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Nov 21st, 2019
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  1. _G.loopkill = true
  2.  
  3. while _G.loopkill == true do
  4. wait(0.2)
  5. for index, value in next, workspace.enemies:GetDescendants() do
  6. if (value:FindFirstChildOfClass("Humanoid") and value ~= game.Players.LocalPlayer.Character) then
  7. value.Humanoid.Health = 0
  8. end
  9. end
  10. end
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