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Randy_Sandy

Что-то пошло не так

Nov 30th, 2018
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  1. Global:
  2. - Most non-combat critical failures (like dropping a log on your feet) won't occur for characters who are focused on their task by staying in combat mode.
  3. - Defence state will drain stamina while in combat.
  4. - Feints will get a great bonus against Defence state.
  5. - Human flesh is more nutritious now.
  6. Evergreen:
  7. - Arellits will bring you more fat and meat.
  8. - Soulbreakers have lost their high melee skill.
  9. - Geschef can now produce candles. You'll have to obtain wax and candle molds from the Shop to do so.
  10. - During the Bandits aspect, there will be actual thugs picked from players who were readied as guards.
  11. - People will keep their accents even after they die and become wraiths.
  12. - If a BB gun is present in a round, the Merchant will be able to order BBs.
  13. - Added several new STDs. Use F11 "aids" to have a 50% chance of spawning with one of them. Starting STDs will be less harsh for you, since you're used to their effects.
  14. - Condoms based on D4n0w4r's contribution, but with use limited to their primary functions. They are less fancy and come in three sizes: Regular, Small and Large. They will protect you from STDs and pregancy. Only Merchant may order them, so Pusher will need to invest some money if he wants his amusers to be protected.
  15. - Products in fillable vending machines will have their icons displayed in its interface, allowing illiterate characters to confidently spend their coins.
  16. - Sanctuary street vendor now sells Vomit-Away syringes instead of pills.
  17. - Updated Whip sounds. Attack a tile to quickly make a *click*.
  18. - "I enjoy art" perk no longer allows to obtain huge amount of WP. It now gives +1 WP per newly-seen Picture instead of +3. Starting pictures won't give this reward, since your character has probably seen them hundreds of times.
  19. TNC
  20. - Emergency doors may now be destroyed using club-like weapons.
  21. Fixed:
  22. - Skinless were unable to enter the Old Ways territory during Allmigration.
  23. - Cages were unlocked during the Bandits aspect.
  24. - Pigs had a magic ability to completely block stairs.
  25. - Dangerous Day aspect affected skeletons and other monsters.
  26. - Buried embraced bodies were sometimes turned into skeletons in graves before they've been turned into vampires.
  27. - It was possible to train on practice dolls using arrows in melee to raise your archery skill.
  28. - Soulbreakers were unable to sell spacemen into slavery.
  29. - Illiterate characters were able to read text on posters.
  30. - Zombies knew how to headbutt.
  31. - Kalocin+ for Cave Plague used it's old recipe instead of K+vaccine.
  32. - Sniffer's screwdriver was sometimes replaced with his house key.
  33. - It was impossible to destroy statues animated by Thanati.
  34. - Lateparty amusers were spawned as virgins.
  35. - Flying mutants made footstep sounds even when flying high in the air.
  36. - It was possible to bypass the LABYRINTH OF MIRRORS rite by learning names through hovering your cursor on people.
  37. - Violent forms of THEY had invisible laying icons.
  38.  
  39. _______________________________________________________
  40. EARLIER CHANGELOG (2017, Just for fun)
  41.  
  42. • NEW MAP
  43. Once again, the Fortress has become a miserable and claustrophobic painhole. Most of its locations won't be hard to break into, leaving it without easy safespots. Train station is back to the Fortress, abandoning the Mercenary Guild as the only outpost available to the Baron.
  44. • A new Great War-style arena featuring two rookie mercenary armies fighting each other in a terrible trench batle. The winning side would probably be recruited by a count to take part in his weekly awesome sieges.
  45. • There is now a possibility of a Skeleton Horde Attack and Skinless Horde Attack, both offering all wraiths to respawn and adding the corresponding antagonist type as a join option. They have a chance to happen only in the late game.
  46. • Baroness and the children have been stripped of unnecessary access privileges.
  47. • Baroness now have a separate radio channel with maids to coordinate their efforts.
  48. • Baroness may give nicknames to her maids.
  49. • Jester now has his own cave with spying passages running behind the walls of the fortress.
  50. • Jester is now able to give nicknames to anyone, but with a long cooldown.
  51. • When communicating through bracelets, nicknames are now only displayed on dedicated channels.
  52. • Nicknames could now be removed by Bishop.
  53. • An experimental system that will dynamically place visible wounds on characters.
  54. • The Mother has lost her ability to ressurect from chrysalises. She regenerates a lot faster. Once she has three or more chrysalises planted, she may transform into her greater form at any time without wasting anything. Victims become morphed into chrysalises immediately instead of being consumed. A chrysalis may be used to transform another living victim into Mother's assistant. Laugh ability is now called Castling. It requires at least one assistant: they will swap places with the Mother. Finally, the Mother is not called a mother anymore, their kind is referred to as just THEY.
  55. • Weres are not wolves anymore. They were replaced with Obkrisi, a wererodent kin. They can inspire each other with warshrieks. They are weak without an Ataman. They have a strong gregarious instinct. When there is not a single Ataman in their tabor, the first obkrisen that has its feet kissed by another were, becomes the new Ataman.
  56. • New mode: Heist, replaces Bloodmoon. A small pack of obkrisens disguised as migrants is heading towards the fortress to sneak or break inside, and steal away human children. Their ranks must be replenished, but the Curse cannot be cast on adults.
  57. • The existing Angel mode has been scrapped. Two simple modes were born from its corpse.
  58. • New Mode: Secret Club, based on removed P.E.U. There are three leaders that don't know each other. They drug and invite new members to the same Secret Club. Every leader poses himself as the Founder of the Club, and every leader portrays his rivals as impostors. In order to succeed, one must get rid of all competitors.
  59. • New Mode: Retribution. Every good christian has a chance to become a Wrathful Angel and punish the humanity (beginning with the fortress), but there could only be one.
  60. • Princess MKI damage increased, sound changed.
  61. • Gates may now be smashed. They also could be repaired with a Mason's Hammer.
  62. • Caves have lost paved roads. However, characters with Pathfinding skill would still be able to notice roads by gazing around.
  63. • When gazing around, alerts now last twice as long. Alert icon changed to an
  64. exclamation.
  65. • Khajiits, cat-like people from the southern parts of Evergreen, are now a playable race. They are immune to cold and fall damage, and their purring take away bad mood of those who happen to be around them. To underline stereotypes about their race, they are locked with Addict (Moonsugar) vice. Beehuman beings and Fox Folk are to be added later.
  66. • First photos of a supernatural creature will worth a lot of obols. Selling them will also result in punishing the creature's chromosomes.
  67. • Vampires are still afraid of fire, but are strong enough to avoid screaming and whimpering near it.
  68. • Neccessary recipes will be available in game.
  69. • It is now possible to crawl down the stairs.
  70. • Energy cell ports are now Meister's responsibility.
  71. • Purging corrupting elements from S2 is now Macdaddus' responsibility. Depending on circumstances, his decision might be extended to all servers as well.
  72. • The first mortus becomes Chief Mortus, the first Mercenary becomes Mercenary Captain and the first Miner becomes Senior Miner, in case there is a question of organization is raised. They have slightly better equipment or stats.
  73. • The Council room was merged with the Throne Room. 'Council spawn' option removed.
  74. • Tools have been moved from the Archive to Incarn's post.
  75. • When bitten by a zombie, a victim would be transform almost instantly.
  76. • New simple Fate: Soiler. That's how you call a farmer on Evergreen. They take care of arellites, breed them and sell them. The key for Arellites to grow and reproduce is a proper potato diet, so they have also received a grower task.
  77. • New simple Fate: Hump. Added due to lack of workers to rely on. He has crafting and mason skills high enough to satisfy the Baron's wishes.
  78. • The Holy Inquisition has completely lost its headquarters in the fortress. They now use the baron's dungeon and questioning chamber whenever required.
  79. • Inquisitor is now able to obtain equipment through mailboxes (RMB) for points. He gets bonus points for burning heretics. Or even more, if a heretic is exiled to Mines. He also may get them from the Bishop when he deserves it.
  80. • Hypotermia has been disabled for greatmigration.
  81. • When you choose Random vice, there is a 75% chance that you won't have a vice at all.
  82. • Vices have been removed for great migration and for Count's men during Invasion.
  83. • Latejoining characters won't have starting money.
  84. • Every cerberus helmet now has a camera installed.
  85. • Cerberi now receive a random combat specialization.
  86. • Grilles and bars are now less durable.
  87. • Removed "It's getting warmer" and similar spam.
  88. • Hand is not present as a separate role anymore. The baron himself has to decide who deserves such honor. The new Hand will receive a small bonus to his stats due to an extreme joy of being the chosen one.
  89. • Hand's access now equals Baron's access.
  90. • Consyte Prophets will sometimes hear ghosts.
  91. • Sheriff fate removed, doesn't seem to fit the new map. Investigation equipment has been given to Prophet.
  92. • Doubled the speed of vegetable growth.
  93. • Minimal starting nutrition increased.
  94. • Whores are rewarded in the end of the round if they have had 3+ partners and 100+ obols on their account.
  95. • During the Crowded aspect, commoners will have to wait until the Baron allows them to leave.
  96. • Appointing people to new ranks will now also change their recognized rank.
  97. • Overeating doesn't cause vomiting anymore.
  98. • Regurgitators padla has been replaced.
  99. • Intercourse descriptions have been finally replaced using God-pleasing synonyms to extinguish that boring vulgar vibe with something evergreenish.
  100. • Failure of a teaching attempt will now temptate the teacher to hit his student instead of lowering his IN to the point of forgetting how to breathe and dying of suffocation.
  101. • Bishop may now sanctify any item. It gives no obvious benefit.
  102. • Bishop may now forgive sins in any place, not just the Church. However, forgiving sins while sitting on his throne (after hearing a nice confession) completely relieve him from suffering by things he heard.
  103. • Sanctuary's primary goal is providing some quality treatment to the nobles. Wounded commoners will have to seek help of Nuns.
  104. • Nuns now have basic medicine skills. They now also start with church halfmasks.
  105. • Sanctuary has received Preservators to keep patients alive when there are too many of them.
  106. • Wraiths may now spend 5 Pain to make an Orb movable by them. The effect is permanent, and could be averted only by the bishop.
  107. • Sprinting drains stamina a lot faster.
  108. • Traps now mostly hit legs.
  109. • Salami stick has become nutritious.
  110. • Soulbreakers portals now emit light.
  111. • It is now possible to damage doors with firearms buttstocks.
  112. • Long-range aiming: RMB on a turf in *Aimed* combat style.
  113. • Roller beds don't get stuck in deployed position anymore.
  114. • Using Jester's fake grenade made it invisible.
  115. • Whistle slot was broken, items didn't want to stay inside.
  116. • Crafting should now always show proper requirements.
  117. • Hair disappearing bug should probably go away.
  118. • Cut diamond didn't have a sprite. Also lowered the time needed to cut a diamond.
  119. • If you're a Postchristian, praying near a dying person resets his cooldown for leaving the body, offering more time to revive them.
  120. • Blinded people were unable to interact with items near them and to notice that tiijahks are a joke.
  121. • Feeding people with a spoon and fork should now work.
  122. • Mounds now properly protect lying people, while disallowing them to shoot through.
  123. • Undeployed commstations are now passable.
  124. • Gas from Inquisition grenades now vanish after time like it should.
  125. • Mastercraft items were labeled the same way as poor quality garbage.
  126. • Toy guns no longer fire deadly dark matter instead of toy beams.
  127. ---
  128. TNC Orbital Station 13
  129. • Lifeboat Launch and Cancel events were not announced on the radio.
  130. • Increased delay between meteor waves, decreased proximity alert time.
  131. • Depressurizing will now happen faster.
  132. • Artificial organs don't consume zrbite anymore, just steel.
  133. • PsiBoost implants are now cheaper.
  134. • The amount of useless containers on derelicts has been decreased. Some types were mixed together, so most of the possible loot is now valuable.
  135. • Added Sanity Chair that helps fixing broken minds.
  136. • Derelicts are slightly less deadly now.
  137. • It was to possible to turn on the light on a broken space helmet, making it look like an intact one.
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