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Jul 5th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\noobkira\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 2 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. Chop Details...done (0)
  16. Find Visible Detail Sides...done (0)
  17. Merging details...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (0)
  22. writing C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.prt...Building visibility clusters...
  23. done (0)
  24. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  25. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  26. *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
  27. Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (1) (95724 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 92 texinfos to 54
  36. Reduced 27 texdatas to 19 (895 bytes to 635)
  37. Writing C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
  38. 5 seconds elapsed
  39.  
  40. ** Executing...
  41. ** Command: "c:\program files (x86)\steam\steamapps\noobkira\sourcesdk\bin\orangebox\bin\vvis.exe"
  42. ** Parameters: -game "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts"
  43.  
  44. Valve Software - vvis.exe (Jul 7 2010)
  45. fastvis = true
  46. 2 threads
  47. reading c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
  48. reading c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.prt
  49. 554 portalclusters
  50. 1538 numportals
  51. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. Optimized: 3480 visible clusters (0.00%)
  53. Total clusters visible: 285322
  54. Average clusters visible: 515
  55. Building PAS...
  56. Average clusters audible: 554
  57. visdatasize:82401 compressed from 79776
  58. writing c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
  59. 0 seconds elapsed
  60.  
  61. ** Executing...
  62. ** Command: "c:\program files (x86)\steam\steamapps\noobkira\sourcesdk\bin\orangebox\bin\vrad.exe"
  63. ** Parameters: -game "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts"
  64.  
  65. Valve Software - vrad.exe SSE (Jul 7 2010)
  66.  
  67. Valve Radiosity Simulator
  68. 2 threads
  69. [Reading texlights from 'lights.rad']
  70. [34 texlights parsed from 'lights.rad']
  71.  
  72. Loading c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
  73. Setting up ray-trace acceleration structure... Done (0.60 seconds)
  74. 2201 faces
  75. 2 degenerate faces
  76. 2882860 square feet [415131936.00 square inches]
  77. 6 Displacements
  78. 40320 Square Feet [5806200.00 Square Inches]
  79. 2199 patches before subdivision
  80. 35281 patches after subdivision
  81. 5 direct lights
  82. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
  83. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (19)
  84. transfers 3436958, max 850
  85. transfer lists: 26.2 megs
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. Bounce #1 added RGB(294820, 278998, 271165)
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  89. Bounce #2 added RGB(68504, 57917, 53054)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #3 added RGB(28784, 24032, 21688)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  93. Bounce #4 added RGB(10577, 8663, 7709)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #5 added RGB(4902, 3955, 3424)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #6 added RGB(2092, 1660, 1422)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  99. Bounce #7 added RGB(992, 772, 652)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #8 added RGB(448, 345, 295)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #9 added RGB(215, 164, 144)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  105. Bounce #10 added RGB(100, 77, 71)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #11 added RGB(48, 38, 39)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #12 added RGB(23, 19, 21)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  111. Bounce #13 added RGB(11, 10, 13)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #14 added RGB(5, 5, 8)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #15 added RGB(3, 3, 5)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  117. Bounce #16 added RGB(1, 2, 3)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. Bounce #17 added RGB(1, 1, 2)
  120. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  121. Bounce #18 added RGB(0, 1, 1)
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  123. Bounce #19 added RGB(0, 0, 1)
  124. Build Patch/Sample Hash Table(s).....Done<0.0665 sec>
  125. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
  126. FinalLightFace Done
  127. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  128. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
  129. Writing leaf ambient...done
  130. Ready to Finish
  131.  
  132. Object names Objects/Maxobjs Memory / Maxmem Fullness
  133. ------------ --------------- --------------- --------
  134. models 6/1024 288/49152 ( 0.6%)
  135. brushes 248/8192 2976/98304 ( 3.0%)
  136. brushsides 1519/65536 12152/524288 ( 2.3%)
  137. planes 710/65536 14200/1310720 ( 1.1%)
  138. vertexes 2784/65536 33408/786432 ( 4.2%)
  139. nodes 1185/65536 37920/2097152 ( 1.8%)
  140. texinfos 54/12288 3888/884736 ( 0.4%)
  141. texdata 19/2048 608/65536 ( 0.9%)
  142. dispinfos 6/0 1056/0 ( 0.0%)
  143. disp_verts 1734/0 34680/0 ( 0.0%)
  144. disp_tris 3072/0 6144/0 ( 0.0%)
  145. disp_lmsamples 107610/0 107610/0 ( 0.0%)
  146. faces 2201/65536 123256/3670016 ( 3.4%)
  147. hdr faces 0/65536 0/3670016 ( 0.0%)
  148. origfaces 966/65536 54096/3670016 ( 1.5%)
  149. leaves 1192/65536 38144/2097152 ( 1.8%)
  150. leaffaces 2478/65536 4956/131072 ( 3.8%)
  151. leafbrushes 693/65536 1386/131072 ( 1.1%)
  152. areas 2/256 16/2048 ( 0.8%)
  153. surfedges 14450/512000 57800/2048000 ( 2.8%)
  154. edges 8084/256000 32336/1024000 ( 3.2%)
  155. LDR worldlights 5/8192 440/720896 ( 0.1%)
  156. HDR worldlights 0/8192 0/720896 ( 0.0%)
  157. leafwaterdata 1/32768 12/393216 ( 0.0%)
  158. waterstrips 103/32768 1030/327680 ( 0.3%)
  159. waterverts 0/65536 0/786432 ( 0.0%)
  160. waterindices 3162/65536 6324/131072 ( 4.8%)
  161. cubemapsamples 2/1024 32/16384 ( 0.2%)
  162. overlays 0/512 0/180224 ( 0.0%)
  163. LDR lightdata [variable] 3215824/0 ( 0.0%)
  164. HDR lightdata [variable] 0/0 ( 0.0%)
  165. visdata [variable] 82401/16777216 ( 0.5%)
  166. entdata [variable] 10425/393216 ( 2.7%)
  167. LDR ambient table 1192/65536 4768/262144 ( 1.8%)
  168. HDR ambient table 1192/65536 4768/262144 ( 1.8%)
  169. LDR leaf ambient 3667/65536 102676/1835008 ( 5.6%)
  170. HDR leaf ambient 1192/65536 33376/1835008 ( 1.8%)
  171. occluders 0/0 0/0 ( 0.0%)
  172. occluder polygons 0/0 0/0 ( 0.0%)
  173. occluder vert ind 0/0 0/0 ( 0.0%)
  174. detail props [variable] 1/12 ( 8.3%)
  175. static props [variable] 1/12 ( 8.3%)
  176. pakfile [variable] 3225/0 ( 0.0%)
  177. physics [variable] 95724/4194304 ( 2.3%)
  178. physics terrain [variable] 700/1048576 ( 0.1%)
  179.  
  180. Level flags = 0
  181.  
  182. Total triangle count: 6186
  183. Writing c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
  184. 59 seconds elapsed
  185.  
  186. ** Executing...
  187. ** Command: Copy File
  188. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp" "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf\maps\Koth_69_Gifts.bsp"
  189.  
  190.  
  191. ** Executing...
  192. ** Command: c:\program files (x86)\steam\steam.exe
  193. ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf" +map "Koth_69_Gifts"
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