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- Let's make a game!
- -Slowtorio Space Age
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 100%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *energy
- -named Joules
- *tenergy
- -named Total Energy
- *ore
- -named Ore
- *chemical
- -named Chemical
- *ec
- -named Electrical Component
- *sp
- -named Space Presence
- *sm
- -named Sentient Matter
- *research
- -named Research
- *time
- -named Time Passed
- *pollution
- -named Pollution
- *npol
- -named Nuclear Pollution
- *tpol
- -named Pollution Scrubbed
- *greygoo
- -named Grey Goo
- *timegoo
- -named Time Goo
- *pollutiongoo
- -named Pollution Goo
- *gookill
- -named Goo Vanquished
- *damage
- -named Shield Damage
- Clickables :
- *class1
- -named Reckless Industrialist
- -unlocks reckless1
- -locks class1
- -locks class2
- -locks class3
- -locks class4
- -locks class5
- -locks class6
- *class2
- -named Cosmic Pugilist
- -unlocks pugilist1
- -locks class1
- -locks class2
- -locks class3
- -locks class4
- -locks class5
- -locks class6
- *class3
- -named Pain Sponge
- -unlocks sponge1
- -locks class1
- -locks class2
- -locks class3
- -locks class4
- -locks class5
- -locks class6
- *class4
- -named Speed Runner
- -unlocks speed1
- -locks class1
- -locks class2
- -locks class3
- -locks class4
- -locks class5
- -locks class6
- *class5
- -named Brainiac
- -unlocks brainiac1
- -locks class1
- -locks class2
- -locks class3
- -locks class4
- -locks class5
- -locks class6
- *digore
- -named Dig Up Ore
- -gives 10000 ore, 50000 pollution
- -visible
- -gains 100% per mine
- *kill
- -named Vanquish Goo
- -gives 1 gookill for 1 greygoo
- -visible
- *entropy
- -named Harness Entropy
- -gives 1 energy, 1 tenergy
- -gains 100% per gookill
- -visible
- *gooenergy
- -named Harness the Goo
- -gives 1 energy, 1 tenergy
- -gains 1% per greygoo
- *massthermal
- -named Mass Thermal Plant
- -gives 100 thermalplant for 5000000 ore
- -unlocks at 1400 thermalplant
- *massflux
- -named Mass Flux Reactor
- -gives 1000 fluxreactor for 5e13 ec
- -unlocks at 1000 fluxreactor
- *massmine
- -named Mass Mines
- -gives 10 mine for 1e6 ore
- -unlocks at 100 mine
- -gains 1% per mine
- *massassembler
- -named Mass Assembler
- -gives 1 electricassembler for 3.5e7 ore
- -unlocks at 100 electricassembler
- -gains 1% per electricassembler
- *massresearch
- -named Mass Research Facility
- -gives 500 researchfacility for 1250000000 ec
- -unlocks at 500 researchfacility
- *masstesla
- -named 100 Tesla Turret
- -gives 100 teslaturret for 3500000 ec
- -unlocks at 100 teslaturret
- *massasteroid
- -named Mass Asteroid Mines
- -gives 1 asteroidmine for 50000 sp
- -unlocks at 100 asteroidmine
- -gains 1% per asteroidmine
- *massstar
- -named Mass Star Siphon
- -gives 1 starsiphon for 1000000 sp
- -gains 1% per starsiphon
- -unlocks at 100 starsiphon
- *inspiration
- -named Fight Inspiration
- -gives 1 research for 3e10 energy
- -gains .00000000001% per energy
- Buildings :
- *timer
- -abstract
- -gives 1 time
- -starts at 1
- *pollutionspawner
- -abstract
- -gives .00000000000000000001 greygoo, .00000000000000000001 pollutiongoo
- -gains 100% per pollution
- -gains 100% per pollution
- -starts at 1
- *timespawner
- -abstract
- -gives .00000000000000000001 greygoo, .00000000000000000001 timegoo
- -gains 100% per time
- -gains 100% per time
- -gains 100% per time
- -gains 100% per time
- -gains 100% per time
- -gains 100% per time
- -starts at 1
- *energydrain
- -abstract
- -gives 1 damage for 1 energy
- -gains 100% per greygoo
- -starts at 1
- *nuclearwaste
- -abstract
- -gives 100 pollution
- -gives 100 npol
- *thermalplant
- -named Thermal Power Plant
- -"Harness heat for energy. Gives 125 MW, 625 pollution. +25 MW/Plant"
- -gives 125000000 energy, 125000000 tenergy, 625 pollution
- -costs 50000 ore
- -gains 20% per thermalplant
- -unlocks at 1 ore
- -gains 5% per plc
- *fluxreactor
- -named Flux Reactor
- -"A massive high-tech array that harvests free energy in the cosmos, reversing the second law of thermodynamics. +1 PW"
- -gives 1e15 energy, 1e15 tenergy
- -costs 5e10 ec
- *volcanoreactor
- -named Volcano Reactor
- -"A massive reactor that generates heat from a planets core. Lower pollution than a thermal plant. Gives 600 TW, 900M Pollution."
- -gives 6e14 energy, 6e14 tenergy, 9e8 pollution
- -costs 6e11 ore
- *nukeplant
- -named Nuclear Power Plant
- -"Split the atom for near limitless energy. Gives 250 GW, +50 GW per plant. +1 Nuclear Waste"
- -gives 2.5e11 energy, 2.5e11 tenergy, 1 nuclearwaste
- -costs 2000000000 ore, 15000000 ec
- -gains 5% per plc
- *mine
- -named Mine
- -"Uses power to dig up ore. Gives 250 ore, 625 pollution for 125 MW."
- -gives 250 ore, 625 pollution for 1.25e8 energy
- -costs 100000 ore
- -unlocks at 1 ore
- -gains 5% per plc
- *asteroidmine
- -named Asteroid Mine
- -"Collect ore in space. Low pollution, lower energy cost. +8500000 ore, +3000000 pollution, Uses 500 GW"
- -gives 8500000 ore, 3000000 pollution for 5e11 energy
- -costs 50000 sp
- *refinery
- -named Refinery
- -"A massive structure that creates chemicals. Uses 500 MW, gives 3 chemical and releases 2500 pollution"
- -gives 3 chemical, 2500 pollution for 5e8 energy
- -costs 25000000 ore
- -unlocks at 1 mine
- -gains 5% per plc
- *chempump
- -named Chem Pump
- -"Transport chemicals from acid oceans to your home planet. -75 Space Presence, +500000 chemical. Uses 7.5 TW"
- -gives 500000 chemical for 75 sp, 7.5e12 energy
- -costs 900000 sp, 3e9 ore, 8e7 ec
- *electricassembler
- -named Electric Assembler
- -"Manufacture electronic components--required for virtually all modern tech. Uses 350 MW, 75 ore, and trace chemicals to create 5 ec, +500 pollution"
- -gives 5 ec, 500 pollution for 3.5e8 energy, .003 chemical, 75 ore
- -costs 35000000 ore
- -unlocks at 1 refinery
- -gains 5% per plc
- *cryofab
- -named Cryogenic Fabricator
- -"Manufacture electronic components with great efficiency. Uses 70 TW, 30M ore, and 1000 chemical to create 2500000 ec, +50000000 pollution"
- -gives 2500000 ec, 50000000 pollution for 7e13 energy, 1000 chemical, 3e7 ore
- -costs 1e10 ec
- *researchfacility
- -named Research Facility
- -"Research new technologies to boost your production and defensive capabilities. -5 GW, +1 Research"
- -gives 1 research for 5e9 energy
- -costs 2500000 ec
- -unlocks at 1 ec
- -gains 5% per plc
- *quantumpc
- -named Quantum Processor
- -"Generates research without constant energy input needed. +5000 research"
- -gives 5000 research
- -costs 1e16 energy, 150000000 ec
- -gains 60% per quantumspeed
- *quantumspeed
- -named Quantum Speedup
- -"Boosts each quantum processors research speed by 3000"
- -costs 1e21 energy
- *plc
- -named Planetary Logistics Center
- -"Boost all home planet production, including rocket launches and research, by 5%"
- -costs 1e6 research
- -price increases by 110%
- *biochamber
- -named Biochamber
- -"A chamber that can grow advanced sentience in the void of space. +1 Sentient Matter, uses 40000 chemical, 125 TW"
- -gives 1 sm for 25000 chemical, 1.25e14 energy
- -costs 5e10 ec, 5000000 sp
- *boltzmannbrain
- -named Boltzmann Brain
- -"A super intelligence, floating in space that can conduct research far more efficiently than ever before. +13 Million Research, uses 3 PW. Improves for each brain you have."
- -gives 1.3e7 research for 3e15 energy
- -costs 75000 sm
- -gains 1% per boltzmannbrain
- *rocketsilo
- -named Rocket Silo
- -"Uses 150 chemicals, 750 components to launch 1 rocket per six seconds. +150000 pollution. Uses 40 GW"
- -gives .167 sp, 150000 pollution for 150 chemical, 750 ec, 4e10 energy
- -costs 5e9 ore, 5e7 ec
- -gains 5% per plc
- *stargate
- -named Stargate
- -"Chemical free space travel. Uses 80M Components to give 40000 Space Presence per second. Uses 5 PW"
- -gives 40000 sp for 8e7 ec, 5e15 energy
- -costs 1e12 ec
- *starsiphon
- -named Star Siphon
- -"Pollution free energy generation gathered directly from stars. +15 TW"
- -gives 1.5e13 energy, 1.5e13 tenergy
- -costs 1000000 sp
- -gains 40% per dysontech
- *dysontech
- -named Dyson Tech
- -"Boosts each star siphon's power production by 6 TW"
- -costs 2e11 research
- -unlocks at 10 starsiphon
- //defense
- *teslaturret
- -named Tesla Turret
- -"Arcs energy to annihilate goo. Each tower increases all other towers effectives by 15%. -35 MW, +500 Goo Kills"
- -gives 500 gookill for 500 greygoo, 35000000 energy
- -costs 35000 ec
- -gains 15% per teslaturret
- -gains 50% per psytesla
- *psytesla
- -named Psychic Tesla Towers
- -"Overload your tesla turrets with psychic energy. +50% tesla turret damage per tower."
- -costs 1e8 ec, 5e11 research
- *chemturret
- -named Chem Turret
- -"Spews massive amounts of toxic chemicals to take out the goo. -225 GW, 30000 chemical, +86,000,000 Goo Kills"
- -gives 86000000 gookill for 86000000 greygoo, 30000 chemical, 2.25e9 energy
- -costs 1500000 ec
- *warship
- -named Interstellar Warship
- -"A massive space vessel brimming with weapons and ready for war. Generates its own energy. +4 Trillion Grey Goo Kills"
- -gives 4e12 gookill for 4e12 greygoo
- -costs 350000000 sp
- *railgun
- -named Planetary Railgun
- -"Time to put on your big boy pants. +100 Trillion Kills, -1B Ore, 500 PW Energy"
- -gives 1e14 gookill for 1e9 ore, 5e17 energy, 1e14 greygoo
- -costs 1e9 ec
- *goonode
- -named Goo Control Node
- -"This structure can turn the goo inert and power itself. +10 Million Kills"
- -gives 1e7 gookill for 1e7 greygoo
- -costs 1e13 ec, 1e10 sp
- -gains 100% per gooresearch
- *gooresearch
- -named Goo Node Efficiency
- -"Each level of research increases base goo node kills by 1M"
- -costs 1e12 research
- -unlocks at 1 goonode
- Upgrades :
- *defensivetech
- -named Tesla Turrets
- -"Tesla turrets will temporarily hold off the grey goo"
- -costs 50000 research
- -unlocks teslaturret
- -unlocks at 1 research
- *ionstorm
- -named Ion Storm
- -"Tesla turrets are now have 1500 base kills."
- -costs 1111111 research
- -unlocks at 100 teslaturret
- -multiplies efficiency of teslaturret by 300%
- *emp
- -named Electromagnetic Pulser
- -"Tesla turrets are now have 6000 base kills"
- -costs 111111111 research
- -unlocks at 500 teslaturret
- -multiplies efficiency of teslaturret by 400%
- *cosmictempest
- -named Cosmic Tempest
- -"Tesla turrets are now have 66000 base kills"
- -costs 11111111111 research
- -unlocks at 1000 teslaturret
- -multiplies efficiency of teslaturret by 1100%
- *gammaraybursts
- -named Gamma Ray Bursts
- -"Tesla turrets are now have 330000 base kills"
- -costs 111111111111 research
- -unlocks at 2000 teslaturret
- -multiplies efficiency of teslaturret by 500%
- *deathnova
- -named Death Nova
- -"Tesla turrets are now have 3300000 base kills"
- -costs 1111111111111 research
- -unlocks at 5000 teslaturret
- -multiplies efficiency of teslaturret by 1000%
- *antilifeequation
- -named Antilife Equation
- -"Tesla turrets are now have 66000000 base kills"
- -costs 111111111111111 research
- -unlocks at 9001 teslaturret
- -multiplies efficiency of teslaturret by 2000%
- *chemweapons
- -named Chemical Turret
- -"Melt Grey Goo with toxic chemicals."
- -costs 6000000 research
- -unlocks at 1e9 gookill
- -unlocks chemturret
- *toxinstorm
- -named Toxin Storm
- -"Each chem turret kills 2,580,000 more per chem turret."
- -costs 6e9 research
- -multiplies efficiency of chemturret by 3% per chemturret
- -unlocks at 20 chemturret
- *palehorse
- -named Pale Horse
- -"Each chem turret has an additional 1% synergy."
- -costs 6e11 research
- -multiplies efficiency of chemturret by 1% per chemturret
- -unlocks at 200 chemturret
- *nuclearpower
- -named Nuclear Power
- -"A far more potent energy source."
- -costs 600000 research
- -unlocks at 1 research
- -unlocks nukeplant
- *nuketech1
- -named Fast Breeder Reactors
- -"Nuclear power is twice as powerful"
- -costs 1e6 research
- -unlocks at 10 nukeplant
- -multiplies efficiency of nukeplant by 200%
- *nuketech2
- -named Thorium Reactors
- -"Nuclear power is 110% more powerful"
- -costs 6e6 research
- -unlocks at 50 nukeplant
- -multiplies efficiency of nukeplant by 210%
- *nuketech3
- -named Fusion Reactors
- -"Nuclear power is 120% more powerful"
- -costs 3e7 research
- -unlocks at 200 nukeplant
- -multiplies efficiency of nukeplant by 220%
- *nuketech4
- -named Hybrid Reactors
- -"Nuclear power is 130% more powerful"
- -costs 2e8 research
- -unlocks at 500 nukeplant
- -multiplies efficiency of nukeplant by 230%
- *nuketech5
- -named Neutronium Reactors
- -"Nuclear power is 140% more powerful"
- -costs 1e9 research
- -unlocks at 1000 nukeplant
- -multiplies efficiency of nukeplant by 240%
- *nuketech6
- -named Argent Reactors
- -"Nuclear power is x2.5 as powerful"
- -costs 6e9 research
- -unlocks at 1500 nukeplant
- -multiplies efficiency of nukeplant by 250%
- *nuketech7
- -named Chaos Reactors
- -"Nuclear power is x2.6 as powerful"
- -costs 3e10 research
- -unlocks at 2000 nukeplant
- -multiplies efficiency of nukeplant by 260%
- *nuketech8
- -named Infernal Reactors
- -"Nuclear power is x2.7 as powerful"
- -costs 2e11 research
- -unlocks at 2500 nukeplant
- -multiplies efficiency of nukeplant by 270%
- *nuketech9
- -named Apocalypse Reactors
- -"Nuclear power is x2.8 as powerful"
- -costs 5e11 research
- -unlocks at 3000 nukeplant
- -multiplies efficiency of nukeplant by 280%
- *nuketech10
- -named Abyssal Reactors
- -"Nuclear power is x2.9 as powerful"
- -costs 1e12 research
- -unlocks at 3500 nukeplant
- -multiplies efficiency of nukeplant by 290%
- *nuketech11
- -named Void Reactors
- -"Nuclear power is x3 as powerful"
- -costs 3e12 research
- -unlocks at 4000 nukeplant
- -multiplies efficiency of nukeplant by 300%
- *nuketech12
- -named Far Realm Reactors
- -"Nuclear power is x3.1 as powerful"
- -costs 1e13 research
- -unlocks at 4500 nukeplant
- -multiplies efficiency of nukeplant by 310%
- *supercomputers
- -named Super Computers
- -"Research facilities make each research facility 1% more powerful"
- -costs 20000000 ec
- -multiplies efficiency of researchfacility by 1% per researchfacility
- -unlocks at 1 research
- *massproduction
- -named Planetary Logistics Center
- -"Build up planet side production with no limit."
- -costs 1e6 research
- -unlocks at 1 research
- -unlocks plc
- *chemicalplants
- -named Chemical Plants
- -"Refineries provide a small boost to refineries"
- -costs 15000 research
- -multiplies efficiency of refinery by 1% per refinery
- -unlocks at 1 research
- *refinespeed1
- -named Refining Speed Boost
- -"Refineries are 15% faster."
- -costs 50000 research
- -multiplies efficiency of refinery by 115%
- -unlocks at 10 refinery
- -unlocks refinespeed2
- *refinespeed2
- -named Refining Speed Boost II
- -"Refineries are 25% faster."
- -costs 250000 research
- -multiplies efficiency of refinery by 125%
- -unlocks refinespeed3
- *refinespeed3
- -named Refining Speed Boost III
- -"Refineries are 35% faster."
- -costs 1e6 research
- -multiplies efficiency of refinery by 135%
- -unlocks refinespeed4
- *refinespeed4
- -named Refining Speed Boost IV
- -"Refineries are 45% faster."
- -costs 5e6 research
- -multiplies efficiency of refinery by 145%
- -unlocks refinespeed5
- *refinespeed5
- -named Refining Speed Boost V
- -"Refineries are 55% faster."
- -costs 2.5e7 research
- -multiplies efficiency of refinery by 155%
- -unlocks refinespeed6
- *refinespeed6
- -named Refining Speed Boost VI
- -"Refineries are 65% faster."
- -costs 1e8 research
- -multiplies efficiency of refinery by 165%
- -unlocks refinespeed7
- *refinespeed7
- -named Refining Speed Boost VII
- -"Refineries are 75% faster."
- -costs 5e8 research
- -multiplies efficiency of refinery by 175%
- -unlocks refinespeed8
- *refinespeed8
- -named Refining Speed Boost VIII
- -"Refineries are 85% faster."
- -costs 2.5e9 research
- -multiplies efficiency of refinery by 185%
- -unlocks refinespeed9
- *refinespeed9
- -named Refining Speed Boost IX
- -"Refineries are 95% faster."
- -costs 1e10 research
- -multiplies efficiency of refinery by 195%
- -unlocks refinespeed10
- *refinespeed10
- -named Refining Speed Boost X
- -"Refineries are 105% faster."
- -costs 5e10 research
- -multiplies efficiency of refinery by 205%
- -unlocks refinespeed11
- *refinespeed11
- -named Refining Speed Boost XI
- -"Refineries are 115% faster."
- -costs 2e11 research
- -multiplies efficiency of refinery by 215%
- -unlocks refinespeed12
- *refinespeed12
- -named Refining Speed Boost XII
- -"Refineries are 125% faster."
- -costs 5e11 research
- -multiplies efficiency of refinery by 225%
- -unlocks refinespeed13
- *refinespeed13
- -named Refining Speed Boost XIII
- -"Refineries are 135% faster."
- -costs 2e12 research
- -multiplies efficiency of refinery by 235%
- -unlocks refinespeed14
- *refinespeed14
- -named Refining Speed Boost XIV
- -"Refineries are 145% faster."
- -costs 1e13 research
- -multiplies efficiency of refinery by 245%
- *spacelaunch
- -named Space Travel
- -"Extend to the stars."
- -costs 500000 research
- -unlocks rocketsilo
- -unlocks at 1 research
- *rocketspeed1
- -named Rocket Production Speed I
- -"Rockets produce 15% faster"
- -costs 1e6 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks at 10 rocketsilo
- -unlocks rocketspeed2
- *rocketspeed2
- -named Rocket Production Speed II
- -"Rockets produce 15% faster"
- -costs 2e6 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed3
- *rocketspeed3
- -named Rocket Production Speed III
- -"Rockets produce 15% faster"
- -costs 5e6 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed4
- *rocketspeed4
- -named Rocket Production Speed IV
- -"Rockets produce 15% faster"
- -costs 1e7 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed5
- *rocketspeed5
- -named Rocket Production Speed V
- -"Rockets produce 15% faster"
- -costs 2e7 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed6
- *rocketspeed6
- -named Rocket Production Speed VI
- -"Rockets produce 15% faster"
- -costs 5e7 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed7
- *rocketspeed7
- -named Rocket Production Speed VII
- -"Rockets produce 15% faster"
- -costs 1e8 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed8
- *rocketspeed8
- -named Rocket Production Speed VIII
- -"Rockets produce 15% faster"
- -costs 2e8 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed9
- *rocketspeed9
- -named Rocket Production Speed IX
- -"Rockets produce 15% faster"
- -costs 5e8 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed10
- *rocketspeed10
- -named Rocket Production Speed X
- -"Rockets produce 15% faster"
- -costs 1e9 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed11
- *rocketspeed11
- -named Rocket Production Speed XI
- -"Rockets produce 15% faster"
- -costs 2e9 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed12
- *rocketspeed12
- -named Rocket Production Speed XII
- -"Rockets produce 15% faster"
- -costs 5e9 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed13
- *rocketspeed13
- -named Rocket Production Speed XIII
- -"Rockets produce 15% faster"
- -costs 1e10 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed14
- *rocketspeed14
- -named Rocket Production Speed XIV
- -"Rockets produce 15% faster"
- -costs 2e10 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed15
- *rocketspeed15
- -named Rocket Production Speed XV
- -"Rockets produce 15% faster"
- -costs 5e10 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed16
- *rocketspeed16
- -named Rocket Production Speed XVI
- -"Rockets produce 15% faster"
- -costs 1e11 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed17
- *rocketspeed17
- -named Rocket Production Speed XVII
- -"Rockets produce 15% faster"
- -costs 2e11 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed18
- *rocketspeed18
- -named Rocket Production Speed XVIII
- -"Rockets produce 15% faster"
- -costs 5e11 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed19
- *rocketspeed19
- -named Rocket Production Speed XIX
- -"Rockets produce 15% faster"
- -costs 1e12 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed20
- *rocketspeed20
- -named Rocket Production Speed XX
- -"Rockets produce 15% faster"
- -costs 2e12 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed21
- *rocketspeed21
- -named Rocket Production Speed XXI
- -"Rockets produce 15% faster"
- -costs 5e12 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed22
- *rocketspeed22
- -named Rocket Production Speed XXII
- -"Rockets produce 15% faster"
- -costs 1e13 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed23
- *rocketspeed23
- -named Rocket Production Speed XXIII
- -"Rockets produce 15% faster"
- -costs 3e13 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed24
- *rocketspeed24
- -named Rocket Production Speed XXIV
- -"Rockets produce 15% faster"
- -costs 6e13 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed25
- *rocketspeed25
- -named Rocket Production Speed XXV
- -"Rockets produce 15% faster"
- -costs 1e14 research
- -multiplies efficiency of rocketsilo by 115%
- -unlocks rocketspeed26
- *rocketfactory
- -named Rocket Factories
- -"Each rocket silo speeds up rocket silos by 5%"
- -costs 7500000 research
- -multiplies efficiency of rocketsilo by 5% per rocketsilo
- -unlocks at 10 rocketsilo
- *asteroidmining
- -named Asteroid Mining
- -"Far more efficient and cleaner ore production"
- -unlocks asteroidmine
- -unlocks at 1 sp
- -costs 2500000 research
- *asteroidspeed1
- -named Asteroid Mining Speed I
- -"Mining asteroids is 20% faster."
- -multiplies efficiency of asteroidmine by 120%
- -costs 1e7 research
- -unlocks at 100 asteroidmine
- *asteroidspeed2
- -named Asteroid Mining Speed II
- -"Mining asteroids is 20% faster."
- -multiplies efficiency of asteroidmine by 120%
- -costs 8e7 research
- -unlocks at 200 asteroidmine
- *asteroidspeed3
- -named Asteroid Mining Speed III
- -"Mining asteroids is 20% faster."
- -multiplies efficiency of asteroidmine by 120%
- -costs 3e8 research
- -unlocks at 500 asteroidmine
- *asteroidspeed4
- -named Asteroid Mining Speed IV
- -"Mining asteroids is 20% faster."
- -multiplies efficiency of asteroidmine by 120%
- -costs 6e8 research
- -unlocks at 1000 asteroidmine
- *asteroidspeed5
- -named Asteroid Mining Speed V
- -"Mining asteroids is 20% faster."
- -multiplies efficiency of asteroidmine by 120%
- -costs 2e9 research
- -unlocks at 2000 asteroidmine
- *asteroidspeed6
- -named Asteroid Mining Speed VI
- -"Mining asteroids is 20% faster."
- -multiplies efficiency of asteroidmine by 120%
- -costs 7e9 research
- -unlocks at 5000 asteroidmine
- *asteroidspeed7
- -named Asteroid Mining Speed VII
- -"Mining asteroids is 20% faster."
- -multiplies efficiency of asteroidmine by 120%
- -costs 2e10 research
- -unlocks at 10000 asteroidmine
- *asteroidspeed8
- -named Asteroid Mining Speed VIII
- -"Mining asteroids is 20% faster."
- -multiplies efficiency of asteroidmine by 120%
- -costs 5e10 research
- -unlocks at 30000 asteroidmine
- *asteroidspeed9
- -named Asteroid Mining Speed IX
- -"Mining asteroids is 20% faster."
- -multiplies efficiency of asteroidmine by 120%
- -costs 1e11 research
- -unlocks at 60000 asteroidmine
- *asteroidspeed10
- -named Asteroid Mining Speed X
- -"Mining asteroids is 20% faster."
- -multiplies efficiency of asteroidmine by 120%
- -costs 3e11 research
- -unlocks at 100000 asteroidmine
- *asteroidspeed11
- -named Asteroid Mining Speed XI
- -"Mining asteroids is 20% faster."
- -multiplies efficiency of asteroidmine by 120%
- -costs 6e11 research
- -unlocks at 150000 asteroidmine
- *asteroidspeed12
- -named Asteroid Mining Speed XII
- -"Mining asteroids is 20% faster."
- -multiplies efficiency of asteroidmine by 120%
- -costs 1e12 research
- -unlocks at 210000 asteroidmine
- *asteroidspeed13
- -named Asteroid Mining Speed XIII
- -"Mining asteroids is 20% faster."
- -multiplies efficiency of asteroidmine by 120%
- -costs 2e12 research
- -unlocks at 280000 asteroidmine
- *lavaplanet
- -named Explore Vulcanus
- -"Travel to Vulcanus to tap into cheap geothermal energy."
- -unlocks volcanoreactor
- -costs 2000000 sp, 60000000 research
- -unlocks at 10000 sp
- *planetcracker
- -named Planet Cracking
- -"Volcano Reactors generate 1.2 TW more per volcano reactor"
- -costs 20000000 sp, 600000000 research
- -multiplies efficiency of volcanoreactor by .2% per volcanoreactor
- -unlocks at 100 volcanoreactor
- *iceplanet
- -named Explore Frostmore
- -"Travel to Frostmore to discover a way to create electronic circuitry more efficiently."
- -unlocks cryofab
- -costs 70000000 sp, 7000000000 research
- -unlocks at 1000000 sp
- *gigafactories
- -named Gigafactories
- -"Cryofabs now produce 50000 more components per second per cryofab"
- -costs 700000000 sp, 70000000000 research
- -multiplies efficiency of cryofab by 2% per cryofab
- -unlocks at 100 cryofab
- *acidplanet
- -named Acid Planet
- -"A planet with oceans of sulfuric acid for easy chemical production."
- -unlocks chempump
- -costs 90000000 sp, 9000000000 research
- -unlocks at 1000000 sp
- *oceansofacid
- -named Oceans of Acid
- -"Chem pumps now produce 5000 more chemical per chem pump."
- -costs 900000000 sp, 90000000000 research
- -multiplies efficiency of chempump by 1% per chempump
- -unlocks at 100 chempump
- *solarmission
- -named Explore Local Star
- -"Harvest energy directly from stars."
- -unlocks starsiphon
- -costs 120000000 sp, 1.5e10 research
- -unlocks at 1000000 sp
- -unlocks shadowplanet
- *shadowplanet
- -named Explore the Shadow Planet
- -"A planet filled with secrets on how to fight the Grey Goo."
- -unlocks shadowshield
- -unlocks shadowstrike
- -unlocks ancientnebula
- -costs 600000000 sp, 1e11 research
- *shadowshield
- -named Shadow Shield
- -"Reduces incoming damage by 70%"
- -multiplies efficiency of energydrain by 30%
- -costs 5e11 research
- *shadowstrike
- -named Shadow Strike
- -"Killing the grey goo is x4 as effective."
- -multiplies efficiency of kill by 400%
- -costs 5e11 research
- *ancientnebula
- -named Explore Ancient Nebula
- -"This ancient Nebula is full of long lost secrets of the Forerunners."
- -unlocks gatetech
- -unlocks starwars
- -unlocks biotech
- -costs 4e9 sp, 2e12 research
- *gatetech
- -named Gate Tech
- -"While incredibly expensive to produce, Stargates are a much cheaper, more effective way of getting things to space."
- -unlocks stargate
- -unlocks goocontrol
- -costs 1e13 research
- *gatesynergy
- -named Gate Synergy
- -"Stargates are now 1% better per stargate."
- -multiplies efficiency of stargate by 1% per stargate
- -costs 1e14 research
- -unlocks at 10 stargate
- *starwars
- -named Space Warships
- -"Build massive battle frigates to take on the grey goo in the void of space."
- -unlocks warship
- -costs 2e13 research
- *biotech
- -named Biotech
- -"The secret to building true sentient life."
- -unlocks biochamber
- -costs 5e12 research
- *brains
- -named True Artificial Intelligence
- -"Use sentient matter to build a superior intelligence."
- -unlocks boltzmannbrain
- -costs 1e13 research, 600000 sm
- -unlocks at 1 sm
- *goocontrol
- -named Grey Goo Control
- -"Build an intergalactic system that can finally deal with the goo. It won't be easy."
- -unlocks goonode
- -unlocks goocontrol2
- -costs 1e14 research
- *goocontrol2
- -named Goo Eradication Synergy
- -"Each node multiplies its efficacy by the number of existing nodes."
- -multiplies efficiency of goonode by 100% per goonode
- -costs 4e14 research
- -unlocks goocontrol3
- *goocontrol3
- -named Goo Annihilation Protocol
- -"Each node multiplies its efficacy by another 1% per node"
- -multiplies efficiency of goonode by 1% per goonode
- -costs 2e15 research
- *massprod1
- -named Mass Production 1
- -"Electronic Circuit Production is x2 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 1e15 energy
- -unlocks at 10 electricassembler
- *massprod2
- -named Mass Production 2
- -"Electronic Circuit Production is x4 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 3e15 energy
- -unlocks at 20 electricassembler
- *massprod3
- -named Mass Production 3
- -"Electronic Circuit Production is x8 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 1e16 energy
- -unlocks at 50 electricassembler
- *massprod4
- -named Mass Production 4
- -"Electronic Circuit Production is x16 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 3e16 energy
- -unlocks at 100 electricassembler
- *massprod5
- -named Mass Production 5
- -"Electronic Circuit Production is x32 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 1e17 energy
- -unlocks at 200 electricassembler
- *massprod6
- -named Mass Production 6
- -"Electronic Circuit Production is x64 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 3e17 energy
- -unlocks at 500 electricassembler
- *massprod7
- -named Mass Production 7
- -"Electronic Circuit Production is x128 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 1e18 energy
- -unlocks at 1000 electricassembler
- *massprod8
- -named Mass Production 8
- -"Electronic Circuit Production is x256 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 3e18 energy
- -unlocks at 2000 electricassembler
- *massprod9
- -named Mass Production 9
- -"Electronic Circuit Production is x512 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 1e19 energy
- -unlocks at 5000 electricassembler
- *massprod10
- -named Mass Production 10
- -"Electronic Circuit Production is x1024 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 3e19 energy
- -unlocks at 10000 electricassembler
- *massprod11
- -named Mass Production 11
- -"Electronic Circuit Production is x2048 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 1e20 energy
- -unlocks at 20000 electricassembler
- *massprod12
- -named Mass Production 12
- -"Electronic Circuit Production is x4096 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 3e20 energy
- -unlocks at 50000 electricassembler
- *massprod13
- -named Mass Production 13
- -"Electronic Circuit Production is x8192 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 1e21 energy
- -unlocks at 100000 electricassembler
- *massprod14
- -named Mass Production 14
- -"Electronic Circuit Production is x16384 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 3e21 energy
- -unlocks at 200000 electricassembler
- *massprod15
- -named Mass Production 15
- -"Electronic Circuit Production is x32768 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 1e22 energy
- -unlocks at 500000 electricassembler
- *massprod16
- -named Mass Production 16
- -"Electronic Circuit Production is x65536 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 3e22 energy
- -unlocks at 1000000 electricassembler
- *massprod17
- -named Mass Production 17
- -"Electronic Circuit Production is x131072 faster"
- -multiplies efficiency of electricassembler by 200%
- -costs 1e23 energy
- -unlocks at 2000000 electricassembler
- *fight1
- -named Ballistics
- -"Bullets are better than fists. x10 Manual Killing"
- -multiplies efficiency of kill by 1000%
- -costs 1e11 energy
- -unlocks at 1 gookill
- -unlocks fight2
- *fight2
- -named Pyro Weaponry
- -"Burn it all! x10 Manual Killing"
- -multiplies efficiency of kill by 1000%
- -costs 1e14 energy
- -unlocks fight3
- *fight3
- -named Electric Weaponry
- -"Zaaaaappppp... x10 Manual Killing"
- -multiplies efficiency of kill by 1000%
- -costs 1e15 energy
- -unlocks fight4
- *fight4
- -named Laser Weaponry
- -"Pew pew... x10 Manual Killing"
- -multiplies efficiency of kill by 1000%
- -costs 1e17 energy
- -unlocks fight5
- *fight5
- -named Plasma Weaponry
- -"Melt the opposition. x10 Manual Killing"
- -multiplies efficiency of kill by 1000%
- -costs 1e19 energy
- -unlocks fight6
- *fight6
- -named Darkmatter Weaponry
- -"The power of the void. x10 Manual Killing"
- -multiplies efficiency of kill by 1000%
- -costs 1e21 energy
- -unlocks fight7
- *fight7
- -named Tachyon Weaponry
- -"Attack backwards in time. x10 Manual Killing"
- -multiplies efficiency of kill by 1000%
- -costs 1e23 energy
- -unlocks fight8
- *fight8
- -named Chaos Weaponry
- -"Undo reality. x10 Manual Killing"
- -multiplies efficiency of kill by 1000%
- -costs 1e25 energy
- -unlocks fight9
- *fight9
- -named Null Weaponry
- -"Erase entire timelines. x10 Manual Killing"
- -multiplies efficiency of kill by 1000%
- -costs 1e27 energy
- *fres1
- -named Battle Tactics
- -"Master the battlefield. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 1e4 research
- -unlocks at 1 research
- -unlocks fres2
- *fres2
- -named Strategy
- -"War is about strategy. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 3e4 research
- -unlocks fres3
- *fres3
- -named War Games
- -"Winning is the only objective. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 1e5 research
- -unlocks fres4
- *fres4
- -named Battlefield AI
- -"Analyze all possible outcomes. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 3e5 research
- -unlocks fres5
- *fres5
- -named GPS
- -"Eye in the sky. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 1e6 research
- -unlocks fres6
- *fres6
- -named Prescience
- -"Know the future. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 3e6 research
- -unlocks fres7
- *fres7
- -named Panopticon
- -"Know everything. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 1e7 research
- -unlocks fres8
- *fres8
- -named Legion
- -"We are all. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 3e7 research
- -unlocks fres9
- *fres9
- -named Angel of Death
- -"Everything must end. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 1e8 research
- -unlocks fres10
- *fres10
- -named Warp Combat
- -"Fight everywhere. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 3e8 research
- -unlocks fres11
- *fres11
- -named Quantum Combat
- -"Fight beyond time and space. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 1e9 research
- -unlocks fres12
- *fres12
- -named Divine Combat
- -"Take on the gods. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 3e9 research
- -unlocks fres13
- *fres13
- -named Queue the Doom Music
- -"The only thing they fear is you. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 1e10 research
- -unlocks fres14
- *fres14
- -named Eternal War
- -"Forever fighting. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 3e10 research
- -unlocks fres15
- *fres15
- -named God of War
- -"Take on the mantle. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 1e11 research
- -unlocks fres16
- *fres16
- -named Agent of the Void
- -"Existence is at risk. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 3e11 research
- -unlocks fres17
- *fres17
- -named The Other
- -"Unparalleled. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 1e12 research
- -unlocks fres18
- *fres18
- -named Cheat Codes
- -"No fair. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 3e12 research
- -unlocks fres19
- *fres19
- -named The Hunger
- -"Consume all. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 1e13 research
- -unlocks fres20
- *fres20
- -named Elder Ones
- -"They return. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 3e13 research
- -unlocks fres21
- *fres21
- -named Lions and Tigers and Bears
- -"Oh my! x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 1e14 research
- -unlocks fres22
- *fres22
- -named Big Scary Monster
- -"You should never have come here. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 3e14 research
- -unlocks fres23
- *fres23
- -named Infinity Plus One
- -"Checkmate. x3 Manual Killing"
- -multiplies efficiency of kill by 300%
- -costs 1e15 research
- //DEFENSE
- *wall1
- -named Walls I
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e7 ore
- -unlocks at 1e6 ore
- -unlocks wall2
- *wall2
- -named Walls II
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e8 ore
- -unlocks wall3
- *wall3
- -named Walls III
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e9 ore
- -unlocks wall4
- *wall4
- -named Walls IV
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e10 ore
- -unlocks wall5
- *wall5
- -named Walls V
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e11 ore
- unlocks wall6
- *wall6
- -named Walls VI
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e12 ore
- unlocks wall7
- *wall7
- -named Walls VII
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e13 ore
- -unlocks wall8
- *wall8
- -named Walls VIII
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e14 ore
- -unlocks wall9
- *wall9
- -named Walls IX
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e15 ore
- -unlocks wall10
- *wall10
- -named Walls X
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e16 ore
- -unlocks wall11
- *wall11
- -named Walls XI
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e17 ore
- -unlocks wall12
- *wall12
- -named Walls XII
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e18 ore
- -unlocks wall13
- *wall13
- -named Walls XIII
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e19 ore
- -unlocks wall14
- *wall14
- -named Walls XIV
- -"Walls reduce biter damage by 50%"
- -multiplies efficiency of energydrain by 50%
- -costs 1e20 ore
- *energywall1
- -named Energy Wall I
- -"A wall of pure plasman... -75% biter damage"
- -costs 1e18 energy
- -multiplies efficiency of energydrain by 25%
- -unlocks at 1e17 energy
- -unlocks energywall2
- *energywall2
- -named Energy Wall II
- -"-75% biter damage"
- -costs 1e20 energy
- -multiplies efficiency of energydrain by 25%
- -unlocks energywall3
- *energywall3
- -named Energy Wall III
- -"-75% biter damage"
- -costs 1e22 energy
- -multiplies efficiency of energydrain by 25%
- -unlocks energywall4
- *energywall4
- -named Energy Wall IV
- -"-75% biter damage"
- -costs 1e24 energy
- -multiplies efficiency of energydrain by 25%
- -unlocks energywall5
- *energywall5
- -named Energy Wall V
- -"-75% biter damage"
- -costs 1e26 energy
- -multiplies efficiency of energydrain by 25%
- //Classes- Renaissance Man,
- *specialization
- -named Specialization
- -"Unlocks special classes that give specific bonuses... sometimes at a cost."
- -unlocks class1
- -unlocks class2
- -unlocks class3
- -unlocks class4
- -unlocks class5
- -unlocks class6
- -unlocks at 1e9 tenergy
- -costs 1 energy
- *reckless1
- -named Fossil Fuel Baron
- -"Build 100 thermal generators at a time. The pollution will be epic."
- -unlocks massthermal
- -costs 1e9 ore
- -unlocks reckless2
- *reckless2
- -named Mining Empire
- -"Mines are twice as fast."
- -multiplies efficiency of mine by 200%
- -costs 1e11 ore
- -unlocks reckless3
- *reckless3
- -named Chemical Processing City
- -"Refineries now gain an additional bonus per refinery."
- -multiplies efficiency of refinery by .5% per refinery
- -costs 1e13 ore
- -unlocks reckless4
- *reckless4
- -named Space Industrial Complex
- -"Rocket silos are 666% faster"
- -multiplies efficiency of rocketsilo by 766%
- -costs 1e15 ore
- *pugilist1
- -named Cosmic Smackdown
- -"Manual combat is ten times as effective"
- -multiplies efficiency of kill by 1000%
- -costs 1e15 energy
- -unlocks pugilist2
- *pugilist2
- -named Glory
- -"Harness ten times as much entropy"
- -multiplies efficiency of entropy by 1000%
- -costs 1e17 energy
- -unlocks pugilist3
- *pugilist3
- -named Fighting Inspiration
- -"Gain instant wisdom through energy gained from fighting."
- -unlocks inspiration
- -costs 1e19 energy
- -unlocks pugilist4
- *pugilist4
- -named Railgun Tech
- -"Unlocks absurdly powerful railguns."
- -unlocks railgun
- -costs 1e21 energy
- -unlocks pugilist5
- *pugilist5
- -named Shield of Valor
- -"Take 1/10 as much damage."
- -multiplies efficiency of energydrain by 10%
- -costs 1e23 energy
- *sponge1
- -named Pacifism
- -"Take 1/20 as much damage, but you can no longer manually attack."
- -multiplies efficiency of energydrain by 5%
- -locks kill
- -costs 1e13 energy
- -unlocks sponge2
- *sponge2
- -named Demilitarization
- -"You now take 1/500 as much damage, but defensive turrets don't work."
- -multiplies efficiency of energydrain by 4%
- -multiplies efficiency of teslaturret by .000001%
- -multiplies efficiency of chemturret by .000001%
- -multiplies efficiency of warship by .000001%
- -costs 1e18 energy
- -unlocks sponge3
- *sponge3
- -named Invulnerability
- -"You can't die.. but you feel every blow. Take 1/10000 as much damage."
- -multiplies efficiency of energydrain by 5%
- -costs 1e21 energy
- -unlocks sponge4
- *sponge4
- -named The Gathering
- -"Harness energy directly from the Grey Goo."
- -unlocks gooenergy
- -costs 1e24 energy
- -unlocks sponge5
- *sponge5
- -named Inevitability
- -"It was over before it started. Take 1/400000 as much damage."
- -multiplies efficiency of energydrain by 2%
- -costs 1e27 energy
- *speed1
- -named Speed Runner
- -"Pollution barely has any effect at all... but you better hurry."
- -multiplies efficiency of pollutionspawner by .0000000001%
- -multiplies efficiency of timespawner by 100% per time
- -costs 1 energy
- -unlocks speed2
- *speed2
- -named Faster Faster Faster
- -"It's time to be reckless. But seriously, hurry."
- -unlocks reckless1
- -multiplies efficiency of timespawner by 100% per time
- -costs 1 energy
- *brainiac1
- -named Quantum Realm
- -"Bend time-space to allow for far faster research."
- -unlocks quantumpc
- -unlocks brainiac2
- -costs 1e6 research
- *brainiac2
- -named Quantum Acceleration
- -"Increase your quantum computing exponentially"
- -unlocks quantumspeed
- -unlocks brainiac3
- -costs 1e9 research
- *brainiac3
- -named Flux Reactor
- -"Generate free energy from the cosmos."
- -unlocks fluxreactor
- -unlocks brainiac4
- -costs 1e12 research
- *brainiac4
- -named Psychic Storm
- -"Boost your Tesla Turrets with psionic ability"
- -unlocks psytesla
- -unlocks brainiac5
- -costs 1e13 research
- *brainiac5
- -named The Singularity
- -"Flux Reactors, quantum pcs and tesla turrets are x10 better"
- -multiplies efficiency of teslaturret by 1000%
- -multiplies efficiency of fluxreactor by 1000%
- -multiplies efficiency of quantumpc by 1000%
- -costs 1e14 research
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