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人狼

Jt1010 Aug 15th, 2019 (edited) 38 Never
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  1. on death of player:
  2.     command "/scoreboard teams leave [game] %victim%"
  3.     command "/clear %victim%"
  4.     set player's gamemode to spectator
  5.     if {Number.people} is 1:
  6.         broadcast "&2&lbystander&4&lwin!"
  7.         command "/tp @a ?? ?? ??"#ロビーの座標
  8.         set player's gamemode to adventure
  9.         set {player.left} to 0
  10.         delete {players::*}
  11.         stop
  12.     if victim is {_tag}:
  13.         command "/tp @a ?? ?? ??
  14.         broadcast "&4&lGhoul Wolf&0&lwin!!"
  15.         command "/tp @a ?? ?? ??"#ロビーの座標
  16.         set player's gamemode to adventure
  17.         set {player.left} to 0
  18.         delete {players::*}
  19.         stop
  20. command /start:
  21.     permission:admin
  22.     trigger:
  23.         command "/scoreboard teams join murabito @a"
  24.         set {_tag} to random player out of all players
  25.         set {_tab} to random player out of all players
  26.         command "/scoreboard teams join jinrou {_tag}"
  27.         command "/t {_tag} &1&lyou're a &4&lGhoul Wolf"
  28.         command "/scoreboard teams join isya {_tab}"
  29.         command "/t {_tag} &1&lyou're a &5&lSecurity Officer"
  30.         command "/scoreboard teams leave murabito {_tab}"
  31.         command "/scoreboard teams leave murabito {_tag}"
  32.         command "/t @a[team=murabito] &1&lYou're a &2&lbystander"
  33.         command "/tp @a ?? ?? ??"#戦場の座標
  34.         broadcast "開始まで"
  35.         command "/effect @a minecraft:invisibility 60 10 true"
  36.         broadcast "&1&l3..."
  37.         wait 2 seconds
  38.         broadcast "&3&l2..."
  39.         wait 2 seconds
  40.         broadcast "&4&l1..."
  41.         wait 2 seconds
  42.         broadcast "&8&lstart!"
  43.         command "/effect @a clear"
  44.         command "/give {tab} minecraft:iron_sword 1 0 {Unbreakable:1}
  45.         loop all players:
  46.             add 1 to {Number.people}
  47.             add loop-player to {players::*}
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