uk_mimicly_ratio
- texture_array_index0
- texture_array_index1
- texture_array_index2
- texture_array_index3
- texture_array_index4
- texture_array_index5
- uking_material_behave
- uking_enable_map_rendering
- uking_enable_hide_normal_pass
- uking_edit_expand_depthshadow_far
- uking_vtx_position_modify_shadow_only
- uking_inner_material
- uking_edit_sky_occlusion
- uk_bounding_radius
- uking_modify_position_type
- uking_reverse_polygon_offset
- uking_wind_vtx_transform_lie_intensity
- mat03
- mat04
- DeferredTypeD
- pnoise_gauge_line
- NoiseGauge
- gfx::NoiseGauge
- sky_delta_inscatter
- sky_copy_irradiance
- sky_bake_irradiance
- sky_transmittance
- sky_inscatter
- sky_postfx_ground
- sky_irradiance
- sky_copy_inscatter
- sky_bake_inscatter
- sky_bake_range_transmittance
- sky_postfx_sky
- version
- ksky
- Min = 0.001, Max = 10.0
- Min = 0.0, Max = 1.0, Mode = MinMaxLock
- scatter_fog_far
- adhoc_fog_color
- render_sun_size
- render_sun_lerp
- mie_base_height
- mie_amplifier_rendering
- static_rayleigh_base_height
- static_mie_scattering_coeff
- static_mie_symmetrical_prop
- scatter_fog_density
- adhoc_fog_atten_grd
- adhoc_fog_atten_sky
- Min = 1.0, Max = 25.0
- dynamic_mie_amplifier
- dynamic_color
- Min = 0.0, Max = 1.0
- scatter_fog_atten
- Min = 0.0, Max = 10.0
- adhoc_fog_far
- sun_color
- static_mie_base_height
- Min = 0.0001, Max = 0.01
- dynamic_rayleigh_amplifier
- Min = 0.0, Max = 2.0
- dynamic_mie_symmetrical_prop
- scatter_fog_near
- Min = -5000.0, Max = 20000.0
- scatter_fog_horz
- adhoc_fog_near
- adhoc_fog_atten_minscale_sky
- render_sun_intensity
- Min = 0.0, Max = 10000.0
- Min = 0.0, Max = 4.0
- Min = 1.0, Max = 4.0
- ground_color
- amplifier_for_envmap
- rayleigh_base_height
- mie_scattering_coeff
- mie_symmetrical_prop
- rayleigh_amplifier_rendering
- mie_symmetrical_prop_rendering
- delta J
- Single Irradiance
- Single Scattering Mie
- Single Scattering Rayleigh
- cSunDir
- cFade
- cSizeIrradiance
- cSymmetricalPropertyMie
- cHeightRayleigh
- cNonLinearParam
- cSunZenithAngle
- cAmplifierAdhoc
- cProjInverse[0]
- cViewInverse[0]
- cNormalFogCoeff
- cNormalFogColor
- cTexDeltaSR
- cTexDeltaSM
- cSizeSunZenithAngle
- cScatteringCoeffMie
- cSizeBakedInscatter
- cTexBakedIrradiance
- cTexBakedRangeTransmittance
- cScatterFogDistance
- cCloudParam
- cTexTransmittance
- cSizeSunViewAngle
- cSizeAltitude
- cTexInscatter
- cAmplifierMie
- cSunColor
- cAltitude
- cTexColor
- cTexDepth
- cTexCloud
- cTexDeltaE
- cTexDeltaJ
- cSizeTransmittance
- cSizeViewZenithAngle
- cScatteringCoeffRayleigh
- cHeightMie
- cTexIrradiance
- cSizeBakedRangeTransmittance
- cAmplifierReyleigh
- cNearFar
- cEffectiveBelowHorizon
- cTexBakedInscatter
- cGroundColor
- cSunInfo
- cScatterFogCoeff
- cNormalFogDistance
- (RXskyocl_copy
- skyocl_depthfill
- skyocl_normalize
- Model(ZOnly/Opa+AlphaMask)
- gaussian
- cSlice
- cNormalizeParam
- cTexTexture
- cScaleTrans
- test
- fog_scatter
- uking_dynamic_proj_shadow_off
- uking_dynamic_base_light_change_ratio
- uking_dynamic_cloud_ratio
- fog_world
- fog_inner
- MasterMaterial
- uking_dynamic_depth_shadow_off
- uking_dynamic_depth_shadow_scale
- uking_dynamic_world_shadow_off
- uking_deferred_compare_material_id
- uking_dynamic_exposure
- uking_dynamic_ui_highlight
- uking_dynamic_toon_light_adjust_for_demo
- uking_dynamic_rain_ratio
- uking_dynamic_rainfall
- uking_dynamic_skyocclusion_off
- Icon=%PROJECT_TOOL%\Internal\ORIcon\uking_player.png
- dir_main
- hemi_inner
- preshading_shadow_clear
- s33Model(Analyze/Opa)
- Model(Analyze/Xlu)
- gfx::Invalidate
- Model(Inner Mask Sub)
- Model(Inner Mask Add)
- ksys_mask
- inner_mask
- Inner Mask(Before)
- gfx::Barrior
- gfx::System
- Memory Barrior(Xlu)
- Change ViewProj(G-Buffer/Opa)
- Change ViewProj(G-Buffer/Xlu)
- Change ViewProj(G-Buffer/OpaAfterFx)
- Memory Barrior(OpaAfterFx)
- Change ViewProj(XluDepthWrite)
- Change ViewProj(Xlu)
- System/KSys/sky.skybin
- DeferredMain
- DeferredUI
- cParam
- cColor
- cBloom
- Model/SystemModel.bfres
- cTexVolumeMaskA
- cTexVolumeMaskB
- hemi_to_env
- cVolumeMask
- cIndoorMask
- hdr_compose
- uking_pass_shader
- cColorSky
- cColorGrd
- cProjViewWorld[0]
- GfxSystem
- merge_mask
- cTexIndoorMask
- cColorCorrection
- %UKING_ROOT%/Game/Tool/Internal/BakeEditor/uking.gbakeconf
- HideMaterialGroup
- .tga
- File=%%PROJECT_TOOL%%\External\ImageMagick\convert.exe, Arg=%s.tga %s.jpg, WaitEnd = True, WindowStyle = Hidden
- File = cmd.exe, NoWindow = True, WindowStyle = Hidden, Arg = /C del "%s"
- Worker
- uking_grudge_slime_mold
- uking_terrain_route
- uking_terrain_water
- uking_grass
- Cafe_Cafe_GX2
- uking_mat
- uking_sys
- uking_terrain
- %KSYS_ROOT%\temporary\Terrain
- %KSYS_ROOT%\tools\TeraConverter\TeraConverter.exe
- release.sarc
- .product.bfsha
- uking_flower
- uking_tree
- ActorInfo.product.byml
- BaseProcCreate
- '_TUndefined,Soil,Stone,Sand,Metal,WireNet,Grass,Wood,Water,Snow,Ice,Lava,Bog,HeavySand,Cloth,Glass,Bone,Rope,CharControl,Ragdoll,Surfing,GuardianFoot,HeavySnow,Unused0,LaunchPad,Conveyer,Rail,Grudge,Meat,Vegetable,Bomb,MagicBall,Barrier,AirWall,Misc,GrudgeSlow
- ksys_cpp
- stera
- stats
- batpl
- bnfprl
- Tex.bfres
- EntryFactory
- bactorpack
- bmodelsh
- beventpack
- Tex2.bfres
- Tex1.bfres
- Tex1.1.bfres
- Tex1.2.bfres
- Tex1.3.bfres
- Tex1.4.bfres
- bcamanim
- bplacement
- game::ResourceSystem
- /Agl/agl_resource.%s.%s
- /GSys/gsys_resource.%s.%s
- gsys::SystemTask
- Resources(AGL+GSys+KSys)
- /KSys/U-King.%s.%s
- Shader/%s%s
- ShaderArchives
- Graphics
- Layout/MultiFilter.sarc
- System/Layout/lyt_BuildinShader.gsh
- System/Layout/font_BuildinShader.gsh
- System/RegionLangMask.txt
- Debug/RegionLangConfig.txt
- RegionLanguageMgr
- Account
- Patrol
- RequestFontLoad
- System/Visualizer/shader.sharcb
- ActorSystem
- GlobalMessage
- Physics Memory System
- CurrentResNameMgr
- SoundResource
- ksys::PreInitializeApp
- HavokWorkerMgr
- OverlayArenaSystem
- Visualizer
- ksys.cpp
- System/Visualizer/shader.sharc
- ActorCreate
- HavokAI
- AutoDim
- MCMgr
- XLink
- Replay
- LODMgr
- %PROJECT_ROOT%/Log/BootupPatrol/res_bootup_graphics.csv
- ActorPreLoadMgr
- ksys::InitializeApp
- Physics System Data
- ModelResourceDivide
- CPUProfiler
- MoviePlayer
- GameDataMgr
- DebugFinder
- ModelPicker
- BaseProcMgr
- ActorInfoData
- ActorTemplate
- SoundInfoData
- XLinkInfoData
- EventInfoData
- VideoRecorder
- Awareness
- StatisticsMgr
- Vibration
- GSysSystemTask
- Local/Actor/%s
- Actor/%s
- Actor/ActorTemplate.byml
- EffectInfoData
- MemoryProfiler
- Controller
- CameraEdtior
- KingEditor
- PlayReport
- ModelCreator
- DebugInput
- AnimSequence
- SeadMenu
- LowPrioThreadMgr
- QuestMgr
- EventMgr
- AIClassDef
- ActorParam
- WorldMgr
- ActorDebug
- AutoGenFramework
- WorkerSupportThreadMgr
- MessageCapture
- InitResourceReload
- ksys::CalcPlacementMgr
- ksys::PhysicsEntitryWorldPre
- ksys::calcEntryJob1
- ksys::calcEntryJob2
- ksys::calcEntryJob3
- Model/Terrain.bfres
- TeraResource
- Horizon
- Terrain/System/tera_resource.Cafe_Cafe_GX2.release.sarc
- ksys::CreateTeraSystem
- Havok
- TeraResExtract
- Cluster
- baslist
- baiprog
- beffect
- brecipe
- agstats
- bphyssb
- byaml
- batcl
- hknm2
- genvb
- bumii
- brgbw
- bdemo
- bdrop
- bshop
- blarc
- bfarc
- bslnk
- belnk
- bfsha
- mubin
- mate
- hght
- bxml
- hkrb
- hktmrb
- extm
- hkcl
- hkss
- bquest
- bsound
- bars
- bfevtm
- hksc
- blod
- bxlink
- hkrg
- brgcon
- bwinfo
- beco
- scpack
- byml
- blwp
- baischedule
- bgparamlist
- bphyssubmat
- banimlist
- bchemical
- batcllist
- bdmgparam
- brgconfig
- bbonectrl
- brgconfiglist
- baniminfo
- bphysmaterial
- bawntable
- bmodellist
- bphysics
- bawareness
- esetlist
- barslist
- blifecondition
- bphyslayer
- bphyscontact
- bphyscharcon
- rsizetable
- bquestpack
- k34NPC
- Obj_SupportApp_Wind
- StolenBook_NakinCheck
- ControlPoints
- MP4DecodeThread
- MP4FileLoadThread
- AudioOutputThread
- Mp4DecodeThreadHeap
- MP4FileLoadThreadHeap
- Mp4AudioOutputThreadHeap
- OS Halt
- D:\home\Cafe\U-King\trunk\KingSystem\src\Movie\mp4dmxMP4Player.cpp
- NFP Manager
- AmiiboApp
- %08x%08x%08x%08x
- NFP Thread
- ResultUidMisMatch: UID
- ResultNoData:
- ResultNotImplemented:
- ResultFatalError:
- Unknown Error.
- ResultFailed:
- ResultInvalidAlignment:
- ResultBackupError:
- ResultNoBackupFile:
- API
- ResultBackupOpenFailed:
- ResultBackupReadFailed:
- ResultBackupWriteFailed:
- ResultNeedFormat:
- ResultNotSupported:
- ResultNeedRetry:
- ResultNeedCreate:
- ResultNeedRegister:
- ResultAlreadyCreated:
- ResultAccessIdMisMatch:
- Access ID
- ResultNotBroken:
- ResultIsBusy:
- ResultTimeOutError:
- DRC
- ResultConnectionError:
- ResultNotFound:
- ResultTagNotFound:
- ResultInvalidFormatVersion:
- ResultInvalidOperation:
- ResultInvalidUsage: API
- ResultBufferIsSmall:
- ResultInvalidArgument:
- ResultInvalidPointer:
- ResultCharacterNotFound:
- ResultOperationFailed:
- ResultDataAccessFailed:
- ResultUnexpected:
- Retry (Not Initialized).
- mount
- Normal1
- Hylia_Man_Young_Normal04
- Hylia_Woman_Young_Normal04
- sex_age
- wrinkle
- trans_v
- trans_u
- eyebrow
- shape
- mouth
- beard
- glass
- korog
- goron
- umii
- ffsd
- body
- race
- number
- weight
- height
- common
- make
- hair
- flip
- rotate
- aspect
- nose
- mask
- gerudo
- rito
- zora
- eyeball_trans_u
- eyeball_trans_v
- no_use_ffsd
- sub_color_1
- sub_color_2
- personality
- base_offset
- translim_in
- right_plant
- glass_color
- fav_color
- no_hat_always
- eyeball_scale
- lip_color
- personal
- head_fav_color
- shoulder_fav_color
- shoulder_sub_color_1
- voice_type
- backpack
- body_correct
- is_mid_age
- skin_color
- highlight_bright
- eye_ctrl
- translim_out
- translim_d
- translim_u
- neck_offset_ud
- mustache
- left_plant
- hair_color
- body_color
- (NPC
- rot_arm
- rot_leg
- rot_cravicle
- rot_crotch
- Mii/UMiiConstructionInfo.byml
- neModelCreator
- Mii/umii.bnetfp
- Mouth
- %s_HeightWeight
- Model/%s.sbfres
- BodyS_M_001
- UMii/%s.bumii
- UMii_Hylia_Mustache_Beard_Color
- Lip_Color
- Eyeball_Color
- UMii_Hylia_Hair_Color
- MakeUpBeard_Color
- UMii_Hylia_Body_Face_Nose_Skin_Color
- Eyeball_Size
- Brow_Color
- UMii_Hylia_Glass_Color
- %s_Favorite_Color
- %s_Sub_Color_1
- %s_Sub_Color_2
- UMii_Hylia_Hair_Favorite_Color
- UMii_Korogu_Body_ColorChange
- UMii_Korogu_Face_ColorChange
- %s_Body_Color
- UMii_Gerudo_Glass_Color
- %s_%s_Color
- %s_Lip_Color
- %s_Hair_Color
- Face_MakeUp
- Brow_Pattern
- Face_Lines
- Face_%s_%s
- _Beard
- Face_%s_Jaw_Pattern
- _Controled
- Face_X_HeightWeight
- Face_%s_HeightWeight
- Head_Controled
- Neck_Root
- {%s.fmdb
- Nose_Root
- Hair_Root
- Glass_Root
- Mustache_Root
- Beard_Root
- Body_1
- BackPack_Root
- Hat_Root
- Mt_Kasa
- Glass
- Beard
- Mustache
- BackPack
- ff%s.fmdb
- Spine_2_Controled
- Neck_Controled
- Clavicle_L_Controled
- Clavicle_R_Controled
- Spine_SkinHelper
- Hair_Head
- Hat_Head
- Chin
- Chin_Controled
- .Spine_1
- BackPack_Clavicle_L
- BackPack_Clavicle_R
- BackPack_Spine_2
- Nose_D
- Nose_Base
- Assist
- =Arm_1_L
- Mt_Face
- Arm_1_
- Leg_1_
- Mt_Lip
- Mouth_Scale
- Clavicle_
- Mouth_Trans_V
- Mouth_Scale_V
- Lash_Trans_U
- Lash_Trans_V
- Nose_Scale
- Nose_Trans_V
- Beard_Base
- tex_srt1
- tex_srt0
- Mt_Eyeball_L
- Mt_Eyeball_R
- const_value4
- tex_srt2
- netfp
- %s_rate
- %s_%s_tall_slim
- %s_standard
- %s_%s_fat
- Rotate_C_%03d
- Rotate_B_%03d
- %s_clamp_min
- %s_clamp_max
- %s_%s_slim
- %s_%s_normal
- %s_%s_tall
- %s_%s_tall_fat
- 5Rotate_C_%s
- trans_y
- trans_x
- build
- woman
- sclera
- iris
- crotch
- mid_woman
- Trans
- clavicle
- Model/UMii_Hylia_Face_Edit.Tex2.bfres
- Model/UMii_Hylia_Face.Tex2.bfres
- %s%s_B_%03d
- %s%s_X_%03d
- %s%s_%s_%03d
- %sC_C_%03d
- %s_C_%s
- %s_C_%03d
- %s_%s_%03d
- %s_G_%03d
- Hair_%s_Pattern
- Hat%s_%s_Pattern
- HatC_C_Pattern
- Hair_C_Pattern
- HatSK
- Mt_Ball_Body
- Mt_Ball_Belt
- Shiekah
- Soldier
- Woman
- Nomad
- Make
- Lash
- Brow
- Nose
- Nose_U
- Oldman
- Girl
- Korogu
- Others
- Common
- UMii_Hylia_Body
- UMii_Hylia_Face
- UMii_Hylia_Hair
- UMii_Goron_Body
- Oldwoman_Normal
- Oldwoman_Active
- Oldman_Deflated
- UMii_Hylia_Mustache
- Boy_Naughty
- Girl_Docile
- Mii(
- (Clavicle_L/R)
- UMii_Hylia_Nose_C
- UMii_Hylia_Mustache_C
- UMii_Hylia_BackPack_C
- UMii_Goron_BackPack_C
- UMii_Shiekah_Body
- UMii_Gerudo_Glass
- Oldman_Normal
- Oldman_Active
- Oldwoman_Deflated
- WaitColor
- (Arm_1_L/R)
- (Leg_1_L/R:X)
- (Leg_1_L/R:Y)
- UMii_Hylia_Glass_C
- UMii_Hylia_Beard_C
- UMii_Hylia_Hat
- UMii_Hylia_Face_Edit
- UMii_Hylia_Glass
- UMii_Korogu_Body
- UMii_Korogu_Face
- UMii_Korogu_PlantL_C
- UMii_Korogu_PlantR_C
- UMii_Goron_Hat
- UMii_Gerudo_Body
- UMii_Gerudo_Hair
- UMii_Gerudo_BackPack_C
- UMii_Zora_Body
- UMii_Rito_Body
- UMii_Hylia_BodyC_M_Animation
- UMii_Hylia_BodyC_W_Animation
- Oldwoman
- Man_Normal
- Woman_Normal
- Man_Active
- Girl_Naughty
- Woman_Active
- Boy_Docile
- Man_Deflated
- Woman_Deflated
- Traveler
- CCFixedBody
- TtutilPathReq
- NavMeshCharacterBehavior is not for volumes
- physNavMeshCharacterBehavior.cpp
- StpostStepCallbacks
- Stsilhouettes
- LthkaiWorld::stepWorld
- StPathSearch
- StCharacters
- NavMeshSystemThread
- navmesh_system
- 8%s/%d-%d.hknm2
- NavMeshLoadMgr
- rt_mtx
- changePositionAndRotation
- changePosition
- position
- linear_velocity
- setLinearVelocity
- setAngularVelocity
- angular_velocity
- impulse
- applyPointImpulse
- pos_world
- applyLinearImpulse
- applyAngularImpulse
- RigidBodyFromResource
- NOT_USE
- navmesh
- inertia
- layer
- rigid_body_name
- bounding_center
- angular_damping
- link_entity_set
- mEnableAutoAddWorld
- max_linear_velocity
- max_impulse
- motion_type
- no_char_standing_on
- link_matrix
- RigidBody
- col_impulse_scale
- ignore_normal_for_impulse
- always_character_mass_scaling
- restitution_scale
- water_flow_effective_rate
- magne_mass_scaling_factor
- groundhit
- receiver_type
- no_hit_ground
- shape_num
- navmesh_sub_material
- center_of_mass
- bounding_extents
- contact_point_info
- collision_info
- linear_damping
- max_angular_velocity_rad
- friction_scale
- water_buoyancy_scale
- use_ground_hit_type_mask
- ground_hit_type_mask
- no_hit_water
- contact_mask
- link_entity_body
- use_entity_shape
- NPCOnly
- Curse
- Pass
- LiftableByEnemy
- GiantNoEntry
- XNOT_USE
- STATIC_CUTTING
- STATIC_WALKABLE_AND_CUTTING
- STATIC_WALKABLE_AND_CUTTING_CGO
- STATIC_DEPENDS_ON_WALL_CODE
- STATIC_ENEMY_ONLY
- STATIC_NPC_ONLY
- STATIC_LOW_CEILING
- STATIC_GIANT_NO_ENTRY_PAINT
- STATIC_CUTTING_CARVER
- STATIC_AIR_WALL_FOR_HORSE
- STATIC_FENCE_FOR_HORSE
- STATIC_CUTTING_LARGE
- STATIC_CURSE
- DYNAMIC_OBSTACLE
- DYNAMIC_SILHOUETTE_AND_OBSTACLE
- DYNAMIC_WITHOUT_TOLERANCE
- MATERIAL_PAINT_AND_OBSTACLE
- MATERIAL_PAINT
- MATERIAL_WITHOUT_TOLERANCE
- RigidBodyRequestMgr::Water
- closest_point_query
- ContactInfoTable
- Viewer_ConstPassive
- Physics/RigidBody/%s
- Physics/Ragdoll/%s
- Physics/SupportBone/%s
- ACTOR_MATRIX
- full_dynamic
- [%d] %s : %.3f
- Ragdoll_
- physInstanceSet
- (MaterialTable
- SubMaterialString
- submat_%d
- SoundSubMaterialTable
- SoundMatchingSubMaterialTable
- SubMaterialTable
- use_edge_rigid_body_num
- use_ragdoll
- use_cloth
- use_rigid_body_set_num
- use_character_controller
- use_support_bone
- use_contact_info
- use_system_group_handler
- Cloth
- CharacterController
- SupportBone
- EdgeRigidBody
- RigidBodySet
- RigidContactInfo
- ParamSet
- raycast
- %s/%d-%d.hktmrb
- RigidBodyDividedMeshShapeMgr
- shape_cast
- BodyGroup
- BodyLayerType
- ActorInfo
- ShapeInfo
- ActorInfoIndex
- InstanceId
- ShapeInfoStart
- ShapeInfoEnd
- !StaticCompoundInfo
- !ShapeInfo
- !ActorInfo
- StaticCompoundInfo
- Entity
- Keyframed
- ABCDEFGHIJKLMNOPQRSTUVWXYZ
- abcdefghijklmnopqrstuvwxyz
- 3;lProductReporter Heap
- emgheap
- 3dp_Far
- OffFlag
- HasFar
- IndicatorActors
- IsRemains
- IndicatorLocations
- ksys::qst::Indicator
- QuestHeap
- Ready
- qst::Manager
- Quest/QuestProduct.bquestpack
- ksys::qst::Manager
- %s_Ready
- %s_Cancelled
- Orderer
- bool
- QuestDependencyFlagType
- QuestDependencyFlag
- NotPostNote
- StepDependencyFlags
- al::ByamlIter
- QuestMsg/QL_
- %sQL_%s
- QuestMsg/
- QL_%s_Name
- QL_%s_Desc
- QL_%s_%s
- ksys::qst::Quest
- DisableClipping
- MessageName
- UpdateStep
- AttentionOff
- NextFlag
- DependencyFlag
- DependencyFlagType
- ksys::qst::Step
- rtcamera
- TexArcWork
- ForOverlayArena
- TeraSZSWork
- Audio(OverlayArena)
- PlayerAnimation
- JPEG
- TeraWork
- PlacementTree
- GameDataWork
- FixedHeap
- MovableMemoryHeap
- SZSDecompressorInst
- OverlayArena Prepare
- PrepareDestroy
- MovieHeap
- Model/Player_Animation.bfres
- 4VH(TempResourceLoader)
- (TempResourceLoader)
- TempResourceLoader
- .Tex1
- .Tex2.
- .Tex1.%u.bfres
- : %u MB
- TexInfo.bin
- lTexture_ArchiveSystem
- TextureHandleMgr
- TextureArchiveWork
- KsysResNotFoundDummy
- KsysResNoMemoryDummy
- KsysResRestrictedDummy
- KsysResGrayDummy
- RepairHandles(HighPrio)
- Model/SystemModel.Tex1.bfres
- Model/Terrain.Tex1.bfres
- TextureHandleMgr::calc
- Texture::ValidateUser
- Texture::InvalidateUser
- RepairAllHandles(ForSync)
- toTex1
- RepairTexture
- RepairHandle(ForSync)
- Texture::ClearAllCache
- .sbfres
- .Tex1.
- .bfres
- toTex1Execute
- RepairExecute
- Volume
- FadeInSec
- StartDelaySec
- FadeOutSec
- TargetGroups
- ExceptGroups
- EnvSeEmitPointBirdTemperate
- EnvSeEmitPointBirdSubTropic
- EnvSeEmitPointBirdSubarctic
- EnvSeEmitPointBirdArd
- EnvSeEmitPointBirdWet
- EnvSeEmitPointBirdTropical
- EnvSeEmitPointBirdArctic
- EnvSeEmitPointBirdWetSubtropic
- InsectNight
- InsectDay
- RemainsFireBattleBgm_Alert2
- RemainsWindBattleBgm_Jump
- RemainsFireBattleBgm_Alert
- FadeSec
- IsStopWithoutReductionY
- SpotBgmLifeScaleMargin
- SystemAcrossScene
- FixType
- EvtBack
- MdlSpd
- SteppingFoot
- Remains_MsgOpen
- MazeForest_StartGotLost
- MazeForest_EndLostState
- CurseGanon_Fire_Start_FirstHalf
- CurseGanon_Elec_Start_FirstHalf
- CurseGanon_Wind_Start_FirstHalf
- Guardian_ReserveEnableScene
- GanonBeastBgm_Start
- Assassin_BattleMuteOn
- CurseGanon_Water_Start_LatterHalf
- GanonBgm_Start_LatterHalf
- Remains_MsgClose
- Remains_StartBossSeq
- BattleDungeon_StartBattleBGM
- Assassin_BattleMuteOff
- CurseGanon_Fire_Start_LatterHalf
- CurseGanon_Water_Start_FirstHalf
- CurseGanon_Elec_Start_LatterHalf
- CurseGanon_Wind_Start_LatterHalf
- GanonBgm_Start_FirstHalf
- MuteOff
- Reduce
- Mute
- StartWithFade
- ReduceOff
- EnvReduce
- WorldMute
- TitleMute
- StopWithFade
- EnvReduceOff
- WorldMuteOff
- BgmCtrlType
- SeCtrlType
- DuckerType
- EndTalk
- BeginTalk
- SkipNotify
- SkipAll
- StopWithShortFade
- OcclusionLevel
- SoundProxyRootAction
- SoundProxy(Box)
- SoundProxy(Capsule)
- SoundProxy(Sphere)
- SoundProxy(Cylinder)
- ReverbSendAdd
- ReverbTimeAdd
- RoomHfAdd
- ReverbAdd
- EarlyReflectionFeedbackAdd
- MerginDistance
- IsShieldChemicalWind
- InvalidatePlayDistance
- PlayDistance
- SpotBgm
- RemainsBoss_Water
- RemainsBoss_Wind
- RemainsBoss_Fire
- RemainsBoss_Elec
- AssassinBossBgm
- GolemBgm
- GiantBgm
- BgmMgrWork
- Sound/Music/MusicList.bmscdef
- BgmSilencer
- BgmSilencerS
- @RemainsWindBattleBgm
- RemainsElecBattleBgm
- RemainsWaterBattleBgm
- RemainsWindBattleBgm
- maze
- BigMazeBgm
- Omen
- OmenOfBloodyMoonBgm
- RemainsWaterBossBgm
- RemainsWindBossBgm
- RemainsFireBossBgm
- RemainsElecBossBgm
- Boss_latter
- DragonBgm,GrudgeDragonBgm
- outro
- DungeonBattleBgm
- 798Arp,Strings,Bass,Lead
- 76hBell
- Strings
- Bass
- Lead
- DungeonNormalBgm
- Bell
- Piano_0%d
- DungeonRewardBgm
- A,B,C
- EnvDayBgm,EnvNightBgm
- ,A0,A1,A2,A3,A4,A5,A6,A7,B0,B1,B2,B3,B4,B5,B6,C0
- Part0
- Part1
- Part2
- Part3
- Part0_A0
- Part1_A0
- Part2_A0
- RemainsElecBattle
- Intro
- RemainsWindBattle
- Easy,Middle,Hard
- Easy1,Easy2,Easy3,Easy4,Easy5,Easy6,Middle0,Middle1,Middle2,Hard0,Hard1,QuickIntro
- Outro
- Hit_Chain%d
- FieldBattleBgm
- FieldBattleBgm_Hit
- GuardianFixedBgm
- 8YDGanonBeastBgm
- Level1,Level2,Level3
- former
- latter
- GanonBgm
- GanonGrudgeBattleBgm
- GuardianBgm
- horseNight_loop
- horseDay_loop
- horseDay_end
- horseNight_end
- HorseBgm
- Castle
- CastleBgm
- SpSpotBgm
- GetLost
- MazeForestBgm
- .bmscdef
- IsIndoorDucking
- CategoryDefines
- IsEnableWeatherFilter
- PriorityValue
- CategoryDefine_%d
- MusicDefines
- MusicDefine_%d
- bmscdef
- EventBgm
- mscinfo
- ColdBgm,HotBgm,BurnBgm
- EnvBgm ,HorseBgm ,TemperatureBgm ,SpotBgm ,MazeForestBgm ,CastleBgm ,BigMazeBgm ,AnimalMasterBgm ,FieldBattleBgm ,GolemBgm ,GiantBgm ,SandwormBgm ,AssassinSeniorBgm ,GuardianBgm ,GuardianFixedBgm ,DragonBgm ,GanonGrudgeBattleBgm ,EventBgmRemainsElecBattle ,EventBgmRemainsFireBattle ,DungeonNormalBgm ,DungeonRewardBgm ,DungeonBattleBgm ,RemainsNormalBgm ,TutorialDungeonBattleBgm ,GanonBeastBgm
- Sound/Music/%s.b%s
- %PROJECT_RAW%/Sound/Music/
- TimeDay
- Min=0.f,Max=1.f
- ConstVolume
- Min=1,Max=4
- Part0Volume
- Part1Volume
- Part2Volume
- Part3Volume
- EnableWaitSec
- Min=0.f, Max=40.f
- DistanceOfCheckingActiveEnemy
- Min=1, Max=50
- TimeNight
- Min=0,Max=100
- Min=0.f,Max=24.f
- ConstPan
- Min=-1.f,Max=1.f
- MasterBeatBase
- Min=1,Max=24
- MasterBeatRate
- Part0Pan
- Part1SegmentAWaitCountBase
- Part1SegmentAWaitCountRate
- Min=1,Max=10
- Part1SegmentBWaitCountBase
- Part1SegmentBWaitCountRate
- Part1SegmentCWaitCountBase
- Part1SegmentCWaitCountRate
- Part1Pan
- Part2WaitCountBase
- Part2WaitCountRate
- Part3WaitCountBase
- Part3WaitCountRate
- Part3Pan
- Part0FirstWaitCount
- Part1FirstWaitCount
- Part2FirstWaitCount
- Part3FirstWaitCount
- Min=60,Max=180
- ParamPerType_%s
- MusicParam
- PlayWaitSec
- Min=0.f, Max=24.f
- MinVolume
- Min=0.f,Max=100.f
- Min=0.f,Max=10.f
- Min=0.f,Max=30.f
- FadeOutWaitSec
- PlayingSecUseOutro
- Min=0.f,Max=60.f
- IgnoreRequestSec
- CancelFadeSec
- TemperatureThreshold
- Min=-50.f,Max=50.f
- FilterOnFadeSec
- AllowFadeOutSec
- SubTrackFarDistance
- FilterValueLo
- FilterValueHi
- Min=0.01f,Max=1.f
- CullingYFadeInSec
- FilterOffFadeSec
- SubTrackNearDistance
- Min=0.f,Max=50.f
- SubTrackVolumeMaxDelta
- AllowFadeInSec
- Min=0.f, Max=3.f
- CullingYFadeOutSec
- Min=0.f, Max=5.f
- Min=0.f, Max=10.f
- VolumeNormal
- LostBoostSec
- LostBoostCancelSec
- ToIndoorWaitSec
- ToIndoorFadeSec
- BattleFadeInSec
- BattleWaitSec
- ToOutdoorFadeSec
- BattleFadeOutSec
- Min=0.f, Max=20.f
- OddsByKeySubId0
- AorB
- Easy5_OddsBySameKey
- Middle0
- Hard0_OddsBySameKey
- Hard1_OddsBySameKey
- Easy2
- Easy5
- Tension_SkipMiddle1
- IgnoreReserveHitGrid_Chain0
- IgnoreReserveHitGrid_Chain1
- IgnoreReserveHitGrid_Chain2
- StopMainBgmWaitBeat
- Min=0,Max=5
- Easy1
- Middle0_OddsBySameKey
- Hard0
- Hard1
- Tension_SkipEasy2
- Tension_SkipEasy5
- Middle1
- HitChainGridThreshold
- Min=90,Max=180
- FeelPlayingSec
- Easy1_OddsByKey0
- Easy1_OddsByKey1
- Easy1R_OddsBySameKey
- Hard1F_OddsBySameKey
- Tension_SkipHard
- ReserveHitWaitBeat
- Min=0,Max=10
- Min=1,Max=20
- ReserveOutroWaitBeat
- OutroWaitSec
- ChangeTypeFadeOutSec
- Min=0.f,Max=5.f
- AngryEndFadeSec
- AngryStartFadeSec
- ChanceStartWaitSec
- ToBattleFadeSec
- ToDemoFadeSec
- ff@y
- MarkerIdHitSectionB
- MarkerIdHitSectionC
- MarkerIdHitSectionA
- DamageThresholdHitReserve
- Min=0.1f,Max=10.f
- IgnoreReserveCountDownSec
- Min=10,Max=500
- CancelHitSec
- MarkerCallbackOffsetSample
- Min=-32000,Max=32000
- FadeWaitSec
- DistanceThreshold
- Min = 50.f,Max=400.f
- Min=0.f,Max=20.f
- MinVolumeOutStorm
- FadeInSecOutStorm
- MinVolumeWakeBoarding
- FadeInSecWakeBoarding
- Min=0.f, Max=1.f
- FadeOutSecOutStorm
- FadeOutSecWakeBoarding
- FoundFadeOutSec
- FoundAgainWaitSec
- FoundWaitSec
- LoopNumForOddsId2
- LoopNumForOddsId3
- MaxPartChainThreshold
- Odds_FirstArp
- TitleDelaySec
- Min=0,Max=50
- Odds_1To1
- Odds_2To1
- Odds_2To2
- Odds_3To2
- Odds_3To3
- Odds_4To3
- PartChangeOdds%d
- OddsPlayableString
- Min=0.f, Max=100.f
- FadeOutSecA
- FadeOutSecB
- FadeOutSecZ
- CrossFadeSec
- OutroDelaySec
- TransitionDelaySec
- RetryDelaySec
- 1To2TransitionDelaySec
- 2To3TransitionDelaySec
- WaitSec
- tLastWinCategory
- WinCategory
- cPause ,cJumpPause ,cStop
- cAfterFade ,cImmediate
- WaitType
- IsStopPlayingKey
- EnvBgm
- LossParam%d
- %PROJECT_RAW%/Sound/Music/TransitionSetting.mscinfo
- WinParams
- Sound/Music/TransitionSetting.bmscinfo
- LossParams
- WinParam%d
- TemperatureBgm
- ConditionBgm
- *JtRemainsWindBgm
- RemainsElecBgm
- RemainsFireBgm
- RemainsWaterBgm
- SandwormBgm
- main_00
- main_01
- ZoraBgm
- Allday
- KakarikoBgm
- GerudoBgm
- Married
- Spot
- RitoInvited
- ZoraInvited
- GerudoInvited
- GoronInvited
- EnvNoisy
- Bgm_TemperatureCold
- Bgm_TemperatureBurn
- Bgm_TemperatureHot
- Lesson1
- Lesson2
- Lesson3
- Lesson4
- DungeonTutorialBgm
- Water_Fast_Tiny,Water_Fast_Narrow,Water_Fast_Normal,Water_Fast_Wide
- BoxWaterSound
- BoxWater(cWaterFastTiny)
- BoxWater(cWaterFastNarrow)
- BoxWater(cWaterFastNormal)
- BoxWater(cWaterFastWide)
- Water_Fast_Tiny_InDoor
- Water_Fast_Narrow_InDoor
- Water_Fast_Normal_InDoor
- Water_Fast_Wide_InDoor
- Water_Fast_Tiny_InAndOut
- Water_Fast_Narrow_InAndOut
- Water_Fast_Normal_InAndOut
- Water_Fast_Wide_InAndOut
- 0EnvSeEmitPointBirdTropical_Noon
- EnvSeEmitPointBirdTemperate_Morning
- EnvSeEmitPointBirdSubtropic_Morning
- EnvSeEmitPointBirdSubarctic_Morning
- EnvSeEmitPointBirdWet_Night
- EnvSeEmitPointBirdWetSubtropic_Noon
- EnvSeEmitPointBirdTemperate_Night
- EnvSeEmitPointBirdSubtropic_Night
- EnvSeEmitPointBirdSubarctic_Night
- EnvSeEmitPointBirdWet_Morning
- EnvSeEmitPointBirdTemperate_Noon
- EnvSeEmitPointBirdSubtropic_Noon
- EnvSeEmitPointBirdTropical_Morning
- EnvSeEmitPointBirdTropical_Night
- EnvSeEmitPointBirdSubarctic_Noon
- EnvSeEmitPointBirdWet_Noon
- EnvSeEmitPointBirdWetSubtropic_Morning
- EnvSeEmitPointBirdWetSubtropic_Night
- Chirp
- EnvSeEmitPointInsect,EnvSeEmitPointBird
- aRemainsElectric
- CDungeonEnv
- RemainWindEnv
- RemainElectricEnv
- RemainFireEnv
- MainFieldEnv
- RemainWaterEnv
- EnvOutdoorLife
- EnvThunder
- ForestShake
- EnvSoundTree
- WaterCalmNarrow
- RiverNarrow
- EnvSeashore
- WaterCalmWide
- RiverWide
- WaterSeaNarrow
- WaterSeaWide
- WaterTypeCalm,WaterTypeRiver,WaterTypeLava,WaterTypeBog,WaterTypeSea
- Cmn_GiantSize_Broad
- Seashore
- WaterAmbient
- EnvSoundWater
- Tropical_01
- Tropical_04
- Tropical_02
- Tropical_03
- Normal_01
- Normal_07
- Normal_02
- Normal_03
- Normal_04
- Normal_05
- Normal_06
- Subtropical_01
- Subtropical_07
- Subtropical_02
- Subtropical_03
- Subtropical_04
- Subtropical_05
- Subtropical_06
- Subarctic_01
- Subarctic_04
- Subarctic_02
- Subarctic_03
- Wetland_01
- BushSwing
- GrassBurning
- GrassSwing
- BurningS
- BurningL
- BushShake
- GrassShake
- EnvGrassInsect_
- EnvSoundGrass
- EyeballHashId
- StaticGrudgeLocation
- GrudgeBaseSound
- GrudgeBaseSound InDoor
- GanonGrudge_low
- GrudgeSolidBase
- <RainBlueSky
- RainLight
- RainHeavy
- WaterObj
- WaterObjSplash
- WaterSplashHuge
- WaterSplash
- WaterHuge
- WaterObjSound
- high
- middle
- EquipNoise_Call
- NpcVoice
- Demo346_4
- Demo155_0
- Demo158_0
- Demo160_0
- Demo162_0
- Demo141_0
- Demo141_1
- Demo141_2
- Demo141_3
- DemoMixed
- ZoraArrival3
- snd::InfoData
- Actor/Sound/SoundInfo.byml
- SoundSettingUserName
- ReactionSettingLandType
- ReactionSettingLandPitch
- ReactionSettingLandVolume
- ReactionSettingLandVelocityRatio
- ReactionSettingSlideType
- Drag
- ReactionSettingSlideSlideType
- ReactionSettingSlidePitch
- ReactionSettingSlideVolume
- ReactionSettingSlideVelocityRatio
- WeaponOwnerSettingOwnerType
- EquipSoundSettingEquipMaterial
- MiscInDoorOcclusion
- MiscPlantShakeType
- tEvt:
- Evt:
- cSlowBgm , cSlowSe , cFocus , cSquat , cPauseIngame , cPauseEvent , cBattleEnv , cGrudgeEnv , cGrudgeEnvBoost , cBloody , cBossDialogHero , cBossDialogZelda , cFieldRemainsFire , cFieldRemainsOrGanon , cRaceAudience , cTalk , cDialog , cScreenFadeS , cScreenFadeM , cScreenFadeL , cScreenFadeLogo , cScreenFadeForce , cHomeMenu , cEvtBgmReduce , cEvtBgmMute , cEvtEnvReduce , cEvtWorldMute , cTmlnWorldMute , cTmlnThruShake , cTmlnThruShakeWeather , cTmlnMovie , cTmlnLoading , cTitleMute , cEventSkip , cEventSkipBeam , cPlayTimeOver , cExplosion , cImpact , cLocationUI , cWaveShockL , cParasailOpen , cDive , cHorseJump , cFairyRecover , cLightningNear , cExplosionRemote , cEnemyWeaponSwing , cEnemyImpact , cCustomEvt , cCustomEvt2
- (no name)
- Fanfare
- EnvWind
- EnvAir
- Tmln:
- EffectExplosion
- EnvInAndOut
- EnvIndoor
- @aalDummy
- Evt:World
- SystemInsideWorld
- ChemicalExplosion
- ChemicalLightningNear
- ManualDuckingWork
- EnvOutdoor
- EnvBaseNoise
- EffectWind
- EnvRemainsWind
- EnvWeather
- SystemChangeScreen
- Tmln:World
- PlayerShakeNoise
- WeaponHoldLoop
- ChemicalWind
- BgmDefault
- DemoDefault
- Evt:Bgm
- Evt:Env
- FanfarePauseMute
- BgmStopSoon, UpdateStreamMax
- PlayingFieldBattleBgmEasy, PlayingFieldBattleBgmMiddle, PlayingFieldBattleBgmHard, PlayingEnvBgmDay, PlayingEnvBgmNight, RidingHorse, PlayingHorseBgm, PlayingSpotBgm
- Snd_%s
- KeepState
- InstanceNum;%d;TrackNum;%d;ChannelNum;%d
- BaseEquip_Belt
- BaseEquip_Quiver
- No_Sound
- Shield_Wood
- Shield_WoodWithBone
- Shield_MetalHeavy
- Shield_WoodWithMetal
- Shield_Metal
- Head_
- Upper_
- Lower_
- _Special
- _Glass
- Arms_
- Shield_
- Bow_
- ExpressionSound
- Filter_Stop
- %s/%s/%s.fxparam
- FxMgrResourceLoadTmp
- EnvFx
- Sound/Settings/Fx
- Density
- Room
- RoomHf
- Reverb
- EarlyReflectionFeedback
- Reflections
- ReverbDelay
- HfReference
- FxReverbI3DL2ExpParam
- DecayTime
- Diffusion
- DecayHfRatio
- ReflectionsDelay
- EarlyReflectionDelay
- snd::ListenerPoser
- Focus (%.2f %.2f %.2f)%s
- (=CameraAt)
- Demo344_2
- Demo346_6
- Demo347_6
- Demo309_2
- ORNode://U-King/
- /aal/
- Emitter
- Event_NV_Priest00
- kVoiceDefault
- SndOcclusion InDoor
- ChemicalFireOutdoor
- EnvIndoorOnly
- ObjIndoor
- OcclusionMgr
- EnvIndoorDefault
- ChemicalFireIndoor
- ObjOutdoor
- snd::BarslistArchive
- Sound/ResourceList/BarslistInfo.byml
- Audio
- ResourceManagerWork
- M_UI.bars
- M_StaticPrefetch.bars
- Voice/%s/%s
- M_SceneStatic.bars
- %s/%s.bars
- Sound/Resource/
- Sound/test.sarc
- Sound/ResourceList/
- SLink2/SLink2DB.bslnk
- NV_Custom_NoActor.bars
- NotStop
- StopNotFade
- bgm_stop
- AllMute
- NotMute
- Thru_ShakeNoise
- Thru_ShakeNoiseWeather
- wDemoMixed
- Demo139_0
- Demo143_2
- RelicBeamBgm
- M_%s.bars
- %s_SoundTrack
- %s_SoundTrack_bf
- UiSoundMgr
- GetItemSound
- Rupee
- [GetItemSound] %s
- mc_HeartUp
- mc_ExtraHeartUp
- GlobalUiSound
- Temperate,Subtoropical,Tropical,Subarctic,Arctic,Ard,WetTemperate,WetSubtropical
- Greeting, CallFar, TalkPositive, TalkDeny, QuestionNormal, QuestionAngry, QuestionSurprise, LaughS, LaughL, Happy, Sad, Sigh, Angry, Shitauchi, Think, Trouble, Ease, Notice, SurpriseS, SurpriseM, SurpriseL, Admiration, Understand, Chat, Humming, CustomSavotta, CustomSavaaq, CustomSavsaaba, CustomVasaaq, Runaway, Tired, Sleep, Wakeup, LaughBad, Run, Cry, BecomeAssasin, SakuradaCM1, SakuradaCM2, SakuradaCM3, Scare, Unconscious, Painful, Work, WorkHeavy, Bukubuku
- .bars
- Lang
- Voice
- Voice/%s/StaticVoicePack.sarc
- Voice/%s
- Stream_%s
- LieMap
- InteractMap_CollisionGround
- InteractMap
- InteractMap_CollisionWater
- LieList.
- - DrawList: %d.
- - Req List: %d.
- MowList.
- - DrawList: %3d.
- - Req List: %3d.
- FastMow.
- - Narrow : %3d.
- - Wide : %3d.
- ColorMap
- IsWater
- Checked : %3d / %3d. (All)
- Tera: %d
- Checked : %3d / %3d.
- (%d:%s%s%s)
- chk:%2d/%2d
- (%d,%d,%d)
- %d%d%d%d
- : %.2f, %d, %d
- Weapon_Sword_044
- grass
- petal
- Petal
- turf
- Turf
- long
- Long
- vege_id
- fl_id
- geo_id
- gravity
- TexID
- width
- y_pos
- y_min
- name_
- tex_id
- Aspect
- YPos
- YMin
- unit_id
- UnitID
- density_min
- density_max
- distribution_type
- color_rate
- density_type
- col1
- Color1
- Hiehgt
- unit_set_flag
- `col
- spike
- size
- col_width
- spec_mask
- tera_nrm1
- tera_nrm0
- ColorWidth
- tex_id_span
- spec_lumi
- info
- _unitset_
- fl_set_
- unit_
- vege
- vege_set_
- tera_mat
- geo_set_
- {UKING_ROOT}/KingSystem/raw/Terrain/vege/start_edit.bat
- {UKING_ROOT}/KingSystem/raw/Terrain/convert_archive.bat
- {UKING_ROOT}/KingSystem/raw/Terrain/vege/update.bat
- %UKING_ROOT%/KingSystem/raw/Terrain/vege/vege.vege
- {UKING_ROOT}/KingSystem/raw/Terrain/convert_archive_vege.bat
- [MapPatcher::create] Height
- [MapPatcher::update] Job
- (Max = %d)
- TeraTerrain
- TeraRoute
- Combination
- TreeListHeap
- TotalDrawTreeNum = %d.
- o_B_L_01
- Stump
- RockLayerMossTreeBroadleaf_
- _A_LL_Nest_01
- _A_LL_Set_01
- DrawTree0__Tree0
- DrawTree1__Tree1
- CombinationHeap
- actcapt
- as_name
- twist
- adjust_bounding
- camera_info
- disable_cloth
- actor_info
- apply_skl_anim
- as_frame
- force_idle
- light_info
- class
- [%s] class
- attpriority
- [%s] ActorTemplate.xml
- AttDefaultPriority
- attdefpriority
- AreaFan
- AreaBox
- Carry
- Bottom
- Screen
- Weight
- MarginRadiusFan
- ForceEditMargin
- AreaCylinderFan
- FixedRadius
- FixedRadiusCylinder
- FixedBottom
- FireContact
- CharacterOn
- AsLineOfSight
- MarginTop
- MarginMin
- MarginMax
- OffsetTop
- EachOtherArea
- RideHorse
- RideSpace
- FromPlayer
- AngleCheckIgnoreLockOn
- ForceEditModelArea
- MarginRadius
- MarginRadiusCylinder
- MarginBottom
- FixedRadiusFan
- FixedTop
- FixedMin
- FixedMax
- OffsetBottom
- AreaSphere
- BootFirstTower
- UnderWater
- Node
- Min=-1.f,Max=100.f
- Min=0.f,Max=3.1415f
- Min=-100.f,Max=100.f
- Min=-100,Max=100
- lIsValid
- LForceEdit
- AttClients
- AttClient_
- Icon=ANIMATION
- AttType
- Lock
- Appeal
- Check_
- AttClientParams
- SwordSearch
- LookOnly
- ActionType
- PriorityType
- None,Talk,Listen,Awake,Grab,Open,Pick,Catch,CheckCatch,CatchWeapon,Skin,Sleep,Sit,Lumber,Pushpull,Read,Check,Boot,BootPStop,Leave,Remind,Buy,Ride,Wakeboard,WakeboardRide,RideRito,RideZora,Cook,KillTime,Display,DisplayBow,DisplayShield,PickUp,Pray,PullOut,Waterfall,CommandWait,CommandCome,Dummy
- Min=-3.1415f,Max=3.1415f
- C" Small,Middle,Large,Huge
- Sword,LargeSword,Spear,Arrow,Bomb,Body,Ancient,ShockWave,Impulse,GanonBeam
- Iceable
- IceTime
- (Small)
- (Large)
- WeakPointRatio2
- IsMatamorFromTg
- LightningAffect
- LightningDamage
- ColdWaterAffect
- ColdWaterDamage
- ColdWaterDamageInterval
- PoisonBogAffect
- PoisonBogDamage
- PoisonBogDamageInterval
- ImpulseThresholdLv0
- ImpulseThresholdLv1
- (Middle)
- ImpulseThresholdLv2
- ImpulseThresholdLv3
- ImpulseThresholdLv4
- FallDamageHighStart
- WeakPointCalcOffset
- BurnDamage2
- BurnDamage3
- BurnDamage4
- BurnDamage5
- IceBreakDamageRatio
- IceCritical
- ElecCancelableByAtk
- DrownHeight
- DrownDamage
- ColdWaterFrozenTime
- ColdWaterDamageIntervalDeep
- CurseAffect
- CurseDamage
- Breakable
- WeakBreakerAffect
- SpAffectRatio
- IsCriticalBlowOff
- (Huge)
- FallDamageStartHeight
- FallDamageMin
- WeakPointBone
- WeakPointCalcArea
- WeakPointArea
- WeakPointNoUIFlag
- IsDeadBurnout
- IsDeadIce
- IceDamage
- IceBreakableByAtk
- ProofIceAtSmallDamage
- IsMetamorElectric
- WetAffect
- ColdWaterDamageStartDepth
- HotWaterHealDeepDepth
- LavaDeepDepth
- CurseInterval
- CurseContinuousDamage
- HeavySnowColdTime
- ReactionTable
- Icon=FOLDER_BLUE
- HammerAffect
- ChemicalAttackAffect
- SpAffectDamage
- VanishAffect
- IsAcceptAtkImpulse
- IsCommonCalcImpuleDamage
- IsHeavyBreak
- ImpulseDamageLv0
- ImpulseDamageLv1
- ImpulseDamageLv2
- ImpulseDamageLv3
- FallDamagePerMeter
- FallDamageHighPerMeter
- FallDamageNoWaterDepth
- WeakPointRatio
- WeakPointBone2
- WeakPointCalcArea2
- WeakPointCalcOffset2
- WeakPointArea2
- WeakPointOffset2
- WeakPointNoUIFlag2
- SillentKillMultRatio
- SillentKillAddDamage
- IsMetamorBurnout
- BurnDamage
- BurnTime
- BurnDamageInterval
- BurnContinuousDamage
- BurnCritical
- ProofBurnAtSmallDamage
- IsMetamorIce
- IsDeadElectric
- Electricable
- ElectricDamage
- ProofElecAtSmallDamage
- GerudoHeroAffect
- GerudoHeroDamage
- GerudoHeroTime
- GustAffect
- ColdWaterDamageDeepDepth
- HotWaterBoiledTime
- HotWaterHealAffect
- HotWaterHeal
- HotWaterHealInterval
- HotWaterHealStartDepth
- HotWaterHealIntervalDeep
- HotWaterChemCrit
- LavaAffect
- LavaDamage
- LavaDamageInterval
- LavaDeepDamage
- DamageRate
- damage_param
- (Off
- ImpulseDamageTable
- ItemProbability%02d
- ItemName%02d
- Header
- OccurrenceSpeedType
- Table%02d
- ColumnNum
- TableNum
- RepeatNumMin
- RepeatNumMax
- ApproachType
- Item%03d
- InvalidWeathers
- DisplayDistance
- YLimitAlgorithm
- DeleteTimes
- Bouding.Y
- InvalidTimes
- AutoDisplayDistanceAlgorithm
- DeleteWeathers
- Setting
- State_
- InputWeightList
- SystemKey
- BlendRate
- StateKey
- InputWeight_
- ItemNum%03d
- ItemAdjustPrice%03d
- ItemSort%03d
- ItemName%03d
- ItemLookGetFlg%03d
- ItemAmount%03d
- .sblarc
- .blarc
- MultiFilter
- ui::ArcResourceMgr
- Cursor_00
- PaCommonBtnThinApp_00
- 0reverse
- ChangeControllerNN_00
- MessageDemo_00
- T_Message_00
- ErrorViewer_00
- MaskOff
- N_Start
- N_End
- BtnOff
- ScrollBarOff_00
- L_BtnDialog
- T_TextBox
- L_BtnScrollBar_00
- N_SlideButton
- TitleOff
- L_BtnDialogL
- L_BtnDialogR
- B_Slide
- mc_MessageScroll
- Btn%d_L
- Btn%d_R
- Title
- Btn%d
- T_BtnDialog
- T_DialogTitle
- StaticMsg/ErrorMessage
- FadeDemo_00
- InShort
- InDemo
- OutShort
- Fade_00
- 8kArgument, kContainer, kInt, kBool, kFloat, kString, kWString, kIntArray, kBoolArray, kFloatArray, kStringArray, kWStringArray, kActorIdentifier
- LogoOut
- TipsOut
- TipsIn
- TitleLogoIn
- T_Tips_00
- Pa_LoadBar_00
- NewTipsIn
- TitleLogoOut
- NowTipsOut
- T_TipsTitle_00
- Tips/%s
- HomeNixSign_00
- DR$JP, US, EU, KR, CN, TW
- Message/Msg_%s.product.sarc
- LayoutResourceMgr
- DefArt_%02d
- IndefArt_%02d
- StaticMsg/GrammarArticle
- Font/Font_%s.bfarc
- Caption_00.bffnt
- Ancient_00.bffnt
- External_00.bffnt
- NormalS_00.bffnt
- Normal_00.bffnt
- Special_00.bffnt
- System/Version.txt
- Layout/Common.sblarc
- ui::LayoutResourceMgr
- Layout/BootUp.blarc
- Layout/Title.blarc
- Layout/Horse.blarc
- LoadSaveIcon_00
- Pa_SaveIcon_00
- MainDungeon_00
- ,%s_sub
- Pa_Title_00
- Pa_Message_00
- N_Capture_01
- T_HokoraName_00
- Pa_Image_%02d
- %s_Msg
- T_SubTitle_00
- T_Msg_00
- %s_Sub%02d
- EventFlowMsg/OperationGuide
- MessageTips_00
- Pa_Tips_00
- Pa_ABtn_00
- ::StateID_Init
- UI_%s
- DrawTarget
- ButtonProperty
- DRCRootScale
- SunLight
- TimeLineDemo_00
- TimeLineDemoIn_00
- TestPocketUIDRC
- AkashNum_00
- BoxCursorTV
- DemoMessage
- PickUp_00
- MessageDialog
- HomeMenuCaptureDRC_00
- ErrorViewerDRC_00
- Message3D_00
- MessageSp_00_NoTop
- TestButton
- TestPocketUITV
- MessageSp_00
- ChangeControllerDRC_00
- DemoStart_00
- E{PMessage3D_00
- Challenge
- Pa_Message_01
- Pa_Message_02
- Pa_Message_03
- 33%s_Name
- %s_master
- Anger
- Sorrow
- Pleasure
- Surprise
- Thinking
- N_TextOut_00
- Message_00
- Bcancel
- BtnIn
- Pa_ABtnApp_00
- T_Message_01
- LayoutMsg/Message_00
- BaseOption
- mc_Abutton_decide
- mc_ShopCountDown
- mc_ShopCountUp
- Demo039_0
- Demo044_0
- An error has occurred.
- Please turn off the Wii U console
- and try again.
- If the problem persists, please
- visit support.nintendo.com.
- F.4l:r:
- -fhd
- -out
- -no_sead_log
- XBUILD_URL
- AutoGenPatroller
- %s/%04d.tga
- 3(sin 0)
- 4(sin 1)
- NowLoading %s
- %s %d/%d (%lld.%lldsec)
- %s (%lld.%lldsec)
- ok : skip actor create
- push B : skip actor create
- dEmergencyHeap
- G;tno name
- spark
- chemi_fire
- directional_wind
- radial_wind
- ChemicalSpark(Sphere)
- Chemical_Flint
- FireCapsule
- FirePillar
- WindCapsule
- Chemical_Wind
- windCapsule
- Updraft
- windBurn
- Tornado
- BurnDecorationGrasses
- Chemical_Fire_Plant
- |ElementHolder
- ElementHolder
- TwnObj_Village_FishingFireTorchOff_A_01
- TwnObj_Village_FishingFireTorchOff_A_02
- TwnObj_Village_Fishing_FireTorchOn_A_01
- TwnObj_Village_Fishing_FireTorchOn_A_02
- TwnObj_HyruleCastleObject_BigTorch_B_01
- FldObj_TorchStandRiverside_A_01
- TwnObj_HyruleCastleObject_StandTorchOn_A_01
- TwnObj_HyruleCastleObject_TableTorchOn_A_01
- FidObj_TorchStandOff_A_01
- TwnObj_AncientCandlePole_A_01
- TwnObj_AncientCandlePoleRoof_A_01
- TwnObj_AncientReactorCoreOff_A_01
- Fire_For_MapObj_S
- Fire_For_MapObj_L
- TwnObj_City_GerudoTorchStand_A_01
- TwnObj_HyruleCastleObject_StandTorch_A_01
- TwnObj_HyruleCastleObject_BigTorchOn_B_01
- TwnObj_HyruleCastleObject_TableTorch_A_01
- FidObj_SecretBase_TorchStand_A_01
- FidObj_TorchStand_A_01
- FidObj_TorchStandOn_A_01
- TwnObj_AncientCandlePoleOff_A_01
- TwnObj_AncientCandlePoleRoofOff_A_01
- TwnObj_AncientReactorCore_A_01
- TwnObj_HyruleCastleObject_WallTorchOn_A_01
- TwnObj_HyruleCastleObject_WallTorch_A_01
- TwnObj_HyruleCastleObject_WallTorchOn_B_01
- TwnObj_HyruleCastleObject_WallTorch_B_01
- FldObj_TorchStandBone_A_01
- ChemicalFarObj
- Alloc: %2d / %2d
- wood_fuel_noburnout
- wood_bluefire
- cook_pot
- ,no name
- Short
- ShieldEquip
- GuardFailure
- uking
- Chemical/system.bchmres
- ChemicalElement
- ChemicalElement(Rope)
- ChemicalElement(WaterObj)
- ChemicalObject
- ChemicalTerror
- LockOnF
- DefaultDist
- DefaultBlur
- RemainsDist
- RemainsBlur
- DefaultF
- RemainsF
- LockOnBlur
- DifXang
- DifYang
- DifUse
- PaletteSel00
- PaletteSel01
- PaletteSel02
- PaletteSel03
- PaletteSel04
- PaletteSel05
- PaletteSel06
- PaletteSel07
- FogEnd
- SkyRParam_mie_amplifier
- Cloud0_IntencityHilight
- Cloud1_IntencityHilight
- Cloud2_IntencityHilight
- BloomThreshhold
- VolumeMaskColor
- SkySunColor
- SfParam_attenuation
- Cloud0_ColorHilight
- Cloud1_ColorHilight
- Cloud2_ColorHilight
- Cloud2NoUse
- BloomOffset
- VolumeMaskIntencity
- YFogColor
- YFogStart
- afParam_attenuationForGrd
- afParam_attenuationForSky
- SkyRParam_mie_symmetricalProperty
- Cloud0_ColorBackLight
- Cloud0_BacklightPower
- Cloud1_ColorBackLight
- Cloud1_BacklightPower
- Cloud2_ColorBackLight
- Cloud2_BacklightPower
- BloomClampedLuminance
- BgDifColor
- BgDifIntencity
- FogColor
- FogStart
- SkySunColorNoUse
- SkyIsotropicfade
- SfParam_near
- SfParam_horizontal
- SkyRParam_rayleigh_amplifier
- AmplifierForEnvMap
- Cloud0_ColorBase
- Cloud0_IntencityBase
- Cloud0_ColorShadow
- Cloud0_IntencityShadow
- Cloud1_ColorBase
- Cloud1_IntencityBase
- Cloud1_ColorShadow
- Cloud1_IntencityShadow
- Cloud2_ColorBase
- Cloud2_IntencityBase
- Cloud2_ColorShadow
- Cloud2_IntencityShadow
- CloudShadowOnOff
- BloomOffsetStart
- BloomOffsetEnd
- BloomIntencity
- VolumeMaskColorNoUse
- AmbientIntencity
- Exposure
- CalcMie
- FeatureFogColor
- CalcVolumeMaskIntencity
- Min=0.0f, Max=10.0f
- Min=0.0f, Max=20.0f
- AddMoisture
- FeatureColor
- CalcRayleigh
- Min=0.0f, Max=2.0f
- CalcMieSymmetrical
- Min=0.0f, Max=100.0f
- AddFog_near
- AddFog_far
- AddFog_ratio
- attenuationForGrd
- IndoorFogRatio
- IndoorFogStart
- IndoorFogEnd
- YFogEnd
- SfParam_density
- mie_scatteringCoeff
- SfParam_far
- BloomLayerColor_8_8
- BloomLayerColor_16_16
- BloomLayerColor_32_32
- BloomLayerColor_64_64
- BloomComposeColor
- rayleigh_baseHeigh
- mie_baseHeight
- mie_symmetricalPropert
- BloomComposeColorNoUse_8_8
- BloomLayerColorNoUse_16_16
- BloomLayerColorNoUse_32_32
- BloomLayerColorNoUse_64_64
- DungeonFogFogEnd
- DungeonFogVolA
- FldObj_ShootingStar
- w>dZ
- 0Height
- BaseTexScaleMax
- BaseTexScaleMin
- BacklightParam0
- BacklightParam1
- SunMoonDispDist
- 0AlphaThreshold
- BaseTextureNo_Blend
- DistotionSinSeedAdd
- AlphaMulMax
- AlphaMulMin
- EmbossWidth
- ShadowPower
- SkyHeightSinSeedAdd
- LightSideNoiseParam
- SunDirYStop
- Sky0Density
- Sky2Density
- ScrollSpd
- NoiseAdd1
- NoiseAdd2
- BaseTextureNo
- CloudTexBlendRate
- Distotion
- DensitySinSeedAdd
- AlphaThresholdMax
- AlphaThresholdMin
- EmbossDensity
- SkyHeight
- BacklightPowe
- MoonScale
- Sky0Distotion
- Sky0TexBlendRatio
- Sky2Distotion
- Sky2TexBlendRatio
- 0AlphaMul
- CLOUDPAT_noisePow
- NoiseAdd1_side
- NoiseAdd2_side
- PosDensityChgRange
- PosDensityChgPower
- PosDensityChgSpeed
- WindVecAdd
- NoiseTextureNo
- bCloudTexBlend
- NoiseTextureNo_Blend
- DistotionMax
- DistotionMin
- DensityMax
- DensityMin
- AlphaMul
- AlphaMulSinSeedAdd
- AlphaThreshold
- AlphaThresholdSinSeedAdd
- BaseTexScale
- BaseTexScaleSinSeedAdd
- HighlightPower
- HighlightRange
- HighlightAmbient
- SkyHeightMax
- SkyHeightMin
- BacklightRange
- DarkSideNoiseParam
- SunSlope
- SunScale
- Sky0PosDensityChgPower
- Sky0Height
- Sky0AlphaMul
- Sky0AlphaThreshold
- Sky0BaseTexScale
- Sky2PosDensityChgPower
- Sky2Height
- Sky2AlphaMul
- Sky2AlphaThreshold
- Sky2BaseTexScale
- 0Distotion
- 0Density
- 0TexBlendRatio
- CLOUDPAT_windPow
- Demo011_0
- Schedule
- Demo997_0
- IsPlayed_Demo103_0
- Water_Relic_RainStop
- water
- wChemical_Splash
- Chemical_Splash_Ibutsu
- Chemical_Splash_Ibutsu_2
- Chemical_Water_Ibutsu_2
- WaterChemicalSensor
- Water Core Entity
- Chemical_Water_Ibutsu
- Chemical_Water
- BluffLightningSearchTree
- ffFar_Lightning
- gust
- Chemical_Uchiwa
- Chemical_Gust
- windEmit
- wDirectionalWind(Sphere)
- WindEmitter(Continuous)
- WindEmitter(Oneshot:Sphere)
- DirectionalWind(Capsule)
- WindEmitter(Oneshot:Capsule)
- WindBox
- L"`TriggerType
- S,M,L,XL
- Gimmick,Enemy,Treasure
- winfo
- dgnenv
- FogType
- Gimmick
- WeatherRainRate
- Min=-100.0f, Max=100.0f
- CalcSfParamNear
- EnvAttribute_%d
- EnvPalette_CdanAddFog%d
- Min=-360.0f, Max=360.0f
- MoistureMax
- MoistureMin
- WeatherInfluence_%d
- DofMgrParam
- CloudSpd_%d
- DungeonSize
- DungeonType
- Map/DungeonData/CDungeon/%s
- Min=0, Max=10
- Min=0, Max=60
- WeatherCloudyRate
- Min=0, Max=20
- Min=0, Max=12
- ClimateDefines_%d
- EnvPalette_%d
- IndoorPalette
- wiWorldMgr
- WeatherBlueskyRate
- WeatherHeavyRainRate
- WeatherStormRate
- DayLockBlueSky
- Min=0, Max=1
- NightLockBlueSky
- ClimateTemperatureDay_1000
- ClimateTemperatureDay_0900
- ClimateTemperatureDay_0800
- ClimateTemperatureDay_0700
- ClimateTemperatureDay_0600
- ClimateTemperatureDay_0500
- ClimateTemperatureDay_0400
- ClimateTemperatureDay_0300
- ClimateTemperatureDay_0200
- ClimateTemperatureDay_0100
- ClimateTemperatureDay_0000
- ClimateTemperatureNight_1000
- ClimateTemperatureNight_0900
- ClimateTemperatureNight_0800
- ClimateTemperatureNight_0700
- ClimateTemperatureNight_0600
- ClimateTemperatureNight_0500
- ClimateTemperatureNight_0400
- ClimateTemperatureNight_0300
- ClimateTemperatureNight_0200
- ClimateTemperatureNight_0100
- ClimateTemperatureNight_0000
- Min=0, Max=3
- CalcSfParamAttenuation
- CalcAmbientIntencity
- PaletteSetSelect
- ForbidComeback
- BlueSkyRainPat
- Remains_%d
- EnvPaletteStatic
- PrCloud_%d
- PrCloudV0_%d
- PrCloudV1_%d
- SunParam
- SkyPalette0_%d
- SkyPalette2_%d
- CloudPat0_%d
- CloudPat2_%d
- LightLongitude
- DungeonEnv
- .bdgnenv
- WorldMgr/normal.bwinfo
- calc
- Bluesky
- Cloudy
- NorthHyrulePlainClimate
- EldinClimateLv0
- EldinClimateLv1
- EldinClimateLv2
- DarkWoodsClimat
- LostWoodClimate
- ThunderRain
- BlueskyRain
- GerudoDesertClimate
- KorogForest
- HeavyRain
- HebraFrostClimate
- ThunderStorm
- MagicStorm,MagicRedhot,MagicCold
- HyrulePlainClimate
- TabantaAridClimate
- FrostClimate
- GerudoPlateauClimate
- TamourPlainClimate
- ZoraTemperateClimate
- HateruPlainClimate
- FiloneSubtropicalClimate
- SouthHateruHumidTemperateClimate
- GerudoFrostClimate
- GerudoDesertClimateLv2
- unforeseen !
- [ cur 1st = u : %f, %f @ v : %f, %f | 2nd = u : %f, %f @ v : %f, %f ]
- tera::ApertureMaps::updateMap
- [ksys::tera::ApertureMapsCollector::allocateImage]
- [ksys::tera::ApertureMapsCollector::releaseImage]
- ,ehHeight
- Height - Collision
- Material - Collision
- Grass - Collision
- Water - Collision
- %X%X%08X
- extra
- extended
- ksys::tera::Scene
- Scene::setMaterialUVWInfo
- edited
- file_base
- area_min_height_water
- area_max_height_water
- ref_extra
- tex_width
- area_min_height_ground
- area_max_height_ground
- density
- ratio
- slope
- scale_range
- scale_min
- scale_random
- scene
- world_scale
- material_info_array
- fabrication_tilling
- file_info
- material_info
- mat_index
- tex_index
- fabrication_micro
- scene_info
- height_scale
- uv_scale
- uvw_info
- extra_info_array
- area_array
- [tscb
- : require %d.%d - exist %d.%d
- DegeneracyX
- DegeneracyY
- NormalFar
- NormalNear
- NormalMiddle
- Dependence
- Independence
- | %d > %d : num = %f, scale = %f
- .hght
- .mate
- .extm
- .mext
- Cache
- ksys::tera::ImageResourceMgr
- tera::ImageResourceMgr
- : %d [align : %d]
- 88CCCC
- .stera
- teraImageResourceMgr
- - [%s : %d] | %d != %d
- [tera::ImageResourceMgr::procUnloadResidualRequest]
- Error Code = %d
- utility
- num.gtx
- cage
- draw_texture_water_spec
- occlusion_query
- edit_image_material_add
- edit_image_material_ext
- conv_modify_map
- brush_lower.gtx
- brush_upper.gtx
- edit_smooth.gtx
- edit_spread.gtx
- stamp_paste.gtx
- draw_texture_height
- gen_mipmap_material
- edit_image_extended
- render_grid
- manipulator
- aperturemaps_render
- edit_matreplace.gtx
- stamp_mask_plus.gtx
- stamp_manipulate_rotate.gtx
- draw_texture_material
- gen_normalmap
- gen_normalmap_partial
- gen_mipmap_height
- primitive
- edit_image_height_add
- edit_image_height_ext
- edit_image_height_matbake
- edit_mask
- edit_path
- object_baker_copy
- update_random
- aperturemaps_route_render
- aperturemaps_water_render
- shroud_render
- debug_tree_render
- interact_seed
- interact_copy
- test2.gtx
- test3.gtx
- brush_saw.gtx
- edit_gradient.gtx
- edit_bake.gtx
- edit_material.gtx
- edit_flow.gtx
- draw_texture
- draw_texture_partial
- draw_texture_composite
- draw_texture_water
- draw_texture_height_spec
- edit_image_material_vert
- edit_image_material_fric
- edit_image_extra
- edit_paste
- edit_reflect
- soil_erosion
- soil_erosion_cross
- object_baker_depthfill
- object_baker_normalize
- render_frame
- render_thumbnail_world
- render_thumbnail_viewfrustum
- aperture_ui_render
- dev_mesh
- interact_cut
- interact_cut_array
- interact_reprint
- interact_merge
- summary_update
- test.gtx
- brush_normal.gtx
- brush_linear.gtx
- brush_wave.gtx
- edit_add.gtx
- edit_sub.gtx
- edit_sharpen.gtx
- edit_flatten.gtx
- edit_matmask.gtx
- edit_heightalong.gtx
- edit_color.gtx
- stamp_mask_minus.gtx
- stamp_manipulate_scale.gtx
- stamp_manipulate_trans.gtx
- path_add.gtx
- path_upd.gtx
- path_ins.gtx
- path_del.gtx
- tcPosMtx
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- cMainColor
- TeraSystemInfo
- cTeraTexHeight
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- tera_common
- tera_develop
- tera_debug
- tera_grass
- -> No : %d |
- (Main) : %s |
- (Sub) : %s
- [tera::Water::setUpAttributeTable]
- ksys::tera::ResourceHolder
- vege.bvege
- tera::update_grid
- tera::update_frame
- MaterialAlb
- MaterialCmb
- OpaqueNear
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- tera_height
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- tera_material_linear
- tera_water
- group
- array_index
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- Cross1
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- grass_wind_swell
- grass_mow_wide
- grass_summary0
- grass_summary1
- grass_cover_perp
- DrawBlade1__Blade1
- DrawBlade2__Blade2
- DrawCover1__Cover1
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- DrawCross1__Cross1
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- Xlu__Translucent
- TeraFlower
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- Tree0NrmTrs
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- TeraTree
- Tree0Alb
- TreeDitherMask
- Tree1Alb
- Xlu0
- ksys::tera::System
- ksys::tera::System::loadScene
- grass debug msg
- Cam: pos( %6.1f, %6.1f )
- 33[false] checkGrass: %1.7f, result: %d.
- [true ] checkGrass: %1.7f, result: %d.
- Blade%d.
- Density = 1 : %4d.
- Density(0,1): %4d.
- Density = 0 : %4d.
- MeshMgr: %4d.
- cull
- (low)
- teraGrass IsThereGroundObject
- TopGear
- 1Gear
- 2Gear
- 3Gear
- Dummy.baslist
- [ASPath][FromPick][Actor:%s][File:%s][Slot:%d][ASPath:%s]
- ASEditor
- [ASPath][FromPick][Actor:%s][File:Dummy][Slot:%d][ASPath:/0]
- DFM_Lip
- Lip_D_Scale
- DFM_Spine_1
- DFM_Spine_2
- DFM_Neck_Controlled
- Lip_U_Scale_Trans
- DFM_Waist
- Null_Teeth_U
- Null_Nose_Base
- Lip_D_Root
- DFM_Chin
- LODUser
- ASUser
- DamageParamUser
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- DropTableUser
- LifeConditionUser
- AnimationInfo
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- GParamUser
- RgConfigListUser
- ChemicalUser
- ShopDataUser
- RecipeUser
- AIScheduleUser
- UMiiUser
- ActorScale
- ActorNameJpn
- LinkTarget
- physics
- aiprog
- atcl
- rgbw
- drop
- shop
- recipe
- awareness
- lifecondition
- atcllist
- dmgparam
- Actor/AttClientList/Dummy.batcllist
- Actor/AttClient/Dummy.batcl
- Actor/RagdollConfigList/Dummy.brgconfiglist
- Actor/RagdollConfig/Dummy.brgconfig
- Actor/DropTable/Dummy.bdrop
- Actor/AnimationInfo/Dummy.baniminfo
- Actor/AIProgram/Dummy.baiprog
- Actor/DamageParam/Dummy.bdmgparam
- Actor/BoneControl/Dummy.bbonectrl
- TmpActorParamMgr
- Icon=COLOR
- tapActorParamMgr
- Actor/ASList/Dummy.baslist
- Actor/ModelList/Dummy.bmodellist
- Actor/Physics/Dummy.bphysics
- Actor/Chemical/Dummy.bchemical
- Actor/AISchedule/Dummy.baischedule
- EventFlow/Dummy.bfevfl
- Actor/AS/Dummy.bas
- Actor/RagdollBlendWeight/Dummy.brgbw
- Actor/Awareness/Dummy.bawareness
- Actor/ShopData/Dummy.bshop
- Actor/Recipe/Dummy.brecipe
- Actor/LOD/Dummy.blod
- Actor/LifeCondition/Dummy.blifecondition
- Actor/UMii/Dummy.bumii
- Actor/GeneralParamList/Dummy.bgparamlist
- bassetting
- Actor/ASSetting.bassetting
- Actor/Pack/%s.bactorpack
- tap::ActorParamMgr
- %s/%s.b%s
- Actor/ActorLink
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- Actor/Physics
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- Actor/Chemical
- chemical
- Actor/RagdollBlendWeight
- Actor/ShopData
- Actor/Recipe
- Actor/AISchedule
- aischedule
- bonectrl
- animinfo
- fevfl
- %s/Dummy.b%s
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- EquipTransOffset4
- IsSetWeaponTypeWhenEquip
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- RoutePoint24to25WaitFrame
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- RoutePoint25to26WaitFrame
- RoutePoint26to25WaitFrame
- RoutePoint26to27WaitFrame
- RoutePoint27to26WaitFrame
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- mass - 2
- Demo110_0
- Setup
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- TraverseResult
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- pre-actor:%d actor:%d
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- NeedLoadDynMap:%d FinishWork:%d
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- dummy_for_variation
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- Data/
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- #---SysCalc---#
- #---TopAppDrawFinal---#
- #---BtmAppDrawFinal---#
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- [HeapSizeNG]
- [FileDeviceNG]
- [Canceled]
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- Resource Memory
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- connection_curve_num
- main_bone__num
- support_bone_num
- bone_%d
- key_0
- key_1
- key_2
- slope_intercept
- support_bone_%d
- connection_curve_%d
- constant_in
- bone_list
- connection_curve_list
- support_bone_list
- connection_linear_list
- connection_linear_%d
- bone_attribute
- constant_out
- output_single_list
- output_single_%d
- connection
- output_double_list
- output_double_%d
- connection_0
- weight_0
- connection_1
- weight_1
- main_bone_list
- main_bone_%d
- fFD:
- Link
- Chemical_FireExtinction
- Chemical_Fire
- Chemical_Explosion_Inside
- Chemical_IceMagic
- Chemical_LightningSign_OT
- Chemical_BlueFire
- Chemical_Smoke
- Chemical_SmokeCook
- Chemical_Electricity
- Chemical_IceMeltSlow
- Chemical_IceMeltFast
- Chemical_Explosion
- Chemical_Wet
- Chemical_Steam
- Chemical_ElecConnect
- Chemical_ElectricWater
- Chemical_ElectricAir
- Chemical_Lightning
- Chemical_Lightning_Water
- Chemical_LightningSign
- ChemicalController InDoor
- Chemical_BlueFire_BurnStart
- Chemical_SteamStart
- .S,Chemical_Fire_InDoor
- Chemical_BurnStart
- Chemical_BlueFire_InDoor
- Chemical_ElecConnect_Start
- Chemical_ElectricWater_Start
- Chemical_SmokeStart
- Chemical_SmokeCookStart
- Chemical_Electricity_Start
- Skl[0]
- Skl[1]
- Skl[2]
- Skl[3]
- Skl[4]
- Skl[5]
- Skl[6]
- Skl[7]
- Skl[8]
- Skl[9]
- Mat[0]
- Mat[1]
- cNormal ,cPreActor ,cClusteredRenderer ,cEvtActor
- MapConst
- Biped
- GolemLittle
- ChildDevice
- Environment
- Quadruped
- EventCtrl
- BipedEnemy
- BipedEventCtrl
- ChemicalWeapon
- AssassinSenior
- ConstrainedActor
- RemainsEnv
- AI/Act
- %d_%d_%d_%p
- EfLocater_Grudge
- Disappear_Ancient
- 33EnablePlayerSilencer
- Leg_7_L
- Toe_A_L
- Leg_7_R
- Toe_A_R
- Weapon_FL
- Weapon_FR
- Weapon_BL
- Wrist_FL
- Arm_3_FR
- Wrist_MR
- Arm_2_BR
- Wrist_BR
- NpcLantern
- =Move
- HorseStirrup
- hAnkle_L
- Ankle_B
- NpcFootStep
- RemainsFireFootStep
- Finger_1_FL
- Finger_1_BL
- Finger_1_FR
- Finger_1_BR
- EnemyFootStep
- FootStep_Wrist_FL
- FootStep_Wrist_FR
- FootStep_Wrist_ML
- FootStep_Wrist_MR
- FootStep_Wrist_BR
- FootStep
- AnimalFootStep
- Footstep
- Finger_B_3_L
- Finger_B_3_R
- Toe_1_FL
- Toe_1_BL
- Toe_1_FR
- Toe_1_BR
- Ankle_FL
- Ankle_FR
- Wrist_FR
- FootStep_Wrist_L
- FootStep_Wrist_R
- FootStep_Weapon_BL
- FootStep_Ankle_L
- FootStep_Ankle_R
- Giant
- AssassinSoldier
- BipedAnimal
- GanonBeast
- Assassin
- AssassinBoss
- xlink::InfoData
- Actor/XLink/XLinkInfo.byml
- XLinkSettingPropertyTableName
- ActorBasic
- XLinkSettingFootStepProcTypeName
- XLinkSettingVeloClampThreshold
- XLinkSettingVeloRollClampThreshold
- XLinkSettingIsReactionTargetEnemy
- XLinkSettingIsReactionTargetTinyEnemy
- XLinkSettingIsReactionTargetObject
- XLinkSettingIsIgnoreDamageToObject
- Arctic
- Temperate
- Subarctic
- Subtoropical
- Tropical
- WetTemperate
- WetSubtropical
- resolveDeleteVfxResource: FAILED resource use.[%s(ref:%d)]
- EFT_ERR[xlink::System::requestDeleteController]
- VfxResource : requestDeleteVfxResource[%s](ref=%d) add ok.
- DHandleELink::fade(%s)
- Default,HitSmall,HitLarge,HitIneffectual,HitSilent,HitCritical,HitWeakHit,HitIceBreak,HitBoomerang,HitMini,HitBomb,HitBeam,HorseStep_Front,HorseStep_Back,PlayerFS_L,PlayerFS_R,EnemyGiantFS_L,EnemyGiantFS_R,AnimalFS_Front,AnimalFS_Rear,EnemyGolemFS_LH,EnemyGolemFS_RH,EnemyGolemFS_LF,EnemyGolemFS_RF,PlayerLand_First,PlayerLand_Following,PlayerFS_LHand,PlayerFS_RHand,CommonEnemyFS_L,CommonEnemyFS_R,NpcFS_L,NpcFS_R
- [Disconnect][Actor:%s:%u]
- [Connect][Actor:%s:%u]
- [AIPath][FromPick][Actor:%s:%u][AIPath:%s]
- %s/%s_%s.%s
- %s/%s/%s/%s_%s.%s
- ClusteredRenderer
- ClusteringPast
- Clustering
- ChunkHeap
- act::ClusteredRenderer
- act::ClusteredRenderer - DL Heap
- clustered
- ClusteredRendererWorkerThreadHeap
- 5act::ClusteredRenderer
- \FarActorMerge
- Outside
- Front
- Hide
- OutSideFar
- BackScale:%f
- GreatFairyBeforeRevival
- TwnObj_FairySpring_A_01
- FldObj_GoronCannon_A_01
- FldObj_AreaStopClimbing
- DgnObj_EntranceShutter_A_01
- Obj_RockBroken_A_02
- Enemy_Lynel
- Npc_Zora003
- Npc_Zora004
- DgnObj_WarpPoint_A_01
- TwnObj_HyruleCastleSealCover_A_01
- TwnObj_HyruleCastleObject
- WallCrack
- TwnObj_HyruleCastleMap_BossModel_A_01
- FldObj_GoronCannonSwitch_A_01
- Npc_RitoHatago001
- Npc_FaronWoods001
- GameRomHorseBone
- SignalFireWood
- DgnObj_EntranceTerminal_A_01
- DgnObj_RemainsLithograph_A
- DgnObj_RemainsLithogragh_A
- TwnObj_FairySpringClose_A_01
- Rito_BrosRock_Relief
- FldObj_DownloadTerminalBody_A_01
- FldObj_DownloadTerminal_A_01
- FldObj_MapTowerWingBefore_A_01
- FldObj_MapTower_A_01
- Bros_Rock_01
- Bros_Rock_02
- Bros_Rock_03
- Bros_Rock_04
- Bros_Rock_05
- TwnObj_HyruleCastle_GateBridgeDoor
- Mannequin_
- Npc_TabantaHatago001
- Npc_Zora
- Npc_ZoraB001
- FldObj_FlagLarge
- Pause
- IbtMap
- TwnObj_GoddesStatue
- DgnObj_DungeonEntrance_A_
- SoundReverbTag
- BoxWater
- Lighting
- TwnObj_Village_RitoWindmillWheel
- TwnObj_DemonStatue
- FldObj_FlagLarge_A
- Bros_Rock_
- TwnObj_Village_HatenoWindmill_Wing
- High:%d Low:%d
- Hit:%d Low:%d
- XLink:%d
- FovScale:%f
- [GPU] %3.2f(over:%3d)
- XLinkSleep:%3d XLinkSkip:%3d HP0:%d Physical:%d Chmical:%d
- [CPU] %3.2f(over:%3d)
- %s %3d %3d
- Near:%3d FrontView:%3d Outsideview:%3d Far:%3d Hide:%3d OutViewFar:%3d
- Animal_Fish
- Animal_Insect
- fspb
- fclb
- ftsb
- ftpb
- fvbb
- fvmb
- %d-%d:%s,
- FloorContact_
- Food
- Spirit
- Door
- TerrorNpc
- TerrorIce
- TerrorManMadeFire
- TerrorPlayer
- TerrorWolfLink
- TerrorElectric
- PlayerBomb
- Predator
- Domestic
- Captured
- ArmorInner
- FireWoodDie
- WeaponDagger
- FireWood
- Item_CookSet_PanOnly
- Strange_Beacon_CookSet
- electric_charge
- effect_type
- life_frames
- temperature
- Min=0.0 ,Max=300
- wetting_rate
- wind_speed
- shock_wave_speed
- fire_level
- moisture
- Min=-10, Max=10
- Min=0 ,Max=1000
- electromotive_force
- Min=0,Max=1
- heat_capacity
- burn_res_element_name
- warm_res_element_name
- (slot0)
- exp_res_element_name1
- (slot1)
- [J/gK]
- thermal_conductivity
- Min=0, Max=100
- electrical_resistivity
- electrical_capacitance
- fire_proof_level
- Min=0, Max=5
- ignition_point
- burn_speed
- Min=0 ,Max=1.0
- wetting_amount
- [kg/m2]
- wind_force_remain_rate
- exp_res_element_name
- electricity_res_element_name
- ice_magic_res_element_name
- water_res_element_name
- chmshp
- res_type_id
- element_occlusion
- res_shape
- volume_occupancy
- EFF_ERR[CallbackEmitterInitialize_Basic2][%s]
- EFF_ERR[CallbackEmitterFinalize_Basic2][%s]
- EFF_ERR[CallbackemitterPostCalc_Basic2][%s]
- EFF_ERR[CallbackemitterPostCalc_Basic2_0][%s]
- EFF_ERR[CallbackRenderStateSet_Basic2_01][%s]
- EFF_ERR[CallbackRenderStateSet_Basic2_start][%s]
- EFF_ERR[CallbackEmitterFinalize_SwordBlur][%s]
- EFF_ERR[CallbackemitterMtxSet_SwordBlur_pSbUserData_pActor][%s]
- EFF_ERR[CallbackemitterMtxSet_SwordBlur_pActor_err][%s]
- EFF_ERR[CallbackemitterMtxSet_SwordBlur_pModel_err][%s:%s]
- EFF_ERR[CallbackemitterPostCalc_SwordBlur_UserData_UserDataisNULL_err][%s]
- EFF_ERR[CallbackemitterMtxSet_SwordBlur_pActor_pModelIsNULL_err][%s]
- EFF_ERR[CallbackRenderStateSet_SwordBlur_pUserData][%s]
- EFF_ERR[CallbackRenderStateSet_SwordBlur][%s]
- EFF_ERR[CallbackRenderStateSet_SwordBlur_pActor][%s]
- EFF_ERR[CallbackRenderStateSet_SwordBlur_getTrailDataContainer][%s]
- EFT_ERR[EmitterCalcLodCallback(%s/%s)]
- EFT_ERR[EmitterCalcLodCallback(pCtr[%p]:%s%s/%s)]
- Firefly_Dummy
- Dragonfly_Dummy
- Dragonfly_Blue_Dummy
- Dragonfly_Yellow_Dummy
- Goose
- LittleBird_A_Dummy
- SmallFish_Dummy
- Fly_Dummy
- Butterfly_Dummy
- Flower
- Moth_Dummy
- eft::InfoData
- Actor/Effect/EffectInfo.byml
- EffectSettingUserName
- Rainbow_Mirror
- ERROR : VfxResource::loadResource[%s] file not found.
- VfxResource::loadResource: Load(%d) [%s]
- VfxResource::entryResource: entry(%d) [%s] (size:%dKB heapLeft:%dKB)
- VfxResourceMgr::loadResource: addRef(%d) [%s]
- ERROR : VfxResourceMgr::loadResource: FAILED [%s]
- VfxResourceMgr::loadResource: OK(%d) [%s](id:%d resNum:%d mem:%4.2f)
- VfxResource::free : Unload [%s]
- VfxResource::free : ref(%d) [%s]
- VfxResourceMgr::freeResource: FAILED resourve use.[%s(ref:%d)]
- VfxResourceMgr::freeResource: ref(%d) [%s](id:%d)
- ERROR : VfxResourceMgr::freeResource: FAILED [%s]
- VfxResourceMgr::freeResource: Unload OK [%s](id:%d resNum:%d mem:%4.2f)
- Actor/AS/%s/%s.bas
- DemoASLoader
- .bdemo
- IsFlashbackDemo
- MapResourceName
- IsUseNakedSound
- TraverseInnerCutRadius1
- TraverseInnerCutRadius2
- OverwritePlayerRotY
- BgmStopType
- BgmComplete
- EnvComplete
- TraverseMergePolicy
- DisableTraverseTime
- DemoSetting
- NoEntryActors
- Extension
- IsStartupDemo
- ProductFormat
- StartLocationType
- EventMode
- PlayerEndRotY
- StartLocationRotY
- TraverseLimit
- ForceEnableIK
- WorldMuteType
- VoiceComplete
- FinalComplete
- TraverseCutRadius
- SaveType
- OverwritePlayerPos
- IsOverwritePlayerPos
- MapProjectName
- Progress
- NextDemo
- IsStopChemical
- PlayerEndPos
- IsMovePlayerEndPos
- WithTransAnimation
- EndPosName
- SkipPolicy
- DispName
- TraverseType
- SEComplete
- EffectComplete
- WaitLoadActorNames
- HideActors
- DisableFarActors
- HighPriorityActors
- TraverseCutPos
- TraverseInnerCutPos1
- TraverseInnerCutPos2
- PreDelete
- UnloadActorParam
- file_list
- save_info
- directory_num
- file_name
- IsCommonAtSameAccount
- revision
- is_build_machine
- IsCommon
- IsSaveSecureCode
- ksys::game::EventCounterBase
- IsFlip
- TargetName
- Player, Horse, Enemy, Guardian, NPC, NPCGoron, NPCSwimmer, NPCGerudoPassable, Fish, Animal, SmallAnimal, DomesticAnimal, PoorSwimmer, GoodSwimmer, IceSwimmer, FireEnemy, WolfLink, GiantEnemy, GiantSwimmer, TallEnemy, Lynel
- HitAll
- nav_mesh_character_max_angular_velocity
- nav_mesh_character_type
- nav_mesh_character_max_acceleration
- enable_water_effect
- max_force_scale_NPC
- max_force
- EntityNPC
- initial_state
- nav_mesh_character_radius
- nav_mesh_character_height
- nav_mesh_character_avoidance_priority
- water_attn_effective_rate
- form_num
- initial_form
- use_nav_mesh_character
- nav_mesh_character_max_speed
- enable_force_fall_cliff_edge
- water_effective_height
- height_enable_hitting_wall
- form_type
- FormHeader
- ShapeParam_%d
- Form_%d
- contact_point_info_num
- collision_info_num
- ContactPointInfo_%d
- CollisionInfo_%d
- item_code_disable_stick
- translate_0
- translate_1
- convex_radius
- wall_code
- shape_type
- vertex_num
- sub_material
- floor_code
- vertex_%d
- capsule
- sphere
- character_prism
- cylinder
- polytope
- Hit_MasterSword
- Hit_Kodai
- Hit_NoDamage
- Hit_Critical_Small
- Hit_Kodai_Critical
- Hit_MasterSword_Critical
- Hit_Critical
- Hit_Player
- Hit_True
- ReactionMetal
- ReactionFire
- ReactionEffect_Grudge
- ReactionHolyWall
- Hit_BitaLocked
- ArrowHit_AntiKodaiEnemy
- ArrowHit_Water_Slant
- ArrowHit_Water
- Hit_Bullet
- ArrowHitNoDamage
- ArrowHitCritical
- ArrowHitDamage
- MonsterPunch
- HorseStepRun_Water
- HorseStepRun
- Footprint
- FootEffect
- BitaLocked_End_FlyOut
- BitaLocked_End
- RemainsWind_BarrierHit
- FootEffectGolem
- FootEffectGanon
- Hit_Guard
- FootEffectRemFire
- FootEffectGanonBeast
- ReactionWaterHit_Slant
- ReactionWaterOut_Slant
- ReactionWaterExit_Slant
- BitaLocked_Start
- $HandleSLink::fade(%s)
- cData1
- depth_analyzer
- cPrevData0
- cPrevData1
- cContext
- DepthAnalyzer
- fovy:%f lod ratio:%f
- near:%f/%f far:%f/%f focus depth:%.3f
- min:%.3f %.3f %.3f
- max:%.3f %.3f %.3f
- warp:%s clip:%s touch:%s
- Dist:%6.3f
- [%6.3f][%6.3f][%6.3f]
- Average:%6.3f / %6.3f
- Data0%d
- Data1%d
- gfx::DepthAnalyzer(data0)
- gfx::DepthAnalyzer(data1)
- dist:%.2f
- clip min x:%f max x:%f min y:%f max y:%f
- dynamic near:%s dynamic plane x:%s y:%s
- cascade:%.3f / %.3f / %.3f / %.3f fovy:%f fovy_scale:%f
- [calcQueue] is_only_one : %d, %s, %s
- [calcQueue][DrawArray] %s, (0:%u, 1:%u, 2:%u), array_size:%d
- [calcQueue] not found %s, %s
- [calcQueue][DrawArray][idx:%d] %s, key:%u
- [calcQueue] is_only_one : %d, %s, %s, %d/%d
- [calcQueue][NoDrawArray][%s] %s , %f ( %f, %f, %f ), (%f, %f, %f)
- [DrawSphere] %s
- [DrawRenderQueue] inst is nullptr %s
- [DrawRenderQueue] %s
- Undefined
- _Alb
- gfx::GrudgeRenderer
- GrudgeRenderer
- Model/Grudge_SlimeMold.bfres
- Mt_Grudge_Base
- Mt_Grudge
- U7r@]g
- ,^Base_LL
- Base_A
- Base_L
- Base_M
- Slime_Nrm_L
- Slime_Nrm_M
- dummy_nrm
- GanonGrudgeSolid_Base
- Base_LL_A
- slime_ll_
- MasterMaterial_LL
- Base_L_A
- Slime_Nrm_LL
- slime_l_
- slime_m_
- MasterMaterial_L
- MergedGanonGrudgeSolid
- (Merged)
- cTexturePtr
- cTextureDetectPixel
- analyze_actor
- cTextureDetectPtr
- cTextureDepth
- cTextureRawDepth
- IdAnalyzer
- gfx::IDAnalyzer(color0)
- gfx::IDAnalyzer(pixel_reduce_count)
- gfx::IDAnalyzer(color_reduce)
- gfx::IDAnalyzer(depth_reduce)
- Ptr0
- Ptr1
- Ptr2
- Ptr3
- Ptr4
- Ptr5
- Ptr6
- Ptr7
- Bounding0
- Bounding1
- Bounding2
- Bounding3
- Bounding4
- Bounding5
- Bounding6
- Bounding7
- Density0
- Density1
- Density2
- Density3
- Density4
- Density5
- Density6
- Density7
- Depth0
- Depth1
- Depth2
- Depth3
- Depth4
- Depth5
- Depth6
- Depth7
- ItemFilter
- DeferredTypeA
- DeferredTypeC
- uking_dynamic_item_filter_alpha
- Deferred Shading(Item)
- ksysla
- light_prepass_threshold
- chara_ambient_gra_y
- field_ambient_sat
- field_ambient_sat_min
- chara_ambient_sat
- chara_ambient_sat_min
- light_prepass
- chara_ambient_gra_y_offset
- effect_ambient_sat
- ambient_offset_cubemap
- ambient_offset_far
- ambient_offset_field_min
- ambient_offset_field_max
- ambient_offset_field_scale
- ambient_offset_chara_min
- ambient_offset_chara_max
- ambient_offset_chara_scale
- light_prepass_offset
- parameters
- cExposure
- light_analyzer
- cGBuffer
- cShadingBuffer
- cCubeMap
- cCubeMap2D
- LightAnalyzer
- gfx::LightAnalyzer(cubemap)
- gfx::LightAnalyzer(shading)
- reduce:%d
- ffA
- cEffect
- cMaterialId
- preshading_filter
- cDiffuse
- cAnalyzedLight
- PreShadingFilter
- InnerMask(Copy)
- InnerMask(Start)
- InnerMask(Blur0)
- Blur0(SSAO)
- Blur1(SSAO)
- Blur(r-half)
- Blur(lightprepass)
- Mask(lightprepass)
- star_render
- UnitInfo
- Face_Default_Blink
- Lash_L_%02d_Alb.%02d
- Thin
- %s/%s_C%1d%s.hkcl
- %s/%s_%s%1d%s.hkcl
- %s/%s_Old%s.hkcl
- %s/%s_C%1d.hkcl
- %s/%s_Old.hkcl
- %s/%s_%s_%03d.hkcl
- %s/%s.hkcl
- %s/%s.bphyssb
- UMii_Hylia_Body/UMii_Hylia_Body.bphyssb
- NavMeshQueryRequestPool
- acceleration_gain
- velocity_gain
- position_gain
- position_max_angular_velocity
- snap_gain
- snap_max_angular_velocity
- snap_max_angular_distance
- hierarchy_gain
- velocity_damping
- position_max_linear_velocity
- snap_max_linear_velocity
- snap_max_linear_distance
- RagCtrlKeyList
- `body_name
- edge_type
- set_name
- EdgeRigidBody_%d
- q2,num
- setup_file_path
- from_shape_type
- physSystemData
- Physics/System/EntityLayerTable.bphyslayer
- Physics/System/SensorLayerTable.bphyslayer
- LayerTable
- Physics/System/PhysicsMaterialTable.bphysmaterial
- Physics/System/PhysicsSubMaterialTable.bphyssubmat
- Physics/System/EntityContactInfoTable.bphyscontact
- Physics/System/SensorContactInfoTable.bphyscontact
- Physics/System/CharacterControllerTable.bphyscharcon
- CharacterControllerTable
- Physics/System/RagdollControllerKeyList.brgcon
- ProductReportBackGround Thread
- ProductReportBackGround Heap
- prepo
- ksys::qst::ActorData
- CameraTargets
- FilePathContainer
- ResourceInfoContainer
- System/Resource/ResourceSizeTable.product.rsizetable
- Nushi
- NushiBgm
- rjhHandleSLink::fade(%s)
- BaseNoise_0
- BaseNoise_1
- BaseNoise_2
- BaseNoise_3
- Bush
- EnvGrassInsect_Subarctic_01
- EnvGrassInsect_Subarctic_02
- EnvGrassInsect_Subarctic_03
- EnvGrassInsect_Subarctic_04
- EnvGrassInsect_Subtropical_01
- EnvGrassInsect_Subtropical_02
- EnvGrassInsect_Subtropical_03
- EnvGrassInsect_Subtropical_04
- EnvGrassInsect_Subtropical_05
- EnvGrassInsect_Subtropical_06
- EnvGrassInsect_Subtropical_07
- EnvGrassInsect_Wetlant_01
- EnvGrassInsect_Normal_01
- EnvGrassInsect_Normal_02
- EnvGrassInsect_Normal_03
- EnvGrassInsect_Normal_04
- EnvGrassInsect_Normal_05
- EnvGrassInsect_Normal_06
- EnvGrassInsect_Normal_07
- EnvGrassInsect_Tropical_01
- EnvGrassInsect_Tropical_02
- EnvGrassInsect_Tropical_03
- EnvGrassInsect_Tropical_04
- Dash,Fast,MdlSpd,Slow
- EquipNoise_BaseEquip_Quiver_
- Minimum,Weak,Middle,Strong
- 0,1to4,Over5
- EquipNoise_
- Head_Special
- Skn_Pl_%s_%s%s
- Skn_Pl_%s_%s
- Skn_Pl_BaseEquip_Quiver_%s_%s%s
- <no name>
- - VU (RMS) : %f (dB)
- (unknown pos)
- ] %s : PlayerPos = %s
- - Momentary Loudness : %f (LKFS)
- - Sample Peak Level : %f (dBFS)
- (%.2f, %.2f, %.2f)
- - CF : %f
- [VolumeError]
- M_%s%s.bars
- StoneDgnLight
- StoneDgnHeavy
- GrassMoss
- MetalLight
- %s%s_%s
- M_Mt_Static.bars
- OutGain
- FxDelayParam
- Feedback
- NV_%s
- %s.bars
- %s%s.bars
- %s%s/%s.bars
- Custom_
- Voice/
- Voice/Common/
- @rootBone
- @lastUsedBone
- @lastUsedCurve
- ObjGrassShake
- (kFlowchart = 0, kClipEnter = 1, kClipLeave = 2, kOneshot = 3, kNormal = 0, kEnter = 1, kLeave = 2
- PlayerFootstep
- [%s/%s] : SounSourceSize=%.2f
- SLinkCommonActorUserCallback InDoor
- EquipNoise
- UseLfe
- FallenLeavesWater
- DrawTurf__Turf
- DrawCross__Cross
- DrawPetal__Petal
- DrawNormal__Normal
- DrawLong__Long
- DrawStone__Stone
- DrawFallenLeaves__FallenLeaves
- DrawFallenLeavesWater__FallenLeavesWater
- DrawShell__Shell
- DrawChips__Chips
- A#Eg
- a#Eg
- q#Eg
- grass_fire
- grass_fire_warm
- EnableMeshNum = %d.
- Chemical_Fire_Grass
- GrassFire(Sphere)
- GrassFireWarm(Sphere)
- /terrain_embedded_edge
- dist: %.1f
- grass: %02x %02x
- grass: %02x
- chk:%d/%d
- UnfinishedMesh: %d.
- tera debug - aperture
- tera debug - resource
- tera debug - edit
- tera - file access
- scaleX
- scaleY
- scaleZ
- _sword_blur
- double_attack_anm_num
- frame_num
- TMorph
- NoSync
- DistanceBlender
- EmotionSelector
- EyebrowSelector
- GroundNormalSideBlender
- NoLoopStickAngleBlender
- NodePosSelector
- PostureSelector
- RightStickAngleSelector
- RightStickValueSelector
- UseItemSelector
- WeatherSelector
- BoneBlender
- BoneVisibilityAsset
- EyeSelector
- FaceEmotionSelector
- ForwardBentSelector
- GroundNormalBlender
- PersonalitySelector
- RightStickXSelector
- RightStickYSelector
- SizeBlender
- TemperatureSelector
- TexturePatternAsset
- WindVelocityBlender
- TypeIndex
- JudgeOnce
- AbsTemperatureBlender
- ArmorSelector
- ArrowSelector
- AttentionSelector
- ComboSelector
- DiffAngleYBlender
- DirectionAngleBlender
- DungeonNumberSelector
- EventFlagSelector
- MouthSelector
- PreASSelector
- SequencePlayContainer
- ShaderParamColorAsset
- SpeedSelector
- StickAngleBlender
- StickValueBlender
- StickXBlender
- StickYBlender
- StressBlender
- SyncPlayContainer
- TiredSelector
- UserAngle2Blender
- UserAngleSelector
- UserSpeedSelector
- VariationSelector
- WallAngleSelector
- WeightBlender
- YSpeedBlender
- InitAnmDriven
- Children
- SequenceLoop
- InputLimit
- AbsTemperatureSelector
- BoolSelector
- ButtonSelector
- ChargeSelector
- ClearMatAnmAsset
- DiffAngleYSelector
- DirectionAngleSelector
- DistanceSelector
- DungeonClearSelector
- FootBLLifeSelector
- FootBRLifeSelector
- FootFLLifeSelector
- FootFRLifeSelector
- ForwardBentBlender
- GearSelector
- GenerationSelector
- GrabTypeSelector
- GroundNormalSelector
- GroundNormalSideSelector
- MaskSelector
- MatVisibilityAsset
- NoAnmAsset
- NoLoopStickAngleSelector
- PreExclusionRandomSelector
- RandomSelector
- RideSelector
- RightStickAngleBlender
- RightStickValueBlender
- RightStickXBlender
- RightStickYBlender
- SelfHeightSelector
- SelfWeightSelector
- ShaderParamAsset
- ShaderParamTexSRTAsset
- SizeSelector
- SkeltalAsset
- SpeedBlender
- StickAngleSelector
- StickValueSelector
- StickXSelector
- StickYSelector
- StressSelector
- TemperatureBlender
- TimeSelector
- TiredBlender
- UserAngle2Selector
- UserAngleBlender
- UserSpeedBlender
- WallAngleBlender
- WeaponDetailSelector
- WeaponSelector
- WeightSelector
- YSpeedSelector
- ResetMorph
- AnmLoop
- Extend
- Ranges
- LoopStopCountRandom
- ReversePlay
- FloatArray0
- BlenderBone
- StringArray
- LoopStopCount
- IntArray0
- BoneParam
- FrameCtrl
- FrameCtrl0
- UseGlobalFrame
- FootType
- StringArray0
- HoldEvents
- FloatArray
- IntArray
- BitIndex
- NameParam
- Min=-1.f,Max=10.f
- assetting
- ASSetting
- Basis
- Sense
- up_dir
- sight_angle_far
- is_bind_rot
- is_bind_pos
- interest_lv1_radius
- sight_angle
- sight_alert_height_near_max
- sight_alert_height_near_min
- hearing_alert_level
- hearing_blind_angle
- sense_radius_offset
- sense_angle
- system_radius
- invalidate_wheather_ratio
- sight_height_near_max
- sight_height_near_min
- sight_alert_angle
- sight_ignore_grass_radius
- sight_ray_check_range_max
- sight_far_use
- contactpoint_num
- base_node_name
- base_dir
- awareness_target
- sight_buffer_num
- sight_radius
- sight_height_max
- sight_height_min
- sight_alert_radius
- sight_alert_height_max
- sight_alert_height_min
- sight_delay_time_max
- sight_base_node_name
- sight_radius_far
- hearing_buffer_num
- hearing_radius
- hearing_notice_level
- hearing_blind_margin_angle
- hearing_reduce_ratio
- hearing_delay_time_max
- hearing_base_node_name
- sense_buffer_num
- sense_target
- sense_delay_time_max
- sense_base_node_name
- worry_buffer_num
- worry_radius
- worry_delay_time_max
- worry_base_node_name
- EyeBall
- Whole
- Bone_
- Bones
- axisLR
- axisUD
- offset
- lLimit
- rLimit
- dLimit
- uLimit
- neckAndEyeRatio
- forwardBoneName
- spineRetRotRate
- isEnableCorrect
- calculateTypeFt
- waistDownRateFt
- kneeRotateAgnleMinDegFt
- kneeRotateAgnleMaxDegFt
- enableLimitThighAngleFt
- EyeSet_%02d
- forwardAxis
- lTransLimit
- rTransLimit
- dTransLimit
- uTransLimit
- axisCorrect
- isInvalidFt
- isFaceCtrlInvalid
- isEyeBallRotWorldAxis
- eyeMinRotPerFrame
- eyeMaxRotPerFrame
- eyeSetNum
- lRotLimit
- rRotLimit
- dRotLimit
- uRotLimit
- isInvalid
- spineNeckBaseBone
- neckPosOffset
- ankleOffsetAngleDegFt
- isEyeBallCtrlInvalid
- eyeBallSRTName
- eyeRotRateLR
- eyeRotRateUD
- isControlTexture
- materialName
- boneName
- isCorrectForward
- correctRot
- isBasisSelfPosNeckLR
- isBasisSelfPosNeckUD
- isBattleNeckRecalcUD
- spineDisableBaseDirAlongXZ
- spineRotRate
- spineNodeNum
- spineNeckNodeNum
- SpineNode_%02d
- isRotWorldAxis
- lBattleLimit
- rBattleLimit
- dBattleLimit
- uBattleLimit
- minRotPerFrame
- maxRotPerFrame
- lCorrect
- rCorrect
- lBattleCorrect
- rBattleCorrect
- ankleOffsetYFt
- (Ankle)
- (Deg)
- ankleAngleLimitUpDegFt
- ankleAngleLimitDownDegFt
- ankleHeightLimitRateFt
- thighRotateAngleMinDegFt
- thighRotateAngleMaxDegFt
- FootIkController
- BoneGroups
- BoneGroup_
- chemical_root
- DisableBehaviorSkip
- DisableConstActor
- DisableOutScreenCalcStop
- DisableXLinkSkip
- DisableCalcSkipFrame
- DisableCalcRescueDistLimit
- ImpulseParam_
- BodyParamList
- FrictionScale
- BuoyancyScale
- ImpulseParamList
- CommonData
- BodyParam_%d
- UpperLimitHight
- LowerLimitHight
- ConfigRoot
- ItemNum%02d
- wmxno name
- LightningShockwave
- LightningFire
- terrain
- ksys::tera::Core::Model
- ksys::tera::Core::Grass
- ksys::tera::Core
- tera::Core
- ksys::tera::Core::Tree
- single
- ([Blend] %f
- no partial
- [%s] %s %s
- ENABLED
- SKIP_CALC
- SKIP_APPLY
- DISABLED
- BaseProcInitializer
- BaseProcJobQue::pushJobQueue
- space
- bone
- base_rotate
- base_translate
- bendH
- bendV
- roll
- translateX
- translateY
- translateZ
- False
- @Little,Small,Normal,Large,Big
- (Rea)
- dOff
- :VFog
- NearFar
- GameTset
- Ridden,Normal,Escape,Attack,EscapeEx,AttackEx
- Ridden,Normal,Escape,Attack
- Morning_A,Morning_B,Noon_A,Noon_B,Evening_A,Evening_B,Night_A,Night_B
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