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- function drawRoom()
- print ( "Room Data crap:"..playerData.Room )
- print (" More room crap:" .. roomData[ playerData.Room ].bgFile )
- bg = display.newImageRect( "rooms/Img_Mg_"..roomData[ playerData.Room ].bgFile ..".png", display.contentWidth, display.contentHeight )
- bg:setReferencePoint( display.TopLeftReferencePoint ) ; bg.x, bg.y = 0, 0
- -- mg = display.newImageRect( "rooms/Img_Mg_"..roomData[ playerData.Room ].mgFile ..".png", display.contentWidth, display.contentHeight )
- -- mg:setReferencePoint( display.TopLeftReferencePoint ) ; mg.x, mg.y = 0, 0
- spriteLayer = display.newGroup()
- -- fg = display.newImageRect( "rooms/Img_Mg_"..roomData[ playerData.Room ].fgFile ..".png", display.contentWidth, display.contentHeight )
- -- fg:setReferencePoint( display.TopLeftReferencePoint ) ; fg.x, fg.y = 0, 0
- background:insert( bg )
- --background:insert( mg )
- background:insert( spriteLayer )
- -- background:insert( fg )
- -- all display objects must be inserted into group
- group:insert( background )
- end
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