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- #include <iostream>
- #include <Windows.h>
- #include <string>
- using namespace std;
- int x = 0, y = 0, cps;
- bool click = false;
- string rl;
- string LeftToggleOn;
- string LeftToggleOff;
- string RightToggleOn;
- string RightToggleOff;
- string GetKeyStrokes;
- string KeyPressed;
- string RainbowToggleOn;
- string RainbowToggleOff;
- //todo - add randomzier
- //todo add classes
- //this never worked
- void BootMenu()
- {
- cout << " oOOOOo oOOo .o000o. .o000o. .oOOOo. \n";
- cout << "OO OO OOOO OO OO OO OO OO OO \n";
- cout << "OO .o OOOO OO OO OO OO OO OO \n";
- cout << "OO.oo OOOO OO OO OO OO OO OO \n";
- cout << "OO.oo OOOO OO OO OO OO OOoOoO \n";
- cout << "OO o. OOOO OO OO OO OO OO \n";
- cout << "OO OO OOOO OO OO OO OO OO \n";
- cout << "OO Oo OOOO OO OO OO OO OO \n";
- cout << " oOOOOo OOOO OooooO OoooO OO \n";
- cout << "\n \n \n";
- cout << " " << endl;
- cout << " " << endl;
- cout << "Booting up Bloopclicker ";
- system("color 02");
- }
- //menu to boot
- class myClick {
- public:
- //left clicker
- void LeftClicker() {
- cout << "Choose the toggle on key \n>>";
- cin >> LeftToggleOn; //gets user input for toggle on key
- cout << "Choose the toggle off key \n>>";
- cin >> LeftToggleOff; // gets user input for toggle off key
- cout << "'"
- cout << LeftToggleOn;
- cout << "' toggles the clicker on, '";
- cout << LeftToggleOff;
- cout << "' toggles it off.";
- cin >> cps; //gets desired cps
- while (1) {
- if (GetAsyncKeyState(LeftToggleOn))
- {
- click = true;
- }
- if (GetAsyncKeyState(LeftToggleOff))
- {
- click = false;
- }
- if (click == true)
- {
- mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0); //x and y makes it click where your mouse is not in a certain spot
- mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
- Sleep(1000 / cps); //divides the tps by cps to get the integer for cps
- }
- }
- }
- void RightClicker() {
- cout << "Choose the toggle on key \n>>";
- cin >> RightToggleOn; //same thing for LeftToggleOn
- cout << "Choose the toggle off key \n>>";
- cin >> RightToggleOff;
- cout << "'"
- cout << RightToggleOn;
- cout << "' toggles the clicker on, '";
- cout << RightToggleOff;
- cout << "' toggles it off.";
- cin >> cps;
- while (1) {
- if (GetAsyncKeyState(RightToggleOn))
- {
- click = true;
- }
- if (GetAsyncKeyState(RightToggleOff))
- {
- click = false;
- }
- if (click == true)
- {
- mouse_event(MOUSEEVENTF_RIGHTDOWN, x, y, 0, 0);
- mouse_event(MOUSEEVENTF_RIGHTUP, x, y, 0, 0);
- Sleep(1000 / cps);
- }
- }
- }
- void Rl() {
- cout << "Right or Left Clicker? \n";
- cin >> rl;
- if (rl == "Left", "left", "l") {
- cout << "\n Add cps \n>>";
- LeftClicker();
- }
- else {
- cout << "Right it is! \n";
- cout << "Add cps \n>>";
- RightClicker();
- }
- }
- void GetKeyStrokes() {
- if (GetAsyncKeyState==true) {
- cout << KeyPressed;
- }
- }
- void RainbowConsole()
- string RainbowToggleOn;
- string RainbowToggleOff;
- cout << RainbowToggleOn;
- cout << " toggles rainbow on, '";
- cout << RainbowToggleOff;
- cout << "' toggles rainbow off. \n";
- {
- if (GetAsyncKeyState(RainbowToggleOn)) {
- click==false;
- } else {
- click==true;
- } if (click==true) {
- while(click==true) {
- Sleep(2);
- system("color 03");
- Sleep(2);
- system("color 04");
- Sleep(2);
- system("color 0E");
- Sleep(2);
- system("color 06");
- Sleep(2);
- system("color 0A");
- Sleep(2);
- system("color 02");
- Sleep(2);
- system("color 0B");
- Sleep(2);
- system("color 03");
- Sleep(2);
- system("color 0D");
- Sleep(2);
- system("color 05");
- }
- }
- }
- int main()
- {
- RainbowConsole();
- BootMenu();
- Rl();
- }
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