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Fallout 4 modded crash

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Oct 5th, 2023
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  1. Fallout 4 v1.10.163
  2. Buffout 4 v1.31.1 Feb 28 2023 00:32:02
  3.  
  4. Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7A9341EEE Fallout4.exe+1B41EEE mov eax, [r8+0x08] | BSFixedString::operator=(BSFixedString&)_1B41EEE)
  5.  
  6. [Compatibility]
  7. F4EE: true
  8. [Debug]
  9. Symcache: c:symcache
  10. WaitForDebugger: false
  11. [Fixes]
  12. ActorIsHostileToActor: true
  13. CellInit: true
  14. CreateD3DAndSwapChain: true
  15. EncounterZoneReset: true
  16. GreyMovies: true
  17. MagicEffectApplyEvent: true
  18. MovementPlanner: true
  19. PackageAllocateLocation: true
  20. PipboyLightInvFix: false
  21. SafeExit: true
  22. TESObjectREFRGetEncounterZone: true
  23. UnalignedLoad: true
  24. UtilityShader: true
  25. WorkBenchSwap: true
  26. [Patches]
  27. Achievements: true
  28. BSMTAManager: true
  29. BSPreCulledObjects: true
  30. BSTextureStreamerLocalHeap: true
  31. HavokMemorySystem: true
  32. INISettingCollection: true
  33. InputSwitch: false
  34. MaxStdIO: 2048
  35. MemoryManager: false
  36. MemoryManagerDebug: false
  37. ScaleformAllocator: true
  38. SmallBlockAllocator: true
  39. WorkshopMenu: true
  40. [Warnings]
  41. CreateTexture2D: true
  42. ImageSpaceAdapter: true
  43.  
  44. SYSTEM SPECS:
  45. OS: Microsoft Windows 11 Pro v10.0.22621
  46. CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i7-12650H
  47. GPU #1: Nvidia GA107M [GeForce RTX 3050 Ti Mobile]
  48. GPU #2: Intel Alder Lake-P GT1 [UHD Graphics]
  49. GPU #3: Microsoft Basic Render Driver
  50. PHYSICAL MEMORY: 10.32 GB/15.63 GB
  51.  
  52.  
  53. PROBABLE CALL STACK:
  54. [ 0] 0x7FF7A9341EEE Fallout4.exe+1B41EEE mov eax, [r8+0x08] | BSFixedString::operator=(BSFixedString&)_1B41EEE -> 533176+0x1E mov eax, [r8+0x08]
  55. [ 1] 0x7FF7A7DB2453 Fallout4.exe+05B2453 jmp 0x00007FF7A7DB250E | TESNPC::ScaleSkinBones(BSSkin::Instance*,BSTHashMap<BSFixedString,NiPoint3,BSTDefaultScatterTable>*,BSTHashMap<BSFixedString,NiPoint3,BSTDefaultScatterTable>*,NiPoint3*)_5B2453 -> 435255+0xD3 jmp 0x00007FF7A7DB250E
  56. [ 2] 0x7FF7A7DC2D40 Fallout4.exe+05C2D40 mov rbx, [rsp+0x40] | _lambda_b806f3b02f9f77e012e526fb88030acd_::operator()_5C2D40 -> 1165690+0x1F0 mov rbx, [rsp+0x40]
  57. [ 3] 0x7FF7A7DCA5BE Fallout4.exe+05CA5BE inc edi | BSVisit::TraverseScenegraphGeometries<_lambda_58b78af59acd90a5181ccb7dfe7458d2_>(NiAVObject*,_lambda_58b78af59acd90a5181ccb7dfe7458d2_&)_5CA5BE -> 1169171+0x7E inc edi
  58. [ 4] 0x7FF7A7DB21F1 Fallout4.exe+05B21F1 mov r12, [rsp+0x158] | TESNPC::ScaleSkinBones(BSPointerHandle<TESObjectREFR,BSUntypedPointerHandle<21,5>>,NiAVObject*,BSTHashMap<BSFixedString,NiPoint3,BSTDefaultScatterTable>*,bool)_5B21F1 -> 410870+0x3A1 mov r12, [rsp+0x158]
  59. [ 5] 0x7FF7A85AE1B5 Fallout4.exe+0DAE1B5 test rsi, rsi | Actor::ScaleSkinBones(NiAVObject*,BSTHashMap<BSFixedString,NiPoint3,BSTDefaultScatterTable>*)_DAE1B5 -> 574183+0x135 test rsi, rsi
  60. [ 6] 0x7FF7A79BEFEB Fallout4.exe+01BEFEB or r13d, r13d | BipedAnim::LoadBipedParts(void)_1BEFEB -> 1115125+0x33B or r13d, r13d
  61. [ 7] 0x7FF7A7DB963E Fallout4.exe+05B963E test r13, r13 | TESNPC::ReplaceRefModel(TESObjectREFR*)_5B963E -> 203719+0x24E test r13, r13
  62. [ 8] 0x7FF7A7C082AB Fallout4.exe+04082AB mov rax, [rbx] | TESObjectREFR::ReplaceModel(void)_4082AB -> 1419301+0x3B mov rax, [rbx]
  63. [ 9] 0x7FF7A8660EE5 Fallout4.exe+0E60EE5 movzx eax, byte ptr [0x00007FF7AD0D4B00] | AIProcess::DoUpdate3dModel(Actor*,ushort)_E60EE5 -> 114457+0x685 movzx eax, byte ptr [0x00007FF7AD0D4B00]
  64. [10] 0x7FFC73CDF937 f4ee.dll+000F937
  65. [11] 0x7FFC756A6639 f4se_1_10_163.dll+0016639
  66. [12] 0x7FF7A853B503 Fallout4.exe+0D3B503 call 0x00007FF7A7B8AD70 | Main::UpdateNonRenderSafeAITasks(void)_D3B503 -> 338354+0x23 call 0x00007FF7A7B8AD70
  67. [13] 0x7FF7A9350F26 Fallout4.exe+1B50F26 mov ecx, [rbx+0x0C] | BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26 -> 329005+0xC6 mov ecx, [rbx+0x0C]
  68. [14] 0x7FF7A9351432 Fallout4.exe+1B51432 mov r14d, eax | BSJobs::JobThread::RunJob(void)_1B51432 -> 194800+0x202 mov r14d, eax
  69. [15] 0x7FF7A9353F67 Fallout4.exe+1B53F67 movzx eax, byte ptr [rbx+0xA74] | BSJobs::JobThread::ThreadProc(void)_1B53F67 -> 1492866+0x67 movzx eax, byte ptr [rbx+0xA74]
  70. [16] 0x7FF7A931CFED Fallout4.exe+1B1CFED mov rcx, [0x00007FF7AD35BD38] | BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D mov rcx, [0x00007FF7AD35BD38]
  71. [17] 0x7FFCFF64257D KERNEL32.DLL+001257D
  72. [18] 0x7FFD0042AA78 ntdll.dll+005AA78
  73.  
  74. REGISTERS:
  75. RAX 0x22657095FE0 (void*)
  76. RCX 0xA9B9ABF100 (void*)
  77. RDX 0x2266A113B90 (void*)
  78. RBX 0xA9B9ABF100 (void*)
  79. RSP 0xA9B9ABF0A0 (void*)
  80. RBP 0x2271ADE0128 (void*)
  81. RSI 0xA9B9ABF3D0 (void*)
  82. RDI 0x0 (size_t) [0]
  83. R8 0xC59FC29BC73289EC (size_t) [uint: 14240314521086495212 int: -4206429552623056404]
  84. R9 0x0 (size_t) [0]
  85. R10 0x7FF7AD367580 (void* -> Fallout4.exe+5B67580 or byte ptr [rdx], 0x90 | aDiveBombChance_5B67580)
  86. R11 0x6C36C5E3 (size_t) [1815528931]
  87. R12 0x0 (size_t) [0]
  88. R13 0x14 (size_t) [20]
  89. R14 0x50 (size_t) [80]
  90. R15 0x2266DDA7080 (BSSkin::Instance*)
  91.  
  92. STACK:
  93. [RSP+0 ] 0xA9B9ABF100 (void*)
  94. [RSP+8 ] 0x0 (size_t) [0]
  95. [RSP+10 ] 0x2271ADE0118 (void*)
  96. [RSP+18 ] 0x2266B648280 (NiNode*)
  97. Name: "LArm_Hand"
  98. RTTIName: "NiNode"
  99. Flags: e
  100. Checking TESObjectREFR:
  101. Object Reference:
  102. File: "Fallout4.esm"
  103. Flags: 0x00040009
  104. FormID: 0x00000007
  105. FormType: kNPC_ (45)
  106. Checking Parent:
  107. Name: "LArm_ForeArm3"
  108. RTTIName: "NiNode"
  109. Flags: e
  110. Checking TESObjectREFR:
  111. Object Reference:
  112. File: "Fallout4.esm"
  113. Flags: 0x00040009
  114. FormID: 0x00000007
  115. FormType: kNPC_ (45)
  116. Checking Parent:
  117. Name: "LArm_ForeArm2"
  118. RTTIName: "NiNode"
  119. Flags: e
  120. Checking TESObjectREFR:
  121. Object Reference:
  122. File: "Fallout4.esm"
  123. Flags: 0x00040009
  124. FormID: 0x00000007
  125. FormType: kNPC_ (45)
  126. Checking Parent:
  127. Name: "LArm_ForeArm1"
  128. RTTIName: "NiNode"
  129. Flags: e
  130. Checking TESObjectREFR:
  131. Object Reference:
  132. File: "Fallout4.esm"
  133. Flags: 0x00040009
  134. FormID: 0x00000007
  135. FormType: kNPC_ (45)
  136. Checking Parent:
  137. Name: "LArm_UpperArm"
  138. RTTIName: "NiNode"
  139. Flags: e
  140. Checking TESObjectREFR:
  141. Object Reference:
  142. File: "Fallout4.esm"
  143. Flags: 0x00040009
  144. FormID: 0x00000007
  145. FormType: kNPC_ (45)
  146. Checking Parent:
  147. Name: "LArm_Collarbone"
  148. RTTIName: "NiNode"
  149. Flags: e
  150. Checking TESObjectREFR:
  151. Object Reference:
  152. File: "Fallout4.esm"
  153. Flags: 0x00040009
  154. FormID: 0x00000007
  155. FormType: kNPC_ (45)
  156. Checking Parent:
  157. Name: "Chest"
  158. RTTIName: "NiNode"
  159. Flags: e
  160. Checking TESObjectREFR:
  161. Object Reference:
  162. File: "Fallout4.esm"
  163. Flags: 0x00040009
  164. FormID: 0x00000007
  165. FormType: kNPC_ (45)
  166. Checking Parent:
  167. Name: "SPINE2"
  168. RTTIName: "NiNode"
  169. Flags: e
  170. Checking TESObjectREFR:
  171. Object Reference:
  172. File: "Fallout4.esm"
  173. Flags: 0x00040009
  174. FormID: 0x00000007
  175. FormType: kNPC_ (45)
  176. Checking Parent:
  177. Name: "SPINE1"
  178. RTTIName: "NiNode"
  179. Flags: e
  180. Checking TESObjectREFR:
  181. Object Reference:
  182. File: "Fallout4.esm"
  183. Flags: 0x00040009
  184. FormID: 0x00000007
  185. FormType: kNPC_ (45)
  186. Checking Parent:
  187. Name: "COM"
  188. RTTIName: "NiNode"
  189. Flags: e
  190. Checking TESObjectREFR:
  191. Object Reference:
  192. File: "Fallout4.esm"
  193. Flags: 0x00040009
  194. FormID: 0x00000007
  195. FormType: kNPC_ (45)
  196. Checking Parent:
  197. Name: "Root"
  198. RTTIName: "BSFlattenedBoneTree"
  199. Flags: 4000000000e
  200. Checking TESObjectREFR:
  201. Object Reference:
  202. File: "Fallout4.esm"
  203. Flags: 0x00040009
  204. FormID: 0x00000007
  205. FormType: kNPC_ (45)
  206. Checking Parent:
  207. Name: "skeleton.nif"
  208. RTTIName: "BSFadeNode"
  209. Flags: 210236280c00e
  210. Checking TESObjectREFR:
  211. Object Reference:
  212. File: "Fallout4.esm"
  213. Flags: 0x00040009
  214. FormID: 0x00000007
  215. FormType: kNPC_ (45)
  216. Checking Parent:
  217. RTTIName: "NiNode"
  218. Flags: 80002000280e
  219. Checking Parent:
  220. RTTIName: "BSMultiBoundNode"
  221. Flags: 4002000280e
  222. Checking Parent:
  223. Name: "ObjectLODRoot"
  224. RTTIName: "NiNode"
  225. Flags: 2000280e
  226. Checking Parent:
  227. Name: "shadow scene node"
  228. RTTIName: "ShadowSceneNode"
  229. Flags: 2000280e
  230. Checking Parent:
  231. Name: "WorldRoot Node"
  232. RTTIName: "SceneGraph"
  233. Flags: 2000280e
  234. Name: "LArm_Hand"
  235. [RSP+20 ] 0x2266A113B80 (PathingRequest*)
  236. [RSP+28 ] 0x7FF7A7DB2453 (void* -> Fallout4.exe+05B2453 jmp 0x00007FF7A7DB250E | TESNPC::ScaleSkinBones(BSSkin::Instance*,BSTHashMap<BSFixedString,NiPoint3,BSTDefaultScatterTable>*,BSTHashMap<BSFixedString,NiPoint3,BSTDefaultScatterTable>*,NiPoint3*)_5B2453)
  237. [RSP+30 ] 0x22657095FE0 (void*)
  238. [RSP+38 ] 0x0 (size_t) [0]
  239. [RSP+40 ] 0x7FF7AD367580 (void* -> Fallout4.exe+5B67580 or byte ptr [rdx], 0x90 | aDiveBombChance_5B67580)
  240. [RSP+48 ] 0xA9B9ABF3D0 (void*)
  241. [RSP+50 ] 0x1E6A598C80 (size_t) [130633272448]
  242. [RSP+58 ] 0x7FF7A9314913 (void* -> Fallout4.exe+1B14913 mov rcx, [rsp+0x30] | ScrapHeap::InsertFreeBlock(ScrapHeap::FreeBlock*)_1B14913)
  243. [RSP+60 ] 0x22657095FE0 (void*)
  244. [RSP+68 ] 0x2271ADE0080 (void*)
  245. [RSP+70 ] 0x2271ADE0080 (void*)
  246. [RSP+78 ] 0x22668A15E00 (BSFlattenedBoneTree*)
  247. Name: "Root"
  248. RTTIName: "BSFlattenedBoneTree"
  249. Flags: 4000000000e
  250. Checking TESObjectREFR:
  251. Object Reference:
  252. File: "Fallout4.esm"
  253. Flags: 0x00040009
  254. FormID: 0x00000007
  255. FormType: kNPC_ (45)
  256. Checking Parent:
  257. Name: "skeleton.nif"
  258. RTTIName: "BSFadeNode"
  259. Flags: 210236280c00e
  260. Checking TESObjectREFR:
  261. Object Reference:
  262. File: "Fallout4.esm"
  263. Flags: 0x00040009
  264. FormID: 0x00000007
  265. FormType: kNPC_ (45)
  266. Checking Parent:
  267. RTTIName: "NiNode"
  268. Flags: 80002000280e
  269. Checking Parent:
  270. RTTIName: "BSMultiBoundNode"
  271. Flags: 4002000280e
  272. Checking Parent:
  273. Name: "ObjectLODRoot"
  274. RTTIName: "NiNode"
  275. Flags: 2000280e
  276. Checking Parent:
  277. Name: "shadow scene node"
  278. RTTIName: "ShadowSceneNode"
  279. Flags: 2000280e
  280. Checking Parent:
  281. Name: "WorldRoot Node"
  282. RTTIName: "SceneGraph"
  283. Flags: 2000280e
  284. Name: "Root"
  285. [RSP+80 ] 0x2270000002E (void*)
  286. [RSP+88 ] 0xA9B9ABF320 (void*)
  287. [RSP+90 ] 0x0 (size_t) [0]
  288. [RSP+98 ] 0x0 (size_t) [0]
  289. [RSP+A0 ] 0x0 (size_t) [0]
  290. [RSP+A8 ] 0x0 (size_t) [0]
  291. [RSP+B0 ] 0x0 (size_t) [0]
  292. [RSP+B8 ] 0x0 (size_t) [0]
  293. [RSP+C0 ] 0x0 (size_t) [0]
  294. [RSP+C8 ] 0x0 (size_t) [0]
  295. [RSP+D0 ] 0x0 (size_t) [0]
  296. [RSP+D8 ] 0x226563FA240 (TESNPC*)
  297. File: "Fallout4.esm"
  298. Flags: 0x00040009
  299. FormID: 0x00000007
  300. FormType: kNPC_ (45)
  301. File: "Fallout4.esm"
  302. Flags: 0x00040009
  303. FormID: 0x00000007
  304. FormType: kNPC_ (45)
  305. GetFullName: "Vallena"
  306. [RSP+E0 ] 0xA9B9ABF320 (void*)
  307. [RSP+E8 ] 0x8 (size_t) [8]
  308. [RSP+F0 ] 0x0 (size_t) [0]
  309. [RSP+F8 ] 0x7FF7A7DC2D40 (void* -> Fallout4.exe+05C2D40 mov rbx, [rsp+0x40] | _lambda_b806f3b02f9f77e012e526fb88030acd_::operator()_5C2D40)
  310. [RSP+100] 0xA9396F8507 (size_t) [726813082887]
  311. [RSP+108] 0x2266DDA7080 (BSSkin::Instance*)
  312. [RSP+110] 0xFFFFFFFF (size_t) [4294967295]
  313. [RSP+118] 0xF20 (size_t) [3872]
  314. [RSP+120] 0x2271ADE0010 (void*)
  315. [RSP+128] 0x2271ADE0010 (void*)
  316. [RSP+130] 0x1 (size_t) [1]
  317. [RSP+138] 0x7FF7A7DCA5BE (void* -> Fallout4.exe+05CA5BE inc edi | BSVisit::TraverseScenegraphGeometries<_lambda_58b78af59acd90a5181ccb7dfe7458d2_>(NiAVObject*,_lambda_58b78af59acd90a5181ccb7dfe7458d2_&)_5CA5BE)
  318. [RSP+140] 0x0 (size_t) [0]
  319. [RSP+148] 0x8 (size_t) [8]
  320. [RSP+150] 0x2266A582C40 (BSFadeNode*)
  321. Name: "skeleton.nif"
  322. RTTIName: "BSFadeNode"
  323. Flags: 210236280c00e
  324. Checking TESObjectREFR:
  325. Object Reference:
  326. File: "Fallout4.esm"
  327. Flags: 0x00040009
  328. FormID: 0x00000007
  329. FormType: kNPC_ (45)
  330. Checking Parent:
  331. RTTIName: "NiNode"
  332. Flags: 80002000280e
  333. Checking Parent:
  334. RTTIName: "BSMultiBoundNode"
  335. Flags: 4002000280e
  336. Checking Parent:
  337. Name: "ObjectLODRoot"
  338. RTTIName: "NiNode"
  339. Flags: 2000280e
  340. Checking Parent:
  341. Name: "shadow scene node"
  342. RTTIName: "ShadowSceneNode"
  343. Flags: 2000280e
  344. Checking Parent:
  345. Name: "WorldRoot Node"
  346. RTTIName: "SceneGraph"
  347. Flags: 2000280e
  348. Name: "skeleton.nif"
  349. [RSP+158] 0xA9B9ABF288 (void*)
  350. [RSP+160] 0x2266A582C40 (BSFadeNode*)
  351. Name: "skeleton.nif"
  352. RTTIName: "BSFadeNode"
  353. Flags: 210236280c00e
  354. Checking TESObjectREFR:
  355. Object Reference:
  356. File: "Fallout4.esm"
  357. Flags: 0x00040009
  358. FormID: 0x00000007
  359. FormType: kNPC_ (45)
  360. Checking Parent:
  361. RTTIName: "NiNode"
  362. Flags: 80002000280e
  363. Checking Parent:
  364. RTTIName: "BSMultiBoundNode"
  365. Flags: 4002000280e
  366. Checking Parent:
  367. Name: "ObjectLODRoot"
  368. RTTIName: "NiNode"
  369. Flags: 2000280e
  370. Checking Parent:
  371. Name: "shadow scene node"
  372. RTTIName: "ShadowSceneNode"
  373. Flags: 2000280e
  374. Checking Parent:
  375. Name: "WorldRoot Node"
  376. RTTIName: "SceneGraph"
  377. Flags: 2000280e
  378. Name: "skeleton.nif"
  379. [RSP+168] 0x225BE602520 (PlayerCharacter*)
  380. Flags: 0x00440448
  381. FormID: 0x00000014
  382. FormType: kACHR (65)
  383. Object Reference:
  384. File: "Fallout4.esm"
  385. Flags: 0x00040009
  386. FormID: 0x00000007
  387. FormType: kNPC_ (45)
  388. Flags: 0x00440448
  389. FormID: 0x00000014
  390. FormType: kACHR (65)
  391. [RSP+170] 0x225C47CCAD0 (TESRace*)
  392. File: "DiscreteFemaleSkeleton.esp"
  393. Modified by: Fallout4.esm -> LooksMenu Customization Compendium.esp -> DiscreteFemaleSkeleton.esp
  394. Flags: 0x00000009
  395. EditorID: "HumanRace"
  396. FormID: 0x00013746
  397. FormType: kRACE (17)
  398. GetFullName: "Human"
  399. [RSP+178] 0x7FF7A7DB21F1 (void* -> Fallout4.exe+05B21F1 mov r12, [rsp+0x158] | TESNPC::ScaleSkinBones(BSPointerHandle<TESObjectREFR,BSUntypedPointerHandle<21,5>>,NiAVObject*,BSTHashMap<BSFixedString,NiPoint3,BSTDefaultScatterTable>*,bool)_5B21F1)
  400. [RSP+180] 0x22500000006 (size_t) [2357937045510]
  401. [RSP+188] 0xA9B9ABF320 (void*)
  402. [RSP+190] 0xA9B9ABF320 (void*)
  403. [RSP+198] 0x225BE602520 (PlayerCharacter*)
  404. Flags: 0x00440448
  405. FormID: 0x00000014
  406. FormType: kACHR (65)
  407. Object Reference:
  408. File: "Fallout4.esm"
  409. Flags: 0x00040009
  410. FormID: 0x00000007
  411. FormType: kNPC_ (45)
  412. Flags: 0x00440448
  413. FormID: 0x00000014
  414. FormType: kACHR (65)
  415. [RSP+1A0] 0x3E99999A00000000 (size_t) [4510805388492275712]
  416. [RSP+1A8] 0x3E99999A (size_t) [1050253722]
  417. [RSP+1B0] 0x0 (size_t) [0]
  418. [RSP+1B8] 0x0 (size_t) [0]
  419. [RSP+1C0] 0x225BE602520 (PlayerCharacter*)
  420. Flags: 0x00440448
  421. FormID: 0x00000014
  422. FormType: kACHR (65)
  423. Object Reference:
  424. File: "Fallout4.esm"
  425. Flags: 0x00040009
  426. FormID: 0x00000007
  427. FormType: kNPC_ (45)
  428. Flags: 0x00440448
  429. FormID: 0x00000014
  430. FormType: kACHR (65)
  431. [RSP+1C8] 0x0 (size_t) [0]
  432. [RSP+1D0] 0x3E99999A00000000 (size_t) [4510805388492275712]
  433. [RSP+1D8] 0x2263E99999A (void*)
  434. [RSP+1E0] 0x225B6F2C8C8 (BSTCommonScrapHeapMessageQueue<BSPackedTask>*)
  435. [RSP+1E8] 0xBE851EB83EA3D70B (size_t) [uint: 13728412815782565643 int: -4718331257926985973]
  436. [RSP+1F0] 0xBE2E147BBF800000 (size_t) [uint: 13703913237861367808 int: -4742830835848183808]
  437. [RSP+1F8] 0x3ECCCCCD00000000 (size_t) [4525216906440867840]
  438. [RSP+200] 0x3ECCCCCC (size_t) [1053609164]
  439. [RSP+208] 0x22500000000 (size_t) [2357937045504]
  440. [RSP+210] 0x226D59F4C00 (ScrapHeap*)
  441. [RSP+218] 0x2271ADE0010 (void*)
  442. [RSP+220] 0x2271ADE0040 (void*)
  443. [RSP+228] 0x2271ADE0010 (void*)
  444. [RSP+230] 0x0 (size_t) [0]
  445. [RSP+238] 0x2271ADE0020 (void*)
  446. [RSP+240] 0x2271ADE0010 (void*)
  447. [RSP+248] 0x7FF700000002 (size_t) [140698833649666]
  448. [RSP+250] 0xA9B9ABF268 (void*)
  449. [RSP+258] 0xA9B9ABF250 (void*)
  450. [RSP+260] 0xA9B9ABF2B0 (void*)
  451. [RSP+268] 0xA9B9ABF258 (void*)
  452. [RSP+270] 0x226563FA240 (TESNPC*)
  453. File: "Fallout4.esm"
  454. Flags: 0x00040009
  455. FormID: 0x00000007
  456. FormType: kNPC_ (45)
  457. File: "Fallout4.esm"
  458. Flags: 0x00040009
  459. FormID: 0x00000007
  460. FormType: kNPC_ (45)
  461. GetFullName: "Vallena"
  462. [RSP+278] 0xA9B9ABF268 (void*)
  463. [RSP+280] 0xA9B9ABF250 (void*)
  464. [RSP+288] 0xA9B9ABF2B0 (void*)
  465. [RSP+290] 0x226563FA240 (TESNPC*)
  466. File: "Fallout4.esm"
  467. Flags: 0x00040009
  468. FormID: 0x00000007
  469. FormType: kNPC_ (45)
  470. File: "Fallout4.esm"
  471. Flags: 0x00040009
  472. FormID: 0x00000007
  473. FormType: kNPC_ (45)
  474. GetFullName: "Vallena"
  475. [RSP+298] 0xA9B9ABF3B8 (void*)
  476. [RSP+2A0] 0xA9B9ABF258 (void*)
  477. [RSP+2A8] 0xA9B9ABF3A0 (void*)
  478. [RSP+2B0] 0xA9B9ABF240 (void*)
  479. [RSP+2B8] 0x0 (size_t) [0]
  480. [RSP+2C0] 0x0 (size_t) [0]
  481. [RSP+2C8] 0xF20 (size_t) [3872]
  482. [RSP+2D0] 0xFFFFFFFF (size_t) [4294967295]
  483. [RSP+2D8] 0x225BE602520 (PlayerCharacter*)
  484. Flags: 0x00440448
  485. FormID: 0x00000014
  486. FormType: kACHR (65)
  487. Object Reference:
  488. File: "Fallout4.esm"
  489. Flags: 0x00040009
  490. FormID: 0x00000007
  491. FormType: kNPC_ (45)
  492. Flags: 0x00440448
  493. FormID: 0x00000014
  494. FormType: kACHR (65)
  495. [RSP+2E0] 0x225BE602520 (PlayerCharacter*)
  496. Flags: 0x00440448
  497. FormID: 0x00000014
  498. FormType: kACHR (65)
  499. Object Reference:
  500. File: "Fallout4.esm"
  501. Flags: 0x00040009
  502. FormID: 0x00000007
  503. FormType: kNPC_ (45)
  504. Flags: 0x00440448
  505. FormID: 0x00000014
  506. FormType: kACHR (65)
  507. [RSP+2E8] 0x2266A582C40 (BSFadeNode*)
  508. Name: "skeleton.nif"
  509. RTTIName: "BSFadeNode"
  510. Flags: 210236280c00e
  511. Checking TESObjectREFR:
  512. Object Reference:
  513. File: "Fallout4.esm"
  514. Flags: 0x00040009
  515. FormID: 0x00000007
  516. FormType: kNPC_ (45)
  517. Checking Parent:
  518. RTTIName: "NiNode"
  519. Flags: 80002000280e
  520. Checking Parent:
  521. RTTIName: "BSMultiBoundNode"
  522. Flags: 4002000280e
  523. Checking Parent:
  524. Name: "ObjectLODRoot"
  525. RTTIName: "NiNode"
  526. Flags: 2000280e
  527. Checking Parent:
  528. Name: "shadow scene node"
  529. RTTIName: "ShadowSceneNode"
  530. Flags: 2000280e
  531. Checking Parent:
  532. Name: "WorldRoot Node"
  533. RTTIName: "SceneGraph"
  534. Flags: 2000280e
  535. Name: "skeleton.nif"
  536. [RSP+2F0] 0x2266BAFEC40 (BSFadeNode*)
  537. Name: "skeleton.nif"
  538. RTTIName: "BSFadeNode"
  539. Flags: 204237280c00f
  540. Checking TESObjectREFR:
  541. Object Reference:
  542. File: "Fallout4.esm"
  543. Flags: 0x00040009
  544. FormID: 0x00000007
  545. FormType: kNPC_ (45)
  546. Checking Parent:
  547. RTTIName: "NiNode"
  548. Flags: 80002000280e
  549. Checking Parent:
  550. RTTIName: "BSMultiBoundNode"
  551. Flags: 4002000280e
  552. Checking Parent:
  553. Name: "ObjectLODRoot"
  554. RTTIName: "NiNode"
  555. Flags: 2000280e
  556. Checking Parent:
  557. Name: "shadow scene node"
  558. RTTIName: "ShadowSceneNode"
  559. Flags: 2000280e
  560. Checking Parent:
  561. Name: "WorldRoot Node"
  562. RTTIName: "SceneGraph"
  563. Flags: 2000280e
  564. Name: "skeleton.nif"
  565. [RSP+2F8] 0x7FF7A85AE1B5 (void* -> Fallout4.exe+0DAE1B5 test rsi, rsi | Actor::ScaleSkinBones(NiAVObject*,BSTHashMap<BSFixedString,NiPoint3,BSTDefaultScatterTable>*)_DAE1B5)
  566. [RSP+300] 0x226563FA200 (void*)
  567. [RSP+308] 0x226563FA240 (TESNPC*)
  568. File: "Fallout4.esm"
  569. Flags: 0x00040009
  570. FormID: 0x00000007
  571. FormType: kNPC_ (45)
  572. File: "Fallout4.esm"
  573. Flags: 0x00040009
  574. FormID: 0x00000007
  575. FormType: kNPC_ (45)
  576. GetFullName: "Vallena"
  577. [RSP+310] 0x2266A582C40 (BSFadeNode*)
  578. Name: "skeleton.nif"
  579. RTTIName: "BSFadeNode"
  580. Flags: 210236280c00e
  581. Checking TESObjectREFR:
  582. Object Reference:
  583. File: "Fallout4.esm"
  584. Flags: 0x00040009
  585. FormID: 0x00000007
  586. FormType: kNPC_ (45)
  587. Checking Parent:
  588. RTTIName: "NiNode"
  589. Flags: 80002000280e
  590. Checking Parent:
  591. RTTIName: "BSMultiBoundNode"
  592. Flags: 4002000280e
  593. Checking Parent:
  594. Name: "ObjectLODRoot"
  595. RTTIName: "NiNode"
  596. Flags: 2000280e
  597. Checking Parent:
  598. Name: "shadow scene node"
  599. RTTIName: "ShadowSceneNode"
  600. Flags: 2000280e
  601. Checking Parent:
  602. Name: "WorldRoot Node"
  603. RTTIName: "SceneGraph"
  604. Flags: 2000280e
  605. Name: "skeleton.nif"
  606. [RSP+318] 0xA9B9ABF3D0 (void*)
  607. [RSP+320] 0x225DE7D0A01 (void*)
  608. [RSP+328] 0x7FF7A79BD815 (void* -> Fallout4.exe+01BD815 mov rcx, [rsp+0x28] | BIPOBJECT::Clear(void)_1BD815)
  609. [RSP+330] 0x225DE7D0AD8 (void*)
  610. [RSP+338] 0x0 (size_t) [0]
  611. [RSP+340] 0x0 (size_t) [0]
  612. [RSP+348] 0x7FF7AAEE408C (void* -> Fallout4.exe+36E408C fisubr st0, word ptr [rbp+0x2CD8EFBE] | aDiveBombChance_36E408C)
  613. [RSP+350] 0x0 (size_t) [0]
  614. [RSP+358] 0x0 (size_t) [0]
  615. [RSP+360] 0x0 (size_t) [0]
  616. [RSP+368] 0x7FF7A79BEFEB (void* -> Fallout4.exe+01BEFEB or r13d, r13d | BipedAnim::LoadBipedParts(void)_1BEFEB)
  617. [RSP+370] 0x22500200000 (size_t) [2357939142656]
  618. [RSP+378] 0x225BE602520 (PlayerCharacter*)
  619. Flags: 0x00440448
  620. FormID: 0x00000014
  621. FormType: kACHR (65)
  622. Object Reference:
  623. File: "Fallout4.esm"
  624. Flags: 0x00040009
  625. FormID: 0x00000007
  626. FormType: kNPC_ (45)
  627. Flags: 0x00440448
  628. FormID: 0x00000014
  629. FormType: kACHR (65)
  630. [RSP+380] 0xA9B9ABF510 (void*)
  631. [RSP+388] 0x225DE7CECE0 (void*)
  632. [RSP+390] 0x225BE602520 (PlayerCharacter*)
  633. Flags: 0x00440448
  634. FormID: 0x00000014
  635. FormType: kACHR (65)
  636. Object Reference:
  637. File: "Fallout4.esm"
  638. Flags: 0x00040009
  639. FormID: 0x00000007
  640. FormType: kNPC_ (45)
  641. Flags: 0x00440448
  642. FormID: 0x00000014
  643. FormType: kACHR (65)
  644. [RSP+398] 0x226563FA240 (TESNPC*)
  645. File: "Fallout4.esm"
  646. Flags: 0x00040009
  647. FormID: 0x00000007
  648. FormType: kNPC_ (45)
  649. File: "Fallout4.esm"
  650. Flags: 0x00040009
  651. FormID: 0x00000007
  652. FormType: kNPC_ (45)
  653. GetFullName: "Vallena"
  654. [RSP+3A0] 0x1 (size_t) [1]
  655. [RSP+3A8] 0x225DE7CECE0 (void*)
  656. [RSP+3B0] 0x225BE602520 (PlayerCharacter*)
  657. Flags: 0x00440448
  658. FormID: 0x00000014
  659. FormType: kACHR (65)
  660. Object Reference:
  661. File: "Fallout4.esm"
  662. Flags: 0x00040009
  663. FormID: 0x00000007
  664. FormType: kNPC_ (45)
  665. Flags: 0x00440448
  666. FormID: 0x00000014
  667. FormType: kACHR (65)
  668. [RSP+3B8] 0x225BE602520 (PlayerCharacter*)
  669. Flags: 0x00440448
  670. FormID: 0x00000014
  671. FormType: kACHR (65)
  672. Object Reference:
  673. File: "Fallout4.esm"
  674. Flags: 0x00040009
  675. FormID: 0x00000007
  676. FormType: kNPC_ (45)
  677. Flags: 0x00440448
  678. FormID: 0x00000014
  679. FormType: kACHR (65)
  680. [RSP+3C0] 0x225DE7CFBA8 (void*)
  681. [RSP+3C8] 0x2260000002C (size_t) [2362232012844]
  682. [RSP+3D0] 0xA9B9ABF5B0 (void*)
  683. [RSP+3D8] 0x225DE7CECE0 (void*)
  684. [RSP+3E0] 0x226563FA240 (TESNPC*)
  685. File: "Fallout4.esm"
  686. Flags: 0x00040009
  687. FormID: 0x00000007
  688. FormType: kNPC_ (45)
  689. File: "Fallout4.esm"
  690. Flags: 0x00040009
  691. FormID: 0x00000007
  692. FormType: kNPC_ (45)
  693. GetFullName: "Vallena"
  694. [RSP+3E8] 0xA9B9ABF808 (void*)
  695. [RSP+3F0] 0x22637461D00 (TESObjectARMA*)
  696. File: "ComMoisturizer.esp"
  697. Flags: 0x00000048
  698. EditorID: "CMkz_SemenSuitAA58"
  699. FormID: 0xFE00B86C
  700. FormType: kARMA (105)
  701. [RSP+3F8] 0x0 (size_t) [0]
  702. [RSP+400] 0x1 (size_t) [1]
  703. [RSP+408] 0x7FF7A7B2EF7F (void* -> Fallout4.exe+032EF7F mov rbx, [rsp+0x78] | TESObjectARMA::AddToBiped(BGSObjectInstanceT<TESObjectARMO>&,BSTSmartPointer<BipedAnim,BSTSmartPointerIntrusiveRefCount>&,SEX)_32EF7F)
  704. [RSP+410] 0x22500000001 (size_t) [2357937045505]
  705. [RSP+418] 0xEC8 (size_t) [3784]
  706. [RSP+420] 0x225C49E2060 (TESObjectWEAP*)
  707. File: "ArmorKeywords.esm"
  708. Modified by: Fallout4.esm -> ArmorKeywords.esm
  709. Flags: 0x40000009
  710. Name: "Grenade"
  711. EditorID: "fragGrenade"
  712. FormID: 0x000EEBED
  713. FormType: kWEAP (43)
  714. GetFullName: "Fragmentation Grenade"
  715. [RSP+428] 0x2C (size_t) [44]
  716. [RSP+430] 0x225C49E2060 (TESObjectWEAP*)
  717. File: "ArmorKeywords.esm"
  718. Modified by: Fallout4.esm -> ArmorKeywords.esm
  719. Flags: 0x40000009
  720. Name: "Grenade"
  721. EditorID: "fragGrenade"
  722. FormID: 0x000EEBED
  723. FormType: kWEAP (43)
  724. GetFullName: "Fragmentation Grenade"
  725. [RSP+438] 0x0 (size_t) [0]
  726. [RSP+440] 0xA9B9ABF5B0 (void*)
  727. [RSP+448] 0x0 (size_t) [0]
  728. [RSP+450] 0x1 (size_t) [1]
  729. [RSP+458] 0x0 (size_t) [0]
  730. [RSP+460] 0x22637460E38 (void*)
  731. [RSP+468] 0xA9B9ABF808 (void*)
  732. [RSP+470] 0x0 (size_t) [0]
  733. [RSP+478] 0x7FF7A7B32B69 (void* -> Fallout4.exe+0332B69 mov rdx, [rsp+0x68] | TESObjectARMO::AddToBiped(BGSObjectInstanceT<TESObjectARMO>&,TESRace*,BSTSmartPointer<BipedAnim,BSTSmartPointerIntrusiveRefCount>&,SEX,ushort)_332B69)
  734. [RSP+480] 0x2265F74C048 (BGSEquipSlot*)
  735. File: "Fallout4.esm"
  736. Flags: 0x00000009
  737. EditorID: "GrenadeSlot"
  738. FormID: 0x00046AAC
  739. FormType: kEQUP (124)
  740. [RSP+488] 0x0 (size_t) [0]
  741. [RSP+490] 0x225C49E2060 (TESObjectWEAP*)
  742. File: "ArmorKeywords.esm"
  743. Modified by: Fallout4.esm -> ArmorKeywords.esm
  744. Flags: 0x40000009
  745. Name: "Grenade"
  746. EditorID: "fragGrenade"
  747. FormID: 0x000EEBED
  748. FormType: kWEAP (43)
  749. GetFullName: "Fragmentation Grenade"
  750. [RSP+498] 0x0 (size_t) [0]
  751. [RSP+4A0] 0x226563FA240 (TESNPC*)
  752. File: "Fallout4.esm"
  753. Flags: 0x00040009
  754. FormID: 0x00000007
  755. FormType: kNPC_ (45)
  756. File: "Fallout4.esm"
  757. Flags: 0x00040009
  758. FormID: 0x00000007
  759. FormType: kNPC_ (45)
  760. GetFullName: "Vallena"
  761. [RSP+4A8] 0xA9B9ABF808 (void*)
  762. [RSP+4B0] 0x2266BAFEC40 (BSFadeNode*)
  763. Name: "skeleton.nif"
  764. RTTIName: "BSFadeNode"
  765. Flags: 204237280c00f
  766. Checking TESObjectREFR:
  767. Object Reference:
  768. File: "Fallout4.esm"
  769. Flags: 0x00040009
  770. FormID: 0x00000007
  771. FormType: kNPC_ (45)
  772. Checking Parent:
  773. RTTIName: "NiNode"
  774. Flags: 80002000280e
  775. Checking Parent:
  776. RTTIName: "BSMultiBoundNode"
  777. Flags: 4002000280e
  778. Checking Parent:
  779. Name: "ObjectLODRoot"
  780. RTTIName: "NiNode"
  781. Flags: 2000280e
  782. Checking Parent:
  783. Name: "shadow scene node"
  784. RTTIName: "ShadowSceneNode"
  785. Flags: 2000280e
  786. Checking Parent:
  787. Name: "WorldRoot Node"
  788. RTTIName: "SceneGraph"
  789. Flags: 2000280e
  790. Name: "skeleton.nif"
  791. [RSP+4B8] 0xA9B9ABF660 (void*)
  792. [RSP+4C0] 0x226563FA240 (TESNPC*)
  793. File: "Fallout4.esm"
  794. Flags: 0x00040009
  795. FormID: 0x00000007
  796. FormType: kNPC_ (45)
  797. File: "Fallout4.esm"
  798. Flags: 0x00040009
  799. FormID: 0x00000007
  800. FormType: kNPC_ (45)
  801. GetFullName: "Vallena"
  802. [RSP+4C8] 0x0 (size_t) [0]
  803. [RSP+4D0] 0x226691CB838 (BGSInventoryItem::Stack*)
  804. [RSP+4D8] 0x7FF7A7C21B3D (void* -> Fallout4.exe+0421B3D mov rcx, [rsp+0x38] | BGSInventoryItem::ForEachStack<InitWornFunctor>(InitWornFunctor&)_421B3D)
  805. [RSP+4E0] 0x0 (size_t) [0]
  806. [RSP+4E8] 0x225C47CCAD0 (TESRace*)
  807. File: "DiscreteFemaleSkeleton.esp"
  808. Modified by: Fallout4.esm -> LooksMenu Customization Compendium.esp -> DiscreteFemaleSkeleton.esp
  809. Flags: 0x00000009
  810. EditorID: "HumanRace"
  811. FormID: 0x00013746
  812. FormType: kRACE (17)
  813. GetFullName: "Human"
  814. [RSP+4F0] 0xA9B9ABF808 (void*)
  815. [RSP+4F8] 0x7FF7A7954E4E (void* -> Fallout4.exe+0154E4E test rax, rax | TESForm::GetFilledSlots(void)_154E4E)
  816. [RSP+500] 0x225C4980000 (TESIcon*)
  817. [RSP+508] 0xA9B9ABF650 (void*)
  818. [RSP+510] 0x22637460B90 (TESObjectARMO*)
  819. File: "ComMoisturizer.esp"
  820. Flags: 0x00400008
  821. EditorID: "CMkz_SemenSuit58"
  822. FormID: 0xFE00B869
  823. FormType: kARMO (29)
  824. [RSP+518] 0x2266B1814A0 (TESObjectARMO::InstanceData*)
  825. [RSP+520] 0x22637460B90 (TESObjectARMO*)
  826. File: "ComMoisturizer.esp"
  827. Flags: 0x00400008
  828. EditorID: "CMkz_SemenSuit58"
  829. FormID: 0xFE00B869
  830. FormType: kARMO (29)
  831. [RSP+528] 0x7FF7A7C2BE07 (void* -> Fallout4.exe+042BE07 test al, al | InitWornFunctor::ItemQualifies(BGSInventoryItem&)_42BE07)
  832. [RSP+530] 0xA9B9ABF5C0 (void*)
  833. [RSP+538] 0xA9B9ABF660 (void*)
  834. [RSP+540] 0x1 (size_t) [1]
  835. [RSP+548] 0x225C4988BA0 (TESObjectARMO*)
  836. File: "Fallout4.esm"
  837. Flags: 0x00000009
  838. EditorID: "SkinNaked"
  839. FormID: 0x00000D64
  840. FormType: kARMO (29)
  841. [RSP+550] 0x225D02DF3D0 (void*)
  842. [RSP+558] 0x7FF7A7C1D69B (void* -> Fallout4.exe+041D69B test al, al | BSTArray<BGSInventoryItem,BSTArrayHeapAllocator>::ForEach<InitWornFunctor>(InitWornFunctor&)_41D69B)
  843. [RSP+560] 0x1 (size_t) [1]
  844. [RSP+568] 0x225D02DF3E0 (void*)
  845. [RSP+570] 0x225DE7CFC10 (void*)
  846. [RSP+578] 0x225D02DED20 (void*)
  847. [RSP+580] 0x226691C3280 (void*)
  848. [RSP+588] 0x7FF7A7BFDB18 (void* -> Fallout4.exe+03FDB18 mov rbx, [rsp+0x70] | TESObjectREFR::InitWorn(BSTSmartPointer<BipedAnim,BSTSmartPointerIntrusiveRefCount>&)_3FDB18)
  849. [RSP+590] 0x226691C32F8 (void*)
  850. [RSP+598] 0x225BE602520 (PlayerCharacter*)
  851. Flags: 0x00440448
  852. FormID: 0x00000014
  853. FormType: kACHR (65)
  854. Object Reference:
  855. File: "Fallout4.esm"
  856. Flags: 0x00040009
  857. FormID: 0x00000007
  858. FormType: kNPC_ (45)
  859. Flags: 0x00440448
  860. FormID: 0x00000014
  861. FormType: kACHR (65)
  862. [RSP+5A0] 0xA9B9AB0000 (void*)
  863. [RSP+5A8] 0x7FF7A9341D5D (void* -> Fallout4.exe+1B41D5D mov rax, rbx | BSFixedString::BSFixedString(char*)_1B41D5D)
  864. [RSP+5B0] 0x225DE7CECE0 (void*)
  865. [RSP+5B8] 0x225C4988BA0 (TESObjectARMO*)
  866. File: "Fallout4.esm"
  867. Flags: 0x00000009
  868. EditorID: "SkinNaked"
  869. FormID: 0x00000D64
  870. FormType: kARMO (29)
  871. [RSP+5C0] 0x225BE602520 (PlayerCharacter*)
  872. Flags: 0x00440448
  873. FormID: 0x00000014
  874. FormType: kACHR (65)
  875. Object Reference:
  876. File: "Fallout4.esm"
  877. Flags: 0x00040009
  878. FormID: 0x00000007
  879. FormType: kNPC_ (45)
  880. Flags: 0x00440448
  881. FormID: 0x00000014
  882. FormType: kACHR (65)
  883. [RSP+5C8] 0xA9B9ABF808 (void*)
  884. [RSP+5D0] 0x1D00000000 (size_t) [124554051584]
  885. [RSP+5D8] 0x22637460B90 (TESObjectARMO*)
  886. File: "ComMoisturizer.esp"
  887. Flags: 0x00400008
  888. EditorID: "CMkz_SemenSuit58"
  889. FormID: 0xFE00B869
  890. FormType: kARMO (29)
  891. [RSP+5E0] 0xA9B9AB0100 (void*)
  892. [RSP+5E8] 0x0 (size_t) [0]
  893. [RSP+5F0] 0x225BE602520 (PlayerCharacter*)
  894. Flags: 0x00440448
  895. FormID: 0x00000014
  896. FormType: kACHR (65)
  897. Object Reference:
  898. File: "Fallout4.esm"
  899. Flags: 0x00040009
  900. FormID: 0x00000007
  901. FormType: kNPC_ (45)
  902. Flags: 0x00440448
  903. FormID: 0x00000014
  904. FormType: kACHR (65)
  905. [RSP+5F8] 0x0 (size_t) [0]
  906. [RSP+600] 0xF20 (size_t) [3872]
  907. [RSP+608] 0x2266BAFEC40 (BSFadeNode*)
  908. Name: "skeleton.nif"
  909. RTTIName: "BSFadeNode"
  910. Flags: 204237280c00f
  911. Checking TESObjectREFR:
  912. Object Reference:
  913. File: "Fallout4.esm"
  914. Flags: 0x00040009
  915. FormID: 0x00000007
  916. FormType: kNPC_ (45)
  917. Checking Parent:
  918. RTTIName: "NiNode"
  919. Flags: 80002000280e
  920. Checking Parent:
  921. RTTIName: "BSMultiBoundNode"
  922. Flags: 4002000280e
  923. Checking Parent:
  924. Name: "ObjectLODRoot"
  925. RTTIName: "NiNode"
  926. Flags: 2000280e
  927. Checking Parent:
  928. Name: "shadow scene node"
  929. RTTIName: "ShadowSceneNode"
  930. Flags: 2000280e
  931. Checking Parent:
  932. Name: "WorldRoot Node"
  933. RTTIName: "SceneGraph"
  934. Flags: 2000280e
  935. Name: "skeleton.nif"
  936. [RSP+610] 0x0 (size_t) [0]
  937. [RSP+618] 0x225BE602520 (PlayerCharacter*)
  938. Flags: 0x00440448
  939. FormID: 0x00000014
  940. FormType: kACHR (65)
  941. Object Reference:
  942. File: "Fallout4.esm"
  943. Flags: 0x00040009
  944. FormID: 0x00000007
  945. FormType: kNPC_ (45)
  946. Flags: 0x00440448
  947. FormID: 0x00000014
  948. FormType: kACHR (65)
  949. [RSP+620] 0xC (size_t) [12]
  950. [RSP+628] 0x225BE602520 (PlayerCharacter*)
  951. Flags: 0x00440448
  952. FormID: 0x00000014
  953. FormType: kACHR (65)
  954. Object Reference:
  955. File: "Fallout4.esm"
  956. Flags: 0x00040009
  957. FormID: 0x00000007
  958. FormType: kNPC_ (45)
  959. Flags: 0x00440448
  960. FormID: 0x00000014
  961. FormType: kACHR (65)
  962. [RSP+630] 0xA9B9ABF789 (void*)
  963. [RSP+638] 0x7FF7A7DB963E (void* -> Fallout4.exe+05B963E test r13, r13 | TESNPC::ReplaceRefModel(TESObjectREFR*)_5B963E)
  964. [RSP+640] 0x225DE7CECE0 (void*)
  965. [RSP+648] 0x0 (size_t) [0]
  966. [RSP+650] 0xA9B9ABF701 (void*)
  967. [RSP+658] 0x225BE602500 (void*)
  968. [RSP+660] 0x300000000 (size_t) [12884901888]
  969. [RSP+668] 0x7FF7A9343EE9 (void* -> Fallout4.exe+1B43EE9 mov rdx, r14 | `anonymous_namespace'::GetEntry<char>(BSStringPool::Entry*&,char*,bool)_1B43EE9)
  970. [RSP+670] 0x2266BAFEC40 (BSFadeNode*)
  971. Name: "skeleton.nif"
  972. RTTIName: "BSFadeNode"
  973. Flags: 204237280c00f
  974. Checking TESObjectREFR:
  975. Object Reference:
  976. File: "Fallout4.esm"
  977. Flags: 0x00040009
  978. FormID: 0x00000007
  979. FormType: kNPC_ (45)
  980. Checking Parent:
  981. RTTIName: "NiNode"
  982. Flags: 80002000280e
  983. Checking Parent:
  984. RTTIName: "BSMultiBoundNode"
  985. Flags: 4002000280e
  986. Checking Parent:
  987. Name: "ObjectLODRoot"
  988. RTTIName: "NiNode"
  989. Flags: 2000280e
  990. Checking Parent:
  991. Name: "shadow scene node"
  992. RTTIName: "ShadowSceneNode"
  993. Flags: 2000280e
  994. Checking Parent:
  995. Name: "WorldRoot Node"
  996. RTTIName: "SceneGraph"
  997. Flags: 2000280e
  998. Name: "skeleton.nif"
  999. [RSP+678] 0x225BE602520 (PlayerCharacter*)
  1000. Flags: 0x00440448
  1001. FormID: 0x00000014
  1002. FormType: kACHR (65)
  1003. Object Reference:
  1004. File: "Fallout4.esm"
  1005. Flags: 0x00040009
  1006. FormID: 0x00000007
  1007. FormType: kNPC_ (45)
  1008. Flags: 0x00440448
  1009. FormID: 0x00000014
  1010. FormType: kACHR (65)
  1011. [RSP+680] 0x0 (size_t) [0]
  1012. [RSP+688] 0x7FFC73CE6378 (void* -> f4ee.dll+0016378 mov rbx, rax)
  1013. [RSP+690] 0xFFFFFFFF (size_t) [4294967295]
  1014. [RSP+698] 0x2266CB7B9E8 (void*)
  1015. [RSP+6A0] 0x0 (size_t) [0]
  1016. [RSP+6A8] 0x0 (size_t) [0]
  1017. [RSP+6B0] 0x0 (size_t) [0]
  1018. [RSP+6B8] 0x0 (size_t) [0]
  1019. [RSP+6C0] 0x0 (size_t) [0]
  1020. [RSP+6C8] 0x0 (size_t) [0]
  1021. [RSP+6D0] 0x0 (size_t) [0]
  1022. [RSP+6D8] 0x0 (size_t) [0]
  1023. [RSP+6E0] 0x0 (size_t) [0]
  1024. [RSP+6E8] 0x2266757C240 (void*)
  1025. [RSP+6F0] 0x0 (size_t) [0]
  1026. [RSP+6F8] 0x0 (size_t) [0]
  1027. [RSP+700] 0xA9B9ABF828 (void*)
  1028. [RSP+708] 0xFFFFFFFF (size_t) [4294967295]
  1029. [RSP+710] 0x225BE602520 (PlayerCharacter*)
  1030. Flags: 0x00440448
  1031. FormID: 0x00000014
  1032. FormType: kACHR (65)
  1033. Object Reference:
  1034. File: "Fallout4.esm"
  1035. Flags: 0x00040009
  1036. FormID: 0x00000007
  1037. FormType: kNPC_ (45)
  1038. Flags: 0x00440448
  1039. FormID: 0x00000014
  1040. FormType: kACHR (65)
  1041. [RSP+718] 0x2265A4376A8 (void*)
  1042. [RSP+720] 0x11 (size_t) [17]
  1043. [RSP+728] 0x226563FA240 (TESNPC*)
  1044. File: "Fallout4.esm"
  1045. Flags: 0x00040009
  1046. FormID: 0x00000007
  1047. FormType: kNPC_ (45)
  1048. File: "Fallout4.esm"
  1049. Flags: 0x00040009
  1050. FormID: 0x00000007
  1051. FormType: kNPC_ (45)
  1052. GetFullName: "Vallena"
  1053. [RSP+730] 0x2 (size_t) [2]
  1054. [RSP+738] 0x225BE602520 (PlayerCharacter*)
  1055. Flags: 0x00440448
  1056. FormID: 0x00000014
  1057. FormType: kACHR (65)
  1058. Object Reference:
  1059. File: "Fallout4.esm"
  1060. Flags: 0x00040009
  1061. FormID: 0x00000007
  1062. FormType: kNPC_ (45)
  1063. Flags: 0x00440448
  1064. FormID: 0x00000014
  1065. FormType: kACHR (65)
  1066. [RSP+740] 0x2266A582C40 (BSFadeNode*)
  1067. Name: "skeleton.nif"
  1068. RTTIName: "BSFadeNode"
  1069. Flags: 210236280c00e
  1070. Checking TESObjectREFR:
  1071. Object Reference:
  1072. File: "Fallout4.esm"
  1073. Flags: 0x00040009
  1074. FormID: 0x00000007
  1075. FormType: kNPC_ (45)
  1076. Checking Parent:
  1077. RTTIName: "NiNode"
  1078. Flags: 80002000280e
  1079. Checking Parent:
  1080. RTTIName: "BSMultiBoundNode"
  1081. Flags: 4002000280e
  1082. Checking Parent:
  1083. Name: "ObjectLODRoot"
  1084. RTTIName: "NiNode"
  1085. Flags: 2000280e
  1086. Checking Parent:
  1087. Name: "shadow scene node"
  1088. RTTIName: "ShadowSceneNode"
  1089. Flags: 2000280e
  1090. Checking Parent:
  1091. Name: "WorldRoot Node"
  1092. RTTIName: "SceneGraph"
  1093. Flags: 2000280e
  1094. Name: "skeleton.nif"
  1095. [RSP+748] 0x7FF7A7C082AB (void* -> Fallout4.exe+04082AB mov rax, [rbx] | TESObjectREFR::ReplaceModel(void)_4082AB)
  1096. [RSP+750] 0x226563FA240 (TESNPC*)
  1097. File: "Fallout4.esm"
  1098. Flags: 0x00040009
  1099. FormID: 0x00000007
  1100. FormType: kNPC_ (45)
  1101. File: "Fallout4.esm"
  1102. Flags: 0x00040009
  1103. FormID: 0x00000007
  1104. FormType: kNPC_ (45)
  1105. GetFullName: "Vallena"
  1106. [RSP+758] 0x225BE602520 (PlayerCharacter*)
  1107. Flags: 0x00440448
  1108. FormID: 0x00000014
  1109. FormType: kACHR (65)
  1110. Object Reference:
  1111. File: "Fallout4.esm"
  1112. Flags: 0x00040009
  1113. FormID: 0x00000007
  1114. FormType: kNPC_ (45)
  1115. Flags: 0x00440448
  1116. FormID: 0x00000014
  1117. FormType: kACHR (65)
  1118. [RSP+760] 0xA900000002 (size_t) [725849473026]
  1119. [RSP+768] 0x225DE7CECE0 (void*)
  1120. [RSP+770] 0x0 (size_t) [0]
  1121. [RSP+778] 0x7FF7A8660EE5 (void* -> Fallout4.exe+0E60EE5 movzx eax, byte ptr [0x00007FF7AD0D4B00] | AIProcess::DoUpdate3dModel(Actor*,ushort)_E60EE5)
  1122. [RSP+780] 0x2266A582C40 (BSFadeNode*)
  1123. Name: "skeleton.nif"
  1124. RTTIName: "BSFadeNode"
  1125. Flags: 210236280c00e
  1126. Checking TESObjectREFR:
  1127. Object Reference:
  1128. File: "Fallout4.esm"
  1129. Flags: 0x00040009
  1130. FormID: 0x00000007
  1131. FormType: kNPC_ (45)
  1132. Checking Parent:
  1133. RTTIName: "NiNode"
  1134. Flags: 80002000280e
  1135. Checking Parent:
  1136. RTTIName: "BSMultiBoundNode"
  1137. Flags: 4002000280e
  1138. Checking Parent:
  1139. Name: "ObjectLODRoot"
  1140. RTTIName: "NiNode"
  1141. Flags: 2000280e
  1142. Checking Parent:
  1143. Name: "shadow scene node"
  1144. RTTIName: "ShadowSceneNode"
  1145. Flags: 2000280e
  1146. Checking Parent:
  1147. Name: "WorldRoot Node"
  1148. RTTIName: "SceneGraph"
  1149. Flags: 2000280e
  1150. Name: "skeleton.nif"
  1151. [RSP+788] 0xA9B9ABF848 (std::_Func_impl_no_alloc<<lambda_7cee451bf8ad003a0b531ddb35c9ddf6>,bool,NiAVObject *>*)
  1152. [RSP+790] 0x2266CB7B9E0 (BSTriShape*)
  1153. Name: "ScreenGlowEffect01:0"
  1154. RTTIName: "BSTriShape"
  1155. Flags: 40000000080f
  1156. Checking TESObjectREFR:
  1157. Object Reference:
  1158. File: "Fallout4.esm"
  1159. Flags: 0x00040009
  1160. FormID: 0x00000007
  1161. FormType: kNPC_ (45)
  1162. Checking Parent:
  1163. Name: "ScreenGlowEffect01"
  1164. RTTIName: "NiNode"
  1165. Flags: e
  1166. Checking TESObjectREFR:
  1167. Object Reference:
  1168. File: "Fallout4.esm"
  1169. Flags: 0x00040009
  1170. FormID: 0x00000007
  1171. FormType: kNPC_ (45)
  1172. Checking Parent:
  1173. Name: "PipboyAA (0001ED3D)[1]/Pipboy (00021B3B)"
  1174. RTTIName: "NiNode"
  1175. Flags: 80000e
  1176. Checking TESObjectREFR:
  1177. Object Reference:
  1178. File: "Fallout4.esm"
  1179. Flags: 0x00040009
  1180. FormID: 0x00000007
  1181. FormType: kNPC_ (45)
  1182. Checking Parent:
  1183. Name: "PipboyBone"
  1184. RTTIName: "NiNode"
  1185. Flags: e
  1186. Checking TESObjectREFR:
  1187. Object Reference:
  1188. File: "Fallout4.esm"
  1189. Flags: 0x00040009
  1190. FormID: 0x00000007
  1191. FormType: kNPC_ (45)
  1192. Checking Parent:
  1193. Name: "LArm_ForeArm3"
  1194. RTTIName: "NiNode"
  1195. Flags: e
  1196. Checking TESObjectREFR:
  1197. Object Reference:
  1198. File: "Fallout4.esm"
  1199. Flags: 0x00040009
  1200. FormID: 0x00000007
  1201. FormType: kNPC_ (45)
  1202. Checking Parent:
  1203. Name: "LArm_ForeArm2"
  1204. RTTIName: "NiNode"
  1205. Flags: e
  1206. Checking TESObjectREFR:
  1207. Object Reference:
  1208. File: "Fallout4.esm"
  1209. Flags: 0x00040009
  1210. FormID: 0x00000007
  1211. FormType: kNPC_ (45)
  1212. Checking Parent:
  1213. Name: "LArm_ForeArm1"
  1214. RTTIName: "NiNode"
  1215. Flags: e
  1216. Checking TESObjectREFR:
  1217. Object Reference:
  1218. File: "Fallout4.esm"
  1219. Flags: 0x00040009
  1220. FormID: 0x00000007
  1221. FormType: kNPC_ (45)
  1222. Checking Parent:
  1223. Name: "LArm_UpperArm"
  1224. RTTIName: "NiNode"
  1225. Flags: e
  1226. Checking TESObjectREFR:
  1227. Object Reference:
  1228. File: "Fallout4.esm"
  1229. Flags: 0x00040009
  1230. FormID: 0x00000007
  1231. FormType: kNPC_ (45)
  1232. Checking Parent:
  1233. Name: "LArm_Collarbone"
  1234. RTTIName: "NiNode"
  1235. Flags: e
  1236. Checking TESObjectREFR:
  1237. Object Reference:
  1238. File: "Fallout4.esm"
  1239. Flags: 0x00040009
  1240. FormID: 0x00000007
  1241. FormType: kNPC_ (45)
  1242. Checking Parent:
  1243. Name: "Chest"
  1244. RTTIName: "NiNode"
  1245. Flags: e
  1246. Checking TESObjectREFR:
  1247. Object Reference:
  1248. File: "Fallout4.esm"
  1249. Flags: 0x00040009
  1250. FormID: 0x00000007
  1251. FormType: kNPC_ (45)
  1252. Checking Parent:
  1253. Name: "SPINE2"
  1254. RTTIName: "NiNode"
  1255. Flags: e
  1256. Checking TESObjectREFR:
  1257. Object Reference:
  1258. File: "Fallout4.esm"
  1259. Flags: 0x00040009
  1260. FormID: 0x00000007
  1261. FormType: kNPC_ (45)
  1262. Checking Parent:
  1263. Name: "SPINE1"
  1264. RTTIName: "NiNode"
  1265. Flags: e
  1266. Checking TESObjectREFR:
  1267. Object Reference:
  1268. File: "Fallout4.esm"
  1269. Flags: 0x00040009
  1270. FormID: 0x00000007
  1271. FormType: kNPC_ (45)
  1272. Checking Parent:
  1273. Name: "COM"
  1274. RTTIName: "NiNode"
  1275. Flags: e
  1276. Checking TESObjectREFR:
  1277. Object Reference:
  1278. File: "Fallout4.esm"
  1279. Flags: 0x00040009
  1280. FormID: 0x00000007
  1281. FormType: kNPC_ (45)
  1282. Checking Parent:
  1283. Name: "Root"
  1284. RTTIName: "BSFlattenedBoneTree"
  1285. Flags: 4000000000e
  1286. Checking TESObjectREFR:
  1287. Object Reference:
  1288. File: "Fallout4.esm"
  1289. Flags: 0x00040009
  1290. FormID: 0x00000007
  1291. FormType: kNPC_ (45)
  1292. Checking Parent:
  1293. Name: "skeleton.nif"
  1294. RTTIName: "BSFadeNode"
  1295. Flags: 210236280c00e
  1296. Checking TESObjectREFR:
  1297. Object Reference:
  1298. File: "Fallout4.esm"
  1299. Flags: 0x00040009
  1300. FormID: 0x00000007
  1301. FormType: kNPC_ (45)
  1302. Checking Parent:
  1303. RTTIName: "NiNode"
  1304. Flags: 80002000280e
  1305. Checking Parent:
  1306. RTTIName: "BSMultiBoundNode"
  1307. Flags: 4002000280e
  1308. Checking Parent:
  1309. Name: "ObjectLODRoot"
  1310. RTTIName: "NiNode"
  1311. Flags: 2000280e
  1312. Checking Parent:
  1313. Name: "shadow scene node"
  1314. RTTIName: "ShadowSceneNode"
  1315. Flags: 2000280e
  1316. Checking Parent:
  1317. Name: "WorldRoot Node"
  1318. RTTIName: "SceneGraph"
  1319. Flags: 2000280e
  1320. Name: "ScreenGlowEffect01:0"
  1321. [RSP+798] 0x2266B330F00 (NiNode*)
  1322. Name: "ScreenGlowEffect01"
  1323. RTTIName: "NiNode"
  1324. Flags: e
  1325. Checking TESObjectREFR:
  1326. Object Reference:
  1327. File: "Fallout4.esm"
  1328. Flags: 0x00040009
  1329. FormID: 0x00000007
  1330. FormType: kNPC_ (45)
  1331. Checking Parent:
  1332. Name: "PipboyAA (0001ED3D)[1]/Pipboy (00021B3B)"
  1333. RTTIName: "NiNode"
  1334. Flags: 80000e
  1335. Checking TESObjectREFR:
  1336. Object Reference:
  1337. File: "Fallout4.esm"
  1338. Flags: 0x00040009
  1339. FormID: 0x00000007
  1340. FormType: kNPC_ (45)
  1341. Checking Parent:
  1342. Name: "PipboyBone"
  1343. RTTIName: "NiNode"
  1344. Flags: e
  1345. Checking TESObjectREFR:
  1346. Object Reference:
  1347. File: "Fallout4.esm"
  1348. Flags: 0x00040009
  1349. FormID: 0x00000007
  1350. FormType: kNPC_ (45)
  1351. Checking Parent:
  1352. Name: "LArm_ForeArm3"
  1353. RTTIName: "NiNode"
  1354. Flags: e
  1355. Checking TESObjectREFR:
  1356. Object Reference:
  1357. File: "Fallout4.esm"
  1358. Flags: 0x00040009
  1359. FormID: 0x00000007
  1360. FormType: kNPC_ (45)
  1361. Checking Parent:
  1362. Name: "LArm_ForeArm2"
  1363. RTTIName: "NiNode"
  1364. Flags: e
  1365. Checking TESObjectREFR:
  1366. Object Reference:
  1367. File: "Fallout4.esm"
  1368. Flags: 0x00040009
  1369. FormID: 0x00000007
  1370. FormType: kNPC_ (45)
  1371. Checking Parent:
  1372. Name: "LArm_ForeArm1"
  1373. RTTIName: "NiNode"
  1374. Flags: e
  1375. Checking TESObjectREFR:
  1376. Object Reference:
  1377. File: "Fallout4.esm"
  1378. Flags: 0x00040009
  1379. FormID: 0x00000007
  1380. FormType: kNPC_ (45)
  1381. Checking Parent:
  1382. Name: "LArm_UpperArm"
  1383. RTTIName: "NiNode"
  1384. Flags: e
  1385. Checking TESObjectREFR:
  1386. Object Reference:
  1387. File: "Fallout4.esm"
  1388. Flags: 0x00040009
  1389. FormID: 0x00000007
  1390. FormType: kNPC_ (45)
  1391. Checking Parent:
  1392. Name: "LArm_Collarbone"
  1393. RTTIName: "NiNode"
  1394. Flags: e
  1395. Checking TESObjectREFR:
  1396. Object Reference:
  1397. File: "Fallout4.esm"
  1398. Flags: 0x00040009
  1399. FormID: 0x00000007
  1400. FormType: kNPC_ (45)
  1401. Checking Parent:
  1402. Name: "Chest"
  1403. RTTIName: "NiNode"
  1404. Flags: e
  1405. Checking TESObjectREFR:
  1406. Object Reference:
  1407. File: "Fallout4.esm"
  1408. Flags: 0x00040009
  1409. FormID: 0x00000007
  1410. FormType: kNPC_ (45)
  1411. Checking Parent:
  1412. Name: "SPINE2"
  1413. RTTIName: "NiNode"
  1414. Flags: e
  1415. Checking TESObjectREFR:
  1416. Object Reference:
  1417. File: "Fallout4.esm"
  1418. Flags: 0x00040009
  1419. FormID: 0x00000007
  1420. FormType: kNPC_ (45)
  1421. Checking Parent:
  1422. Name: "SPINE1"
  1423. RTTIName: "NiNode"
  1424. Flags: e
  1425. Checking TESObjectREFR:
  1426. Object Reference:
  1427. File: "Fallout4.esm"
  1428. Flags: 0x00040009
  1429. FormID: 0x00000007
  1430. FormType: kNPC_ (45)
  1431. Checking Parent:
  1432. Name: "COM"
  1433. RTTIName: "NiNode"
  1434. Flags: e
  1435. Checking TESObjectREFR:
  1436. Object Reference:
  1437. File: "Fallout4.esm"
  1438. Flags: 0x00040009
  1439. FormID: 0x00000007
  1440. FormType: kNPC_ (45)
  1441. Checking Parent:
  1442. Name: "Root"
  1443. RTTIName: "BSFlattenedBoneTree"
  1444. Flags: 4000000000e
  1445. Checking TESObjectREFR:
  1446. Object Reference:
  1447. File: "Fallout4.esm"
  1448. Flags: 0x00040009
  1449. FormID: 0x00000007
  1450. FormType: kNPC_ (45)
  1451. Checking Parent:
  1452. Name: "skeleton.nif"
  1453. RTTIName: "BSFadeNode"
  1454. Flags: 210236280c00e
  1455. Checking TESObjectREFR:
  1456. Object Reference:
  1457. File: "Fallout4.esm"
  1458. Flags: 0x00040009
  1459. FormID: 0x00000007
  1460. FormType: kNPC_ (45)
  1461. Checking Parent:
  1462. RTTIName: "NiNode"
  1463. Flags: 80002000280e
  1464. Checking Parent:
  1465. RTTIName: "BSMultiBoundNode"
  1466. Flags: 4002000280e
  1467. Checking Parent:
  1468. Name: "ObjectLODRoot"
  1469. RTTIName: "NiNode"
  1470. Flags: 2000280e
  1471. Checking Parent:
  1472. Name: "shadow scene node"
  1473. RTTIName: "ShadowSceneNode"
  1474. Flags: 2000280e
  1475. Checking Parent:
  1476. Name: "WorldRoot Node"
  1477. RTTIName: "SceneGraph"
  1478. Flags: 2000280e
  1479. Name: "ScreenGlowEffect01"
  1480. [RSP+7A0] 0xA9B9ABF848 (std::_Func_impl_no_alloc<<lambda_7cee451bf8ad003a0b531ddb35c9ddf6>,bool,NiAVObject *>*)
  1481. [RSP+7A8] 0x7FFC73DA1FB8 (void* -> f4ee.dll+00D1FB8 pop rsp)
  1482. [RSP+7B0] 0x2266B047040 (NiNode*)
  1483. Name: "CMkz_SemenSuitAA58 (FE00B86C)[1]/CMkz_SemenSuit58 (FE00B869)"
  1484. RTTIName: "NiNode"
  1485. Flags: e
  1486. Name: "CMkz_SemenSuitAA58 (FE00B86C)[1]/CMkz_SemenSuit58 (FE00B869)"
  1487. [RSP+7B8] 0x3 (size_t) [3]
  1488. [RSP+7C0] 0x2272B196660 (char*) "OneDrive=C:\Users\CodeDragon\OneDrive"
  1489. [RSP+7C8] 0x0 (size_t) [0]
  1490. [RSP+7D0] 0x225D0B6C110 (void*)
  1491. [RSP+7D8] 0x1C (size_t) [28]
  1492. [RSP+7E0] 0x226D59F42E0 (void*)
  1493. [RSP+7E8] 0x2266BAFEC40 (BSFadeNode*)
  1494. Name: "skeleton.nif"
  1495. RTTIName: "BSFadeNode"
  1496. Flags: 204237280c00f
  1497. Checking TESObjectREFR:
  1498. Object Reference:
  1499. File: "Fallout4.esm"
  1500. Flags: 0x00040009
  1501. FormID: 0x00000007
  1502. FormType: kNPC_ (45)
  1503. Checking Parent:
  1504. RTTIName: "NiNode"
  1505. Flags: 80002000280e
  1506. Checking Parent:
  1507. RTTIName: "BSMultiBoundNode"
  1508. Flags: 4002000280e
  1509. Checking Parent:
  1510. Name: "ObjectLODRoot"
  1511. RTTIName: "NiNode"
  1512. Flags: 2000280e
  1513. Checking Parent:
  1514. Name: "shadow scene node"
  1515. RTTIName: "ShadowSceneNode"
  1516. Flags: 2000280e
  1517. Checking Parent:
  1518. Name: "WorldRoot Node"
  1519. RTTIName: "SceneGraph"
  1520. Flags: 2000280e
  1521. Name: "skeleton.nif"
  1522. [RSP+7F0] 0x225DE7CF820 (void*)
  1523. [RSP+7F8] 0x2266BAFEC40 (BSFadeNode*)
  1524. Name: "skeleton.nif"
  1525. RTTIName: "BSFadeNode"
  1526. Flags: 204237280c00f
  1527. Checking TESObjectREFR:
  1528. Object Reference:
  1529. File: "Fallout4.esm"
  1530. Flags: 0x00040009
  1531. FormID: 0x00000007
  1532. FormType: kNPC_ (45)
  1533. Checking Parent:
  1534. RTTIName: "NiNode"
  1535. Flags: 80002000280e
  1536. Checking Parent:
  1537. RTTIName: "BSMultiBoundNode"
  1538. Flags: 4002000280e
  1539. Checking Parent:
  1540. Name: "ObjectLODRoot"
  1541. RTTIName: "NiNode"
  1542. Flags: 2000280e
  1543. Checking Parent:
  1544. Name: "shadow scene node"
  1545. RTTIName: "ShadowSceneNode"
  1546. Flags: 2000280e
  1547. Checking Parent:
  1548. Name: "WorldRoot Node"
  1549. RTTIName: "SceneGraph"
  1550. Flags: 2000280e
  1551. Name: "skeleton.nif"
  1552. [RSP+800] 0x2266B047068 (void*)
  1553. [RSP+808] 0x20 (size_t) [32]
  1554. [RSP+810] 0x2 (size_t) [2]
  1555. [RSP+818] 0x225BE602520 (PlayerCharacter*)
  1556. Flags: 0x00440448
  1557. FormID: 0x00000014
  1558. FormType: kACHR (65)
  1559. Object Reference:
  1560. File: "Fallout4.esm"
  1561. Flags: 0x00040009
  1562. FormID: 0x00000007
  1563. FormType: kNPC_ (45)
  1564. Flags: 0x00440448
  1565. FormID: 0x00000014
  1566. FormType: kACHR (65)
  1567. [RSP+820] 0x0 (size_t) [0]
  1568. [RSP+828] 0x7FFC73CDF937 (void* -> f4ee.dll+000F937 add rsp, 0x88)
  1569. [RSP+830] 0x2266A0C0011 (void*)
  1570. [RSP+838] 0x2266BAFEC40 (BSFadeNode*)
  1571. Name: "skeleton.nif"
  1572. RTTIName: "BSFadeNode"
  1573. Flags: 204237280c00f
  1574. Checking TESObjectREFR:
  1575. Object Reference:
  1576. File: "Fallout4.esm"
  1577. Flags: 0x00040009
  1578. FormID: 0x00000007
  1579. FormType: kNPC_ (45)
  1580. Checking Parent:
  1581. RTTIName: "NiNode"
  1582. Flags: 80002000280e
  1583. Checking Parent:
  1584. RTTIName: "BSMultiBoundNode"
  1585. Flags: 4002000280e
  1586. Checking Parent:
  1587. Name: "ObjectLODRoot"
  1588. RTTIName: "NiNode"
  1589. Flags: 2000280e
  1590. Checking Parent:
  1591. Name: "shadow scene node"
  1592. RTTIName: "ShadowSceneNode"
  1593. Flags: 2000280e
  1594. Checking Parent:
  1595. Name: "WorldRoot Node"
  1596. RTTIName: "SceneGraph"
  1597. Flags: 2000280e
  1598. Name: "skeleton.nif"
  1599. [RSP+840] 0x2266B330F00 (NiNode*)
  1600. Name: "ScreenGlowEffect01"
  1601. RTTIName: "NiNode"
  1602. Flags: e
  1603. Checking TESObjectREFR:
  1604. Object Reference:
  1605. File: "Fallout4.esm"
  1606. Flags: 0x00040009
  1607. FormID: 0x00000007
  1608. FormType: kNPC_ (45)
  1609. Checking Parent:
  1610. Name: "PipboyAA (0001ED3D)[1]/Pipboy (00021B3B)"
  1611. RTTIName: "NiNode"
  1612. Flags: 80000e
  1613. Checking TESObjectREFR:
  1614. Object Reference:
  1615. File: "Fallout4.esm"
  1616. Flags: 0x00040009
  1617. FormID: 0x00000007
  1618. FormType: kNPC_ (45)
  1619. Checking Parent:
  1620. Name: "PipboyBone"
  1621. RTTIName: "NiNode"
  1622. Flags: e
  1623. Checking TESObjectREFR:
  1624. Object Reference:
  1625. File: "Fallout4.esm"
  1626. Flags: 0x00040009
  1627. FormID: 0x00000007
  1628. FormType: kNPC_ (45)
  1629. Checking Parent:
  1630. Name: "LArm_ForeArm3"
  1631. RTTIName: "NiNode"
  1632. Flags: e
  1633. Checking TESObjectREFR:
  1634. Object Reference:
  1635. File: "Fallout4.esm"
  1636. Flags: 0x00040009
  1637. FormID: 0x00000007
  1638. FormType: kNPC_ (45)
  1639. Checking Parent:
  1640. Name: "LArm_ForeArm2"
  1641. RTTIName: "NiNode"
  1642. Flags: e
  1643. Checking TESObjectREFR:
  1644. Object Reference:
  1645. File: "Fallout4.esm"
  1646. Flags: 0x00040009
  1647. FormID: 0x00000007
  1648. FormType: kNPC_ (45)
  1649. Checking Parent:
  1650. Name: "LArm_ForeArm1"
  1651. RTTIName: "NiNode"
  1652. Flags: e
  1653. Checking TESObjectREFR:
  1654. Object Reference:
  1655. File: "Fallout4.esm"
  1656. Flags: 0x00040009
  1657. FormID: 0x00000007
  1658. FormType: kNPC_ (45)
  1659. Checking Parent:
  1660. Name: "LArm_UpperArm"
  1661. RTTIName: "NiNode"
  1662. Flags: e
  1663. Checking TESObjectREFR:
  1664. Object Reference:
  1665. File: "Fallout4.esm"
  1666. Flags: 0x00040009
  1667. FormID: 0x00000007
  1668. FormType: kNPC_ (45)
  1669. Checking Parent:
  1670. Name: "LArm_Collarbone"
  1671. RTTIName: "NiNode"
  1672. Flags: e
  1673. Checking TESObjectREFR:
  1674. Object Reference:
  1675. File: "Fallout4.esm"
  1676. Flags: 0x00040009
  1677. FormID: 0x00000007
  1678. FormType: kNPC_ (45)
  1679. Checking Parent:
  1680. Name: "Chest"
  1681. RTTIName: "NiNode"
  1682. Flags: e
  1683. Checking TESObjectREFR:
  1684. Object Reference:
  1685. File: "Fallout4.esm"
  1686. Flags: 0x00040009
  1687. FormID: 0x00000007
  1688. FormType: kNPC_ (45)
  1689. Checking Parent:
  1690. Name: "SPINE2"
  1691. RTTIName: "NiNode"
  1692. Flags: e
  1693. Checking TESObjectREFR:
  1694. Object Reference:
  1695. File: "Fallout4.esm"
  1696. Flags: 0x00040009
  1697. FormID: 0x00000007
  1698. FormType: kNPC_ (45)
  1699. Checking Parent:
  1700. Name: "SPINE1"
  1701. RTTIName: "NiNode"
  1702. Flags: e
  1703. Checking TESObjectREFR:
  1704. Object Reference:
  1705. File: "Fallout4.esm"
  1706. Flags: 0x00040009
  1707. FormID: 0x00000007
  1708. FormType: kNPC_ (45)
  1709. Checking Parent:
  1710. Name: "COM"
  1711. RTTIName: "NiNode"
  1712. Flags: e
  1713. Checking TESObjectREFR:
  1714. Object Reference:
  1715. File: "Fallout4.esm"
  1716. Flags: 0x00040009
  1717. FormID: 0x00000007
  1718. FormType: kNPC_ (45)
  1719. Checking Parent:
  1720. Name: "Root"
  1721. RTTIName: "BSFlattenedBoneTree"
  1722. Flags: 4000000000e
  1723. Checking TESObjectREFR:
  1724. Object Reference:
  1725. File: "Fallout4.esm"
  1726. Flags: 0x00040009
  1727. FormID: 0x00000007
  1728. FormType: kNPC_ (45)
  1729. Checking Parent:
  1730. Name: "skeleton.nif"
  1731. RTTIName: "BSFadeNode"
  1732. Flags: 210236280c00e
  1733. Checking TESObjectREFR:
  1734. Object Reference:
  1735. File: "Fallout4.esm"
  1736. Flags: 0x00040009
  1737. FormID: 0x00000007
  1738. FormType: kNPC_ (45)
  1739. Checking Parent:
  1740. RTTIName: "NiNode"
  1741. Flags: 80002000280e
  1742. Checking Parent:
  1743. RTTIName: "BSMultiBoundNode"
  1744. Flags: 4002000280e
  1745. Checking Parent:
  1746. Name: "ObjectLODRoot"
  1747. RTTIName: "NiNode"
  1748. Flags: 2000280e
  1749. Checking Parent:
  1750. Name: "shadow scene node"
  1751. RTTIName: "ShadowSceneNode"
  1752. Flags: 2000280e
  1753. Checking Parent:
  1754. Name: "WorldRoot Node"
  1755. RTTIName: "SceneGraph"
  1756. Flags: 2000280e
  1757. Name: "ScreenGlowEffect01"
  1758. [RSP+848] 0x2266A0CCA00 (NiNode*)
  1759. Name: "PipboyAA (0001ED3D)[1]/Pipboy (00021B3B)"
  1760. RTTIName: "NiNode"
  1761. Flags: 80000e
  1762. Checking TESObjectREFR:
  1763. Object Reference:
  1764. File: "Fallout4.esm"
  1765. Flags: 0x00040009
  1766. FormID: 0x00000007
  1767. FormType: kNPC_ (45)
  1768. Checking Parent:
  1769. Name: "PipboyBone"
  1770. RTTIName: "NiNode"
  1771. Flags: e
  1772. Checking TESObjectREFR:
  1773. Object Reference:
  1774. File: "Fallout4.esm"
  1775. Flags: 0x00040009
  1776. FormID: 0x00000007
  1777. FormType: kNPC_ (45)
  1778. Checking Parent:
  1779. Name: "LArm_ForeArm3"
  1780. RTTIName: "NiNode"
  1781. Flags: e
  1782. Checking TESObjectREFR:
  1783. Object Reference:
  1784. File: "Fallout4.esm"
  1785. Flags: 0x00040009
  1786. FormID: 0x00000007
  1787. FormType: kNPC_ (45)
  1788. Checking Parent:
  1789. Name: "LArm_ForeArm2"
  1790. RTTIName: "NiNode"
  1791. Flags: e
  1792. Checking TESObjectREFR:
  1793. Object Reference:
  1794. File: "Fallout4.esm"
  1795. Flags: 0x00040009
  1796. FormID: 0x00000007
  1797. FormType: kNPC_ (45)
  1798. Checking Parent:
  1799. Name: "LArm_ForeArm1"
  1800. RTTIName: "NiNode"
  1801. Flags: e
  1802. Checking TESObjectREFR:
  1803. Object Reference:
  1804. File: "Fallout4.esm"
  1805. Flags: 0x00040009
  1806. FormID: 0x00000007
  1807. FormType: kNPC_ (45)
  1808. Checking Parent:
  1809. Name: "LArm_UpperArm"
  1810. RTTIName: "NiNode"
  1811. Flags: e
  1812. Checking TESObjectREFR:
  1813. Object Reference:
  1814. File: "Fallout4.esm"
  1815. Flags: 0x00040009
  1816. FormID: 0x00000007
  1817. FormType: kNPC_ (45)
  1818. Checking Parent:
  1819. Name: "LArm_Collarbone"
  1820. RTTIName: "NiNode"
  1821. Flags: e
  1822. Checking TESObjectREFR:
  1823. Object Reference:
  1824. File: "Fallout4.esm"
  1825. Flags: 0x00040009
  1826. FormID: 0x00000007
  1827. FormType: kNPC_ (45)
  1828. Checking Parent:
  1829. Name: "Chest"
  1830. RTTIName: "NiNode"
  1831. Flags: e
  1832. Checking TESObjectREFR:
  1833. Object Reference:
  1834. File: "Fallout4.esm"
  1835. Flags: 0x00040009
  1836. FormID: 0x00000007
  1837. FormType: kNPC_ (45)
  1838. Checking Parent:
  1839. Name: "SPINE2"
  1840. RTTIName: "NiNode"
  1841. Flags: e
  1842. Checking TESObjectREFR:
  1843. Object Reference:
  1844. File: "Fallout4.esm"
  1845. Flags: 0x00040009
  1846. FormID: 0x00000007
  1847. FormType: kNPC_ (45)
  1848. Checking Parent:
  1849. Name: "SPINE1"
  1850. RTTIName: "NiNode"
  1851. Flags: e
  1852. Checking TESObjectREFR:
  1853. Object Reference:
  1854. File: "Fallout4.esm"
  1855. Flags: 0x00040009
  1856. FormID: 0x00000007
  1857. FormType: kNPC_ (45)
  1858. Checking Parent:
  1859. Name: "COM"
  1860. RTTIName: "NiNode"
  1861. Flags: e
  1862. Checking TESObjectREFR:
  1863. Object Reference:
  1864. File: "Fallout4.esm"
  1865. Flags: 0x00040009
  1866. FormID: 0x00000007
  1867. FormType: kNPC_ (45)
  1868. Checking Parent:
  1869. Name: "Root"
  1870. RTTIName: "BSFlattenedBoneTree"
  1871. Flags: 4000000000e
  1872. Checking TESObjectREFR:
  1873. Object Reference:
  1874. File: "Fallout4.esm"
  1875. Flags: 0x00040009
  1876. FormID: 0x00000007
  1877. FormType: kNPC_ (45)
  1878. Checking Parent:
  1879. Name: "skeleton.nif"
  1880. RTTIName: "BSFadeNode"
  1881. Flags: 210236280c00e
  1882. Checking TESObjectREFR:
  1883. Object Reference:
  1884. File: "Fallout4.esm"
  1885. Flags: 0x00040009
  1886. FormID: 0x00000007
  1887. FormType: kNPC_ (45)
  1888. Checking Parent:
  1889. RTTIName: "NiNode"
  1890. Flags: 80002000280e
  1891. Checking Parent:
  1892. RTTIName: "BSMultiBoundNode"
  1893. Flags: 4002000280e
  1894. Checking Parent:
  1895. Name: "ObjectLODRoot"
  1896. RTTIName: "NiNode"
  1897. Flags: 2000280e
  1898. Checking Parent:
  1899. Name: "shadow scene node"
  1900. RTTIName: "ShadowSceneNode"
  1901. Flags: 2000280e
  1902. Checking Parent:
  1903. Name: "WorldRoot Node"
  1904. RTTIName: "SceneGraph"
  1905. Flags: 2000280e
  1906. Name: "PipboyAA (0001ED3D)[1]/Pipboy (00021B3B)"
  1907. [RSP+850] 0x0 (size_t) [0]
  1908. [RSP+858] 0x0 (size_t) [0]
  1909. [RSP+860] 0x225D0B6B730 (void*)
  1910. [RSP+868] 0x225DE7CECE0 (void*)
  1911. [RSP+870] 0x7FFC73DA1FB8 (void* -> f4ee.dll+00D1FB8 pop rsp)
  1912. [RSP+878] 0x0 (size_t) [0]
  1913. [RSP+880] 0x0 (size_t) [0]
  1914. [RSP+888] 0x0 (size_t) [0]
  1915. [RSP+890] 0x0 (size_t) [0]
  1916. [RSP+898] 0x0 (size_t) [0]
  1917. [RSP+8A0] 0x0 (size_t) [0]
  1918. [RSP+8A8] 0x0 (size_t) [0]
  1919. [RSP+8B0] 0x0 (size_t) [0]
  1920. [RSP+8B8] 0x7FF7AD3E8084 (void* -> Fallout4.exe+5BE8084 add [rax], al | aDiveBombChance_5BE8084)
  1921. [RSP+8C0] 0x1 (size_t) [1]
  1922. [RSP+8C8] 0x7FF7AD3E8080 (void* -> Fallout4.exe+5BE8080 add [rax], al | aDiveBombChance_5BE8080)
  1923. [RSP+8D0] 0x7FF7AD3E8088 (void* -> Fallout4.exe+5BE8088 add [rax], al | aDiveBombChance_5BE8088)
  1924. [RSP+8D8] 0x1 (size_t) [1]
  1925. [RSP+8E0] 0x0 (size_t) [0]
  1926. [RSP+8E8] 0x0 (size_t) [0]
  1927. [RSP+8F0] 0x2283CD82190 (F4EEBodyGenUpdate*)
  1928. [RSP+8F8] 0x7FFC756A6639 (void* -> f4se_1_10_163.dll+0016639 mov rax, [rbx])
  1929. [RSP+900] 0x2 (size_t) [2]
  1930. [RSP+908] 0x0 (size_t) [0]
  1931. [RSP+910] 0x2266BAFEC40 (BSFadeNode*)
  1932. Name: "skeleton.nif"
  1933. RTTIName: "BSFadeNode"
  1934. Flags: 204237280c00f
  1935. Checking TESObjectREFR:
  1936. Object Reference:
  1937. File: "Fallout4.esm"
  1938. Flags: 0x00040009
  1939. FormID: 0x00000007
  1940. FormType: kNPC_ (45)
  1941. Checking Parent:
  1942. RTTIName: "NiNode"
  1943. Flags: 80002000280e
  1944. Checking Parent:
  1945. RTTIName: "BSMultiBoundNode"
  1946. Flags: 4002000280e
  1947. Checking Parent:
  1948. Name: "ObjectLODRoot"
  1949. RTTIName: "NiNode"
  1950. Flags: 2000280e
  1951. Checking Parent:
  1952. Name: "shadow scene node"
  1953. RTTIName: "ShadowSceneNode"
  1954. Flags: 2000280e
  1955. Checking Parent:
  1956. Name: "WorldRoot Node"
  1957. RTTIName: "SceneGraph"
  1958. Flags: 2000280e
  1959. Name: "skeleton.nif"
  1960. [RSP+918] 0x7FF700000000 (size_t) [140698833649664]
  1961. [RSP+920] 0x22657110820 (void*)
  1962. [RSP+928] 0x7FF7A853B503 (void* -> Fallout4.exe+0D3B503 call 0x00007FF7A7B8AD70 | Main::UpdateNonRenderSafeAITasks(void)_D3B503)
  1963. [RSP+930] 0x225B6F2C730 (Main*)
  1964. [RSP+938] 0x0 (size_t) [0]
  1965. [RSP+940] 0x0 (size_t) [0]
  1966. [RSP+948] 0x0 (size_t) [0]
  1967. [RSP+950] 0x7FF7AD3E8B98 (void* -> Fallout4.exe+5BE8B98 and [rax], cl | aDiveBombChance_5BE8B98)
  1968. [RSP+958] 0x7FF7A9350F26 (void* -> Fallout4.exe+1B50F26 mov ecx, [rbx+0x0C] | BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26)
  1969. [RSP+960] 0x7FF7AD3E8B98 (void* -> Fallout4.exe+5BE8B98 and [rax], cl | aDiveBombChance_5BE8B98)
  1970. [RSP+968] 0x7FF7AD3E8B48 (BSJobs::JobThread*)
  1971. [RSP+970] 0x7FF7AD3E8B48 (BSJobs::JobThread*)
  1972. [RSP+978] 0x22657110820 (void*)
  1973. [RSP+980] 0x0 (size_t) [0]
  1974. [RSP+988] 0x0 (size_t) [0]
  1975. [RSP+990] 0x11 (size_t) [17]
  1976. [RSP+998] 0x0 (size_t) [0]
  1977. [RSP+9A0] 0x7FF7AD3E8B48 (BSJobs::JobThread*)
  1978. [RSP+9A8] 0x7FF7A9351432 (void* -> Fallout4.exe+1B51432 mov r14d, eax | BSJobs::JobThread::RunJob(void)_1B51432)
  1979. [RSP+9B0] 0x0 (size_t) [0]
  1980. [RSP+9B8] 0x7FF7AD3E8B48 (BSJobs::JobThread*)
  1981. [RSP+9C0] 0x0 (size_t) [0]
  1982. [RSP+9C8] 0xA9B9ABFAC0 (void*)
  1983. [RSP+9D0] 0x0 (size_t) [0]
  1984. [RSP+9D8] 0x0 (size_t) [0]
  1985. [RSP+9E0] 0x0 (size_t) [0]
  1986. [RSP+9E8] 0x7FF7A9353F67 (void* -> Fallout4.exe+1B53F67 movzx eax, byte ptr [rbx+0xA74] | BSJobs::JobThread::ThreadProc(void)_1B53F67)
  1987. [RSP+9F0] 0x7FF7AD3E8B48 (BSJobs::JobThread*)
  1988. [RSP+9F8] 0x0 (size_t) [0]
  1989. [RSP+A00] 0x0 (size_t) [0]
  1990. [RSP+A08] 0x0 (size_t) [0]
  1991. [RSP+A10] 0x7FF7AD3E8B48 (BSJobs::JobThread*)
  1992. [RSP+A18] 0x7FF7A931CFED (void* -> Fallout4.exe+1B1CFED mov rcx, [0x00007FF7AD35BD38] | BSThread::CallThreadProc(void)_1B1CFED)
  1993. [RSP+A20] 0x4EC0 (size_t) [20160]
  1994. [RSP+A28] 0xA9B9ABFAE0 (void*)
  1995. [RSP+A30] 0x2265710EE70 (void*)
  1996. [RSP+A38] 0x0 (size_t) [0]
  1997. [RSP+A40] 0x7FF7AD3E8B48 (BSJobs::JobThread*)
  1998. [RSP+A48] 0x0 (size_t) [0]
  1999. [RSP+A50] 0x0 (size_t) [0]
  2000. [RSP+A58] 0x7FFCFF64257D (void* -> KERNEL32.DLL+001257D mov ecx, eax)
  2001. [RSP+A60] 0x0 (size_t) [0]
  2002. [RSP+A68] 0x0 (size_t) [0]
  2003. [RSP+A70] 0x0 (size_t) [0]
  2004. [RSP+A78] 0x0 (size_t) [0]
  2005. [RSP+A80] 0x0 (size_t) [0]
  2006. [RSP+A88] 0x7FFD0042AA78 (void* -> ntdll.dll+005AA78 jmp 0x00007FFD0042AA99)
  2007. [RSP+A90] 0x0 (size_t) [0]
  2008. [RSP+A98] 0x0 (size_t) [0]
  2009. [RSP+AA0] 0x0 (size_t) [0]
  2010. [RSP+AA8] 0x0 (size_t) [0]
  2011. [RSP+AB0] 0x0 (size_t) [0]
  2012. [RSP+AB8] 0x0 (size_t) [0]
  2013. [RSP+AC0] 0xBAFE39CC00000000 (size_t) [uint: 13474270683475214336 int: -4972473390234337280]
  2014. [RSP+AC8] 0x0 (size_t) [0]
  2015. [RSP+AD0] 0x4F0FFFFFB30 (size_t) [5433133628208]
  2016. [RSP+AD8] 0x7FFCFD97C550 (void* -> KERNELBASE.dll+015C550 mov [rsp+0x10], rbx)
  2017. [RSP+AE0] 0xA9B9ABE1C0 (void*)
  2018. [RSP+AE8] 0xC9C00007FFC4769F (size_t) [uint: 14537619631507797663 int: -3909124442201753953]
  2019. [RSP+AF0] 0x7FFC4769FC9C (size_t) [140721506614428]
  2020. [RSP+AF8] 0xA9B9ABE1C0 (void*)
  2021. [RSP+B00] 0x0 (size_t) [0]
  2022. [RSP+B08] 0x0 (size_t) [0]
  2023. [RSP+B10] 0x0 (size_t) [0]
  2024. [RSP+B18] 0x0 (size_t) [0]
  2025. [RSP+B20] 0x0 (size_t) [0]
  2026. [RSP+B28] 0x0 (size_t) [0]
  2027. [RSP+B30] 0x0 (size_t) [0]
  2028. [RSP+B38] 0x0 (size_t) [0]
  2029. [RSP+B40] 0x0 (size_t) [0]
  2030. [RSP+B48] 0x0 (size_t) [0]
  2031. [RSP+B50] 0x0 (size_t) [0]
  2032. [RSP+B58] 0x0 (size_t) [0]
  2033. [RSP+B60] 0x0 (size_t) [0]
  2034. [RSP+B68] 0x0 (size_t) [0]
  2035. [RSP+B70] 0x0 (size_t) [0]
  2036. [RSP+B78] 0x0 (size_t) [0]
  2037. [RSP+B80] 0x0 (size_t) [0]
  2038. [RSP+B88] 0x0 (size_t) [0]
  2039. [RSP+B90] 0x0 (size_t) [0]
  2040. [RSP+B98] 0x0 (size_t) [0]
  2041. [RSP+BA0] 0x0 (size_t) [0]
  2042. [RSP+BA8] 0x0 (size_t) [0]
  2043. [RSP+BB0] 0x0 (size_t) [0]
  2044. [RSP+BB8] 0x0 (size_t) [0]
  2045. [RSP+BC0] 0x0 (size_t) [0]
  2046. [RSP+BC8] 0x0 (size_t) [0]
  2047. [RSP+BD0] 0x0 (size_t) [0]
  2048. [RSP+BD8] 0x0 (size_t) [0]
  2049. [RSP+BE0] 0x0 (size_t) [0]
  2050. [RSP+BE8] 0x0 (size_t) [0]
  2051. [RSP+BF0] 0x0 (size_t) [0]
  2052. [RSP+BF8] 0x0 (size_t) [0]
  2053. [RSP+C00] 0x0 (size_t) [0]
  2054. [RSP+C08] 0x0 (size_t) [0]
  2055. [RSP+C10] 0x0 (size_t) [0]
  2056. [RSP+C18] 0x0 (size_t) [0]
  2057. [RSP+C20] 0x0 (size_t) [0]
  2058. [RSP+C28] 0x0 (size_t) [0]
  2059. [RSP+C30] 0x0 (size_t) [0]
  2060. [RSP+C38] 0x0 (size_t) [0]
  2061. [RSP+C40] 0x0 (size_t) [0]
  2062. [RSP+C48] 0x0 (size_t) [0]
  2063. [RSP+C50] 0x0 (size_t) [0]
  2064. [RSP+C58] 0x0 (size_t) [0]
  2065. [RSP+C60] 0x0 (size_t) [0]
  2066. [RSP+C68] 0x0 (size_t) [0]
  2067. [RSP+C70] 0x0 (size_t) [0]
  2068. [RSP+C78] 0x0 (size_t) [0]
  2069. [RSP+C80] 0x0 (size_t) [0]
  2070. [RSP+C88] 0x0 (size_t) [0]
  2071. [RSP+C90] 0x0 (size_t) [0]
  2072. [RSP+C98] 0x0 (size_t) [0]
  2073. [RSP+CA0] 0x0 (size_t) [0]
  2074. [RSP+CA8] 0x0 (size_t) [0]
  2075. [RSP+CB0] 0x0 (size_t) [0]
  2076. [RSP+CB8] 0x0 (size_t) [0]
  2077. [RSP+CC0] 0x0 (size_t) [0]
  2078. [RSP+CC8] 0x0 (size_t) [0]
  2079. [RSP+CD0] 0x0 (size_t) [0]
  2080. [RSP+CD8] 0x0 (size_t) [0]
  2081. [RSP+CE0] 0x0 (size_t) [0]
  2082. [RSP+CE8] 0x0 (size_t) [0]
  2083. [RSP+CF0] 0x0 (size_t) [0]
  2084. [RSP+CF8] 0x0 (size_t) [0]
  2085. [RSP+D00] 0x0 (size_t) [0]
  2086. [RSP+D08] 0x0 (size_t) [0]
  2087. [RSP+D10] 0x0 (size_t) [0]
  2088. [RSP+D18] 0x0 (size_t) [0]
  2089. [RSP+D20] 0x0 (size_t) [0]
  2090. [RSP+D28] 0x0 (size_t) [0]
  2091. [RSP+D30] 0x0 (size_t) [0]
  2092. [RSP+D38] 0x0 (size_t) [0]
  2093. [RSP+D40] 0x0 (size_t) [0]
  2094. [RSP+D48] 0x0 (size_t) [0]
  2095. [RSP+D50] 0x0 (size_t) [0]
  2096. [RSP+D58] 0x0 (size_t) [0]
  2097. [RSP+D60] 0x0 (size_t) [0]
  2098. [RSP+D68] 0x0 (size_t) [0]
  2099. [RSP+D70] 0x0 (size_t) [0]
  2100. [RSP+D78] 0x0 (size_t) [0]
  2101. [RSP+D80] 0x0 (size_t) [0]
  2102. [RSP+D88] 0x0 (size_t) [0]
  2103. [RSP+D90] 0x0 (size_t) [0]
  2104. [RSP+D98] 0x0 (size_t) [0]
  2105. [RSP+DA0] 0x0 (size_t) [0]
  2106. [RSP+DA8] 0x0 (size_t) [0]
  2107. [RSP+DB0] 0x0 (size_t) [0]
  2108. [RSP+DB8] 0x0 (size_t) [0]
  2109. [RSP+DC0] 0x0 (size_t) [0]
  2110. [RSP+DC8] 0x0 (size_t) [0]
  2111. [RSP+DD0] 0x0 (size_t) [0]
  2112. [RSP+DD8] 0x0 (size_t) [0]
  2113. [RSP+DE0] 0x0 (size_t) [0]
  2114. [RSP+DE8] 0x0 (size_t) [0]
  2115. [RSP+DF0] 0x0 (size_t) [0]
  2116. [RSP+DF8] 0x0 (size_t) [0]
  2117. [RSP+E00] 0x0 (size_t) [0]
  2118. [RSP+E08] 0x0 (size_t) [0]
  2119. [RSP+E10] 0x0 (size_t) [0]
  2120. [RSP+E18] 0x0 (size_t) [0]
  2121. [RSP+E20] 0x0 (size_t) [0]
  2122. [RSP+E28] 0x0 (size_t) [0]
  2123. [RSP+E30] 0x0 (size_t) [0]
  2124. [RSP+E38] 0x0 (size_t) [0]
  2125. [RSP+E40] 0x0 (size_t) [0]
  2126. [RSP+E48] 0x0 (size_t) [0]
  2127. [RSP+E50] 0x0 (size_t) [0]
  2128. [RSP+E58] 0x0 (size_t) [0]
  2129. [RSP+E60] 0x0 (size_t) [0]
  2130. [RSP+E68] 0x0 (size_t) [0]
  2131. [RSP+E70] 0x0 (size_t) [0]
  2132. [RSP+E78] 0x0 (size_t) [0]
  2133. [RSP+E80] 0x0 (size_t) [0]
  2134. [RSP+E88] 0x0 (size_t) [0]
  2135. [RSP+E90] 0x0 (size_t) [0]
  2136. [RSP+E98] 0x0 (size_t) [0]
  2137. [RSP+EA0] 0x0 (size_t) [0]
  2138. [RSP+EA8] 0x0 (size_t) [0]
  2139. [RSP+EB0] 0x0 (size_t) [0]
  2140. [RSP+EB8] 0x0 (size_t) [0]
  2141. [RSP+EC0] 0x0 (size_t) [0]
  2142. [RSP+EC8] 0x0 (size_t) [0]
  2143. [RSP+ED0] 0x0 (size_t) [0]
  2144. [RSP+ED8] 0x0 (size_t) [0]
  2145. [RSP+EE0] 0x0 (size_t) [0]
  2146. [RSP+EE8] 0x0 (size_t) [0]
  2147. [RSP+EF0] 0x0 (size_t) [0]
  2148. [RSP+EF8] 0x0 (size_t) [0]
  2149. [RSP+F00] 0x0 (size_t) [0]
  2150. [RSP+F08] 0x0 (size_t) [0]
  2151. [RSP+F10] 0x0 (size_t) [0]
  2152. [RSP+F18] 0x0 (size_t) [0]
  2153. [RSP+F20] 0x0 (size_t) [0]
  2154. [RSP+F28] 0x0 (size_t) [0]
  2155. [RSP+F30] 0x0 (size_t) [0]
  2156. [RSP+F38] 0x0 (size_t) [0]
  2157. [RSP+F40] 0x0 (size_t) [0]
  2158. [RSP+F48] 0x0 (size_t) [0]
  2159. [RSP+F50] 0x0 (size_t) [0]
  2160. [RSP+F58] 0x0 (size_t) [0]
  2161.  
  2162. MODULES:
  2163. XINPUT1_3.dll 0x000000400000
  2164. X3DAudio1_7.dll 0x000065060000
  2165. LL_fourPlay_1_10_163.dll 0x000180000000
  2166. clbcatq.dll 0x0226FED90000
  2167. Fallout4.exe 0x7FF7A7800000
  2168. MessageBus.dll 0x7FFC5D820000
  2169. nvcuda64.dll 0x7FFC5DF60000
  2170. d3dcompiler_47_64.dll 0x7FFC5E920000
  2171. NvCamera64.dll 0x7FFC5ED30000
  2172. SUP_F4SE.dll 0x7FFC61410000
  2173. Buffout4.dll 0x7FFC6DB40000
  2174. IPHLPAPI.DLL 0x7FFC6E2D0000
  2175. Galaxy64.dll 0x7FFC6E890000
  2176. f4ee.dll 0x7FFC6F870000
  2177. XAudio2_7.dll 0x7FFC71F40000
  2178. usvfs_x64.dll 0x7FFC725E0000
  2179. wsfw_identifier.dll 0x7FFC72C70000
  2180. po3_SpellPerkItemDistributorF4.dll 0x7FFC73AF0000
  2181. f4ee.dll 0x7FFC73CD0000
  2182. HHS.dll 0x7FFC74680000
  2183. BakaFramework.dll 0x7FFC74920000
  2184. ResampleDmo.DLL 0x7FFC74A10000
  2185. f4se_1_10_163.dll 0x7FFC75690000
  2186. mcm.dll 0x7FFC97800000
  2187. flexRelease_x64.dll 0x7FFC97AB0000
  2188. DSOUND.DLL 0x7FFCA0980000
  2189. HighFPSPhysicsFix.dll 0x7FFCA0AD0000
  2190. nvspcap64.dll 0x7FFCA27F0000
  2191. XDI.dll 0x7FFCAB150000
  2192. cbp.dll 0x7FFCAB680000
  2193. MSVCR110.dll 0x7FFCAB700000
  2194. MpOav.dll 0x7FFCAB9A0000
  2195. PowerGridTools.dll 0x7FFCAFE30000
  2196. nvwgf2umx.dll 0x7FFCB3AB0000
  2197. GFSDK_SSAO_D3D11.win64.dll 0x7FFCC6980000
  2198. F4z Ro D'oh.dll 0x7FFCC6FF0000
  2199. cudart64_75.dll 0x7FFCCE340000
  2200. GFSDK_GodraysLib.x64.dll 0x7FFCCFB10000
  2201. MSVCP110.dll 0x7FFCCFC90000
  2202. DINPUT8.dll 0x7FFCD0C60000
  2203. nlansp_c.dll 0x7FFCD1D60000
  2204. bink2w64.dll 0x7FFCD3560000
  2205. steam_api64.dll 0x7FFCD35F0000
  2206. MessageBus.dll 0x7FFCD3A50000
  2207. wshbth.dll 0x7FFCD51A0000
  2208. WINSPOOL.DRV 0x7FFCD5AD0000
  2209. gdiplus.dll 0x7FFCD5B70000
  2210. inputhost.dll 0x7FFCD65A0000
  2211. winrnr.dll 0x7FFCD6930000
  2212. Windows.UI.dll 0x7FFCD72B0000
  2213. OneCoreCommonProxyStub.dll 0x7FFCD7A30000
  2214. MSIMG32.dll 0x7FFCD7FE0000
  2215. ncryptsslp.dll 0x7FFCD9440000
  2216. webio.dll 0x7FFCDAEA0000
  2217. COMCTL32.dll 0x7FFCE0BF0000
  2218. msdmo.dll 0x7FFCE1FD0000
  2219. VCRUNTIME140_1.dll 0x7FFCE2000000
  2220. WININET.dll 0x7FFCE2550000
  2221. MSVCP140.dll 0x7FFCE2B20000
  2222. VCRUNTIME140.dll 0x7FFCE36A0000
  2223. flexExtRelease_x64.dll 0x7FFCE3CB0000
  2224. WeaponDebrisCrashFix.dll 0x7FFCE3FC0000
  2225. winmmbase.dll 0x7FFCE42A0000
  2226. libdiskCacheEnabler.dll 0x7FFCE53D0000
  2227. igc64.dll 0x7FFCE60B0000
  2228. MMDevApi.dll 0x7FFCEAB50000
  2229. nvldumdx.dll 0x7FFCEAC00000
  2230. amsi.dll 0x7FFCEB7B0000
  2231. pnrpnsp.dll 0x7FFCEB810000
  2232. napinsp.dll 0x7FFCEB830000
  2233. textinputframework.dll 0x7FFCECBE0000
  2234. AUDIOSES.DLL 0x7FFCED5F0000
  2235. XINPUT9_1_0.dll 0x7FFCEE560000
  2236. MSVCP140_ATOMIC_WAIT.dll 0x7FFCEE7D0000
  2237. nvToolsExt64_1.dll 0x7FFCEE7F0000
  2238. nvapi64.dll 0x7FFCEF3B0000
  2239. igdgmm64.dll 0x7FFCEFB50000
  2240. igd10iumd64.dll 0x7FFCF00E0000
  2241. WINMM.dll 0x7FFCF07A0000
  2242. igd10um64xe.DLL 0x7FFCF0850000
  2243. IntelControlLib.dll 0x7FFCF20F0000
  2244. ControlLib.dll 0x7FFCF2170000
  2245. wbemsvc.dll 0x7FFCF24E0000
  2246. fastprox.dll 0x7FFCF2500000
  2247. drvstore.dll 0x7FFCF2B40000
  2248. cryptnet.dll 0x7FFCF2CA0000
  2249. OneCoreUAPCommonProxyStub.dll 0x7FFCF2D50000
  2250. VERSION.dll 0x7FFCF3BB0000
  2251. wbemprox.dll 0x7FFCF3BE0000
  2252. wbemcomn.dll 0x7FFCF4AA0000
  2253. CoreUIComponents.dll 0x7FFCF5AE0000
  2254. avrt.dll 0x7FFCF6170000
  2255. rasadhlp.dll 0x7FFCF6750000
  2256. fwpuclnt.dll 0x7FFCF6810000
  2257. dhcpcsvc.DLL 0x7FFCF7160000
  2258. dhcpcsvc6.DLL 0x7FFCF7180000
  2259. directxdatabasehelper.dll 0x7FFCF72B0000
  2260. WINHTTP.dll 0x7FFCF76E0000
  2261. WindowsCodecs.dll 0x7FFCF88F0000
  2262. d3d11.dll 0x7FFCF9700000
  2263. dcomp.dll 0x7FFCF9960000
  2264. CoreMessaging.dll 0x7FFCF9FD0000
  2265. apphelp.dll 0x7FFCFA2C0000
  2266. UxTheme.dll 0x7FFCFA3C0000
  2267. dxgi.dll 0x7FFCFA530000
  2268. dwmapi.dll 0x7FFCFA640000
  2269. WINNSI.DLL 0x7FFCFA980000
  2270. dxcore.dll 0x7FFCFA9C0000
  2271. resourcepolicyclient.dll 0x7FFCFADF0000
  2272. DbgHelp.dll 0x7FFCFAE10000
  2273. wintypes.dll 0x7FFCFB500000
  2274. windows.storage.dll 0x7FFCFB640000
  2275. HID.DLL 0x7FFCFBF40000
  2276. IpHlpAPI.dll 0x7FFCFC210000
  2277. DNSAPI.dll 0x7FFCFC280000
  2278. UMPDC.dll 0x7FFCFC580000
  2279. powrprof.dll 0x7FFCFC5A0000
  2280. secur32.dll 0x7FFCFC610000
  2281. schannel.DLL 0x7FFCFC690000
  2282. rsaenh.dll 0x7FFCFC7A0000
  2283. kernel.appcore.dll 0x7FFCFC7E0000
  2284. ntmarta.dll 0x7FFCFC860000
  2285. SspiCli.dll 0x7FFCFCAA0000
  2286. MSWSOCK.dll 0x7FFCFCCB0000
  2287. USERENV.dll 0x7FFCFCD50000
  2288. wldp.dll 0x7FFCFCF30000
  2289. CRYPTBASE.DLL 0x7FFCFCFB0000
  2290. CRYPTSP.dll 0x7FFCFCFD0000
  2291. NTASN1.dll 0x7FFCFD080000
  2292. ncrypt.dll 0x7FFCFD0C0000
  2293. bcrypt.dll 0x7FFCFD0F0000
  2294. msasn1.dll 0x7FFCFD3F0000
  2295. devobj.dll 0x7FFCFD410000
  2296. cfgmgr32.dll 0x7FFCFD440000
  2297. DPAPI.DLL 0x7FFCFD4B0000
  2298. profapi.dll 0x7FFCFD680000
  2299. win32u.dll 0x7FFCFD750000
  2300. msvcp_win.dll 0x7FFCFD780000
  2301. KERNELBASE.dll 0x7FFCFD820000
  2302. gdi32full.dll 0x7FFCFDBD0000
  2303. wintrust.dll 0x7FFCFDDB0000
  2304. CRYPT32.dll 0x7FFCFDE20000
  2305. ucrtbase.dll 0x7FFCFDF90000
  2306. bcryptprimitives.dll 0x7FFCFE0B0000
  2307. SHELL32.dll 0x7FFCFE130000
  2308. combase.dll 0x7FFCFE990000
  2309. USER32.dll 0x7FFCFEDB0000
  2310. ole32.dll 0x7FFCFEF60000
  2311. COMDLG32.dll 0x7FFCFF100000
  2312. sechost.dll 0x7FFCFF200000
  2313. imagehlp.dll 0x7FFCFF2B0000
  2314. WS2_32.dll 0x7FFCFF490000
  2315. RPCRT4.dll 0x7FFCFF510000
  2316. KERNEL32.DLL 0x7FFCFF630000
  2317. msvcrt.dll 0x7FFCFF760000
  2318. MSCTF.dll 0x7FFCFF890000
  2319. NSI.dll 0x7FFCFF9E0000
  2320. PSAPI.DLL 0x7FFCFFA50000
  2321. GDI32.dll 0x7FFCFFA70000
  2322. SETUPAPI.dll 0x7FFCFFAA0000
  2323. OLEAUT32.dll 0x7FFCFFF20000
  2324. ADVAPI32.dll 0x7FFD00120000
  2325. IMM32.DLL 0x7FFD001D0000
  2326. shcore.dll 0x7FFD00210000
  2327. SHLWAPI.dll 0x7FFD00310000
  2328. ntdll.dll 0x7FFD003D0000
  2329.  
  2330. F4SE PLUGINS:
  2331. BakaFramework.dll v1.10
  2332. Buffout4.dll v1.31.1
  2333. cbp.dll
  2334. f4ee.dll
  2335. F4z Ro D'oh.dll v1.1.6.1030
  2336. HHS.dll
  2337. HighFPSPhysicsFix.dll
  2338. libdiskCacheEnabler.dll
  2339. LL_fourPlay_1_10_163.dll v46
  2340. mcm.dll
  2341. po3_SpellPerkItemDistributorF4.dll v2
  2342. PowerGridTools.dll
  2343. SUP_F4SE.dll
  2344. WeaponDebrisCrashFix.dll
  2345. wsfw_identifier.dll
  2346. XDI.dll
  2347.  
  2348. PLUGINS:
  2349. [00] Fallout4.esm
  2350. [01] DLCRobot.esm
  2351. [02] DLCworkshop01.esm
  2352. [03] DLCCoast.esm
  2353. [04] DLCworkshop02.esm
  2354. [05] DLCworkshop03.esm
  2355. [06] DLCNukaWorld.esm
  2356. [07] Unofficial Fallout 4 Patch.esp
  2357. [08] ArmorKeywords.esm
  2358. [09] HUDFramework.esm
  2359. [0A] XDI.esm
  2360. [0B] WorkshopFramework.esm
  2361. [0C] AAF.esm
  2362. [0D] TortureDevices.esm
  2363. [0E] Devious Devices.esm
  2364. [0F] SkimpyArmorKeywordResource.esm
  2365. [10] behSlaveMarket.esm
  2366. [11] LooksMenu.esp
  2367. [12] CBBE.esp
  2368. [13] ZaZOut4.esp
  2369. [14] Vadermania[AAF_anims].esp
  2370. [15] AAF_CreaturePack01.esp
  2371. [16] Mutated Lust.esp
  2372. [17] Crazy_Animations_Gun.esp
  2373. [18] Atomic Lust.esp
  2374. [19] PlayerComments.esp
  2375. [1A] problemsofsurvivor.esp
  2376. [1B] FPAttributes.esp
  2377. [1C] HumanResources.esp
  2378. [1D] dcc-bp-lol-navi.esp
  2379. [1E] SlaveTattoos.esp
  2380. [1F] INVB_WastelandDairy.esp
  2381. [20] BoundInPublic.esp
  2382. [21] Rogg DD Items Manager.esp
  2383. [22] Deathclaw_nude.esp
  2384. [23] ErectionFix_SilverPerv.esp
  2385. [24] UAP Moans.esp
  2386. [25] Vioxsis_Strap-Ons.esp
  2387. [26] SavageCabbage_Animations.esp
  2388. [27] AAF_Violate.esp
  2389. [28] BraveAnims.esp
  2390. [29] DangerousNights.esp
  2391. [2A] AAF_CreaturePack02DLC.esp
  2392. [2B] Armorsmith Extended.esp
  2393. [2C] dcc-bp-lol.esp
  2394. [2D] The Eyes Of Beauty.esp
  2395. [2E] KSHairdos.esp
  2396. [2F] CraftableAmmo.esp
  2397. [30] CraftableAmmo_plus.esp
  2398. [31] 2pacSkimpy.esp
  2399. [32] MODGirlyAnimation.esp
  2400. [33] LooksMenu Customization Compendium.esp
  2401. [34] FO4_AnimationsByLeito.esp
  2402. [35] AAF_Spectators.esp
  2403. [36] FIS-Naming-Weap-Armo-EN.esp
  2404. [37] INVB_WastelandResources.esp
  2405. [38] AAF_GrayAnimations.esp
  2406. [39] Custom Moans.esp
  2407. [3A] RZSex.esp
  2408. [3B] FPEAddonPack.esp
  2409. [3C] AAF_AutonomyEnhanced.esp
  2410. [3D] No Scope Fade In.esp
  2411. [3E] LenA_RadMorphing.esp
  2412. [3F] HR_Non_Lethal_Enslavement.esp
  2413. [40] Hot and Horny Wastelands Billboards.esp
  2414. [41] HHFootsteps.esp
  2415. [42] Barbarous Continent.esp
  2416. [43] RealHandcuffs.esp
  2417. [44] TatsAfterRape.esp
  2418. [45] CombatStripLite.esp
  2419. [46] FP_SexualHarassment.esp
  2420. [47] EroticArt.esp
  2421. [48] rxl_bp70_animations.esp
  2422. [49] FP_FamilyPlanningEnhanced.esp
  2423. [4A] FPE_Resources.esp
  2424. [4B] INVB_Enslavement.esp
  2425. [4C] Devious Devices Addon - High Heels Sound.esp
  2426. [4D] BarbarousAddon.esp
  2427. [4E] AAF_BadEnd_Animations.esp
  2428. [4F] Prisoner Shackles.esp
  2429. [50] OppaiMilkPasties.esp
  2430. [51] LenARM_Trigger_Rads.esp
  2431. [52] BobbleGirl.esp
  2432. [53] KSHairdos_oel.esp
  2433. [54] Idiot Slut.esp
  2434. [55] AA Lots More Settlers and Enemies.esp
  2435. [56] AA LMSE_FarHarbor.esp
  2436. [57] MisogynistFalloutComments.esp
  2437. [58] LenARM_Trigger_SPECIAL.esp
  2438. [59] GCM.esp
  2439. [5A] Wastelander's_Storage.esp
  2440. [5B] AAF_Four-Play_Animations_Crazy6987.esp
  2441. [5C] POSDialogueEdits.esp
  2442. [5D] ProblemsOfSurvivor_Voiced_1.6.1.esp
  2443. [5E] Animated_Fannies.esp
  2444. [5F] StartMeUp.esp
  2445. [FE:000] BakaFramework.esm
  2446. [FE:001] AAFThemes.esl
  2447. [FE:002] Bememoth Separated Cart.esl
  2448. [FE:003] GCM_DLC_Far_Harbor.esl
  2449. [FE:004] GCM_DLC_Automatron.esl
  2450. [FE:005] INVB_WastelandStory.esp
  2451. [FE:006] Zaz Particle Effects.esp
  2452. [FE:007] AAF_Violate_Feral_Animations.esp
  2453. [FE:008] DiscreteFemaleSkeleton.esp
  2454. [FE:009] BraveAnims_Fix.esp
  2455. [FE:00A] M8rDisablePipboyEffects.esp
  2456. [FE:00B] ComMoisturizer.esp
  2457. [FE:00C] ComMoisturizer_GlowPatch.esp
  2458. [FE:00D] Devious Devices Face Morphs.esp
  2459. [FE:00E] RealHandcuffs_AWKCR_Compatibility.esp
  2460. [FE:00F] RealHandcuffs_DD_Compatibility.esp
  2461. [FE:010] PenPos.esp
  2462. [FE:011] SpicyAlteredCreatureAnims.esp
  2463. [FE:012] FO4HHS_AAF.esp
  2464. [FE:013] DD_Bench_Unlock.esp
  2465. [FE:014] DD_hider_addon.esp
  2466. [FE:015] Devious Devices Item Remover.esp
  2467. [FE:016] SpicyAlteredBipedAnims.esp
  2468. [FE:017] Behemoth No Cart.esp
  2469.  
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