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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\noobkira\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (95724 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 92 texinfos to 54
- Reduced 27 texdatas to 19 (895 bytes to 635)
- Writing C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\noobkira\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts"
- Valve Software - vvis.exe (Jul 7 2010)
- fastvis = true
- 2 threads
- reading c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
- reading c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.prt
- 554 portalclusters
- 1538 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 3480 visible clusters (0.00%)
- Total clusters visible: 285322
- Average clusters visible: 515
- Building PAS...
- Average clusters audible: 554
- visdatasize:82401 compressed from 79776
- writing c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\noobkira\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
- Setting up ray-trace acceleration structure... Done (0.60 seconds)
- 2201 faces
- 2 degenerate faces
- 2882860 square feet [415131936.00 square inches]
- 6 Displacements
- 40320 Square Feet [5806200.00 Square Inches]
- 2199 patches before subdivision
- 35281 patches after subdivision
- 5 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (19)
- transfers 3436958, max 850
- transfer lists: 26.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(294820, 278998, 271165)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(68504, 57917, 53054)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(28784, 24032, 21688)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(10577, 8663, 7709)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(4902, 3955, 3424)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2092, 1660, 1422)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(992, 772, 652)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(448, 345, 295)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(215, 164, 144)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(100, 77, 71)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(48, 38, 39)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(23, 19, 21)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(11, 10, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(5, 5, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(3, 3, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(1, 2, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(1, 1, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(0, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #19 added RGB(0, 0, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0665 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 6/1024 288/49152 ( 0.6%)
- brushes 248/8192 2976/98304 ( 3.0%)
- brushsides 1519/65536 12152/524288 ( 2.3%)
- planes 710/65536 14200/1310720 ( 1.1%)
- vertexes 2784/65536 33408/786432 ( 4.2%)
- nodes 1185/65536 37920/2097152 ( 1.8%)
- texinfos 54/12288 3888/884736 ( 0.4%)
- texdata 19/2048 608/65536 ( 0.9%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 107610/0 107610/0 ( 0.0%)
- faces 2201/65536 123256/3670016 ( 3.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 966/65536 54096/3670016 ( 1.5%)
- leaves 1192/65536 38144/2097152 ( 1.8%)
- leaffaces 2478/65536 4956/131072 ( 3.8%)
- leafbrushes 693/65536 1386/131072 ( 1.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 14450/512000 57800/2048000 ( 2.8%)
- edges 8084/256000 32336/1024000 ( 3.2%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 103/32768 1030/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3162/65536 6324/131072 ( 4.8%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3215824/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 82401/16777216 ( 0.5%)
- entdata [variable] 10425/393216 ( 2.7%)
- LDR ambient table 1192/65536 4768/262144 ( 1.8%)
- HDR ambient table 1192/65536 4768/262144 ( 1.8%)
- LDR leaf ambient 3667/65536 102676/1835008 ( 5.6%)
- HDR leaf ambient 1192/65536 33376/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 3225/0 ( 0.0%)
- physics [variable] 95724/4194304 ( 2.3%)
- physics terrain [variable] 700/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 6186
- Writing c:\program files (x86)\steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp
- 59 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\noobkira\sourcesdk_content\tf\mapsrc\Koth_69_Gifts.bsp" "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf\maps\Koth_69_Gifts.bsp"
- ** Executing...
- ** Command: c:\program files (x86)\steam\steam.exe
- ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\noobkira\team fortress 2\tf" +map "Koth_69_Gifts"
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