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  1. <configs>
  2. <append xpath="/items">
  3. <!--
  4. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  5. Handguns
  6. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  7. -->
  8. <item name="mayicgunLuger">
  9. <property name="Tags" value="weapon,ranged,holdBreathAiming,test,reloadPenalty,revolver,gun,shortRange,pistol,selfLoading,perkGunslinger"/>
  10. <property name="DisplayType" value="rangedGun"/>
  11. <property name="DescriptionKey" value="mayicgunLugerDesc"/>
  12. <property name="HoldType" value="1"/>
  13. <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?LugerPrefab"/>
  14. <property name="CustomIcon" value="7luger"/>
  15. <property name="Material" value="MmechanicalParts"/>
  16. <property name="Weight" value="20"/>
  17. <property name="RepairTools" value="resourceRepairKit"/>
  18. <property name="DegradationBreaksAfter" value="false"/>
  19. <property name="SoundJammed" value="weapon_jam"/>
  20. <property name="Attachments" value="meleeToolFlashlight02"/>
  21. <property name="CrosshairOnAim" value="false"/>
  22. <property name="CrosshairUpAfterShot" value="true"/>
  23. <property name="Sound_Sight_In" value="pistol_sight_in"/>
  24. <property name="Sound_Sight_Out" value="pistol_sight_out"/>
  25. <property name="LightSource" value="lightSource"/>
  26. <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  27. <property name="AttachmentFlashlight" value="flashlight02"/>
  28. <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  29. <property name="ActionSkillGroup" value="Rifles"/>
  30. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  31. <property name="RepairExpMultiplier" value="10.8"/>
  32. <property name="LightValue" value="0.45"/>
  33. <property name="EconomicValue" value="100"/>
  34. <property name="EconomicBundleSize" value="1"/>
  35. <property name="SellableToTrader" value="true"/>
  36. <property class="Action0">
  37. <property name="Class" value="Ranged"/>
  38. <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  39. <property name="Sound_start" value="lugerfire"/>
  40. <property name="Sound_repeat" value=""/>
  41. <property name="Sound_end" value=""/>
  42. <property name="Sound_empty" value="weapon_empty"/>
  43. <property name="Sound_reload" value="pistol_reload"/>
  44. <property name="Particles_muzzle_fire" value="nozzleflash"/>
  45. <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  46. <property class="Action1">
  47. <property name="Class" value="Zoom"/>
  48. <property name="Zoom_max_out" value="55"/>
  49. <property name="Zoom_max_in" value="55"/>
  50. <property name="ScopeCameraOffset" value="0,0.015,0.35"/></property>
  51. <effect_group name="Base Effects">
  52. <passive_effect name="MaxRange" operation="base_set" value="50"/>
  53. <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  54. <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  55. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  56. <passive_effect name="MagazineSize" operation="base_set" value="8"/>
  57. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  58. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  59. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  60. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  61. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
  62. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
  63. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  64. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  65. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  66. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  67. <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
  68. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  69. <display_value name="dRecoil" value="8" />
  70. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
  71. <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  72. <passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
  73. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  74. </effect_group>
  75. </item>
  76. <item name="mayicgun38Snubnose">
  77. <property name="Extends" value="mayicgunLuger"/>
  78. <property name="DescriptionKey" value="mayicgun38SnubnoseDesc"/>
  79. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,barrelAttachments,gun,shortRange,pistol,selfLoading,perkGunslinger"/>
  80. <property name="HoldType" value="44"/>
  81. <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?38Prefab"/>
  82. <property name="CustomIcon" value="738snub"/>
  83. <property name="Material" value="MmechanicalParts"/>
  84. <property name="Weight" value="20"/>
  85. <property name="CrosshairOnAim" value="false"/>
  86. <property name="CrosshairUpAfterShot" value="true"/>
  87. <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  88. <property name="ActionSkillGroup" value="Rifles"/>
  89. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  90. <property name="EconomicValue" value="100"/>
  91. <property name="EconomicBundleSize" value="1"/>
  92. <property class="Action0">
  93. <property name="Class" value="Ranged"/>
  94. <property name="Magazine_items" value="mayicammo38cal,mayicammo38calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  95. <property name="Sound_start" value="lugerfire"/>
  96. <property name="Sound_repeat" value=""/>
  97. <property name="Sound_end" value=""/>
  98. <property name="Sound_empty" value="weapon_empty"/>
  99. <property name="Sound_reload" value="pistol_reload"/>
  100. <property name="Particles_muzzle_fire" value="nozzleflash"/>
  101. <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  102. <property class="Action1">
  103. <property name="Class" value="Zoom"/>
  104. <property name="Zoom_max_out" value="55"/>
  105. <property name="Zoom_max_in" value="55"/>
  106. <property name="ScopeCameraOffset" value="0,0.00955,0.1"/></property>
  107. <effect_group name="Base Effects">
  108. <passive_effect name="MaxRange" operation="base_set" value="50"/>
  109. <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  110. <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  111. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  112. <passive_effect name="MagazineSize" operation="base_set" value="6"/>
  113. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  114. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  115. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  116. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
  117. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
  118. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  119. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  120. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  121. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  122. <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
  123. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  124. <display_value name="dRecoil" value="8" />
  125. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
  126. <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  127. <passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
  128. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  129. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  130. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  131. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  132. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  133. </effect_group>
  134. </item>
  135. <item name="mayicgunMakarov">
  136. <property name="Extends" value="mayicgunLuger"/>
  137. <property name="DescriptionKey" value="mayicgunMakarovDesc"/>
  138. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,barrelAttachments,gun,shortRange,pistol,selfLoading,perkGunslinger"/>
  139. <property name="HoldType" value="1"/>
  140. <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?MakarovPistolPrefab"/>
  141. <property name="CustomIcon" value="7makarov"/>
  142. <property name="Material" value="MmechanicalParts"/>
  143. <property name="Weight" value="20"/>
  144. <property name="CrosshairOnAim" value="false"/>
  145. <property name="CrosshairUpAfterShot" value="true"/>
  146. <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  147. <property name="ActionSkillGroup" value="Rifles"/>
  148. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  149. <property name="EconomicValue" value="300"/>
  150. <property name="EconomicBundleSize" value="1"/>
  151. <property class="Action0">
  152. <property name="Class" value="Ranged"/>
  153. <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  154. <property name="Sound_start" value="makarovfire"/>
  155. <property name="Sound_repeat" value=""/>
  156. <property name="Sound_end" value=""/>
  157. <property name="Sound_empty" value="weapon_empty"/>
  158. <property name="Sound_reload" value="pistol_reload"/>
  159. <property name="Particles_muzzle_fire" value="nozzleflash"/>
  160. <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  161. <property class="Action1">
  162. <property name="Class" value="Zoom"/>
  163. <property name="Zoom_max_out" value="55"/>
  164. <property name="Zoom_max_in" value="55"/>
  165. <property name="ScopeCameraOffset" value="-0.0009,0.0225,0.30"/></property>
  166. <effect_group name="Base Effects">
  167. <passive_effect name="MaxRange" operation="base_set" value="50"/>
  168. <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  169. <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  170. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  171. <passive_effect name="MagazineSize" operation="base_set" value="8"/>
  172. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  173. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  174. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  175. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
  176. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
  177. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  178. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  179. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  180. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  181. <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
  182. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  183. <display_value name="dRecoil" value="8" />
  184. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
  185. <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  186. <passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
  187. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  188. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  189. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  190. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  191. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  192. </effect_group>
  193. </item>
  194. <item name="mayicgunBerettaNano">
  195. <property name="Extends" value="mayicgunLuger"/>
  196. <property name="DescriptionKey" value="mayicgunBerettaNanoDesc"/>
  197. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,barrelAttachments,gun,shortRange,pistol,selfLoading,perkGunslinger"/>
  198. <property name="HoldType" value="1"/>
  199. <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?BerettaNanoPrefab"/>
  200. <property name="CustomIcon" value="7nano"/>
  201. <property name="Material" value="MmechanicalParts"/>
  202. <property name="Weight" value="20"/>
  203. <property name="CrosshairOnAim" value="false"/>
  204. <property name="CrosshairUpAfterShot" value="true"/>
  205. <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  206. <property name="ActionSkillGroup" value="Rifles"/>
  207. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  208. <property name="EconomicValue" value="300"/>
  209. <property name="EconomicBundleSize" value="1"/>
  210. <property class="Action0">
  211. <property name="Class" value="Ranged"/>
  212. <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  213. <property name="Sound_start" value="lugerfire"/>
  214. <property name="Sound_repeat" value=""/>
  215. <property name="Sound_end" value=""/>
  216. <property name="Sound_empty" value="weapon_empty"/>
  217. <property name="Sound_reload" value="pistol_reload"/>
  218. <property name="Particles_muzzle_fire" value="nozzleflash"/>
  219. <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  220. <property class="Action1">
  221. <property name="Class" value="Zoom"/>
  222. <property name="Zoom_max_out" value="55"/>
  223. <property name="Zoom_max_in" value="55"/>
  224. <property name="ScopeCameraOffset" value="0,0.011,0.35"/></property>
  225. <effect_group name="Base Effects">
  226. <passive_effect name="MaxRange" operation="base_set" value="50"/>
  227. <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  228. <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  229. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  230. <passive_effect name="MagazineSize" operation="base_set" value="8"/>
  231. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  232. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  233. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  234. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
  235. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
  236. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  237. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  238. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  239. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  240. <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
  241. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  242. <display_value name="dRecoil" value="8" />
  243. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
  244. <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  245. <passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
  246. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  247. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  248. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  249. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  250. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  251. </effect_group>
  252. </item>
  253. <item name="mayicgunUSP">
  254. <property name="Extends" value="mayicgunLuger"/>
  255. <property name="DescriptionKey" value="mayicgunUSPDesc"/>
  256. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,sideAttachments,barrelAttachments,bottomAttachments,shortRange,pistol,magazine,selfLoading,perkGunslinger"/>
  257. <property name="HoldType" value="1"/>
  258. <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?USPPrefab"/>
  259. <property name="CustomIcon" value="7usp"/>
  260. <property name="Material" value="MmechanicalParts"/>
  261. <property name="Weight" value="80"/>
  262. <property name="CrosshairOnAim" value="false"/>
  263. <property name="CrosshairUpAfterShot" value="true"/>
  264. <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  265. <property name="ActionSkillGroup" value="Rifles"/>
  266. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  267. <property name="EconomicValue" value="900"/>
  268. <property name="EconomicBundleSize" value="1"/>
  269. <property class="Action0">
  270. <property name="Class" value="Ranged"/>
  271. <property name="Magazine_items" value="mayicammo40cal,mayicammo40calSteel,mayicammo9mm,mayicammo9mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  272. <property name="Sound_start" value="uspfire"/>
  273. <property name="Sound_repeat" value=""/>
  274. <property name="Sound_end" value=""/>
  275. <property name="Sound_empty" value="weapon_empty"/>
  276. <property name="Sound_reload" value="pistol_reload"/>
  277. <property name="Particles_muzzle_fire" value="nozzleflash"/>
  278. <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
  279. <property name="SideScale" value="0,0,0"/>
  280. <property name="BarrelScale" value="0,0,0"/>
  281. <property name="ScopeScale" value="0,0,0"/></property>
  282. <property class="Action1">
  283. <property name="Class" value="Zoom"/>
  284. <property name="Zoom_max_out" value="55"/>
  285. <property name="Zoom_max_in" value="55"/>
  286. <property name="ScopeCameraOffset" value="0.002,0.002,0.35"/></property>
  287. <effect_group name="Base Effects">
  288. <passive_effect name="MaxRange" operation="base_set" value="50"/>
  289. <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  290. <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  291. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  292. <passive_effect name="MagazineSize" operation="base_set" value="15"/>
  293. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  294. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  295. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  296. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.4"/>
  297. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.4"/>
  298. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25"/>
  299. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  300. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  301. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  302. <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5"/>
  303. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  304. <display_value name="dRecoil" value="8" />
  305. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3"/>
  306. <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  307. <passive_effect name="DegradationMax" operation="base_set" value="250,800" tier="1,6"/>
  308. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  309. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  310. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  311. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  312. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  313. </effect_group>
  314. </item>
  315. <item name="mayicgunM9">
  316. <property name="Extends" value="mayicgunLuger"/>
  317. <property name="DescriptionKey" value="mayicgunM9Desc"/>
  318. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,sideAttachments,barrelAttachments,bottomAttachments,shortRange,pistol,magazine,selfLoading,perkGunslinger"/>
  319. <property name="HoldType" value="1"/>
  320. <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?M9Prefab"/>
  321. <property name="CustomIcon" value="7m9"/>
  322. <property name="Material" value="MmechanicalParts"/>
  323. <property name="Weight" value="80"/>
  324. <property name="CrosshairOnAim" value="false"/>
  325. <property name="CrosshairUpAfterShot" value="true"/>
  326. <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
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  641. <property name="Class" value="Zoom"/>
  642. <property name="Zoom_max_out" value="55"/>
  643. <property name="Zoom_max_in" value="55"/>
  644. <property name="ScopeCameraOffset" value="0.0015,-0.0050,0.4"/></property>
  645. <effect_group name="Base Effects">
  646. <passive_effect name="MaxRange" operation="base_set" value="50"/>
  647. <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  648. <passive_effect name="RoundsPerMinute" operation="base_set" value="160"/>
  649. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  650. <passive_effect name="MagazineSize" operation="base_set" value="7"/>
  651. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  652. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  653. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  654. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
  655. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
  656. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  657. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7"/>
  658. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  659. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  660. <passive_effect name="KickDegreesVertical" operation="base_set" value="3.5"/>
  661. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.50,.50"/>
  662. <display_value name="dRecoil" value="8" />
  663. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.5"/>
  664. <passive_effect name="WeaponHandling" operation="base_set" value="0.6"/>
  665. <passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6"/>
  666. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  667. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  668. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  669. </effect_group>
  670. </item>
  671. <item name="mayicgunColtPython">
  672. <property name="Extends" value="mayicgunLuger"/>
  673. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,barrelAttachments,sideAttachments,bottomAttachments,shortRange,pistol,magazine,selfLoading,perkGunslinger"/>
  674. <property name="HoldType" value="44"/>
  675. <property name="DescriptionKey" value="mayicgunColtPythonDesc"/>
  676. <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?ColtPrefab"/>
  677. <property name="CustomIcon" value="7colt"/>
  678. <property name="Material" value="MmechanicalParts"/>
  679. <property name="Weight" value="100"/>
  680. <property name="CrosshairOnAim" value="false"/>
  681. <property name="CrosshairUpAfterShot" value="true"/>
  682. <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  683. <property name="ActionSkillGroup" value="Rifles"/>
  684. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  685. <property name="EconomicValue" value="1100"/>
  686. <property name="EconomicBundleSize" value="1"/>
  687. <property class="Action0">
  688. <property name="Class" value="Ranged"/>
  689. <property name="Magazine_items" value="mayicammo357magnum,mayicammo357magnumSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  690. <property name="Sound_start" value="coltfire"/>
  691. <property name="Sound_repeat" value=""/>
  692. <property name="Sound_end" value=""/>
  693. <property name="Sound_empty" value="weapon_empty"/>
  694. <property name="Sound_reload" value="pistol_reload"/>
  695. <property name="Particles_muzzle_fire" value="nozzleflash"/>
  696. <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  697. <property class="Action1">
  698. <property name="Class" value="Zoom"/>
  699. <property name="Zoom_max_out" value="55"/>
  700. <property name="Zoom_max_in" value="55"/>
  701. <property name="ScopeCameraOffset" value="0,0.017,0.27"/></property>
  702. <effect_group name="Base Effects">
  703. <passive_effect name="MaxRange" operation="base_set" value="80"/>
  704. <passive_effect name="DamageFalloffRange" operation="base_set" value="45"/>
  705. <passive_effect name="RoundsPerMinute" operation="base_set" value="160"/>
  706. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  707. <passive_effect name="MagazineSize" operation="base_set" value="6"/>
  708. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  709. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  710. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  711. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
  712. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
  713. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  714. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7"/>
  715. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  716. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  717. <passive_effect name="KickDegreesVertical" operation="base_set" value="4.5"/>
  718. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.70,.70"/>
  719. <display_value name="dRecoil" value="8" />
  720. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.5"/>
  721. <passive_effect name="WeaponHandling" operation="base_set" value="0.6"/>
  722. <passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6"/>
  723. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  724. </effect_group>
  725. </item>
  726. <!--
  727. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  728. SMG's/mayicgunMac10 style
  729. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  730. -->
  731. <item name="mayicgunKlob">
  732. <property name="Tags" value="weapon,ranged,holdBreathAiming,smallTopAttachments,mediumTopAttachments,reloadPenalty,gun,shortRange,pistol,sideAttachments,barrelAttachments,firingMode,bottomAttachments,selfLoading,perkGunslinger,perkAutomaticWeapons"/>
  733. <property name="DisplayType" value="rangedGun"/>
  734. <property name="HoldType" value="1"/>
  735. <property name="DescriptionKey" value="mayicgunKlobDesc"/>
  736. <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?KlobPrefab"/>
  737. <property name="CustomIcon" value="7klob"/>
  738. <property name="Material" value="MmechanicalParts" scrapable="true"/>
  739. <property name="Weight" value="20"/>
  740. <property name="RepairTools" value="resourceRepairKit"/>
  741. <property name="DegradationBreaksAfter" value="false"/>
  742. <property name="SoundJammed" value="weapon_jam"/>
  743. <property name="Attachments" value="meleeToolFlashlight02"/>
  744. <property name="CrosshairOnAim" value="false"/>
  745. <property name="CrosshairUpAfterShot" value="true"/>
  746. <property name="Sound_Sight_In" value="pistol_sight_in"/>
  747. <property name="Sound_Sight_Out" value="pistol_sight_out"/>
  748. <property name="LightSource" value="lightSource"/>
  749. <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  750. <property name="AttachmentFlashlight" value="flashlight02"/>
  751. <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  752. <property name="ActionSkillGroup" value="Rifles"/>
  753. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  754. <property name="RepairExpMultiplier" value="10.8"/>
  755. <property name="LightValue" value="0.45"/>
  756. <property name="EconomicValue" value="300"/>
  757. <property name="EconomicBundleSize" value="1"/>
  758. <property class="Action0">
  759. <property name="Class" value="Ranged"/>
  760. <property name="Magazine_items" value="mayicammo10mm,mayicammo10mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo5.7x28mm,mayicammo5.7x28mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  761. <property name="Sound_start" value="klobfire"/>
  762. <property name="Sound_repeat" value=""/>
  763. <property name="Sound_end" value=""/>
  764. <property name="Sound_empty" value="weapon_empty"/>
  765. <property name="Sound_reload" value="pistol_reload"/>
  766. <property name="Particles_muzzle_fire" value="nozzleflash"/>
  767. <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  768. <property class="Action1">
  769. <property name="Class" value="Zoom"/>
  770. <property name="Zoom_max_out" value="55"/>
  771. <property name="Zoom_max_in" value="55"/>
  772. <property name="ScopeCameraOffset" value="0,-0.035,0"/></property>
  773. <effect_group name="Base Effects">
  774. <passive_effect name="MaxRange" operation="base_set" value="50"/>
  775. <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  776. <passive_effect name="RoundsPerMinute" operation="base_set" value="900"/>
  777. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  778. <passive_effect name="MagazineSize" operation="base_set" value="20"/>
  779. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7"/>
  780. <!-- 2s -->
  781. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  782. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  783. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  784. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9"/>
  785. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9"/>
  786. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".5"/>
  787. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7"/>
  788. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.9"/>
  789. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
  790. <passive_effect name="KickDegreesVertical" operation="base_set" value="0.65"/>
  791. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.35,.35"/>
  792. <display_value name="dRecoil" value="8" />
  793. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.1"/>
  794. <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  795. <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
  796. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  797. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  798. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  799. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  800. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  801. </effect_group>
  802. </item>
  803. <item name="mayicgunMac10">
  804. <property name="Extends" value="mayicgunKlob"/>
  805. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,magazine,smallTopAttachments,mediumTopAttachments,barrelAttachments,firingMode,selfLoading,perkAutomaticWeapons,sideAttachments,stock,bottomAttachments,perkGunslinger"/>
  806. <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?UziPrefab"/>
  807. <property name="CustomIcon" value="7mac10"/>
  808. <property name="DescriptionKey" value="mayicgunMac10Desc"/>
  809. <property name="CrosshairOnAim" value="false"/>
  810. <property name="CrosshairUpAfterShot" value="true"/>
  811. <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  812. <property name="ActionSkillGroup" value="Rifles"/>
  813. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  814. <property name="EconomicValue" value="300"/>
  815. <property name="EconomicBundleSize" value="1"/>
  816. <property class="Action0">
  817. <property name="Class" value="Ranged"/>
  818. <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo45acp,mayicammo45acpSteel,mayicammo5.7x28mm,mayicammo5.7x28mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  819. <property name="Sound_start" value="macfire"/>
  820. <property name="Sound_repeat" value=""/>
  821. <property name="Sound_end" value=""/>
  822. <property name="Sound_empty" value="weapon_empty"/>
  823. <property name="Sound_reload" value="pistol_reload"/>
  824. <property name="Particles_muzzle_fire" value="nozzleflash"/>
  825. <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  826. <property class="Action1">
  827. <property name="Class" value="Zoom"/>
  828. <property name="Zoom_max_out" value="55"/>
  829. <property name="Zoom_max_in" value="55"/>
  830. <property name="ScopeCameraOffset" value="-0.009,-0.04,0.25"/></property>
  831. <effect_group name="Base Effects">
  832. <passive_effect name="MaxRange" operation="base_set" value="50"/>
  833. <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  834. <passive_effect name="RoundsPerMinute" operation="base_set" value="1200"/>
  835. <passive_effect name="BurstRoundCount" operation="base_set" value="10000"/>
  836. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  837. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  838. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9"/>
  839. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9"/>
  840. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".5"/>
  841. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7"/>
  842. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.9"/>
  843. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
  844. <passive_effect name="KickDegreesVertical" operation="base_set" value="0.65"/>
  845. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.35,.35"/>
  846. <display_value name="dRecoil" value="8" />
  847. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.1"/>
  848. <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  849. <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
  850. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  851. <passive_effect name="MagazineSize" operation="base_set" value="30"/>
  852. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7"/>
  853. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  854. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  855. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  856. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  857. </effect_group>
  858. </item>
  859. <item name="mayicgunMP5">
  860. <property name="Extends" value="mayicgunKlob"/>
  861. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  862. <property name="DisplayType" value="rangedGun"/>
  863. <property name="DescriptionKey" value="mayicgunMP5Desc"/>
  864. <property name="HoldType" value="6"/>
  865. <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?MP5Prefab"/>
  866. <property name="Material" value="MmechanicalParts"/>
  867. <property name="Weight" value="54"/>
  868. <property name="CustomIcon" value="7mp5"/>
  869. <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  870. <property name="RepairExpMultiplier" value="10.8"/>
  871. <property name="ActionSkillGroup" value="Rifles"/>
  872. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  873. <property name="EconomicValue" value="400"/>
  874. <property name="EconomicBundleSize" value="1"/>
  875. <property class="Action0">
  876. <property name="Class" value="Ranged"/>
  877. <property name="Delay" value="0.150"/>
  878. <property name="Magazine_items" value="mayicammo40cal,mayicammo40calSteel,mayicammo10mm,mayicammo10mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  879. <property name="Sound_start" value="mp5fire"/>
  880. <property name="Sound_empty" value="weapon_empty"/>
  881. <property name="Sound_reload" value="ak47_reload"/>
  882. <property name="Sound_end" value="ak47_fire_end"/>
  883. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  884. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  885. <property class="Action1">
  886. <property name="Class" value="Zoom"/>
  887. <property name="Zoom_max_out" value="55"/>
  888. <property name="Zoom_max_in" value="55"/>
  889. <property name="ScopeCameraOffset" value="0.0040,0.018,0.34"/></property>
  890. <effect_group name="Base Effects">
  891. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  892. <passive_effect name="DamageFalloffRange" operation="base_set" value="65"/>
  893. <passive_effect name="RoundsPerMinute" operation="base_set" value="800"/>
  894. <passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
  895. <passive_effect name="MagazineSize" operation="base_set" value="35"/>
  896. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9"/>
  897. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  898. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  899. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
  900. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
  901. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  902. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6"/>
  903. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  904. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  905. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.5,1"/>
  906. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  907. <display_value name="dRecoil" value="5" />
  908. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2"/>
  909. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  910. <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
  911. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  912. </effect_group>
  913. </item>
  914. <item name="mayicgunMK1">
  915. <property name="Extends" value="mayicgunKlob"/>
  916. <property name="Tags" value="weapon,ranged,holdBreathAiming,smallTopAttachments,mediumTopAttachments,barrelAttachments,sideAttachments,reloadPenalty,bottomAttachments,gun,magazine,stock,firingMode,selfLoading,perkAutomaticWeapons"/>
  917. <property name="DisplayType" value="rangedGun"/>
  918. <property name="HoldType" value="6"/>
  919. <property name="DescriptionKey" value="mayicgunMK1Desc"/>
  920. <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?MK1Prefab"/>
  921. <property name="Material" value="MmechanicalParts"/>
  922. <property name="Weight" value="60"/>
  923. <property name="CustomIcon" value="7mk1"/>
  924. <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  925. <property name="CrosshairOnAim" value="false"/>
  926. <property name="CrosshairUpAfterShot" value="true"/>
  927. <property name="RepairExpMultiplier" value="10.8"/>
  928. <property name="ActionSkillGroup" value="Rifles"/>
  929. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  930. <property name="EconomicValue" value="400"/>
  931. <property name="EconomicBundleSize" value="1"/>
  932. <property class="Action0">
  933. <property name="Class" value="Ranged"/>
  934. <property name="Delay" value="0.150"/>
  935. <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo10mm,mayicammo10mmSteel,mayicammo5.7x28mm,mayicammo5.7x28mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  936. <property name="Sound_start" value="mk1fire"/>
  937. <property name="Sound_empty" value="weapon_empty"/>
  938. <property name="Sound_reload" value="ak47_reload"/>
  939. <property name="Sound_end" value="ak47_fire_end"/>
  940. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  941. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  942. <property class="Action1">
  943. <property name="Class" value="Zoom"/>
  944. <property name="Zoom_max_out" value="55"/>
  945. <property name="Zoom_max_in" value="55"/>
  946. <property name="ScopeCameraOffset" value="-0.0002,0.051,0.1"/></property>
  947. <effect_group name="Base Effects">
  948. <passive_effect name="MaxRange" operation="base_set" value="90"/>
  949. <passive_effect name="DamageFalloffRange" operation="base_set" value="35"/>
  950. <passive_effect name="RoundsPerMinute" operation="base_set" value="600"/>
  951. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  952. <passive_effect name="MagazineSize" operation="base_set" value="50"/>
  953. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  954. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  955. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  956. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7"/>
  957. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7"/>
  958. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  959. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  960. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  961. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  962. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.4,0.8"/>
  963. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.7,0.7"/>
  964. <display_value name="dRecoil" value="5" />
  965. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
  966. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  967. <passive_effect name="DegradationMax" operation="base_set" value="600,1700" tier="1,6"/>
  968. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  969. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  970. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  971. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  972. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  973. </effect_group>
  974. </item>
  975. <item name="mayicgunVector">
  976. <property name="Extends" value="mayicgunKlob"/>
  977. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  978. <property name="DisplayType" value="rangedGun"/>
  979. <property name="DescriptionKey" value="mayicgunVectorDesc"/>
  980. <property name="HoldType" value="1"/>
  981. <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?VectorSMGPrefab"/>
  982. <property name="Material" value="MmechanicalParts"/>
  983. <property name="Weight" value="54"/>
  984. <property name="CustomIcon" value="7vector"/>
  985. <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  986. <property name="RepairExpMultiplier" value="10.8"/>
  987. <property name="ActionSkillGroup" value="Rifles"/>
  988. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  989. <property name="EconomicValue" value="400"/>
  990. <property name="EconomicBundleSize" value="1"/>
  991. <property class="Action0">
  992. <property name="Class" value="Ranged"/>
  993. <property name="Delay" value="0.150"/>
  994. <property name="Magazine_items" value="mayicammo9mm,mayicammo9mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo40cal,mayicammo40calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  995. <property name="Sound_start" value="vecfire"/>
  996. <property name="Sound_empty" value="weapon_empty"/>
  997. <property name="Sound_reload" value="ak47_reload"/>
  998. <property name="Sound_end" value="ak47_fire_end"/>
  999. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1000. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1001. <property class="Action1">
  1002. <property name="Class" value="Zoom"/>
  1003. <property name="Zoom_max_out" value="55"/>
  1004. <property name="Zoom_max_in" value="55"/>
  1005. <property name="ScopeCameraOffset" value="0,-0.0185,0.026"/></property>
  1006. <effect_group name="Base Effects">
  1007. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1008. <passive_effect name="DamageFalloffRange" operation="base_set" value="55"/>
  1009. <passive_effect name="RoundsPerMinute" operation="base_set" value="1200"/>
  1010. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1011. <passive_effect name="MagazineSize" operation="base_set" value="33"/>
  1012. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9"/>
  1013. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1014. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1015. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7"/>
  1016. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7"/>
  1017. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  1018. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  1019. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1020. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1021. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.4,0.8"/>
  1022. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.7,0.7"/>
  1023. <display_value name="dRecoil" value="5" />
  1024. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2"/>
  1025. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1026. <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
  1027. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1028. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1029. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1030. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  1031. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  1032. </effect_group>
  1033. </item>
  1034. <item name="mayicgunRCP90">
  1035. <property name="Extends" value="mayicgunKlob"/>
  1036. <property name="Tags" value="weapon,ranged,holdBreathAiming,smallTopAttachments,mediumTopAttachments,barrelAttachments,sideAttachments,bottomAttachments,reloadPenalty,gun,magazine,stock,firingMode,selfLoading,perkAutomaticWeapons"/>
  1037. <property name="DisplayType" value="rangedGun"/>
  1038. <property name="HoldType" value="6"/>
  1039. <property name="DescriptionKey" value="mayicgunRCP90Desc"/>
  1040. <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?RCP90PrefabIron"/>
  1041. <property name="Material" value="MmechanicalParts"/>
  1042. <property name="Weight" value="60"/>
  1043. <property name="CustomIcon" value="7rcp90"/>
  1044. <property name="CrosshairOnAim" value="false"/>
  1045. <property name="CrosshairUpAfterShot" value="true"/>
  1046. <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  1047. <property name="RepairExpMultiplier" value="10.8"/>
  1048. <property name="ActionSkillGroup" value="Rifles"/>
  1049. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1050. <property name="EconomicValue" value="800"/>
  1051. <property name="EconomicBundleSize" value="1"/>
  1052. <property class="Action0">
  1053. <property name="Class" value="Ranged"/>
  1054. <property name="Delay" value="0.150"/>
  1055. <property name="Magazine_items" value="mayicammo5.7x28mm,mayicammo5.7x28mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1056. <property name="Sound_start" value="rcp90fire"/>
  1057. <property name="Sound_empty" value="weapon_empty"/>
  1058. <property name="Sound_reload" value="ak47_reload"/>
  1059. <property name="Sound_end" value="ak47_fire_end"/>
  1060. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1061. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1062. <property class="Action1">
  1063. <property name="Class" value="Zoom"/>
  1064. <property name="Zoom_max_out" value="55"/>
  1065. <property name="Zoom_max_in" value="55"/>
  1066. <property name="ScopeCameraOffset" value=".001,-0.0710,0.075"/></property>
  1067. <effect_group name="Base Effects">
  1068. <passive_effect name="MaxRange" operation="base_set" value="90"/>
  1069. <passive_effect name="DamageFalloffRange" operation="base_set" value="35"/>
  1070. <passive_effect name="RoundsPerMinute" operation="base_set" value="900"/>
  1071. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1072. <passive_effect name="MagazineSize" operation="base_set" value="50"/>
  1073. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  1074. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1075. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1076. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7"/>
  1077. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7"/>
  1078. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  1079. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  1080. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1081. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1082. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.4,0.8"/>
  1083. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.7,0.7"/>
  1084. <display_value name="dRecoil" value="5" />
  1085. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
  1086. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1087. <passive_effect name="DegradationMax" operation="base_set" value="600,1700" tier="1,6"/>
  1088. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1089. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1090. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1091. </effect_group>
  1092. </item>
  1093. <item name="mayicgunM1A1Thompson">
  1094. <property name="Extends" value="mayicgunKlob"/>
  1095. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1096. <property name="DisplayType" value="rangedGun"/>
  1097. <property name="HoldType" value="6"/>
  1098. <property name="DescriptionKey" value="mayicgunM1A1ThompsonDesc"/>
  1099. <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?TommyPrefab"/>
  1100. <property name="Material" value="MmechanicalParts"/>
  1101. <property name="Weight" value="80"/>
  1102. <property name="CustomIcon" value="7m1a1"/>
  1103. <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  1104. <property name="RepairExpMultiplier" value="10.8"/>
  1105. <property name="ActionSkillGroup" value="Rifles"/>
  1106. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1107. <property name="EconomicValue" value="800"/>
  1108. <property name="EconomicBundleSize" value="1"/>
  1109. <property class="Action0">
  1110. <property name="Class" value="Ranged"/>
  1111. <property name="Delay" value="0.150"/>
  1112. <property name="Magazine_items" value="mayicammo45acp,mayicammo45acpSteel,mayicammo40cal,mayicammo40calSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1113. <property name="Sound_start" value="tommyfire"/>
  1114. <property name="Sound_empty" value="weapon_empty"/>
  1115. <property name="Sound_reload" value="ak47_reload"/>
  1116. <property name="Sound_end" value="ak47_fire_end"/>
  1117. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1118. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1119. <property class="Action1">
  1120. <property name="Class" value="Zoom"/>
  1121. <property name="Zoom_max_out" value="55"/>
  1122. <property name="Zoom_max_in" value="55"/>
  1123. <property name="ScopeCameraOffset" value="0,0.01,0.4"/></property>
  1124. <effect_group name="Base Effects">
  1125. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1126. <passive_effect name="DamageFalloffRange" operation="base_set" value="45"/>
  1127. <passive_effect name="RoundsPerMinute" operation="base_set" value="625"/>
  1128. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1129. <passive_effect name="MagazineSize" operation="base_set" value="100"/>
  1130. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".65"/>
  1131. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1132. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1133. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.1"/>
  1134. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.1"/>
  1135. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
  1136. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".4"/>
  1137. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.9"/>
  1138. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
  1139. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.9,1.4"/>
  1140. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  1141. <display_value name="dRecoil" value="5" />
  1142. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
  1143. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1144. <passive_effect name="DegradationMax" operation="base_set" value="700,2100" tier="1,6"/>
  1145. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1146. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1147. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1148. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  1149. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  1150. </effect_group>
  1151. </item>
  1152. <item name="mayicgunMP40">
  1153. <property name="Extends" value="mayicgunKlob"/>
  1154. <property name="Tags" value="weapon,ranged,holdBreathAiming,smallTopAttachments,mediumTopAttachments,barrelAttachments,sideAttachments,reloadPenalty,gun,magazine,stock,perkAutomaticWeapons,firingMode,selfLoading,perkAutomaticWeapons"/>
  1155. <property name="DisplayType" value="rangedGun"/>
  1156. <property name="HoldType" value="6"/>
  1157. <property name="DescriptionKey" value="mayicgunMP40Desc"/>
  1158. <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?MP40Prefab"/>
  1159. <property name="Material" value="MmechanicalParts"/>
  1160. <property name="Weight" value="60"/>
  1161. <property name="CustomIcon" value="7mp40"/>
  1162. <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  1163. <property name="RepairExpMultiplier" value="10.8"/>
  1164. <property name="ActionSkillGroup" value="Rifles"/>
  1165. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1166. <property name="EconomicValue" value="800"/>
  1167. <property name="EconomicBundleSize" value="1"/>
  1168. <property class="Action0">
  1169. <property name="Class" value="Ranged"/>
  1170. <property name="Delay" value="0.150"/>
  1171. <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo10mm,mayicammo10mmSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1172. <property name="Sound_start" value="mp40fire"/>
  1173. <property name="Sound_empty" value="weapon_empty"/>
  1174. <property name="Sound_reload" value="ak47_reload"/>
  1175. <property name="Sound_end" value="ak47_fire_end"/>
  1176. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1177. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1178. <property class="Action1">
  1179. <property name="Class" value="Zoom"/>
  1180. <property name="Zoom_max_out" value="55"/>
  1181. <property name="Zoom_max_in" value="55"/>
  1182. <property name="ScopeCameraOffset" value="-0.0045,0.0100,0.3"/></property>
  1183. <effect_group name="Base Effects">
  1184. <passive_effect name="MaxRange" operation="base_set" value="90"/>
  1185. <passive_effect name="DamageFalloffRange" operation="base_set" value="35"/>
  1186. <passive_effect name="RoundsPerMinute" operation="base_set" value="500"/>
  1187. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1188. <passive_effect name="MagazineSize" operation="base_set" value="32"/>
  1189. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  1190. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1191. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1192. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7"/>
  1193. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7"/>
  1194. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  1195. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  1196. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1197. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1198. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.4,0.8"/>
  1199. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.7,0.7"/>
  1200. <display_value name="dRecoil" value="5" />
  1201. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
  1202. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1203. <passive_effect name="DegradationMax" operation="base_set" value="600,1700" tier="1,6"/>
  1204. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1205. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1206. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1207. </effect_group>
  1208. </item>
  1209. <!--
  1210. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1211. Shotguns
  1212. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1213. -->
  1214. <item name="mayicgunDoubleBarrelShotgun">
  1215. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,revolver,shortRange,perkShotgunMessiah"/>
  1216. <property name="DisplayType" value="rangedGun"/>
  1217. <property name="HoldType" value="5"/>
  1218. <property name="DescriptionKey" value="mayicgunDoubleBarrelShotgunDesc"/>
  1219. <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?DoubleBarrelPrefab"/>
  1220. <property name="CustomIcon" value="7doublebarrel"/>
  1221. <property name="Material" value="MmechanicalParts"/>
  1222. <property name="Weight" value="5"/>
  1223. <property name="RepairTools" value="resourceRepairKit"/>
  1224. <property name="DegradationBreaksAfter" value="false"/>
  1225. <property name="SoundJammed" value="weapon_jam"/>
  1226. <property name="Attachments" value="meleeToolFlashlight02"/>
  1227. <property name="CrosshairOnAim" value="false"/>
  1228. <property name="CrosshairUpAfterShot" value="true"/>
  1229. <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1230. <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1231. <property name="LightSource" value="lightSource"/>
  1232. <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  1233. <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
  1234. <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
  1235. <property name="ActionSkillGroup" value="Shotguns"/>
  1236. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1237. <property name="RepairExpMultiplier" value="10.8"/>
  1238. <property name="PickupJournalEntry" value="alternateAmmoTip"/>
  1239. <property name="LightValue" value="0.45"/>
  1240. <property name="EconomicValue" value="200"/>
  1241. <property name="EconomicBundleSize" value="1"/>
  1242. <property class="Action0">
  1243. <property name="Class" value="Ranged"/>
  1244. <property name="Delay" value="0.428"/>
  1245. <property name="Magazine_items" value="ammoShotgunShell,mayicammoBirdShot,ammoShotgunSlug,mayicammo20gauge,mayicammoDragonsbreath,mayicammoElectricshell"/>
  1246. <property name="Reload_time" value="2.6"/>
  1247. <property name="Sound_start" value="dbfire"/>
  1248. <property name="Sound_repeat" value=""/>
  1249. <property name="Sound_end" value=""/>
  1250. <property name="Sound_empty" value="shotgunshell"/>
  1251. <property name="Sound_reload" value="shotgunshell"/>
  1252. <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  1253. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1254. <property class="Action1">
  1255. <property name="Class" value="Zoom"/>
  1256. <property name="Zoom_max_out" value="55"/>
  1257. <property name="Zoom_max_in" value="55"/>
  1258. <property name="ScopeCameraOffset" value="0,-0.008,0.24"/></property>
  1259. <effect_group name="Base Effects">
  1260. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  1261. <passive_effect name="RoundsPerMinute" operation="base_set" value="90"/>
  1262. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  1263. <passive_effect name="MagazineSize" operation="base_set" value="2"/>
  1264. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  1265. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1266. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1267. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1268. <passive_effect name="KickDegreesVertical" operation="base_set" value="6.1"/>
  1269. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-2.75,2.75"/>
  1270. <display_value name="dRecoil" value="42" />
  1271. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  1272. <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  1273. <passive_effect name="DegradationMax" operation="base_set" value="200,600" tier="1,6"/>
  1274. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1275. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1276. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1277. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  1278. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  1279. </effect_group>
  1280. </item>
  1281. <item name="mayicgunSawedOff">
  1282. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
  1283. <property name="DisplayType" value="rangedGun"/>
  1284. <property name="HoldType" value="48"/>
  1285. <property name="DescriptionKey" value="mayicgunSawedOffDesc"/>
  1286. <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?SawedOffPrefab"/>
  1287. <property name="CustomIcon" value="7sawedoff"/>
  1288. <property name="Material" value="MmechanicalParts"/>
  1289. <property name="Weight" value="80"/>
  1290. <property name="RepairTools" value="resourceRepairKit"/>
  1291. <property name="DegradationBreaksAfter" value="false"/>
  1292. <property name="SoundJammed" value="weapon_jam"/>
  1293. <property name="Attachments" value="meleeToolFlashlight02"/>
  1294. <property name="CrosshairOnAim" value="false"/>
  1295. <property name="CrosshairUpAfterShot" value="true"/>
  1296. <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1297. <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1298. <property name="LightSource" value="lightSource"/>
  1299. <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  1300. <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
  1301. <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
  1302. <property name="ActionSkillGroup" value="Shotguns"/>
  1303. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1304. <property name="RepairExpMultiplier" value="10.8"/>
  1305. <property name="PickupJournalEntry" value="alternateAmmoTip"/>
  1306. <property name="LightValue" value="0.45"/>
  1307. <property name="EconomicValue" value="200"/>
  1308. <property name="EconomicBundleSize" value="1"/>
  1309. <property class="Action0">
  1310. <property name="Class" value="Ranged"/>
  1311. <property name="Delay" value="0.428"/>
  1312. <property name="Magazine_items" value="ammoShotgunShell,mayicammoBirdShot,ammoShotgunSlug,mayicammo20gauge,mayicammoDragonsbreath,mayicammoElectricshell"/>
  1313. <property name="Reload_time" value="2.6"/>
  1314. <property name="Sound_start" value="sawedshotfire"/>
  1315. <property name="Sound_repeat" value=""/>
  1316. <property name="Sound_end" value=""/>
  1317. <property name="Sound_empty" value="shotgunshell"/>
  1318. <property name="Sound_reload" value="shotgunshell"/>
  1319. <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  1320. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1321. <property class="Action1">
  1322. <property name="Class" value="Zoom"/>
  1323. <property name="Zoom_max_out" value="55"/>
  1324. <property name="Zoom_max_in" value="55"/>
  1325. <property name="ScopeCameraOffset" value="0.0001,0.031,0.4"/></property>
  1326. <effect_group name="Base Effects">
  1327. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  1328. <passive_effect name="RoundsPerMinute" operation="base_set" value="60"/>
  1329. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  1330. <passive_effect name="MagazineSize" operation="base_set" value="6"/>
  1331. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".8"/>
  1332. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1333. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1334. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1335. <passive_effect name="KickDegreesVertical" operation="base_set" value="2.1"/>
  1336. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.75,1.25"/>
  1337. <display_value name="dRecoil" value="42" />
  1338. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  1339. <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  1340. <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
  1341. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1342. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1343. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1344. </effect_group>
  1345. </item>
  1346. <item name="mayicgunFalloutShotgun">
  1347. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
  1348. <property name="DisplayType" value="rangedGun"/>
  1349. <property name="HoldType" value="48"/>
  1350. <property name="DescriptionKey" value="mayicgunFalloutShotgunDesc"/>
  1351. <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?FalloutShotgunPrefab"/>
  1352. <property name="CustomIcon" value="7foshot"/>
  1353. <property name="Material" value="MmechanicalParts"/>
  1354. <property name="Weight" value="80"/>
  1355. <property name="RepairTools" value="resourceRepairKit"/>
  1356. <property name="DegradationBreaksAfter" value="false"/>
  1357. <property name="SoundJammed" value="weapon_jam"/>
  1358. <property name="Attachments" value="meleeToolFlashlight02"/>
  1359. <property name="CrosshairOnAim" value="false"/>
  1360. <property name="CrosshairUpAfterShot" value="true"/>
  1361. <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1362. <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1363. <property name="LightSource" value="lightSource"/>
  1364. <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  1365. <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
  1366. <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
  1367. <property name="ActionSkillGroup" value="Shotguns"/>
  1368. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1369. <property name="RepairExpMultiplier" value="10.8"/>
  1370. <property name="PickupJournalEntry" value="alternateAmmoTip"/>
  1371. <property name="LightValue" value="0.45"/>
  1372. <property name="EconomicValue" value="900"/>
  1373. <property name="EconomicBundleSize" value="1"/>
  1374. <property class="Action0">
  1375. <property name="Class" value="Ranged"/>
  1376. <property name="Delay" value="0.428"/>
  1377. <property name="Magazine_items" value="ammoShotgunShell,mayicammoBirdShot,ammoShotgunSlug,mayicammo20gauge,mayicammoDragonsbreath,mayicammoElectricshell"/>
  1378. <property name="Reload_time" value="2.6"/>
  1379. <property name="Sound_start" value="spazfire"/>
  1380. <property name="Sound_repeat" value=""/>
  1381. <property name="Sound_end" value=""/>
  1382. <property name="Sound_empty" value="spazpump"/>
  1383. <property name="Sound_reload" value="spazreload"/>
  1384. <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  1385. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1386. <property class="Action1">
  1387. <property name="Class" value="Zoom"/>
  1388. <property name="Zoom_max_out" value="55"/>
  1389. <property name="Zoom_max_in" value="55"/>
  1390. <property name="ScopeCameraOffset" value="0.0001,0.055,0.4"/></property>
  1391. <effect_group name="Base Effects">
  1392. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  1393. <passive_effect name="RoundsPerMinute" operation="base_set" value="95"/>
  1394. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1395. <passive_effect name="MagazineSize" operation="base_set" value="16"/>
  1396. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
  1397. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1398. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1399. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1400. <passive_effect name="KickDegreesVertical" operation="base_set" value="3.1"/>
  1401. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.25,1.25"/>
  1402. <display_value name="dRecoil" value="42" />
  1403. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3"/>
  1404. <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  1405. <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
  1406. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1407. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1408. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1409. </effect_group>
  1410. </item>
  1411. <item name="mayicgunHuntingShotgun">
  1412. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
  1413. <property name="DisplayType" value="rangedGun"/>
  1414. <property name="HoldType" value="5"/>
  1415. <property name="DescriptionKey" value="mayicgunHuntingShotgunDesc"/>
  1416. <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?HuntingShotgunPrefab"/>
  1417. <property name="CustomIcon" value="7huntingshotgun"/>
  1418. <property name="Material" value="MmechanicalParts"/>
  1419. <property name="Weight" value="80"/>
  1420. <property name="RepairTools" value="resourceRepairKit"/>
  1421. <property name="DegradationBreaksAfter" value="false"/>
  1422. <property name="SoundJammed" value="weapon_jam"/>
  1423. <property name="Attachments" value="meleeToolFlashlight02"/>
  1424. <property name="CrosshairOnAim" value="false"/>
  1425. <property name="CrosshairUpAfterShot" value="true"/>
  1426. <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1427. <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1428. <property name="LightSource" value="lightSource"/>
  1429. <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  1430. <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
  1431. <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
  1432. <property name="ActionSkillGroup" value="Shotguns"/>
  1433. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1434. <property name="RepairExpMultiplier" value="10.8"/>
  1435. <property name="PickupJournalEntry" value="alternateAmmoTip"/>
  1436. <property name="LightValue" value="0.45"/>
  1437. <property name="EconomicValue" value="900"/>
  1438. <property name="EconomicBundleSize" value="1"/>
  1439. <property class="Action0">
  1440. <property name="Class" value="Ranged"/>
  1441. <property name="Delay" value="0.428"/>
  1442. <property name="Magazine_items" value="mayicammo20gauge,mayicammoBirdShot,ammoShotgunShell,ammoShotgunSlug,mayicammoDragonsbreath,mayicammoElectricshell"/>
  1443. <property name="Reload_time" value="2.6"/>
  1444. <property name="Sound_start" value="huntingfire"/>
  1445. <property name="Sound_repeat" value=""/>
  1446. <property name="Sound_end" value=""/>
  1447. <property name="Sound_empty" value="shotgunshell"/>
  1448. <property name="Sound_reload" value="shotgunshell"/>
  1449. <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  1450. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1451. <property class="Action1">
  1452. <property name="Class" value="Zoom"/>
  1453. <property name="Zoom_max_out" value="55"/>
  1454. <property name="Zoom_max_in" value="55"/>
  1455. <property name="ScopeCameraOffset" value="0.0056,0.03,0.05"/></property>
  1456. <effect_group name="Base Effects">
  1457. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  1458. <passive_effect name="RoundsPerMinute" operation="base_set" value="60"/>
  1459. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  1460. <passive_effect name="MagazineSize" operation="base_set" value="6"/>
  1461. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
  1462. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1463. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1464. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1465. <passive_effect name="KickDegreesVertical" operation="base_set" value="2.1"/>
  1466. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.75,1.25"/>
  1467. <display_value name="dRecoil" value="42" />
  1468. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  1469. <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  1470. <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
  1471. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1472. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1473. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1474. </effect_group>
  1475. </item>
  1476. <item name="mayicgunMossberg590A1">
  1477. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
  1478. <property name="DisplayType" value="rangedGun"/>
  1479. <property name="HoldType" value="5"/>
  1480. <property name="DescriptionKey" value="mayicgunMossberg590A1Desc"/>
  1481. <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?MossbergPrefab"/>
  1482. <property name="CustomIcon" value="7mossberg"/>
  1483. <property name="Material" value="MmechanicalParts"/>
  1484. <property name="Weight" value="60"/>
  1485. <property name="RepairTools" value="resourceRepairKit"/>
  1486. <property name="DegradationBreaksAfter" value="false"/>
  1487. <property name="SoundJammed" value="weapon_jam"/>
  1488. <property name="Attachments" value="meleeToolFlashlight02"/>
  1489. <property name="CrosshairOnAim" value="false"/>
  1490. <property name="CrosshairUpAfterShot" value="true"/>
  1491. <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1492. <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1493. <property name="LightSource" value="lightSource"/>
  1494. <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  1495. <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
  1496. <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
  1497. <property name="ActionSkillGroup" value="Shotguns"/>
  1498. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1499. <property name="RepairExpMultiplier" value="10.8"/>
  1500. <property name="PickupJournalEntry" value="alternateAmmoTip"/>
  1501. <property name="LightValue" value="0.45"/>
  1502. <property name="EconomicValue" value="900"/>
  1503. <property name="EconomicBundleSize" value="1"/>
  1504. <property class="Action0">
  1505. <property name="Class" value="Ranged"/>
  1506. <property name="Delay" value="0.428"/>
  1507. <property name="Magazine_items" value="mayicammo20gauge,mayicammoBirdShot,ammoShotgunShell,ammoShotgunSlug,mayicammoDragonsbreath,mayicammoElectricshell"/>
  1508. <property name="Reload_time" value="2.6"/>
  1509. <property name="Sound_start" value="mossfire"/>
  1510. <property name="Sound_repeat" value=""/>
  1511. <property name="Sound_end" value="mossend"/>
  1512. <property name="Sound_empty" value="spazpump"/>
  1513. <property name="Sound_reload" value="spazreload"/>
  1514. <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  1515. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1516. <property class="Action1">
  1517. <property name="Class" value="Zoom"/>
  1518. <property name="Zoom_max_out" value="55"/>
  1519. <property name="Zoom_max_in" value="55"/>
  1520. <property name="ScopeCameraOffset" value="0.0002,-0.024,0.2"/>
  1521. <!--0.00006,-0.011,0.17 low -->
  1522. </property>
  1523. <effect_group name="Base Effects">
  1524. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  1525. <passive_effect name="RoundsPerMinute" operation="base_set" value="90"/>
  1526. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  1527. <passive_effect name="MagazineSize" operation="base_set" value="12"/>
  1528. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
  1529. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1530. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1531. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1532. <passive_effect name="KickDegreesVertical" operation="base_set" value="2.1"/>
  1533. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.75,1.25"/>
  1534. <display_value name="dRecoil" value="42" />
  1535. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  1536. <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  1537. <passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
  1538. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1539. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1540. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1541. </effect_group>
  1542. </item>
  1543. <item name="mayicgunSpaz12">
  1544. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
  1545. <property name="DisplayType" value="rangedGun"/>
  1546. <property name="HoldType" value="48"/>
  1547. <property name="DescriptionKey" value="mayicgunSpaz12Desc"/>
  1548. <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?Spaz12Prefab"/>
  1549. <property name="CustomIcon" value="7spaz"/>
  1550. <property name="Material" value="MmechanicalParts"/>
  1551. <property name="Weight" value="80"/>
  1552. <property name="RepairTools" value="resourceRepairKit"/>
  1553. <property name="DegradationBreaksAfter" value="false"/>
  1554. <property name="SoundJammed" value="weapon_jam"/>
  1555. <property name="Attachments" value="meleeToolFlashlight02"/>
  1556. <property name="CrosshairOnAim" value="false"/>
  1557. <property name="CrosshairUpAfterShot" value="true"/>
  1558. <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1559. <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1560. <property name="LightSource" value="lightSource"/>
  1561. <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  1562. <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
  1563. <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
  1564. <property name="ActionSkillGroup" value="Shotguns"/>
  1565. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1566. <property name="RepairExpMultiplier" value="10.8"/>
  1567. <property name="PickupJournalEntry" value="alternateAmmoTip"/>
  1568. <property name="LightValue" value="0.45"/>
  1569. <property name="EconomicValue" value="1500"/>
  1570. <property name="EconomicBundleSize" value="1"/>
  1571. <property class="Action0">
  1572. <property name="Class" value="Ranged"/>
  1573. <property name="Delay" value="0.428"/>
  1574. <property name="Magazine_items" value="mayicammo20gauge,mayicammoBirdShot,ammoShotgunShell,ammoShotgunSlug,mayicammoDragonsbreath,mayicammoElectricshell"/>
  1575. <property name="Reload_time" value="2.6"/>
  1576. <property name="Sound_start" value="spazfire"/>
  1577. <property name="Sound_repeat" value=""/>
  1578. <property name="Sound_end" value=""/>
  1579. <property name="Sound_empty" value="spazpump"/>
  1580. <property name="Sound_reload" value="spazreload"/>
  1581. <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  1582. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1583. <property class="Action1">
  1584. <property name="Class" value="Zoom"/>
  1585. <property name="Zoom_max_out" value="55"/>
  1586. <property name="Zoom_max_in" value="55"/>
  1587. <property name="ScopeCameraOffset" value="0.0001,0.029,0.24"/></property>
  1588. <effect_group name="Base Effects">
  1589. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  1590. <passive_effect name="RoundsPerMinute" operation="base_set" value="180"/>
  1591. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1592. <passive_effect name="MagazineSize" operation="base_set" value="24"/>
  1593. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
  1594. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1595. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1596. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1597. <passive_effect name="KickDegreesVertical" operation="base_set" value="2.1"/>
  1598. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.75,1.25"/>
  1599. <display_value name="dRecoil" value="42" />
  1600. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.5"/>
  1601. <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  1602. <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
  1603. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1604. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1605. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1606. </effect_group>
  1607. </item>
  1608. <!--
  1609. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1610. Rifles
  1611. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1612. -->
  1613. <item name="mayicgunFNFAL">
  1614. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1615. <property name="DisplayType" value="rangedGun"/>
  1616. <property name="HoldType" value="48"/>
  1617. <property name="DescriptionKey" value="mayicgunFNFALDesc"/>
  1618. <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?FNFALPrefab"/>
  1619. <property name="Material" value="MmechanicalParts"/>
  1620. <property name="Weight" value="80"/>
  1621. <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1622. <property name="CustomIcon" value="7fnfal"/>
  1623. <property name="CrosshairOnAim" value="false"/>
  1624. <property name="CrosshairUpAfterShot" value="true"/>
  1625. <property name="RepairTools" value="resourceRepairKit"/>
  1626. <property name="DegradationBreaksAfter" value="false"/>
  1627. <property name="SoundJammed" value="weapon_jam"/>
  1628. <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1629. <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1630. <property name="RepairExpMultiplier" value="10.8"/>
  1631. <property name="ActionSkillGroup" value="Rifles"/>
  1632. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1633. <property name="EconomicValue" value="400"/>
  1634. <property name="EconomicBundleSize" value="1"/>
  1635. <property class="Action0">
  1636. <property name="Class" value="Ranged"/>
  1637. <property name="Delay" value="0.150"/>
  1638. <property name="Magazine_items" value="mayicammo223cal,mayicammo223calSteel,mayicammo22lr,mayicammo22lrSteel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1639. <property name="Sound_start" value="fnfire"/>
  1640. <property name="Sound_empty" value="weapon_empty"/>
  1641. <property name="Sound_reload" value="ak47_reload"/>
  1642. <property name="Sound_end" value="ak47_fire_end"/>
  1643. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1644. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1645. <property class="Action1">
  1646. <property name="Class" value="Zoom"/>
  1647. <property name="Zoom_max_out" value="55"/>
  1648. <property name="Zoom_max_in" value="55"/>
  1649. <property name="ScopeCameraOffset" value="0,0.057,0.4"/></property>
  1650. <effect_group name="Base Effects">
  1651. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1652. <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
  1653. <passive_effect name="RoundsPerMinute" operation="base_set" value="400"/>
  1654. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  1655. <passive_effect name="MagazineSize" operation="base_set" value="20"/>
  1656. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  1657. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1658. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1659. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  1660. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  1661. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25"/>
  1662. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  1663. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1664. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1665. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.7,1.2"/>
  1666. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  1667. <display_value name="dRecoil" value="5" />
  1668. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
  1669. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1670. <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
  1671. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1672. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1673. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1674. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1675. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1676. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1677. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  1678. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  1679. </effect_group>
  1680. </item>
  1681. <item name="mayicgunRustAK">
  1682. <property name="Extends" value="mayicgunFNFAL"/>
  1683. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1684. <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?RustPrefab"/>
  1685. <property name="Material" value="MmechanicalParts"/>
  1686. <property name="Weight" value="60"/>
  1687. <property name="DescriptionKey" value="mayicgunRustAKDesc"/>
  1688. <property name="CustomIcon" value="7rust"/>
  1689. <property name="ActionSkillGroup" value="Rifles"/>
  1690. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1691. <property name="EconomicValue" value="400"/>
  1692. <property name="EconomicBundleSize" value="1"/>
  1693. <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1694. <property class="Action0">
  1695. <property name="Class" value="Ranged"/>
  1696. <property name="Delay" value="0.150"/>
  1697. <property name="Magazine_items" value="mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1698. <property name="Sound_start" value="rustak"/>
  1699. <property name="Sound_empty" value="weapon_empty"/>
  1700. <property name="Sound_reload" value="ak47_reload"/>
  1701. <property name="Sound_end" value="ak47_fire_end"/>
  1702. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1703. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1704. <property class="Action1">
  1705. <property name="Class" value="Zoom"/>
  1706. <property name="Zoom_max_out" value="55"/>
  1707. <property name="Zoom_max_in" value="55"/>
  1708. <property name="ScopeCameraOffset" value="-0.006,0.045,0.4"/></property>
  1709. <effect_group name="Base Effects">
  1710. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1711. <passive_effect name="DamageFalloffRange" operation="base_set" value="55"/>
  1712. <passive_effect name="RoundsPerMinute" operation="base_set" value="500"/>
  1713. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1714. <passive_effect name="MagazineSize" operation="base_set" value="30"/>
  1715. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  1716. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1717. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1718. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  1719. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  1720. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".20"/>
  1721. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".45"/>
  1722. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1723. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1724. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.6,0.6"/>
  1725. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.4,.4"/>
  1726. <display_value name="dRecoil" value="5" />
  1727. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  1728. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1729. <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  1730. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1731. </effect_group>
  1732. </item>
  1733. <item name="mayicgunAR15">
  1734. <property name="Extends" value="mayicgunFNFAL"/>
  1735. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1736. <property name="HoldType" value="48"/>
  1737. <property name="DescriptionKey" value="mayicgunAR15Desc"/>
  1738. <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?AR15Prefab"/>
  1739. <property name="Material" value="MmechanicalParts"/>
  1740. <property name="Weight" value="80"/>
  1741. <property name="CustomIcon" value="7ar15"/>
  1742. <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1743. <property name="ActionSkillGroup" value="Rifles"/>
  1744. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1745. <property name="EconomicValue" value="1100"/>
  1746. <property name="EconomicBundleSize" value="1"/>
  1747. <property class="Action0">
  1748. <property name="Class" value="Ranged"/>
  1749. <property name="Delay" value="0.150"/>
  1750. <property name="Magazine_items" value="mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1751. <property name="Sound_start" value="ar15fire"/>
  1752. <property name="Sound_empty" value="weapon_empty"/>
  1753. <property name="Sound_reload" value="ak47_reload"/>
  1754. <property name="Sound_end" value="ak47_fire_end"/>
  1755. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1756. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1757. <property class="Action1">
  1758. <property name="Class" value="Zoom"/>
  1759. <property name="Zoom_max_out" value="55"/>
  1760. <property name="Zoom_max_in" value="55"/>
  1761. <property name="ScopeCameraOffset" value="0,0.005,0.5"/></property>
  1762. <effect_group name="Base Effects">
  1763. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1764. <passive_effect name="DamageFalloffRange" operation="base_set" value="90"/>
  1765. <passive_effect name="RoundsPerMinute" operation="base_set" value="450"/>
  1766. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  1767. <passive_effect name="MagazineSize" operation="base_set" value="30"/>
  1768. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  1769. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1770. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1771. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  1772. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  1773. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25"/>
  1774. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  1775. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1776. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1777. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.3,0.7"/>
  1778. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.8,.8"/>
  1779. <display_value name="dRecoil" value="5" />
  1780. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  1781. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1782. <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  1783. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1784. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1785. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1786. </effect_group>
  1787. </item>
  1788. <item name="mayicgunAK47">
  1789. <property name="Extends" value="mayicgunFNFAL"/>
  1790. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1791. <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?AK47Prefab"/>
  1792. <property name="Material" value="MmechanicalParts"/>
  1793. <property name="Weight" value="80"/>
  1794. <property name="DescriptionKey" value="mayicgunAK47Desc"/>
  1795. <property name="CustomIcon" value="7ak47"/>
  1796. <property name="ActionSkillGroup" value="Rifles"/>
  1797. <property name="CrosshairOnAim" value="false"/>
  1798. <property name="CrosshairUpAfterShot" value="true"/>
  1799. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1800. <property name="EconomicValue" value="1100"/>
  1801. <property name="EconomicBundleSize" value="1"/>
  1802. <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1803. <property class="Action0">
  1804. <property name="Class" value="Ranged"/>
  1805. <property name="Delay" value="0.150"/>
  1806. <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1807. <property name="Sound_start" value="aktest"/>
  1808. <property name="Sound_empty" value="weapon_empty"/>
  1809. <property name="Sound_reload" value="ak47_reload"/>
  1810. <property name="Sound_end" value="ak47_fire_end"/>
  1811. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1812. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1813. <property class="Action1">
  1814. <property name="Class" value="Zoom"/>
  1815. <property name="Zoom_max_out" value="55"/>
  1816. <property name="Zoom_max_in" value="55"/>
  1817. <property name="ScopeCameraOffset" value="0.008,0.045,0.4"/></property>
  1818. <effect_group name="Base Effects">
  1819. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1820. <passive_effect name="DamageFalloffRange" operation="base_set" value="95"/>
  1821. <passive_effect name="RoundsPerMinute" operation="base_set" value="600"/>
  1822. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1823. <passive_effect name="MagazineSize" operation="base_set" value="30"/>
  1824. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  1825. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1826. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1827. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  1828. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  1829. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35"/>
  1830. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
  1831. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1832. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1833. <passive_effect name="KickDegreesVertical" operation="base_set" value="-1.2,1.2"/>
  1834. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.8,.8"/>
  1835. <display_value name="dRecoil" value="5" />
  1836. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.55"/>
  1837. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1838. <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  1839. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1840. </effect_group>
  1841. </item>
  1842. <item name="mayicgunACW">
  1843. <!-- Revisit in unity and readjust the sight -->
  1844. <property name="Extends" value="mayicgunFNFAL"/>
  1845. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1846. <property name="DisplayType" value="rangedGun"/>
  1847. <property name="HoldType" value="48"/>
  1848. <property name="DescriptionKey" value="mayicgunACWDesc"/>
  1849. <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?ACWPrefab"/>
  1850. <property name="Material" value="MmechanicalParts"/>
  1851. <property name="Weight" value="80"/>
  1852. <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1853. <property name="CustomIcon" value="7acw"/>
  1854. <property name="CrosshairOnAim" value="false"/>
  1855. <property name="CrosshairUpAfterShot" value="true"/>
  1856. <property name="RepairExpMultiplier" value="10.8"/>
  1857. <property name="ActionSkillGroup" value="Rifles"/>
  1858. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1859. <property name="EconomicValue" value="1200"/>
  1860. <property name="EconomicBundleSize" value="1"/>
  1861. <property class="Action0">
  1862. <property name="Class" value="Ranged"/>
  1863. <property name="Delay" value="0.150"/>
  1864. <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1865. <property name="Sound_start" value="acwfire"/>
  1866. <property name="Sound_empty" value="weapon_empty"/>
  1867. <property name="Sound_reload" value="ak47_reload"/>
  1868. <property name="Sound_end" value="ak47_fire_end"/>
  1869. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1870. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1871. <property class="Action1">
  1872. <property name="Class" value="Zoom"/>
  1873. <property name="Zoom_max_out" value="55"/>
  1874. <property name="Zoom_max_in" value="55"/>
  1875. <property name="ScopeCameraOffset" value="0,.0180,0.4"/></property>
  1876. <effect_group name="Base Effects">
  1877. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1878. <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
  1879. <passive_effect name="RoundsPerMinute" operation="base_set" value="650"/>
  1880. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1881. <passive_effect name="MagazineSize" operation="base_set" value="35"/>
  1882. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  1883. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1884. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1885. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  1886. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  1887. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
  1888. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  1889. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1890. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1891. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.8,1.3"/>
  1892. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  1893. <display_value name="dRecoil" value="5" />
  1894. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  1895. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1896. <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  1897. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1898. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1899. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1900. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  1901. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  1902. </effect_group>
  1903. </item>
  1904. <item name="mayicgunBullpup">
  1905. <property name="Extends" value="mayicgunKlob"/>
  1906. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1907. <property name="DisplayType" value="rangedGun"/>
  1908. <property name="DescriptionKey" value="mayicgunBullpupDesc"/>
  1909. <property name="HoldType" value="6"/>
  1910. <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?BullpupPrefab"/>
  1911. <property name="Material" value="MmechanicalParts"/>
  1912. <property name="Weight" value="54"/>
  1913. <property name="CustomIcon" value="7bullpup"/>
  1914. <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1915. <property name="RepairExpMultiplier" value="10.8"/>
  1916. <property name="ActionSkillGroup" value="Rifles"/>
  1917. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1918. <property name="EconomicValue" value="800"/>
  1919. <property name="EconomicBundleSize" value="1"/>
  1920. <property class="Action0">
  1921. <property name="Class" value="Ranged"/>
  1922. <property name="Delay" value="0.150"/>
  1923. <property name="Magazine_items" value="mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1924. <property name="Sound_start" value="bullpupfire"/>
  1925. <property name="Sound_empty" value="weapon_empty"/>
  1926. <property name="Sound_reload" value="ak47_reload"/>
  1927. <property name="Sound_end" value="ak47_fire_end"/>
  1928. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1929. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1930. <property class="Action1">
  1931. <property name="Class" value="Zoom"/>
  1932. <property name="Zoom_max_out" value="55"/>
  1933. <property name="Zoom_max_in" value="55"/>
  1934. <property name="ScopeCameraOffset" value=".0008,-0.0401,0.14"/></property>
  1935. <effect_group name="Base Effects">
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  1937. <passive_effect name="DamageFalloffRange" operation="base_set" value="65"/>
  1938. <passive_effect name="RoundsPerMinute" operation="base_set" value="600"/>
  1939. <passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
  1940. <passive_effect name="MagazineSize" operation="base_set" value="45"/>
  1941. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9"/>
  1942. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1943. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1944. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
  1945. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
  1946. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  1947. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6"/>
  1948. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1949. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1950. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.5,1"/>
  1951. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  1952. <display_value name="dRecoil" value="5" />
  1953. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2"/>
  1954. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1955. <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
  1956. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1957. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1958. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1959. </effect_group>
  1960. </item>
  1961. <item name="mayicgunARX160">
  1962. <property name="Extends" value="mayicgunFNFAL"/>
  1963. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1964. <property name="DisplayType" value="rangedGun"/>
  1965. <property name="HoldType" value="48"/>
  1966. <property name="DescriptionKey" value="mayicgunARX160Desc"/>
  1967. <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?ARX160Prefab"/>
  1968. <property name="Material" value="MmechanicalParts"/>
  1969. <property name="Weight" value="80"/>
  1970. <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1971. <property name="CustomIcon" value="7arx160"/>
  1972. <property name="CrosshairOnAim" value="false"/>
  1973. <property name="CrosshairUpAfterShot" value="true"/>
  1974. <property name="RepairExpMultiplier" value="10.8"/>
  1975. <property name="ActionSkillGroup" value="Rifles"/>
  1976. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1977. <property name="EconomicValue" value="1200"/>
  1978. <property name="EconomicBundleSize" value="1"/>
  1979. <property class="Action0">
  1980. <property name="Class" value="Ranged"/>
  1981. <property name="Delay" value="0.150"/>
  1982. <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1983. <property name="Sound_start" value="arx160fire"/>
  1984. <property name="Sound_empty" value="weapon_empty"/>
  1985. <property name="Sound_reload" value="ak47_reload"/>
  1986. <property name="Sound_end" value="ak47_fire_end"/>
  1987. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1988. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1989. <property class="Action1">
  1990. <property name="Class" value="Zoom"/>
  1991. <property name="Zoom_max_out" value="55"/>
  1992. <property name="Zoom_max_in" value="55"/>
  1993. <property name="ScopeCameraOffset" value="0.0003,-0.015,0.4"/></property>
  1994. <effect_group name="Base Effects">
  1995. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1996. <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
  1997. <passive_effect name="RoundsPerMinute" operation="base_set" value="700"/>
  1998. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1999. <passive_effect name="MagazineSize" operation="base_set" value="30"/>
  2000. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  2001. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2002. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2003. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  2004. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  2005. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
  2006. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  2007. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2008. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  2009. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.8,1.3"/>
  2010. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  2011. <display_value name="dRecoil" value="5" />
  2012. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  2013. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2014. <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  2015. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2016. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2017. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2018. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2019. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2020. </effect_group>
  2021. </item>
  2022. <item name="mayicgunM16">
  2023. <property name="Extends" value="mayicgunFNFAL"/>
  2024. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,sideAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  2025. <property name="DisplayType" value="rangedGun"/>
  2026. <property name="HoldType" value="48"/>
  2027. <property name="DescriptionKey" value="mayicgunM16Desc"/>
  2028. <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?M16Prefab"/>
  2029. <property name="Material" value="MmechanicalParts"/>
  2030. <property name="Weight" value="80"/>
  2031. <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  2032. <property name="CustomIcon" value="7m16"/>
  2033. <property name="RepairExpMultiplier" value="10.8"/>
  2034. <property name="ActionSkillGroup" value="Rifles"/>
  2035. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2036. <property name="EconomicValue" value="1200"/>
  2037. <property name="EconomicBundleSize" value="1"/>
  2038. <property class="Action0">
  2039. <property name="Class" value="Ranged"/>
  2040. <property name="Delay" value="0.150"/>
  2041. <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2042. <property name="Sound_start" value="m16fire"/>
  2043. <property name="Sound_empty" value="weapon_empty"/>
  2044. <property name="Sound_reload" value="ak47_reload"/>
  2045. <property name="Sound_end" value="ak47_fire_end"/>
  2046. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  2047. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2048. <property class="Action1">
  2049. <property name="Class" value="Zoom"/>
  2050. <property name="Zoom_max_out" value="55"/>
  2051. <property name="Zoom_max_in" value="55"/>
  2052. <property name="ScopeCameraOffset" value="0,0.020,0.5"/></property>
  2053. <effect_group name="Base Effects">
  2054. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  2055. <passive_effect name="DamageFalloffRange" operation="base_set" value="90"/>
  2056. <passive_effect name="RoundsPerMinute" operation="base_set" value="750"/>
  2057. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  2058. <passive_effect name="MagazineSize" operation="base_set" value="20"/>
  2059. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  2060. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2061. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2062. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  2063. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  2064. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
  2065. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  2066. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2067. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  2068. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.8,1.3"/>
  2069. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  2070. <display_value name="dRecoil" value="5" />
  2071. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  2072. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2073. <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  2074. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2075. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2076. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2077. </effect_group>
  2078. </item>
  2079. <item name="mayicgunM4A1">
  2080. <property name="Extends" value="mayicgunFNFAL"/>
  2081. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  2082. <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?M4A1Prefab"/>
  2083. <property name="Material" value="MmechanicalParts"/>
  2084. <property name="Weight" value="120"/>
  2085. <property name="DescriptionKey" value="mayicgunM4A1Desc"/>
  2086. <property name="CustomIcon" value="7m4a1"/>
  2087. <property name="ActionSkillGroup" value="Rifles"/>
  2088. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2089. <property name="EconomicValue" value="2200"/>
  2090. <property name="EconomicBundleSize" value="1"/>
  2091. <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  2092. <property class="Action0">
  2093. <property name="Class" value="Ranged"/>
  2094. <property name="Delay" value="0.150"/>
  2095. <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2096. <property name="Sound_start" value="m4a1fire"/>
  2097. <property name="Sound_empty" value="weapon_empty"/>
  2098. <property name="Sound_reload" value="ak47_reload"/>
  2099. <property name="Sound_end" value="ak47_fire_end"/>
  2100. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  2101. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2102. <property class="Action1">
  2103. <property name="Class" value="Zoom"/>
  2104. <property name="Zoom_max_out" value="55"/>
  2105. <property name="Zoom_max_in" value="55"/>
  2106. <property name="ScopeCameraOffset" value="0,0.030,0.4"/></property>
  2107. <effect_group name="Base Effects">
  2108. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  2109. <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
  2110. <passive_effect name="RoundsPerMinute" operation="base_set" value="400"/>
  2111. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  2112. <passive_effect name="MagazineSize" operation="base_set" value="35"/>
  2113. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  2114. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2115. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2116. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  2117. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  2118. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".20"/>
  2119. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".45"/>
  2120. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2121. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  2122. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.6,0.6"/>
  2123. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.4,.4"/>
  2124. <display_value name="dRecoil" value="5" />
  2125. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  2126. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2127. <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  2128. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2129. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2130. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2131. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2132. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2133. </effect_group>
  2134. </item>
  2135. <item name="mayicgunSCAR">
  2136. <property name="Extends" value="mayicgunFNFAL"/>
  2137. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,customTopAttachments,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  2138. <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?SCARPrefab"/>
  2139. <property name="Material" value="MmechanicalParts"/>
  2140. <property name="Weight" value="120"/>
  2141. <property name="DescriptionKey" value="mayicgunSCARDesc"/>
  2142. <property name="CustomIcon" value="7scar"/>
  2143. <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  2144. <property name="ActionSkillGroup" value="Rifles"/>
  2145. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2146. <property name="EconomicValue" value="2200"/>
  2147. <property name="EconomicBundleSize" value="1"/>
  2148. <property class="Action0">
  2149. <property name="Class" value="Ranged"/>
  2150. <property name="Delay" value="0.150"/>
  2151. <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2152. <property name="Sound_start" value="scarfire"/>
  2153. <property name="Sound_empty" value="weapon_empty"/>
  2154. <property name="Sound_reload" value="ak47_reload"/>
  2155. <property name="Sound_end" value="ak47_fire_end"/>
  2156. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  2157. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2158. <property class="Action1">
  2159. <property name="Class" value="Zoom"/>
  2160. <property name="Zoom_max_out" value="55"/>
  2161. <property name="Zoom_max_in" value="55"/>
  2162. <property name="ScopeCameraOffset" value="-0.0007,-0.0213,0.39"/></property>
  2163. <effect_group name="Base Effects">
  2164. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  2165. <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
  2166. <passive_effect name="RoundsPerMinute" operation="base_set" value="400"/>
  2167. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  2168. <passive_effect name="MagazineSize" operation="base_set" value="35"/>
  2169. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  2170. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2171. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2172. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  2173. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  2174. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".20"/>
  2175. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".45"/>
  2176. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2177. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  2178. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.6,0.6"/>
  2179. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.4,.4"/>
  2180. <display_value name="dRecoil" value="5" />
  2181. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  2182. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2183. <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  2184. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2185. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2186. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2187. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2188. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2189. </effect_group>
  2190. </item>
  2191. <item name="mayicgunMosinNagant">
  2192. <property name="Extends" value="mayicgunFNFAL"/>
  2193. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,smallTopAttachments,mediumTopAttachments,largeTopAttachments,gun,barrelAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2194. <property name="HoldType" value="30"/>
  2195. <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?MosinNagantPrefab"/>
  2196. <property name="CustomIcon" value="7nagant" />
  2197. <property name="DescriptionKey" value="mayicgunMosinNagantDesc"/>
  2198. <property name="Material" value="MmechanicalParts"/>
  2199. <property name="Weight" value="100"/>
  2200. <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  2201. <property name="CrosshairOnAim" value="false"/>
  2202. <property name="CrosshairUpAfterShot" value="true"/>
  2203. <property name="ActionSkillGroup" value="Rifles"/>
  2204. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2205. <property name="EconomicValue" value="2500"/>
  2206. <property name="EconomicBundleSize" value="1"/>
  2207. <property class="Action0">
  2208. <property name="Class" value="Ranged"/>
  2209. <property name="Delay" value="0.5"/>
  2210. <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2211. <property name="Reload_time" value="2.66"/>
  2212. <property name="Sound_start" value="mosinfire"/>
  2213. <property name="Sound_repeat" value=""/>
  2214. <property name="Sound_end" value=""/>
  2215. <property name="Sound_empty" value="m1end"/>
  2216. <property name="Sound_reload" value="hunting_rifle_reload"/>
  2217. <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2218. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2219. <property class="Action1">
  2220. <property name="Class" value="Zoom"/>
  2221. <property name="Zoom_max_out" value="55"/>
  2222. <property name="Zoom_max_in" value="55"/>
  2223. <property name="ScopeCameraOffset" value="-.003,0.01621,0.35"/></property>
  2224. <effect_group name="Base Effects">
  2225. <passive_effect name="MaxRange" operation="base_set" value="290"/>
  2226. <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2227. <passive_effect name="RoundsPerMinute" operation="base_set" value="60"/>
  2228. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2229. <passive_effect name="MagazineSize" operation="base_set" value="5"/>
  2230. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".81"/>
  2231. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2232. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2233. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="5"/>
  2234. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5"/>
  2235. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.048"/>
  2236. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
  2237. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2238. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2239. <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5,2"/>
  2240. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.35,0.35"/>
  2241. <display_value name="dRecoil" value="12" />
  2242. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  2243. <passive_effect name="WeaponHandling" operation="base_set" value="0.65"/>
  2244. <passive_effect name="DegradationMax" operation="base_set" value="400,1400" tier="1,6"/>
  2245. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2246. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2247. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2248. </effect_group>
  2249. </item>
  2250. <item name="mayicgunM1">
  2251. <property name="Extends" value="mayicgunFNFAL"/>
  2252. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,smallTopAttachments,mediumTopAttachments,largeTopAttachments,gun,barrelAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2253. <property name="HoldType" value="30"/>
  2254. <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?M1Prefab"/>
  2255. <!-- Firearms -->
  2256. <property name="CustomIcon" value="7m1" />
  2257. <property name="DescriptionKey" value="mayicgunM1Desc"/>
  2258. <property name="Material" value="MmechanicalParts"/>
  2259. <property name="Weight" value="100"/>
  2260. <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  2261. <property name="ActionSkillGroup" value="Rifles"/>
  2262. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2263. <property name="EconomicValue" value="2500"/>
  2264. <property name="EconomicBundleSize" value="1"/>
  2265. <property class="Action0">
  2266. <property name="Class" value="Ranged"/>
  2267. <property name="Delay" value="0.5"/>
  2268. <property name="Magazine_items" value="mayicammo30-06,mayicammo30-06Steel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2269. <property name="Reload_time" value="2.66"/>
  2270. <property name="Sound_start" value="m1fire"/>
  2271. <property name="Sound_repeat" value=""/>
  2272. <property name="Sound_end" value=""/>
  2273. <property name="Sound_empty" value="m1end"/>
  2274. <property name="Sound_reload" value="hunting_rifle_reload"/>
  2275. <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2276. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2277. <property class="Action1">
  2278. <property name="Class" value="Zoom"/>
  2279. <property name="Zoom_max_out" value="55"/>
  2280. <property name="Zoom_max_in" value="55"/>
  2281. <property name="ScopeCameraOffset" value="-0.0000,0.015,0.01"/></property>
  2282. <effect_group name="Base Effects">
  2283. <passive_effect name="MaxRange" operation="base_set" value="290"/>
  2284. <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2285. <passive_effect name="RoundsPerMinute" operation="base_set" value="120"/>
  2286. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2287. <passive_effect name="MagazineSize" operation="base_set" value="8"/>
  2288. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
  2289. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2290. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2291. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="5"/>
  2292. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5"/>
  2293. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.048"/>
  2294. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
  2295. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2296. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2297. <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5,2"/>
  2298. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.35,0.35"/>
  2299. <display_value name="dRecoil" value="12" />
  2300. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  2301. <passive_effect name="WeaponHandling" operation="base_set" value="0.65"/>
  2302. <passive_effect name="DegradationMax" operation="base_set" value="400,1400" tier="1,6"/>
  2303. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2304. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2305. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2306. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2307. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2308. </effect_group>
  2309. </item>
  2310. <!--
  2311. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2312. Large Weapons
  2313. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2314. -->
  2315. <item name="mayicgunM249Saw">
  2316. <property name="Extends" value="mayicgunFNFAL"/>
  2317. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,firingMode,stock,selfLoading,bottomAttachments,perkAutomaticWeapons"/>
  2318. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?LMGPrefab"/>
  2319. <property name="Material" value="MmechanicalParts"/>
  2320. <property name="Weight" value="300"/>
  2321. <property name="DescriptionKey" value="mayicgunM249SawDesc"/>
  2322. <property name="CustomIcon" value="7m249"/>
  2323. <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2324. <property name="ActionSkillGroup" value="Rifles"/>
  2325. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2326. <property name="EconomicValue" value="4200"/>
  2327. <property name="EconomicBundleSize" value="1"/>
  2328. <property class="Action0">
  2329. <property name="Class" value="Ranged"/>
  2330. <property name="Delay" value="0.150"/>
  2331. <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2332. <property name="Reload_time" value="4"/>
  2333. <property name="Sound_start" value="m249fire"/>
  2334. <property name="Sound_empty" value="weapon_empty"/>
  2335. <property name="Sound_reload" value="ak47_reload"/>
  2336. <property name="Sound_end" value="ak47_fire_end"/>
  2337. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  2338. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2339. <property class="Action1">
  2340. <property name="Class" value="Zoom"/>
  2341. <property name="Zoom_max_out" value="55"/>
  2342. <property name="Zoom_max_in" value="55"/>
  2343. <property name="ScopeCameraOffset" value="-0.0055,0.0005,0.5"/></property>
  2344. <effect_group name="Base Effects">
  2345. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  2346. <passive_effect name="DamageFalloffRange" operation="base_set" value="40"/>
  2347. <passive_effect name="RoundsPerMinute" operation="base_set" value="900"/>
  2348. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  2349. <passive_effect name="WalkSpeed" operation="base_set" value="1.23"/>
  2350. <passive_effect name="RunSpeed" operation="base_set" value=".95"/>
  2351. <passive_effect name="MagazineSize" operation="base_set" value="200"/>
  2352. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".4"/>
  2353. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2354. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2355. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  2356. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  2357. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
  2358. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".45"/>
  2359. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2360. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
  2361. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.5,1"/>
  2362. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  2363. <display_value name="dRecoil" value="5" />
  2364. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.15"/>
  2365. <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  2366. <passive_effect name="DegradationMax" operation="base_set" value="900,2400" tier="1,6"/>
  2367. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2368. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2369. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2370. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2371. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2372. </effect_group>
  2373. </item>
  2374. <item name="mayicgunM240">
  2375. <property name="Extends" value="mayicgunFNFAL"/>
  2376. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,sideAttachments,bottomAttachments,firingMode,stock,selfLoading,perkAutomaticWeapons"/>
  2377. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?M240Prefab"/>
  2378. <property name="Material" value="MmechanicalParts"/>
  2379. <property name="Weight" value="300"/>
  2380. <property name="DescriptionKey" value="mayicgunM240Desc"/>
  2381. <property name="CustomIcon" value="7m240"/>
  2382. <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2383. <property name="ActionSkillGroup" value="Rifles"/>
  2384. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2385. <property name="EconomicValue" value="4200"/>
  2386. <property name="EconomicBundleSize" value="1"/>
  2387. <property class="Action0">
  2388. <property name="Class" value="Ranged"/>
  2389. <property name="Delay" value="0.150"/>
  2390. <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2391. <property name="Sound_start" value="ak47_fire"/>
  2392. <property name="Sound_empty" value="weapon_empty"/>
  2393. <property name="Sound_reload" value="ak47_reload"/>
  2394. <property name="Sound_end" value="ak47_fire_end"/>
  2395. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  2396. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2397. <property class="Action1">
  2398. <property name="Class" value="Zoom"/>
  2399. <property name="Zoom_max_out" value="55"/>
  2400. <property name="Zoom_max_in" value="55"/>
  2401. <property name="ScopeCameraOffset" value="-0.0002,0.021,0.4"/></property>
  2402. <effect_group name="Base Effects">
  2403. <passive_effect name="MaxRange" operation="base_set" value="180"/>
  2404. <passive_effect name="DamageFalloffRange" operation="base_set" value="40"/>
  2405. <passive_effect name="RoundsPerMinute" operation="base_set" value="750"/>
  2406. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  2407. <passive_effect name="WalkSpeed" operation="base_set" value="1.23"/>
  2408. <passive_effect name="RunSpeed" operation="base_set" value=".95"/>
  2409. <passive_effect name="MagazineSize" operation="base_set" value="100"/>
  2410. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".2"/>
  2411. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2412. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2413. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  2414. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  2415. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  2416. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".25"/>
  2417. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2418. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
  2419. <passive_effect name="KickDegreesVertical" operation="base_set" value="2"/>
  2420. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.1,1.1"/>
  2421. <display_value name="dRecoil" value="5" />
  2422. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.55"/>
  2423. <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  2424. <passive_effect name="DegradationMax" operation="base_set" value="900,2400" tier="1,6"/>
  2425. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2426. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2427. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2428. </effect_group>
  2429. </item>
  2430. <item name="mayicgunSR25">
  2431. <property name="Extends" value="mayicgunFNFAL"/>
  2432. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,firingMode,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2433. <property name="HoldType" value="11"/>
  2434. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?SR25Prefab"/>
  2435. <property name="CustomIcon" value="7sr25"/>
  2436. <property name="CrosshairOnAim" value="false"/>
  2437. <property name="DescriptionKey" value="mayicgunSR25Desc"/>
  2438. <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2439. <property name="ActionSkillGroup" value="Rifles"/>
  2440. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2441. <property name="EconomicValue" value="2500"/>
  2442. <property name="EconomicBundleSize" value="1"/>
  2443. <property class="Action0">
  2444. <property name="Class" value="Ranged"/>
  2445. <property name="Delay" value="0.1"/>
  2446. <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo338cal,mayicammo338calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2447. <property name="Reload_time" value="2.5"/>
  2448. <property name="Sound_start" value="sr25fire"/>
  2449. <property name="Sound_repeat" value=""/>
  2450. <property name="Sound_end" value=""/>
  2451. <property name="Sound_empty" value="weapon_empty"/>
  2452. <property name="Sound_reload" value="sniperrifle_reload"/>
  2453. <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2454. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2455. <property class="Action1">
  2456. <property name="Class" value="Zoom"/>
  2457. <property name="Zoom_max_out" value="55"/>
  2458. <property name="Zoom_max_in" value="55"/>
  2459. <property name="ScopeCameraOffset" value="0,-.0032,0.15"/></property>
  2460. <effect_group name="Base Effects">
  2461. <passive_effect name="MaxRange" operation="base_set" value="250"/>
  2462. <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2463. <passive_effect name="RoundsPerMinute" operation="base_set" value="180"/>
  2464. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2465. <passive_effect name="MagazineSize" operation="base_set" value="20"/>
  2466. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".8"/>
  2467. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2468. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2469. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
  2470. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
  2471. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.1"/>
  2472. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.6"/>
  2473. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4"/>
  2474. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2475. <passive_effect name="KickDegreesVertical" operation="base_set" value="1.5,2.5"/>
  2476. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  2477. <display_value name="dRecoil" value="5" />
  2478. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.8"/>
  2479. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2480. <passive_effect name="DegradationMax" operation="base_set" value="440,880" tier="1,6"/>
  2481. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2482. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2483. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2484. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2485. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2486. </effect_group>
  2487. </item>
  2488. <item name="mayicgunMrad">
  2489. <property name="Extends" value="mayicgunFNFAL"/>
  2490. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,firingMode,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2491. <property name="HoldType" value="11"/>
  2492. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?BerettaMradPrefab"/>
  2493. <property name="CustomIcon" value="7mrad"/>
  2494. <property name="DescriptionKey" value="mayicgunMradDesc"/>
  2495. <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2496. <property name="CrosshairOnAim" value="false"/>
  2497. <property name="CrosshairUpAfterShot" value="true"/>
  2498. <property name="ActionSkillGroup" value="Rifles"/>
  2499. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2500. <property name="EconomicValue" value="2500"/>
  2501. <property name="EconomicBundleSize" value="1"/>
  2502. <property class="Action0">
  2503. <property name="Class" value="Ranged"/>
  2504. <property name="Delay" value="0.5"/>
  2505. <property name="Magazine_items" value="mayicammo338cal,mayicammo338calSteel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2506. <property name="Reload_time" value="2"/>
  2507. <property name="Sound_start" value="sr25fire"/>
  2508. <property name="Sound_repeat" value=""/>
  2509. <property name="Sound_end" value=""/>
  2510. <property name="Sound_empty" value="weapon_empty"/>
  2511. <property name="Sound_reload" value="sniperrifle_reload"/>
  2512. <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2513. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2514. <property class="Action1">
  2515. <property name="Class" value="Zoom"/>
  2516. <property name="Zoom_max_out" value="55"/>
  2517. <property name="Zoom_max_in" value="55"/>
  2518. <property name="ScopeCameraOffset" value="0.004,-0.0040,0.05"/></property>
  2519. <effect_group name="Base Effects">
  2520. <passive_effect name="MaxRange" operation="base_set" value="250"/>
  2521. <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2522. <passive_effect name="RoundsPerMinute" operation="base_set" value="60"/>
  2523. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2524. <passive_effect name="MagazineSize" operation="base_set" value="10"/>
  2525. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".8"/>
  2526. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2527. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2528. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
  2529. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
  2530. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.1"/>
  2531. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.6"/>
  2532. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4"/>
  2533. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2534. <passive_effect name="KickDegreesVertical" operation="base_set" value="1.5,2.5"/>
  2535. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  2536. <display_value name="dRecoil" value="22" />
  2537. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.8"/>
  2538. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2539. <passive_effect name="DegradationMax" operation="base_set" value="440,880" tier="1,6"/>
  2540. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2541. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2542. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2543. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2544. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2545. </effect_group>
  2546. </item>
  2547. <item name="mayicgunJNG90">
  2548. <property name="Extends" value="mayicgunFNFAL"/>
  2549. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2550. <property name="HoldType" value="11"/>
  2551. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?JNG90Prefab"/>
  2552. <property name="CustomIcon" value="7jng90"/>
  2553. <property name="CrosshairOnAim" value="false"/>
  2554. <property name="CrosshairUpAfterShot" value="true"/>
  2555. <property name="DescriptionKey" value="mayicgunJNG90Desc"/>
  2556. <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2557. <property name="ActionSkillGroup" value="Rifles"/>
  2558. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2559. <property name="EconomicValue" value="3000"/>
  2560. <property name="EconomicBundleSize" value="1"/>
  2561. <property class="Action0">
  2562. <property name="Class" value="Ranged"/>
  2563. <property name="Delay" value="0.5"/>
  2564. <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo338cal,mayicammo338calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2565. <property name="Reload_time" value="2.5"/>
  2566. <property name="Sound_start" value="jngfire"/>
  2567. <property name="Sound_repeat" value=""/>
  2568. <property name="Sound_end" value=""/>
  2569. <property name="Sound_empty" value="weapon_empty"/>
  2570. <property name="Sound_reload" value="sniperrifle_reload"/>
  2571. <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2572. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2573. <property class="Action1">
  2574. <property name="Class" value="Zoom"/>
  2575. <property name="Zoom_max_out" value="55"/>
  2576. <property name="Zoom_max_in" value="55"/>
  2577. <property name="ScopeCameraOffset" value=".0038,-.0180,0.10"/></property>
  2578. <effect_group name="Base Effects">
  2579. <passive_effect name="MaxRange" operation="base_set" value="250"/>
  2580. <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2581. <passive_effect name="RoundsPerMinute" operation="base_set" value="30"/>
  2582. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2583. <passive_effect name="MagazineSize" operation="base_set" value="5"/>
  2584. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".62"/>
  2585. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2586. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2587. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
  2588. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6"/>
  2589. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.04"/>
  2590. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
  2591. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2592. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2593. <passive_effect name="KickDegreesVertical" operation="base_set" value="2.5,4.0"/>
  2594. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.2,1.2"/>
  2595. <display_value name="dRecoil" value="22" />
  2596. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
  2597. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2598. <passive_effect name="DegradationMax" operation="base_set" value="200,800" tier="1,6"/>
  2599. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2600. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2601. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2602. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2603. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2604. </effect_group>
  2605. </item>
  2606. <item name="mayicgunM98">
  2607. <property name="Extends" value="mayicgunFNFAL"/>
  2608. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2609. <property name="HoldType" value="11"/>
  2610. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?M98SniperPrefab"/>
  2611. <property name="CustomIcon" value="7m98"/>
  2612. <property name="CrosshairOnAim" value="false"/>
  2613. <property name="CrosshairUpAfterShot" value="true"/>
  2614. <property name="DescriptionKey" value="mayicgunJNG90Desc"/>
  2615. <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2616. <property name="ActionSkillGroup" value="Rifles"/>
  2617. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2618. <property name="EconomicValue" value="3000"/>
  2619. <property name="EconomicBundleSize" value="1"/>
  2620. <property class="Action0">
  2621. <property name="Class" value="Ranged"/>
  2622. <property name="Delay" value="0.5"/>
  2623. <property name="Magazine_items" value="mayicammo338cal,mayicammo338calSteel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2624. <property name="Reload_time" value="2.5"/>
  2625. <property name="Sound_start" value="m98fire"/>
  2626. <property name="Sound_repeat" value=""/>
  2627. <property name="Sound_end" value=""/>
  2628. <property name="Sound_empty" value="weapon_empty"/>
  2629. <property name="Sound_reload" value="sniperrifle_reload"/>
  2630. <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2631. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2632. <property class="Action1">
  2633. <property name="Class" value="Zoom"/>
  2634. <property name="Zoom_max_out" value="55"/>
  2635. <property name="Zoom_max_in" value="55"/>
  2636. <property name="ScopeCameraOffset" value=".0003,-.0025,-.03"/></property>
  2637. <effect_group name="Base Effects">
  2638. <passive_effect name="MaxRange" operation="base_set" value="250"/>
  2639. <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2640. <passive_effect name="RoundsPerMinute" operation="base_set" value="30"/>
  2641. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2642. <passive_effect name="MagazineSize" operation="base_set" value="5"/>
  2643. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".62"/>
  2644. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2645. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2646. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
  2647. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6"/>
  2648. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.04"/>
  2649. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
  2650. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2651. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2652. <passive_effect name="KickDegreesVertical" operation="base_set" value="2.5,4.0"/>
  2653. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.2,1.2"/>
  2654. <display_value name="dRecoil" value="22" />
  2655. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
  2656. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2657. <passive_effect name="DegradationMax" operation="base_set" value="200,800" tier="1,6"/>
  2658. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2659. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2660. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2661. <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2662. <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2663. </effect_group>
  2664. </item>
  2665. <item name="mayicgunM82">
  2666. <property name="Extends" value="mayicgunFNFAL"/>
  2667. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2668. <property name="HoldType" value="11"/>
  2669. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?M82Prefab"/>
  2670. <property name="CustomIcon" value="7m82"/>
  2671. <property name="DescriptionKey" value="mayicgunM82Desc"/>
  2672. <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2673. <property name="ActionSkillGroup" value="Rifles"/>
  2674. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2675. <property name="EconomicValue" value="5000"/>
  2676. <property name="EconomicBundleSize" value="1"/>
  2677. <property class="Action0">
  2678. <property name="Class" value="Ranged"/>
  2679. <property name="Delay" value="0.5"/>
  2680. <property name="Magazine_items" value="mayicammo50cal,mayicammo50calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2681. <property name="Reload_time" value="2.5"/>
  2682. <property name="Sound_start" value="m82fire"/>
  2683. <property name="Sound_repeat" value=""/>
  2684. <property name="Sound_end" value=""/>
  2685. <property name="Sound_empty" value="weapon_empty"/>
  2686. <property name="Sound_reload" value="sniperrifle_reload"/>
  2687. <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2688. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2689. <property class="Action1">
  2690. <property name="Class" value="Zoom"/>
  2691. <property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay"/>
  2692. <property name="Zoom_max_out" value="20"/>
  2693. <property name="Zoom_max_in" value="10"/>
  2694. <property name="ScopeCameraOffset" value="0,0.0262,-0.05"/></property>
  2695. <effect_group name="Base Effects">
  2696. <passive_effect name="MaxRange" operation="base_set" value="250"/>
  2697. <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2698. <passive_effect name="RoundsPerMinute" operation="base_set" value="30"/>
  2699. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2700. <passive_effect name="MagazineSize" operation="base_set" value="5"/>
  2701. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".8"/>
  2702. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2703. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2704. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
  2705. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6"/>
  2706. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.04"/>
  2707. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
  2708. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2709. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2710. <passive_effect name="KickDegreesVertical" operation="base_set" value="2.5,4.0"/>
  2711. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.2,1.2"/>
  2712. <display_value name="dRecoil" value="22" />
  2713. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
  2714. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2715. <passive_effect name="DegradationMax" operation="base_set" value="200,800" tier="1,6"/>
  2716. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2717. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2718. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2719. </effect_group>
  2720. </item>
  2721. <!--
  2722. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2723. SPECIALS
  2724. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2725. -->
  2726. <item name="mayicgunGoldenGun">
  2727. <property name="Extends" value="mayicgunLuger"/>
  2728. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,revolver,shortRange,pistol,selfLoading,perkGunslinger"/>
  2729. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?GoldenGunPrefab"/>
  2730. <property name="CustomIcon" value="7goldengun"/>
  2731. <property name="DescriptionKey" value="mayicgunGoldenGunDesc"/>
  2732. <property name="CrosshairOnAim" value="true"/>
  2733. <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
  2734. <property name="ActionSkillGroup" value="Rifles"/>
  2735. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2736. <property name="EconomicValue" value="10000"/>
  2737. <property name="EconomicBundleSize" value="1"/>
  2738. <property class="Action0">
  2739. <property name="Class" value="Ranged"/>
  2740. <property name="Magazine_items" value="mayicammoGoldenbullet"/>
  2741. <property name="Sound_start" value="glockfire"/>
  2742. <property name="Sound_repeat" value=""/>
  2743. <property name="Sound_end" value=""/>
  2744. <property name="Sound_empty" value="weapon_empty"/>
  2745. <property name="Sound_reload" value="pistol_reload"/>
  2746. <property name="Particles_muzzle_fire" value="nozzleflash"/>
  2747. <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  2748. <property class="Action1">
  2749. <property name="Class" value="Zoom"/>
  2750. <property name="Zoom_max_out" value="55"/>
  2751. <property name="Zoom_max_in" value="55"/>
  2752. <property name="ScopeCameraOffset" value="0.0005,-0.00015,0"/></property>
  2753. <effect_group name="Base Effects">
  2754. <passive_effect name="MaxRange" operation="base_set" value="50"/>
  2755. <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  2756. <passive_effect name="RoundsPerMinute" operation="base_set" value="50"/>
  2757. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2758. <passive_effect name="MagazineSize" operation="base_set" value="1"/>
  2759. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  2760. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2761. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2762. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
  2763. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
  2764. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  2765. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  2766. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2767. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  2768. <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
  2769. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  2770. <display_value name="dRecoil" value="8" />
  2771. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
  2772. <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  2773. <passive_effect name="DegradationMax" operation="base_set" value="25,200" tier="1,6"/>
  2774. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2775. </effect_group>
  2776. </item>
  2777. <item name="mayicgunChaingun">
  2778. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,revolver,selfLoading"/>
  2779. <property name="DisplayType" value="rangedGun"/>
  2780. <property name="HoldType" value="19"/>
  2781. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?ChaingunPrefab"/>
  2782. <property name="CustomIcon" value="7chaingun"/>
  2783. <property name="DescriptionKey" value="mayicgunChaingunDesc"/>
  2784. <property name="Material" value="MmechanicalParts"/>
  2785. <property name="Weight" value="600"/>
  2786. <property name="CrosshairOnAim" value="true"/>
  2787. <property name="CrosshairUpAfterShot" value="true"/>
  2788. <property name="RepairTools" value="resourceRepairKit"/>
  2789. <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
  2790. <property name="DegradationBreaksAfter" value="false"/>
  2791. <property name="SoundJammed" value="weapon_jam"/>
  2792. <property name="Sound_Sight_In" value="rifle_sight_in"/>
  2793. <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  2794. <property name="RepairExpMultiplier" value="10.8"/>
  2795. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2796. <property name="EconomicValue" value="9000"/>
  2797. <property name="EconomicBundleSize" value="1"/>
  2798. <property class="Action0">
  2799. <property name="Class" value="Ranged"/>
  2800. <property name="Magazine_items" value="mayicammo5mm,mayicammo5mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2801. <property name="Sound_start" value="chaingunfire"/>
  2802. <property name="Sound_end" value="chaingunend"/>
  2803. <property name="Sound_empty" value="weapon_empty"/>
  2804. <property name="Sound_reload" value="ak47_reload"/>
  2805. <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  2806. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2807. <property class="Action1">
  2808. <property name="Class" value="Zoom"/>
  2809. <property name="Zoom_max_out" value="55"/>
  2810. <property name="Zoom_max_in" value="55"/>
  2811. <property name="ScopeCameraOffset" value="-0.00062,0,0.055"/></property>
  2812. <effect_group name="Base Effects">
  2813. <passive_effect name="MaxRange" operation="base_set" value="90"/>
  2814. <passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
  2815. <passive_effect name="EntityDamage" operation="base_add" value="1"/>
  2816. <passive_effect name="RoundsPerMinute" operation="base_set" value="4000"/>
  2817. <passive_effect name="BurstRoundCount" operation="base_set" value="10000"/>
  2818. <passive_effect name="MagazineSize" operation="base_set" value="1000"/>
  2819. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".4"/>
  2820. <passive_effect name="WalkSpeed" operation="base_set" value="0.55"/>
  2821. <passive_effect name="RunSpeed" operation="base_set" value="0.65"/>
  2822. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.3"/>
  2823. <!-- 2.8 old for both -->
  2824. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.3"/>
  2825. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".5"/>
  2826. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
  2827. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2828. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  2829. <passive_effect name="KickDegreesVertical" operation="base_set" value="-.1,.1"/>
  2830. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.1,.1"/>
  2831. <display_value name="dRecoil" value="2" />
  2832. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.55"/>
  2833. <passive_effect name="WeaponHandling" operation="base_set" value="1.5"/>
  2834. <passive_effect name="DegradationMax" operation="base_set" value="3000,9000" tier="1,6"/>
  2835. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2836. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  2837. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2838. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2839. <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shoot" value="true"/>
  2840. <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shoot" value="false"/>
  2841. </effect_group>
  2842. </item>
  2843. <!-- LAUNCHERS -->
  2844. <item name="mayicgunHandCannon">
  2845. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,perkExplosiveWeapons"/>
  2846. <property name="DisplayType" value="rangedLauncher"/>
  2847. <property name="HoldType" value="1"/>
  2848. <property name="DescriptionKey" value="mayicgunHandCannonDesc"/>
  2849. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?MiniLauncherPrefab"/>
  2850. <property name="CustomIcon" value="7handcannon"/>
  2851. <property name="Material" value="MmechanicalParts"/>
  2852. <property name="Weight" value="5"/>
  2853. <property name="RepairTools" value="resourceRepairKit"/>
  2854. <property name="DegradationBreaksAfter" value="false"/>
  2855. <property name="SoundJammed" value="weapon_jam"/>
  2856. <property name="CrosshairOnAim" value="true"/>
  2857. <property name="CrosshairUpAfterShot" value="true"/>
  2858. <property name="Sound_Sight_In" value="launcher_sight_in"/>
  2859. <property name="Sound_Sight_Out" value="launcher_sight_out"/>
  2860. <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
  2861. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2862. <property name="RepairExpMultiplier" value="10.8"/>
  2863. <property name="EconomicValue" value="500"/>
  2864. <property name="EconomicBundleSize" value="1"/>
  2865. <property class="Action0">
  2866. <property name="Class" value="Launcher"/>
  2867. <property name="Delay" value="0.8"/>
  2868. <property name="Magazine_items" value="mayicammoExplosiveround"/>
  2869. <property name="Sound_start" value="glfire"/>
  2870. <property name="Sound_repeat" value=""/>
  2871. <property name="Sound_end" value=""/>
  2872. <property name="Sound_empty" value="weapon_empty"/>
  2873. <property name="Sound_reload" value="m136_reload"/>
  2874. <property name="Particles_muzzle_fire" value="rocketLauncherFire"/>
  2875. <property name="Particles_muzzle_smoke" value="nozzlesmoke_m136"/></property>
  2876. <property class="Action1">
  2877. <property name="Class" value="Zoom"/>
  2878. <property name="Zoom_max_out" value="55"/>
  2879. <property name="Zoom_max_in" value="55"/></property>
  2880. <effect_group name="Base Effects">
  2881. <passive_effect name="MaxRange" operation="base_set" value="100"/>
  2882. <passive_effect name="DamageFalloffRange" operation="base_set" value="70"/>
  2883. <passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
  2884. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2885. <passive_effect name="MagazineSize" operation="base_set" value="1"/>
  2886. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  2887. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  2888. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2889. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2890. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="4"/>
  2891. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
  2892. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.15"/>
  2893. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.5"/>
  2894. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2895. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2896. <passive_effect name="KickDegreesVertical" operation="base_set" value="10"/>
  2897. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.5,0.5"/>
  2898. <display_value name="dRecoil" value="100" />
  2899. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
  2900. <passive_effect name="WeaponHandling" operation="base_set" value="0.4"/>
  2901. <passive_effect name="DegradationMax" operation="base_set" value="70,220" tier="1,6"/>
  2902. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2903. </effect_group>
  2904. </item>
  2905. <item name="mayicgunM79GL40">
  2906. <property name="Extends" value="mayicgunHandCannon"/>
  2907. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,perkExplosiveWeapons"/>
  2908. <property name="HoldType" value="1"/>
  2909. <property name="DescriptionKey" value="mayicgunM79GL40Desc"/>
  2910. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?GLPrefab"/>
  2911. <property name="CustomIcon" value="7m79"/>
  2912. <property name="CrosshairOnAim" value="true"/>
  2913. <property name="CrosshairUpAfterShot" value="true"/>
  2914. <property name="Material" value="MmechanicalParts"/>
  2915. <property name="Weight" value="133"/>
  2916. <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
  2917. <property name="RepairExpMultiplier" value="10.8"/>
  2918. <property name="EconomicValue" value="5000"/>
  2919. <property name="EconomicBundleSize" value="1"/>
  2920. <property class="Action0">
  2921. <property name="Class" value="Launcher"/>
  2922. <property name="Delay" value="0.8"/>
  2923. <property name="Magazine_items" value="mayicammo40mmExplosive,mayicammoExplosiveround"/>
  2924. <property name="Sound_start" value="glfire"/>
  2925. <property name="Sound_repeat" value=""/>
  2926. <property name="Sound_end" value=""/>
  2927. <property name="Sound_empty" value="weapon_empty"/>
  2928. <property name="Sound_reload" value="m136_reload"/>
  2929. <property name="Particles_muzzle_fire" value="rocketLauncherFire"/>
  2930. <property name="Particles_muzzle_smoke" value="nozzlesmoke_m136"/></property>
  2931. <property class="Action1">
  2932. <property name="Class" value="Zoom"/>
  2933. <property name="Zoom_max_out" value="55"/>
  2934. <property name="Zoom_max_in" value="55"/></property>
  2935. <effect_group name="Base Effects">
  2936. <passive_effect name="MaxRange" operation="base_set" value="200"/>
  2937. <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
  2938. <passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
  2939. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2940. <passive_effect name="MagazineSize" operation="base_set" value="1"/>
  2941. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  2942. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2943. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2944. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="4"/>
  2945. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
  2946. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.15"/>
  2947. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.5"/>
  2948. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2949. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2950. <passive_effect name="KickDegreesVertical" operation="base_set" value="10"/>
  2951. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.5,0.5"/>
  2952. <display_value name="dRecoil" value="100" />
  2953. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
  2954. <passive_effect name="WeaponHandling" operation="base_set" value="0.4"/>
  2955. <passive_effect name="DegradationMax" operation="base_set" value="200,600" tier="1,6"/>
  2956. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2957. </effect_group>
  2958. </item>
  2959. <item name="mayicgunArgh">
  2960. <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,revolver,shotgun,shortRange,flaredBarrel,perkShotgunMessiah"/>
  2961. <property name="DisplayType" value="rangedGun"/>
  2962. <property name="HoldType" value="1"/>
  2963. <property name="DescriptionKey" value="mayicgunArghDesc"/>
  2964. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?ArghPrefab"/>
  2965. <property name="CustomIcon" value="7argh"/>
  2966. <property name="Material" value="Mmetal"/>
  2967. <property name="RepairTools" value="resourceForgedIron"/>
  2968. <property name="DegradationBreaksAfter" value="false"/>
  2969. <property name="SoundJammed" value="weapon_jam"/>
  2970. <property name="CrosshairOnAim" value="true"/>
  2971. <property name="CrosshairUpAfterShot" value="true"/>
  2972. <property name="Sound_Sight_In" value="rifle_sight_in"/>
  2973. <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  2974. <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
  2975. <property name="ActionSkillGroup" value="Shotguns"/>
  2976. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2977. <property name="RepairExpMultiplier" value="10.8"/>
  2978. <property name="EconomicValue" value="25"/>
  2979. <property name="EconomicBundleSize" value="1"/>
  2980. <property class="Action0">
  2981. <property name="Class" value="Ranged"/>
  2982. <property name="Delay" value="0.8"/>
  2983. <property name="Magazine_items" value="ammoBlunderbuss"/>
  2984. <property name="Reload_time" value="3.9"/>
  2985. <property name="Sound_start" value="blunderbuss_fire"/>
  2986. <property name="Sound_repeat" value=""/>
  2987. <property name="Sound_end" value=""/>
  2988. <property name="Sound_empty" value="weapon_empty"/>
  2989. <property name="Sound_reload" value="blunderbuss_reload"/>
  2990. <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  2991. <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2992. <property class="Action1">
  2993. <property name="Class" value="Zoom"/>
  2994. <property name="Zoom_max_out" value="55"/>
  2995. <property name="Zoom_max_in" value="55"/>
  2996. <property name="ScopeCameraOffset" value="0,-0.02,0"/></property>
  2997. <effect_group name="Base Effects">
  2998. <passive_effect name="MaxRange" operation="base_set" value="15"/>
  2999. <passive_effect name="DamageFalloffRange" operation="base_set" value="5"/>
  3000. <passive_effect name="EntityDamage" operation="perc_add" value="0"/>
  3001. <passive_effect name="BlockDamage" operation="perc_add" value="0"/>
  3002. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3003. <passive_effect name="DamageModifier" operation="perc_add" value="1.5" tags="wood"/>
  3004. <passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
  3005. <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  3006. <passive_effect name="MagazineSize" operation="base_set" value="1"/>
  3007. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  3008. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  3009. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  3010. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  3011. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.1"/>
  3012. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.1"/>
  3013. <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value=".13"/>
  3014. <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value=".05"/>
  3015. <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15"/>
  3016. <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3"/>
  3017. <passive_effect name="KickDegreesVertical" operation="base_set" value="8"/>
  3018. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-4,4"/>
  3019. <display_value name="dRecoil" value="80" />
  3020. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0"/>
  3021. <passive_effect name="WeaponHandling" operation="base_set" value="1.9"/>
  3022. <passive_effect name="DegradationMax" operation="base_set" value="70,220" tier="1,6"/>
  3023. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  3024. </effect_group>
  3025. </item>
  3026. <!--
  3027. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  3028. AMMO
  3029. <property name="DisplayType" value="ammoBullet"/>
  3030. Line 3327: <property name="DisplayType" value="ammoBulletSteel"/>
  3031. Line 3416: <property name="DisplayType" value="ammoShotgun"/>
  3032. Line 3487: <property name="DisplayType" value="ammoLauncher"/>
  3033. Line 3944: <property name="DisplayType" value="ammoGrenade"/>
  3034. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  3035. -->
  3036. <item name="mayicammoScrapAmmo">
  3037. <!-- scrap material -->
  3038. <property name="HoldType" value="45"/>
  3039. <property name="DescriptionKey" value="mayicammoScrapAmmoDesc"/>
  3040. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3041. <property name="CustomIcon" value="7scrapammo"/>
  3042. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3043. <property name="Material" value="Mbrass"/>
  3044. <property name="Weight" value="1"/>
  3045. <property name="Stacknumber" value="5000"/>
  3046. <!-- STK resource -->
  3047. <property name="EconomicValue" value="7"/>
  3048. <property name="EconomicBundleSize" value="5"/>
  3049. <property name="Group" value="Ammo/Weapons,Resources,scapAmmo"/>
  3050. <property name="CraftingIngredientExp" value="3"/>
  3051. <property name="CraftingIngredientTime" value="1"/>
  3052. </item>
  3053. <item name="mayicammoScrapGun">
  3054. <!-- scrap material -->
  3055. <property name="HoldType" value="45"/>
  3056. <property name="DescriptionKey" value="mayicammoScrapGunDesc"/>
  3057. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3058. <property name="CustomIcon" value="7scrapgun"/>
  3059. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3060. <property name="Material" value="Mbrass"/>
  3061. <property name="Weight" value="1"/>
  3062. <property name="Stacknumber" value="5000"/>
  3063. <!-- STK resource -->
  3064. <property name="EconomicValue" value="7"/>
  3065. <property name="EconomicBundleSize" value="5"/>
  3066. <property name="Group" value="Ammo/Weapons,Resources,scrapFirearm"/>
  3067. <property name="CraftingIngredientExp" value="3"/>
  3068. <property name="CraftingIngredientTime" value="1"/>
  3069. </item>
  3070. <item name="mayicammoScrapBlueprint">
  3071. <!-- scrap material -->
  3072. <property name="HoldType" value="45"/>
  3073. <property name="DescriptionKey" value="mayicammoScrapBlueprintDesc"/>
  3074. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3075. <property name="CustomIcon" value="7scrapbp"/>
  3076. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3077. <property name="Material" value="Mbrass"/>
  3078. <property name="Weight" value="1"/>
  3079. <property name="Stacknumber" value="5000"/>
  3080. <!-- STK resource -->
  3081. <property name="EconomicValue" value="7"/>
  3082. <property name="EconomicBundleSize" value="5"/>
  3083. <property name="Group" value="Ammo/Weapons,Resources,customRScrap"/>
  3084. <property name="CraftingIngredientExp" value="3"/>
  3085. <property name="CraftingIngredientTime" value="1"/>
  3086. </item>
  3087. <!-- SMG -->
  3088. <item name="mayicammo10mm">
  3089. <property name="DisplayType" value="ammoBullet"/>
  3090. <property name="DescriptionKey" value="mayicammo10mmDesc"/>
  3091. <property name="CustomIcon" value="710mm"/>
  3092. <property name="HoldType" value="45"/>
  3093. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3094. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3095. <property name="Material" value="Mbrass" scrapable="true"/>
  3096. <property name="Stacknumber" value="5000"/>
  3097. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  3098. <property name="EconomicValue" value="3"/>
  3099. <property name="EconomicBundleSize" value="4"/>
  3100. <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3101. <effect_group name="Base Effects" tiered="false">
  3102. <passive_effect name="EntityDamage" operation="base_set" value="15"/>
  3103. <passive_effect name="BlockDamage" operation="base_set" value="5"/>
  3104. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3105. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3106. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="wood"/>
  3107. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3108. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3109. </effect_group>
  3110. </item>
  3111. <item name="mayicammo10mmSteel">
  3112. <property name="DisplayType" value="ammoBulletSteel"/>
  3113. <property name="Extends" value="mayicammo10mm"/>
  3114. <property name="DescriptionKey" value="mayicammo10mmSteelDesc"/>
  3115. <property name="CustomIcon" value="710mms"/>
  3116. <property name="EconomicValue" value="3"/>
  3117. <property name="EconomicBundleSize" value="4"/>
  3118. <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3119. <effect_group name="Base Effects" tiered="false">
  3120. <passive_effect name="EntityDamage" operation="base_set" value="15"/>
  3121. <passive_effect name="BlockDamage" operation="base_set" value="5"/>
  3122. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3123. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3124. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3125. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="wood"/>
  3126. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3127. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3128. </effect_group>
  3129. </item>
  3130. <!-- Pistols -->
  3131. <!-- mayicgunLuger/mayicgunMP40 -->
  3132. <item name="mayicammo9x19mm">
  3133. <property name="Extends" value="mayicammo10mm"/>
  3134. <property name="CustomIcon" value="79x19"/>
  3135. <property name="EconomicValue" value="3"/>
  3136. <property name="EconomicBundleSize" value="4"/>
  3137. <property name="DescriptionKey" value="mayicammo9x19mmDesc"/>
  3138. <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3139. <effect_group name="Base Effects" tiered="false">
  3140. <passive_effect name="EntityDamage" operation="base_set" value="17"/>
  3141. <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3142. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3143. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3144. <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3145. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3146. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3147. </effect_group>
  3148. </item>
  3149. <item name="mayicammo9x19mmSteel">
  3150. <property name="DisplayType" value="ammoBulletSteel"/>
  3151. <property name="Extends" value="mayicammo10mm"/>
  3152. <property name="EconomicValue" value="3"/>
  3153. <property name="CustomIcon" value="79x19s"/>
  3154. <property name="EconomicBundleSize" value="4"/>
  3155. <property name="DescriptionKey" value="mayicammo9x19mmSteelDesc"/>
  3156. <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3157. <effect_group name="Base Effects" tiered="false">
  3158. <passive_effect name="EntityDamage" operation="base_set" value="17"/>
  3159. <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3160. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3161. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3162. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3163. <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3164. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3165. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3166. </effect_group>
  3167. </item>
  3168. <item name="mayicammo5.7x28mm">
  3169. <property name="Extends" value="mayicammo10mm"/>
  3170. <property name="CustomIcon" value="75728"/>
  3171. <property name="EconomicValue" value="3"/>
  3172. <property name="EconomicBundleSize" value="4"/>
  3173. <property name="DescriptionKey" value="mayicammo5.7x28mmDesc"/>
  3174. <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3175. <effect_group name="Base Effects" tiered="false">
  3176. <passive_effect name="EntityDamage" operation="base_set" value="17"/>
  3177. <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3178. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3179. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3180. <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3181. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3182. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3183. </effect_group>
  3184. </item>
  3185. <item name="mayicammo5.7x28mmSteel">
  3186. <property name="DisplayType" value="ammoBulletSteel"/>
  3187. <property name="Extends" value="mayicammo10mm"/>
  3188. <property name="CustomIcon" value="75728s"/>
  3189. <property name="EconomicValue" value="3"/>
  3190. <property name="EconomicBundleSize" value="4"/>
  3191. <property name="DescriptionKey" value="mayicammo5.7x28mmSteelDesc"/>
  3192. <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3193. <effect_group name="Base Effects" tiered="false">
  3194. <passive_effect name="EntityDamage" operation="base_set" value="17"/>
  3195. <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3196. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3197. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3198. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3199. <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3200. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3201. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3202. </effect_group>
  3203. </item>
  3204. <!-- .mayicgun38Snubnose -->
  3205. <item name="mayicammo38cal">
  3206. <property name="Extends" value="mayicammo10mm"/>
  3207. <property name="CustomIcon" value="738"/>
  3208. <property name="EconomicValue" value="3"/>
  3209. <property name="EconomicBundleSize" value="4"/>
  3210. <property name="DescriptionKey" value="mayicammo38calDesc"/>
  3211. <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3212. <effect_group name="Base Effects" tiered="false">
  3213. <passive_effect name="EntityDamage" operation="base_set" value="25"/>
  3214. <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3215. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3216. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3217. <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3218. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3219. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3220. </effect_group>
  3221. </item>
  3222. <item name="mayicammo38calSteel">
  3223. <property name="DisplayType" value="ammoBulletSteel"/>
  3224. <property name="Extends" value="mayicammo10mm"/>
  3225. <property name="DescriptionKey" value="mayicammo38calSteelDesc"/>
  3226. <property name="CustomIcon" value="738s"/>
  3227. <property name="EconomicValue" value="3"/>
  3228. <property name="EconomicBundleSize" value="4"/>
  3229. <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3230. <effect_group name="Base Effects" tiered="false">
  3231. <passive_effect name="EntityDamage" operation="base_set" value="25"/>
  3232. <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3233. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3234. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3235. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3236. <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3237. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3238. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3239. </effect_group>
  3240. </item>
  3241. <!-- mayicgunGlock40 -->
  3242. <item name="mayicammo9mm">
  3243. <property name="Extends" value="mayicammo10mm"/>
  3244. <property name="CustomIcon" value="79mm"/>
  3245. <property name="EconomicValue" value="3"/>
  3246. <property name="EconomicBundleSize" value="3"/>
  3247. <property name="DescriptionKey" value="mayicammo9mmDesc"/>
  3248. <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3249. <effect_group name="Base Effects" tiered="false">
  3250. <passive_effect name="EntityDamage" operation="base_set" value="28"/>
  3251. <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3252. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3253. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3254. <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3255. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3256. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3257. </effect_group>
  3258. </item>
  3259. <item name="mayicammo9mmSteel">
  3260. <property name="DisplayType" value="ammoBulletSteel"/>
  3261. <property name="Extends" value="mayicammo10mm"/>
  3262. <property name="DescriptionKey" value="mayicammo9mmSteelDesc"/>
  3263. <property name="CustomIcon" value="79mms"/>
  3264. <property name="EconomicValue" value="3"/>
  3265. <property name="EconomicBundleSize" value="3"/>
  3266. <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3267. <effect_group name="Base Effects" tiered="false">
  3268. <passive_effect name="EntityDamage" operation="base_set" value="28"/>
  3269. <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3270. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3271. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3272. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3273. <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3274. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3275. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3276. </effect_group>
  3277. </item>
  3278. <item name="mayicammo40cal">
  3279. <property name="Extends" value="mayicammo10mm"/>
  3280. <property name="CustomIcon" value="740"/>
  3281. <property name="EconomicValue" value="4"/>
  3282. <property name="EconomicBundleSize" value="2"/>
  3283. <property name="DescriptionKey" value="mayicammo40calDesc"/>
  3284. <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3285. <effect_group name="Base Effects" tiered="false">
  3286. <passive_effect name="EntityDamage" operation="base_set" value="35"/>
  3287. <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3288. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3289. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3290. <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3291. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3292. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3293. </effect_group>
  3294. </item>
  3295. <item name="mayicammo40calSteel">
  3296. <property name="DisplayType" value="ammoBulletSteel"/>
  3297. <property name="Extends" value="mayicammo10mm"/>
  3298. <property name="DescriptionKey" value="mayicammo40calSteelDesc"/>
  3299. <property name="CustomIcon" value="740s"/>
  3300. <property name="EconomicValue" value="4"/>
  3301. <property name="EconomicBundleSize" value="2"/>
  3302. <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3303. <effect_group name="Base Effects" tiered="false">
  3304. <passive_effect name="EntityDamage" operation="base_set" value="35"/>
  3305. <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3306. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3307. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3308. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3309. <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3310. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3311. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3312. </effect_group>
  3313. </item>
  3314. <!-- mayicgun1911 -->
  3315. <item name="mayicammo45acp">
  3316. <property name="Extends" value="mayicammo10mm"/>
  3317. <property name="CustomIcon" value="745acp"/>
  3318. <property name="EconomicValue" value="4"/>
  3319. <property name="EconomicBundleSize" value="2"/>
  3320. <property name="DescriptionKey" value="mayicammo45acpDesc"/>
  3321. <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3322. <effect_group name="Base Effects" tiered="false">
  3323. <passive_effect name="EntityDamage" operation="base_set" value="42"/>
  3324. <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3325. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3326. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3327. <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3328. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3329. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3330. </effect_group>
  3331. </item>
  3332. <item name="mayicammo45acpSteel">
  3333. <property name="DisplayType" value="ammoBulletSteel"/>
  3334. <property name="Extends" value="mayicammo10mm"/>
  3335. <property name="EconomicValue" value="4"/>
  3336. <property name="EconomicBundleSize" value="2"/>
  3337. <property name="DescriptionKey" value="mayicammo45acpSteelDesc"/>
  3338. <property name="CustomIcon" value="745acps"/>
  3339. <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3340. <effect_group name="Base Effects" tiered="false">
  3341. <passive_effect name="EntityDamage" operation="base_set" value="42"/>
  3342. <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3343. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3344. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3345. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3346. <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3347. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3348. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3349. </effect_group>
  3350. </item>
  3351. <!-- mayicgunDesertEagle -->
  3352. <item name="mayicammo50ae">
  3353. <property name="Extends" value="mayicammo10mm"/>
  3354. <property name="CustomIcon" value="750ae"/>
  3355. <property name="EconomicValue" value="6"/>
  3356. <property name="EconomicBundleSize" value="1"/>
  3357. <property name="DescriptionKey" value="mayicammo50aeDesc"/>
  3358. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3359. <effect_group name="Base Effects" tiered="false">
  3360. <passive_effect name="EntityDamage" operation="base_set" value="82"/>
  3361. <passive_effect name="BlockDamage" operation="base_set" value="25"/>
  3362. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3363. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3364. <passive_effect name="DamageModifier" operation="perc_add" value="5" tags="wood"/>
  3365. <passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
  3366. <passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
  3367. </effect_group>
  3368. </item>
  3369. <item name="mayicammo50aeSteel">
  3370. <property name="DisplayType" value="ammoBulletSteel"/>
  3371. <property name="Extends" value="mayicammo10mm"/>
  3372. <property name="EconomicValue" value="6"/>
  3373. <property name="EconomicBundleSize" value="1"/>
  3374. <property name="DescriptionKey" value="mayicammo50aeSteelDesc"/>
  3375. <property name="CustomIcon" value="750aes"/>
  3376. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3377. <effect_group name="Base Effects" tiered="false">
  3378. <passive_effect name="EntityDamage" operation="base_set" value="82"/>
  3379. <passive_effect name="BlockDamage" operation="base_set" value="25"/>
  3380. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3381. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3382. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3383. <passive_effect name="DamageModifier" operation="perc_add" value="5" tags="wood"/>
  3384. <passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
  3385. <passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
  3386. </effect_group>
  3387. </item>
  3388. <item name="mayicammo357magnum">
  3389. <property name="Extends" value="mayicammo10mm"/>
  3390. <property name="CustomIcon" value="7357"/>
  3391. <property name="EconomicValue" value="6"/>
  3392. <property name="EconomicBundleSize" value="1"/>
  3393. <property name="DescriptionKey" value="mayicammo357magnumDesc"/>
  3394. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3395. <effect_group name="Base Effects" tiered="false">
  3396. <passive_effect name="EntityDamage" operation="base_set" value="76"/>
  3397. <passive_effect name="BlockDamage" operation="base_set" value="20"/>
  3398. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3399. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3400. <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
  3401. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/>
  3402. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3403. </effect_group>
  3404. </item>
  3405. <item name="mayicammo357magnumSteel">
  3406. <property name="DisplayType" value="ammoBulletSteel"/>
  3407. <property name="Extends" value="mayicammo10mm"/>
  3408. <property name="EconomicValue" value="6"/>
  3409. <property name="EconomicBundleSize" value="1"/>
  3410. <property name="DescriptionKey" value="mayicammo357magnumSteelDesc"/>
  3411. <property name="CustomIcon" value="7357s"/>
  3412. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3413. <effect_group name="Base Effects" tiered="false">
  3414. <passive_effect name="EntityDamage" operation="base_set" value="76"/>
  3415. <passive_effect name="BlockDamage" operation="base_set" value="20"/>
  3416. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3417. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3418. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3419. <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
  3420. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/>
  3421. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3422. </effect_group>
  3423. </item>
  3424. <!-- Shotguns -->
  3425. <item name="mayicammo20gauge">
  3426. <property name="Tags" value="shotgun"/>
  3427. <property name="DisplayType" value="ammoShotgun"/>
  3428. <property name="DescriptionKey" value="mayicammo20gaugeDesc"/>
  3429. <property name="HoldType" value="45"/>
  3430. <property name="CustomIcon" value="720g"/>
  3431. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3432. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3433. <property name="Material" value="Mlead"/>
  3434. <property name="Stacknumber" value="5000"/>
  3435. <!-- STK mayicammo -->
  3436. <property name="EconomicValue" value="11"/>
  3437. <property name="EconomicBundleSize" value="1"/>
  3438. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  3439. <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3440. <effect_group name="Base Effects" tiered="false">
  3441. <passive_effect name="EntityDamage" operation="base_set" value="12"/>
  3442. <passive_effect name="BlockDamage" operation="base_set" value="8"/>
  3443. <passive_effect name="RoundRayCount" operation="base_set" value="14"/>
  3444. <passive_effect name="MaxRange" operation="base_set" value="45"/>
  3445. <passive_effect name="DamageFalloffRange" operation="base_set" value="8"/>
  3446. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.52"/>
  3447. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.52"/>
  3448. <passive_effect name="DismemberChance" operation="perc_add" value="0.25" tags="head"/>
  3449. <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.17"/>
  3450. <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.12"/>
  3451. <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".3"/>
  3452. <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".4"/>
  3453. </effect_group>
  3454. </item>
  3455. <item name="mayicammoBirdShot">
  3456. <property name="Tags" value="shotgun"/>
  3457. <property name="DisplayType" value="ammoShotgun"/>
  3458. <property name="DescriptionKey" value="mayicammoBirdShotDesc"/>
  3459. <property name="HoldType" value="45"/>
  3460. <property name="CustomIcon" value="7birdshot"/>
  3461. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3462. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3463. <property name="Material" value="Mlead"/>
  3464. <property name="Stacknumber" value="5000"/>
  3465. <!-- STK mayicammo -->
  3466. <property name="EconomicValue" value="11"/>
  3467. <property name="EconomicBundleSize" value="1"/>
  3468. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  3469. <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3470. <effect_group name="Base Effects" tiered="false">
  3471. <passive_effect name="EntityDamage" operation="base_set" value="3"/>
  3472. <passive_effect name="BlockDamage" operation="base_set" value=".1"/>
  3473. <passive_effect name="RoundRayCount" operation="base_set" value="100"/>
  3474. <passive_effect name="MaxRange" operation="base_set" value="90"/>
  3475. <passive_effect name="DamageFalloffRange" operation="base_set" value="5"/>
  3476. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="15"/>
  3477. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="15"/>
  3478. <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.17"/>
  3479. <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.12"/>
  3480. <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".3"/>
  3481. <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".4"/>
  3482. </effect_group>
  3483. </item>
  3484. <item name="mayicammoDragonsbreath">
  3485. <property name="Tags" value="shotgun"/>
  3486. <property name="DescriptionKey" value="mayicammoDragonsbreathDesc"/>
  3487. <property name="DisplayType" value="ammoShotgun"/>
  3488. <property name="HoldType" value="45"/>
  3489. <property name="CustomIcon" value="7dragonsbreath"/>
  3490. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3491. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3492. <property name="Material" value="Mlead"/>
  3493. <property name="Stacknumber" value="5000"/>
  3494. <!-- STK mayicammo -->
  3495. <property name="EconomicValue" value="25"/>
  3496. <property name="EconomicBundleSize" value="1"/>
  3497. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  3498. <property name="Group" value="Ammo/Weapons,allRounds,explosiveRounds"/>
  3499. <effect_group name="Base Effects" tiered="false">
  3500. <passive_effect name="EntityDamage" operation="base_set" value="15"/>
  3501. <passive_effect name="BlockDamage" operation="base_set" value="8"/>
  3502. <passive_effect name="RoundRayCount" operation="base_set" value="3"/>
  3503. <passive_effect name="MaxRange" operation="base_set" value="25"/>
  3504. <passive_effect name="DamageFalloffRange" operation="base_set" value="8"/>
  3505. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.52"/>
  3506. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.52"/>
  3507. <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.17"/>
  3508. <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.12"/>
  3509. <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".3"/>
  3510. <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".4"/>
  3511. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffBurning"/>
  3512. </effect_group>
  3513. </item>
  3514. <item name="mayicammoElectricshell">
  3515. <property name="Tags" value="shotgun"/>
  3516. <property name="DescriptionKey" value="mayicammoElectricshellDesc"/>
  3517. <property name="DisplayType" value="ammoShotgun"/>
  3518. <property name="HoldType" value="45"/>
  3519. <property name="CustomIcon" value="7electricshot"/>
  3520. <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3521. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3522. <property name="Material" value="Mlead"/>
  3523. <property name="Stacknumber" value="5000"/>
  3524. <!-- STK mayicammo -->
  3525. <property name="EconomicValue" value="20"/>
  3526. <property name="EconomicBundleSize" value="1"/>
  3527. <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  3528. <property name="Group" value="Ammo/Weapons,allRounds,explosiveRounds"/>
  3529. <effect_group name="Base Effects" tiered="false">
  3530. <passive_effect name="EntityDamage" operation="base_set" value="15"/>
  3531. <passive_effect name="BlockDamage" operation="base_set" value="8"/>
  3532. <passive_effect name="RoundRayCount" operation="base_set" value="3"/>
  3533. <passive_effect name="MaxRange" operation="base_set" value="25"/>
  3534. <passive_effect name="DamageFalloffRange" operation="base_set" value="8"/>
  3535. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.52"/>
  3536. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.52"/>
  3537. <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.17"/>
  3538. <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.12"/>
  3539. <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".3"/>
  3540. <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".4"/>
  3541. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffShocked"/>
  3542. </effect_group>
  3543. </item>
  3544. <!-- Rifles -->
  3545. <!-- mayicgunAK47 -->
  3546. <item name="mayicammo7.62x39mm">
  3547. <property name="Extends" value="mayicammo10mm"/>
  3548. <property name="DescriptionKey" value="mayicammo7.62x39mmDesc"/>
  3549. <property name="CustomIcon" value="776239"/>
  3550. <property name="EconomicValue" value="5"/>
  3551. <property name="EconomicBundleSize" value="1"/>
  3552. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3553. <effect_group name="Base Effects" tiered="false">
  3554. <passive_effect name="EntityDamage" operation="base_set" value="31"/>
  3555. <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3556. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3557. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3558. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3559. <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
  3560. <passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="stone"/>
  3561. </effect_group>
  3562. </item>
  3563. <item name="mayicammo7.62x39mmSteel">
  3564. <property name="DisplayType" value="ammoBulletSteel"/>
  3565. <property name="Extends" value="mayicammo10mm"/>
  3566. <property name="DescriptionKey" value="mayicammo7.62x39mmSteelDesc"/>
  3567. <property name="CustomIcon" value="776239s"/>
  3568. <property name="EconomicValue" value="5"/>
  3569. <property name="EconomicBundleSize" value="1"/>
  3570. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3571. <effect_group name="Base Effects" tiered="false">
  3572. <passive_effect name="EntityDamage" operation="base_set" value="31"/>
  3573. <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3574. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3575. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3576. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3577. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3578. <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
  3579. <passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="stone"/>
  3580. </effect_group>
  3581. </item>
  3582. <!-- mayicgunAR15(sub) -->
  3583. <item name="mayicammo223cal">
  3584. <property name="Extends" value="mayicammo10mm"/>
  3585. <property name="DescriptionKey" value="mayicammo223calDesc"/>
  3586. <property name="CustomIcon" value="7223"/>
  3587. <property name="EconomicValue" value="4"/>
  3588. <property name="EconomicBundleSize" value="3"/>
  3589. <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3590. <effect_group name="Base Effects" tiered="false">
  3591. <passive_effect name="EntityDamage" operation="base_set" value="28"/>
  3592. <passive_effect name="BlockDamage" operation="base_set" value="4"/>
  3593. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3594. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3595. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3596. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3597. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3598. </effect_group>
  3599. </item>
  3600. <item name="mayicammo223calSteel">
  3601. <property name="DisplayType" value="ammoBulletSteel"/>
  3602. <property name="Extends" value="mayicammo10mm"/>
  3603. <property name="DescriptionKey" value="mayicammo223calSteelDesc"/>
  3604. <property name="CustomIcon" value="7223s"/>
  3605. <property name="EconomicValue" value="4"/>
  3606. <property name="EconomicBundleSize" value="3"/>
  3607. <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3608. <effect_group name="Base Effects" tiered="false">
  3609. <passive_effect name="EntityDamage" operation="base_set" value="28"/>
  3610. <passive_effect name="BlockDamage" operation="base_set" value="4"/>
  3611. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3612. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3613. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3614. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3615. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3616. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3617. </effect_group>
  3618. </item>
  3619. <!-- Assault Rifle(primary) mayicgunAR15(primary) -->
  3620. <item name="mayicammo22lr">
  3621. <property name="Extends" value="mayicammo10mm"/>
  3622. <property name="DescriptionKey" value="mayicammo22lrDesc"/>
  3623. <property name="CustomIcon" value="722lr"/>
  3624. <property name="EconomicValue" value="3"/>
  3625. <property name="EconomicBundleSize" value="3"/>
  3626. <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3627. <effect_group name="Base Effects" tiered="false">
  3628. <passive_effect name="EntityDamage" operation="base_set" value="34"/>
  3629. <passive_effect name="BlockDamage" operation="base_set" value="12"/>
  3630. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3631. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3632. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3633. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3634. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3635. </effect_group>
  3636. </item>
  3637. <item name="mayicammo22lrSteel">
  3638. <property name="DisplayType" value="ammoBulletSteel"/>
  3639. <property name="Extends" value="mayicammo10mm"/>
  3640. <property name="DescriptionKey" value="mayicammo22lrSteelDesc"/>
  3641. <property name="CustomIcon" value="722lrs"/>
  3642. <property name="EconomicValue" value="3"/>
  3643. <property name="EconomicBundleSize" value="3"/>
  3644. <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3645. <effect_group name="Base Effects" tiered="false">
  3646. <passive_effect name="EntityDamage" operation="base_set" value="34"/>
  3647. <passive_effect name="BlockDamage" operation="base_set" value="12"/>
  3648. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3649. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3650. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3651. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3652. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3653. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3654. </effect_group>
  3655. </item>
  3656. <!-- mayicgunM4A1 mayicgunSCAR M249 Assault Rifle(sub) mayicammo -->
  3657. <item name="mayicammo5.56x45mm">
  3658. <property name="Extends" value="mayicammo10mm"/>
  3659. <property name="DescriptionKey" value="mayicammo5.56x45mmDesc"/>
  3660. <property name="CustomIcon" value="755645"/>
  3661. <property name="EconomicValue" value="4"/>
  3662. <property name="EconomicBundleSize" value="1"/>
  3663. <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3664. <effect_group name="Base Effects" tiered="false">
  3665. <passive_effect name="EntityDamage" operation="base_set" value="42"/>
  3666. <passive_effect name="BlockDamage" operation="base_set" value="17"/>
  3667. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3668. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3669. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3670. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3671. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3672. </effect_group>
  3673. </item>
  3674. <item name="mayicammo5.56x45mmSteel">
  3675. <property name="DisplayType" value="ammoBulletSteel"/>
  3676. <property name="Extends" value="mayicammo10mm"/>
  3677. <property name="CustomIcon" value="755645s"/>
  3678. <property name="EconomicValue" value="4"/>
  3679. <property name="EconomicBundleSize" value="1"/>
  3680. <property name="DescriptionKey" value="mayicammo5.56x45mmSteelDesc"/>
  3681. <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3682. <effect_group name="Base Effects" tiered="false">
  3683. <passive_effect name="EntityDamage" operation="base_set" value="42"/>
  3684. <passive_effect name="BlockDamage" operation="base_set" value="17"/>
  3685. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3686. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3687. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3688. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3689. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3690. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3691. </effect_group>
  3692. </item>
  3693. <!-- mayicgunM1 -->
  3694. <item name="mayicammo30-06">
  3695. <property name="Extends" value="mayicammo10mm"/>
  3696. <property name="CustomIcon" value="73006"/>
  3697. <property name="EconomicValue" value="6"/>
  3698. <property name="EconomicBundleSize" value="1"/>
  3699. <property name="DescriptionKey" value="mayicammo30-06Desc"/>
  3700. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3701. <effect_group name="Base Effects" tiered="false">
  3702. <passive_effect name="EntityDamage" operation="base_set" value="61"/>
  3703. <passive_effect name="BlockDamage" operation="base_set" value="20"/>
  3704. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3705. <passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="earth"/>
  3706. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3707. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3708. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3709. </effect_group>
  3710. </item>
  3711. <item name="mayicammo30-06Steel">
  3712. <property name="DisplayType" value="ammoBulletSteel"/>
  3713. <property name="Extends" value="mayicammo10mm"/>
  3714. <property name="CustomIcon" value="73006s"/>
  3715. <property name="EconomicValue" value="6"/>
  3716. <property name="EconomicBundleSize" value="1"/>
  3717. <property name="DescriptionKey" value="mayicammo30-06SteelDesc"/>
  3718. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3719. <effect_group name="Base Effects" tiered="false">
  3720. <passive_effect name="EntityDamage" operation="base_set" value="61"/>
  3721. <passive_effect name="BlockDamage" operation="base_set" value="20"/>
  3722. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3723. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3724. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3725. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3726. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3727. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3728. </effect_group>
  3729. </item>
  3730. <!-- Large Weapons -->
  3731. <!-- mayicgunSR25 -->
  3732. <item name="mayicammo7.62x51mm">
  3733. <property name="Extends" value="mayicammo10mm"/>
  3734. <property name="DescriptionKey" value="mayicammo7.62x51mmDesc"/>
  3735. <property name="CustomIcon" value="776251"/>
  3736. <property name="EconomicValue" value="6"/>
  3737. <property name="EconomicBundleSize" value="1"/>
  3738. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3739. <effect_group name="Base Effects" tiered="false">
  3740. <passive_effect name="EntityDamage" operation="base_set" value="53"/>
  3741. <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3742. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3743. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3744. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3745. <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
  3746. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3747. </effect_group>
  3748. </item>
  3749. <item name="mayicammo7.62x51mmSteel">
  3750. <property name="DisplayType" value="ammoBulletSteel"/>
  3751. <property name="Extends" value="mayicammo10mm"/>
  3752. <property name="DescriptionKey" value="mayicammo7.62x51mmSteelDesc"/>
  3753. <property name="CustomIcon" value="776251s"/>
  3754. <property name="EconomicValue" value="6"/>
  3755. <property name="EconomicBundleSize" value="1"/>
  3756. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3757. <effect_group name="Base Effects" tiered="false">
  3758. <passive_effect name="EntityDamage" operation="base_set" value="53"/>
  3759. <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3760. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3761. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3762. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3763. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3764. <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
  3765. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3766. </effect_group>
  3767. </item>
  3768. <item name="mayicammo338cal">
  3769. <property name="Extends" value="mayicammo10mm"/>
  3770. <property name="DescriptionKey" value="mayicammo338calDesc"/>
  3771. <property name="CustomIcon" value="7338"/>
  3772. <property name="EconomicValue" value="6"/>
  3773. <property name="EconomicBundleSize" value="1"/>
  3774. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3775. <effect_group name="Base Effects" tiered="false">
  3776. <passive_effect name="EntityDamage" operation="base_set" value="62"/>
  3777. <passive_effect name="BlockDamage" operation="base_set" value="8"/>
  3778. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3779. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3780. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3781. <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
  3782. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3783. </effect_group>
  3784. </item>
  3785. <item name="mayicammo338calSteel">
  3786. <property name="DisplayType" value="ammoBulletSteel"/>
  3787. <property name="Extends" value="mayicammo10mm"/>
  3788. <property name="DescriptionKey" value="mayicammo338calSteelDesc"/>
  3789. <property name="CustomIcon" value="7338s"/>
  3790. <property name="EconomicValue" value="6"/>
  3791. <property name="EconomicBundleSize" value="1"/>
  3792. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3793. <effect_group name="Base Effects" tiered="false">
  3794. <passive_effect name="EntityDamage" operation="base_set" value="62"/>
  3795. <passive_effect name="BlockDamage" operation="base_set" value="8"/>
  3796. <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3797. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3798. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3799. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3800. <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
  3801. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3802. </effect_group>
  3803. </item>
  3804. <!-- mayicgunM82 -->
  3805. <item name="mayicammo50cal">
  3806. <property name="Extends" value="mayicammo10mm"/>
  3807. <property name="DescriptionKey" value="mayicammo50calDesc"/>
  3808. <property name="CustomIcon" value="750"/>
  3809. <property name="EconomicValue" value="7"/>
  3810. <property name="EconomicBundleSize" value="1"/>
  3811. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3812. <effect_group name="Base Effects" tiered="false">
  3813. <passive_effect name="EntityDamage" operation="base_set" value="85"/>
  3814. <passive_effect name="BlockDamage" operation="base_set" value="55"/>
  3815. <passive_effect name="DismemberChance" operation="perc_add" value=".2" tags="head"/>
  3816. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3817. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3818. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/>
  3819. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3820. </effect_group>
  3821. </item>
  3822. <item name="mayicammo50calSteel">
  3823. <property name="DisplayType" value="ammoBulletSteel"/>
  3824. <property name="Extends" value="mayicammo10mm"/>
  3825. <property name="DescriptionKey" value="mayicammo50aeSteelDesc"/>
  3826. <property name="CustomIcon" value="750s"/>
  3827. <property name="EconomicValue" value="7"/>
  3828. <property name="EconomicBundleSize" value="1"/>
  3829. <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3830. <effect_group name="Base Effects" tiered="false">
  3831. <passive_effect name="EntityDamage" operation="base_set" value="85"/>
  3832. <passive_effect name="BlockDamage" operation="base_set" value="55"/>
  3833. <passive_effect name="DismemberChance" operation="perc_add" value=".4" tags="head"/>
  3834. <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3835. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3836. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3837. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/>
  3838. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3839. </effect_group>
  3840. </item>
  3841. <!-- mayicgunChaingun -->
  3842. <item name="mayicammo5mm">
  3843. <property name="Extends" value="mayicammo10mm"/>
  3844. <property name="DescriptionKey" value="mayicammo5mmDesc"/>
  3845. <property name="CustomIcon" value="75mm"/>
  3846. <property name="EconomicValue" value="2"/>
  3847. <property name="EconomicBundleSize" value="5"/>
  3848. <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
  3849. <effect_group name="Base Effects" tiered="false">
  3850. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="head"/>
  3851. <passive_effect name="DamageModifier" operation="perc_subtract" value="10" tags="arm,leg,body"/>
  3852. <passive_effect name="EntityDamage" operation="base_set" value="20"/>
  3853. <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3854. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3855. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3856. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3857. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3858. </effect_group>
  3859. </item>
  3860. <item name="mayicammo5mmSteel">
  3861. <property name="DisplayType" value="ammoBulletSteel"/>
  3862. <property name="Extends" value="mayicammo10mm"/>
  3863. <property name="EconomicValue" value="2"/>
  3864. <property name="EconomicBundleSize" value="5"/>
  3865. <property name="DescriptionKey" value="mayicammo5mmSteelDesc"/>
  3866. <property name="CustomIcon" value="75mms"/>
  3867. <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
  3868. <effect_group name="Base Effects" tiered="false">
  3869. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head"/>
  3870. <passive_effect name="DamageModifier" operation="perc_subtract" value="10" tags="arm,leg,body"/>
  3871. <passive_effect name="EntityDamage" operation="base_set" value="20"/>
  3872. <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3873. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3874. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3875. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3876. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3877. </effect_group>
  3878. </item>
  3879. <!-- Specials -->
  3880. <!-- mayicgunGoldenGun -->
  3881. <item name="mayicammoGoldenbullet">
  3882. <property name="Extends" value="mayicammo10mm"/>
  3883. <property name="DescriptionKey" value="mayicammoGoldenbulletDesc"/>
  3884. <property name="CustomIcon" value="7golden"/>
  3885. <property name="EconomicValue" value="20"/>
  3886. <property name="EconomicBundleSize" value="1"/>
  3887. <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
  3888. <effect_group name="Base Effects" tiered="false">
  3889. <passive_effect name="EntityDamage" operation="base_set" value="5000"/>
  3890. <passive_effect name="BlockDamage" operation="base_set" value="5"/>
  3891. <passive_effect name="DismemberChance" operation="base_set" value="1" tags="head"/>
  3892. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3893. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3894. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3895. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3896. </effect_group>
  3897. </item>
  3898. <!-- Explosives -->
  3899. <item name="mayicammoExplosiveround">
  3900. <property name="DisplayType" value="ammoLauncher"/>
  3901. <property name="DescriptionKey" value="mayicammoExplosiveroundDesc"/>
  3902. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?40mmPrefab"/>
  3903. <property name="HoldType" value="45"/>
  3904. <property name="CustomIcon" value="7explosivemm"/>
  3905. <property name="HandMeshfile" value="Items/Misc/sackPrefab"/>
  3906. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3907. <property name="Material" value="Mmetal"/>
  3908. <property name="Stacknumber" value="500"/>
  3909. <property name="EconomicValue" value="30"/>
  3910. <property name="EconomicBundleSize" value="1"/>
  3911. <property name="ParticleName" value="nozzlesmoke_m136"/>
  3912. <property class="Action1">
  3913. <property name="Class" value="Projectile"/>
  3914. <property name="Explosion.ParticleIndex" value="1"/>
  3915. <property name="Explosion.RadiusBlocks" value="1"/>
  3916. <property name="Explosion.BlockDamage" value="10"/>
  3917. <property name="Explosion.RadiusEntities" value="3"/>
  3918. <property name="Explosion.EntityDamage" value="100"/>
  3919. <property name="Explosion.DamageBonus.water" value="0"/>
  3920. <property name="Gravity" value="-35"/>
  3921. <property name="FlyTime" value=".2"/>
  3922. <property name="LifeTime" value="15"/></property>
  3923. <property name="CraftingSkillGroup" value="craftSkillScience"/>
  3924. <property name="Group" value="Ammo/Weapons,allRounds,explosiveRounds"/>
  3925. <effect_group name="Base Effects" tiered="false">
  3926. <passive_effect name="EntityDamage" operation="base_set" value="100"/>
  3927. <passive_effect name="BlockDamage" operation="base_set" value="10"/>
  3928. <passive_effect name="ProjectileVelocity" operation="base_set" value="30"/>
  3929. <display_value name="ExRadius" value="5" />
  3930. </effect_group>
  3931. </item>
  3932. <item name="mayicammo40mmExplosive">
  3933. <property name="DisplayType" value="ammoLauncher"/>
  3934. <property name="DescriptionKey" value="mayicammo40mmExplosiveDesc"/>
  3935. <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?40mmPrefab"/>
  3936. <property name="HoldType" value="45"/>
  3937. <property name="CustomIcon" value="740mm"/>
  3938. <property name="HandMeshfile" value="Items/Misc/sackPrefab"/>
  3939. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3940. <property name="Material" value="Mmetal"/>
  3941. <property name="Stacknumber" value="500"/>
  3942. <property name="EconomicValue" value="250"/>
  3943. <property name="EconomicBundleSize" value="1"/>
  3944. <property class="Action1">
  3945. <property name="Class" value="Projectile"/>
  3946. <property name="Explosion.ParticleIndex" value="4"/>
  3947. <property name="Explosion.RadiusBlocks" value="2"/>
  3948. <property name="Explosion.BlockDamage" value="500"/>
  3949. <property name="Explosion.RadiusEntities" value="7"/>
  3950. <property name="Explosion.EntityDamage" value="500"/>
  3951. <property name="Explosion.DamageBonus.water" value="0"/>
  3952. <property name="Gravity" value="0"/>
  3953. <property name="FlyTime" value="4"/>
  3954. <property name="LifeTime" value="25"/></property>
  3955. <property name="CraftingSkillGroup" value="craftSkillScience"/>
  3956. <property name="Group" value="Ammo/Weapons,allRounds,explosiveRounds"/>
  3957. <effect_group name="Base Effects" tiered="false">
  3958. <passive_effect name="EntityDamage" operation="base_set" value="500"/>
  3959. <passive_effect name="BlockDamage" operation="base_set" value="500"/>
  3960. <passive_effect name="ProjectileVelocity" operation="base_set" value="30"/>
  3961. <display_value name="ExRadius" value="5" />
  3962. </effect_group>
  3963. </item>
  3964. <!--
  3965. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  3966. Special ammos
  3967. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  3968. -->
  3969. <item name="mayicammoIncendiary">
  3970. <property name="Extends" value="mayicammo10mm"/>
  3971. <property name="DescriptionKey" value="mayicammoIncendiaryDesc"/>
  3972. <property name="CustomIcon" value="7incendiary"/>
  3973. <property name="EconomicValue" value="18"/>
  3974. <property name="EconomicBundleSize" value="1"/>
  3975. <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
  3976. <effect_group name="Base Effects" tiered="false">
  3977. <passive_effect name="EntityDamage" operation="base_set" value="20"/>
  3978. <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3979. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3980. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3981. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3982. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3983. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIncendiaryRound"/>
  3984. <triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="self" buff="buffIncendiaryRound"/>
  3985. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffIncendiaryRound">
  3986. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="50"/>
  3987. </triggered_effect>
  3988. </effect_group>
  3989. </item>
  3990. <item name="mayicammoExplosive">
  3991. <property name="Extends" value="mayicammo10mm"/>
  3992. <property name="DescriptionKey" value="buffExplosiveRoundDesc"/>
  3993. <property name="CustomIcon" value="7explosive"/>
  3994. <property name="EconomicValue" value="22"/>
  3995. <property name="EconomicBundleSize" value="1"/>
  3996. <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
  3997. <effect_group name="Base Effects" tiered="false">
  3998. <passive_effect name="EntityDamage" operation="base_set" value="20"/>
  3999. <passive_effect name="BlockDamage" operation="base_set" value="150"/>
  4000. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  4001. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  4002. <passive_effect name="DamageModifier" operation="perc_add" value=".5" tags="metal"/>
  4003. <passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="stone"/>
  4004. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffExplosiveRound"/>
  4005. <triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="self" buff="buffExplosiveRound"/>
  4006. </effect_group>
  4007. </item>
  4008. <item name="mayicammoCorrosive">
  4009. <property name="Extends" value="mayicammo10mm"/>
  4010. <property name="DescriptionKey" value="mayicammoCorrosiveDesc"/>
  4011. <property name="CustomIcon" value="7corrosive"/>
  4012. <property name="EconomicValue" value="14"/>
  4013. <property name="EconomicBundleSize" value="1"/>
  4014. <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
  4015. <effect_group name="Base Effects" tiered="false">
  4016. <passive_effect name="EntityDamage" operation="base_set" value="20"/>
  4017. <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  4018. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  4019. <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  4020. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  4021. <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  4022. <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffCorrosiveRound"/>
  4023. <triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="self" buff="buffCorrosiveRound"/>
  4024. <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" target="self" buff="buffCorrosiveRound"/>
  4025. </effect_group>
  4026. </item>
  4027. <!--
  4028. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4029. Weapon Mod Schematics
  4030. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4031. -->
  4032. <item name="mayicmodACOGSchematic">
  4033. <property name="Extends" value="schematicMaster"/>
  4034. <property name="DescriptionKey" value="mayicmodACOGSchematicDesc"/>
  4035. <property name="CustomIcon" value="7acogsch"/>
  4036. <property name="EconomicValue" value="500"/>
  4037. </item>
  4038. <item name="mayicmodDotSchematic">
  4039. <property name="Extends" value="schematicMaster"/>
  4040. <property name="DescriptionKey" value="mayicmodDOTSchematicDesc"/>
  4041. <property name="CustomIcon" value="7dotsch"/>
  4042. <property name="EconomicValue" value="500"/>
  4043. </item>
  4044. <item name="mayicmodHoloSchematic">
  4045. <property name="Extends" value="schematicMaster"/>
  4046. <property name="DescriptionKey" value="mayicmodHoloSchematicDesc"/>
  4047. <property name="CustomIcon" value="7holosch"/>
  4048. <property name="EconomicValue" value="500"/>
  4049. </item>
  4050. <!--
  4051. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4052. Quests and Challenges
  4053. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4054. -->
  4055. <item name="mayicchallengehandgun">
  4056. <property name="Extends" value="questMaster"/>
  4057. <property name="CreativeMode" value="Player"/>
  4058. <property name="DescriptionKey" value="mayicchallengeDesc"/>
  4059. <property name="CustomIcon" value="7challengebook"/>
  4060. <property name="EconomicValue" value="400"/>
  4061. <property class="Action0">
  4062. <property name="QuestGiven" value="mayicchallenge_handgunkill"/></property>
  4063. </item>
  4064. <item name="mayicchallengesmg">
  4065. <property name="Extends" value="questMaster"/>
  4066. <property name="CreativeMode" value="Player"/>
  4067. <property name="DescriptionKey" value="mayicchallengeDesc"/>
  4068. <property name="CustomIcon" value="7challengebook"/>
  4069. <property name="EconomicValue" value="400"/>
  4070. <property class="Action0">
  4071. <property name="QuestGiven" value="mayicchallenge_smgkill"/></property>
  4072. </item>
  4073. <item name="mayicchallengeshotgun">
  4074. <property name="Extends" value="questMaster"/>
  4075. <property name="CreativeMode" value="Player"/>
  4076. <property name="DescriptionKey" value="mayicchallengeDesc"/>
  4077. <property name="CustomIcon" value="7challengebook"/>
  4078. <property name="EconomicValue" value="400"/>
  4079. <property class="Action0">
  4080. <property name="QuestGiven" value="mayicchallenge_shotgunkill"/></property>
  4081. </item>
  4082. <item name="mayicchallengerifle">
  4083. <property name="Extends" value="questMaster"/>
  4084. <property name="CreativeMode" value="Player"/>
  4085. <property name="DescriptionKey" value="mayicchallengeDesc"/>
  4086. <property name="CustomIcon" value="7challengebook"/>
  4087. <property name="EconomicValue" value="400"/>
  4088. <property class="Action0">
  4089. <property name="QuestGiven" value="mayicchallenge_riflekill"/></property>
  4090. </item>
  4091. <item name="mayicchallengesniper">
  4092. <property name="Extends" value="questMaster"/>
  4093. <property name="CreativeMode" value="Player"/>
  4094. <property name="DescriptionKey" value="mayicchallengeDesc"/>
  4095. <property name="CustomIcon" value="7challengebook"/>
  4096. <property name="EconomicValue" value="400"/>
  4097. <property class="Action0">
  4098. <property name="QuestGiven" value="mayicchallenge_sniperkill"/></property>
  4099. </item>
  4100. <item name="mayicchallengechaingun">
  4101. <property name="Extends" value="questMaster"/>
  4102. <property name="CreativeMode" value="Player"/>
  4103. <property name="DescriptionKey" value="mayicchallengeDesc"/>
  4104. <property name="CustomIcon" value="7challengebook"/>
  4105. <property name="EconomicValue" value="400"/>
  4106. <property class="Action0">
  4107. <property name="QuestGiven" value="mayicchallenge_chaingunkill"/></property>
  4108. </item>
  4109. <!--
  4110. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4111. FIREARMS SCHEMATICS
  4112. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4113. -->
  4114. <!-- Pistol -->
  4115. <item name="mayicgunLugerSchematic">
  4116. <property name="DescriptionKey" value="mayicschematicMasterDesc"/>
  4117. <property name="CreativeMode" value="Player"/>
  4118. <property name="HoldType" value="21"/>
  4119. <property name="Meshfile" value="Items/Misc/bookPrefab"/>
  4120. <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  4121. <property name="Group" value="customResearch,customRGun,Books"/>
  4122. <property name="Material" value="Mpaper"/>
  4123. <property name="CustomIcon" value="7lugers"/>
  4124. <property name="Weight" value="5"/>
  4125. <property name="FuelValue" value="5"/>
  4126. <property name="Stacknumber" value="1"/>
  4127. <property name="EconomicValue" value="300"/>
  4128. <property class="Action0">
  4129. <property name="Class" value="Eat"/>
  4130. <property name="Consume" value="true"/>
  4131. <property name="Delay" value="1.0"/>
  4132. <property name="Use_time" value="..."/>
  4133. <property name="ActionExpBonusMultiplier" value="0"/>
  4134. <!-- When first learned the multiplier is applied. After that only the action exp is applied but it's applied for EACH item in the book. -->
  4135. <property name="Sound_start" value="recipe_unlocked"/>
  4136. <requirement name="CVarCompare" cvar="mayicgunLuger" operation="Equals" value="0"/>
  4137. </property>
  4138. <effect_group tiered="false">
  4139. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunLuger" operation="set" value="1"/>
  4140. </effect_group>
  4141. </item>
  4142. <item name="mayicgun38SnubnoseSchematic">
  4143. <property name="Extends" value="mayicgunLugerSchematic"/>
  4144. <property name="CreativeMode" value="Player"/>
  4145. <property name="SellableToTrader" value="false"/>
  4146. <property name="EconomicValue" value="300"/>
  4147. <property name="CustomIcon" value="738sc"/>
  4148. <property name="Group" value="customResearch,customRGun,Books"/>
  4149. <property class="Action0">
  4150. <requirement name="CVarCompare" cvar="mayicgun38Snubnose" operation="Equals" value="0"/>
  4151. </property>
  4152. <effect_group tiered="false">
  4153. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgun38Snubnose" operation="set" value="1"/>
  4154. </effect_group>
  4155. </item>
  4156. <item name="mayicgunBerettaNanoSchematic">
  4157. <property name="Extends" value="mayicgunLugerSchematic"/>
  4158. <property name="CreativeMode" value="Player"/>
  4159. <property name="SellableToTrader" value="false"/>
  4160. <property name="EconomicValue" value="600"/>
  4161. <property name="CustomIcon" value="7nanos"/>
  4162. <property name="Group" value="customResearch,customRGun,Books"/>
  4163. <property class="Action0">
  4164. <requirement name="CVarCompare" cvar="mayicgunBerettaNano" operation="Equals" value="0"/>
  4165. </property>
  4166. <effect_group tiered="false">
  4167. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunBerettaNano" operation="set" value="1"/>
  4168. </effect_group>
  4169. </item>
  4170. <item name="mayicgunMakarovSchematic">
  4171. <property name="Extends" value="mayicgunLugerSchematic"/>
  4172. <property name="CreativeMode" value="Player"/>
  4173. <property name="SellableToTrader" value="false"/>
  4174. <property name="EconomicValue" value="600"/>
  4175. <property name="CustomIcon" value="7makarovs"/>
  4176. <property name="Group" value="customRAll,customRGun,Books"/>
  4177. <property class="Action0">
  4178. <requirement name="CVarCompare" cvar="mayicgunMakarov" operation="Equals" value="0"/>
  4179. </property>
  4180. <effect_group tiered="false">
  4181. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMakarov" operation="set" value="1"/>
  4182. </effect_group>
  4183. </item>
  4184. <item name="mayicgunM9Schematic">
  4185. <property name="Extends" value="mayicgunLugerSchematic"/>
  4186. <property name="CreativeMode" value="Player"/>
  4187. <property name="SellableToTrader" value="false"/>
  4188. <property name="EconomicValue" value="2700"/>
  4189. <property name="CustomIcon" value="7m9s"/>
  4190. <property name="Group" value="customResearch,customRGun,Books"/>
  4191. <property class="Action0">
  4192. <requirement name="CVarCompare" cvar="mayicgunM9" operation="Equals" value="0"/>
  4193. </property>
  4194. <effect_group tiered="false">
  4195. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM9" operation="set" value="1"/>
  4196. </effect_group>
  4197. </item>
  4198. <item name="mayicgunBeretta92Schematic">
  4199. <property name="Extends" value="mayicgunLugerSchematic"/>
  4200. <property name="CreativeMode" value="Player"/>
  4201. <property name="SellableToTrader" value="false"/>
  4202. <property name="EconomicValue" value="2700"/>
  4203. <property name="CustomIcon" value="7b92s"/>
  4204. <property name="Group" value="customResearch,customRGun,Books"/>
  4205. <property class="Action0">
  4206. <requirement name="CVarCompare" cvar="mayicgunBeretta92" operation="Equals" value="0"/>
  4207. </property>
  4208. <effect_group tiered="false">
  4209. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunBeretta92" operation="set" value="1"/>
  4210. </effect_group>
  4211. </item>
  4212. <item name="mayicgunP226Schematic">
  4213. <property name="Extends" value="mayicgunLugerSchematic"/>
  4214. <property name="CreativeMode" value="Player"/>
  4215. <property name="SellableToTrader" value="false"/>
  4216. <property name="EconomicValue" value="2700"/>
  4217. <property name="CustomIcon" value="7p226s"/>
  4218. <property name="Group" value="customResearch,customRGun,Books"/>
  4219. <property class="Action0">
  4220. <requirement name="CVarCompare" cvar="mayicgunP226" operation="Equals" value="0"/>
  4221. </property>
  4222. <effect_group tiered="false">
  4223. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunP226" operation="set" value="1"/>
  4224. </effect_group>
  4225. </item>
  4226. <item name="mayicgunGlock40Schematic">
  4227. <property name="Extends" value="mayicgunLugerSchematic"/>
  4228. <property name="CreativeMode" value="Player"/>
  4229. <property name="SellableToTrader" value="false"/>
  4230. <property name="EconomicValue" value="2700"/>
  4231. <property name="CustomIcon" value="7glocks"/>
  4232. <property name="Group" value="customResearch,customRGun,Books"/>
  4233. <property class="Action0">
  4234. <requirement name="CVarCompare" cvar="mayicgunGlock40" operation="Equals" value="0"/>
  4235. </property>
  4236. <effect_group tiered="false">
  4237. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunGlock40" operation="set" value="1"/>
  4238. </effect_group>
  4239. </item>
  4240. <item name="mayicgunUSPSchematic">
  4241. <property name="Extends" value="mayicgunLugerSchematic"/>
  4242. <property name="CreativeMode" value="Player"/>
  4243. <property name="SellableToTrader" value="false"/>
  4244. <property name="EconomicValue" value="2700"/>
  4245. <property name="CustomIcon" value="7usps"/>
  4246. <property name="Group" value="customResearch,customRGun,Books"/>
  4247. <property class="Action0">
  4248. <requirement name="CVarCompare" cvar="mayicgunUSP" operation="Equals" value="0"/>
  4249. </property>
  4250. <effect_group tiered="false">
  4251. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunUSP" operation="set" value="1"/>
  4252. </effect_group>
  4253. </item>
  4254. <item name="mayicgun1911Schematic">
  4255. <property name="Extends" value="mayicgunLugerSchematic"/>
  4256. <property name="CreativeMode" value="Player"/>
  4257. <property name="SellableToTrader" value="false"/>
  4258. <property name="EconomicValue" value="2700"/>
  4259. <property name="CustomIcon" value="71911s"/>
  4260. <property name="Group" value="customResearch,customRGun,Books"/>
  4261. <property class="Action0">
  4262. <requirement name="CVarCompare" cvar="mayicgun1911" operation="Equals" value="0"/>
  4263. </property>
  4264. <effect_group tiered="false">
  4265. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgun1911" operation="set" value="1"/>
  4266. </effect_group>
  4267. </item>
  4268. <item name="mayicgunDesertEagleSchematic">
  4269. <property name="Extends" value="mayicgunLugerSchematic"/>
  4270. <property name="CreativeMode" value="Player"/>
  4271. <property name="SellableToTrader" value="false"/>
  4272. <property name="EconomicValue" value="3300"/>
  4273. <property name="CustomIcon" value="7des"/>
  4274. <property name="Group" value="customResearch,customRGun,Books"/>
  4275. <property class="Action0">
  4276. <requirement name="CVarCompare" cvar="mayicgunDesertEagle" operation="Equals" value="0"/>
  4277. </property>
  4278. <effect_group tiered="false">
  4279. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunDesertEagle" operation="set" value="1"/>
  4280. </effect_group>
  4281. </item>
  4282. <item name="mayicgunColtPythonSchematic">
  4283. <property name="Extends" value="mayicgunLugerSchematic"/>
  4284. <property name="CreativeMode" value="Player"/>
  4285. <property name="SellableToTrader" value="false"/>
  4286. <property name="EconomicValue" value="3300"/>
  4287. <property name="CustomIcon" value="7pythons"/>
  4288. <property name="Group" value="customResearch,customRGun,Books"/>
  4289. <property class="Action0">
  4290. <requirement name="CVarCompare" cvar="mayicgunColtPython" operation="Equals" value="0"/>
  4291. </property>
  4292. <effect_group tiered="false">
  4293. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunColtPython" operation="set" value="1"/>
  4294. </effect_group>
  4295. </item>
  4296. <!-- SMG -->
  4297. <item name="mayicgunKlobSchematic">
  4298. <property name="Extends" value="mayicgunLugerSchematic"/>
  4299. <property name="CreativeMode" value="Player"/>
  4300. <property name="SellableToTrader" value="false"/>
  4301. <property name="EconomicValue" value="900"/>
  4302. <property name="CustomIcon" value="7klobs"/>
  4303. <property name="Group" value="customResearch,customRGun,Books"/>
  4304. <property class="Action0">
  4305. <requirement name="CVarCompare" cvar="mayicgunKlob" operation="Equals" value="0"/>
  4306. </property>
  4307. <effect_group tiered="false">
  4308. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunKlob" operation="set" value="1"/>
  4309. </effect_group>
  4310. </item>
  4311. <item name="mayicgunMac10Schematic">
  4312. <property name="Extends" value="mayicgunLugerSchematic"/>
  4313. <property name="CreativeMode" value="Player"/>
  4314. <property name="SellableToTrader" value="false"/>
  4315. <property name="EconomicValue" value="900"/>
  4316. <property name="CustomIcon" value="7mac10s"/>
  4317. <property name="Group" value="customResearch,customRGun,Books"/>
  4318. <property class="Action0">
  4319. <requirement name="CVarCompare" cvar="mayicgunMac10" operation="Equals" value="0"/>
  4320. </property>
  4321. <effect_group tiered="false">
  4322. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMac10" operation="set" value="1"/>
  4323. </effect_group>
  4324. </item>
  4325. <item name="mayicgunMP5Schematic">
  4326. <property name="Extends" value="mayicgunLugerSchematic"/>
  4327. <property name="CreativeMode" value="Player"/>
  4328. <property name="SellableToTrader" value="false"/>
  4329. <property name="EconomicValue" value="1200"/>
  4330. <property name="CustomIcon" value="7mp5s"/>
  4331. <property name="Group" value="customResearch,customRGun,Books"/>
  4332. <property class="Action0">
  4333. <requirement name="CVarCompare" cvar="mayicgunMP5" operation="Equals" value="0"/>
  4334. </property>
  4335. <effect_group tiered="false">
  4336. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMP5" operation="set" value="1"/>
  4337. </effect_group>
  4338. </item>
  4339. <item name="mayicgunMK1Schematic">
  4340. <property name="Extends" value="mayicgunLugerSchematic"/>
  4341. <property name="CreativeMode" value="Player"/>
  4342. <property name="SellableToTrader" value="false"/>
  4343. <property name="EconomicValue" value="1200"/>
  4344. <property name="CustomIcon" value="7mk1s"/>
  4345. <property name="Group" value="customResearch,customRGun,Books"/>
  4346. <property class="Action0">
  4347. <requirement name="CVarCompare" cvar="mayicgunMK1" operation="Equals" value="0"/>
  4348. </property>
  4349. <effect_group tiered="false">
  4350. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMK1" operation="set" value="1"/>
  4351. </effect_group>
  4352. </item>
  4353. <item name="mayicgunVectorSchematic">
  4354. <property name="Extends" value="mayicgunLugerSchematic"/>
  4355. <property name="CreativeMode" value="Player"/>
  4356. <property name="SellableToTrader" value="false"/>
  4357. <property name="EconomicValue" value="1200"/>
  4358. <property name="CustomIcon" value="7vectors"/>
  4359. <property name="Group" value="customResearch,customRGun,Books"/>
  4360. <property class="Action0">
  4361. <requirement name="CVarCompare" cvar="mayicgunVector" operation="Equals" value="0"/>
  4362. </property>
  4363. <effect_group tiered="false">
  4364. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunVector" operation="set" value="1"/>
  4365. </effect_group>
  4366. </item>
  4367. <item name="mayicgunMP40Schematic">
  4368. <property name="Extends" value="mayicgunLugerSchematic"/>
  4369. <property name="CreativeMode" value="Player"/>
  4370. <property name="SellableToTrader" value="false"/>
  4371. <property name="EconomicValue" value="2400"/>
  4372. <property name="CustomIcon" value="7mp40s"/>
  4373. <property name="Group" value="customResearch,customRGun,Books"/>
  4374. <property class="Action0">
  4375. <requirement name="CVarCompare" cvar="mayicgunMP40" operation="Equals" value="0"/>
  4376. </property>
  4377. <effect_group tiered="false">
  4378. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMP40" operation="set" value="1"/>
  4379. </effect_group>
  4380. </item>
  4381. <item name="mayicgunM1A1ThompsonSchematic">
  4382. <property name="Extends" value="mayicgunLugerSchematic"/>
  4383. <property name="CreativeMode" value="Player"/>
  4384. <property name="SellableToTrader" value="false"/>
  4385. <property name="EconomicValue" value="2400"/>
  4386. <property name="CustomIcon" value="7m1a1s"/>
  4387. <property name="Group" value="customResearch,customRGun,Books"/>
  4388. <property class="Action0">
  4389. <requirement name="CVarCompare" cvar="mayicgunM1A1Thompson" operation="Equals" value="0"/>
  4390. </property>
  4391. <effect_group tiered="false">
  4392. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM1A1Thompson" operation="set" value="1"/>
  4393. </effect_group>
  4394. </item>
  4395. <item name="mayicgunRCP90Schematic">
  4396. <property name="Extends" value="mayicgunLugerSchematic"/>
  4397. <property name="CreativeMode" value="Player"/>
  4398. <property name="SellableToTrader" value="false"/>
  4399. <property name="EconomicValue" value="2400"/>
  4400. <property name="CustomIcon" value="7rcps"/>
  4401. <property name="Group" value="customResearch,customRGun,Books"/>
  4402. <property class="Action0">
  4403. <requirement name="CVarCompare" cvar="mayicgunRCP90" operation="Equals" value="0"/>
  4404. </property>
  4405. <effect_group tiered="false">
  4406. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunRCP90" operation="set" value="1"/>
  4407. </effect_group>
  4408. </item>
  4409. <!-- Shotguns -->
  4410. <item name="mayicgunDoubleBarrelShotgunSchematic">
  4411. <property name="Extends" value="mayicgunLugerSchematic"/>
  4412. <property name="CreativeMode" value="Player"/>
  4413. <property name="SellableToTrader" value="false"/>
  4414. <property name="EconomicValue" value="600"/>
  4415. <property name="CustomIcon" value="7dbss"/>
  4416. <property name="Group" value="customResearch,customRGun,Books"/>
  4417. <property class="Action0">
  4418. <requirement name="CVarCompare" cvar="mayicgunDoubleBarrelShotgun" operation="Equals" value="0"/>
  4419. </property>
  4420. <effect_group tiered="false">
  4421. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunDoubleBarrelShotgun" operation="set" value="1"/>
  4422. </effect_group>
  4423. </item>
  4424. <item name="mayicgunSawedOffSchematic">
  4425. <property name="Extends" value="mayicgunLugerSchematic"/>
  4426. <property name="CreativeMode" value="Player"/>
  4427. <property name="SellableToTrader" value="false"/>
  4428. <property name="EconomicValue" value="600"/>
  4429. <property name="CustomIcon" value="7sawedoffs"/>
  4430. <property name="Group" value="customResearch,customRGun,Books"/>
  4431. <property class="Action0">
  4432. <requirement name="CVarCompare" cvar="mayicgunSawedOff" operation="Equals" value="0"/>
  4433. </property>
  4434. <effect_group tiered="false">
  4435. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunSawedOff" operation="set" value="1"/>
  4436. </effect_group>
  4437. </item>
  4438. <item name="mayicgunFalloutShotgunSchematic">
  4439. <property name="Extends" value="mayicgunLugerSchematic"/>
  4440. <property name="CreativeMode" value="Player"/>
  4441. <property name="SellableToTrader" value="false"/>
  4442. <property name="EconomicValue" value="2700"/>
  4443. <property name="CustomIcon" value="7fallouts"/>
  4444. <property name="Group" value="customResearch,customRGun,Books"/>
  4445. <property class="Action0">
  4446. <requirement name="CVarCompare" cvar="mayicgunFalloutShotgun" operation="Equals" value="0"/>
  4447. </property>
  4448. <effect_group tiered="false">
  4449. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunFalloutShotgun" operation="set" value="1"/>
  4450. </effect_group>
  4451. </item>
  4452. <item name="mayicgunHuntingShotgunSchematic">
  4453. <property name="Extends" value="mayicgunLugerSchematic"/>
  4454. <property name="CreativeMode" value="Player"/>
  4455. <property name="SellableToTrader" value="false"/>
  4456. <property name="EconomicValue" value="2700"/>
  4457. <property name="CustomIcon" value="7huntingshots"/>
  4458. <property name="Group" value="customResearch,customRGun,Books"/>
  4459. <property class="Action0">
  4460. <requirement name="CVarCompare" cvar="mayicgunHuntingShotgun" operation="Equals" value="0"/>
  4461. </property>
  4462. <effect_group tiered="false">
  4463. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunHuntingShotgun" operation="set" value="1"/>
  4464. </effect_group>
  4465. </item>
  4466. <item name="mayicgunMossberg590A1Schematic">
  4467. <property name="Extends" value="mayicgunLugerSchematic"/>
  4468. <property name="CreativeMode" value="Player"/>
  4469. <property name="SellableToTrader" value="false"/>
  4470. <property name="EconomicValue" value="2700"/>
  4471. <property name="CustomIcon" value="7mosss"/>
  4472. <property name="Group" value="customResearch,customRGun,Books"/>
  4473. <property class="Action0">
  4474. <requirement name="CVarCompare" cvar="mayicgunMossberg590A1" operation="Equals" value="0"/>
  4475. </property>
  4476. <effect_group tiered="false">
  4477. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMossberg590A1" operation="set" value="1"/>
  4478. </effect_group>
  4479. </item>
  4480. <item name="mayicgunSpaz12Schematic">
  4481. <property name="Extends" value="mayicgunLugerSchematic"/>
  4482. <property name="CreativeMode" value="Player"/>
  4483. <property name="SellableToTrader" value="false"/>
  4484. <property name="EconomicValue" value="4500"/>
  4485. <property name="CustomIcon" value="7spazs"/>
  4486. <property name="Group" value="customResearch,customRGun,Books"/>
  4487. <property class="Action0">
  4488. <requirement name="CVarCompare" cvar="mayicgunSpaz12" operation="Equals" value="0"/>
  4489. </property>
  4490. <effect_group tiered="false">
  4491. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunSpaz12" operation="set" value="1"/>
  4492. </effect_group>
  4493. </item>
  4494. <!-- Rifle -->
  4495. <item name="mayicgunFNFALSchematic">
  4496. <property name="Extends" value="mayicgunLugerSchematic"/>
  4497. <property name="CreativeMode" value="Player"/>
  4498. <property name="SellableToTrader" value="false"/>
  4499. <property name="EconomicValue" value="1200"/>
  4500. <property name="CustomIcon" value="7fnfals"/>
  4501. <property name="Group" value="customResearch,customRGun,Books"/>
  4502. <property class="Action0">
  4503. <requirement name="CVarCompare" cvar="mayicgunFNFAL" operation="Equals" value="0"/>
  4504. </property>
  4505. <effect_group tiered="false">
  4506. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunFNFAL" operation="set" value="1"/>
  4507. </effect_group>
  4508. </item>
  4509. <item name="mayicgunRustAKSchematic">
  4510. <property name="Extends" value="mayicgunLugerSchematic"/>
  4511. <property name="CreativeMode" value="Player"/>
  4512. <property name="SellableToTrader" value="false"/>
  4513. <property name="EconomicValue" value="1200"/>
  4514. <property name="CustomIcon" value="7rustaks"/>
  4515. <property name="Group" value="customResearch,customRGun,Books"/>
  4516. <property class="Action0">
  4517. <requirement name="CVarCompare" cvar="mayicgunRustAK" operation="Equals" value="0"/>
  4518. </property>
  4519. <effect_group tiered="false">
  4520. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunRustAK" operation="set" value="1"/>
  4521. </effect_group>
  4522. </item>
  4523. <item name="mayicgunACWSchematic">
  4524. <property name="Extends" value="mayicgunLugerSchematic"/>
  4525. <property name="CreativeMode" value="Player"/>
  4526. <property name="SellableToTrader" value="false"/>
  4527. <property name="EconomicValue" value="3600"/>
  4528. <property name="CustomIcon" value="7acws"/>
  4529. <property name="Group" value="customResearch,customRGun,Books"/>
  4530. <property class="Action0">
  4531. <requirement name="CVarCompare" cvar="mayicgunACW" operation="Equals" value="0"/>
  4532. </property>
  4533. <effect_group tiered="false">
  4534. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunACW" operation="set" value="1"/>
  4535. </effect_group>
  4536. </item>
  4537. <item name="mayicgunBullpupSchematic">
  4538. <property name="Extends" value="mayicgunLugerSchematic"/>
  4539. <property name="CreativeMode" value="Player"/>
  4540. <property name="SellableToTrader" value="false"/>
  4541. <property name="EconomicValue" value="2400"/>
  4542. <property name="CustomIcon" value="7bulls"/>
  4543. <property name="Group" value="customResearch,customRGun,Books"/>
  4544. <property class="Action0">
  4545. <requirement name="CVarCompare" cvar="mayicgunBullpup" operation="Equals" value="0"/>
  4546. </property>
  4547. <effect_group tiered="false">
  4548. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunBullpup" operation="set" value="1"/>
  4549. </effect_group>
  4550. </item>
  4551. <item name="mayicgunAR15Schematic">
  4552. <property name="Extends" value="mayicgunLugerSchematic"/>
  4553. <property name="CreativeMode" value="Player"/>
  4554. <property name="SellableToTrader" value="false"/>
  4555. <property name="EconomicValue" value="3300"/>
  4556. <property name="CustomIcon" value="7ar15s"/>
  4557. <property name="Group" value="customResearch,customRGun,Books"/>
  4558. <property class="Action0">
  4559. <requirement name="CVarCompare" cvar="mayicgunAR15" operation="Equals" value="0"/>
  4560. </property>
  4561. <effect_group tiered="false">
  4562. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunAR15" operation="set" value="1"/>
  4563. </effect_group>
  4564. </item>
  4565. <item name="mayicgunAK47Schematic">
  4566. <property name="Extends" value="mayicgunLugerSchematic"/>
  4567. <property name="CreativeMode" value="Player"/>
  4568. <property name="SellableToTrader" value="false"/>
  4569. <property name="EconomicValue" value="3300"/>
  4570. <property name="CustomIcon" value="7ak47s"/>
  4571. <property name="Group" value="customResearch,customRGun,Books"/>
  4572. <property class="Action0">
  4573. <requirement name="CVarCompare" cvar="mayicgunAK47" operation="Equals" value="0"/>
  4574. </property>
  4575. <effect_group tiered="false">
  4576. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunAK47" operation="set" value="1"/>
  4577. </effect_group>
  4578. </item>
  4579. <item name="mayicgunM16Schematic">
  4580. <property name="Extends" value="mayicgunLugerSchematic"/>
  4581. <property name="CreativeMode" value="Player"/>
  4582. <property name="SellableToTrader" value="false"/>
  4583. <property name="EconomicValue" value="3600"/>
  4584. <property name="CustomIcon" value="7m16s"/>
  4585. <property name="Group" value="customResearch,customRGun,Books"/>
  4586. <property class="Action0">
  4587. <requirement name="CVarCompare" cvar="mayicgunM16" operation="Equals" value="0"/>
  4588. </property>
  4589. <effect_group tiered="false">
  4590. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM16" operation="set" value="1"/>
  4591. </effect_group>
  4592. </item>
  4593. <item name="mayicgunARX160Schematic">
  4594. <property name="Extends" value="mayicgunLugerSchematic"/>
  4595. <property name="CreativeMode" value="Player"/>
  4596. <property name="SellableToTrader" value="false"/>
  4597. <property name="EconomicValue" value="3600"/>
  4598. <property name="CustomIcon" value="7arxs"/>
  4599. <property name="Group" value="customResearch,customRGun,Books"/>
  4600. <property class="Action0">
  4601. <requirement name="CVarCompare" cvar="mayicgunARX160" operation="Equals" value="0"/>
  4602. </property>
  4603. <effect_group tiered="false">
  4604. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunARX160" operation="set" value="1"/>
  4605. </effect_group>
  4606. </item>
  4607. <item name="mayicgunM4A1Schematic">
  4608. <property name="Extends" value="mayicgunLugerSchematic"/>
  4609. <property name="CreativeMode" value="Player"/>
  4610. <property name="SellableToTrader" value="false"/>
  4611. <property name="EconomicValue" value="6600"/>
  4612. <property name="CustomIcon" value="7m4a1s"/>
  4613. <property name="Group" value="customResearch,customRGun,Books"/>
  4614. <property class="Action0">
  4615. <requirement name="CVarCompare" cvar="mayicgunM4A1" operation="Equals" value="0"/>
  4616. </property>
  4617. <effect_group tiered="false">
  4618. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM4A1" operation="set" value="1"/>
  4619. </effect_group>
  4620. </item>
  4621. <item name="mayicgunSCARSchematic">
  4622. <property name="Extends" value="mayicgunLugerSchematic"/>
  4623. <property name="CreativeMode" value="Player"/>
  4624. <property name="SellableToTrader" value="false"/>
  4625. <property name="EconomicValue" value="6600"/>
  4626. <property name="CustomIcon" value="7scars"/>
  4627. <property name="Group" value="customResearch,customRGun,Books"/>
  4628. <property class="Action0">
  4629. <requirement name="CVarCompare" cvar="mayicgunSCAR" operation="Equals" value="0"/>
  4630. </property>
  4631. <effect_group tiered="false">
  4632. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunSCAR" operation="set" value="1"/>
  4633. </effect_group>
  4634. </item>
  4635. <item name="mayicgunM1Schematic">
  4636. <property name="Extends" value="mayicgunLugerSchematic"/>
  4637. <property name="CreativeMode" value="Player"/>
  4638. <property name="SellableToTrader" value="false"/>
  4639. <property name="EconomicValue" value="7500"/>
  4640. <property name="CustomIcon" value="7m1s"/>
  4641. <property name="Group" value="customResearch,customRGun,Books"/>
  4642. <property class="Action0">
  4643. <requirement name="CVarCompare" cvar="mayicgunM1" operation="Equals" value="0"/>
  4644. </property>
  4645. <effect_group tiered="false">
  4646. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM1" operation="set" value="1"/>
  4647. </effect_group>
  4648. </item>
  4649. <item name="mayicgunMosinNagantSchematic">
  4650. <property name="Extends" value="mayicgunLugerSchematic"/>
  4651. <property name="CreativeMode" value="Player"/>
  4652. <property name="SellableToTrader" value="false"/>
  4653. <property name="EconomicValue" value="7500"/>
  4654. <property name="CustomIcon" value="7mosins"/>
  4655. <property name="Group" value="customResearch,customRGun,Books"/>
  4656. <property class="Action0">
  4657. <requirement name="CVarCompare" cvar="mayicgunMosinNagant" operation="Equals" value="0"/>
  4658. </property>
  4659. <effect_group tiered="false">
  4660. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMosinNagant" operation="set" value="1"/>
  4661. </effect_group>
  4662. </item>
  4663. <!-- Large -->
  4664. <item name="mayicgunM249SawSchematic">
  4665. <property name="Extends" value="mayicgunLugerSchematic"/>
  4666. <property name="CreativeMode" value="Player"/>
  4667. <property name="SellableToTrader" value="false"/>
  4668. <property name="EconomicValue" value="12600"/>
  4669. <property name="CustomIcon" value="7m249s"/>
  4670. <property name="Group" value="customResearch,customRGun,Books"/>
  4671. <property class="Action0">
  4672. <requirement name="CVarCompare" cvar="mayicgunM249Saw" operation="Equals" value="0"/>
  4673. </property>
  4674. <effect_group tiered="false">
  4675. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM249Saw" operation="set" value="1"/>
  4676. </effect_group>
  4677. </item>
  4678. <item name="mayicgunM240Schematic">
  4679. <property name="Extends" value="mayicgunLugerSchematic"/>
  4680. <property name="CreativeMode" value="Player"/>
  4681. <property name="SellableToTrader" value="false"/>
  4682. <property name="EconomicValue" value="12600"/>
  4683. <property name="CustomIcon" value="7m240s"/>
  4684. <property name="Group" value="customResearch,customRGun,Books"/>
  4685. <property class="Action0">
  4686. <requirement name="CVarCompare" cvar="mayicgunM240" operation="Equals" value="0"/>
  4687. </property>
  4688. <effect_group tiered="false">
  4689. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM240" operation="set" value="1"/>
  4690. </effect_group>
  4691. </item>
  4692. <item name="mayicgunSR25Schematic">
  4693. <property name="Extends" value="mayicgunLugerSchematic"/>
  4694. <property name="CreativeMode" value="Player"/>
  4695. <property name="SellableToTrader" value="false"/>
  4696. <property name="EconomicValue" value="7500"/>
  4697. <property name="CustomIcon" value="7sr25s"/>
  4698. <property name="Group" value="customResearch,customRGun,Books"/>
  4699. <property class="Action0">
  4700. <requirement name="CVarCompare" cvar="mayicgunSR25" operation="Equals" value="0"/>
  4701. </property>
  4702. <effect_group tiered="false">
  4703. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunSR25" operation="set" value="1"/>
  4704. </effect_group>
  4705. </item>
  4706. <item name="mayicgunMradSchematic">
  4707. <property name="Extends" value="mayicgunLugerSchematic"/>
  4708. <property name="CreativeMode" value="Player"/>
  4709. <property name="SellableToTrader" value="false"/>
  4710. <property name="EconomicValue" value="7500"/>
  4711. <property name="CustomIcon" value="7mrads"/>
  4712. <property name="Group" value="customResearch,customRGun,Books"/>
  4713. <property class="Action0">
  4714. <requirement name="CVarCompare" cvar="mayicgunMrad" operation="Equals" value="0"/>
  4715. </property>
  4716. <effect_group tiered="false">
  4717. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMrad" operation="set" value="1"/>
  4718. </effect_group>
  4719. </item>
  4720. <item name="mayicgunJNG90Schematic">
  4721. <property name="Extends" value="mayicgunLugerSchematic"/>
  4722. <property name="CreativeMode" value="Player"/>
  4723. <property name="SellableToTrader" value="false"/>
  4724. <property name="EconomicValue" value="9000"/>
  4725. <property name="CustomIcon" value="7jngs"/>
  4726. <property name="Group" value="customResearch,customRGun,Books"/>
  4727. <property class="Action0">
  4728. <requirement name="CVarCompare" cvar="mayicgunJNG90" operation="Equals" value="0"/>
  4729. </property>
  4730. <effect_group tiered="false">
  4731. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunJNG90" operation="set" value="1"/>
  4732. </effect_group>
  4733. </item>
  4734. <item name="mayicgunM98Schematic">
  4735. <property name="Extends" value="mayicgunLugerSchematic"/>
  4736. <property name="CreativeMode" value="Player"/>
  4737. <property name="SellableToTrader" value="false"/>
  4738. <property name="EconomicValue" value="9000"/>
  4739. <property name="CustomIcon" value="7m98s"/>
  4740. <property name="Group" value="customResearch,customRGun,Books"/>
  4741. <property class="Action0">
  4742. <requirement name="CVarCompare" cvar="mayicgunM98" operation="Equals" value="0"/>
  4743. </property>
  4744. <effect_group tiered="false">
  4745. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM98" operation="set" value="1"/>
  4746. </effect_group>
  4747. </item>
  4748. <item name="mayicgunM82Schematic">
  4749. <property name="Extends" value="mayicgunLugerSchematic"/>
  4750. <property name="CreativeMode" value="Player"/>
  4751. <property name="SellableToTrader" value="false"/>
  4752. <property name="EconomicValue" value="15000"/>
  4753. <property name="CustomIcon" value="7m82s"/>
  4754. <property name="Group" value="customResearch,customRGun,Books"/>
  4755. <property class="Action0">
  4756. <requirement name="CVarCompare" cvar="mayicgunM82" operation="Equals" value="0"/>
  4757. </property>
  4758. <effect_group tiered="false">
  4759. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM82" operation="set" value="1"/>
  4760. </effect_group>
  4761. </item>
  4762. <!-- Special -->
  4763. <item name="mayicgunGoldenGunSchematic">
  4764. <property name="Extends" value="mayicgunLugerSchematic"/>
  4765. <property name="CreativeMode" value="Player"/>
  4766. <property name="SellableToTrader" value="false"/>
  4767. <property name="EconomicValue" value="30000"/>
  4768. <property name="CustomIcon" value="7goldens"/>
  4769. <property name="Group" value="customResearch,customRGun,Books"/>
  4770. <property class="Action0">
  4771. <requirement name="CVarCompare" cvar="mayicgunGoldenGun" operation="Equals" value="0"/>
  4772. </property>
  4773. <effect_group tiered="false">
  4774. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunGoldenGun" operation="set" value="1"/>
  4775. </effect_group>
  4776. </item>
  4777. <item name="mayicgunChaingunSchematic">
  4778. <property name="Extends" value="mayicgunLugerSchematic"/>
  4779. <property name="CreativeMode" value="Player"/>
  4780. <property name="SellableToTrader" value="false"/>
  4781. <property name="EconomicValue" value="27000"/>
  4782. <property name="CustomIcon" value="7chainguns"/>
  4783. <property name="Group" value="customResearch,customRGun,Books"/>
  4784. <property class="Action0">
  4785. <requirement name="CVarCompare" cvar="mayicgunChaingun" operation="Equals" value="0"/>
  4786. </property>
  4787. <effect_group tiered="false">
  4788. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunChaingun" operation="set" value="1"/>
  4789. </effect_group>
  4790. </item>
  4791. <item name="mayicgunArghSchematic">
  4792. <property name="Extends" value="mayicgunLugerSchematic"/>
  4793. <property name="CreativeMode" value="Player"/>
  4794. <property name="SellableToTrader" value="false"/>
  4795. <property name="EconomicValue" value="100"/>
  4796. <property name="CustomIcon" value="7arghs"/>
  4797. <property name="Group" value="customResearch,customRGun,Books"/>
  4798. <property class="Action0">
  4799. <requirement name="CVarCompare" cvar="mayicgunArgh" operation="Equals" value="0"/>
  4800. </property>
  4801. <effect_group tiered="false">
  4802. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunArgh" operation="set" value="1"/>
  4803. </effect_group>
  4804. </item>
  4805. <item name="mayicgunM79GL40Schematic">
  4806. <property name="Extends" value="mayicgunLugerSchematic"/>
  4807. <property name="CreativeMode" value="Player"/>
  4808. <property name="SellableToTrader" value="false"/>
  4809. <property name="EconomicValue" value="15000"/>
  4810. <property name="CustomIcon" value="7m79s"/>
  4811. <property name="Group" value="customResearch,customRGun,Books"/>
  4812. <property class="Action0">
  4813. <requirement name="CVarCompare" cvar="mayicgunM79GL40" operation="Equals" value="0"/>
  4814. </property>
  4815. <effect_group tiered="false">
  4816. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM79GL40" operation="set" value="1"/>
  4817. </effect_group>
  4818. </item>
  4819. <item name="mayicgunHandCannonSchematic">
  4820. <property name="Extends" value="mayicgunLugerSchematic"/>
  4821. <property name="CreativeMode" value="Player"/>
  4822. <property name="SellableToTrader" value="false"/>
  4823. <property name="EconomicValue" value="1500"/>
  4824. <property name="CustomIcon" value="7handcannons"/>
  4825. <property name="Group" value="customResearch,customRGun,Books"/>
  4826. <property class="Action0">
  4827. <requirement name="CVarCompare" cvar="mayicgunHandCannon" operation="Equals" value="0"/>
  4828. </property>
  4829. <effect_group tiered="false">
  4830. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunHandCannon" operation="set" value="1"/>
  4831. </effect_group>
  4832. </item>
  4833. <!--
  4834. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4835. FIREARMS SCHEMATICS
  4836. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4837. -->
  4838. <item name="mayicammo10mmSchematic">
  4839. <property name="Extends" value="mayicgunLugerSchematic"/>
  4840. <property name="CustomIcon" value="7ammoschsmall"/>
  4841. <property name="CreativeMode" value="Player"/>
  4842. <property name="SellableToTrader" value="false"/>
  4843. <property name="EconomicValue" value="800"/>
  4844. <property name="Group" value="customResearch,customRAmmo,Books"/>
  4845. <property class="Action0">
  4846. <requirement name="CVarCompare" cvar="mayicammo10mm,mayicammo10mmSteel" operation="Equals" value="0"/>
  4847. </property>
  4848. <effect_group tiered="false">
  4849. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo10mm,mayicammo10mmSteel" operation="set" value="1"/>
  4850. </effect_group>
  4851. </item>
  4852. <item name="mayicammo9x19mmSchematic">
  4853. <property name="Extends" value="mayicgunLugerSchematic"/>
  4854. <property name="CustomIcon" value="7ammoschsmall"/>
  4855. <property name="CreativeMode" value="Player"/>
  4856. <property name="SellableToTrader" value="false"/>
  4857. <property name="EconomicValue" value="500"/>
  4858. <property name="Group" value="customResearch,customRAmmo,Books"/>
  4859. <property class="Action0">
  4860. <requirement name="CVarCompare" cvar="mayicammo9x19mm,mayicammo9x19mmSteel" operation="Equals" value="0"/>
  4861. </property>
  4862. <effect_group tiered="false">
  4863. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo9x19mm,mayicammo9x19mmSteel" operation="set" value="1"/>
  4864. </effect_group>
  4865. </item>
  4866. <item name="mayicammo9mmSchematic">
  4867. <property name="Extends" value="mayicgunLugerSchematic"/>
  4868. <property name="CustomIcon" value="7ammoschsmall"/>
  4869. <property name="CreativeMode" value="Player"/>
  4870. <property name="SellableToTrader" value="false"/>
  4871. <property name="EconomicValue" value="1300"/>
  4872. <property name="Group" value="customResearch,customRAmmo,Books"/>
  4873. <property class="Action0">
  4874. <requirement name="CVarCompare" cvar="mayicammo9mm,mayicammo9mmSteel" operation="Equals" value="0"/>
  4875. </property>
  4876. <effect_group tiered="false">
  4877. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo9mm,mayicammo9mmSteel" operation="set" value="1"/>
  4878. </effect_group>
  4879. </item>
  4880. <item name="mayicammo5.7x28mmSchematic">
  4881. <property name="Extends" value="mayicgunLugerSchematic"/>
  4882. <property name="CustomIcon" value="7ammoschsmall"/>
  4883. <property name="CreativeMode" value="Player"/>
  4884. <property name="SellableToTrader" value="false"/>
  4885. <property name="EconomicValue" value="900"/>
  4886. <property name="Group" value="customResearch,customRAmmo,Books"/>
  4887. <property class="Action0">
  4888. <requirement name="CVarCompare" cvar="mayicammo5.7x28mm,mayicammo5.7x28mmSteel" operation="Equals" value="0"/>
  4889. </property>
  4890. <effect_group tiered="false">
  4891. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo5.7x28mm,mayicammo5.7x28mmSteel" operation="set" value="1"/>
  4892. </effect_group>
  4893. </item>
  4894. <item name="mayicammo38calSchematic">
  4895. <property name="Extends" value="mayicgunLugerSchematic"/>
  4896. <property name="CustomIcon" value="7ammoschsmall"/>
  4897. <property name="CreativeMode" value="Player"/>
  4898. <property name="SellableToTrader" value="false"/>
  4899. <property name="EconomicValue" value="400"/>
  4900. <property name="Group" value="customResearch,customRAmmo,Books"/>
  4901. <property class="Action0">
  4902. <requirement name="CVarCompare" cvar="mayicammo38cal,mayicammo38calSteel" operation="Equals" value="0"/>
  4903. </property>
  4904. <effect_group tiered="false">
  4905. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo38cal,mayicammo38calSteel" operation="set" value="1"/>
  4906. </effect_group>
  4907. </item>
  4908. <item name="mayicammo40calSchematic">
  4909. <property name="Extends" value="mayicgunLugerSchematic"/>
  4910. <property name="CustomIcon" value="7ammoschsmall"/>
  4911. <property name="CreativeMode" value="Player"/>
  4912. <property name="SellableToTrader" value="false"/>
  4913. <property name="EconomicValue" value="1500"/>
  4914. <property name="Group" value="customResearch,customRAmmo,Books"/>
  4915. <property class="Action0">
  4916. <requirement name="CVarCompare" cvar="mayicammo40cal,mayicammo40calSteel" operation="Equals" value="0"/>
  4917. </property>
  4918. <effect_group tiered="false">
  4919. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo40cal,mayicammo40calSteel" operation="set" value="1"/>
  4920. </effect_group>
  4921. </item>
  4922. <item name="mayicammo45acpSchematic">
  4923. <property name="Extends" value="mayicgunLugerSchematic"/>
  4924. <property name="CustomIcon" value="7ammoschsmall"/>
  4925. <property name="CreativeMode" value="Player"/>
  4926. <property name="SellableToTrader" value="false"/>
  4927. <property name="EconomicValue" value="1500"/>
  4928. <property name="Group" value="customResearch,customRAmmo,Books"/>
  4929. <property class="Action0">
  4930. <requirement name="CVarCompare" cvar="mayicammo45acp,mayicammo45acpSteel" operation="Equals" value="0"/>
  4931. </property>
  4932. <effect_group tiered="false">
  4933. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo45acp,mayicammo45acpSteel" operation="set" value="1"/>
  4934. </effect_group>
  4935. </item>
  4936. <item name="mayicammo50aeSchematic">
  4937. <property name="Extends" value="mayicgunLugerSchematic"/>
  4938. <property name="CustomIcon" value="7ammoschsmall"/>
  4939. <property name="CreativeMode" value="Player"/>
  4940. <property name="SellableToTrader" value="false"/>
  4941. <property name="EconomicValue" value="5000"/>
  4942. <property name="Group" value="customResearch,customRAmmo,Books"/>
  4943. <property class="Action0">
  4944. <requirement name="CVarCompare" cvar="mayicammo50ae,mayicammo50aeSteel" operation="Equals" value="0"/>
  4945. </property>
  4946. <effect_group tiered="false">
  4947. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo50ae,mayicammo50aeSteel" operation="set" value="1"/>
  4948. </effect_group>
  4949. </item>
  4950. <item name="mayicammo357magnumSchematic">
  4951. <property name="Extends" value="mayicgunLugerSchematic"/>
  4952. <property name="CustomIcon" value="7ammoschsmall"/>
  4953. <property name="CreativeMode" value="Player"/>
  4954. <property name="SellableToTrader" value="false"/>
  4955. <property name="EconomicValue" value="2500"/>
  4956. <property name="Group" value="customResearch,customRAmmo,Books"/>
  4957. <property class="Action0">
  4958. <requirement name="CVarCompare" cvar="mayicammo357magnum,mayicammo357magnumSteel" operation="Equals" value="0"/>
  4959. </property>
  4960. <effect_group tiered="false">
  4961. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo357magnum,mayicammo357magnumSteel" operation="set" value="1"/>
  4962. </effect_group>
  4963. </item>
  4964. <!-- Shotguns -->
  4965. <item name="mayicammo20gaugeSchematic">
  4966. <property name="Extends" value="mayicgunLugerSchematic"/>
  4967. <property name="CustomIcon" value="7ammosch20"/>
  4968. <property name="CreativeMode" value="Player"/>
  4969. <property name="SellableToTrader" value="false"/>
  4970. <property name="EconomicValue" value="1900"/>
  4971. <property name="Group" value="customResearch,customRAmmo,Books"/>
  4972. <property class="Action0">
  4973. <requirement name="CVarCompare" cvar="mayicammo20gauge" operation="Equals" value="0"/>
  4974. </property>
  4975. <effect_group tiered="false">
  4976. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo20gauge" operation="set" value="1"/>
  4977. </effect_group>
  4978. </item>
  4979. <item name="mayicammoBirdShotSchematic">
  4980. <property name="Extends" value="mayicgunLugerSchematic"/>
  4981. <property name="CustomIcon" value="7ammoschbird"/>
  4982. <property name="CreativeMode" value="Player"/>
  4983. <property name="SellableToTrader" value="false"/>
  4984. <property name="EconomicValue" value="500"/>
  4985. <property name="Group" value="customResearch,customRAmmo,Books"/>
  4986. <property class="Action0">
  4987. <requirement name="CVarCompare" cvar="mayicammoBirdShot" operation="Equals" value="0"/>
  4988. </property>
  4989. <effect_group tiered="false">
  4990. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoBirdShot" operation="set" value="1"/>
  4991. </effect_group>
  4992. </item>
  4993. <item name="mayicammoDragonsbreathSchematic">
  4994. <property name="Extends" value="mayicgunLugerSchematic"/>
  4995. <property name="CustomIcon" value="7ammoschdragon"/>
  4996. <property name="CreativeMode" value="Player"/>
  4997. <property name="SellableToTrader" value="false"/>
  4998. <property name="EconomicValue" value="5000"/>
  4999. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5000. <property class="Action0">
  5001. <requirement name="CVarCompare" cvar="mayicammoDragonsbreath" operation="Equals" value="0"/>
  5002. </property>
  5003. <effect_group tiered="false">
  5004. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoDragonsbreath" operation="set" value="1"/>
  5005. </effect_group>
  5006. </item>
  5007. <item name="mayicammoElectricshellSchematic">
  5008. <property name="Extends" value="mayicgunLugerSchematic"/>
  5009. <property name="CustomIcon" value="7ammoschele"/>
  5010. <property name="CreativeMode" value="Player"/>
  5011. <property name="SellableToTrader" value="false"/>
  5012. <property name="EconomicValue" value="5000"/>
  5013. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5014. <property class="Action0">
  5015. <requirement name="CVarCompare" cvar="mayicammoElectricshell" operation="Equals" value="0"/>
  5016. </property>
  5017. <effect_group tiered="false">
  5018. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoElectricshell" operation="set" value="1"/>
  5019. </effect_group>
  5020. </item>
  5021. <!-- Rifles -->
  5022. <item name="mayicammo7.62x39mmSchematic">
  5023. <property name="Extends" value="mayicgunLugerSchematic"/>
  5024. <property name="CustomIcon" value="7ammoschlarge"/>
  5025. <property name="CreativeMode" value="Player"/>
  5026. <property name="SellableToTrader" value="false"/>
  5027. <property name="EconomicValue" value="800"/>
  5028. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5029. <property class="Action0">
  5030. <requirement name="CVarCompare" cvar="mayicammo7.62x39mm,mayicammo7.62x39mmSteel" operation="Equals" value="0"/>
  5031. </property>
  5032. <effect_group tiered="false">
  5033. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo7.62x39mm,mayicammo7.62x39mmSteel" operation="set" value="1"/>
  5034. </effect_group>
  5035. </item>
  5036. <item name="mayicammo223calSchematic">
  5037. <property name="Extends" value="mayicgunLugerSchematic"/>
  5038. <property name="CustomIcon" value="7ammoschlarge"/>
  5039. <property name="CreativeMode" value="Player"/>
  5040. <property name="SellableToTrader" value="false"/>
  5041. <property name="EconomicValue" value="500"/>
  5042. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5043. <property class="Action0">
  5044. <requirement name="CVarCompare" cvar="mayicammo223cal,mayicammo223calSteel" operation="Equals" value="0"/>
  5045. </property>
  5046. <effect_group tiered="false">
  5047. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo223cal,mayicammo223calSteel" operation="set" value="1"/>
  5048. </effect_group>
  5049. </item>
  5050. <item name="mayicammo22lrSchematic">
  5051. <property name="Extends" value="mayicgunLugerSchematic"/>
  5052. <property name="CustomIcon" value="7ammoschlarge"/>
  5053. <property name="CreativeMode" value="Player"/>
  5054. <property name="SellableToTrader" value="false"/>
  5055. <property name="EconomicValue" value="500"/>
  5056. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5057. <property class="Action0">
  5058. <requirement name="CVarCompare" cvar="mayicammo22lr,mayicammo22lrSteel" operation="Equals" value="0"/>
  5059. </property>
  5060. <effect_group tiered="false">
  5061. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo22lr,mayicammo22lrSteel" operation="set" value="1"/>
  5062. </effect_group>
  5063. </item>
  5064. <item name="mayicammo5.56x45mmSchematic">
  5065. <property name="Extends" value="mayicgunLugerSchematic"/>
  5066. <property name="CustomIcon" value="7ammoschlarge"/>
  5067. <property name="CreativeMode" value="Player"/>
  5068. <property name="SellableToTrader" value="false"/>
  5069. <property name="EconomicValue" value="1200"/>
  5070. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5071. <property class="Action0">
  5072. <requirement name="CVarCompare" cvar="mayicammo5.56x45mm,mayicammo5.56x45mmSteel" operation="Equals" value="0"/>
  5073. </property>
  5074. <effect_group tiered="false">
  5075. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo5.56x45mm,mayicammo5.56x45mmSteel" operation="set" value="1"/>
  5076. </effect_group>
  5077. </item>
  5078. <item name="mayicammo30-06Schematic">
  5079. <property name="Extends" value="mayicgunLugerSchematic"/>
  5080. <property name="CustomIcon" value="7ammoschlarge"/>
  5081. <property name="CreativeMode" value="Player"/>
  5082. <property name="SellableToTrader" value="false"/>
  5083. <property name="EconomicValue" value="1800"/>
  5084. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5085. <property class="Action0">
  5086. <requirement name="CVarCompare" cvar="mayicammo30-06,mayicammo30-06Steel" operation="Equals" value="0"/>
  5087. </property>
  5088. <effect_group tiered="false">
  5089. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo30-06,mayicammo30-06Steel" operation="set" value="1"/>
  5090. </effect_group>
  5091. </item>
  5092. <item name="mayicammo7.62x51mmSchematic">
  5093. <property name="Extends" value="mayicgunLugerSchematic"/>
  5094. <property name="CustomIcon" value="7ammoschlarge"/>
  5095. <property name="CreativeMode" value="Player"/>
  5096. <property name="SellableToTrader" value="false"/>
  5097. <property name="EconomicValue" value="1800"/>
  5098. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5099. <property class="Action0">
  5100. <requirement name="CVarCompare" cvar="mayicammo7.62x51mm,mayicammo7.62x51mmSteel" operation="Equals" value="0"/>
  5101. </property>
  5102. <effect_group tiered="false">
  5103. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo7.62x51mm,mayicammo7.62x51mmSteel" operation="set" value="1"/>
  5104. </effect_group>
  5105. </item>
  5106. <item name="mayicammo338calSchematic">
  5107. <property name="Extends" value="mayicgunLugerSchematic"/>
  5108. <property name="CustomIcon" value="7ammoschlarge"/>
  5109. <property name="CreativeMode" value="Player"/>
  5110. <property name="SellableToTrader" value="false"/>
  5111. <property name="EconomicValue" value="2200"/>
  5112. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5113. <property class="Action0">
  5114. <requirement name="CVarCompare" cvar="mayicammo338cal,mayicammo338calSteel" operation="Equals" value="0"/>
  5115. </property>
  5116. <effect_group tiered="false">
  5117. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo338cal,mayicammo338calSteel" operation="set" value="1"/>
  5118. </effect_group>
  5119. </item>
  5120. <item name="mayicammo50calSchematic">
  5121. <property name="Extends" value="mayicgunLugerSchematic"/>
  5122. <property name="CustomIcon" value="7ammoschlarge"/>
  5123. <property name="CreativeMode" value="Player"/>
  5124. <property name="SellableToTrader" value="false"/>
  5125. <property name="EconomicValue" value="2500"/>
  5126. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5127. <property class="Action0">
  5128. <requirement name="CVarCompare" cvar="mayicammo50cal,mayicammo50calSteel" operation="Equals" value="0"/>
  5129. </property>
  5130. <effect_group tiered="false">
  5131. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo50cal,mayicammo50calSteel" operation="set" value="1"/>
  5132. </effect_group>
  5133. </item>
  5134. <item name="mayicammo5mmSchematic">
  5135. <property name="Extends" value="mayicgunLugerSchematic"/>
  5136. <property name="CustomIcon" value="7ammoschsmall"/>
  5137. <property name="CreativeMode" value="Player"/>
  5138. <property name="SellableToTrader" value="false"/>
  5139. <property name="EconomicValue" value="1100"/>
  5140. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5141. <property class="Action0">
  5142. <requirement name="CVarCompare" cvar="mayicammo5mm,mayicammo5mmSteel" operation="Equals" value="0"/>
  5143. </property>
  5144. <effect_group tiered="false">
  5145. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo5mm,mayicammo5mmSteel" operation="set" value="1"/>
  5146. </effect_group>
  5147. </item>
  5148. <item name="mayicammoGoldenbulletSchematic">
  5149. <property name="Extends" value="mayicgunLugerSchematic"/>
  5150. <property name="CustomIcon" value="7ammoschgolden"/>
  5151. <property name="CreativeMode" value="Player"/>
  5152. <property name="SellableToTrader" value="false"/>
  5153. <property name="EconomicValue" value="5000"/>
  5154. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5155. <property class="Action0">
  5156. <requirement name="CVarCompare" cvar="mayicammoGoldenbullet" operation="Equals" value="0"/>
  5157. </property>
  5158. <effect_group tiered="false">
  5159. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoGoldenbullet" operation="set" value="1"/>
  5160. </effect_group>
  5161. </item>
  5162. <item name="mayicammoExplosiveroundSchematic">
  5163. <property name="Extends" value="mayicgunLugerSchematic"/>
  5164. <property name="CustomIcon" value="7ammosch40"/>
  5165. <property name="CreativeMode" value="Player"/>
  5166. <property name="SellableToTrader" value="false"/>
  5167. <property name="EconomicValue" value="350"/>
  5168. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5169. <property class="Action0">
  5170. <requirement name="CVarCompare" cvar="mayicammoExplosiveround" operation="Equals" value="0"/>
  5171. </property>
  5172. <effect_group tiered="false">
  5173. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoExplosiveround" operation="set" value="1"/>
  5174. </effect_group>
  5175. </item>
  5176. <item name="mayicammo40mmExplosiveSchematic">
  5177. <property name="Extends" value="mayicgunLugerSchematic"/>
  5178. <property name="CustomIcon" value="7ammosch40"/>
  5179. <property name="CreativeMode" value="Player"/>
  5180. <property name="SellableToTrader" value="false"/>
  5181. <property name="EconomicValue" value="4000"/>
  5182. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5183. <property class="Action0">
  5184. <requirement name="CVarCompare" cvar="mayicammo40mmExplosive" operation="Equals" value="0"/>
  5185. </property>
  5186. <effect_group tiered="false">
  5187. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo40mmExplosive" operation="set" value="1"/>
  5188. </effect_group>
  5189. </item>
  5190. <item name="mayicammoCorrosiveSchematic">
  5191. <property name="Extends" value="mayicgunLugerSchematic"/>
  5192. <property name="CustomIcon" value="7ammoschexplosive"/>
  5193. <property name="CreativeMode" value="Player"/>
  5194. <property name="SellableToTrader" value="false"/>
  5195. <property name="EconomicValue" value="12000"/>
  5196. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5197. <property class="Action0">
  5198. <requirement name="CVarCompare" cvar="mayicammoCorrosive" operation="Equals" value="0"/>
  5199. </property>
  5200. <effect_group tiered="false">
  5201. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoCorrosive" operation="set" value="1"/>
  5202. </effect_group>
  5203. </item>
  5204. <item name="mayicammoExplosiveSchematic">
  5205. <property name="Extends" value="mayicgunLugerSchematic"/>
  5206. <property name="CustomIcon" value="7ammoschexplosive"/>
  5207. <property name="CreativeMode" value="Player"/>
  5208. <property name="SellableToTrader" value="false"/>
  5209. <property name="EconomicValue" value="12000"/>
  5210. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5211. <property class="Action0">
  5212. <requirement name="CVarCompare" cvar="mayicammoExplosive" operation="Equals" value="0"/>
  5213. </property>
  5214. <effect_group tiered="false">
  5215. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoExplosive" operation="set" value="1"/>
  5216. </effect_group>
  5217. </item>
  5218. <item name="mayicammoIncendiarySchematic">
  5219. <property name="Extends" value="mayicgunLugerSchematic"/>
  5220. <property name="CustomIcon" value="7ammoschincen"/>
  5221. <property name="CreativeMode" value="Player"/>
  5222. <property name="SellableToTrader" value="false"/>
  5223. <property name="EconomicValue" value="12000"/>
  5224. <property name="Group" value="customResearch,customRAmmo,Books"/>
  5225. <property class="Action0">
  5226. <requirement name="CVarCompare" cvar="mayicammoIncendiary" operation="Equals" value="0"/>
  5227. </property>
  5228. <effect_group tiered="false">
  5229. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoIncendiary" operation="set" value="1"/>
  5230. </effect_group>
  5231. </item>
  5232. </append>
  5233. <set xpath="/items/item[@name='resourceGunPowder']/property[@name='Group' and @value='Resources,Ammo/Weapons,Tools/Traps']/@value">Resources,Ammo/Weapons,Tools/Traps,scapAmmo</set>
  5234. <set xpath="/items/item[@name='resourceBuckshot']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
  5235. <set xpath="/items/item[@name='resourceBulletCasing']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
  5236. <set xpath="/items/item[@name='resourceBulletCasingSteel']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
  5237. <set xpath="/items/item[@name='resourceBulletTip']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
  5238. <set xpath="/items/item[@name='resourceRocketTip']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
  5239. <set xpath="/items/item[@name='resourceRocketCasing']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
  5240. <set xpath="/items/item[@name='resourceScrapIron']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5241. <set xpath="/items/item[@name='resourceForgedIron']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5242. <set xpath="/items/item[@name='resourceForgedSteel']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5243. <set xpath="/items/item[@name='resourceMechanicalParts']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5244. <set xpath="/items/item[@name='resourceScrapPolymers']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5245. <set xpath="/items/item[@name='resourceMilitaryFiber']/property[@name='Group' and @value='Resources,Clothing']/@value">Resources,Clothing,scrapFirearm</set>
  5246. <set xpath="/items/item[@name='resourceDuctTape']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5247. <set xpath="/items/item[@name='resourceSpring']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5248. </configs>
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