Advertisement
Guest User

blockland console

a guest
Jul 1st, 2017
92
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.66 KB | None | 0 0
  1. //-------------------------- 7/1/2017 -- 08:45:14 -----
  2. Processor Init:
  3. Intel Core, ~1.60 Ghz
  4. (timed at roughly 1.60 Ghz)
  5. FPU detected
  6. MMX detected
  7. SSE detected
  8.  
  9. Math Init:
  10. Installing Standard C extensions
  11. Installing Assembly extensions
  12. Installing FPU extensions
  13. Installing MMX extensions
  14. Installing SSE extensions
  15.  
  16. Input Init:
  17. DirectInput enabled.
  18.  
  19. Blockland v21 build 1986
  20. Module Directory: C:/Users/Kat/Desktop/New folder
  21. Profile Path: C:/Users/Kat/Desktop/New folder
  22. Total Ram: 3893 MB
  23. OS: Professional (build 9200), 64-bit
  24.  
  25. --------- Parsing Arguments ---------
  26. argc = 4
  27. argv[2] = -profilePath
  28. argv[3] = .
  29. Parsing command line arguments: -profilePath .
  30. setModPaths: invalid mod path directory name: 'config'
  31. --------- Loading Common ---------
  32. setModPaths: invalid mod path directory name: 'config'
  33. Loading compiled script base/main.cs.
  34. Loading compiled script base/client/defaults.cs.
  35. Loading compiled script base/server/defaults.cs.
  36. Loading compiled script base/server/defaultAddOnList.cs.
  37. Loading compiled script base/server/defaultMusicList.cs.
  38. --------- Loading MODS ---------
  39.  
  40.  
  41. --------- Initializing Base ---------
  42. Loading compiled script base/client/init.cs.
  43. Loading compiled script base/server/init.cs.
  44. Loading compiled script base/client/canvas.cs.
  45. Loading compiled script base/client/audio.cs.
  46.  
  47. --------- Initializing Base: Server ---------------------
  48. Initializing steamAPI...
  49. SteamAPI initialization failed.
  50. Loading compiled script base/server/mainServer.cs.
  51. Loading compiled script base/server/scripts/game.cs.
  52.  
  53. --------- Initializing Base: Client ---------------------
  54. Loading compiled script base/client/message.cs.
  55. Loading compiled script base/client/mission.cs.
  56. Loading compiled script base/client/missionDownload.cs.
  57. Loading compiled script base/client/actionMap.cs.
  58. Video Init:
  59. Accelerated OpenGL display device detected.
  60. Activating the OpenGL display device...
  61. Activating the OpenGL display device... (NEW)
  62. OpenGLDevice::setScreenMode 1280 720 32 60 0
  63. safeModeOn = 1
  64. fixedFrame size = 3
  65. caption size = 23
  66. maxWindowWidth = 1359
  67. maxWindowHeight = 738
  68. Setting screen mode to 1280x720x32@60hz (w)...
  69. winState.hGLRC does not exist
  70. winState.appDC does not exist
  71. winState.appWindow does not exist
  72. Creating a new window...
  73. moving window
  74. Window reactivating...
  75. Acquiring a new device context...
  76. setting pixel format
  77. Pixel format set:
  78. 32 color bits, 24 depth bits, 8 stencil bits
  79. Creating a new rendering context (2)...
  80. Making the new rendering context current (2)...
  81. wglMakeCurrent worked
  82. don't need to ressurect texture manager
  83. setting vsync 0
  84. done setting vsync
  85. showing window
  86. setting forground window
  87. setting window focus
  88. done with OpenGLDevice::setScreenMode
  89. OpenGL Init: Enabled Extensions
  90. ARB_multitexture (Max Texture Units: 8)
  91. EXT_compiled_vertex_array
  92. EXT_texture_env_combine
  93. EXT_packed_pixels
  94. EXT_fog_coord
  95. ARB_texture_compression
  96. EXT_texture_compression_s3tc
  97. 3DFX_texture_compression_FXT1
  98. (ARB|EXT)_texture_env_add
  99. EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  100. GL_ARB_vertex_buffer_object
  101. GL_EXT_multi_draw_arrays
  102. ARB_occlusion_query
  103. OpenGL Init: Disabled Extensions
  104. EXT_paletted_texture
  105. NV_vertex_array_range
  106. WGL_EXT_swap_control
  107.  
  108. OpenGL driver information:
  109. Vendor: Intel
  110. Renderer: Intel(R) HD Graphics 510
  111. Version: 4.4.0 - Build 20.19.15.4509
  112. OpenGL Init: Enabled Extensions
  113. ARB_multitexture (Max Texture Units: 8)
  114. EXT_compiled_vertex_array
  115. EXT_texture_env_combine
  116. EXT_packed_pixels
  117. EXT_fog_coord
  118. ARB_texture_compression
  119. EXT_texture_compression_s3tc
  120. 3DFX_texture_compression_FXT1
  121. (ARB|EXT)_texture_env_add
  122. EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  123. GL_ARB_vertex_buffer_object
  124. GL_EXT_multi_draw_arrays
  125. ARB_occlusion_query
  126. OpenGL Init: Disabled Extensions
  127. EXT_paletted_texture
  128. NV_vertex_array_range
  129. WGL_EXT_swap_control
  130.  
  131. OpenGLDevice::setScreenMode 1280 720 32 60 0
  132. safeModeOn = 1
  133. fixedFrame size = 3
  134. caption size = 23
  135. maxWindowWidth = 1359
  136. maxWindowHeight = 738
  137. Setting screen mode to 1280x720x32@60hz (w)...
  138. Already at this resolution
  139. Video::setDevice - activate call done
  140. Video::setDevice - resetting canvas
  141. Resetting Canvas...
  142.  
  143. OpenAL Driver Init:
  144. OpenAL
  145. Vendor: Creative Labs Inc.
  146. Version: OpenAL 1.0
  147. Renderer: Software
  148. Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
  149.  
  150. Loading compiled script base/client/scripts/allClientScripts.cs.
  151. Activating package: CanvasCursor
  152. Loading compiled script base/client/ui/allClientGuis.gui.
  153.  
  154. --------- Loading Client Add-Ons ---------
  155.  
  156. Client checking Add-On: GameMode_Tutorial
  157. Loading Add-On: GameMode_Tutorial (CRC:-2066542589)
  158. Executing Add-Ons/GameMode_Tutorial/client.cs.
  159. Executing add-ons/GameMode_Tutorial/tutorialCompletedGui.gui.
  160.  
  161. Client checking Add-On: Bot_Hole
  162. Loading Add-On: Bot_Hole (CRC:762734326)
  163. Executing Add-Ons/Bot_Hole/client.cs.
  164. Executing Add-Ons/Bot_Hole/wrenchBotDlg.gui.
  165. Executing Add-Ons/Bot_Hole/wrenchBotDlg.cs.
  166. Activating package: ClientBotHolePackage
  167.  
  168. Binding server port to default IP
  169. UDP initialized on port 0
  170.  
  171. Setting default shader level...
  172. Shader level set to 0
  173.  
  174. Engine initialized...
  175. Window reactivating...
  176. Window reactivating...
  177. Starting client authentication...
  178. Authentication: SUCCESS
  179. Exporting initial client prefs
  180. Exporting client config
  181. Exporting server prefs
  182. Exporting client prefs
  183. Exporting client config
  184. Shutting down the OpenGL display device...
  185. Making the GL rendering context not current...
  186. Deleting the GL rendering context...
  187. Releasing the device context...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement