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RocketDude Changelog

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Feb 22nd, 2021
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  1. Left 4 Dead 2 RocketDude Changelog by ReneTM & Community Update Team https://steamcommunity.com/groups/l4d2cut
  2.  
  3. 14.06.2020
  4. ------------------------------------------------------------------------------------------------------------------------------
  5.  
  6. - adjusted director options for common and special infected spawns
  7. - medkits dont get removed anymore
  8. - added logic to check if a rocket hit a ceiling/floor or a wall (ground/floor="cloor" :3)
  9. - added adjusted multipliers for cloor and wall rockets
  10. - added gravity resistent rockets
  11. - adjusted blast power in general
  12. - players will now take 1 dmg for every valid rocketjump/blast in their face
  13. - TF2 blast values almost match the avg reachable height with a single rocketjump now
  14.  
  15. 15.06.2020
  16. ------------------------------------------------------------------------------------------------------------------------------
  17.  
  18. - increased survivor max health to 250
  19. - bots dont do friendly fire anymore
  20. - disabled ledge hang
  21. - set default melee to baseball_bat
  22. - reduced SI-Spawns
  23. before: ( MaxSpecials: 16 ChargerLimit = 4, HunterLimit = 4, JockeyLimit = 4, SmokerLimit = 4, BoomerLimit = 4, SpitterLimit = 4)
  24. now: ( MaxSpecials: 12 ChargerLimit = 2, HunterLimit = 2, JockeyLimit = 2, SmokerLimit = 2, BoomerLimit = 2, SpitterLimit = 2)
  25.  
  26. 21.06.2020
  27. ------------------------------------------------------------------------------------------------------------------------------
  28.  
  29. - fixed tank having 250 hp
  30. - fixed boomer having 250 hp
  31. - removed that all trigger_hurts get removed
  32. - adjusted
  33. - MobSpawnMinTime = from 16 to 32
  34. - MobSpawnMaxTime = from 32 to 64
  35. - adjusted MaxSpecials from 12 to 10
  36.  
  37. 27.06.2020
  38. ------------------------------------------------------------------------------------------------------------------------------
  39.  
  40. - added mushroom spawns for Dead Center 1-4 for testing
  41. - fixed activator bug
  42.  
  43. 05.07.2020
  44. ------------------------------------------------------------------------------------------------------------------------------
  45.  
  46. - fix perma horde
  47. - fix FPS-Loss when infected spawn
  48. - decide if bots should be able to bump around cars
  49. - grenadelauncher applies DMG on multiple ticks
  50. - playtesting & playtesting
  51.  
  52. 12.07.2020
  53. ------------------------------------------------------------------------------------------------------------------------------
  54.  
  55. - added bullettime
  56.  
  57. 12.07.2020
  58. ------------------------------------------------------------------------------------------------------------------------------
  59.  
  60. - set cm_NoSurvivorBots to 0 for testing
  61.  
  62. 13.07.2020
  63. ------------------------------------------------------------------------------------------------------------------------------
  64.  
  65. - fixed double execution of RocketJump code
  66. - added bullet time for killing infected ( max every 10 seconds with a probability of 20% only )
  67. - improved probability function for bullet time
  68.  
  69. 14.07.2020
  70. ------------------------------------------------------------------------------------------------------------------------------
  71.  
  72. - fixed survivors max health not getting set for following chapter after the first
  73. - fixed survivors ledge hang not getting disabled after following chapter after the first
  74. - adjusted tanks health to the totally overpowered grenadelauncher (thats the only SI health change tho)
  75.  
  76. 17.07.2020
  77. ------------------------------------------------------------------------------------------------------------------------------
  78.  
  79. - adjusted rocket_launcher_projectile start offset
  80. - fixed double velocity bug
  81. - added mushroom positions for c14m1_junkyard and c14m2_lighthouse
  82. - once a player collects a mushroom he will able to use auto bunny hop
  83. - cleaned up code a bit ( still needs to be polished for later revisiting )
  84.  
  85. 18.07.2020
  86. ------------------------------------------------------------------------------------------------------------------------------
  87.  
  88. - added rollDice function for easy probability calc.
  89. - lowered probability of bullet time from 20% to 15%
  90. - fixed bug for bunny hopping player
  91. (activator is trigger itself because wo do touchtest. So we need the nearest player )
  92.  
  93. 18.07.2020
  94. ------------------------------------------------------------------------------------------------------------------------------
  95.  
  96. - reduced bullet chance to 7% which is still very acceptable
  97. - fixed tank's hp being 0 on multiplayer
  98. - on c14 maps the player will have no melee by default for now cuz bat is unavailable
  99.  
  100. 19.07.2020
  101. ------------------------------------------------------------------------------------------------------------------------------
  102.  
  103. - survivors spawn now with a random sharp melee which is defenetly available on the map.
  104. - in the future, replace with GetAvalableMelees() which hooks mission.txt to improve performance
  105.  
  106. 19.07.2020
  107. ------------------------------------------------------------------------------------------------------------------------------
  108.  
  109. - added replacement method to get an available Default Weapon
  110. - taking a mushroom will apply an adrenaline effect for 7 seconds
  111.  
  112. 19.07.2020
  113. ------------------------------------------------------------------------------------------------------------------------------
  114.  
  115. - grenade launchers that get dropped by a place holder bot now get removed
  116. - fixed player getting marked as 'bunny' even when he touches the mushroom while being full hp
  117. - fixed player respawning with a shotgun
  118. - fixed first aid kids not spawning
  119. - changed director item spawning from ItemsToRemove to ItemsToPreserve because its less ;D
  120.  
  121. 20.07.2020
  122. ------------------------------------------------------------------------------------------------------------------------------
  123.  
  124. - reorganized scripts
  125. - fixed medkit spawns when rocketDude gets started on non-valve map
  126.  
  127. 22.07.2020
  128. ------------------------------------------------------------------------------------------------------------------------------
  129.  
  130. - added new rarity colors to the mushrooms
  131. (gold...lets call it yellow +75, pink +50, blue +25 and white +10)
  132. - mushroom models will now have the same rendercolor or a similar one to the glow
  133. - simplified function to avoid grenade-launcher-drop
  134.  
  135. 23.07.2020
  136. ------------------------------------------------------------------------------------------------------------------------------
  137.  
  138. - fixed weapon_gascans & weapon_cola_bottles get removed
  139. - added event to listen if 'single' survivors enter the saveroom
  140. - when survivors enter the saferoom or leave with a rescue vehicle
  141. there will be a chat output for how long he spend on the ground instaed
  142. of launching himself through the map( player_step would be cooler tho)
  143.  
  144. 23.07.2020
  145. ------------------------------------------------------------------------------------------------------------------------------
  146.  
  147. - added "tiny" mushrooms to most of the maps...some are just too tiny.. ;D
  148. - fixed "random sharp melee" giving
  149. - added "ScreenFade" to visualize a "bloody" effect additionally to the adrenaline effect
  150. - on arriving at the saferoom / leaving with rescue vehicle will output Time() of the survivor needed + the % of midair time
  151.  
  152. 24.07.2020
  153. ------------------------------------------------------------------------------------------------------------------------------
  154.  
  155. - updated logic of RD_melee_getter.nut
  156.  
  157. 29.07.2020
  158. ------------------------------------------------------------------------------------------------------------------------------
  159.  
  160. - excluded bots from autohop check
  161. - excluded bots from on ground check
  162. - removed try and catch in event function 'player_death' for getting attacker and victim
  163. - fixed time spent in midair message & calculation
  164. - limited decimal places to of 'timespendmidair' and 'timeneededformap' to 2
  165. - removed custom event res. files which are left overs of my attempt to use unhooked player_footstep event
  166. - disabled DebugDrawBox of mushroom trigger visualisation at spawn
  167.  
  168. 04.08.2020
  169. ------------------------------------------------------------------------------------------------------------------------------
  170.  
  171. - anv fixes get killed on multiple events now
  172. - fall damage crack of landing has been disabled
  173. - spawning mushrooms will access the mushroom data with "mapname".tolower() now
  174.  
  175. 10.08.2020
  176. ------------------------------------------------------------------------------------------------------------------------------
  177.  
  178. - fixed players being able to use "last chance" more than once
  179. - fixed heart beating loop not being stopped after using a mushroom
  180. - fixed witches not being highlighted in last_chance_mode
  181. - updated "Player x is a bunny now" message color
  182. - added message when last_chance is used and the player is trying to get revived with an SI kill again
  183. - re-organized rd_last_chance.nut
  184.  
  185. 13.08.2020
  186. ------------------------------------------------------------------------------------------------------------------------------
  187.  
  188. - added dead instance check which checks for dead infected every second ( needed for "last chance" - glows )
  189. - when all survivors are incap they will enter known "last chance mode" for 10 seconds.
  190. special infected will get highlighted with a glow and the survivor will enter black and white mode.
  191. when any of them gets killed the killer gets revived.
  192. - added check "isPlayerCapped(player)"
  193. - set hasdifficulty back to 1
  194. - player now got 50/50 probability to get a sharp melee or a magnum at start
  195.  
  196. 25.09.2020
  197. ------------------------------------------------------------------------------------------------------------------------------
  198.  
  199. - set "sv_infected_ceda_vomitjar_probability" to 0 to have no infinite vomit jars
  200. - added AllowFallenSurvivorItem(item) to avoid infinite molotows or pipebombs ( fallen survivor can still spawn )
  201. - set "sv_infected_riot_control_tonfa_probability" to 0 to avoid even more stuff flying around
  202. - set "sv_vote_creation_timer" to 8 and "sv_vote_plr_map_limit" to 128 to allow the playing quick restart votes when he fails the "run"
  203. ( modes/rocketDude.txt & script/vscripts/rocketdude/rd_director.nut )
  204. - added cvar-changes to cvar listener
  205. - added rd_map_specifics.nut to add easy mutation related map changes
  206. - c1m1 - removed trigger lower trigger_hurts
  207. - c8m1 - re-executed elevator fix
  208. - added throwable listener to avoid infinite item spam
  209. - changed cm_CommonLimit from 45 to 44 ( major change ;D )
  210.  
  211. 29.09.2020
  212. ------------------------------------------------------------------------------------------------------------------------------
  213.  
  214. - removed PlayerUnderWater()
  215. - added Speedrunner stats ( local use only )
  216. - improved script performance ( simplified grenadeListeners noticable on Netgraph)
  217. - fixed script enabling glows for projectiles on multiple ticks
  218. - removed obselete code precaching an early dev model
  219.  
  220. 12.10.2020
  221. ------------------------------------------------------------------------------------------------------------------------------
  222.  
  223. - fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the saferoom
  224. - added support for custom playground maps ( a guide will be provided by ReneTM )
  225. - fixed players not instantly dying by jumping into c14m1 saferoom water area
  226. - fixed players not instantly dying by jumping into c14m2 finale water
  227. - lowered slowmotion probability from 10% to 5% as requested by many players
  228. - fixed RocketDude decals sometimes not showing up.
  229. - fixed new best times not saving
  230. - added start and finish textures
  231.  
  232. 18.10.2020
  233. ------------------------------------------------------------------------------------------------------------------------------
  234.  
  235. - common limit, spawnrange and mob sizes have been set to their default values to decrease server and client workload
  236. - speedrunners may like the added chatcommands !disableslomo and !enableslomo. All players need to type them to change the state
  237. - min time between slow-motion effect has been increased from 16 to 32 seconds
  238.  
  239. 08.11.2020
  240. ------------------------------------------------------------------------------------------------------------------------------
  241.  
  242. Changes:
  243.  
  244. - tanks health increased from 7,14,28,56K to 8,16,32,64K (easy,normal,hard,impossible)
  245. - throwables are now allowed ( no infinity there inspite of "sv_infinite_ammo 1") removed obsolete removeThrowables()
  246. - health mushrooms will not give the bunny hop ability anymore
  247. - when survivors leave the saferoom area their time will be set to 00:00
  248. - slow motion is disabled by default. It will occur when survivors use mushrooms too often.
  249. - added chat command !countdown to be used exclusively in starting areas for a synchronized start.
  250. - increased witch hp to 2048,4096,8192,16384 hp
  251.  
  252. Fixes:
  253.  
  254. - fixed double execution of spawning level specific entities ( fixes c8m4_interior elevator issue )
  255. - fixed mushrooms not being usable when a player reaches them less than 10 seconds after server start
  256. - fixed dublicate c7m2_barge mushroom
  257. - added cvar listener
  258. - fixed fall damage and ledge hang sometimes getting disabled too late
  259. - added auto start finale for cold stream and parish ( fix for survivors dying after entering rescue vehicle )
  260. - fixed CTD on c4m3_sugarmill_b when a chapter restart happens
  261. - fixed double execution of getSurvivorsInRange() in grenadeExplodeEvent()
  262.  
  263. Optimizations:
  264.  
  265. - merged multiple rocket and multiple tankrock listeners
  266. - "last chance mode" will not fire anymore when jumping into deathly water
  267. ( no 10 second countdown in this case anymore )
  268. - improved performance of auto bhop method
  269.  
  270. Mushrooms:
  271.  
  272. - added health only mushrooms ( 16s to restore )
  273. - added new random throwable mushroom ( 16s to restore )
  274. - added new explosive mushroom ( 8s to restore )
  275. - added new bunnyhop mushroom ( 1s to restore )
  276. - added mushroom specific glow ranges & rotations
  277. - added 175 mushrooms ( 474 in total now )
  278.  
  279. 28.11.2020
  280. ------------------------------------------------------------------------------------------------------------------------------
  281.  
  282. - fixed sacrifice being unplayable alone
  283. - fixed players being able to reset their time while leaving the saferoom as a dead survivor (free cam mode) (spooky huh)
  284. - fixed weapons in c2m1_streets gunstore not converting to grenade launchers
  285. - fixed "last chance mode" highlighting survivors also instead of only infected
  286. - added visual indicator for mushroom pickups
  287. - removed bullet time effect entirely
  288. - added !info to print mutation info to the console
  289.  
  290. - improved speedrun chatcommands (restricted for local usage)
  291. !stats -> prints all current besttimes to the console
  292. !speedrunmode -> toggle between normal and speedrunmode
  293. !r -> restart from the saferoom
  294.  
  295. 06.12.2020
  296. ------------------------------------------------------------------------------------------------------------------------------
  297.  
  298. - fixed one script getting included with scriptname.extension (changes on compile)
  299. - fixed c5m2_park explosive mushroom being inside of a health mushroom
  300. - fixed bus stations explosive mushroom rotations
  301.  
  302. 04.02.2021
  303. ------------------------------------------------------------------------------------------------------------------------------
  304.  
  305. - reworked data structure for mushroom positions
  306. - improved script performance
  307. - revisited all mushrooms for visibility
  308. - attached rotation entities to bhop mushrooms
  309. - increased survivor_crawl_speed from 28 to 45
  310. - fixed rocket launcher not being able to destroy the c1m3_mall event glass
  311. - added hud to display current times for each survivor
  312. - added chat command !hud to vote change the hud state
  313. - reworked timer system
  314. - fixed timer for survivors in saferoom already counting on spawn (yeah it was gettin reset by leaving the saferoom anyways)
  315. - fixed !r causing an error on non valve maps
  316. - added more options for map sided mushrooms (angles / rotating yus/nah)
  317.  
  318. 07.02.2021
  319. ------------------------------------------------------------------------------------------------------------------------------
  320.  
  321. - added missing entries in list of chat commands
  322. - added apendix hud notification for mutation information
  323. - fixed players being able to use !r on finales
  324.  
  325. Usable locally in speedrunmode:
  326.  
  327. - added chatcommand !saveangles to save players view direction for speedrunning
  328.  
  329. 13.02.2021
  330. ------------------------------------------------------------------------------------------------------------------------------
  331.  
  332. - Damage dealt to SI is scaled by max health value ("Why do i need 5 melee hits for a charger?")
  333. - fixed "m_iMaxHealth" getting set to 200 for every spawned player instance
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