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- Compiling with Crowbar 0.71: "C:\Users\whduer-PC\Documents\Mapping\ASSETS\custom_models\Ramps\Whimsy\ramp.qc" ...
- Compiling "ramp.qc" ...
- Output from compiler "E:\gameing2\steamapps\common\Team Fortress 2\bin\studiomdl.exe":
- qdir: "c:\users\whduer-pc\documents\mapping\assets\custom_models\ramps\whimsy\"
- gamedir: "E:\gameing2\steamapps\common\Team Fortress 2\tf\"
- g_path: "ramp.qc"
- Building binary model files...
- Working on "ramp.qc"
- SMD MODEL ramp.smd
- SMD MODEL ramp_phys.smd
- Model has 16 convex sub-parts
- Collision model completed.
- ---------------------
- writing E:\gameing2\steamapps\common\Team Fortress 2\tf\models/whimsy/ramp.mdl:
- bones 964 bytes (1)
- animation x y ips angle
- @idle 0.00 0.00 : inf ( 90.00) 0.0
- animations 112 bytes (1 anims) (1 frames) [0:00]
- sequences 220 bytes (1 seq)
- ik/pose 164 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- textures 72 bytes
- keyvalues 0 bytes
- bone transforms 0 bytes
- bone flex driver 0 bytes
- Collision model volume 789338432.00 in^3
- collision 0 bytes
- total 1732
- ---------------------
- writing E:\gameing2\steamapps\common\Team Fortress 2\tf\models/whimsy/ramp.vvd:
- vertices 5184 bytes (108 vertices)
- tangents 1728 bytes (108 vertices)
- total 6976 bytes
- ---------------------
- Generating optimized mesh "E:\gameing2\steamapps\common\Team Fortress 2\tf\models/whimsy/ramp.sw.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 972 bytes
- indices: 588 bytes
- bone changes: 16 bytes
- everything: 1701 bytes
- ---------------------
- Generating optimized mesh "E:\gameing2\steamapps\common\Team Fortress 2\tf\models/whimsy/ramp.dx80.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 972 bytes
- indices: 588 bytes
- bone changes: 16 bytes
- everything: 1701 bytes
- ---------------------
- Generating optimized mesh "E:\gameing2\steamapps\common\Team Fortress 2\tf\models/whimsy/ramp.dx90.vtx":
- body parts: 8 bytes
- models: 20 bytes
- model LODs: 12 bytes
- meshes: 9 bytes
- strip groups: 25 bytes
- strips: 27 bytes
- verts: 972 bytes
- indices: 588 bytes
- bone changes: 16 bytes
- everything: 1701 bytes
- Completed "ramp.qc"
- CROWBAR: Moved compiled model file "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\ramp.dx80.vtx" to "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\models\whimsy"
- CROWBAR: Moved compiled model file "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\ramp.dx90.vtx" to "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\models\whimsy"
- CROWBAR: Moved compiled model file "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\ramp.mdl" to "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\models\whimsy"
- CROWBAR: Moved compiled model file "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\ramp.phy" to "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\models\whimsy"
- CROWBAR: Moved compiled model file "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\ramp.sw.vtx" to "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\models\whimsy"
- CROWBAR: Moved compiled model file "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\ramp.vvd" to "E:\gameing2\steamapps\common\Team Fortress 2\tf\models\whimsy\models\whimsy"
- ... Compiling "ramp.qc" finished. Check above for any errors.
- ... Compiling with Crowbar 0.71: "C:\Users\whduer-PC\Documents\Mapping\ASSETS\custom_models\Ramps\Whimsy\ramp.qc" finished.
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