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- _G.loopkill = true
- while _G.loopkill == true do
- wait(0.2)
- for index, value in next, workspace.enemies:GetDescendants() do
- if (value:FindFirstChildOfClass("Humanoid") and value ~= game.Players.LocalPlayer.Character) then
- value.Humanoid.Health = 0
- end
- end
- end
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