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  1. Compiling with Crowbar 0.71: "C:\Users\whduer-PC\Documents\Mapping\ASSETS\custom_models\Ramps\Whimsy\ramp.qc" ...
  2.  
  3. Compiling "ramp.qc" ...
  4. Output from compiler "E:\gameing2\steamapps\common\Team Fortress 2\bin\studiomdl.exe":
  5. qdir: "c:\users\whduer-pc\documents\mapping\assets\custom_models\ramps\whimsy\"
  6. gamedir: "E:\gameing2\steamapps\common\Team Fortress 2\tf\"
  7. g_path: "ramp.qc"
  8. Building binary model files...
  9. Working on "ramp.qc"
  10. SMD MODEL ramp.smd
  11. SMD MODEL ramp_phys.smd
  12. Model has 16 convex sub-parts
  13. Collision model completed.
  14. ---------------------
  15. writing E:\gameing2\steamapps\common\Team Fortress 2\tf\models/whimsy/ramp.mdl:
  16. bones 964 bytes (1)
  17. animation x y ips angle
  18. @idle 0.00 0.00 : inf ( 90.00) 0.0
  19. animations 112 bytes (1 anims) (1 frames) [0:00]
  20. sequences 220 bytes (1 seq)
  21. ik/pose 164 bytes
  22. eyeballs 0 bytes (0 eyeballs)
  23. flexes 0 bytes (0 flexes)
  24. textures 72 bytes
  25. keyvalues 0 bytes
  26. bone transforms 0 bytes
  27. bone flex driver 0 bytes
  28. Collision model volume 789338432.00 in^3
  29. collision 0 bytes
  30. total 1732
  31. ---------------------
  32. writing E:\gameing2\steamapps\common\Team Fortress 2\tf\models/whimsy/ramp.vvd:
  33. vertices 5184 bytes (108 vertices)
  34. tangents 1728 bytes (108 vertices)
  35. total 6976 bytes
  36. ---------------------
  37. Generating optimized mesh "E:\gameing2\steamapps\common\Team Fortress 2\tf\models/whimsy/ramp.sw.vtx":
  38. body parts: 8 bytes
  39. models: 20 bytes
  40. model LODs: 12 bytes
  41. meshes: 9 bytes
  42. strip groups: 25 bytes
  43. strips: 27 bytes
  44. verts: 972 bytes
  45. indices: 588 bytes
  46. bone changes: 16 bytes
  47. everything: 1701 bytes
  48. ---------------------
  49. Generating optimized mesh "E:\gameing2\steamapps\common\Team Fortress 2\tf\models/whimsy/ramp.dx80.vtx":
  50. body parts: 8 bytes
  51. models: 20 bytes
  52. model LODs: 12 bytes
  53. meshes: 9 bytes
  54. strip groups: 25 bytes
  55. strips: 27 bytes
  56. verts: 972 bytes
  57. indices: 588 bytes
  58. bone changes: 16 bytes
  59. everything: 1701 bytes
  60. ---------------------
  61. Generating optimized mesh "E:\gameing2\steamapps\common\Team Fortress 2\tf\models/whimsy/ramp.dx90.vtx":
  62. body parts: 8 bytes
  63. models: 20 bytes
  64. model LODs: 12 bytes
  65. meshes: 9 bytes
  66. strip groups: 25 bytes
  67. strips: 27 bytes
  68. verts: 972 bytes
  69. indices: 588 bytes
  70. bone changes: 16 bytes
  71. everything: 1701 bytes
  72.  
  73. Completed "ramp.qc"
  74. CROWBAR: Moved compiled model file "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\ramp.dx80.vtx" to "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\models\whimsy"
  75. CROWBAR: Moved compiled model file "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\ramp.dx90.vtx" to "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\models\whimsy"
  76. CROWBAR: Moved compiled model file "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\ramp.mdl" to "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\models\whimsy"
  77. CROWBAR: Moved compiled model file "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\ramp.phy" to "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\models\whimsy"
  78. CROWBAR: Moved compiled model file "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\ramp.sw.vtx" to "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\models\whimsy"
  79. CROWBAR: Moved compiled model file "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\ramp.vvd" to "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\models\whimsy"
  80. ... Compiling "ramp.qc" finished. Check above for any errors.
  81.  
  82. ... Compiling with Crowbar 0.71: "C:\Users\whduer-PC\Documents\Mapping\ASSETS\custom_models\Ramps\Whimsy\ramp.qc" finished.
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