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  1. #############################################################################
  2. # Makefile for building 1
  3. # Generated by tmake at 07:49, 2010/07/25
  4. # Project: 1
  5. # Template: app
  6. #############################################################################
  7.  
  8. ####### Compiler, tools and options
  9.  
  10. CC = arm-linux-elf-gcc
  11. CXX = arm-linux-elf-g++
  12. STRIP = arm-linux-elf-strip
  13. CFLAGS = -I/android/arm-linux-elf/include/SDL -O3 -s -Wall -O3 -DWIZ -D_DEBUG -pedantic -DSTSOUND -DZDA
  14. CXXFLAGS= -I/android/arm-linux-elf/include/SDL -O3 -s -Wall -O3 -DWIZ -D_DEBUG -pedantic -DSTSOUND -DZDA
  15. INCPATH = -I/android/arm-linux-elf/include/SDL
  16. LINK = arm-linux-elf-gcc
  17. LFLAGS = -L/android/arm-linux-elf/lib -lSDL -lm -ldl -lSDL_mixer -llog -lz -lSDLmain ./libstsound.a --shared
  18. LIBS = -L/android/arm-linux-elf/lib -lSDL -lm -ldl -lSDL_mixer -llog -lz -lSDLmain ./libstsound.a --shared
  19. MOC = $(QTDIR)/bin/moc
  20. UIC = $(QTDIR)/bin/uic
  21.  
  22. TAR = tar -cf
  23. GZIP = gzip -9f
  24.  
  25.  
  26. ####### Files
  27.  
  28. HEADERS = dbg.h \
  29. fpshelper.h \
  30. keyhelper.h \
  31. levels.h \
  32. o3d.h \
  33. o3dbasic.h \
  34. sound.h \
  35. tables.h \
  36. top.h \
  37. winzda.h \
  38. zda.h
  39. SOURCES = config.c \
  40. dbg.c \
  41. fpshelper.c \
  42. game.c \
  43. gp_zdaindex.c \
  44. isqrt.c \
  45. keyhelper.c \
  46. main.c \
  47. o3d.c \
  48. o3dbasic.c \
  49. sound.c \
  50. tables.c \
  51. winzda.c
  52. OBJECTS = config.o \
  53. dbg.o \
  54. fpshelper.o \
  55. game.o \
  56. gp_zdaindex.o \
  57. isqrt.o \
  58. keyhelper.o \
  59. main.o \
  60. o3d.o \
  61. o3dbasic.o \
  62. sound.o \
  63. tables.o \
  64. winzda.o
  65. INTERFACES =
  66. UICDECLS =
  67. UICIMPLS =
  68. SRCMOC =
  69. OBJMOC =
  70. DIST =
  71. TARGET = cubex
  72. INTERFACE_DECL_PATH = .
  73.  
  74. ####### Implicit rules
  75.  
  76. .SUFFIXES: .cpp .cxx .cc .C .c
  77.  
  78. .cpp.o:
  79. $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<
  80.  
  81. .cxx.o:
  82. $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<
  83.  
  84. .cc.o:
  85. $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<
  86.  
  87. .C.o:
  88. $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<
  89.  
  90. .c.o:
  91. $(CC) -c $(CFLAGS) $(INCPATH) -o $@ $<
  92.  
  93. ####### Build rules
  94.  
  95.  
  96. all: $(TARGET)
  97.  
  98. $(TARGET): $(UICDECLS) $(OBJECTS) $(OBJMOC)
  99. $(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJMOC) $(LIBS)
  100.  
  101. moc: $(SRCMOC)
  102.  
  103. tmake: Makefile
  104.  
  105. Makefile: 1.pro
  106. tmake 1.pro -o Makefile
  107.  
  108. dist:
  109. $(TAR) 1.tar 1.pro $(SOURCES) $(HEADERS) $(INTERFACES) $(DIST)
  110. $(GZIP) 1.tar
  111.  
  112. clean:
  113. -rm -f $(OBJECTS) $(OBJMOC) $(SRCMOC) $(UICIMPLS) $(UICDECLS) $(TARGET)
  114. -rm -f *~ core
  115.  
  116. ####### Sub-libraries
  117.  
  118.  
  119. ###### Combined headers
  120.  
  121.  
  122. ####### Compile
  123.  
  124. config.o: config.c \
  125. sound.h \
  126. keyhelper.h
  127.  
  128. dbg.o: dbg.c \
  129. dbg.h
  130.  
  131. fpshelper.o: fpshelper.c \
  132. fpshelper.h
  133.  
  134. game.o: game.c \
  135. keyhelper.h \
  136. fpshelper.h \
  137. sound.h \
  138. winzda.h \
  139. dbg.h \
  140. tables.h \
  141. o3d.h \
  142. o3dbasic.h \
  143. levels.h \
  144. top.h
  145.  
  146. gp_zdaindex.o: gp_zdaindex.c \
  147. zda.h
  148.  
  149. isqrt.o: isqrt.c
  150.  
  151. keyhelper.o: keyhelper.c \
  152. keyhelper.h \
  153. sound.h
  154.  
  155. main.o: main.c \
  156. keyhelper.h \
  157. fpshelper.h \
  158. sound.h \
  159. winzda.h
  160.  
  161. o3d.o: o3d.c \
  162. dbg.h \
  163. o3d.h \
  164. tables.h
  165.  
  166. o3dbasic.o: o3dbasic.c \
  167. o3d.h \
  168. o3dbasic.h \
  169. tables.h
  170.  
  171. sound.o: sound.c \
  172. sound.h \
  173. winzda.h
  174.  
  175. tables.o: tables.c \
  176. tables.h
  177.  
  178. winzda.o: winzda.c \
  179. zda.h \
  180. winzda.h
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