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castfromhp

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Dec 19th, 2017
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  1. Aerial Ace, Bite, Bullet Punch, Headbutt, Karate Chop, Vine Whip: Same but halve the DB (round down)
  2.  
  3. Counter: Same, but remove "twice" from the effect text
  4. Defense Curl - Normal Status - Scene x2 - Move Action - Interrupt - The user gains +5 Defense for one full round. Bonus: The user deals +5 more damage when using Rollout or Ice Ball.
  5. Detect: Same
  6. Endeavor - Normal Physical - At-Will - AC 2 - DB3 - Melee, 1 Target - Endeavor gains +1 DB for each of the following conditions you have: Shaken, Bruised, Wounded. When you use Endeavor while Wounded, you become immune to the additional negative effects of taking damage or suffering HP loss for one full round.
  7. Endure: Same
  8. Feint: Same
  9. Foresight: Same
  10. Leech Seed: Same
  11. Mean Look - Normal Status - Scene - Minor Action - AC 2 - 3m, 1 Target, Social, Trigger - You may Trigger Mean Look as a Minor Action when you hit a target with an attack to cause them to become Stuck for one full round.
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  13. Ones I have to think about: Bulk Up, Hone Claws
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