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  1. database:
  2.  #Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   #MySQL database host
  5.   mySQLHost: localhost
  6.   #MySQL connection port number
  7.   mySQLPort: 3306
  8.   #MySQL database name
  9.   mySQLDatabase: db
  10.   #MySQL database user
  11.   mySQLUser: root
  12.   #MySQL user's password
  13.   mySQLPassword: ""
  14.   #MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. #Type of the economy which will handle all transactions. Valid values are EXP, VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/), MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/), TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  19. economyType: VAULT
  20. #Name of the main GUI
  21. shopMenuName: "&3&lShop menu"
  22. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  23. shopMenuSize: 9
  24. #Define whether selling all with middle mouse button is enabled
  25. enableSellAll: true
  26. #Define whether the buy GUI with option to select quantity is enabled
  27. enableBuyGUI: true
  28. #Define whether the sell GUI with option to select quantity is enabled
  29. enableSellGUI: true
  30. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  31. enableSellGUISellAll: true
  32. #Define whether after closing/buying/selling the shop GUI should be opened again
  33. returnToShop: true
  34. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  35. quickBuySell: false
  36. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  37. hideBuyPriceForUnbuyable: true
  38. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  39. hideSellPriceForUnsellable: true
  40. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  41. invertBuySell: false
  42. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  43. maxEnchantments: 3
  44. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  45. limitEnchantmentLevelDiff: false
  46. #Define whether the amount selection double click bug fix should be enabled
  47. enableAmountSelectionFix: true
  48. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  49. allowAllSellAllStackSizes: false
  50. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  51. roundPrices: none
  52. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  53. disableMainMenu: false
  54. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  55. useDifferentMessagesForFreeItems: true
  56. #Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  57. capitalizeItemNames: true
  58. #Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  59. priceModifiersType: BOTH
  60. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  61. #Format is same as for regular items in shops.yml
  62. itemStackSizeCappedAt:
  63.   1:
  64.     material: ENDER_PEARL
  65.     size: 16
  66.   2:
  67.     material: SNOW_BALL
  68.     size: 16
  69.   3:
  70.     material: SIGN
  71.     size: 16
  72.   4:
  73.     material: EGG
  74.     size: 16
  75.   5:
  76.     material: BUCKET
  77.     size: 1
  78. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  79. disableShopsInGamemodes:
  80.  - ADVENTURE
  81.   - CREATIVE
  82.   - SPECTATOR
  83. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  84. disableShopsInWorlds: []
  85.  
  86. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  87. displayPriceModifiersInPercents: true
  88.  
  89. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  90. disableSudoWorldPermissionCheck: false
  91.  
  92. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  93. disableSudoShopPermissionCheck: false
  94.  
  95. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  96. shopItemLoreFormat:
  97.  #This lore will be applied to items
  98.   item:
  99.     - "&7Buy price: &c%buy%$"
  100.     - "&7Sell price: &a%sell%$"
  101.     - "&9Click with MMB to sell all"
  102.   #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  103.   itemBuyGUI:
  104.     - "&7Buy price: &c%buy%$"  
  105.   #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  106.   itemSellGUI:
  107.     - "&7Sell price: &a%sell%$"
  108.   #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  109.   itemSellGUISellAll:
  110.     - "&7Sell all for: &a%sell%$"
  111.   #This one to permissions
  112.   permission:
  113.     - "&7Buy price: &c%buy%$"
  114.   #And this one to enchantments
  115.   enchantment:
  116.     - "&7Buy price: &c%buy%$"
  117.   #And the last one to commands
  118.   command:
  119.     - "&7Buy price: &c%buy%$"
  120.  
  121. #Logging settings
  122. log:
  123.  #Define whether transactions will be logged to the console/main server log
  124.   toConsole: true
  125.   #Define whether transactions will be logged to a separate log
  126.   toFile: false
  127.   #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  128.   formatDate: "yyyy/MM/dd HH:mm:ss"
  129.   #Log message for bought items
  130.   formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  131.   #Log message for sold items
  132.   formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  133.   #Log message for sold all items
  134.   formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  135.  
  136. buttons:
  137.  #"Go back button"
  138.   goBack:
  139.     item:
  140.      #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  141.       material: NETHER_STAR
  142.       #Amount of the item
  143.       amount: 1
  144.       #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  145.       damage: 0
  146.       #(optional) Custom name
  147.       name: "&cBack to categories"
  148.       #(optional) Lore, can contain multiple lines
  149.       lore:
  150.         - "&aClick here to return to the main menu"
  151.     #Slot in each shop's GUI
  152.     slot: 49
  153.   #"Previous page" button
  154.   previousPage:
  155.     item:
  156.       material: PAPER
  157.       quantity: 1
  158.       name: "&e&lPrevious page"
  159.     slot: 45
  160.   #"Next page" button
  161.   nextPage:
  162.     item:
  163.       material: PAPER
  164.       quantity: 1
  165.       name: "&e&lNext page"
  166.     slot: 53
  167.  
  168. #Elements of the bulk buy GUI
  169. amountSelectionGUIBulkBuy:
  170.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  171.   size: 9
  172.   #Choose if buttons type should be replaced with the bought item's type
  173.   replaceButtonsType: true
  174.   #Buttons
  175.   buttons:
  176.    #"Buy 1 stack" button
  177.     buy1:
  178.      #When no material is specified it will be the type of the item being bought
  179.       item:
  180.         quantity: 1
  181.         name: "&aBuy 1 stack"
  182.         lore:
  183.           - "&7Price: &c%buy%$"
  184.       #Value indicated the amount of stacks
  185.       value: 1
  186.       slot: 0
  187.     #"Buy 2 stacks" button
  188.     buy2:
  189.       item:
  190.         quantity: 2
  191.         name: "&aBuy 2 stacks"
  192.         lore:
  193.           - "&7Price: &c%buy%$"
  194.       value: 2
  195.       slot: 1
  196.     #"Buy 3 stacks" button
  197.     buy3:
  198.       item:
  199.         quantity: 3
  200.         name: "&aBuy 3 stacks"
  201.         lore:
  202.           - "&7Price: &c%buy%$"
  203.       value: 3
  204.       slot: 2
  205.     #"Buy 4 stacks" button
  206.     buy4:
  207.       item:
  208.         quantity: 4
  209.         name: "&aBuy 4 stacks"
  210.         lore:
  211.           - "&7Price: &c%buy%$"
  212.       value: 4
  213.       slot: 3
  214.     #"Buy 5 stacks" button
  215.     buy5:
  216.       item:
  217.         quantity: 5
  218.         name: "&aBuy 5 stacks"
  219.         lore:
  220.           - "&7Price: &c%buy%$"
  221.       value: 5
  222.       slot: 4
  223.     #"Buy 6 stacks" button
  224.     buy6:
  225.       item:
  226.         quantity: 6
  227.         name: "&aBuy 6 stacks"
  228.         lore:
  229.           - "&7Price: &c%buy%$"
  230.       value: 6
  231.       slot: 5
  232.     #"Buy 7 stacks" button
  233.     buy7:
  234.       item:
  235.         quantity: 7
  236.         name: "&aBuy 7 stacks"
  237.         lore:
  238.           - "&7Price: &c%buy%$"
  239.       value: 7
  240.       slot: 6
  241.     #"Buy 8 stacks" button
  242.     buy8:
  243.       item:
  244.         quantity: 8
  245.         name: "&aBuy 8 stacks"
  246.         lore:
  247.           - "&7Price: &c%buy%$"
  248.       value: 8
  249.       slot: 7
  250.     #"Buy 9 stacks" button
  251.     buy9:
  252.       item:
  253.         quantity: 9
  254.         name: "&aBuy 9 stacks"
  255.         lore:
  256.           - "&7Price: &c%buy%$"
  257.       value: 9
  258.       slot: 8
  259.      
  260. #Elements of the bulk buy GUI
  261. amountSelectionGUIBulkSell:
  262.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  263.   size: 9
  264.   #Choose if buttons type should be replaced with the sold item's type
  265.   replaceButtonsType: true
  266.   #Buttons
  267.   buttons:
  268.    #"Sell 1 stack" button
  269.     sell1:
  270.      #When no material is specified it will be the type of the item being bought
  271.       item:
  272.         quantity: 1
  273.         name: "&aSell 1 stack"
  274.         lore:
  275.           - "&7Price: &c%sell%$"
  276.       #Value indicated the amount of stacks
  277.       value: 1
  278.       slot: 0
  279.     #"Sell 2 stacks" button
  280.     sell2:
  281.       item:
  282.         quantity: 2
  283.         name: "&aSell 2 stacks"
  284.         lore:
  285.           - "&7Price: &c%sell%$"
  286.       value: 2
  287.       slot: 1
  288.     #"Sell 3 stacks" button
  289.     sell3:
  290.       item:
  291.         quantity: 3
  292.         name: "&aSell 3 stacks"
  293.         lore:
  294.           - "&7Price: &c%sell%$"
  295.       value: 3
  296.       slot: 2
  297.     #"Sell 4 stacks" button
  298.     sell4:
  299.       item:
  300.         quantity: 4
  301.         name: "&aSell 4 stacks"
  302.         lore:
  303.           - "&7Price: &c%sell%$"
  304.       value: 4
  305.       slot: 3
  306.     #"Sell 5 stacks" button
  307.     sell5:
  308.       item:
  309.         quantity: 5
  310.         name: "&aSell 5 stacks"
  311.         lore:
  312.           - "&7Price: &c%sell%$"
  313.       value: 5
  314.       slot: 4
  315.     #"Sell 6 stacks" button
  316.     sell6:
  317.       item:
  318.         quantity: 6
  319.         name: "&aSell 6 stacks"
  320.         lore:
  321.           - "&7Price: &c%sell%$"
  322.       value: 6
  323.       slot: 5
  324.     #"Sell 7 stacks" button
  325.     sell7:
  326.       item:
  327.         quantity: 7
  328.         name: "&aSell 7 stacks"
  329.         lore:
  330.           - "&7Price: &c%sell%$"
  331.       value: 7
  332.       slot: 6
  333.     #"Sell 8 stacks" button
  334.     sell8:
  335.       item:
  336.         quantity: 8
  337.         name: "&aSell 8 stacks"
  338.         lore:
  339.           - "&7Price: &c%sell%$"
  340.       value: 8
  341.       slot: 7
  342.     #"Sell 9 stacks" button
  343.     sell9:
  344.       item:
  345.         quantity: 9
  346.         name: "&aSell 9 stacks"
  347.         lore:
  348.           - "&7Price: &c%sell%$"
  349.       value: 9
  350.       slot: 8
  351.      
  352. #Elements of the regular buy/sell GUI
  353. amountSelectionGUI:
  354.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  355.   size: 54
  356.   #Slot of the item being bought/sold
  357.   itemSlot: 22
  358.   #Buttons
  359.   buttons:
  360.    #"Set to 1" button
  361.     set1:
  362.       item:
  363.         material: STAINED_GLASS_PANE
  364.         quantity: 1
  365.         damage: 14
  366.         name: "&c&lSet to 1"
  367.       slot: 18
  368.     #"Remove 10" button
  369.     remove10:
  370.       item:
  371.         material: STAINED_GLASS_PANE
  372.         quantity: 10
  373.         damage: 14
  374.         name: "&c&lRemove 10"
  375.       slot: 19
  376.     #"Remove 1" button
  377.     remove1:
  378.       item:
  379.         material: STAINED_GLASS_PANE
  380.         quantity: 1
  381.         damage: 14
  382.         name: "&c&lRemove 1"
  383.       slot: 20
  384.     #"Add 1" button
  385.     add1:
  386.       item:
  387.         material: STAINED_GLASS_PANE
  388.         quantity: 1
  389.         damage: 5
  390.         name: "&a&lAdd 1"
  391.       slot: 24
  392.     #"Add 10" button
  393.     add10:
  394.       item:
  395.         material: STAINED_GLASS_PANE
  396.         quantity: 10
  397.         damage: 5
  398.         name: "&a&lAdd 10"
  399.       slot: 25
  400.     #"Set to 16" button
  401.     set16:
  402.       item:
  403.         material: STAINED_GLASS_PANE
  404.         quantity: 16
  405.         damage: 5
  406.         name: "&a&lSet to 16"
  407.       slot: 26
  408.     #"Set to 64" button
  409.     set64:
  410.       item:
  411.         material: STAINED_GLASS_PANE
  412.         quantity: 64
  413.         damage: 5
  414.         name: "&a&lSet to 64"
  415.       slot: 26
  416.     #"Confirm" button
  417.     confirm:
  418.       item:
  419.         material: STAINED_GLASS
  420.         quantity: 1
  421.         damage: 5
  422.         name: "&a&lConfirm"  
  423.       slot: 39
  424.     #"Sell all" button
  425.     sellAll:
  426.       item:
  427.         material: STAINED_GLASS
  428.         quantity: 1
  429.         damage: 5
  430.         name: "&a&lSell all"      
  431.       slot: 40
  432.     #"Buy more" button
  433.     buyMore:
  434.       item:
  435.         material: STAINED_GLASS
  436.         quantity: 64
  437.         damage: 5
  438.         name: "&a&lBuy more"      
  439.       slot: 49
  440.     #"Sell more" button
  441.     sellMore:
  442.       item:
  443.         material: STAINED_GLASS
  444.         quantity: 64
  445.         damage: 5
  446.         name: "&a&lSell more"      
  447.       slot: 49
  448.     #"Cancel" button      
  449.     cancel:
  450.       item:
  451.         material: STAINED_GLASS
  452.         quantity: 1
  453.         damage: 14
  454.         name: "&c&lCancel"  
  455.       slot: 41
  456.      
  457. shopMenuItems:
  458.  #Has to be unique, value doesn't matter
  459.   1:
  460.     item:
  461.      #The same rules apply for material, amount, damage and lore as for goBackButton
  462.       material: GRASS
  463.       quantity: 1
  464.       name: "&9&lBlocks"
  465.     #Shop ID from shops.yml
  466.     shop: "blocks"
  467.     #Slot in shops menu, counting from 0 to 53
  468.     slot: 0
  469.   2:
  470.     item:
  471.       material: COOKED_CHICKEN
  472.       quantity: 1
  473.       damage: 0
  474.       name: "&2&lFood"
  475.       lore:
  476.        - "&7Get some yummy food here!"
  477.     shop: "food"
  478.     slot: 1
  479.   3:
  480.     item:
  481.       material: GOLD_INGOT
  482.       quantity: 1
  483.       damage: 0
  484.       name: "&3&lOres"
  485.     shop: "ores"
  486.     slot: 2
  487.   4:
  488.     item:
  489.       material: IRON_PICKAXE
  490.       quantity: 1
  491.       name: "&8&lTools"
  492.     shop: "tools"
  493.     slot: 3
  494.   5:
  495.     item:
  496.       material: DIAMOND_CHESTPLATE
  497.       quantity: 1
  498.       name: "&4&lArmor"
  499.     shop: "armor"
  500.     slot: 4
  501.   6:
  502.     item:
  503.       material: WHEAT
  504.       quantity: 1
  505.       name: "&5&lFarming"
  506.     shop: "farming"
  507.     slot: 5
  508.   7:
  509.     item:
  510.       material: SPIDER_EYE
  511.       quantity: 1
  512.       name: "&9&lMob drops"
  513.     shop: "drops"
  514.     slot: 6
  515.   8:
  516.     item:
  517.       material: INK_SACK
  518.       quantity: 1
  519.       damage: 12
  520.       name: "&2&lDyes"
  521.     shop: "dyes"
  522.     slot: 7
  523.   9:
  524.     item:
  525.       material: SADDLE
  526.       quantity: 1
  527.       name: "&3&lMiscellanous"
  528.     shop: "miscellanous"
  529.     slot: 8
  530.  
  531.  
  532. specialElements:
  533.   balance:
  534.     item:
  535.       material: GOLD_NUGGET
  536.       quantity: 1
  537.       name: "&6&lYour balance"
  538.       lore:
  539.        - "&7$%balance%"
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