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gawfasa

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Jun 22nd, 2020
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text 26.50 KB | None | 0 0
  1. //Player TextDraws:
  2.  
  3.  
  4. new Text:TDEditor_PTD[MAX_PLAYERS][33];
  5.  
  6. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 572.666748, -2.214812, "LD_BEAT:CHIT");
  7. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
  8. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 28.000000, 34.000000);
  9. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  10. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], 336860415);
  11. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  12. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  13. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  14. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
  15. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
  16. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  17.  
  18. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 574.333496, 0.274080, "LD_BEAT:CHIT");
  19. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
  20. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 25.000000, 29.000000);
  21. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  22. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -448126209);
  23. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  24. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  25. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  26. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  27. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  28. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  29.  
  30. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 515.034545, 102.059280, "LSPD:_NACELNIK");
  31. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.319665, 1.056591);
  32. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  33. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
  34. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 1);
  35. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  36. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  37. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 1);
  38. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
  39. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 1);
  40.  
  41. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 559.632629, 121.399986, "LD_SPAC:white");
  42. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
  43. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 48.000000, 12.000000);
  44. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  45. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 336860290);
  46. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  47. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  48. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  49. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  50. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  51. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  52.  
  53. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 559.632629, 143.800842, "LD_SPAC:white");
  54. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  55. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 48.000000, 12.000000);
  56. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  57. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], 336860290);
  58. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  59. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  60. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  61. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 4);
  62. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  63. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  64.  
  65. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 559.632629, 165.202148, "LD_SPAC:white");
  66. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  67. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 48.000000, 12.000000);
  68. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  69. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], 336860290);
  70. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  71. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  72. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  73. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  74. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  75. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  76.  
  77. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 546.999938, 116.007385, "ld_BEAT:CHIT");
  78. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  79. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 19.000000, 23.000000);
  80. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  81. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], 336860415);
  82. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  83. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  84. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  85. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  86. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  87. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  88.  
  89. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 546.666625, 137.992568, "ld_BEAT:CHIT");
  90. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
  91. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 19.000000, 23.000000);
  92. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  93. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], 336860415);
  94. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  95. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  96. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  97. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 4);
  98. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  99. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  100.  
  101. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 546.999877, 159.977737, "ld_BEAT:CHIT");
  102. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
  103. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 19.000000, 23.000000);
  104. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  105. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], 336860415);
  106. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  107. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  108. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  109. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 4);
  110. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
  111. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  112.  
  113. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 547.666442, 114.348182, "");
  114. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000);
  115. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 16.000000, 24.000000);
  116. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  117. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
  118. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  119. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  120. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 268435456);
  121. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 5);
  122. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
  123. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  124. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][9], 1212);
  125. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][9], -40.000000, -20.000000, 0.000000, 1.000000);
  126.  
  127. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 549.332946, 138.407424, "");
  128. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.000000);
  129. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 13.000000, 21.000000);
  130. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  131. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
  132. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  133. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  134. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 268435456);
  135. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 5);
  136. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 0);
  137. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  138. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][10], 1210);
  139. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.000000, 0.000000, 1.000000);
  140.  
  141. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 545.332946, 152.925964, "");
  142. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.000000);
  143. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 22.000000, 36.000000);
  144. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  145. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
  146. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  147. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  148. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 268435456);
  149. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 5);
  150. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 0);
  151. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  152. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][11], 19039);
  153. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.000000, 0.000000, 1.000000);
  154.  
  155. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 566.000122, 124.044418, "NEMAS_RACUN");
  156. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.143997, 0.670813);
  157. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  158. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1523963137);
  159. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 1);
  160. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  161. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  162. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 1);
  163. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  164. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 1);
  165.  
  166. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 567.666748, 146.029602, "123456789$");
  167. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.143997, 0.670813);
  168. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  169. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
  170. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 1);
  171. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
  172. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  173. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 1);
  174. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
  175. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 1);
  176.  
  177. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 568.000122, 167.599960, "123456789G");
  178. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.143997, 0.670813);
  179. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  180. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -1);
  181. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 1);
  182. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  183. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  184. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 1);
  185. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
  186. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 1);
  187.  
  188. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 499.407714, 116.007385, "ld_BEAT:CHIT");
  189. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000);
  190. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 19.000000, 23.000000);
  191. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  192. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], 336860415);
  193. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  194. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  195. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  196. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 4);
  197. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
  198. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  199.  
  200. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 499.348724, 138.063446, "ld_BEAT:CHIT");
  201. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.000000, 0.000000);
  202. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 19.000000, 23.000000);
  203. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  204. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], 336860415);
  205. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  206. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 0);
  207. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  208. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 4);
  209. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 0);
  210. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  211.  
  212. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 499.723052, 160.463470, "ld_BEAT:CHIT");
  213. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.000000, 0.000000);
  214. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 19.000000, 23.000000);
  215. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  216. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], 336860415);
  217. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  218. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  219. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  220. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 4);
  221. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 0);
  222. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  223.  
  224. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 497.333404, 118.911094, "");
  225. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.000000, 0.000000);
  226. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 22.000000, 17.000000);
  227. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
  228. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -1);
  229. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  230. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  231. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 0);
  232. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 5);
  233. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 0);
  234. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  235. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][18], 2702);
  236. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][18], 60.000000, 120.000000, 0.000000, 1.000000);
  237.  
  238. TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 497.666778, 140.481491, "");
  239. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][19], 0.000000, 0.000000);
  240. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 22.000000, 17.000000);
  241. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
  242. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -1);
  243. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  244. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][19], 0);
  245. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 0);
  246. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 5);
  247. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 0);
  248. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);
  249. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][19], 1669);
  250. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][19], 0.000000, 0.000000, 70.000000, 1.000000);
  251.  
  252. TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 502.333526, 162.051895, "");
  253. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.000000, 0.000000);
  254. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 14.000000, 19.000000);
  255. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
  256. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], -1);
  257. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  258. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][20], 0);
  259. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 0);
  260. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 5);
  261. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 0);
  262. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);
  263. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][20], 1240);
  264. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][20], 0.000000, 0.000000, 0.000000, 1.000000);
  265.  
  266. TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 522.333435, 121.970359, "100%H");
  267. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][21], 0.142333, 0.882368);
  268. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
  269. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], -1);
  270. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 1);
  271. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][21], 0);
  272. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
  273. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 2);
  274. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 1);
  275. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 1);
  276.  
  277. TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 523.000061, 144.370346, "100%V");
  278. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][22], 0.142333, 0.882368);
  279. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
  280. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], -1);
  281. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 1);
  282. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][22], 0);
  283. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
  284. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 2);
  285. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 1);
  286. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 1);
  287.  
  288. TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 523.333679, 167.185134, "100%HP");
  289. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][23], 0.142333, 0.882368);
  290. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
  291. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], -1);
  292. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 1);
  293. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][23], 0);
  294. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
  295. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 2);
  296. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 1);
  297. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 1);
  298.  
  299. TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 576.000061, 1.933339, "LD_BEAT:CHIT");
  300. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][24], 0.000000, 0.000000);
  301. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][24], 22.000000, 26.000000);
  302. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
  303. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], 336860415);
  304. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  305. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][24], 0);
  306. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
  307. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 4);
  308. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 0);
  309. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);
  310.  
  311. TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 565.332885, 9.140725, "P_A_N_A_M_A");
  312. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][25], 0.225333, 1.106370);
  313. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
  314. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], -448126209);
  315. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 1);
  316. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][25], 0);
  317. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255);
  318. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 3);
  319. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 1);
  320. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 1);
  321.  
  322. TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 59.000007, 326.474060, "LOS_FLORES,_LS");
  323. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][26], 0.181333, 1.069036);
  324. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
  325. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], -1);
  326. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 1);
  327. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][26], 0);
  328. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255);
  329. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 2);
  330. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 1);
  331. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 1);
  332.  
  333. TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 8.999962, 431.837036, "FPS:_-999");
  334. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][27], 0.166997, 0.890666);
  335. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
  336. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], -1);
  337. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 1);
  338. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][27], 0);
  339. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 255);
  340. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 2);
  341. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 1);
  342. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 1);
  343.  
  344. TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 49.999977, 431.422149, "PING:_99999");
  345. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][28], 0.166997, 0.890666);
  346. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 1);
  347. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], -1);
  348. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 1);
  349. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][28], 0);
  350. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255);
  351. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 2);
  352. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 1);
  353. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 1);
  354.  
  355. TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 308.333435, 423.955780, "00:00");
  356. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][29], 0.273999, 0.882368);
  357. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1);
  358. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], -1);
  359. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 1);
  360. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][29], 0);
  361. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 255);
  362. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 3);
  363. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 1);
  364. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 1);
  365.  
  366. TDEditor_PTD[playerid][30] = CreatePlayerTextDraw(playerid, 300.666717, 432.666900, "00/00/00");
  367. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][30], 0.273999, 0.882368);
  368. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][30], 1);
  369. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][30], -1);
  370. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 1);
  371. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][30], 0);
  372. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][30], 255);
  373. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][30], 3);
  374. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][30], 1);
  375. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 1);
  376.  
  377. TDEditor_PTD[playerid][31] = CreatePlayerTextDraw(playerid, -10.333336, 357.014831, "");
  378. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][31], 0.000000, 0.000000);
  379. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][31], 57.000000, 66.000000);
  380. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][31], 1);
  381. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][31], -1);
  382. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  383. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][31], 0);
  384. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][31], 0);
  385. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][31], 5);
  386. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][31], 0);
  387. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);
  388. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][31], 19);
  389. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][31], 0.000000, 0.000000, 0.000000, 1.000000);
  390.  
  391. TDEditor_PTD[playerid][32] = CreatePlayerTextDraw(playerid, 126.000015, 318.177825, "COI_CAPPONE_~r~(BIH)");
  392. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][32], 0.189666, 1.006814);
  393. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][32], 3);
  394. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][32], -1);
  395. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 1);
  396. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][32], 0);
  397. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][32], 255);
  398. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][32], 2);
  399. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][32], 1);
  400. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 1);
  401.  
  402.  
  403.  
  404.  
  405. //Total textdraws exported: 33 (0 global textdraws / 33 player textdraws) ~ 23/6/2020 ~ 2:15:22
  406. TDEditor V1.16 by adri1
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