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- Soul Guardians, Informative Descriptions.
- Soul Guardians: (Origins)Soul Guardians are legends that have had roamed Tempest in the Ancient and Early days of Magic. Once the appearance of threats appeared, the amount of Soul Guardians dwindled til there were only 11 left. they converted their entities into Soul like beings to go into hiding and await a faithful encounter with an individual who could master the art of Soul Summoning.
- (Abilities): A Soul Guardian has the equivalence power scale to a powered version of a natural Takeover state. Only one can be summoned at a time, unless the Ultimate Art is called where a user can summon as many as needed. The use of the summoning falls under the Overdrive section. Each Soul Guardian is defined by a unique trait, perk or status that makes them fend for themselves. Each Guardian has a Mystic Art, for when the power of the caster and Guardian is combined. They unleash a powerful move, (in replacement of the Overdrive Art. Basically the same thing). Guardians ranged from species, different species, to living inanimate objects, providing vantages and disadvantages. They require to be near the caster at all times within a one mile radius otherwise they return to their user(Into their residing dimension where they wait to be called upon). They can be defeated though it's a rare occasion, and as well usually the Mystic Art is done once they reach about 50% of damage.
- (Types of Guardians): Elemental Guardians: These guardians are "THE MASTERS OF THEIR OWN ELEMENT", meaning they've hone their skills and etched every corner of perfecting the element. This allows them for when they attack an enemy of the same element, if the enemy were to absorb the element to gain the advantage, that is canceled out. Though the target that is immune to said element remains immune still,the target just cannot absorb the element shared being thrown by the Guardian. They are resistance to their own element by 50%,though other perks defined by individual Guardians may differ from each other. They can have their element be the weakness of others who share the same thing, or bypass a foes abilities regarding that element.
- Excalibur Guardians: These guardians are defined by a specific perk rather than elemental control,they've honed their skills in a way to perfect a fighting style that suits their need. It can be ranging from the ultimate defense or insane speeds. Also, Excalibur Guardians can be seen with unique weapons that grant them strengths that are unlike others. The stat range of an Excalibur Guardian is usually higher than an Elemental Guardian.
- Golden Guardians: The strongest guardians who've done deeds and accomplished the unthinkable that have defined them as heroes are labeled the status "Golden". They require the longest time to cast and the cast can actually be disrupted having the user forced into choosing a lesser guardian. Golden Guardians can vary in any matter of form, this allows them to learn any element or two though they cannot use more than that. Though the caster actually has a time limit to activate the Mystic Art or the guardian vanishes also this drains the caster's stamina the longer they are out, that ranging from 5-30 minutes. Golden Status also gives immunity to one element or one debuff (can't be both).
- Guardian Database:
- Elemental Guardians-
- Soulestern the Fiery Soul(Fire Element): Soulestern is a living human sized mech, coming along with afterburners on his back, decked out in crimson red titanium plating and engine thrusters on the back of joints. He's the fastest Elemntal Guardian, with a rash and boasting attitude, yet he's determined to slay all evil beings who dare cross his path.
- (Abilities): Wields a giant mechanized Sword capable of unleashing blue flames and absorbing any opposing flames. His speed builds up over time. His punches unleash small explosions of energy.
- (Weaknesses): Overheating his sword by emitting to much flames from it. A severe attack directly towards his afterburners. Elemental attacks that include Water and Electric.
- Mystic Art-"Blazing Bluferno"
- Effect: Soulestern proceeds to overheat his sword, which emits larger and darker blue flames. He then ferociously swings his sword around sending a giant vortex of dark blue flames at the target, that burn the target to a crisp. The vortex lasts for 30 seconds and leaves the target with serious burns.
- Tempestula the Cheerful Soul(Electric Element): Tempestula is a small girl, who wears a mage cloak, mage hat and an electrifying cape. along with long black hair. She's cheerful around others and when afraid randomly unleashes lightning at everyone around her. She prefer's to attack from afar rather than up close. She uses Azure lightning, a rare electric magic. She cares for the well-being of others while always being a ray of shunshine.
- (Abilities): Uses a rod to concentrate her lightning attacks and summon thunder clouds. Discharges electricity around her if an enemy is close or something scares her. Can slow down enemies by 50% if they're hit by a thundercloud, electricity damage is doubled on affected enemies.
- (Weaknesses): Very frail, can't physically fight back when close up. When she discharges electricity allies can be hit as well, normally common when she's scared. Elemental attacks regarding Earth.
- Mystic Art-"Cataclysmic Lighting"
- Effect: Tempestula channels a large amount of blue electricity to her rod, she then surrounds the target with clouds conducting electricity, electricity sparks slowing the target by 50%, if already affected target is paralyzed. She waves her rod towards the sky and all the blue electricity gathered is shot towards the circle of clouds, blue lightning bolts then rain down rapidly on the target. If target is hindered, this does double damage and leaves the target paralyzed for 15 secs. If target was paralyzed, this does quad damage and leaves the target immobilized for 25 secs or until the next attack, than 2 minutes and 30 secs of 50% slower movement speed.
- Milliana the Serene Soul(Water Element): Milliana is a gentle and motherly towards the younger Guardian Spirits. She wears a stylized light blue dress, wears a star pin in her long ocean blue hair, and doesn't wear shoes. She uses a lyre as her main weapon, using it to strum specific cords to perform a melody that controls the water she can summon, or heal any friends in danger.
- (Abilities): Can heal the caster and allies with a melody for 25% health, play a melody that casts regen on allies and caster for 5 minutes (5% of current hp every 30 seconds), depending on the length of the melody played determines the strength of her magic attacks and amount of water summoned. Can cure any ailments on a single ally with a melody.
- (Weaknesses): Can't deal physical damage, cannot attack while playing a melody to heal someone, melodies can be interrupted by a high damaging attacks, Elemental attacks regarding the elemental weakness chart.
- Mystic Art-"Siren Call"
- Effect: Milliana plays a melody that disrupts the target(s) head ad causes illusions for them, as they are hypnotized she forms a torrent of water around the target that closes in on them until finally all the water collides into the center crushing all the targets in a watery impact. The targets visions are blurred and they are dazed for the next minute.
- Gusto the Freedom Soul(Wind Element): Gusto is a prideful man-like bird beast who delivers justice to those that claim the skies for their own. Decked in forest green feathers, his bright yellow eyes complemented by black shadowing strike fear into the hearts of criminals. The wears clothing similar towards a ninja gi, but custom made for his liking. He always stands for what's right.
- (Abilities): Has the ability to fly for unlimited amounts of time, and not to mention has the highest stamina of the elemental guardians. Can emit wind-like blades from his wings at his opponent at can't be blocked and blasts of wind knocking others away. Summon cyclones around him to block projectiles, then send the cyclones at the targets. Lastly his claws can take other weapons head on.
- (Weaknesses): Damaging his wings enough prevents him from flying and hinders his movement. Wind attacks get weaker has the longer he battles. Can't be stealthy even if his life depended on it.
- Mystic Arte-"The Wings of JUSTICE"
- Effect: Gusto gathers wind energy into his wings, and grabs his opponent and flies at high speeds into the air. He then proceeds to to drop the target and goes into the a divebomb straight at the enemy. He spins producing a drill-like energy effect the rams into the opposing threat, and drags them down to the surface ending in a major explosion of wind blowing everywhere. The only thing the target can either than themselves are these words; "FOR JUSTICE!"
- Excalibur Guardians-
- Aegis the Divine Shield: An old giant knight who lives by his own code of honor to serve and protect his summoner. He may be old, but he's the toughest around hulking in thick black armor. He observes before reacting and carries around a gigantic shield known as; "The Divine Aegis". He'll live on and never back down as long as he lives by his code of honor.
- Chant: "A divine protection, sworn to protect his allies. Rise again to protect those dear to the heart."
- (Abilities): His shield can repel every possible attack thrown at it up until overdrive arts. The shield and be split into two halves holding one half in each arm, these can block less menacing attacks and reflect projectiles back by batting at them. His shield allows him to resist armor/shield breaking artes or attacks from penetrating his armor in general and immune to defense debuffs. His shield allows him to use moves called "Stances", special artes that draw power from his weapon. they are as follow;
- Counter Stance: Emits a shock wave around him dealing all damaged received back at the opponent, does less damage on multiple targets.
- Barrier Stance: Creates a wall barrier that takes up any three attacks thrown at it before disappearing.
- Force Stance: Creates a an insane updraft around him that forces all attacks to go off course.
- (Weaknesses): Insanely slow moving. Really low attack. Each stance is a one time use only. Weak to high damaging magical artes that hit him directly.
- Mystic Arte-"Divine Payback"
- Effect: Aegis channels energy into his shield derived from all attacks he's received up to this point. The gem embedded on the shield begins to glow and a wide radius beam is released all the damage Aegis received during the battle but doubled, back at his opponent. This beam cancels out all surrounding flux negating any artes in use besides ultimate. Breaks through any shield and cannot be reflected, deflected or absorbed.
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