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lavalevel

drawRoom

Aug 9th, 2013
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Lua 1.15 KB | None | 0 0
  1. function drawRoom()
  2.  
  3.         print ( "Room Data crap:"..playerData.Room )
  4.         print (" More room crap:" .. roomData[ playerData.Room ].bgFile )
  5.         bg = display.newImageRect( "rooms/Img_Mg_"..roomData[ playerData.Room ].bgFile ..".png", display.contentWidth, display.contentHeight )      
  6.         bg:setReferencePoint( display.TopLeftReferencePoint ) ; bg.x, bg.y = 0, 0
  7.  
  8.         --  mg = display.newImageRect( "rooms/Img_Mg_"..roomData[ playerData.Room ].mgFile ..".png", display.contentWidth, display.contentHeight )
  9.         --  mg:setReferencePoint( display.TopLeftReferencePoint ) ; mg.x, mg.y = 0, 0
  10.  
  11.         spriteLayer = display.newGroup()
  12.        
  13.         --  fg = display.newImageRect( "rooms/Img_Mg_"..roomData[ playerData.Room ].fgFile ..".png", display.contentWidth, display.contentHeight )
  14.         --   fg:setReferencePoint( display.TopLeftReferencePoint ) ; fg.x, fg.y = 0, 0
  15.        
  16.         background:insert( bg )
  17.         --background:insert( mg )
  18.         background:insert( spriteLayer )
  19.         -- background:insert( fg )
  20.         -- all display objects must be inserted into group
  21.         group:insert( background )
  22.  
  23. end
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