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  1. <configs>
  2.     <append xpath="/items">
  3.         <!--
  4. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  5.                                     Handguns
  6. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  7. -->
  8.         <item name="mayicgunLuger">
  9.             <property name="Tags" value="weapon,ranged,holdBreathAiming,test,reloadPenalty,revolver,gun,shortRange,pistol,selfLoading,perkGunslinger"/>
  10.             <property name="DisplayType" value="rangedGun"/>
  11.             <property name="DescriptionKey" value="mayicgunLugerDesc"/>
  12.             <property name="HoldType" value="1"/>
  13.             <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?LugerPrefab"/>
  14.             <property name="CustomIcon" value="7luger"/>
  15.             <property name="Material" value="MmechanicalParts"/>
  16.             <property name="Weight" value="20"/>
  17.             <property name="RepairTools" value="resourceRepairKit"/>
  18.             <property name="DegradationBreaksAfter" value="false"/>
  19.             <property name="SoundJammed" value="weapon_jam"/>
  20.             <property name="Attachments" value="meleeToolFlashlight02"/>
  21.             <property name="CrosshairOnAim" value="false"/>
  22.             <property name="CrosshairUpAfterShot" value="true"/>
  23.             <property name="Sound_Sight_In" value="pistol_sight_in"/>
  24.             <property name="Sound_Sight_Out" value="pistol_sight_out"/>
  25.             <property name="LightSource" value="lightSource"/>
  26.             <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  27.             <property name="AttachmentFlashlight" value="flashlight02"/>
  28.             <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  29.             <property name="ActionSkillGroup" value="Rifles"/>
  30.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  31.             <property name="RepairExpMultiplier" value="10.8"/>
  32.             <property name="LightValue" value="0.45"/>
  33.             <property name="EconomicValue" value="100"/>
  34.             <property name="EconomicBundleSize" value="1"/>
  35.             <property name="SellableToTrader" value="true"/>
  36.             <property class="Action0">
  37.                 <property name="Class" value="Ranged"/>
  38.                 <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  39.                 <property name="Sound_start" value="lugerfire"/>
  40.                 <property name="Sound_repeat" value=""/>
  41.                 <property name="Sound_end" value=""/>
  42.                 <property name="Sound_empty" value="weapon_empty"/>
  43.                 <property name="Sound_reload" value="pistol_reload"/>
  44.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  45.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  46.             <property class="Action1">
  47.                 <property name="Class" value="Zoom"/>
  48.                 <property name="Zoom_max_out" value="55"/>
  49.                 <property name="Zoom_max_in" value="55"/>
  50.                 <property name="ScopeCameraOffset" value="0,0.015,0.35"/></property>
  51.             <effect_group name="Base Effects">
  52.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  53.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  54.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  55.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  56.                 <passive_effect name="MagazineSize" operation="base_set" value="8"/>
  57.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  58.                 <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  59.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  60.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  61.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
  62.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
  63.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  64.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  65.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  66.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  67.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
  68.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  69.                 <display_value name="dRecoil" value="8" />
  70.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
  71.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  72.                 <passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
  73.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  74.             </effect_group>
  75.         </item>
  76.         <item name="mayicgun38Snubnose">
  77.             <property name="Extends" value="mayicgunLuger"/>
  78.             <property name="DescriptionKey" value="mayicgun38SnubnoseDesc"/>
  79.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,barrelAttachments,gun,shortRange,pistol,selfLoading,perkGunslinger"/>
  80.             <property name="HoldType" value="44"/>
  81.             <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?38Prefab"/>
  82.             <property name="CustomIcon" value="738snub"/>
  83.             <property name="Material" value="MmechanicalParts"/>
  84.             <property name="Weight" value="20"/>
  85.             <property name="CrosshairOnAim" value="false"/>
  86.             <property name="CrosshairUpAfterShot" value="true"/>
  87.             <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  88.             <property name="ActionSkillGroup" value="Rifles"/>
  89.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  90.             <property name="EconomicValue" value="100"/>
  91.             <property name="EconomicBundleSize" value="1"/>
  92.             <property class="Action0">
  93.                 <property name="Class" value="Ranged"/>
  94.                 <property name="Magazine_items" value="mayicammo38cal,mayicammo38calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  95.                 <property name="Sound_start" value="lugerfire"/>
  96.                 <property name="Sound_repeat" value=""/>
  97.                 <property name="Sound_end" value=""/>
  98.                 <property name="Sound_empty" value="weapon_empty"/>
  99.                 <property name="Sound_reload" value="pistol_reload"/>
  100.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  101.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  102.             <property class="Action1">
  103.                 <property name="Class" value="Zoom"/>
  104.                 <property name="Zoom_max_out" value="55"/>
  105.                 <property name="Zoom_max_in" value="55"/>
  106.                 <property name="ScopeCameraOffset" value="0,0.00955,0.1"/></property>
  107.             <effect_group name="Base Effects">
  108.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  109.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  110.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  111.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  112.                 <passive_effect name="MagazineSize" operation="base_set" value="6"/>
  113.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  114.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  115.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  116.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
  117.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
  118.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  119.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  120.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  121.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  122.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
  123.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  124.                 <display_value name="dRecoil" value="8" />
  125.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
  126.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  127.                 <passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
  128.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  129.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  130.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  131.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  132.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  133.             </effect_group>
  134.         </item>
  135.         <item name="mayicgunMakarov">
  136.             <property name="Extends" value="mayicgunLuger"/>
  137.             <property name="DescriptionKey" value="mayicgunMakarovDesc"/>
  138.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,barrelAttachments,gun,shortRange,pistol,selfLoading,perkGunslinger"/>
  139.             <property name="HoldType" value="1"/>
  140.             <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?MakarovPistolPrefab"/>
  141.             <property name="CustomIcon" value="7makarov"/>
  142.             <property name="Material" value="MmechanicalParts"/>
  143.             <property name="Weight" value="20"/>
  144.             <property name="CrosshairOnAim" value="false"/>
  145.             <property name="CrosshairUpAfterShot" value="true"/>
  146.             <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  147.             <property name="ActionSkillGroup" value="Rifles"/>
  148.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  149.             <property name="EconomicValue" value="300"/>
  150.             <property name="EconomicBundleSize" value="1"/>
  151.             <property class="Action0">
  152.                 <property name="Class" value="Ranged"/>
  153.                 <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  154.                 <property name="Sound_start" value="makarovfire"/>
  155.                 <property name="Sound_repeat" value=""/>
  156.                 <property name="Sound_end" value=""/>
  157.                 <property name="Sound_empty" value="weapon_empty"/>
  158.                 <property name="Sound_reload" value="pistol_reload"/>
  159.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  160.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  161.             <property class="Action1">
  162.                 <property name="Class" value="Zoom"/>
  163.                 <property name="Zoom_max_out" value="55"/>
  164.                 <property name="Zoom_max_in" value="55"/>
  165.                 <property name="ScopeCameraOffset" value="-0.0009,0.0225,0.30"/></property>
  166.             <effect_group name="Base Effects">
  167.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  168.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  169.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  170.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  171.                 <passive_effect name="MagazineSize" operation="base_set" value="8"/>
  172.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  173.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  174.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  175.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
  176.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
  177.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  178.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  179.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  180.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  181.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
  182.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  183.                 <display_value name="dRecoil" value="8" />
  184.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
  185.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  186.                 <passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
  187.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  188.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  189.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  190.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  191.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  192.             </effect_group>
  193.         </item>
  194.         <item name="mayicgunBerettaNano">
  195.             <property name="Extends" value="mayicgunLuger"/>
  196.             <property name="DescriptionKey" value="mayicgunBerettaNanoDesc"/>
  197.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,barrelAttachments,gun,shortRange,pistol,selfLoading,perkGunslinger"/>
  198.             <property name="HoldType" value="1"/>
  199.             <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?BerettaNanoPrefab"/>
  200.             <property name="CustomIcon" value="7nano"/>
  201.             <property name="Material" value="MmechanicalParts"/>
  202.             <property name="Weight" value="20"/>
  203.             <property name="CrosshairOnAim" value="false"/>
  204.             <property name="CrosshairUpAfterShot" value="true"/>
  205.             <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  206.             <property name="ActionSkillGroup" value="Rifles"/>
  207.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  208.             <property name="EconomicValue" value="300"/>
  209.             <property name="EconomicBundleSize" value="1"/>
  210.             <property class="Action0">
  211.                 <property name="Class" value="Ranged"/>
  212.                 <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  213.                 <property name="Sound_start" value="lugerfire"/>
  214.                 <property name="Sound_repeat" value=""/>
  215.                 <property name="Sound_end" value=""/>
  216.                 <property name="Sound_empty" value="weapon_empty"/>
  217.                 <property name="Sound_reload" value="pistol_reload"/>
  218.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  219.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  220.             <property class="Action1">
  221.                 <property name="Class" value="Zoom"/>
  222.                 <property name="Zoom_max_out" value="55"/>
  223.                 <property name="Zoom_max_in" value="55"/>
  224.                 <property name="ScopeCameraOffset" value="0,0.011,0.35"/></property>
  225.             <effect_group name="Base Effects">
  226.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  227.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  228.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  229.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  230.                 <passive_effect name="MagazineSize" operation="base_set" value="8"/>
  231.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  232.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  233.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  234.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
  235.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
  236.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  237.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  238.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  239.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  240.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
  241.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  242.                 <display_value name="dRecoil" value="8" />
  243.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
  244.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  245.                 <passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
  246.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  247.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  248.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  249.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  250.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  251.             </effect_group>
  252.         </item>
  253.         <item name="mayicgunUSP">
  254.             <property name="Extends" value="mayicgunLuger"/>
  255.             <property name="DescriptionKey" value="mayicgunUSPDesc"/>
  256.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,sideAttachments,barrelAttachments,bottomAttachments,shortRange,pistol,magazine,selfLoading,perkGunslinger"/>
  257.             <property name="HoldType" value="1"/>
  258.             <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?USPPrefab"/>
  259.             <property name="CustomIcon" value="7usp"/>
  260.             <property name="Material" value="MmechanicalParts"/>
  261.             <property name="Weight" value="80"/>
  262.             <property name="CrosshairOnAim" value="false"/>
  263.             <property name="CrosshairUpAfterShot" value="true"/>
  264.             <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  265.             <property name="ActionSkillGroup" value="Rifles"/>
  266.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  267.             <property name="EconomicValue" value="900"/>
  268.             <property name="EconomicBundleSize" value="1"/>
  269.             <property class="Action0">
  270.                 <property name="Class" value="Ranged"/>
  271.                 <property name="Magazine_items" value="mayicammo40cal,mayicammo40calSteel,mayicammo9mm,mayicammo9mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  272.                 <property name="Sound_start" value="uspfire"/>
  273.                 <property name="Sound_repeat" value=""/>
  274.                 <property name="Sound_end" value=""/>
  275.                 <property name="Sound_empty" value="weapon_empty"/>
  276.                 <property name="Sound_reload" value="pistol_reload"/>
  277.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  278.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
  279.                 <property name="SideScale" value="0,0,0"/>
  280.                 <property name="BarrelScale" value="0,0,0"/>
  281.                 <property name="ScopeScale" value="0,0,0"/></property>
  282.             <property class="Action1">
  283.                 <property name="Class" value="Zoom"/>
  284.                 <property name="Zoom_max_out" value="55"/>
  285.                 <property name="Zoom_max_in" value="55"/>
  286.                 <property name="ScopeCameraOffset" value="0.002,0.002,0.35"/></property>
  287.             <effect_group name="Base Effects">
  288.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  289.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  290.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  291.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  292.                 <passive_effect name="MagazineSize" operation="base_set" value="15"/>
  293.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  294.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  295.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  296.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.4"/>
  297.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.4"/>
  298.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25"/>
  299.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  300.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  301.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  302.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5"/>
  303.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  304.                 <display_value name="dRecoil" value="8" />
  305.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3"/>
  306.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  307.                 <passive_effect name="DegradationMax" operation="base_set" value="250,800" tier="1,6"/>
  308.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  309.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  310.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  311.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  312.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  313.             </effect_group>
  314.         </item>
  315.         <item name="mayicgunM9">
  316.             <property name="Extends" value="mayicgunLuger"/>
  317.             <property name="DescriptionKey" value="mayicgunM9Desc"/>
  318.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,sideAttachments,barrelAttachments,bottomAttachments,shortRange,pistol,magazine,selfLoading,perkGunslinger"/>
  319.             <property name="HoldType" value="1"/>
  320.             <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?M9Prefab"/>
  321.             <property name="CustomIcon" value="7m9"/>
  322.             <property name="Material" value="MmechanicalParts"/>
  323.             <property name="Weight" value="80"/>
  324.             <property name="CrosshairOnAim" value="false"/>
  325.             <property name="CrosshairUpAfterShot" value="true"/>
  326.             <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  327.             <property name="ActionSkillGroup" value="Rifles"/>
  328.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  329.             <property name="EconomicValue" value="900"/>
  330.             <property name="EconomicBundleSize" value="1"/>
  331.             <property class="Action0">
  332.                 <property name="Class" value="Ranged"/>
  333.                 <property name="Magazine_items" value="mayicammo40cal,mayicammo40calSteel,mayicammo9mm,mayicammo9mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  334.                 <property name="Sound_start" value="m9fire"/>
  335.                 <property name="Sound_repeat" value=""/>
  336.                 <property name="Sound_end" value=""/>
  337.                 <property name="Sound_empty" value="weapon_empty"/>
  338.                 <property name="Sound_reload" value="pistol_reload"/>
  339.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  340.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
  341.                 <property name="SideScale" value="0,0,0"/>
  342.                 <property name="BarrelScale" value="0,0,0"/>
  343.                 <property name="ScopeScale" value="0,0,0"/></property>
  344.             <property class="Action1">
  345.                 <property name="Class" value="Zoom"/>
  346.                 <property name="Zoom_max_out" value="55"/>
  347.                 <property name="Zoom_max_in" value="55"/>
  348.                 <property name="ScopeCameraOffset" value="0,-0.004,0.4"/></property>
  349.             <effect_group name="Base Effects">
  350.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  351.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  352.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  353.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  354.                 <passive_effect name="MagazineSize" operation="base_set" value="15"/>
  355.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  356.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  357.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  358.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.4"/>
  359.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.4"/>
  360.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25"/>
  361.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  362.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  363.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  364.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5"/>
  365.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  366.                 <display_value name="dRecoil" value="8" />
  367.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3"/>
  368.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  369.                 <passive_effect name="DegradationMax" operation="base_set" value="250,800" tier="1,6"/>
  370.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  371.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  372.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  373.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  374.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  375.             </effect_group>
  376.         </item>
  377.         <item name="mayicgunP226">
  378.             <property name="Extends" value="mayicgunLuger"/>
  379.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,sideAttachments,barrelAttachments,bottomAttachments,shortRange,pistol,magazine,selfLoading,perkGunslinger"/>
  380.             <property name="HoldType" value="1"/>
  381.             <property name="DescriptionKey" value="mayicgunP226Desc"/>
  382.             <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?P226Prefab"/>
  383.             <property name="CustomIcon" value="7p226"/>
  384.             <property name="Material" value="MmechanicalParts"/>
  385.             <property name="Weight" value="80"/>
  386.             <property name="CrosshairOnAim" value="false"/>
  387.             <property name="CrosshairUpAfterShot" value="true"/>
  388.             <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  389.             <property name="ActionSkillGroup" value="Rifles"/>
  390.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  391.             <property name="EconomicValue" value="900"/>
  392.             <property name="EconomicBundleSize" value="1"/>
  393.             <property class="Action0">
  394.                 <property name="Class" value="Ranged"/>
  395.                 <property name="Magazine_items" value="mayicammo40cal,mayicammo40calSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  396.                 <property name="Sound_start" value="m9fire"/>
  397.                 <property name="Sound_repeat" value=""/>
  398.                 <property name="Sound_end" value=""/>
  399.                 <property name="Sound_empty" value="weapon_empty"/>
  400.                 <property name="Sound_reload" value="pistol_reload"/>
  401.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  402.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  403.             <property class="Action1">
  404.                 <property name="Class" value="Zoom"/>
  405.                 <property name="Zoom_max_out" value="55"/>
  406.                 <property name="Zoom_max_in" value="55"/>
  407.                 <property name="ScopeCameraOffset" value="0.,0.0090,0.35"/></property>
  408.             <effect_group name="Base Effects">
  409.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  410.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  411.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  412.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  413.                 <passive_effect name="MagazineSize" operation="base_set" value="12"/>
  414.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  415.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  416.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  417.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.4"/>
  418.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.4"/>
  419.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25"/>
  420.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  421.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  422.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  423.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5"/>
  424.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  425.                 <display_value name="dRecoil" value="8" />
  426.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3"/>
  427.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  428.                 <passive_effect name="DegradationMax" operation="base_set" value="250,800" tier="1,6"/>
  429.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  430.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  431.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  432.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  433.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  434.             </effect_group>
  435.         </item>
  436.         <item name="mayicgunBeretta92">
  437.             <property name="Extends" value="mayicgunLuger"/>
  438.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,sideAttachments,barrelAttachments,bottomAttachments,shortRange,pistol,magazine,selfLoading,perkGunslinger"/>
  439.             <property name="HoldType" value="1"/>
  440.             <property name="DescriptionKey" value="mayicgunBeretta92Desc"/>
  441.             <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?92Prefab"/>
  442.             <property name="CustomIcon" value="7b92"/>
  443.             <property name="Material" value="MmechanicalParts"/>
  444.             <property name="Weight" value="80"/>
  445.             <property name="CrosshairOnAim" value="false"/>
  446.             <property name="CrosshairUpAfterShot" value="true"/>
  447.             <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  448.             <property name="ActionSkillGroup" value="Rifles"/>
  449.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  450.             <property name="EconomicValue" value="900"/>
  451.             <property name="EconomicBundleSize" value="1"/>
  452.             <property class="Action0">
  453.                 <property name="Class" value="Ranged"/>
  454.                 <property name="Magazine_items" value="mayicammo40cal,mayicammo40calSteel,mayicammo9mm,mayicammo9mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  455.                 <property name="Sound_start" value="b92fire"/>
  456.                 <property name="Sound_repeat" value=""/>
  457.                 <property name="Sound_end" value=""/>
  458.                 <property name="Sound_empty" value="weapon_empty"/>
  459.                 <property name="Sound_reload" value="pistol_reload"/>
  460.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  461.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  462.             <property class="Action1">
  463.                 <property name="Class" value="Zoom"/>
  464.                 <property name="Zoom_max_out" value="55"/>
  465.                 <property name="Zoom_max_in" value="55"/>
  466.                 <property name="ScopeCameraOffset" value="0,0.0023,0.4"/></property>
  467.             <effect_group name="Base Effects">
  468.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  469.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  470.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  471.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  472.                 <passive_effect name="MagazineSize" operation="base_set" value="17"/>
  473.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  474.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  475.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  476.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.4"/>
  477.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.4"/>
  478.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25"/>
  479.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  480.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  481.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  482.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5"/>
  483.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  484.                 <display_value name="dRecoil" value="8" />
  485.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3"/>
  486.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  487.                 <passive_effect name="DegradationMax" operation="base_set" value="250,800" tier="1,6"/>
  488.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  489.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  490.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  491.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  492.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  493.             </effect_group>
  494.         </item>
  495.         <item name="mayicgunGlock40">
  496.             <property name="Extends" value="mayicgunLuger"/>
  497.             <property name="Tags" value="weapon,ranged,holdBreathAiming,smallTopAttachments,mediumTopAttachments,reloadPenalty,gun,shortRange,firingMode,pistol,barrelAttachments,sideAttachments,magazine,selfLoading,perkGunslinger"/>
  498.             <property name="HoldType" value="1"/>
  499.             <property name="DescriptionKey" value="mayicgunGlock40Desc"/>
  500.             <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?Glock40"/>
  501.             <property name="CustomIcon" value="7glock"/>
  502.             <property name="Material" value="MmechanicalParts"/>
  503.             <property name="Weight" value="80"/>
  504.             <property name="CrosshairOnAim" value="false"/>
  505.             <property name="CrosshairUpAfterShot" value="true"/>
  506.             <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  507.             <property name="ActionSkillGroup" value="Rifles"/>
  508.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  509.             <property name="EconomicValue" value="900"/>
  510.             <property name="EconomicBundleSize" value="1"/>
  511.             <property class="Action0">
  512.                 <property name="Class" value="Ranged"/>
  513.                 <property name="Magazine_items" value="mayicammo40cal,mayicammo40calSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo45acp,mayicammo45acpSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  514.                 <property name="Sound_start" value="glockfire"/>
  515.                 <property name="Sound_repeat" value=""/>
  516.                 <property name="Sound_end" value=""/>
  517.                 <property name="Sound_empty" value="weapon_empty"/>
  518.                 <property name="Sound_reload" value="pistol_reload"/>
  519.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  520.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  521.             <property class="Action1">
  522.                 <property name="Class" value="Zoom"/>
  523.                 <property name="Zoom_max_out" value="55"/>
  524.                 <property name="Zoom_max_in" value="55"/>
  525.                 <property name="ScopeCameraOffset" value="0.0019,0.007,0.6"/></property>
  526.             <effect_group name="Base Effects">
  527.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  528.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  529.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  530.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  531.                 <passive_effect name="MagazineSize" operation="base_set" value="18"/>
  532.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  533.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  534.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  535.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.2"/>
  536.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.2"/>
  537.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  538.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  539.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  540.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  541.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5"/>
  542.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  543.                 <display_value name="dRecoil" value="8" />
  544.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3"/>
  545.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  546.                 <passive_effect name="DegradationMax" operation="base_set" value="300,800" tier="1,6"/>
  547.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  548.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  549.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  550.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  551.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  552.             </effect_group>
  553.         </item>
  554.         <item name="mayicgun1911">
  555.             <property name="Extends" value="mayicgunLuger"/>
  556.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,sideAttachments,barrelAttachments,shortRange,pistol,magazine,selfLoading,perkGunslinger"/>
  557.             <property name="HoldType" value="1"/>
  558.             <property name="DescriptionKey" value="mayicgun1911Desc"/>
  559.             <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?1911Prefab"/>
  560.             <property name="CustomIcon" value="71911"/>
  561.             <property name="Material" value="MmechanicalParts"/>
  562.             <property name="Weight" value="80"/>
  563.             <property name="CrosshairOnAim" value="false"/>
  564.             <property name="CrosshairUpAfterShot" value="true"/>
  565.             <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  566.             <property name="ActionSkillGroup" value="Rifles"/>
  567.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  568.             <property name="EconomicValue" value="900"/>
  569.             <property name="EconomicBundleSize" value="1"/>
  570.             <property class="Action0">
  571.                 <property name="Class" value="Ranged"/>
  572.                 <property name="Magazine_items" value="mayicammo45acp,mayicammo45acpSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  573.                 <property name="Sound_start" value="1911fire"/>
  574.                 <property name="Sound_repeat" value=""/>
  575.                 <property name="Sound_end" value=""/>
  576.                 <property name="Sound_empty" value="weapon_empty"/>
  577.                 <property name="Sound_reload" value="pistol_reload"/>
  578.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  579.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  580.             <property class="Action1">
  581.                 <property name="Class" value="Zoom"/>
  582.                 <property name="Zoom_max_out" value="55"/>
  583.                 <property name="Zoom_max_in" value="55"/>
  584.                 <property name="ScopeCameraOffset" value="0.0018,-0.0060,0.4"/></property>
  585.             <effect_group name="Base Effects">
  586.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  587.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  588.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
  589.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  590.                 <passive_effect name="MagazineSize" operation="base_set" value="11"/>
  591.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  592.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  593.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  594.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.4"/>
  595.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.4"/>
  596.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25"/>
  597.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  598.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  599.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  600.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5"/>
  601.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  602.                 <display_value name="dRecoil" value="8" />
  603.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3"/>
  604.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  605.                 <passive_effect name="DegradationMax" operation="base_set" value="250,800" tier="1,6"/>
  606.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  607.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  608.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  609.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  610.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  611.             </effect_group>
  612.         </item>
  613.         <item name="mayicgunDesertEagle">
  614.             <property name="Extends" value="mayicgunLuger"/>
  615.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,barrelAttachments,shortRange,pistol,sideAttachments,magazine,selfLoading,perkGunslinger"/>
  616.             <property name="HoldType" value="1"/>
  617.             <property name="DescriptionKey" value="mayicgunDesertEagleDesc"/>
  618.             <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?DE50Prefab"/>
  619.             <property name="CustomIcon" value="7de50"/>
  620.             <property name="Material" value="MmechanicalParts"/>
  621.             <property name="Weight" value="100"/>
  622.             <property name="CrosshairOnAim" value="false"/>
  623.             <property name="CrosshairUpAfterShot" value="true"/>
  624.             <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  625.             <property name="ActionSkillGroup" value="Rifles"/>
  626.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  627.             <property name="EconomicValue" value="1100"/>
  628.             <property name="EconomicBundleSize" value="1"/>
  629.             <property name="SideScale" value="0.3,0.3,0.3"/>
  630.             <property class="Action0">
  631.                 <property name="Class" value="Ranged"/>
  632.                 <property name="Magazine_items" value="mayicammo50ae,mayicammo50aeSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  633.                 <property name="Sound_start" value="defire"/>
  634.                 <property name="Sound_repeat" value=""/>
  635.                 <property name="Sound_end" value=""/>
  636.                 <property name="Sound_empty" value="weapon_empty"/>
  637.                 <property name="Sound_reload" value="pistol_reload"/>
  638.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  639.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  640.             <property class="Action1">
  641.                 <property name="Class" value="Zoom"/>
  642.                 <property name="Zoom_max_out" value="55"/>
  643.                 <property name="Zoom_max_in" value="55"/>
  644.                 <property name="ScopeCameraOffset" value="0.0015,-0.0050,0.4"/></property>
  645.             <effect_group name="Base Effects">
  646.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  647.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  648.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="160"/>
  649.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  650.                 <passive_effect name="MagazineSize" operation="base_set" value="7"/>
  651.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  652.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  653.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  654.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
  655.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
  656.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  657.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7"/>
  658.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  659.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  660.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="3.5"/>
  661.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.50,.50"/>
  662.                 <display_value name="dRecoil" value="8" />
  663.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.5"/>
  664.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.6"/>
  665.                 <passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6"/>
  666.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  667.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  668.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  669.             </effect_group>
  670.         </item>
  671.         <item name="mayicgunColtPython">
  672.             <property name="Extends" value="mayicgunLuger"/>
  673.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,barrelAttachments,sideAttachments,bottomAttachments,shortRange,pistol,magazine,selfLoading,perkGunslinger"/>
  674.             <property name="HoldType" value="44"/>
  675.             <property name="DescriptionKey" value="mayicgunColtPythonDesc"/>
  676.             <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?ColtPrefab"/>
  677.             <property name="CustomIcon" value="7colt"/>
  678.             <property name="Material" value="MmechanicalParts"/>
  679.             <property name="Weight" value="100"/>
  680.             <property name="CrosshairOnAim" value="false"/>
  681.             <property name="CrosshairUpAfterShot" value="true"/>
  682.             <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
  683.             <property name="ActionSkillGroup" value="Rifles"/>
  684.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  685.             <property name="EconomicValue" value="1100"/>
  686.             <property name="EconomicBundleSize" value="1"/>
  687.             <property class="Action0">
  688.                 <property name="Class" value="Ranged"/>
  689.                 <property name="Magazine_items" value="mayicammo357magnum,mayicammo357magnumSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  690.                 <property name="Sound_start" value="coltfire"/>
  691.                 <property name="Sound_repeat" value=""/>
  692.                 <property name="Sound_end" value=""/>
  693.                 <property name="Sound_empty" value="weapon_empty"/>
  694.                 <property name="Sound_reload" value="pistol_reload"/>
  695.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  696.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  697.             <property class="Action1">
  698.                 <property name="Class" value="Zoom"/>
  699.                 <property name="Zoom_max_out" value="55"/>
  700.                 <property name="Zoom_max_in" value="55"/>
  701.                 <property name="ScopeCameraOffset" value="0,0.017,0.27"/></property>
  702.             <effect_group name="Base Effects">
  703.                 <passive_effect name="MaxRange" operation="base_set" value="80"/>
  704.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="45"/>
  705.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="160"/>
  706.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  707.                 <passive_effect name="MagazineSize" operation="base_set" value="6"/>
  708.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  709.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  710.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  711.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
  712.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
  713.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  714.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7"/>
  715.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  716.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  717.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="4.5"/>
  718.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.70,.70"/>
  719.                 <display_value name="dRecoil" value="8" />
  720.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.5"/>
  721.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.6"/>
  722.                 <passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6"/>
  723.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  724.             </effect_group>
  725.         </item>
  726.         <!--
  727. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  728.                                     SMG's/mayicgunMac10 style
  729. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  730. -->
  731.         <item name="mayicgunKlob">
  732.             <property name="Tags" value="weapon,ranged,holdBreathAiming,smallTopAttachments,mediumTopAttachments,reloadPenalty,gun,shortRange,pistol,sideAttachments,barrelAttachments,firingMode,bottomAttachments,selfLoading,perkGunslinger,perkAutomaticWeapons"/>
  733.             <property name="DisplayType" value="rangedGun"/>
  734.             <property name="HoldType" value="1"/>
  735.             <property name="DescriptionKey" value="mayicgunKlobDesc"/>
  736.             <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?KlobPrefab"/>
  737.             <property name="CustomIcon" value="7klob"/>
  738.             <property name="Material" value="MmechanicalParts" scrapable="true"/>
  739.             <property name="Weight" value="20"/>
  740.             <property name="RepairTools" value="resourceRepairKit"/>
  741.             <property name="DegradationBreaksAfter" value="false"/>
  742.             <property name="SoundJammed" value="weapon_jam"/>
  743.             <property name="Attachments" value="meleeToolFlashlight02"/>
  744.             <property name="CrosshairOnAim" value="false"/>
  745.             <property name="CrosshairUpAfterShot" value="true"/>
  746.             <property name="Sound_Sight_In" value="pistol_sight_in"/>
  747.             <property name="Sound_Sight_Out" value="pistol_sight_out"/>
  748.             <property name="LightSource" value="lightSource"/>
  749.             <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  750.             <property name="AttachmentFlashlight" value="flashlight02"/>
  751.             <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  752.             <property name="ActionSkillGroup" value="Rifles"/>
  753.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  754.             <property name="RepairExpMultiplier" value="10.8"/>
  755.             <property name="LightValue" value="0.45"/>
  756.             <property name="EconomicValue" value="300"/>
  757.             <property name="EconomicBundleSize" value="1"/>
  758.             <property class="Action0">
  759.                 <property name="Class" value="Ranged"/>
  760.                 <property name="Magazine_items" value="mayicammo10mm,mayicammo10mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo5.7x28mm,mayicammo5.7x28mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  761.                 <property name="Sound_start" value="klobfire"/>
  762.                 <property name="Sound_repeat" value=""/>
  763.                 <property name="Sound_end" value=""/>
  764.                 <property name="Sound_empty" value="weapon_empty"/>
  765.                 <property name="Sound_reload" value="pistol_reload"/>
  766.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  767.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  768.             <property class="Action1">
  769.                 <property name="Class" value="Zoom"/>
  770.                 <property name="Zoom_max_out" value="55"/>
  771.                 <property name="Zoom_max_in" value="55"/>
  772.                 <property name="ScopeCameraOffset" value="0,-0.035,0"/></property>
  773.             <effect_group name="Base Effects">
  774.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  775.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  776.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="900"/>
  777.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  778.                 <passive_effect name="MagazineSize" operation="base_set" value="20"/>
  779.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7"/>
  780.                 <!-- 2s -->
  781.                 <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  782.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  783.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  784.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9"/>
  785.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9"/>
  786.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".5"/>
  787.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7"/>
  788.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.9"/>
  789.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
  790.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.65"/>
  791.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.35,.35"/>
  792.                 <display_value name="dRecoil" value="8" />
  793.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.1"/>
  794.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  795.                 <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
  796.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  797.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  798.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  799.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  800.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  801.             </effect_group>
  802.         </item>
  803.         <item name="mayicgunMac10">
  804.             <property name="Extends" value="mayicgunKlob"/>
  805.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,magazine,smallTopAttachments,mediumTopAttachments,barrelAttachments,firingMode,selfLoading,perkAutomaticWeapons,sideAttachments,stock,bottomAttachments,perkGunslinger"/>
  806.             <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?UziPrefab"/>
  807.             <property name="CustomIcon" value="7mac10"/>
  808.             <property name="DescriptionKey" value="mayicgunMac10Desc"/>
  809.             <property name="CrosshairOnAim" value="false"/>
  810.             <property name="CrosshairUpAfterShot" value="true"/>
  811.             <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  812.             <property name="ActionSkillGroup" value="Rifles"/>
  813.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  814.             <property name="EconomicValue" value="300"/>
  815.             <property name="EconomicBundleSize" value="1"/>
  816.             <property class="Action0">
  817.                 <property name="Class" value="Ranged"/>
  818.                 <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo45acp,mayicammo45acpSteel,mayicammo5.7x28mm,mayicammo5.7x28mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  819.                 <property name="Sound_start" value="macfire"/>
  820.                 <property name="Sound_repeat" value=""/>
  821.                 <property name="Sound_end" value=""/>
  822.                 <property name="Sound_empty" value="weapon_empty"/>
  823.                 <property name="Sound_reload" value="pistol_reload"/>
  824.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  825.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  826.             <property class="Action1">
  827.                 <property name="Class" value="Zoom"/>
  828.                 <property name="Zoom_max_out" value="55"/>
  829.                 <property name="Zoom_max_in" value="55"/>
  830.                 <property name="ScopeCameraOffset" value="-0.009,-0.04,0.25"/></property>
  831.             <effect_group name="Base Effects">
  832.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  833.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  834.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="1200"/>
  835.                 <passive_effect name="BurstRoundCount" operation="base_set" value="10000"/>
  836.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  837.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  838.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9"/>
  839.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9"/>
  840.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".5"/>
  841.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7"/>
  842.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.9"/>
  843.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
  844.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.65"/>
  845.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.35,.35"/>
  846.                 <display_value name="dRecoil" value="8" />
  847.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.1"/>
  848.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  849.                 <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
  850.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  851.                 <passive_effect name="MagazineSize" operation="base_set" value="30"/>
  852.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7"/>
  853.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  854.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  855.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  856.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  857.             </effect_group>
  858.         </item>
  859.         <item name="mayicgunMP5">
  860.             <property name="Extends" value="mayicgunKlob"/>
  861.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  862.             <property name="DisplayType" value="rangedGun"/>
  863.             <property name="DescriptionKey" value="mayicgunMP5Desc"/>
  864.             <property name="HoldType" value="6"/>
  865.             <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?MP5Prefab"/>
  866.             <property name="Material" value="MmechanicalParts"/>
  867.             <property name="Weight" value="54"/>
  868.             <property name="CustomIcon" value="7mp5"/>
  869.             <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  870.             <property name="RepairExpMultiplier" value="10.8"/>
  871.             <property name="ActionSkillGroup" value="Rifles"/>
  872.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  873.             <property name="EconomicValue" value="400"/>
  874.             <property name="EconomicBundleSize" value="1"/>
  875.             <property class="Action0">
  876.                 <property name="Class" value="Ranged"/>
  877.                 <property name="Delay" value="0.150"/>
  878.                 <property name="Magazine_items" value="mayicammo40cal,mayicammo40calSteel,mayicammo10mm,mayicammo10mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  879.                 <property name="Sound_start" value="mp5fire"/>
  880.                 <property name="Sound_empty" value="weapon_empty"/>
  881.                 <property name="Sound_reload" value="ak47_reload"/>
  882.                 <property name="Sound_end" value="ak47_fire_end"/>
  883.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  884.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  885.             <property class="Action1">
  886.                 <property name="Class" value="Zoom"/>
  887.                 <property name="Zoom_max_out" value="55"/>
  888.                 <property name="Zoom_max_in" value="55"/>
  889.                 <property name="ScopeCameraOffset" value="0.0040,0.018,0.34"/></property>
  890.             <effect_group name="Base Effects">
  891.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  892.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="65"/>
  893.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="800"/>
  894.                 <passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
  895.                 <passive_effect name="MagazineSize" operation="base_set" value="35"/>
  896.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9"/>
  897.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  898.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  899.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
  900.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
  901.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  902.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6"/>
  903.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  904.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  905.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.5,1"/>
  906.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  907.                 <display_value name="dRecoil" value="5" />
  908.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2"/>
  909.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  910.                 <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
  911.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  912.             </effect_group>
  913.         </item>
  914.         <item name="mayicgunMK1">
  915.             <property name="Extends" value="mayicgunKlob"/>
  916.             <property name="Tags" value="weapon,ranged,holdBreathAiming,smallTopAttachments,mediumTopAttachments,barrelAttachments,sideAttachments,reloadPenalty,bottomAttachments,gun,magazine,stock,firingMode,selfLoading,perkAutomaticWeapons"/>
  917.             <property name="DisplayType" value="rangedGun"/>
  918.             <property name="HoldType" value="6"/>
  919.             <property name="DescriptionKey" value="mayicgunMK1Desc"/>
  920.             <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?MK1Prefab"/>
  921.             <property name="Material" value="MmechanicalParts"/>
  922.             <property name="Weight" value="60"/>
  923.             <property name="CustomIcon" value="7mk1"/>
  924.             <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  925.             <property name="CrosshairOnAim" value="false"/>
  926.             <property name="CrosshairUpAfterShot" value="true"/>
  927.             <property name="RepairExpMultiplier" value="10.8"/>
  928.             <property name="ActionSkillGroup" value="Rifles"/>
  929.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  930.             <property name="EconomicValue" value="400"/>
  931.             <property name="EconomicBundleSize" value="1"/>
  932.             <property class="Action0">
  933.                 <property name="Class" value="Ranged"/>
  934.                 <property name="Delay" value="0.150"/>
  935.                 <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo10mm,mayicammo10mmSteel,mayicammo5.7x28mm,mayicammo5.7x28mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  936.                 <property name="Sound_start" value="mk1fire"/>
  937.                 <property name="Sound_empty" value="weapon_empty"/>
  938.                 <property name="Sound_reload" value="ak47_reload"/>
  939.                 <property name="Sound_end" value="ak47_fire_end"/>
  940.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  941.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  942.             <property class="Action1">
  943.                 <property name="Class" value="Zoom"/>
  944.                 <property name="Zoom_max_out" value="55"/>
  945.                 <property name="Zoom_max_in" value="55"/>
  946.                 <property name="ScopeCameraOffset" value="-0.0002,0.051,0.1"/></property>
  947.             <effect_group name="Base Effects">
  948.                 <passive_effect name="MaxRange" operation="base_set" value="90"/>
  949.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="35"/>
  950.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="600"/>
  951.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  952.                 <passive_effect name="MagazineSize" operation="base_set" value="50"/>
  953.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  954.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  955.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  956.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7"/>
  957.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7"/>
  958.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  959.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  960.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  961.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  962.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.4,0.8"/>
  963.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.7,0.7"/>
  964.                 <display_value name="dRecoil" value="5" />
  965.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
  966.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  967.                 <passive_effect name="DegradationMax" operation="base_set" value="600,1700" tier="1,6"/>
  968.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  969.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  970.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  971.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  972.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  973.             </effect_group>
  974.         </item>
  975.         <item name="mayicgunVector">
  976.             <property name="Extends" value="mayicgunKlob"/>
  977.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  978.             <property name="DisplayType" value="rangedGun"/>
  979.             <property name="DescriptionKey" value="mayicgunVectorDesc"/>
  980.             <property name="HoldType" value="1"/>
  981.             <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?VectorSMGPrefab"/>
  982.             <property name="Material" value="MmechanicalParts"/>
  983.             <property name="Weight" value="54"/>
  984.             <property name="CustomIcon" value="7vector"/>
  985.             <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  986.             <property name="RepairExpMultiplier" value="10.8"/>
  987.             <property name="ActionSkillGroup" value="Rifles"/>
  988.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  989.             <property name="EconomicValue" value="400"/>
  990.             <property name="EconomicBundleSize" value="1"/>
  991.             <property class="Action0">
  992.                 <property name="Class" value="Ranged"/>
  993.                 <property name="Delay" value="0.150"/>
  994.                 <property name="Magazine_items" value="mayicammo9mm,mayicammo9mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo40cal,mayicammo40calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  995.                 <property name="Sound_start" value="vecfire"/>
  996.                 <property name="Sound_empty" value="weapon_empty"/>
  997.                 <property name="Sound_reload" value="ak47_reload"/>
  998.                 <property name="Sound_end" value="ak47_fire_end"/>
  999.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1000.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1001.             <property class="Action1">
  1002.                 <property name="Class" value="Zoom"/>
  1003.                 <property name="Zoom_max_out" value="55"/>
  1004.                 <property name="Zoom_max_in" value="55"/>
  1005.                 <property name="ScopeCameraOffset" value="0,-0.0185,0.026"/></property>
  1006.             <effect_group name="Base Effects">
  1007.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1008.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="55"/>
  1009.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="1200"/>
  1010.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1011.                 <passive_effect name="MagazineSize" operation="base_set" value="33"/>
  1012.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9"/>
  1013.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1014.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1015.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7"/>
  1016.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7"/>
  1017.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  1018.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  1019.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1020.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1021.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.4,0.8"/>
  1022.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.7,0.7"/>
  1023.                 <display_value name="dRecoil" value="5" />
  1024.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2"/>
  1025.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1026.                 <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
  1027.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1028.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1029.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1030.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  1031.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  1032.             </effect_group>
  1033.         </item>
  1034.         <item name="mayicgunRCP90">
  1035.             <property name="Extends" value="mayicgunKlob"/>
  1036.             <property name="Tags" value="weapon,ranged,holdBreathAiming,smallTopAttachments,mediumTopAttachments,barrelAttachments,sideAttachments,bottomAttachments,reloadPenalty,gun,magazine,stock,firingMode,selfLoading,perkAutomaticWeapons"/>
  1037.             <property name="DisplayType" value="rangedGun"/>
  1038.             <property name="HoldType" value="6"/>
  1039.             <property name="DescriptionKey" value="mayicgunRCP90Desc"/>
  1040.             <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?RCP90PrefabIron"/>
  1041.             <property name="Material" value="MmechanicalParts"/>
  1042.             <property name="Weight" value="60"/>
  1043.             <property name="CustomIcon" value="7rcp90"/>
  1044.             <property name="CrosshairOnAim" value="false"/>
  1045.             <property name="CrosshairUpAfterShot" value="true"/>
  1046.             <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  1047.             <property name="RepairExpMultiplier" value="10.8"/>
  1048.             <property name="ActionSkillGroup" value="Rifles"/>
  1049.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1050.             <property name="EconomicValue" value="800"/>
  1051.             <property name="EconomicBundleSize" value="1"/>
  1052.             <property class="Action0">
  1053.                 <property name="Class" value="Ranged"/>
  1054.                 <property name="Delay" value="0.150"/>
  1055.                 <property name="Magazine_items" value="mayicammo5.7x28mm,mayicammo5.7x28mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1056.                 <property name="Sound_start" value="rcp90fire"/>
  1057.                 <property name="Sound_empty" value="weapon_empty"/>
  1058.                 <property name="Sound_reload" value="ak47_reload"/>
  1059.                 <property name="Sound_end" value="ak47_fire_end"/>
  1060.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1061.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1062.             <property class="Action1">
  1063.                 <property name="Class" value="Zoom"/>
  1064.                 <property name="Zoom_max_out" value="55"/>
  1065.                 <property name="Zoom_max_in" value="55"/>
  1066.                 <property name="ScopeCameraOffset" value=".001,-0.0710,0.075"/></property>
  1067.             <effect_group name="Base Effects">
  1068.                 <passive_effect name="MaxRange" operation="base_set" value="90"/>
  1069.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="35"/>
  1070.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="900"/>
  1071.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1072.                 <passive_effect name="MagazineSize" operation="base_set" value="50"/>
  1073.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  1074.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1075.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1076.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7"/>
  1077.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7"/>
  1078.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  1079.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  1080.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1081.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1082.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.4,0.8"/>
  1083.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.7,0.7"/>
  1084.                 <display_value name="dRecoil" value="5" />
  1085.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
  1086.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1087.                 <passive_effect name="DegradationMax" operation="base_set" value="600,1700" tier="1,6"/>
  1088.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1089.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1090.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1091.             </effect_group>
  1092.         </item>
  1093.         <item name="mayicgunM1A1Thompson">
  1094.             <property name="Extends" value="mayicgunKlob"/>
  1095.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1096.             <property name="DisplayType" value="rangedGun"/>
  1097.             <property name="HoldType" value="6"/>
  1098.             <property name="DescriptionKey" value="mayicgunM1A1ThompsonDesc"/>
  1099.             <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?TommyPrefab"/>
  1100.             <property name="Material" value="MmechanicalParts"/>
  1101.             <property name="Weight" value="80"/>
  1102.             <property name="CustomIcon" value="7m1a1"/>
  1103.             <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  1104.             <property name="RepairExpMultiplier" value="10.8"/>
  1105.             <property name="ActionSkillGroup" value="Rifles"/>
  1106.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1107.             <property name="EconomicValue" value="800"/>
  1108.             <property name="EconomicBundleSize" value="1"/>
  1109.             <property class="Action0">
  1110.                 <property name="Class" value="Ranged"/>
  1111.                 <property name="Delay" value="0.150"/>
  1112.                 <property name="Magazine_items" value="mayicammo45acp,mayicammo45acpSteel,mayicammo40cal,mayicammo40calSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1113.                 <property name="Sound_start" value="tommyfire"/>
  1114.                 <property name="Sound_empty" value="weapon_empty"/>
  1115.                 <property name="Sound_reload" value="ak47_reload"/>
  1116.                 <property name="Sound_end" value="ak47_fire_end"/>
  1117.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1118.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1119.             <property class="Action1">
  1120.                 <property name="Class" value="Zoom"/>
  1121.                 <property name="Zoom_max_out" value="55"/>
  1122.                 <property name="Zoom_max_in" value="55"/>
  1123.                 <property name="ScopeCameraOffset" value="0,0.01,0.4"/></property>
  1124.             <effect_group name="Base Effects">
  1125.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1126.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="45"/>
  1127.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="625"/>
  1128.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1129.                 <passive_effect name="MagazineSize" operation="base_set" value="100"/>
  1130.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".65"/>
  1131.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1132.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1133.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.1"/>
  1134.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.1"/>
  1135.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
  1136.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".4"/>
  1137.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.9"/>
  1138.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
  1139.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.9,1.4"/>
  1140.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  1141.                 <display_value name="dRecoil" value="5" />
  1142.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
  1143.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1144.                 <passive_effect name="DegradationMax" operation="base_set" value="700,2100" tier="1,6"/>
  1145.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1146.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1147.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1148.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  1149.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  1150.             </effect_group>
  1151.         </item>
  1152.         <item name="mayicgunMP40">
  1153.             <property name="Extends" value="mayicgunKlob"/>
  1154.             <property name="Tags" value="weapon,ranged,holdBreathAiming,smallTopAttachments,mediumTopAttachments,barrelAttachments,sideAttachments,reloadPenalty,gun,magazine,stock,perkAutomaticWeapons,firingMode,selfLoading,perkAutomaticWeapons"/>
  1155.             <property name="DisplayType" value="rangedGun"/>
  1156.             <property name="HoldType" value="6"/>
  1157.             <property name="DescriptionKey" value="mayicgunMP40Desc"/>
  1158.             <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?MP40Prefab"/>
  1159.             <property name="Material" value="MmechanicalParts"/>
  1160.             <property name="Weight" value="60"/>
  1161.             <property name="CustomIcon" value="7mp40"/>
  1162.             <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
  1163.             <property name="RepairExpMultiplier" value="10.8"/>
  1164.             <property name="ActionSkillGroup" value="Rifles"/>
  1165.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1166.             <property name="EconomicValue" value="800"/>
  1167.             <property name="EconomicBundleSize" value="1"/>
  1168.             <property class="Action0">
  1169.                 <property name="Class" value="Ranged"/>
  1170.                 <property name="Delay" value="0.150"/>
  1171.                 <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo10mm,mayicammo10mmSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1172.                 <property name="Sound_start" value="mp40fire"/>
  1173.                 <property name="Sound_empty" value="weapon_empty"/>
  1174.                 <property name="Sound_reload" value="ak47_reload"/>
  1175.                 <property name="Sound_end" value="ak47_fire_end"/>
  1176.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1177.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1178.             <property class="Action1">
  1179.                 <property name="Class" value="Zoom"/>
  1180.                 <property name="Zoom_max_out" value="55"/>
  1181.                 <property name="Zoom_max_in" value="55"/>
  1182.                 <property name="ScopeCameraOffset" value="-0.0045,0.0100,0.3"/></property>
  1183.             <effect_group name="Base Effects">
  1184.                 <passive_effect name="MaxRange" operation="base_set" value="90"/>
  1185.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="35"/>
  1186.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="500"/>
  1187.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1188.                 <passive_effect name="MagazineSize" operation="base_set" value="32"/>
  1189.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  1190.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1191.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1192.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7"/>
  1193.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7"/>
  1194.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  1195.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  1196.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1197.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1198.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.4,0.8"/>
  1199.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.7,0.7"/>
  1200.                 <display_value name="dRecoil" value="5" />
  1201.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
  1202.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1203.                 <passive_effect name="DegradationMax" operation="base_set" value="600,1700" tier="1,6"/>
  1204.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1205.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1206.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1207.             </effect_group>
  1208.         </item>
  1209.         <!--
  1210. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1211.                                     Shotguns
  1212. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1213. -->
  1214.         <item name="mayicgunDoubleBarrelShotgun">
  1215.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,revolver,shortRange,perkShotgunMessiah"/>
  1216.             <property name="DisplayType" value="rangedGun"/>
  1217.             <property name="HoldType" value="5"/>
  1218.             <property name="DescriptionKey" value="mayicgunDoubleBarrelShotgunDesc"/>
  1219.             <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?DoubleBarrelPrefab"/>
  1220.             <property name="CustomIcon" value="7doublebarrel"/>
  1221.             <property name="Material" value="MmechanicalParts"/>
  1222.             <property name="Weight" value="5"/>
  1223.             <property name="RepairTools" value="resourceRepairKit"/>
  1224.             <property name="DegradationBreaksAfter" value="false"/>
  1225.             <property name="SoundJammed" value="weapon_jam"/>
  1226.             <property name="Attachments" value="meleeToolFlashlight02"/>
  1227.             <property name="CrosshairOnAim" value="false"/>
  1228.             <property name="CrosshairUpAfterShot" value="true"/>
  1229.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1230.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1231.             <property name="LightSource" value="lightSource"/>
  1232.             <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  1233.             <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
  1234.             <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
  1235.             <property name="ActionSkillGroup" value="Shotguns"/>
  1236.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1237.             <property name="RepairExpMultiplier" value="10.8"/>
  1238.             <property name="PickupJournalEntry" value="alternateAmmoTip"/>
  1239.             <property name="LightValue" value="0.45"/>
  1240.             <property name="EconomicValue" value="200"/>
  1241.             <property name="EconomicBundleSize" value="1"/>
  1242.             <property class="Action0">
  1243.                 <property name="Class" value="Ranged"/>
  1244.                 <property name="Delay" value="0.428"/>
  1245.                 <property name="Magazine_items" value="ammoShotgunShell,mayicammoBirdShot,ammoShotgunSlug,mayicammo20gauge,mayicammoDragonsbreath,mayicammoElectricshell"/>
  1246.                 <property name="Reload_time" value="2.6"/>
  1247.                 <property name="Sound_start" value="dbfire"/>
  1248.                 <property name="Sound_repeat" value=""/>
  1249.                 <property name="Sound_end" value=""/>
  1250.                 <property name="Sound_empty" value="shotgunshell"/>
  1251.                 <property name="Sound_reload" value="shotgunshell"/>
  1252.                 <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  1253.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1254.             <property class="Action1">
  1255.                 <property name="Class" value="Zoom"/>
  1256.                 <property name="Zoom_max_out" value="55"/>
  1257.                 <property name="Zoom_max_in" value="55"/>
  1258.                 <property name="ScopeCameraOffset" value="0,-0.008,0.24"/></property>
  1259.             <effect_group name="Base Effects">
  1260.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  1261.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="90"/>
  1262.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  1263.                 <passive_effect name="MagazineSize" operation="base_set" value="2"/>
  1264.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  1265.                 <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1266.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1267.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1268.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="6.1"/>
  1269.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-2.75,2.75"/>
  1270.                 <display_value name="dRecoil" value="42" />
  1271.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  1272.                 <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  1273.                 <passive_effect name="DegradationMax" operation="base_set" value="200,600" tier="1,6"/>
  1274.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1275.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1276.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1277.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  1278.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
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  1280.         </item>
  1281.         <item name="mayicgunSawedOff">
  1282.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
  1283.             <property name="DisplayType" value="rangedGun"/>
  1284.             <property name="HoldType" value="48"/>
  1285.             <property name="DescriptionKey" value="mayicgunSawedOffDesc"/>
  1286.             <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?SawedOffPrefab"/>
  1287.             <property name="CustomIcon" value="7sawedoff"/>
  1288.             <property name="Material" value="MmechanicalParts"/>
  1289.             <property name="Weight" value="80"/>
  1290.             <property name="RepairTools" value="resourceRepairKit"/>
  1291.             <property name="DegradationBreaksAfter" value="false"/>
  1292.             <property name="SoundJammed" value="weapon_jam"/>
  1293.             <property name="Attachments" value="meleeToolFlashlight02"/>
  1294.             <property name="CrosshairOnAim" value="false"/>
  1295.             <property name="CrosshairUpAfterShot" value="true"/>
  1296.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1297.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1298.             <property name="LightSource" value="lightSource"/>
  1299.             <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  1300.             <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
  1301.             <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
  1302.             <property name="ActionSkillGroup" value="Shotguns"/>
  1303.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1304.             <property name="RepairExpMultiplier" value="10.8"/>
  1305.             <property name="PickupJournalEntry" value="alternateAmmoTip"/>
  1306.             <property name="LightValue" value="0.45"/>
  1307.             <property name="EconomicValue" value="200"/>
  1308.             <property name="EconomicBundleSize" value="1"/>
  1309.             <property class="Action0">
  1310.                 <property name="Class" value="Ranged"/>
  1311.                 <property name="Delay" value="0.428"/>
  1312.                 <property name="Magazine_items" value="ammoShotgunShell,mayicammoBirdShot,ammoShotgunSlug,mayicammo20gauge,mayicammoDragonsbreath,mayicammoElectricshell"/>
  1313.                 <property name="Reload_time" value="2.6"/>
  1314.                 <property name="Sound_start" value="sawedshotfire"/>
  1315.                 <property name="Sound_repeat" value=""/>
  1316.                 <property name="Sound_end" value=""/>
  1317.                 <property name="Sound_empty" value="shotgunshell"/>
  1318.                 <property name="Sound_reload" value="shotgunshell"/>
  1319.                 <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  1320.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1321.             <property class="Action1">
  1322.                 <property name="Class" value="Zoom"/>
  1323.                 <property name="Zoom_max_out" value="55"/>
  1324.                 <property name="Zoom_max_in" value="55"/>
  1325.                 <property name="ScopeCameraOffset" value="0.0001,0.031,0.4"/></property>
  1326.             <effect_group name="Base Effects">
  1327.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  1328.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="60"/>
  1329.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  1330.                 <passive_effect name="MagazineSize" operation="base_set" value="6"/>
  1331.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".8"/>
  1332.                 <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1333.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1334.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1335.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="2.1"/>
  1336.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.75,1.25"/>
  1337.                 <display_value name="dRecoil" value="42" />
  1338.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  1339.                 <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  1340.                 <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
  1341.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1342.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1343.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1344.             </effect_group>
  1345.         </item>
  1346.         <item name="mayicgunFalloutShotgun">
  1347.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
  1348.             <property name="DisplayType" value="rangedGun"/>
  1349.             <property name="HoldType" value="48"/>
  1350.             <property name="DescriptionKey" value="mayicgunFalloutShotgunDesc"/>
  1351.             <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?FalloutShotgunPrefab"/>
  1352.             <property name="CustomIcon" value="7foshot"/>
  1353.             <property name="Material" value="MmechanicalParts"/>
  1354.             <property name="Weight" value="80"/>
  1355.             <property name="RepairTools" value="resourceRepairKit"/>
  1356.             <property name="DegradationBreaksAfter" value="false"/>
  1357.             <property name="SoundJammed" value="weapon_jam"/>
  1358.             <property name="Attachments" value="meleeToolFlashlight02"/>
  1359.             <property name="CrosshairOnAim" value="false"/>
  1360.             <property name="CrosshairUpAfterShot" value="true"/>
  1361.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1362.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1363.             <property name="LightSource" value="lightSource"/>
  1364.             <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  1365.             <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
  1366.             <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
  1367.             <property name="ActionSkillGroup" value="Shotguns"/>
  1368.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1369.             <property name="RepairExpMultiplier" value="10.8"/>
  1370.             <property name="PickupJournalEntry" value="alternateAmmoTip"/>
  1371.             <property name="LightValue" value="0.45"/>
  1372.             <property name="EconomicValue" value="900"/>
  1373.             <property name="EconomicBundleSize" value="1"/>
  1374.             <property class="Action0">
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  1376.                 <property name="Delay" value="0.428"/>
  1377.                 <property name="Magazine_items" value="ammoShotgunShell,mayicammoBirdShot,ammoShotgunSlug,mayicammo20gauge,mayicammoDragonsbreath,mayicammoElectricshell"/>
  1378.                 <property name="Reload_time" value="2.6"/>
  1379.                 <property name="Sound_start" value="spazfire"/>
  1380.                 <property name="Sound_repeat" value=""/>
  1381.                 <property name="Sound_end" value=""/>
  1382.                 <property name="Sound_empty" value="spazpump"/>
  1383.                 <property name="Sound_reload" value="spazreload"/>
  1384.                 <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  1385.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1386.             <property class="Action1">
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  1389.                 <property name="Zoom_max_in" value="55"/>
  1390.                 <property name="ScopeCameraOffset" value="0.0001,0.055,0.4"/></property>
  1391.             <effect_group name="Base Effects">
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  1393.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="95"/>
  1394.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1395.                 <passive_effect name="MagazineSize" operation="base_set" value="16"/>
  1396.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
  1397.                 <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1398.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1399.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1400.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="3.1"/>
  1401.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.25,1.25"/>
  1402.                 <display_value name="dRecoil" value="42" />
  1403.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3"/>
  1404.                 <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  1405.                 <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
  1406.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1407.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1408.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1409.             </effect_group>
  1410.         </item>
  1411.         <item name="mayicgunHuntingShotgun">
  1412.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
  1413.             <property name="DisplayType" value="rangedGun"/>
  1414.             <property name="HoldType" value="5"/>
  1415.             <property name="DescriptionKey" value="mayicgunHuntingShotgunDesc"/>
  1416.             <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?HuntingShotgunPrefab"/>
  1417.             <property name="CustomIcon" value="7huntingshotgun"/>
  1418.             <property name="Material" value="MmechanicalParts"/>
  1419.             <property name="Weight" value="80"/>
  1420.             <property name="RepairTools" value="resourceRepairKit"/>
  1421.             <property name="DegradationBreaksAfter" value="false"/>
  1422.             <property name="SoundJammed" value="weapon_jam"/>
  1423.             <property name="Attachments" value="meleeToolFlashlight02"/>
  1424.             <property name="CrosshairOnAim" value="false"/>
  1425.             <property name="CrosshairUpAfterShot" value="true"/>
  1426.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1427.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1428.             <property name="LightSource" value="lightSource"/>
  1429.             <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  1430.             <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
  1431.             <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
  1432.             <property name="ActionSkillGroup" value="Shotguns"/>
  1433.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1434.             <property name="RepairExpMultiplier" value="10.8"/>
  1435.             <property name="PickupJournalEntry" value="alternateAmmoTip"/>
  1436.             <property name="LightValue" value="0.45"/>
  1437.             <property name="EconomicValue" value="900"/>
  1438.             <property name="EconomicBundleSize" value="1"/>
  1439.             <property class="Action0">
  1440.                 <property name="Class" value="Ranged"/>
  1441.                 <property name="Delay" value="0.428"/>
  1442.                 <property name="Magazine_items" value="mayicammo20gauge,mayicammoBirdShot,ammoShotgunShell,ammoShotgunSlug,mayicammoDragonsbreath,mayicammoElectricshell"/>
  1443.                 <property name="Reload_time" value="2.6"/>
  1444.                 <property name="Sound_start" value="huntingfire"/>
  1445.                 <property name="Sound_repeat" value=""/>
  1446.                 <property name="Sound_end" value=""/>
  1447.                 <property name="Sound_empty" value="shotgunshell"/>
  1448.                 <property name="Sound_reload" value="shotgunshell"/>
  1449.                 <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  1450.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1451.             <property class="Action1">
  1452.                 <property name="Class" value="Zoom"/>
  1453.                 <property name="Zoom_max_out" value="55"/>
  1454.                 <property name="Zoom_max_in" value="55"/>
  1455.                 <property name="ScopeCameraOffset" value="0.0056,0.03,0.05"/></property>
  1456.             <effect_group name="Base Effects">
  1457.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  1458.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="60"/>
  1459.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  1460.                 <passive_effect name="MagazineSize" operation="base_set" value="6"/>
  1461.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
  1462.                 <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1463.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1464.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1465.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="2.1"/>
  1466.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.75,1.25"/>
  1467.                 <display_value name="dRecoil" value="42" />
  1468.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  1469.                 <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  1470.                 <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
  1471.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1472.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1473.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1474.             </effect_group>
  1475.         </item>
  1476.         <item name="mayicgunMossberg590A1">
  1477.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
  1478.             <property name="DisplayType" value="rangedGun"/>
  1479.             <property name="HoldType" value="5"/>
  1480.             <property name="DescriptionKey" value="mayicgunMossberg590A1Desc"/>
  1481.             <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?MossbergPrefab"/>
  1482.             <property name="CustomIcon" value="7mossberg"/>
  1483.             <property name="Material" value="MmechanicalParts"/>
  1484.             <property name="Weight" value="60"/>
  1485.             <property name="RepairTools" value="resourceRepairKit"/>
  1486.             <property name="DegradationBreaksAfter" value="false"/>
  1487.             <property name="SoundJammed" value="weapon_jam"/>
  1488.             <property name="Attachments" value="meleeToolFlashlight02"/>
  1489.             <property name="CrosshairOnAim" value="false"/>
  1490.             <property name="CrosshairUpAfterShot" value="true"/>
  1491.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1492.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1493.             <property name="LightSource" value="lightSource"/>
  1494.             <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  1495.             <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
  1496.             <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
  1497.             <property name="ActionSkillGroup" value="Shotguns"/>
  1498.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1499.             <property name="RepairExpMultiplier" value="10.8"/>
  1500.             <property name="PickupJournalEntry" value="alternateAmmoTip"/>
  1501.             <property name="LightValue" value="0.45"/>
  1502.             <property name="EconomicValue" value="900"/>
  1503.             <property name="EconomicBundleSize" value="1"/>
  1504.             <property class="Action0">
  1505.                 <property name="Class" value="Ranged"/>
  1506.                 <property name="Delay" value="0.428"/>
  1507.                 <property name="Magazine_items" value="mayicammo20gauge,mayicammoBirdShot,ammoShotgunShell,ammoShotgunSlug,mayicammoDragonsbreath,mayicammoElectricshell"/>
  1508.                 <property name="Reload_time" value="2.6"/>
  1509.                 <property name="Sound_start" value="mossfire"/>
  1510.                 <property name="Sound_repeat" value=""/>
  1511.                 <property name="Sound_end" value="mossend"/>
  1512.                 <property name="Sound_empty" value="spazpump"/>
  1513.                 <property name="Sound_reload" value="spazreload"/>
  1514.                 <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  1515.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1516.             <property class="Action1">
  1517.                 <property name="Class" value="Zoom"/>
  1518.                 <property name="Zoom_max_out" value="55"/>
  1519.                 <property name="Zoom_max_in" value="55"/>
  1520.                 <property name="ScopeCameraOffset" value="0.0002,-0.024,0.2"/>
  1521.                 <!--0.00006,-0.011,0.17 low -->
  1522.             </property>
  1523.             <effect_group name="Base Effects">
  1524.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  1525.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="90"/>
  1526.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  1527.                 <passive_effect name="MagazineSize" operation="base_set" value="12"/>
  1528.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
  1529.                 <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1530.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1531.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1532.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="2.1"/>
  1533.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.75,1.25"/>
  1534.                 <display_value name="dRecoil" value="42" />
  1535.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  1536.                 <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  1537.                 <passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
  1538.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1539.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1540.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1541.             </effect_group>
  1542.         </item>
  1543.         <item name="mayicgunSpaz12">
  1544.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
  1545.             <property name="DisplayType" value="rangedGun"/>
  1546.             <property name="HoldType" value="48"/>
  1547.             <property name="DescriptionKey" value="mayicgunSpaz12Desc"/>
  1548.             <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?Spaz12Prefab"/>
  1549.             <property name="CustomIcon" value="7spaz"/>
  1550.             <property name="Material" value="MmechanicalParts"/>
  1551.             <property name="Weight" value="80"/>
  1552.             <property name="RepairTools" value="resourceRepairKit"/>
  1553.             <property name="DegradationBreaksAfter" value="false"/>
  1554.             <property name="SoundJammed" value="weapon_jam"/>
  1555.             <property name="Attachments" value="meleeToolFlashlight02"/>
  1556.             <property name="CrosshairOnAim" value="false"/>
  1557.             <property name="CrosshairUpAfterShot" value="true"/>
  1558.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1559.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1560.             <property name="LightSource" value="lightSource"/>
  1561.             <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
  1562.             <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
  1563.             <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
  1564.             <property name="ActionSkillGroup" value="Shotguns"/>
  1565.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1566.             <property name="RepairExpMultiplier" value="10.8"/>
  1567.             <property name="PickupJournalEntry" value="alternateAmmoTip"/>
  1568.             <property name="LightValue" value="0.45"/>
  1569.             <property name="EconomicValue" value="1500"/>
  1570.             <property name="EconomicBundleSize" value="1"/>
  1571.             <property class="Action0">
  1572.                 <property name="Class" value="Ranged"/>
  1573.                 <property name="Delay" value="0.428"/>
  1574.                 <property name="Magazine_items" value="mayicammo20gauge,mayicammoBirdShot,ammoShotgunShell,ammoShotgunSlug,mayicammoDragonsbreath,mayicammoElectricshell"/>
  1575.                 <property name="Reload_time" value="2.6"/>
  1576.                 <property name="Sound_start" value="spazfire"/>
  1577.                 <property name="Sound_repeat" value=""/>
  1578.                 <property name="Sound_end" value=""/>
  1579.                 <property name="Sound_empty" value="spazpump"/>
  1580.                 <property name="Sound_reload" value="spazreload"/>
  1581.                 <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  1582.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1583.             <property class="Action1">
  1584.                 <property name="Class" value="Zoom"/>
  1585.                 <property name="Zoom_max_out" value="55"/>
  1586.                 <property name="Zoom_max_in" value="55"/>
  1587.                 <property name="ScopeCameraOffset" value="0.0001,0.029,0.24"/></property>
  1588.             <effect_group name="Base Effects">
  1589.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  1590.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="180"/>
  1591.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1592.                 <passive_effect name="MagazineSize" operation="base_set" value="24"/>
  1593.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
  1594.                 <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1595.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1596.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1597.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="2.1"/>
  1598.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.75,1.25"/>
  1599.                 <display_value name="dRecoil" value="42" />
  1600.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.5"/>
  1601.                 <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  1602.                 <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
  1603.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1604.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1605.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1606.             </effect_group>
  1607.         </item>
  1608.         <!--
  1609. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1610.                                     Rifles
  1611. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  1612. -->
  1613.         <item name="mayicgunFNFAL">
  1614.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1615.             <property name="DisplayType" value="rangedGun"/>
  1616.             <property name="HoldType" value="48"/>
  1617.             <property name="DescriptionKey" value="mayicgunFNFALDesc"/>
  1618.             <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?FNFALPrefab"/>
  1619.             <property name="Material" value="MmechanicalParts"/>
  1620.             <property name="Weight" value="80"/>
  1621.             <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1622.             <property name="CustomIcon" value="7fnfal"/>
  1623.             <property name="CrosshairOnAim" value="false"/>
  1624.             <property name="CrosshairUpAfterShot" value="true"/>
  1625.             <property name="RepairTools" value="resourceRepairKit"/>
  1626.             <property name="DegradationBreaksAfter" value="false"/>
  1627.             <property name="SoundJammed" value="weapon_jam"/>
  1628.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  1629.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  1630.             <property name="RepairExpMultiplier" value="10.8"/>
  1631.             <property name="ActionSkillGroup" value="Rifles"/>
  1632.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1633.             <property name="EconomicValue" value="400"/>
  1634.             <property name="EconomicBundleSize" value="1"/>
  1635.             <property class="Action0">
  1636.                 <property name="Class" value="Ranged"/>
  1637.                 <property name="Delay" value="0.150"/>
  1638.                 <property name="Magazine_items" value="mayicammo223cal,mayicammo223calSteel,mayicammo22lr,mayicammo22lrSteel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1639.                 <property name="Sound_start" value="fnfire"/>
  1640.                 <property name="Sound_empty" value="weapon_empty"/>
  1641.                 <property name="Sound_reload" value="ak47_reload"/>
  1642.                 <property name="Sound_end" value="ak47_fire_end"/>
  1643.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1644.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1645.             <property class="Action1">
  1646.                 <property name="Class" value="Zoom"/>
  1647.                 <property name="Zoom_max_out" value="55"/>
  1648.                 <property name="Zoom_max_in" value="55"/>
  1649.                 <property name="ScopeCameraOffset" value="0,0.057,0.4"/></property>
  1650.             <effect_group name="Base Effects">
  1651.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1652.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
  1653.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="400"/>
  1654.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  1655.                 <passive_effect name="MagazineSize" operation="base_set" value="20"/>
  1656.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  1657.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1658.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1659.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  1660.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  1661.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25"/>
  1662.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  1663.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1664.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1665.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.7,1.2"/>
  1666.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  1667.                 <display_value name="dRecoil" value="5" />
  1668.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
  1669.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1670.                 <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
  1671.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1672.                 <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  1673.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1674.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1675.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1676.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1677.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  1678.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  1679.             </effect_group>
  1680.         </item>
  1681.         <item name="mayicgunRustAK">
  1682.             <property name="Extends" value="mayicgunFNFAL"/>
  1683.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1684.             <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?RustPrefab"/>
  1685.             <property name="Material" value="MmechanicalParts"/>
  1686.             <property name="Weight" value="60"/>
  1687.             <property name="DescriptionKey" value="mayicgunRustAKDesc"/>
  1688.             <property name="CustomIcon" value="7rust"/>
  1689.             <property name="ActionSkillGroup" value="Rifles"/>
  1690.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1691.             <property name="EconomicValue" value="400"/>
  1692.             <property name="EconomicBundleSize" value="1"/>
  1693.             <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1694.             <property class="Action0">
  1695.                 <property name="Class" value="Ranged"/>
  1696.                 <property name="Delay" value="0.150"/>
  1697.                 <property name="Magazine_items" value="mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1698.                 <property name="Sound_start" value="rustak"/>
  1699.                 <property name="Sound_empty" value="weapon_empty"/>
  1700.                 <property name="Sound_reload" value="ak47_reload"/>
  1701.                 <property name="Sound_end" value="ak47_fire_end"/>
  1702.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1703.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1704.             <property class="Action1">
  1705.                 <property name="Class" value="Zoom"/>
  1706.                 <property name="Zoom_max_out" value="55"/>
  1707.                 <property name="Zoom_max_in" value="55"/>
  1708.                 <property name="ScopeCameraOffset" value="-0.006,0.045,0.4"/></property>
  1709.             <effect_group name="Base Effects">
  1710.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1711.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="55"/>
  1712.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="500"/>
  1713.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1714.                 <passive_effect name="MagazineSize" operation="base_set" value="30"/>
  1715.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  1716.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1717.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1718.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  1719.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  1720.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".20"/>
  1721.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".45"/>
  1722.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1723.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1724.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.6,0.6"/>
  1725.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.4,.4"/>
  1726.                 <display_value name="dRecoil" value="5" />
  1727.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  1728.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1729.                 <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  1730.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1731.             </effect_group>
  1732.         </item>
  1733.         <item name="mayicgunAR15">
  1734.             <property name="Extends" value="mayicgunFNFAL"/>
  1735.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1736.             <property name="HoldType" value="48"/>
  1737.             <property name="DescriptionKey" value="mayicgunAR15Desc"/>
  1738.             <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?AR15Prefab"/>
  1739.             <property name="Material" value="MmechanicalParts"/>
  1740.             <property name="Weight" value="80"/>
  1741.             <property name="CustomIcon" value="7ar15"/>
  1742.             <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1743.             <property name="ActionSkillGroup" value="Rifles"/>
  1744.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1745.             <property name="EconomicValue" value="1100"/>
  1746.             <property name="EconomicBundleSize" value="1"/>
  1747.             <property class="Action0">
  1748.                 <property name="Class" value="Ranged"/>
  1749.                 <property name="Delay" value="0.150"/>
  1750.                 <property name="Magazine_items" value="mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1751.                 <property name="Sound_start" value="ar15fire"/>
  1752.                 <property name="Sound_empty" value="weapon_empty"/>
  1753.                 <property name="Sound_reload" value="ak47_reload"/>
  1754.                 <property name="Sound_end" value="ak47_fire_end"/>
  1755.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1756.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1757.             <property class="Action1">
  1758.                 <property name="Class" value="Zoom"/>
  1759.                 <property name="Zoom_max_out" value="55"/>
  1760.                 <property name="Zoom_max_in" value="55"/>
  1761.                 <property name="ScopeCameraOffset" value="0,0.005,0.5"/></property>
  1762.             <effect_group name="Base Effects">
  1763.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1764.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="90"/>
  1765.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="450"/>
  1766.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  1767.                 <passive_effect name="MagazineSize" operation="base_set" value="30"/>
  1768.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  1769.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1770.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1771.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  1772.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  1773.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25"/>
  1774.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  1775.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1776.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1777.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.3,0.7"/>
  1778.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.8,.8"/>
  1779.                 <display_value name="dRecoil" value="5" />
  1780.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  1781.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1782.                 <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  1783.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1784.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1785.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1786.             </effect_group>
  1787.         </item>
  1788.         <item name="mayicgunAK47">
  1789.             <property name="Extends" value="mayicgunFNFAL"/>
  1790.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1791.             <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?AK47Prefab"/>
  1792.             <property name="Material" value="MmechanicalParts"/>
  1793.             <property name="Weight" value="80"/>
  1794.             <property name="DescriptionKey" value="mayicgunAK47Desc"/>
  1795.             <property name="CustomIcon" value="7ak47"/>
  1796.             <property name="ActionSkillGroup" value="Rifles"/>
  1797.             <property name="CrosshairOnAim" value="false"/>
  1798.             <property name="CrosshairUpAfterShot" value="true"/>
  1799.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1800.             <property name="EconomicValue" value="1100"/>
  1801.             <property name="EconomicBundleSize" value="1"/>
  1802.             <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1803.             <property class="Action0">
  1804.                 <property name="Class" value="Ranged"/>
  1805.                 <property name="Delay" value="0.150"/>
  1806.                 <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1807.                 <property name="Sound_start" value="aktest"/>
  1808.                 <property name="Sound_empty" value="weapon_empty"/>
  1809.                 <property name="Sound_reload" value="ak47_reload"/>
  1810.                 <property name="Sound_end" value="ak47_fire_end"/>
  1811.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1812.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1813.             <property class="Action1">
  1814.                 <property name="Class" value="Zoom"/>
  1815.                 <property name="Zoom_max_out" value="55"/>
  1816.                 <property name="Zoom_max_in" value="55"/>
  1817.                 <property name="ScopeCameraOffset" value="0.008,0.045,0.4"/></property>
  1818.             <effect_group name="Base Effects">
  1819.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1820.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="95"/>
  1821.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="600"/>
  1822.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1823.                 <passive_effect name="MagazineSize" operation="base_set" value="30"/>
  1824.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  1825.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1826.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1827.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  1828.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  1829.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35"/>
  1830.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
  1831.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1832.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1833.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-1.2,1.2"/>
  1834.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.8,.8"/>
  1835.                 <display_value name="dRecoil" value="5" />
  1836.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.55"/>
  1837.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1838.                 <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  1839.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1840.             </effect_group>
  1841.         </item>
  1842.         <item name="mayicgunACW">
  1843.             <!-- Revisit in unity and readjust the sight -->
  1844.             <property name="Extends" value="mayicgunFNFAL"/>
  1845.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1846.             <property name="DisplayType" value="rangedGun"/>
  1847.             <property name="HoldType" value="48"/>
  1848.             <property name="DescriptionKey" value="mayicgunACWDesc"/>
  1849.             <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?ACWPrefab"/>
  1850.             <property name="Material" value="MmechanicalParts"/>
  1851.             <property name="Weight" value="80"/>
  1852.             <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1853.             <property name="CustomIcon" value="7acw"/>
  1854.             <property name="CrosshairOnAim" value="false"/>
  1855.             <property name="CrosshairUpAfterShot" value="true"/>
  1856.             <property name="RepairExpMultiplier" value="10.8"/>
  1857.             <property name="ActionSkillGroup" value="Rifles"/>
  1858.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1859.             <property name="EconomicValue" value="1200"/>
  1860.             <property name="EconomicBundleSize" value="1"/>
  1861.             <property class="Action0">
  1862.                 <property name="Class" value="Ranged"/>
  1863.                 <property name="Delay" value="0.150"/>
  1864.                 <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1865.                 <property name="Sound_start" value="acwfire"/>
  1866.                 <property name="Sound_empty" value="weapon_empty"/>
  1867.                 <property name="Sound_reload" value="ak47_reload"/>
  1868.                 <property name="Sound_end" value="ak47_fire_end"/>
  1869.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1870.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1871.             <property class="Action1">
  1872.                 <property name="Class" value="Zoom"/>
  1873.                 <property name="Zoom_max_out" value="55"/>
  1874.                 <property name="Zoom_max_in" value="55"/>
  1875.                 <property name="ScopeCameraOffset" value="0,.0180,0.4"/></property>
  1876.             <effect_group name="Base Effects">
  1877.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1878.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
  1879.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="650"/>
  1880.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1881.                 <passive_effect name="MagazineSize" operation="base_set" value="35"/>
  1882.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  1883.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1884.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1885.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  1886.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  1887.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
  1888.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  1889.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1890.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1891.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.8,1.3"/>
  1892.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  1893.                 <display_value name="dRecoil" value="5" />
  1894.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  1895.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1896.                 <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  1897.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1898.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1899.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1900.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  1901.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  1902.             </effect_group>
  1903.         </item>
  1904.         <item name="mayicgunBullpup">
  1905.             <property name="Extends" value="mayicgunKlob"/>
  1906.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1907.             <property name="DisplayType" value="rangedGun"/>
  1908.             <property name="DescriptionKey" value="mayicgunBullpupDesc"/>
  1909.             <property name="HoldType" value="6"/>
  1910.             <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?BullpupPrefab"/>
  1911.             <property name="Material" value="MmechanicalParts"/>
  1912.             <property name="Weight" value="54"/>
  1913.             <property name="CustomIcon" value="7bullpup"/>
  1914.             <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1915.             <property name="RepairExpMultiplier" value="10.8"/>
  1916.             <property name="ActionSkillGroup" value="Rifles"/>
  1917.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1918.             <property name="EconomicValue" value="800"/>
  1919.             <property name="EconomicBundleSize" value="1"/>
  1920.             <property class="Action0">
  1921.                 <property name="Class" value="Ranged"/>
  1922.                 <property name="Delay" value="0.150"/>
  1923.                 <property name="Magazine_items" value="mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1924.                 <property name="Sound_start" value="bullpupfire"/>
  1925.                 <property name="Sound_empty" value="weapon_empty"/>
  1926.                 <property name="Sound_reload" value="ak47_reload"/>
  1927.                 <property name="Sound_end" value="ak47_fire_end"/>
  1928.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1929.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1930.             <property class="Action1">
  1931.                 <property name="Class" value="Zoom"/>
  1932.                 <property name="Zoom_max_out" value="55"/>
  1933.                 <property name="Zoom_max_in" value="55"/>
  1934.                 <property name="ScopeCameraOffset" value=".0008,-0.0401,0.14"/></property>
  1935.             <effect_group name="Base Effects">
  1936.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1937.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="65"/>
  1938.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="600"/>
  1939.                 <passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
  1940.                 <passive_effect name="MagazineSize" operation="base_set" value="45"/>
  1941.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9"/>
  1942.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  1943.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  1944.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
  1945.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
  1946.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  1947.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6"/>
  1948.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  1949.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  1950.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.5,1"/>
  1951.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  1952.                 <display_value name="dRecoil" value="5" />
  1953.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2"/>
  1954.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  1955.                 <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
  1956.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  1957.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  1958.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  1959.             </effect_group>
  1960.         </item>
  1961.         <item name="mayicgunARX160">
  1962.             <property name="Extends" value="mayicgunFNFAL"/>
  1963.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  1964.             <property name="DisplayType" value="rangedGun"/>
  1965.             <property name="HoldType" value="48"/>
  1966.             <property name="DescriptionKey" value="mayicgunARX160Desc"/>
  1967.             <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?ARX160Prefab"/>
  1968.             <property name="Material" value="MmechanicalParts"/>
  1969.             <property name="Weight" value="80"/>
  1970.             <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  1971.             <property name="CustomIcon" value="7arx160"/>
  1972.             <property name="CrosshairOnAim" value="false"/>
  1973.             <property name="CrosshairUpAfterShot" value="true"/>
  1974.             <property name="RepairExpMultiplier" value="10.8"/>
  1975.             <property name="ActionSkillGroup" value="Rifles"/>
  1976.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  1977.             <property name="EconomicValue" value="1200"/>
  1978.             <property name="EconomicBundleSize" value="1"/>
  1979.             <property class="Action0">
  1980.                 <property name="Class" value="Ranged"/>
  1981.                 <property name="Delay" value="0.150"/>
  1982.                 <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  1983.                 <property name="Sound_start" value="arx160fire"/>
  1984.                 <property name="Sound_empty" value="weapon_empty"/>
  1985.                 <property name="Sound_reload" value="ak47_reload"/>
  1986.                 <property name="Sound_end" value="ak47_fire_end"/>
  1987.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  1988.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  1989.             <property class="Action1">
  1990.                 <property name="Class" value="Zoom"/>
  1991.                 <property name="Zoom_max_out" value="55"/>
  1992.                 <property name="Zoom_max_in" value="55"/>
  1993.                 <property name="ScopeCameraOffset" value="0.0003,-0.015,0.4"/></property>
  1994.             <effect_group name="Base Effects">
  1995.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  1996.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
  1997.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="700"/>
  1998.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  1999.                 <passive_effect name="MagazineSize" operation="base_set" value="30"/>
  2000.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  2001.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2002.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2003.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  2004.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  2005.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
  2006.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  2007.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2008.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  2009.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.8,1.3"/>
  2010.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  2011.                 <display_value name="dRecoil" value="5" />
  2012.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  2013.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2014.                 <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  2015.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2016.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2017.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2018.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2019.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2020.             </effect_group>
  2021.         </item>
  2022.         <item name="mayicgunM16">
  2023.             <property name="Extends" value="mayicgunFNFAL"/>
  2024.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,sideAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  2025.             <property name="DisplayType" value="rangedGun"/>
  2026.             <property name="HoldType" value="48"/>
  2027.             <property name="DescriptionKey" value="mayicgunM16Desc"/>
  2028.             <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?M16Prefab"/>
  2029.             <property name="Material" value="MmechanicalParts"/>
  2030.             <property name="Weight" value="80"/>
  2031.             <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  2032.             <property name="CustomIcon" value="7m16"/>
  2033.             <property name="RepairExpMultiplier" value="10.8"/>
  2034.             <property name="ActionSkillGroup" value="Rifles"/>
  2035.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2036.             <property name="EconomicValue" value="1200"/>
  2037.             <property name="EconomicBundleSize" value="1"/>
  2038.             <property class="Action0">
  2039.                 <property name="Class" value="Ranged"/>
  2040.                 <property name="Delay" value="0.150"/>
  2041.                 <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2042.                 <property name="Sound_start" value="m16fire"/>
  2043.                 <property name="Sound_empty" value="weapon_empty"/>
  2044.                 <property name="Sound_reload" value="ak47_reload"/>
  2045.                 <property name="Sound_end" value="ak47_fire_end"/>
  2046.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  2047.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2048.             <property class="Action1">
  2049.                 <property name="Class" value="Zoom"/>
  2050.                 <property name="Zoom_max_out" value="55"/>
  2051.                 <property name="Zoom_max_in" value="55"/>
  2052.                 <property name="ScopeCameraOffset" value="0,0.020,0.5"/></property>
  2053.             <effect_group name="Base Effects">
  2054.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  2055.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="90"/>
  2056.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="750"/>
  2057.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  2058.                 <passive_effect name="MagazineSize" operation="base_set" value="20"/>
  2059.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  2060.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2061.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2062.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  2063.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  2064.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
  2065.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
  2066.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2067.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  2068.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.8,1.3"/>
  2069.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  2070.                 <display_value name="dRecoil" value="5" />
  2071.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  2072.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2073.                 <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  2074.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2075.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2076.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2077.             </effect_group>
  2078.         </item>
  2079.         <item name="mayicgunM4A1">
  2080.             <property name="Extends" value="mayicgunFNFAL"/>
  2081.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  2082.             <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?M4A1Prefab"/>
  2083.             <property name="Material" value="MmechanicalParts"/>
  2084.             <property name="Weight" value="120"/>
  2085.             <property name="DescriptionKey" value="mayicgunM4A1Desc"/>
  2086.             <property name="CustomIcon" value="7m4a1"/>
  2087.             <property name="ActionSkillGroup" value="Rifles"/>
  2088.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2089.             <property name="EconomicValue" value="2200"/>
  2090.             <property name="EconomicBundleSize" value="1"/>
  2091.             <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  2092.             <property class="Action0">
  2093.                 <property name="Class" value="Ranged"/>
  2094.                 <property name="Delay" value="0.150"/>
  2095.                 <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2096.                 <property name="Sound_start" value="m4a1fire"/>
  2097.                 <property name="Sound_empty" value="weapon_empty"/>
  2098.                 <property name="Sound_reload" value="ak47_reload"/>
  2099.                 <property name="Sound_end" value="ak47_fire_end"/>
  2100.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  2101.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2102.             <property class="Action1">
  2103.                 <property name="Class" value="Zoom"/>
  2104.                 <property name="Zoom_max_out" value="55"/>
  2105.                 <property name="Zoom_max_in" value="55"/>
  2106.                 <property name="ScopeCameraOffset" value="0,0.030,0.4"/></property>
  2107.             <effect_group name="Base Effects">
  2108.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  2109.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
  2110.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="400"/>
  2111.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  2112.                 <passive_effect name="MagazineSize" operation="base_set" value="35"/>
  2113.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  2114.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2115.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2116.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  2117.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  2118.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".20"/>
  2119.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".45"/>
  2120.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2121.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  2122.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.6,0.6"/>
  2123.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.4,.4"/>
  2124.                 <display_value name="dRecoil" value="5" />
  2125.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  2126.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2127.                 <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  2128.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2129.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2130.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2131.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2132.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2133.             </effect_group>
  2134.         </item>
  2135.         <item name="mayicgunSCAR">
  2136.             <property name="Extends" value="mayicgunFNFAL"/>
  2137.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,customTopAttachments,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
  2138.             <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?SCARPrefab"/>
  2139.             <property name="Material" value="MmechanicalParts"/>
  2140.             <property name="Weight" value="120"/>
  2141.             <property name="DescriptionKey" value="mayicgunSCARDesc"/>
  2142.             <property name="CustomIcon" value="7scar"/>
  2143.             <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  2144.             <property name="ActionSkillGroup" value="Rifles"/>
  2145.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2146.             <property name="EconomicValue" value="2200"/>
  2147.             <property name="EconomicBundleSize" value="1"/>
  2148.             <property class="Action0">
  2149.                 <property name="Class" value="Ranged"/>
  2150.                 <property name="Delay" value="0.150"/>
  2151.                 <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2152.                 <property name="Sound_start" value="scarfire"/>
  2153.                 <property name="Sound_empty" value="weapon_empty"/>
  2154.                 <property name="Sound_reload" value="ak47_reload"/>
  2155.                 <property name="Sound_end" value="ak47_fire_end"/>
  2156.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  2157.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2158.             <property class="Action1">
  2159.                 <property name="Class" value="Zoom"/>
  2160.                 <property name="Zoom_max_out" value="55"/>
  2161.                 <property name="Zoom_max_in" value="55"/>
  2162.                 <property name="ScopeCameraOffset" value="-0.0007,-0.0213,0.39"/></property>
  2163.             <effect_group name="Base Effects">
  2164.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  2165.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
  2166.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="400"/>
  2167.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  2168.                 <passive_effect name="MagazineSize" operation="base_set" value="35"/>
  2169.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  2170.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2171.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2172.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  2173.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  2174.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".20"/>
  2175.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".45"/>
  2176.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2177.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  2178.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.6,0.6"/>
  2179.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.4,.4"/>
  2180.                 <display_value name="dRecoil" value="5" />
  2181.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
  2182.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2183.                 <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
  2184.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2185.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2186.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2187.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2188.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2189.             </effect_group>
  2190.         </item>
  2191.         <item name="mayicgunMosinNagant">
  2192.             <property name="Extends" value="mayicgunFNFAL"/>
  2193.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,smallTopAttachments,mediumTopAttachments,largeTopAttachments,gun,barrelAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2194.             <property name="HoldType" value="30"/>
  2195.             <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?MosinNagantPrefab"/>
  2196.             <property name="CustomIcon" value="7nagant" />
  2197.             <property name="DescriptionKey" value="mayicgunMosinNagantDesc"/>
  2198.             <property name="Material" value="MmechanicalParts"/>
  2199.             <property name="Weight" value="100"/>
  2200.             <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  2201.             <property name="CrosshairOnAim" value="false"/>
  2202.             <property name="CrosshairUpAfterShot" value="true"/>
  2203.             <property name="ActionSkillGroup" value="Rifles"/>
  2204.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2205.             <property name="EconomicValue" value="2500"/>
  2206.             <property name="EconomicBundleSize" value="1"/>
  2207.             <property class="Action0">
  2208.                 <property name="Class" value="Ranged"/>
  2209.                 <property name="Delay" value="0.5"/>
  2210.                 <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2211.                 <property name="Reload_time" value="2.66"/>
  2212.                 <property name="Sound_start" value="mosinfire"/>
  2213.                 <property name="Sound_repeat" value=""/>
  2214.                 <property name="Sound_end" value=""/>
  2215.                 <property name="Sound_empty" value="m1end"/>
  2216.                 <property name="Sound_reload" value="hunting_rifle_reload"/>
  2217.                 <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2218.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2219.             <property class="Action1">
  2220.                 <property name="Class" value="Zoom"/>
  2221.                 <property name="Zoom_max_out" value="55"/>
  2222.                 <property name="Zoom_max_in" value="55"/>
  2223.                 <property name="ScopeCameraOffset" value="-.003,0.01621,0.35"/></property>
  2224.             <effect_group name="Base Effects">
  2225.                 <passive_effect name="MaxRange" operation="base_set" value="290"/>
  2226.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2227.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="60"/>
  2228.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2229.                 <passive_effect name="MagazineSize" operation="base_set" value="5"/>
  2230.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".81"/>
  2231.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2232.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2233.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="5"/>
  2234.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5"/>
  2235.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.048"/>
  2236.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
  2237.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2238.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2239.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5,2"/>
  2240.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.35,0.35"/>
  2241.                 <display_value name="dRecoil" value="12" />
  2242.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  2243.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.65"/>
  2244.                 <passive_effect name="DegradationMax" operation="base_set" value="400,1400" tier="1,6"/>
  2245.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2246.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2247.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2248.             </effect_group>
  2249.         </item>
  2250.         <item name="mayicgunM1">
  2251.             <property name="Extends" value="mayicgunFNFAL"/>
  2252.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,smallTopAttachments,mediumTopAttachments,largeTopAttachments,gun,barrelAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2253.             <property name="HoldType" value="30"/>
  2254.             <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?M1Prefab"/>
  2255.             <!-- Firearms -->
  2256.             <property name="CustomIcon" value="7m1" />
  2257.             <property name="DescriptionKey" value="mayicgunM1Desc"/>
  2258.             <property name="Material" value="MmechanicalParts"/>
  2259.             <property name="Weight" value="100"/>
  2260.             <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
  2261.             <property name="ActionSkillGroup" value="Rifles"/>
  2262.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2263.             <property name="EconomicValue" value="2500"/>
  2264.             <property name="EconomicBundleSize" value="1"/>
  2265.             <property class="Action0">
  2266.                 <property name="Class" value="Ranged"/>
  2267.                 <property name="Delay" value="0.5"/>
  2268.                 <property name="Magazine_items" value="mayicammo30-06,mayicammo30-06Steel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2269.                 <property name="Reload_time" value="2.66"/>
  2270.                 <property name="Sound_start" value="m1fire"/>
  2271.                 <property name="Sound_repeat" value=""/>
  2272.                 <property name="Sound_end" value=""/>
  2273.                 <property name="Sound_empty" value="m1end"/>
  2274.                 <property name="Sound_reload" value="hunting_rifle_reload"/>
  2275.                 <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2276.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2277.             <property class="Action1">
  2278.                 <property name="Class" value="Zoom"/>
  2279.                 <property name="Zoom_max_out" value="55"/>
  2280.                 <property name="Zoom_max_in" value="55"/>
  2281.                 <property name="ScopeCameraOffset" value="-0.0000,0.015,0.01"/></property>
  2282.             <effect_group name="Base Effects">
  2283.                 <passive_effect name="MaxRange" operation="base_set" value="290"/>
  2284.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2285.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="120"/>
  2286.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2287.                 <passive_effect name="MagazineSize" operation="base_set" value="8"/>
  2288.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
  2289.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2290.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2291.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="5"/>
  2292.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5"/>
  2293.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.048"/>
  2294.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
  2295.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2296.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2297.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5,2"/>
  2298.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.35,0.35"/>
  2299.                 <display_value name="dRecoil" value="12" />
  2300.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  2301.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.65"/>
  2302.                 <passive_effect name="DegradationMax" operation="base_set" value="400,1400" tier="1,6"/>
  2303.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2304.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2305.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2306.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2307.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2308.             </effect_group>
  2309.         </item>
  2310.         <!--
  2311. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2312.                                     Large Weapons
  2313. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2314. -->
  2315.         <item name="mayicgunM249Saw">
  2316.             <property name="Extends" value="mayicgunFNFAL"/>
  2317.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,firingMode,stock,selfLoading,bottomAttachments,perkAutomaticWeapons"/>
  2318.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?LMGPrefab"/>
  2319.             <property name="Material" value="MmechanicalParts"/>
  2320.             <property name="Weight" value="300"/>
  2321.             <property name="DescriptionKey" value="mayicgunM249SawDesc"/>
  2322.             <property name="CustomIcon" value="7m249"/>
  2323.             <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2324.             <property name="ActionSkillGroup" value="Rifles"/>
  2325.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2326.             <property name="EconomicValue" value="4200"/>
  2327.             <property name="EconomicBundleSize" value="1"/>
  2328.             <property class="Action0">
  2329.                 <property name="Class" value="Ranged"/>
  2330.                 <property name="Delay" value="0.150"/>
  2331.                 <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2332.                 <property name="Reload_time" value="4"/>
  2333.                 <property name="Sound_start" value="m249fire"/>
  2334.                 <property name="Sound_empty" value="weapon_empty"/>
  2335.                 <property name="Sound_reload" value="ak47_reload"/>
  2336.                 <property name="Sound_end" value="ak47_fire_end"/>
  2337.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  2338.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2339.             <property class="Action1">
  2340.                 <property name="Class" value="Zoom"/>
  2341.                 <property name="Zoom_max_out" value="55"/>
  2342.                 <property name="Zoom_max_in" value="55"/>
  2343.                 <property name="ScopeCameraOffset" value="-0.0055,0.0005,0.5"/></property>
  2344.             <effect_group name="Base Effects">
  2345.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  2346.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="40"/>
  2347.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="900"/>
  2348.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  2349.                 <passive_effect name="WalkSpeed" operation="base_set" value="1.23"/>
  2350.                 <passive_effect name="RunSpeed" operation="base_set" value=".95"/>
  2351.                 <passive_effect name="MagazineSize" operation="base_set" value="200"/>
  2352.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".4"/>
  2353.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2354.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2355.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  2356.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  2357.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
  2358.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".45"/>
  2359.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2360.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
  2361.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.5,1"/>
  2362.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  2363.                 <display_value name="dRecoil" value="5" />
  2364.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.15"/>
  2365.                 <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  2366.                 <passive_effect name="DegradationMax" operation="base_set" value="900,2400" tier="1,6"/>
  2367.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2368.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2369.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2370.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2371.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2372.             </effect_group>
  2373.         </item>
  2374.         <item name="mayicgunM240">
  2375.             <property name="Extends" value="mayicgunFNFAL"/>
  2376.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,sideAttachments,bottomAttachments,firingMode,stock,selfLoading,perkAutomaticWeapons"/>
  2377.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?M240Prefab"/>
  2378.             <property name="Material" value="MmechanicalParts"/>
  2379.             <property name="Weight" value="300"/>
  2380.             <property name="DescriptionKey" value="mayicgunM240Desc"/>
  2381.             <property name="CustomIcon" value="7m240"/>
  2382.             <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2383.             <property name="ActionSkillGroup" value="Rifles"/>
  2384.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2385.             <property name="EconomicValue" value="4200"/>
  2386.             <property name="EconomicBundleSize" value="1"/>
  2387.             <property class="Action0">
  2388.                 <property name="Class" value="Ranged"/>
  2389.                 <property name="Delay" value="0.150"/>
  2390.                 <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2391.                 <property name="Sound_start" value="ak47_fire"/>
  2392.                 <property name="Sound_empty" value="weapon_empty"/>
  2393.                 <property name="Sound_reload" value="ak47_reload"/>
  2394.                 <property name="Sound_end" value="ak47_fire_end"/>
  2395.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  2396.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2397.             <property class="Action1">
  2398.                 <property name="Class" value="Zoom"/>
  2399.                 <property name="Zoom_max_out" value="55"/>
  2400.                 <property name="Zoom_max_in" value="55"/>
  2401.                 <property name="ScopeCameraOffset" value="-0.0002,0.021,0.4"/></property>
  2402.             <effect_group name="Base Effects">
  2403.                 <passive_effect name="MaxRange" operation="base_set" value="180"/>
  2404.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="40"/>
  2405.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="750"/>
  2406.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  2407.                 <passive_effect name="WalkSpeed" operation="base_set" value="1.23"/>
  2408.                 <passive_effect name="RunSpeed" operation="base_set" value=".95"/>
  2409.                 <passive_effect name="MagazineSize" operation="base_set" value="100"/>
  2410.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".2"/>
  2411.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2412.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2413.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
  2414.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
  2415.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
  2416.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".25"/>
  2417.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2418.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
  2419.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="2"/>
  2420.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.1,1.1"/>
  2421.                 <display_value name="dRecoil" value="5" />
  2422.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.55"/>
  2423.                 <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
  2424.                 <passive_effect name="DegradationMax" operation="base_set" value="900,2400" tier="1,6"/>
  2425.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2426.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2427.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2428.             </effect_group>
  2429.         </item>
  2430.         <item name="mayicgunSR25">
  2431.             <property name="Extends" value="mayicgunFNFAL"/>
  2432.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,firingMode,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2433.             <property name="HoldType" value="11"/>
  2434.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?SR25Prefab"/>
  2435.             <property name="CustomIcon" value="7sr25"/>
  2436.             <property name="CrosshairOnAim" value="false"/>
  2437.             <property name="DescriptionKey" value="mayicgunSR25Desc"/>
  2438.             <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2439.             <property name="ActionSkillGroup" value="Rifles"/>
  2440.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2441.             <property name="EconomicValue" value="2500"/>
  2442.             <property name="EconomicBundleSize" value="1"/>
  2443.             <property class="Action0">
  2444.                 <property name="Class" value="Ranged"/>
  2445.                 <property name="Delay" value="0.1"/>
  2446.                 <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo338cal,mayicammo338calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2447.                 <property name="Reload_time" value="2.5"/>
  2448.                 <property name="Sound_start" value="sr25fire"/>
  2449.                 <property name="Sound_repeat" value=""/>
  2450.                 <property name="Sound_end" value=""/>
  2451.                 <property name="Sound_empty" value="weapon_empty"/>
  2452.                 <property name="Sound_reload" value="sniperrifle_reload"/>
  2453.                 <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2454.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2455.             <property class="Action1">
  2456.                 <property name="Class" value="Zoom"/>
  2457.                 <property name="Zoom_max_out" value="55"/>
  2458.                 <property name="Zoom_max_in" value="55"/>
  2459.                 <property name="ScopeCameraOffset" value="0,-.0032,0.15"/></property>
  2460.             <effect_group name="Base Effects">
  2461.                 <passive_effect name="MaxRange" operation="base_set" value="250"/>
  2462.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2463.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="180"/>
  2464.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2465.                 <passive_effect name="MagazineSize" operation="base_set" value="20"/>
  2466.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".8"/>
  2467.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2468.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2469.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
  2470.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
  2471.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.1"/>
  2472.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.6"/>
  2473.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4"/>
  2474.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2475.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="1.5,2.5"/>
  2476.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  2477.                 <display_value name="dRecoil" value="5" />
  2478.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.8"/>
  2479.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2480.                 <passive_effect name="DegradationMax" operation="base_set" value="440,880" tier="1,6"/>
  2481.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2482.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2483.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2484.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2485.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2486.             </effect_group>
  2487.         </item>
  2488.         <item name="mayicgunMrad">
  2489.             <property name="Extends" value="mayicgunFNFAL"/>
  2490.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,firingMode,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2491.             <property name="HoldType" value="11"/>
  2492.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?BerettaMradPrefab"/>
  2493.             <property name="CustomIcon" value="7mrad"/>
  2494.             <property name="DescriptionKey" value="mayicgunMradDesc"/>
  2495.             <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2496.             <property name="CrosshairOnAim" value="false"/>
  2497.             <property name="CrosshairUpAfterShot" value="true"/>
  2498.             <property name="ActionSkillGroup" value="Rifles"/>
  2499.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2500.             <property name="EconomicValue" value="2500"/>
  2501.             <property name="EconomicBundleSize" value="1"/>
  2502.             <property class="Action0">
  2503.                 <property name="Class" value="Ranged"/>
  2504.                 <property name="Delay" value="0.5"/>
  2505.                 <property name="Magazine_items" value="mayicammo338cal,mayicammo338calSteel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2506.                 <property name="Reload_time" value="2"/>
  2507.                 <property name="Sound_start" value="sr25fire"/>
  2508.                 <property name="Sound_repeat" value=""/>
  2509.                 <property name="Sound_end" value=""/>
  2510.                 <property name="Sound_empty" value="weapon_empty"/>
  2511.                 <property name="Sound_reload" value="sniperrifle_reload"/>
  2512.                 <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2513.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2514.             <property class="Action1">
  2515.                 <property name="Class" value="Zoom"/>
  2516.                 <property name="Zoom_max_out" value="55"/>
  2517.                 <property name="Zoom_max_in" value="55"/>
  2518.                 <property name="ScopeCameraOffset" value="0.004,-0.0040,0.05"/></property>
  2519.             <effect_group name="Base Effects">
  2520.                 <passive_effect name="MaxRange" operation="base_set" value="250"/>
  2521.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2522.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="60"/>
  2523.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2524.                 <passive_effect name="MagazineSize" operation="base_set" value="10"/>
  2525.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".8"/>
  2526.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2527.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2528.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
  2529.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
  2530.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.1"/>
  2531.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.6"/>
  2532.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4"/>
  2533.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2534.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="1.5,2.5"/>
  2535.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  2536.                 <display_value name="dRecoil" value="22" />
  2537.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.8"/>
  2538.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2539.                 <passive_effect name="DegradationMax" operation="base_set" value="440,880" tier="1,6"/>
  2540.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2541.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2542.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2543.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2544.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2545.             </effect_group>
  2546.         </item>
  2547.         <item name="mayicgunJNG90">
  2548.             <property name="Extends" value="mayicgunFNFAL"/>
  2549.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2550.             <property name="HoldType" value="11"/>
  2551.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?JNG90Prefab"/>
  2552.             <property name="CustomIcon" value="7jng90"/>
  2553.             <property name="CrosshairOnAim" value="false"/>
  2554.             <property name="CrosshairUpAfterShot" value="true"/>
  2555.             <property name="DescriptionKey" value="mayicgunJNG90Desc"/>
  2556.             <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2557.             <property name="ActionSkillGroup" value="Rifles"/>
  2558.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2559.             <property name="EconomicValue" value="3000"/>
  2560.             <property name="EconomicBundleSize" value="1"/>
  2561.             <property class="Action0">
  2562.                 <property name="Class" value="Ranged"/>
  2563.                 <property name="Delay" value="0.5"/>
  2564.                 <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo338cal,mayicammo338calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2565.                 <property name="Reload_time" value="2.5"/>
  2566.                 <property name="Sound_start" value="jngfire"/>
  2567.                 <property name="Sound_repeat" value=""/>
  2568.                 <property name="Sound_end" value=""/>
  2569.                 <property name="Sound_empty" value="weapon_empty"/>
  2570.                 <property name="Sound_reload" value="sniperrifle_reload"/>
  2571.                 <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2572.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2573.             <property class="Action1">
  2574.                 <property name="Class" value="Zoom"/>
  2575.                 <property name="Zoom_max_out" value="55"/>
  2576.                 <property name="Zoom_max_in" value="55"/>
  2577.                 <property name="ScopeCameraOffset" value=".0038,-.0180,0.10"/></property>
  2578.             <effect_group name="Base Effects">
  2579.                 <passive_effect name="MaxRange" operation="base_set" value="250"/>
  2580.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2581.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="30"/>
  2582.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2583.                 <passive_effect name="MagazineSize" operation="base_set" value="5"/>
  2584.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".62"/>
  2585.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2586.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2587.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
  2588.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6"/>
  2589.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.04"/>
  2590.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
  2591.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2592.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2593.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="2.5,4.0"/>
  2594.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.2,1.2"/>
  2595.                 <display_value name="dRecoil" value="22" />
  2596.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
  2597.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2598.                 <passive_effect name="DegradationMax" operation="base_set" value="200,800" tier="1,6"/>
  2599.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2600.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2601.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2602.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2603.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2604.             </effect_group>
  2605.         </item>
  2606.         <item name="mayicgunM98">
  2607.             <property name="Extends" value="mayicgunFNFAL"/>
  2608.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2609.             <property name="HoldType" value="11"/>
  2610.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?M98SniperPrefab"/>
  2611.             <property name="CustomIcon" value="7m98"/>
  2612.             <property name="CrosshairOnAim" value="false"/>
  2613.             <property name="CrosshairUpAfterShot" value="true"/>
  2614.             <property name="DescriptionKey" value="mayicgunJNG90Desc"/>
  2615.             <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2616.             <property name="ActionSkillGroup" value="Rifles"/>
  2617.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2618.             <property name="EconomicValue" value="3000"/>
  2619.             <property name="EconomicBundleSize" value="1"/>
  2620.             <property class="Action0">
  2621.                 <property name="Class" value="Ranged"/>
  2622.                 <property name="Delay" value="0.5"/>
  2623.                 <property name="Magazine_items" value="mayicammo338cal,mayicammo338calSteel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2624.                 <property name="Reload_time" value="2.5"/>
  2625.                 <property name="Sound_start" value="m98fire"/>
  2626.                 <property name="Sound_repeat" value=""/>
  2627.                 <property name="Sound_end" value=""/>
  2628.                 <property name="Sound_empty" value="weapon_empty"/>
  2629.                 <property name="Sound_reload" value="sniperrifle_reload"/>
  2630.                 <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2631.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2632.             <property class="Action1">
  2633.                 <property name="Class" value="Zoom"/>
  2634.                 <property name="Zoom_max_out" value="55"/>
  2635.                 <property name="Zoom_max_in" value="55"/>
  2636.                 <property name="ScopeCameraOffset" value=".0003,-.0025,-.03"/></property>
  2637.             <effect_group name="Base Effects">
  2638.                 <passive_effect name="MaxRange" operation="base_set" value="250"/>
  2639.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2640.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="30"/>
  2641.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2642.                 <passive_effect name="MagazineSize" operation="base_set" value="5"/>
  2643.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".62"/>
  2644.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2645.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2646.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
  2647.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6"/>
  2648.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.04"/>
  2649.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
  2650.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2651.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2652.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="2.5,4.0"/>
  2653.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.2,1.2"/>
  2654.                 <display_value name="dRecoil" value="22" />
  2655.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
  2656.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2657.                 <passive_effect name="DegradationMax" operation="base_set" value="200,800" tier="1,6"/>
  2658.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2659.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2660.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2661.                 <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
  2662.                 <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
  2663.             </effect_group>
  2664.         </item>
  2665.         <item name="mayicgunM82">
  2666.             <property name="Extends" value="mayicgunFNFAL"/>
  2667.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
  2668.             <property name="HoldType" value="11"/>
  2669.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?M82Prefab"/>
  2670.             <property name="CustomIcon" value="7m82"/>
  2671.             <property name="DescriptionKey" value="mayicgunM82Desc"/>
  2672.             <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
  2673.             <property name="ActionSkillGroup" value="Rifles"/>
  2674.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2675.             <property name="EconomicValue" value="5000"/>
  2676.             <property name="EconomicBundleSize" value="1"/>
  2677.             <property class="Action0">
  2678.                 <property name="Class" value="Ranged"/>
  2679.                 <property name="Delay" value="0.5"/>
  2680.                 <property name="Magazine_items" value="mayicammo50cal,mayicammo50calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2681.                 <property name="Reload_time" value="2.5"/>
  2682.                 <property name="Sound_start" value="m82fire"/>
  2683.                 <property name="Sound_repeat" value=""/>
  2684.                 <property name="Sound_end" value=""/>
  2685.                 <property name="Sound_empty" value="weapon_empty"/>
  2686.                 <property name="Sound_reload" value="sniperrifle_reload"/>
  2687.                 <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  2688.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2689.             <property class="Action1">
  2690.                 <property name="Class" value="Zoom"/>
  2691.                 <property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay"/>
  2692.                 <property name="Zoom_max_out" value="20"/>
  2693.                 <property name="Zoom_max_in" value="10"/>
  2694.                 <property name="ScopeCameraOffset" value="0,0.0262,-0.05"/></property>
  2695.             <effect_group name="Base Effects">
  2696.                 <passive_effect name="MaxRange" operation="base_set" value="250"/>
  2697.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  2698.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="30"/>
  2699.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2700.                 <passive_effect name="MagazineSize" operation="base_set" value="5"/>
  2701.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".8"/>
  2702.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2703.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2704.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
  2705.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6"/>
  2706.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.04"/>
  2707.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
  2708.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2709.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2710.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="2.5,4.0"/>
  2711.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.2,1.2"/>
  2712.                 <display_value name="dRecoil" value="22" />
  2713.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
  2714.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  2715.                 <passive_effect name="DegradationMax" operation="base_set" value="200,800" tier="1,6"/>
  2716.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2717.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
  2718.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
  2719.             </effect_group>
  2720.         </item>
  2721.         <!--
  2722. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2723.                                     SPECIALS
  2724. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2725. -->
  2726.         <item name="mayicgunGoldenGun">
  2727.             <property name="Extends" value="mayicgunLuger"/>
  2728.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,revolver,shortRange,pistol,selfLoading,perkGunslinger"/>
  2729.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?GoldenGunPrefab"/>
  2730.             <property name="CustomIcon" value="7goldengun"/>
  2731.             <property name="DescriptionKey" value="mayicgunGoldenGunDesc"/>
  2732.             <property name="CrosshairOnAim" value="true"/>
  2733.             <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
  2734.             <property name="ActionSkillGroup" value="Rifles"/>
  2735.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2736.             <property name="EconomicValue" value="10000"/>
  2737.             <property name="EconomicBundleSize" value="1"/>
  2738.             <property class="Action0">
  2739.                 <property name="Class" value="Ranged"/>
  2740.                 <property name="Magazine_items" value="mayicammoGoldenbullet"/>
  2741.                 <property name="Sound_start" value="glockfire"/>
  2742.                 <property name="Sound_repeat" value=""/>
  2743.                 <property name="Sound_end" value=""/>
  2744.                 <property name="Sound_empty" value="weapon_empty"/>
  2745.                 <property name="Sound_reload" value="pistol_reload"/>
  2746.                 <property name="Particles_muzzle_fire" value="nozzleflash"/>
  2747.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
  2748.             <property class="Action1">
  2749.                 <property name="Class" value="Zoom"/>
  2750.                 <property name="Zoom_max_out" value="55"/>
  2751.                 <property name="Zoom_max_in" value="55"/>
  2752.                 <property name="ScopeCameraOffset" value="0.0005,-0.00015,0"/></property>
  2753.             <effect_group name="Base Effects">
  2754.                 <passive_effect name="MaxRange" operation="base_set" value="50"/>
  2755.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
  2756.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="50"/>
  2757.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2758.                 <passive_effect name="MagazineSize" operation="base_set" value="1"/>
  2759.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  2760.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2761.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2762.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
  2763.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
  2764.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
  2765.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
  2766.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2767.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  2768.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
  2769.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
  2770.                 <display_value name="dRecoil" value="8" />
  2771.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
  2772.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
  2773.                 <passive_effect name="DegradationMax" operation="base_set" value="25,200" tier="1,6"/>
  2774.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2775.             </effect_group>
  2776.         </item>
  2777.         <item name="mayicgunChaingun">
  2778.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,revolver,selfLoading"/>
  2779.             <property name="DisplayType" value="rangedGun"/>
  2780.             <property name="HoldType" value="19"/>
  2781.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?ChaingunPrefab"/>
  2782.             <property name="CustomIcon" value="7chaingun"/>
  2783.             <property name="DescriptionKey" value="mayicgunChaingunDesc"/>
  2784.             <property name="Material" value="MmechanicalParts"/>
  2785.             <property name="Weight" value="600"/>
  2786.             <property name="CrosshairOnAim" value="true"/>
  2787.             <property name="CrosshairUpAfterShot" value="true"/>
  2788.             <property name="RepairTools" value="resourceRepairKit"/>
  2789.             <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
  2790.             <property name="DegradationBreaksAfter" value="false"/>
  2791.             <property name="SoundJammed" value="weapon_jam"/>
  2792.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  2793.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  2794.             <property name="RepairExpMultiplier" value="10.8"/>
  2795.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2796.             <property name="EconomicValue" value="9000"/>
  2797.             <property name="EconomicBundleSize" value="1"/>
  2798.             <property class="Action0">
  2799.                 <property name="Class" value="Ranged"/>
  2800.                 <property name="Magazine_items" value="mayicammo5mm,mayicammo5mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
  2801.                 <property name="Sound_start" value="chaingunfire"/>
  2802.                 <property name="Sound_end" value="chaingunend"/>
  2803.                 <property name="Sound_empty" value="weapon_empty"/>
  2804.                 <property name="Sound_reload" value="ak47_reload"/>
  2805.                 <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
  2806.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2807.             <property class="Action1">
  2808.                 <property name="Class" value="Zoom"/>
  2809.                 <property name="Zoom_max_out" value="55"/>
  2810.                 <property name="Zoom_max_in" value="55"/>
  2811.                 <property name="ScopeCameraOffset" value="-0.00062,0,0.055"/></property>
  2812.             <effect_group name="Base Effects">
  2813.                 <passive_effect name="MaxRange" operation="base_set" value="90"/>
  2814.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
  2815.                 <passive_effect name="EntityDamage" operation="base_add" value="1"/>
  2816.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="4000"/>
  2817.                 <passive_effect name="BurstRoundCount" operation="base_set" value="10000"/>
  2818.                 <passive_effect name="MagazineSize" operation="base_set" value="1000"/>
  2819.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".4"/>
  2820.                 <passive_effect name="WalkSpeed" operation="base_set" value="0.55"/>
  2821.                 <passive_effect name="RunSpeed" operation="base_set" value="0.65"/>
  2822.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.3"/>
  2823.                 <!-- 2.8 old for both -->
  2824.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.3"/>
  2825.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".5"/>
  2826.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
  2827.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2828.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  2829.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="-.1,.1"/>
  2830.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.1,.1"/>
  2831.                 <display_value name="dRecoil" value="2" />
  2832.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.55"/>
  2833.                 <passive_effect name="WeaponHandling" operation="base_set" value="1.5"/>
  2834.                 <passive_effect name="DegradationMax" operation="base_set" value="3000,9000" tier="1,6"/>
  2835.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2836.                 <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  2837.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2838.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2839.                 <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shoot" value="true"/>
  2840.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shoot" value="false"/>
  2841.             </effect_group>
  2842.         </item>
  2843.         <!-- LAUNCHERS -->
  2844.         <item name="mayicgunHandCannon">
  2845.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,perkExplosiveWeapons"/>
  2846.             <property name="DisplayType" value="rangedLauncher"/>
  2847.             <property name="HoldType" value="1"/>
  2848.             <property name="DescriptionKey" value="mayicgunHandCannonDesc"/>
  2849.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?MiniLauncherPrefab"/>
  2850.             <property name="CustomIcon" value="7handcannon"/>
  2851.             <property name="Material" value="MmechanicalParts"/>
  2852.             <property name="Weight" value="5"/>
  2853.             <property name="RepairTools" value="resourceRepairKit"/>
  2854.             <property name="DegradationBreaksAfter" value="false"/>
  2855.             <property name="SoundJammed" value="weapon_jam"/>
  2856.             <property name="CrosshairOnAim" value="true"/>
  2857.             <property name="CrosshairUpAfterShot" value="true"/>
  2858.             <property name="Sound_Sight_In" value="launcher_sight_in"/>
  2859.             <property name="Sound_Sight_Out" value="launcher_sight_out"/>
  2860.             <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
  2861.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2862.             <property name="RepairExpMultiplier" value="10.8"/>
  2863.             <property name="EconomicValue" value="500"/>
  2864.             <property name="EconomicBundleSize" value="1"/>
  2865.             <property class="Action0">
  2866.                 <property name="Class" value="Launcher"/>
  2867.                 <property name="Delay" value="0.8"/>
  2868.                 <property name="Magazine_items" value="mayicammoExplosiveround"/>
  2869.                 <property name="Sound_start" value="glfire"/>
  2870.                 <property name="Sound_repeat" value=""/>
  2871.                 <property name="Sound_end" value=""/>
  2872.                 <property name="Sound_empty" value="weapon_empty"/>
  2873.                 <property name="Sound_reload" value="m136_reload"/>
  2874.                 <property name="Particles_muzzle_fire" value="rocketLauncherFire"/>
  2875.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke_m136"/></property>
  2876.             <property class="Action1">
  2877.                 <property name="Class" value="Zoom"/>
  2878.                 <property name="Zoom_max_out" value="55"/>
  2879.                 <property name="Zoom_max_in" value="55"/></property>
  2880.             <effect_group name="Base Effects">
  2881.                 <passive_effect name="MaxRange" operation="base_set" value="100"/>
  2882.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="70"/>
  2883.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
  2884.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2885.                 <passive_effect name="MagazineSize" operation="base_set" value="1"/>
  2886.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  2887.                 <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  2888.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2889.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2890.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="4"/>
  2891.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
  2892.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.15"/>
  2893.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.5"/>
  2894.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2895.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2896.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="10"/>
  2897.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.5,0.5"/>
  2898.                 <display_value name="dRecoil" value="100" />
  2899.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
  2900.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.4"/>
  2901.                 <passive_effect name="DegradationMax" operation="base_set" value="70,220" tier="1,6"/>
  2902.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2903.             </effect_group>
  2904.         </item>
  2905.         <item name="mayicgunM79GL40">
  2906.             <property name="Extends" value="mayicgunHandCannon"/>
  2907.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,perkExplosiveWeapons"/>
  2908.             <property name="HoldType" value="1"/>
  2909.             <property name="DescriptionKey" value="mayicgunM79GL40Desc"/>
  2910.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?GLPrefab"/>
  2911.             <property name="CustomIcon" value="7m79"/>
  2912.             <property name="CrosshairOnAim" value="true"/>
  2913.             <property name="CrosshairUpAfterShot" value="true"/>
  2914.             <property name="Material" value="MmechanicalParts"/>
  2915.             <property name="Weight" value="133"/>
  2916.             <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
  2917.             <property name="RepairExpMultiplier" value="10.8"/>
  2918.             <property name="EconomicValue" value="5000"/>
  2919.             <property name="EconomicBundleSize" value="1"/>
  2920.             <property class="Action0">
  2921.                 <property name="Class" value="Launcher"/>
  2922.                 <property name="Delay" value="0.8"/>
  2923.                 <property name="Magazine_items" value="mayicammo40mmExplosive,mayicammoExplosiveround"/>
  2924.                 <property name="Sound_start" value="glfire"/>
  2925.                 <property name="Sound_repeat" value=""/>
  2926.                 <property name="Sound_end" value=""/>
  2927.                 <property name="Sound_empty" value="weapon_empty"/>
  2928.                 <property name="Sound_reload" value="m136_reload"/>
  2929.                 <property name="Particles_muzzle_fire" value="rocketLauncherFire"/>
  2930.                 <property name="Particles_muzzle_smoke" value="nozzlesmoke_m136"/></property>
  2931.             <property class="Action1">
  2932.                 <property name="Class" value="Zoom"/>
  2933.                 <property name="Zoom_max_out" value="55"/>
  2934.                 <property name="Zoom_max_in" value="55"/></property>
  2935.             <effect_group name="Base Effects">
  2936.                 <passive_effect name="MaxRange" operation="base_set" value="200"/>
  2937.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
  2938.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
  2939.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  2940.                 <passive_effect name="MagazineSize" operation="base_set" value="1"/>
  2941.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  2942.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  2943.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  2944.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="4"/>
  2945.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
  2946.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.15"/>
  2947.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.5"/>
  2948.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  2949.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
  2950.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="10"/>
  2951.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.5,0.5"/>
  2952.                 <display_value name="dRecoil" value="100" />
  2953.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
  2954.                 <passive_effect name="WeaponHandling" operation="base_set" value="0.4"/>
  2955.                 <passive_effect name="DegradationMax" operation="base_set" value="200,600" tier="1,6"/>
  2956.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  2957.             </effect_group>
  2958.         </item>
  2959.         <item name="mayicgunArgh">
  2960.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,revolver,shotgun,shortRange,flaredBarrel,perkShotgunMessiah"/>
  2961.             <property name="DisplayType" value="rangedGun"/>
  2962.             <property name="HoldType" value="1"/>
  2963.             <property name="DescriptionKey" value="mayicgunArghDesc"/>
  2964.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?ArghPrefab"/>
  2965.             <property name="CustomIcon" value="7argh"/>
  2966.             <property name="Material" value="Mmetal"/>
  2967.             <property name="RepairTools" value="resourceForgedIron"/>
  2968.             <property name="DegradationBreaksAfter" value="false"/>
  2969.             <property name="SoundJammed" value="weapon_jam"/>
  2970.             <property name="CrosshairOnAim" value="true"/>
  2971.             <property name="CrosshairUpAfterShot" value="true"/>
  2972.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  2973.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  2974.             <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
  2975.             <property name="ActionSkillGroup" value="Shotguns"/>
  2976.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  2977.             <property name="RepairExpMultiplier" value="10.8"/>
  2978.             <property name="EconomicValue" value="25"/>
  2979.             <property name="EconomicBundleSize" value="1"/>
  2980.             <property class="Action0">
  2981.                 <property name="Class" value="Ranged"/>
  2982.                 <property name="Delay" value="0.8"/>
  2983.                 <property name="Magazine_items" value="ammoBlunderbuss"/>
  2984.                 <property name="Reload_time" value="3.9"/>
  2985.                 <property name="Sound_start" value="blunderbuss_fire"/>
  2986.                 <property name="Sound_repeat" value=""/>
  2987.                 <property name="Sound_end" value=""/>
  2988.                 <property name="Sound_empty" value="weapon_empty"/>
  2989.                 <property name="Sound_reload" value="blunderbuss_reload"/>
  2990.                 <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
  2991.                 <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
  2992.             <property class="Action1">
  2993.                 <property name="Class" value="Zoom"/>
  2994.                 <property name="Zoom_max_out" value="55"/>
  2995.                 <property name="Zoom_max_in" value="55"/>
  2996.                 <property name="ScopeCameraOffset" value="0,-0.02,0"/></property>
  2997.             <effect_group name="Base Effects">
  2998.                 <passive_effect name="MaxRange" operation="base_set" value="15"/>
  2999.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="5"/>
  3000.                 <passive_effect name="EntityDamage" operation="perc_add" value="0"/>
  3001.                 <passive_effect name="BlockDamage" operation="perc_add" value="0"/>
  3002.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3003.                 <passive_effect name="DamageModifier" operation="perc_add" value="1.5" tags="wood"/>
  3004.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
  3005.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
  3006.                 <passive_effect name="MagazineSize" operation="base_set" value="1"/>
  3007.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
  3008.                 <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  3009.                 <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
  3010.                 <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  3011.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.1"/>
  3012.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.1"/>
  3013.                 <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value=".13"/>
  3014.                 <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value=".05"/>
  3015.                 <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15"/>
  3016.                 <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3"/>
  3017.                 <passive_effect name="KickDegreesVertical" operation="base_set" value="8"/>
  3018.                 <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-4,4"/>
  3019.                 <display_value name="dRecoil" value="80" />
  3020.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0"/>
  3021.                 <passive_effect name="WeaponHandling" operation="base_set" value="1.9"/>
  3022.                 <passive_effect name="DegradationMax" operation="base_set" value="70,220" tier="1,6"/>
  3023.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  3024.             </effect_group>
  3025.         </item>
  3026.         <!--
  3027. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  3028.                                     AMMO
  3029.     <property name="DisplayType" value="ammoBullet"/>
  3030.     Line 3327:  <property name="DisplayType" value="ammoBulletSteel"/>
  3031.     Line 3416:  <property name="DisplayType" value="ammoShotgun"/>
  3032.     Line 3487:  <property name="DisplayType" value="ammoLauncher"/>
  3033.     Line 3944:  <property name="DisplayType" value="ammoGrenade"/>
  3034. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  3035. -->
  3036.         <item name="mayicammoScrapAmmo">
  3037.             <!-- scrap material -->
  3038.             <property name="HoldType" value="45"/>
  3039.             <property name="DescriptionKey" value="mayicammoScrapAmmoDesc"/>
  3040.             <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3041.             <property name="CustomIcon" value="7scrapammo"/>
  3042.             <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3043.             <property name="Material" value="Mbrass"/>
  3044.             <property name="Weight" value="1"/>
  3045.             <property name="Stacknumber" value="5000"/>
  3046.             <!-- STK resource -->
  3047.             <property name="EconomicValue" value="7"/>
  3048.             <property name="EconomicBundleSize" value="5"/>
  3049.             <property name="Group" value="Ammo/Weapons,Resources,scapAmmo"/>
  3050.             <property name="CraftingIngredientExp" value="3"/>
  3051.             <property name="CraftingIngredientTime" value="1"/>
  3052.         </item>
  3053.         <item name="mayicammoScrapGun">
  3054.             <!-- scrap material -->
  3055.             <property name="HoldType" value="45"/>
  3056.             <property name="DescriptionKey" value="mayicammoScrapGunDesc"/>
  3057.             <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3058.             <property name="CustomIcon" value="7scrapgun"/>
  3059.             <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3060.             <property name="Material" value="Mbrass"/>
  3061.             <property name="Weight" value="1"/>
  3062.             <property name="Stacknumber" value="5000"/>
  3063.             <!-- STK resource -->
  3064.             <property name="EconomicValue" value="7"/>
  3065.             <property name="EconomicBundleSize" value="5"/>
  3066.             <property name="Group" value="Ammo/Weapons,Resources,scrapFirearm"/>
  3067.             <property name="CraftingIngredientExp" value="3"/>
  3068.             <property name="CraftingIngredientTime" value="1"/>
  3069.         </item>
  3070.         <item name="mayicammoScrapBlueprint">
  3071.             <!-- scrap material -->
  3072.             <property name="HoldType" value="45"/>
  3073.             <property name="DescriptionKey" value="mayicammoScrapBlueprintDesc"/>
  3074.             <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3075.             <property name="CustomIcon" value="7scrapbp"/>
  3076.             <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3077.             <property name="Material" value="Mbrass"/>
  3078.             <property name="Weight" value="1"/>
  3079.             <property name="Stacknumber" value="5000"/>
  3080.             <!-- STK resource -->
  3081.             <property name="EconomicValue" value="7"/>
  3082.             <property name="EconomicBundleSize" value="5"/>
  3083.             <property name="Group" value="Ammo/Weapons,Resources,customRScrap"/>
  3084.             <property name="CraftingIngredientExp" value="3"/>
  3085.             <property name="CraftingIngredientTime" value="1"/>
  3086.         </item>
  3087.         <!--                          SMG                        -->
  3088.         <item name="mayicammo10mm">
  3089.             <property name="DisplayType" value="ammoBullet"/>
  3090.             <property name="DescriptionKey" value="mayicammo10mmDesc"/>
  3091.             <property name="CustomIcon" value="710mm"/>
  3092.             <property name="HoldType" value="45"/>
  3093.             <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3094.             <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3095.             <property name="Material" value="Mbrass" scrapable="true"/>
  3096.             <property name="Stacknumber" value="5000"/>
  3097.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  3098.             <property name="EconomicValue" value="3"/>
  3099.             <property name="EconomicBundleSize" value="4"/>
  3100.             <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3101.             <effect_group name="Base Effects" tiered="false">
  3102.                 <passive_effect name="EntityDamage" operation="base_set" value="15"/>
  3103.                 <passive_effect name="BlockDamage" operation="base_set" value="5"/>
  3104.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3105.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3106.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="wood"/>
  3107.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3108.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3109.             </effect_group>
  3110.         </item>
  3111.         <item name="mayicammo10mmSteel">
  3112.             <property name="DisplayType" value="ammoBulletSteel"/>
  3113.             <property name="Extends" value="mayicammo10mm"/>
  3114.             <property name="DescriptionKey" value="mayicammo10mmSteelDesc"/>
  3115.             <property name="CustomIcon" value="710mms"/>
  3116.             <property name="EconomicValue" value="3"/>
  3117.             <property name="EconomicBundleSize" value="4"/>
  3118.             <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3119.             <effect_group name="Base Effects" tiered="false">
  3120.                 <passive_effect name="EntityDamage" operation="base_set" value="15"/>
  3121.                 <passive_effect name="BlockDamage" operation="base_set" value="5"/>
  3122.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3123.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3124.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3125.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="wood"/>
  3126.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3127.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3128.             </effect_group>
  3129.         </item>
  3130.         <!--                          Pistols                        -->
  3131.         <!-- mayicgunLuger/mayicgunMP40 -->
  3132.         <item name="mayicammo9x19mm">
  3133.             <property name="Extends" value="mayicammo10mm"/>
  3134.             <property name="CustomIcon" value="79x19"/>
  3135.             <property name="EconomicValue" value="3"/>
  3136.             <property name="EconomicBundleSize" value="4"/>
  3137.             <property name="DescriptionKey" value="mayicammo9x19mmDesc"/>
  3138.             <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3139.             <effect_group name="Base Effects" tiered="false">
  3140.                 <passive_effect name="EntityDamage" operation="base_set" value="17"/>
  3141.                 <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3142.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3143.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3144.                 <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3145.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3146.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3147.             </effect_group>
  3148.         </item>
  3149.         <item name="mayicammo9x19mmSteel">
  3150.             <property name="DisplayType" value="ammoBulletSteel"/>
  3151.             <property name="Extends" value="mayicammo10mm"/>
  3152.             <property name="EconomicValue" value="3"/>
  3153.             <property name="CustomIcon" value="79x19s"/>
  3154.             <property name="EconomicBundleSize" value="4"/>
  3155.             <property name="DescriptionKey" value="mayicammo9x19mmSteelDesc"/>
  3156.             <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3157.             <effect_group name="Base Effects" tiered="false">
  3158.                 <passive_effect name="EntityDamage" operation="base_set" value="17"/>
  3159.                 <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3160.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3161.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3162.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3163.                 <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3164.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3165.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3166.             </effect_group>
  3167.         </item>
  3168.         <item name="mayicammo5.7x28mm">
  3169.             <property name="Extends" value="mayicammo10mm"/>
  3170.             <property name="CustomIcon" value="75728"/>
  3171.             <property name="EconomicValue" value="3"/>
  3172.             <property name="EconomicBundleSize" value="4"/>
  3173.             <property name="DescriptionKey" value="mayicammo5.7x28mmDesc"/>
  3174.             <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3175.             <effect_group name="Base Effects" tiered="false">
  3176.                 <passive_effect name="EntityDamage" operation="base_set" value="17"/>
  3177.                 <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3178.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3179.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3180.                 <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3181.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3182.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3183.             </effect_group>
  3184.         </item>
  3185.         <item name="mayicammo5.7x28mmSteel">
  3186.             <property name="DisplayType" value="ammoBulletSteel"/>
  3187.             <property name="Extends" value="mayicammo10mm"/>
  3188.             <property name="CustomIcon" value="75728s"/>
  3189.             <property name="EconomicValue" value="3"/>
  3190.             <property name="EconomicBundleSize" value="4"/>
  3191.             <property name="DescriptionKey" value="mayicammo5.7x28mmSteelDesc"/>
  3192.             <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3193.             <effect_group name="Base Effects" tiered="false">
  3194.                 <passive_effect name="EntityDamage" operation="base_set" value="17"/>
  3195.                 <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3196.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3197.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3198.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3199.                 <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3200.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3201.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3202.             </effect_group>
  3203.         </item>
  3204.         <!-- .mayicgun38Snubnose -->
  3205.         <item name="mayicammo38cal">
  3206.             <property name="Extends" value="mayicammo10mm"/>
  3207.             <property name="CustomIcon" value="738"/>
  3208.             <property name="EconomicValue" value="3"/>
  3209.             <property name="EconomicBundleSize" value="4"/>
  3210.             <property name="DescriptionKey" value="mayicammo38calDesc"/>
  3211.             <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3212.             <effect_group name="Base Effects" tiered="false">
  3213.                 <passive_effect name="EntityDamage" operation="base_set" value="25"/>
  3214.                 <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3215.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3216.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3217.                 <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3218.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3219.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3220.             </effect_group>
  3221.         </item>
  3222.         <item name="mayicammo38calSteel">
  3223.             <property name="DisplayType" value="ammoBulletSteel"/>
  3224.             <property name="Extends" value="mayicammo10mm"/>
  3225.             <property name="DescriptionKey" value="mayicammo38calSteelDesc"/>
  3226.             <property name="CustomIcon" value="738s"/>
  3227.             <property name="EconomicValue" value="3"/>
  3228.             <property name="EconomicBundleSize" value="4"/>
  3229.             <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3230.             <effect_group name="Base Effects" tiered="false">
  3231.                 <passive_effect name="EntityDamage" operation="base_set" value="25"/>
  3232.                 <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3233.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3234.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3235.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3236.                 <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3237.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3238.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3239.             </effect_group>
  3240.         </item>
  3241.         <!-- mayicgunGlock40 -->
  3242.         <item name="mayicammo9mm">
  3243.             <property name="Extends" value="mayicammo10mm"/>
  3244.             <property name="CustomIcon" value="79mm"/>
  3245.             <property name="EconomicValue" value="3"/>
  3246.             <property name="EconomicBundleSize" value="3"/>
  3247.             <property name="DescriptionKey" value="mayicammo9mmDesc"/>
  3248.             <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3249.             <effect_group name="Base Effects" tiered="false">
  3250.                 <passive_effect name="EntityDamage" operation="base_set" value="28"/>
  3251.                 <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3252.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3253.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3254.                 <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3255.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3256.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3257.             </effect_group>
  3258.         </item>
  3259.         <item name="mayicammo9mmSteel">
  3260.             <property name="DisplayType" value="ammoBulletSteel"/>
  3261.             <property name="Extends" value="mayicammo10mm"/>
  3262.             <property name="DescriptionKey" value="mayicammo9mmSteelDesc"/>
  3263.             <property name="CustomIcon" value="79mms"/>
  3264.             <property name="EconomicValue" value="3"/>
  3265.             <property name="EconomicBundleSize" value="3"/>
  3266.             <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3267.             <effect_group name="Base Effects" tiered="false">
  3268.                 <passive_effect name="EntityDamage" operation="base_set" value="28"/>
  3269.                 <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3270.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3271.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3272.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3273.                 <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3274.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3275.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3276.             </effect_group>
  3277.         </item>
  3278.         <item name="mayicammo40cal">
  3279.             <property name="Extends" value="mayicammo10mm"/>
  3280.             <property name="CustomIcon" value="740"/>
  3281.             <property name="EconomicValue" value="4"/>
  3282.             <property name="EconomicBundleSize" value="2"/>
  3283.             <property name="DescriptionKey" value="mayicammo40calDesc"/>
  3284.             <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3285.             <effect_group name="Base Effects" tiered="false">
  3286.                 <passive_effect name="EntityDamage" operation="base_set" value="35"/>
  3287.                 <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3288.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3289.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3290.                 <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3291.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3292.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3293.             </effect_group>
  3294.         </item>
  3295.         <item name="mayicammo40calSteel">
  3296.             <property name="DisplayType" value="ammoBulletSteel"/>
  3297.             <property name="Extends" value="mayicammo10mm"/>
  3298.             <property name="DescriptionKey" value="mayicammo40calSteelDesc"/>
  3299.             <property name="CustomIcon" value="740s"/>
  3300.             <property name="EconomicValue" value="4"/>
  3301.             <property name="EconomicBundleSize" value="2"/>
  3302.             <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
  3303.             <effect_group name="Base Effects" tiered="false">
  3304.                 <passive_effect name="EntityDamage" operation="base_set" value="35"/>
  3305.                 <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3306.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3307.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3308.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3309.                 <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3310.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3311.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3312.             </effect_group>
  3313.         </item>
  3314.         <!-- mayicgun1911 -->
  3315.         <item name="mayicammo45acp">
  3316.             <property name="Extends" value="mayicammo10mm"/>
  3317.             <property name="CustomIcon" value="745acp"/>
  3318.             <property name="EconomicValue" value="4"/>
  3319.             <property name="EconomicBundleSize" value="2"/>
  3320.             <property name="DescriptionKey" value="mayicammo45acpDesc"/>
  3321.             <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3322.             <effect_group name="Base Effects" tiered="false">
  3323.                 <passive_effect name="EntityDamage" operation="base_set" value="42"/>
  3324.                 <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3325.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3326.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3327.                 <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3328.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3329.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3330.             </effect_group>
  3331.         </item>
  3332.         <item name="mayicammo45acpSteel">
  3333.             <property name="DisplayType" value="ammoBulletSteel"/>
  3334.             <property name="Extends" value="mayicammo10mm"/>
  3335.             <property name="EconomicValue" value="4"/>
  3336.             <property name="EconomicBundleSize" value="2"/>
  3337.             <property name="DescriptionKey" value="mayicammo45acpSteelDesc"/>
  3338.             <property name="CustomIcon" value="745acps"/>
  3339.             <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3340.             <effect_group name="Base Effects" tiered="false">
  3341.                 <passive_effect name="EntityDamage" operation="base_set" value="42"/>
  3342.                 <passive_effect name="BlockDamage" operation="base_set" value="7"/>
  3343.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3344.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3345.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3346.                 <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
  3347.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3348.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3349.             </effect_group>
  3350.         </item>
  3351.         <!-- mayicgunDesertEagle -->
  3352.         <item name="mayicammo50ae">
  3353.             <property name="Extends" value="mayicammo10mm"/>
  3354.             <property name="CustomIcon" value="750ae"/>
  3355.             <property name="EconomicValue" value="6"/>
  3356.             <property name="EconomicBundleSize" value="1"/>
  3357.             <property name="DescriptionKey" value="mayicammo50aeDesc"/>
  3358.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3359.             <effect_group name="Base Effects" tiered="false">
  3360.                 <passive_effect name="EntityDamage" operation="base_set" value="82"/>
  3361.                 <passive_effect name="BlockDamage" operation="base_set" value="25"/>
  3362.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3363.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3364.                 <passive_effect name="DamageModifier" operation="perc_add" value="5" tags="wood"/>
  3365.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
  3366.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
  3367.             </effect_group>
  3368.         </item>
  3369.         <item name="mayicammo50aeSteel">
  3370.             <property name="DisplayType" value="ammoBulletSteel"/>
  3371.             <property name="Extends" value="mayicammo10mm"/>
  3372.             <property name="EconomicValue" value="6"/>
  3373.             <property name="EconomicBundleSize" value="1"/>
  3374.             <property name="DescriptionKey" value="mayicammo50aeSteelDesc"/>
  3375.             <property name="CustomIcon" value="750aes"/>
  3376.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3377.             <effect_group name="Base Effects" tiered="false">
  3378.                 <passive_effect name="EntityDamage" operation="base_set" value="82"/>
  3379.                 <passive_effect name="BlockDamage" operation="base_set" value="25"/>
  3380.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3381.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3382.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3383.                 <passive_effect name="DamageModifier" operation="perc_add" value="5" tags="wood"/>
  3384.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
  3385.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
  3386.             </effect_group>
  3387.         </item>
  3388.         <item name="mayicammo357magnum">
  3389.             <property name="Extends" value="mayicammo10mm"/>
  3390.             <property name="CustomIcon" value="7357"/>
  3391.             <property name="EconomicValue" value="6"/>
  3392.             <property name="EconomicBundleSize" value="1"/>
  3393.             <property name="DescriptionKey" value="mayicammo357magnumDesc"/>
  3394.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3395.             <effect_group name="Base Effects" tiered="false">
  3396.                 <passive_effect name="EntityDamage" operation="base_set" value="76"/>
  3397.                 <passive_effect name="BlockDamage" operation="base_set" value="20"/>
  3398.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3399.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3400.                 <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
  3401.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/>
  3402.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3403.             </effect_group>
  3404.         </item>
  3405.         <item name="mayicammo357magnumSteel">
  3406.             <property name="DisplayType" value="ammoBulletSteel"/>
  3407.             <property name="Extends" value="mayicammo10mm"/>
  3408.             <property name="EconomicValue" value="6"/>
  3409.             <property name="EconomicBundleSize" value="1"/>
  3410.             <property name="DescriptionKey" value="mayicammo357magnumSteelDesc"/>
  3411.             <property name="CustomIcon" value="7357s"/>
  3412.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3413.             <effect_group name="Base Effects" tiered="false">
  3414.                 <passive_effect name="EntityDamage" operation="base_set" value="76"/>
  3415.                 <passive_effect name="BlockDamage" operation="base_set" value="20"/>
  3416.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3417.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3418.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3419.                 <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
  3420.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/>
  3421.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3422.             </effect_group>
  3423.         </item>
  3424.         <!--                          Shotguns                        -->
  3425.         <item name="mayicammo20gauge">
  3426.             <property name="Tags" value="shotgun"/>
  3427.             <property name="DisplayType" value="ammoShotgun"/>
  3428.             <property name="DescriptionKey" value="mayicammo20gaugeDesc"/>
  3429.             <property name="HoldType" value="45"/>
  3430.             <property name="CustomIcon" value="720g"/>
  3431.             <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3432.             <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3433.             <property name="Material" value="Mlead"/>
  3434.             <property name="Stacknumber" value="5000"/>
  3435.             <!-- STK mayicammo -->
  3436.             <property name="EconomicValue" value="11"/>
  3437.             <property name="EconomicBundleSize" value="1"/>
  3438.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  3439.             <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3440.             <effect_group name="Base Effects" tiered="false">
  3441.                 <passive_effect name="EntityDamage" operation="base_set" value="12"/>
  3442.                 <passive_effect name="BlockDamage" operation="base_set" value="8"/>
  3443.                 <passive_effect name="RoundRayCount" operation="base_set" value="14"/>
  3444.                 <passive_effect name="MaxRange" operation="base_set" value="45"/>
  3445.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="8"/>
  3446.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.52"/>
  3447.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.52"/>
  3448.                 <passive_effect name="DismemberChance" operation="perc_add" value="0.25" tags="head"/>
  3449.                 <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.17"/>
  3450.                 <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.12"/>
  3451.                 <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".3"/>
  3452.                 <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".4"/>
  3453.             </effect_group>
  3454.         </item>
  3455.         <item name="mayicammoBirdShot">
  3456.             <property name="Tags" value="shotgun"/>
  3457.             <property name="DisplayType" value="ammoShotgun"/>
  3458.             <property name="DescriptionKey" value="mayicammoBirdShotDesc"/>
  3459.             <property name="HoldType" value="45"/>
  3460.             <property name="CustomIcon" value="7birdshot"/>
  3461.             <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3462.             <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3463.             <property name="Material" value="Mlead"/>
  3464.             <property name="Stacknumber" value="5000"/>
  3465.             <!-- STK mayicammo -->
  3466.             <property name="EconomicValue" value="11"/>
  3467.             <property name="EconomicBundleSize" value="1"/>
  3468.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  3469.             <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3470.             <effect_group name="Base Effects" tiered="false">
  3471.                 <passive_effect name="EntityDamage" operation="base_set" value="3"/>
  3472.                 <passive_effect name="BlockDamage" operation="base_set" value=".1"/>
  3473.                 <passive_effect name="RoundRayCount" operation="base_set" value="100"/>
  3474.                 <passive_effect name="MaxRange" operation="base_set" value="90"/>
  3475.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="5"/>
  3476.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="15"/>
  3477.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="15"/>
  3478.                 <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.17"/>
  3479.                 <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.12"/>
  3480.                 <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".3"/>
  3481.                 <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".4"/>
  3482.             </effect_group>
  3483.         </item>
  3484.         <item name="mayicammoDragonsbreath">
  3485.             <property name="Tags" value="shotgun"/>
  3486.             <property name="DescriptionKey" value="mayicammoDragonsbreathDesc"/>
  3487.             <property name="DisplayType" value="ammoShotgun"/>
  3488.             <property name="HoldType" value="45"/>
  3489.             <property name="CustomIcon" value="7dragonsbreath"/>
  3490.             <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3491.             <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3492.             <property name="Material" value="Mlead"/>
  3493.             <property name="Stacknumber" value="5000"/>
  3494.             <!-- STK mayicammo -->
  3495.             <property name="EconomicValue" value="25"/>
  3496.             <property name="EconomicBundleSize" value="1"/>
  3497.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  3498.             <property name="Group" value="Ammo/Weapons,allRounds,explosiveRounds"/>
  3499.             <effect_group name="Base Effects" tiered="false">
  3500.                 <passive_effect name="EntityDamage" operation="base_set" value="15"/>
  3501.                 <passive_effect name="BlockDamage" operation="base_set" value="8"/>
  3502.                 <passive_effect name="RoundRayCount" operation="base_set" value="3"/>
  3503.                 <passive_effect name="MaxRange" operation="base_set" value="25"/>
  3504.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="8"/>
  3505.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.52"/>
  3506.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.52"/>
  3507.                 <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.17"/>
  3508.                 <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.12"/>
  3509.                 <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".3"/>
  3510.                 <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".4"/>
  3511.                 <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffBurning"/>
  3512.             </effect_group>
  3513.         </item>
  3514.         <item name="mayicammoElectricshell">
  3515.             <property name="Tags" value="shotgun"/>
  3516.             <property name="DescriptionKey" value="mayicammoElectricshellDesc"/>
  3517.             <property name="DisplayType" value="ammoShotgun"/>
  3518.             <property name="HoldType" value="45"/>
  3519.             <property name="CustomIcon" value="7electricshot"/>
  3520.             <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  3521.             <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3522.             <property name="Material" value="Mlead"/>
  3523.             <property name="Stacknumber" value="5000"/>
  3524.             <!-- STK mayicammo -->
  3525.             <property name="EconomicValue" value="20"/>
  3526.             <property name="EconomicBundleSize" value="1"/>
  3527.             <property name="CraftingSkillGroup" value="craftSkillGuns"/>
  3528.             <property name="Group" value="Ammo/Weapons,allRounds,explosiveRounds"/>
  3529.             <effect_group name="Base Effects" tiered="false">
  3530.                 <passive_effect name="EntityDamage" operation="base_set" value="15"/>
  3531.                 <passive_effect name="BlockDamage" operation="base_set" value="8"/>
  3532.                 <passive_effect name="RoundRayCount" operation="base_set" value="3"/>
  3533.                 <passive_effect name="MaxRange" operation="base_set" value="25"/>
  3534.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="8"/>
  3535.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.52"/>
  3536.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.52"/>
  3537.                 <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.17"/>
  3538.                 <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.12"/>
  3539.                 <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".3"/>
  3540.                 <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".4"/>
  3541.                 <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffShocked"/>
  3542.             </effect_group>
  3543.         </item>
  3544.         <!--                          Rifles                        -->
  3545.         <!-- mayicgunAK47 -->
  3546.         <item name="mayicammo7.62x39mm">
  3547.             <property name="Extends" value="mayicammo10mm"/>
  3548.             <property name="DescriptionKey" value="mayicammo7.62x39mmDesc"/>
  3549.             <property name="CustomIcon" value="776239"/>
  3550.             <property name="EconomicValue" value="5"/>
  3551.             <property name="EconomicBundleSize" value="1"/>
  3552.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3553.             <effect_group name="Base Effects" tiered="false">
  3554.                 <passive_effect name="EntityDamage" operation="base_set" value="31"/>
  3555.                 <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3556.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3557.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3558.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3559.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
  3560.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="stone"/>
  3561.             </effect_group>
  3562.         </item>
  3563.         <item name="mayicammo7.62x39mmSteel">
  3564.             <property name="DisplayType" value="ammoBulletSteel"/>
  3565.             <property name="Extends" value="mayicammo10mm"/>
  3566.             <property name="DescriptionKey" value="mayicammo7.62x39mmSteelDesc"/>
  3567.             <property name="CustomIcon" value="776239s"/>
  3568.             <property name="EconomicValue" value="5"/>
  3569.             <property name="EconomicBundleSize" value="1"/>
  3570.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3571.             <effect_group name="Base Effects" tiered="false">
  3572.                 <passive_effect name="EntityDamage" operation="base_set" value="31"/>
  3573.                 <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3574.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3575.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3576.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3577.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3578.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
  3579.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="stone"/>
  3580.             </effect_group>
  3581.         </item>
  3582.         <!-- mayicgunAR15(sub) -->
  3583.         <item name="mayicammo223cal">
  3584.             <property name="Extends" value="mayicammo10mm"/>
  3585.             <property name="DescriptionKey" value="mayicammo223calDesc"/>
  3586.             <property name="CustomIcon" value="7223"/>
  3587.             <property name="EconomicValue" value="4"/>
  3588.             <property name="EconomicBundleSize" value="3"/>
  3589.             <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3590.             <effect_group name="Base Effects" tiered="false">
  3591.                 <passive_effect name="EntityDamage" operation="base_set" value="28"/>
  3592.                 <passive_effect name="BlockDamage" operation="base_set" value="4"/>
  3593.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3594.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3595.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3596.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3597.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3598.             </effect_group>
  3599.         </item>
  3600.         <item name="mayicammo223calSteel">
  3601.             <property name="DisplayType" value="ammoBulletSteel"/>
  3602.             <property name="Extends" value="mayicammo10mm"/>
  3603.             <property name="DescriptionKey" value="mayicammo223calSteelDesc"/>
  3604.             <property name="CustomIcon" value="7223s"/>
  3605.             <property name="EconomicValue" value="4"/>
  3606.             <property name="EconomicBundleSize" value="3"/>
  3607.             <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3608.             <effect_group name="Base Effects" tiered="false">
  3609.                 <passive_effect name="EntityDamage" operation="base_set" value="28"/>
  3610.                 <passive_effect name="BlockDamage" operation="base_set" value="4"/>
  3611.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3612.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3613.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3614.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3615.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3616.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3617.             </effect_group>
  3618.         </item>
  3619.         <!-- Assault Rifle(primary) mayicgunAR15(primary) -->
  3620.         <item name="mayicammo22lr">
  3621.             <property name="Extends" value="mayicammo10mm"/>
  3622.             <property name="DescriptionKey" value="mayicammo22lrDesc"/>
  3623.             <property name="CustomIcon" value="722lr"/>
  3624.             <property name="EconomicValue" value="3"/>
  3625.             <property name="EconomicBundleSize" value="3"/>
  3626.             <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3627.             <effect_group name="Base Effects" tiered="false">
  3628.                 <passive_effect name="EntityDamage" operation="base_set" value="34"/>
  3629.                 <passive_effect name="BlockDamage" operation="base_set" value="12"/>
  3630.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3631.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3632.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3633.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3634.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3635.             </effect_group>
  3636.         </item>
  3637.         <item name="mayicammo22lrSteel">
  3638.             <property name="DisplayType" value="ammoBulletSteel"/>
  3639.             <property name="Extends" value="mayicammo10mm"/>
  3640.             <property name="DescriptionKey" value="mayicammo22lrSteelDesc"/>
  3641.             <property name="CustomIcon" value="722lrs"/>
  3642.             <property name="EconomicValue" value="3"/>
  3643.             <property name="EconomicBundleSize" value="3"/>
  3644.             <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3645.             <effect_group name="Base Effects" tiered="false">
  3646.                 <passive_effect name="EntityDamage" operation="base_set" value="34"/>
  3647.                 <passive_effect name="BlockDamage" operation="base_set" value="12"/>
  3648.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3649.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3650.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3651.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3652.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3653.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3654.             </effect_group>
  3655.         </item>
  3656.         <!-- mayicgunM4A1 mayicgunSCAR M249 Assault Rifle(sub) mayicammo -->
  3657.         <item name="mayicammo5.56x45mm">
  3658.             <property name="Extends" value="mayicammo10mm"/>
  3659.             <property name="DescriptionKey" value="mayicammo5.56x45mmDesc"/>
  3660.             <property name="CustomIcon" value="755645"/>
  3661.             <property name="EconomicValue" value="4"/>
  3662.             <property name="EconomicBundleSize" value="1"/>
  3663.             <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3664.             <effect_group name="Base Effects" tiered="false">
  3665.                 <passive_effect name="EntityDamage" operation="base_set" value="42"/>
  3666.                 <passive_effect name="BlockDamage" operation="base_set" value="17"/>
  3667.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3668.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3669.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3670.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3671.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3672.             </effect_group>
  3673.         </item>
  3674.         <item name="mayicammo5.56x45mmSteel">
  3675.             <property name="DisplayType" value="ammoBulletSteel"/>
  3676.             <property name="Extends" value="mayicammo10mm"/>
  3677.             <property name="CustomIcon" value="755645s"/>
  3678.             <property name="EconomicValue" value="4"/>
  3679.             <property name="EconomicBundleSize" value="1"/>
  3680.             <property name="DescriptionKey" value="mayicammo5.56x45mmSteelDesc"/>
  3681.             <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
  3682.             <effect_group name="Base Effects" tiered="false">
  3683.                 <passive_effect name="EntityDamage" operation="base_set" value="42"/>
  3684.                 <passive_effect name="BlockDamage" operation="base_set" value="17"/>
  3685.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3686.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3687.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3688.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3689.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3690.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3691.             </effect_group>
  3692.         </item>
  3693.         <!-- mayicgunM1 -->
  3694.         <item name="mayicammo30-06">
  3695.             <property name="Extends" value="mayicammo10mm"/>
  3696.             <property name="CustomIcon" value="73006"/>
  3697.             <property name="EconomicValue" value="6"/>
  3698.             <property name="EconomicBundleSize" value="1"/>
  3699.             <property name="DescriptionKey" value="mayicammo30-06Desc"/>
  3700.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3701.             <effect_group name="Base Effects" tiered="false">
  3702.                 <passive_effect name="EntityDamage" operation="base_set" value="61"/>
  3703.                 <passive_effect name="BlockDamage" operation="base_set" value="20"/>
  3704.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3705.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="earth"/>
  3706.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3707.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3708.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3709.             </effect_group>
  3710.         </item>
  3711.         <item name="mayicammo30-06Steel">
  3712.             <property name="DisplayType" value="ammoBulletSteel"/>
  3713.             <property name="Extends" value="mayicammo10mm"/>
  3714.             <property name="CustomIcon" value="73006s"/>
  3715.             <property name="EconomicValue" value="6"/>
  3716.             <property name="EconomicBundleSize" value="1"/>
  3717.             <property name="DescriptionKey" value="mayicammo30-06SteelDesc"/>
  3718.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3719.             <effect_group name="Base Effects" tiered="false">
  3720.                 <passive_effect name="EntityDamage" operation="base_set" value="61"/>
  3721.                 <passive_effect name="BlockDamage" operation="base_set" value="20"/>
  3722.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3723.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3724.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3725.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3726.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3727.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3728.             </effect_group>
  3729.         </item>
  3730.         <!--                          Large Weapons                        -->
  3731.         <!-- mayicgunSR25 -->
  3732.         <item name="mayicammo7.62x51mm">
  3733.             <property name="Extends" value="mayicammo10mm"/>
  3734.             <property name="DescriptionKey" value="mayicammo7.62x51mmDesc"/>
  3735.             <property name="CustomIcon" value="776251"/>
  3736.             <property name="EconomicValue" value="6"/>
  3737.             <property name="EconomicBundleSize" value="1"/>
  3738.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3739.             <effect_group name="Base Effects" tiered="false">
  3740.                 <passive_effect name="EntityDamage" operation="base_set" value="53"/>
  3741.                 <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3742.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3743.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3744.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3745.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
  3746.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3747.             </effect_group>
  3748.         </item>
  3749.         <item name="mayicammo7.62x51mmSteel">
  3750.             <property name="DisplayType" value="ammoBulletSteel"/>
  3751.             <property name="Extends" value="mayicammo10mm"/>
  3752.             <property name="DescriptionKey" value="mayicammo7.62x51mmSteelDesc"/>
  3753.             <property name="CustomIcon" value="776251s"/>
  3754.             <property name="EconomicValue" value="6"/>
  3755.             <property name="EconomicBundleSize" value="1"/>
  3756.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3757.             <effect_group name="Base Effects" tiered="false">
  3758.                 <passive_effect name="EntityDamage" operation="base_set" value="53"/>
  3759.                 <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3760.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3761.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3762.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3763.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3764.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
  3765.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3766.             </effect_group>
  3767.         </item>
  3768.         <item name="mayicammo338cal">
  3769.             <property name="Extends" value="mayicammo10mm"/>
  3770.             <property name="DescriptionKey" value="mayicammo338calDesc"/>
  3771.             <property name="CustomIcon" value="7338"/>
  3772.             <property name="EconomicValue" value="6"/>
  3773.             <property name="EconomicBundleSize" value="1"/>
  3774.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3775.             <effect_group name="Base Effects" tiered="false">
  3776.                 <passive_effect name="EntityDamage" operation="base_set" value="62"/>
  3777.                 <passive_effect name="BlockDamage" operation="base_set" value="8"/>
  3778.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3779.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3780.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3781.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
  3782.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3783.             </effect_group>
  3784.         </item>
  3785.         <item name="mayicammo338calSteel">
  3786.             <property name="DisplayType" value="ammoBulletSteel"/>
  3787.             <property name="Extends" value="mayicammo10mm"/>
  3788.             <property name="DescriptionKey" value="mayicammo338calSteelDesc"/>
  3789.             <property name="CustomIcon" value="7338s"/>
  3790.             <property name="EconomicValue" value="6"/>
  3791.             <property name="EconomicBundleSize" value="1"/>
  3792.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3793.             <effect_group name="Base Effects" tiered="false">
  3794.                 <passive_effect name="EntityDamage" operation="base_set" value="62"/>
  3795.                 <passive_effect name="BlockDamage" operation="base_set" value="8"/>
  3796.                 <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
  3797.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3798.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3799.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3800.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
  3801.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3802.             </effect_group>
  3803.         </item>
  3804.         <!-- mayicgunM82 -->
  3805.         <item name="mayicammo50cal">
  3806.             <property name="Extends" value="mayicammo10mm"/>
  3807.             <property name="DescriptionKey" value="mayicammo50calDesc"/>
  3808.             <property name="CustomIcon" value="750"/>
  3809.             <property name="EconomicValue" value="7"/>
  3810.             <property name="EconomicBundleSize" value="1"/>
  3811.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3812.             <effect_group name="Base Effects" tiered="false">
  3813.                 <passive_effect name="EntityDamage" operation="base_set" value="85"/>
  3814.                 <passive_effect name="BlockDamage" operation="base_set" value="55"/>
  3815.                 <passive_effect name="DismemberChance" operation="perc_add" value=".2" tags="head"/>
  3816.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3817.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3818.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/>
  3819.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3820.             </effect_group>
  3821.         </item>
  3822.         <item name="mayicammo50calSteel">
  3823.             <property name="DisplayType" value="ammoBulletSteel"/>
  3824.             <property name="Extends" value="mayicammo10mm"/>
  3825.             <property name="DescriptionKey" value="mayicammo50aeSteelDesc"/>
  3826.             <property name="CustomIcon" value="750s"/>
  3827.             <property name="EconomicValue" value="7"/>
  3828.             <property name="EconomicBundleSize" value="1"/>
  3829.             <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
  3830.             <effect_group name="Base Effects" tiered="false">
  3831.                 <passive_effect name="EntityDamage" operation="base_set" value="85"/>
  3832.                 <passive_effect name="BlockDamage" operation="base_set" value="55"/>
  3833.                 <passive_effect name="DismemberChance" operation="perc_add" value=".4" tags="head"/>
  3834.                 <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
  3835.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3836.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3837.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/>
  3838.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
  3839.             </effect_group>
  3840.         </item>
  3841.         <!-- mayicgunChaingun -->
  3842.         <item name="mayicammo5mm">
  3843.             <property name="Extends" value="mayicammo10mm"/>
  3844.             <property name="DescriptionKey" value="mayicammo5mmDesc"/>
  3845.             <property name="CustomIcon" value="75mm"/>
  3846.             <property name="EconomicValue" value="2"/>
  3847.             <property name="EconomicBundleSize" value="5"/>
  3848.             <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
  3849.             <effect_group name="Base Effects" tiered="false">
  3850.                 <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="head"/>
  3851.                 <passive_effect name="DamageModifier" operation="perc_subtract" value="10" tags="arm,leg,body"/>
  3852.                 <passive_effect name="EntityDamage" operation="base_set" value="20"/>
  3853.                 <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3854.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3855.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3856.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3857.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3858.             </effect_group>
  3859.         </item>
  3860.         <item name="mayicammo5mmSteel">
  3861.             <property name="DisplayType" value="ammoBulletSteel"/>
  3862.             <property name="Extends" value="mayicammo10mm"/>
  3863.             <property name="EconomicValue" value="2"/>
  3864.             <property name="EconomicBundleSize" value="5"/>
  3865.             <property name="DescriptionKey" value="mayicammo5mmSteelDesc"/>
  3866.             <property name="CustomIcon" value="75mms"/>
  3867.             <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
  3868.             <effect_group name="Base Effects" tiered="false">
  3869.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head"/>
  3870.                 <passive_effect name="DamageModifier" operation="perc_subtract" value="10" tags="arm,leg,body"/>
  3871.                 <passive_effect name="EntityDamage" operation="base_set" value="20"/>
  3872.                 <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3873.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3874.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3875.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3876.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3877.             </effect_group>
  3878.         </item>
  3879.         <!--                          Specials                        -->
  3880.         <!-- mayicgunGoldenGun -->
  3881.         <item name="mayicammoGoldenbullet">
  3882.             <property name="Extends" value="mayicammo10mm"/>
  3883.             <property name="DescriptionKey" value="mayicammoGoldenbulletDesc"/>
  3884.             <property name="CustomIcon" value="7golden"/>
  3885.             <property name="EconomicValue" value="20"/>
  3886.             <property name="EconomicBundleSize" value="1"/>
  3887.             <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
  3888.             <effect_group name="Base Effects" tiered="false">
  3889.                 <passive_effect name="EntityDamage" operation="base_set" value="5000"/>
  3890.                 <passive_effect name="BlockDamage" operation="base_set" value="5"/>
  3891.                 <passive_effect name="DismemberChance" operation="base_set" value="1" tags="head"/>
  3892.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  3893.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3894.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3895.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3896.             </effect_group>
  3897.         </item>
  3898.         <!-- Explosives -->
  3899.         <item name="mayicammoExplosiveround">
  3900.             <property name="DisplayType" value="ammoLauncher"/>
  3901.             <property name="DescriptionKey" value="mayicammoExplosiveroundDesc"/>
  3902.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?40mmPrefab"/>
  3903.             <property name="HoldType" value="45"/>
  3904.             <property name="CustomIcon" value="7explosivemm"/>
  3905.             <property name="HandMeshfile" value="Items/Misc/sackPrefab"/>
  3906.             <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3907.             <property name="Material" value="Mmetal"/>
  3908.             <property name="Stacknumber" value="500"/>
  3909.             <property name="EconomicValue" value="30"/>
  3910.             <property name="EconomicBundleSize" value="1"/>
  3911.             <property name="ParticleName" value="nozzlesmoke_m136"/>
  3912.             <property class="Action1">
  3913.                 <property name="Class" value="Projectile"/>
  3914.                 <property name="Explosion.ParticleIndex" value="1"/>
  3915.                 <property name="Explosion.RadiusBlocks" value="1"/>
  3916.                 <property name="Explosion.BlockDamage" value="10"/>
  3917.                 <property name="Explosion.RadiusEntities" value="3"/>
  3918.                 <property name="Explosion.EntityDamage" value="100"/>
  3919.                 <property name="Explosion.DamageBonus.water" value="0"/>
  3920.                 <property name="Gravity" value="-35"/>
  3921.                 <property name="FlyTime" value=".2"/>
  3922.                 <property name="LifeTime" value="15"/></property>
  3923.             <property name="CraftingSkillGroup" value="craftSkillScience"/>
  3924.             <property name="Group" value="Ammo/Weapons,allRounds,explosiveRounds"/>
  3925.             <effect_group name="Base Effects" tiered="false">
  3926.                 <passive_effect name="EntityDamage" operation="base_set" value="100"/>
  3927.                 <passive_effect name="BlockDamage" operation="base_set" value="10"/>
  3928.                 <passive_effect name="ProjectileVelocity" operation="base_set" value="30"/>
  3929.                 <display_value name="ExRadius" value="5" />
  3930.             </effect_group>
  3931.         </item>
  3932.         <item name="mayicammo40mmExplosive">
  3933.             <property name="DisplayType" value="ammoLauncher"/>
  3934.             <property name="DescriptionKey" value="mayicammo40mmExplosiveDesc"/>
  3935.             <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?40mmPrefab"/>
  3936.             <property name="HoldType" value="45"/>
  3937.             <property name="CustomIcon" value="740mm"/>
  3938.             <property name="HandMeshfile" value="Items/Misc/sackPrefab"/>
  3939.             <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  3940.             <property name="Material" value="Mmetal"/>
  3941.             <property name="Stacknumber" value="500"/>
  3942.             <property name="EconomicValue" value="250"/>
  3943.             <property name="EconomicBundleSize" value="1"/>
  3944.             <property class="Action1">
  3945.                 <property name="Class" value="Projectile"/>
  3946.                 <property name="Explosion.ParticleIndex" value="4"/>
  3947.                 <property name="Explosion.RadiusBlocks" value="2"/>
  3948.                 <property name="Explosion.BlockDamage" value="500"/>
  3949.                 <property name="Explosion.RadiusEntities" value="7"/>
  3950.                 <property name="Explosion.EntityDamage" value="500"/>
  3951.                 <property name="Explosion.DamageBonus.water" value="0"/>
  3952.                 <property name="Gravity" value="0"/>
  3953.                 <property name="FlyTime" value="4"/>
  3954.                 <property name="LifeTime" value="25"/></property>
  3955.             <property name="CraftingSkillGroup" value="craftSkillScience"/>
  3956.             <property name="Group" value="Ammo/Weapons,allRounds,explosiveRounds"/>
  3957.             <effect_group name="Base Effects" tiered="false">
  3958.                 <passive_effect name="EntityDamage" operation="base_set" value="500"/>
  3959.                 <passive_effect name="BlockDamage" operation="base_set" value="500"/>
  3960.                 <passive_effect name="ProjectileVelocity" operation="base_set" value="30"/>
  3961.                 <display_value name="ExRadius" value="5" />
  3962.             </effect_group>
  3963.         </item>
  3964.         <!--
  3965. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  3966.                                     Special ammos
  3967. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  3968. -->
  3969.         <item name="mayicammoIncendiary">
  3970.             <property name="Extends" value="mayicammo10mm"/>
  3971.             <property name="DescriptionKey" value="mayicammoIncendiaryDesc"/>
  3972.             <property name="CustomIcon" value="7incendiary"/>
  3973.             <property name="EconomicValue" value="18"/>
  3974.             <property name="EconomicBundleSize" value="1"/>
  3975.             <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
  3976.             <effect_group name="Base Effects" tiered="false">
  3977.                 <passive_effect name="EntityDamage" operation="base_set" value="20"/>
  3978.                 <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  3979.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  3980.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  3981.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  3982.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  3983.                 <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIncendiaryRound"/>
  3984.                 <triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="self" buff="buffIncendiaryRound"/>
  3985.                 <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffIncendiaryRound">
  3986.                     <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="50"/>
  3987.                 </triggered_effect>
  3988.             </effect_group>
  3989.         </item>
  3990.         <item name="mayicammoExplosive">
  3991.             <property name="Extends" value="mayicammo10mm"/>
  3992.             <property name="DescriptionKey" value="buffExplosiveRoundDesc"/>
  3993.             <property name="CustomIcon" value="7explosive"/>
  3994.             <property name="EconomicValue" value="22"/>
  3995.             <property name="EconomicBundleSize" value="1"/>
  3996.             <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
  3997.             <effect_group name="Base Effects" tiered="false">
  3998.                 <passive_effect name="EntityDamage" operation="base_set" value="20"/>
  3999.                 <passive_effect name="BlockDamage" operation="base_set" value="150"/>
  4000.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  4001.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  4002.                 <passive_effect name="DamageModifier" operation="perc_add" value=".5" tags="metal"/>
  4003.                 <passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="stone"/>
  4004.                 <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffExplosiveRound"/>
  4005.                 <triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="self" buff="buffExplosiveRound"/>
  4006.             </effect_group>
  4007.         </item>
  4008.         <item name="mayicammoCorrosive">
  4009.             <property name="Extends" value="mayicammo10mm"/>
  4010.             <property name="DescriptionKey" value="mayicammoCorrosiveDesc"/>
  4011.             <property name="CustomIcon" value="7corrosive"/>
  4012.             <property name="EconomicValue" value="14"/>
  4013.             <property name="EconomicBundleSize" value="1"/>
  4014.             <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
  4015.             <effect_group name="Base Effects" tiered="false">
  4016.                 <passive_effect name="EntityDamage" operation="base_set" value="20"/>
  4017.                 <passive_effect name="BlockDamage" operation="base_set" value="15"/>
  4018.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
  4019.                 <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
  4020.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
  4021.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
  4022.                 <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffCorrosiveRound"/>
  4023.                 <triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="self" buff="buffCorrosiveRound"/>
  4024.                 <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" target="self" buff="buffCorrosiveRound"/>
  4025.             </effect_group>
  4026.         </item>
  4027.         <!--
  4028. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4029.                                     Weapon Mod Schematics
  4030. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4031. -->
  4032.         <item name="mayicmodACOGSchematic">
  4033.             <property name="Extends" value="schematicMaster"/>
  4034.             <property name="DescriptionKey" value="mayicmodACOGSchematicDesc"/>
  4035.             <property name="CustomIcon" value="7acogsch"/>
  4036.             <property name="EconomicValue" value="500"/>
  4037.         </item>
  4038.         <item name="mayicmodDotSchematic">
  4039.             <property name="Extends" value="schematicMaster"/>
  4040.             <property name="DescriptionKey" value="mayicmodDOTSchematicDesc"/>
  4041.             <property name="CustomIcon" value="7dotsch"/>
  4042.             <property name="EconomicValue" value="500"/>
  4043.         </item>
  4044.         <item name="mayicmodHoloSchematic">
  4045.             <property name="Extends" value="schematicMaster"/>
  4046.             <property name="DescriptionKey" value="mayicmodHoloSchematicDesc"/>
  4047.             <property name="CustomIcon" value="7holosch"/>
  4048.             <property name="EconomicValue" value="500"/>
  4049.         </item>
  4050.         <!--
  4051. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4052.                                     Quests and Challenges
  4053. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4054. -->
  4055.         <item name="mayicchallengehandgun">
  4056.             <property name="Extends" value="questMaster"/>
  4057.             <property name="CreativeMode" value="Player"/>
  4058.             <property name="DescriptionKey" value="mayicchallengeDesc"/>
  4059.             <property name="CustomIcon" value="7challengebook"/>
  4060.             <property name="EconomicValue" value="400"/>
  4061.             <property class="Action0">
  4062.                 <property name="QuestGiven" value="mayicchallenge_handgunkill"/></property>
  4063.         </item>
  4064.         <item name="mayicchallengesmg">
  4065.             <property name="Extends" value="questMaster"/>
  4066.             <property name="CreativeMode" value="Player"/>
  4067.             <property name="DescriptionKey" value="mayicchallengeDesc"/>
  4068.             <property name="CustomIcon" value="7challengebook"/>
  4069.             <property name="EconomicValue" value="400"/>
  4070.             <property class="Action0">
  4071.                 <property name="QuestGiven" value="mayicchallenge_smgkill"/></property>
  4072.         </item>
  4073.         <item name="mayicchallengeshotgun">
  4074.             <property name="Extends" value="questMaster"/>
  4075.             <property name="CreativeMode" value="Player"/>
  4076.             <property name="DescriptionKey" value="mayicchallengeDesc"/>
  4077.             <property name="CustomIcon" value="7challengebook"/>
  4078.             <property name="EconomicValue" value="400"/>
  4079.             <property class="Action0">
  4080.                 <property name="QuestGiven" value="mayicchallenge_shotgunkill"/></property>
  4081.         </item>
  4082.         <item name="mayicchallengerifle">
  4083.             <property name="Extends" value="questMaster"/>
  4084.             <property name="CreativeMode" value="Player"/>
  4085.             <property name="DescriptionKey" value="mayicchallengeDesc"/>
  4086.             <property name="CustomIcon" value="7challengebook"/>
  4087.             <property name="EconomicValue" value="400"/>
  4088.             <property class="Action0">
  4089.                 <property name="QuestGiven" value="mayicchallenge_riflekill"/></property>
  4090.         </item>
  4091.         <item name="mayicchallengesniper">
  4092.             <property name="Extends" value="questMaster"/>
  4093.             <property name="CreativeMode" value="Player"/>
  4094.             <property name="DescriptionKey" value="mayicchallengeDesc"/>
  4095.             <property name="CustomIcon" value="7challengebook"/>
  4096.             <property name="EconomicValue" value="400"/>
  4097.             <property class="Action0">
  4098.                 <property name="QuestGiven" value="mayicchallenge_sniperkill"/></property>
  4099.         </item>
  4100.         <item name="mayicchallengechaingun">
  4101.             <property name="Extends" value="questMaster"/>
  4102.             <property name="CreativeMode" value="Player"/>
  4103.             <property name="DescriptionKey" value="mayicchallengeDesc"/>
  4104.             <property name="CustomIcon" value="7challengebook"/>
  4105.             <property name="EconomicValue" value="400"/>
  4106.             <property class="Action0">
  4107.                 <property name="QuestGiven" value="mayicchallenge_chaingunkill"/></property>
  4108.         </item>
  4109.         <!--
  4110. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4111.                                     FIREARMS SCHEMATICS
  4112. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4113. -->
  4114.         <!-- Pistol -->
  4115.         <item name="mayicgunLugerSchematic">
  4116.             <property name="DescriptionKey" value="mayicschematicMasterDesc"/>
  4117.             <property name="CreativeMode" value="Player"/>
  4118.             <property name="HoldType" value="21"/>
  4119.             <property name="Meshfile" value="Items/Misc/bookPrefab"/>
  4120.             <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  4121.             <property name="Group" value="customResearch,customRGun,Books"/>
  4122.             <property name="Material" value="Mpaper"/>
  4123.             <property name="CustomIcon" value="7lugers"/>
  4124.             <property name="Weight" value="5"/>
  4125.             <property name="FuelValue" value="5"/>
  4126.             <property name="Stacknumber" value="1"/>
  4127.             <property name="EconomicValue" value="300"/>
  4128.             <property class="Action0">
  4129.                 <property name="Class" value="Eat"/>
  4130.                 <property name="Consume" value="true"/>
  4131.                 <property name="Delay" value="1.0"/>
  4132.                 <property name="Use_time" value="..."/>
  4133.                 <property name="ActionExpBonusMultiplier" value="0"/>
  4134.                 <!-- When first learned the multiplier is applied. After that only the action exp is applied but it's applied for EACH item in the book. -->
  4135.                 <property name="Sound_start" value="recipe_unlocked"/>
  4136.                 <requirement name="CVarCompare" cvar="mayicgunLuger" operation="Equals" value="0"/>
  4137.             </property>
  4138.             <effect_group tiered="false">
  4139.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunLuger" operation="set" value="1"/>
  4140.             </effect_group>
  4141.         </item>
  4142.         <item name="mayicgun38SnubnoseSchematic">
  4143.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4144.             <property name="CreativeMode" value="Player"/>
  4145.             <property name="SellableToTrader" value="false"/>
  4146.             <property name="EconomicValue" value="300"/>
  4147.             <property name="CustomIcon" value="738sc"/>
  4148.             <property name="Group" value="customResearch,customRGun,Books"/>
  4149.             <property class="Action0">
  4150.                 <requirement name="CVarCompare" cvar="mayicgun38Snubnose" operation="Equals" value="0"/>
  4151.             </property>
  4152.             <effect_group tiered="false">
  4153.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgun38Snubnose" operation="set" value="1"/>
  4154.             </effect_group>
  4155.         </item>
  4156.         <item name="mayicgunBerettaNanoSchematic">
  4157.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4158.             <property name="CreativeMode" value="Player"/>
  4159.             <property name="SellableToTrader" value="false"/>
  4160.             <property name="EconomicValue" value="600"/>
  4161.             <property name="CustomIcon" value="7nanos"/>
  4162.             <property name="Group" value="customResearch,customRGun,Books"/>
  4163.             <property class="Action0">
  4164.                 <requirement name="CVarCompare" cvar="mayicgunBerettaNano" operation="Equals" value="0"/>
  4165.             </property>
  4166.             <effect_group tiered="false">
  4167.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunBerettaNano" operation="set" value="1"/>
  4168.             </effect_group>
  4169.         </item>
  4170.         <item name="mayicgunMakarovSchematic">
  4171.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4172.             <property name="CreativeMode" value="Player"/>
  4173.             <property name="SellableToTrader" value="false"/>
  4174.             <property name="EconomicValue" value="600"/>
  4175.             <property name="CustomIcon" value="7makarovs"/>
  4176.             <property name="Group" value="customRAll,customRGun,Books"/>
  4177.             <property class="Action0">
  4178.                 <requirement name="CVarCompare" cvar="mayicgunMakarov" operation="Equals" value="0"/>
  4179.             </property>
  4180.             <effect_group tiered="false">
  4181.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMakarov" operation="set" value="1"/>
  4182.             </effect_group>
  4183.         </item>
  4184.         <item name="mayicgunM9Schematic">
  4185.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4186.             <property name="CreativeMode" value="Player"/>
  4187.             <property name="SellableToTrader" value="false"/>
  4188.             <property name="EconomicValue" value="2700"/>
  4189.             <property name="CustomIcon" value="7m9s"/>
  4190.             <property name="Group" value="customResearch,customRGun,Books"/>
  4191.             <property class="Action0">
  4192.                 <requirement name="CVarCompare" cvar="mayicgunM9" operation="Equals" value="0"/>
  4193.             </property>
  4194.             <effect_group tiered="false">
  4195.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM9" operation="set" value="1"/>
  4196.             </effect_group>
  4197.         </item>
  4198.         <item name="mayicgunBeretta92Schematic">
  4199.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4200.             <property name="CreativeMode" value="Player"/>
  4201.             <property name="SellableToTrader" value="false"/>
  4202.             <property name="EconomicValue" value="2700"/>
  4203.             <property name="CustomIcon" value="7b92s"/>
  4204.             <property name="Group" value="customResearch,customRGun,Books"/>
  4205.             <property class="Action0">
  4206.                 <requirement name="CVarCompare" cvar="mayicgunBeretta92" operation="Equals" value="0"/>
  4207.             </property>
  4208.             <effect_group tiered="false">
  4209.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunBeretta92" operation="set" value="1"/>
  4210.             </effect_group>
  4211.         </item>
  4212.         <item name="mayicgunP226Schematic">
  4213.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4214.             <property name="CreativeMode" value="Player"/>
  4215.             <property name="SellableToTrader" value="false"/>
  4216.             <property name="EconomicValue" value="2700"/>
  4217.             <property name="CustomIcon" value="7p226s"/>
  4218.             <property name="Group" value="customResearch,customRGun,Books"/>
  4219.             <property class="Action0">
  4220.                 <requirement name="CVarCompare" cvar="mayicgunP226" operation="Equals" value="0"/>
  4221.             </property>
  4222.             <effect_group tiered="false">
  4223.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunP226" operation="set" value="1"/>
  4224.             </effect_group>
  4225.         </item>
  4226.         <item name="mayicgunGlock40Schematic">
  4227.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4228.             <property name="CreativeMode" value="Player"/>
  4229.             <property name="SellableToTrader" value="false"/>
  4230.             <property name="EconomicValue" value="2700"/>
  4231.             <property name="CustomIcon" value="7glocks"/>
  4232.             <property name="Group" value="customResearch,customRGun,Books"/>
  4233.             <property class="Action0">
  4234.                 <requirement name="CVarCompare" cvar="mayicgunGlock40" operation="Equals" value="0"/>
  4235.             </property>
  4236.             <effect_group tiered="false">
  4237.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunGlock40" operation="set" value="1"/>
  4238.             </effect_group>
  4239.         </item>
  4240.         <item name="mayicgunUSPSchematic">
  4241.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4242.             <property name="CreativeMode" value="Player"/>
  4243.             <property name="SellableToTrader" value="false"/>
  4244.             <property name="EconomicValue" value="2700"/>
  4245.             <property name="CustomIcon" value="7usps"/>
  4246.             <property name="Group" value="customResearch,customRGun,Books"/>
  4247.             <property class="Action0">
  4248.                 <requirement name="CVarCompare" cvar="mayicgunUSP" operation="Equals" value="0"/>
  4249.             </property>
  4250.             <effect_group tiered="false">
  4251.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunUSP" operation="set" value="1"/>
  4252.             </effect_group>
  4253.         </item>
  4254.         <item name="mayicgun1911Schematic">
  4255.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4256.             <property name="CreativeMode" value="Player"/>
  4257.             <property name="SellableToTrader" value="false"/>
  4258.             <property name="EconomicValue" value="2700"/>
  4259.             <property name="CustomIcon" value="71911s"/>
  4260.             <property name="Group" value="customResearch,customRGun,Books"/>
  4261.             <property class="Action0">
  4262.                 <requirement name="CVarCompare" cvar="mayicgun1911" operation="Equals" value="0"/>
  4263.             </property>
  4264.             <effect_group tiered="false">
  4265.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgun1911" operation="set" value="1"/>
  4266.             </effect_group>
  4267.         </item>
  4268.         <item name="mayicgunDesertEagleSchematic">
  4269.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4270.             <property name="CreativeMode" value="Player"/>
  4271.             <property name="SellableToTrader" value="false"/>
  4272.             <property name="EconomicValue" value="3300"/>
  4273.             <property name="CustomIcon" value="7des"/>
  4274.             <property name="Group" value="customResearch,customRGun,Books"/>
  4275.             <property class="Action0">
  4276.                 <requirement name="CVarCompare" cvar="mayicgunDesertEagle" operation="Equals" value="0"/>
  4277.             </property>
  4278.             <effect_group tiered="false">
  4279.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunDesertEagle" operation="set" value="1"/>
  4280.             </effect_group>
  4281.         </item>
  4282.         <item name="mayicgunColtPythonSchematic">
  4283.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4284.             <property name="CreativeMode" value="Player"/>
  4285.             <property name="SellableToTrader" value="false"/>
  4286.             <property name="EconomicValue" value="3300"/>
  4287.             <property name="CustomIcon" value="7pythons"/>
  4288.             <property name="Group" value="customResearch,customRGun,Books"/>
  4289.             <property class="Action0">
  4290.                 <requirement name="CVarCompare" cvar="mayicgunColtPython" operation="Equals" value="0"/>
  4291.             </property>
  4292.             <effect_group tiered="false">
  4293.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunColtPython" operation="set" value="1"/>
  4294.             </effect_group>
  4295.         </item>
  4296.         <!-- SMG -->
  4297.         <item name="mayicgunKlobSchematic">
  4298.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4299.             <property name="CreativeMode" value="Player"/>
  4300.             <property name="SellableToTrader" value="false"/>
  4301.             <property name="EconomicValue" value="900"/>
  4302.             <property name="CustomIcon" value="7klobs"/>
  4303.             <property name="Group" value="customResearch,customRGun,Books"/>
  4304.             <property class="Action0">
  4305.                 <requirement name="CVarCompare" cvar="mayicgunKlob" operation="Equals" value="0"/>
  4306.             </property>
  4307.             <effect_group tiered="false">
  4308.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunKlob" operation="set" value="1"/>
  4309.             </effect_group>
  4310.         </item>
  4311.         <item name="mayicgunMac10Schematic">
  4312.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4313.             <property name="CreativeMode" value="Player"/>
  4314.             <property name="SellableToTrader" value="false"/>
  4315.             <property name="EconomicValue" value="900"/>
  4316.             <property name="CustomIcon" value="7mac10s"/>
  4317.             <property name="Group" value="customResearch,customRGun,Books"/>
  4318.             <property class="Action0">
  4319.                 <requirement name="CVarCompare" cvar="mayicgunMac10" operation="Equals" value="0"/>
  4320.             </property>
  4321.             <effect_group tiered="false">
  4322.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMac10" operation="set" value="1"/>
  4323.             </effect_group>
  4324.         </item>
  4325.         <item name="mayicgunMP5Schematic">
  4326.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4327.             <property name="CreativeMode" value="Player"/>
  4328.             <property name="SellableToTrader" value="false"/>
  4329.             <property name="EconomicValue" value="1200"/>
  4330.             <property name="CustomIcon" value="7mp5s"/>
  4331.             <property name="Group" value="customResearch,customRGun,Books"/>
  4332.             <property class="Action0">
  4333.                 <requirement name="CVarCompare" cvar="mayicgunMP5" operation="Equals" value="0"/>
  4334.             </property>
  4335.             <effect_group tiered="false">
  4336.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMP5" operation="set" value="1"/>
  4337.             </effect_group>
  4338.         </item>
  4339.         <item name="mayicgunMK1Schematic">
  4340.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4341.             <property name="CreativeMode" value="Player"/>
  4342.             <property name="SellableToTrader" value="false"/>
  4343.             <property name="EconomicValue" value="1200"/>
  4344.             <property name="CustomIcon" value="7mk1s"/>
  4345.             <property name="Group" value="customResearch,customRGun,Books"/>
  4346.             <property class="Action0">
  4347.                 <requirement name="CVarCompare" cvar="mayicgunMK1" operation="Equals" value="0"/>
  4348.             </property>
  4349.             <effect_group tiered="false">
  4350.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMK1" operation="set" value="1"/>
  4351.             </effect_group>
  4352.         </item>
  4353.         <item name="mayicgunVectorSchematic">
  4354.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4355.             <property name="CreativeMode" value="Player"/>
  4356.             <property name="SellableToTrader" value="false"/>
  4357.             <property name="EconomicValue" value="1200"/>
  4358.             <property name="CustomIcon" value="7vectors"/>
  4359.             <property name="Group" value="customResearch,customRGun,Books"/>
  4360.             <property class="Action0">
  4361.                 <requirement name="CVarCompare" cvar="mayicgunVector" operation="Equals" value="0"/>
  4362.             </property>
  4363.             <effect_group tiered="false">
  4364.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunVector" operation="set" value="1"/>
  4365.             </effect_group>
  4366.         </item>
  4367.         <item name="mayicgunMP40Schematic">
  4368.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4369.             <property name="CreativeMode" value="Player"/>
  4370.             <property name="SellableToTrader" value="false"/>
  4371.             <property name="EconomicValue" value="2400"/>
  4372.             <property name="CustomIcon" value="7mp40s"/>
  4373.             <property name="Group" value="customResearch,customRGun,Books"/>
  4374.             <property class="Action0">
  4375.                 <requirement name="CVarCompare" cvar="mayicgunMP40" operation="Equals" value="0"/>
  4376.             </property>
  4377.             <effect_group tiered="false">
  4378.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMP40" operation="set" value="1"/>
  4379.             </effect_group>
  4380.         </item>
  4381.         <item name="mayicgunM1A1ThompsonSchematic">
  4382.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4383.             <property name="CreativeMode" value="Player"/>
  4384.             <property name="SellableToTrader" value="false"/>
  4385.             <property name="EconomicValue" value="2400"/>
  4386.             <property name="CustomIcon" value="7m1a1s"/>
  4387.             <property name="Group" value="customResearch,customRGun,Books"/>
  4388.             <property class="Action0">
  4389.                 <requirement name="CVarCompare" cvar="mayicgunM1A1Thompson" operation="Equals" value="0"/>
  4390.             </property>
  4391.             <effect_group tiered="false">
  4392.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM1A1Thompson" operation="set" value="1"/>
  4393.             </effect_group>
  4394.         </item>
  4395.         <item name="mayicgunRCP90Schematic">
  4396.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4397.             <property name="CreativeMode" value="Player"/>
  4398.             <property name="SellableToTrader" value="false"/>
  4399.             <property name="EconomicValue" value="2400"/>
  4400.             <property name="CustomIcon" value="7rcps"/>
  4401.             <property name="Group" value="customResearch,customRGun,Books"/>
  4402.             <property class="Action0">
  4403.                 <requirement name="CVarCompare" cvar="mayicgunRCP90" operation="Equals" value="0"/>
  4404.             </property>
  4405.             <effect_group tiered="false">
  4406.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunRCP90" operation="set" value="1"/>
  4407.             </effect_group>
  4408.         </item>
  4409.         <!-- Shotguns -->
  4410.         <item name="mayicgunDoubleBarrelShotgunSchematic">
  4411.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4412.             <property name="CreativeMode" value="Player"/>
  4413.             <property name="SellableToTrader" value="false"/>
  4414.             <property name="EconomicValue" value="600"/>
  4415.             <property name="CustomIcon" value="7dbss"/>
  4416.             <property name="Group" value="customResearch,customRGun,Books"/>
  4417.             <property class="Action0">
  4418.                 <requirement name="CVarCompare" cvar="mayicgunDoubleBarrelShotgun" operation="Equals" value="0"/>
  4419.             </property>
  4420.             <effect_group tiered="false">
  4421.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunDoubleBarrelShotgun" operation="set" value="1"/>
  4422.             </effect_group>
  4423.         </item>
  4424.         <item name="mayicgunSawedOffSchematic">
  4425.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4426.             <property name="CreativeMode" value="Player"/>
  4427.             <property name="SellableToTrader" value="false"/>
  4428.             <property name="EconomicValue" value="600"/>
  4429.             <property name="CustomIcon" value="7sawedoffs"/>
  4430.             <property name="Group" value="customResearch,customRGun,Books"/>
  4431.             <property class="Action0">
  4432.                 <requirement name="CVarCompare" cvar="mayicgunSawedOff" operation="Equals" value="0"/>
  4433.             </property>
  4434.             <effect_group tiered="false">
  4435.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunSawedOff" operation="set" value="1"/>
  4436.             </effect_group>
  4437.         </item>
  4438.         <item name="mayicgunFalloutShotgunSchematic">
  4439.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4440.             <property name="CreativeMode" value="Player"/>
  4441.             <property name="SellableToTrader" value="false"/>
  4442.             <property name="EconomicValue" value="2700"/>
  4443.             <property name="CustomIcon" value="7fallouts"/>
  4444.             <property name="Group" value="customResearch,customRGun,Books"/>
  4445.             <property class="Action0">
  4446.                 <requirement name="CVarCompare" cvar="mayicgunFalloutShotgun" operation="Equals" value="0"/>
  4447.             </property>
  4448.             <effect_group tiered="false">
  4449.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunFalloutShotgun" operation="set" value="1"/>
  4450.             </effect_group>
  4451.         </item>
  4452.         <item name="mayicgunHuntingShotgunSchematic">
  4453.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4454.             <property name="CreativeMode" value="Player"/>
  4455.             <property name="SellableToTrader" value="false"/>
  4456.             <property name="EconomicValue" value="2700"/>
  4457.             <property name="CustomIcon" value="7huntingshots"/>
  4458.             <property name="Group" value="customResearch,customRGun,Books"/>
  4459.             <property class="Action0">
  4460.                 <requirement name="CVarCompare" cvar="mayicgunHuntingShotgun" operation="Equals" value="0"/>
  4461.             </property>
  4462.             <effect_group tiered="false">
  4463.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunHuntingShotgun" operation="set" value="1"/>
  4464.             </effect_group>
  4465.         </item>
  4466.         <item name="mayicgunMossberg590A1Schematic">
  4467.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4468.             <property name="CreativeMode" value="Player"/>
  4469.             <property name="SellableToTrader" value="false"/>
  4470.             <property name="EconomicValue" value="2700"/>
  4471.             <property name="CustomIcon" value="7mosss"/>
  4472.             <property name="Group" value="customResearch,customRGun,Books"/>
  4473.             <property class="Action0">
  4474.                 <requirement name="CVarCompare" cvar="mayicgunMossberg590A1" operation="Equals" value="0"/>
  4475.             </property>
  4476.             <effect_group tiered="false">
  4477.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMossberg590A1" operation="set" value="1"/>
  4478.             </effect_group>
  4479.         </item>
  4480.         <item name="mayicgunSpaz12Schematic">
  4481.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4482.             <property name="CreativeMode" value="Player"/>
  4483.             <property name="SellableToTrader" value="false"/>
  4484.             <property name="EconomicValue" value="4500"/>
  4485.             <property name="CustomIcon" value="7spazs"/>
  4486.             <property name="Group" value="customResearch,customRGun,Books"/>
  4487.             <property class="Action0">
  4488.                 <requirement name="CVarCompare" cvar="mayicgunSpaz12" operation="Equals" value="0"/>
  4489.             </property>
  4490.             <effect_group tiered="false">
  4491.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunSpaz12" operation="set" value="1"/>
  4492.             </effect_group>
  4493.         </item>
  4494.         <!-- Rifle -->
  4495.         <item name="mayicgunFNFALSchematic">
  4496.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4497.             <property name="CreativeMode" value="Player"/>
  4498.             <property name="SellableToTrader" value="false"/>
  4499.             <property name="EconomicValue" value="1200"/>
  4500.             <property name="CustomIcon" value="7fnfals"/>
  4501.             <property name="Group" value="customResearch,customRGun,Books"/>
  4502.             <property class="Action0">
  4503.                 <requirement name="CVarCompare" cvar="mayicgunFNFAL" operation="Equals" value="0"/>
  4504.             </property>
  4505.             <effect_group tiered="false">
  4506.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunFNFAL" operation="set" value="1"/>
  4507.             </effect_group>
  4508.         </item>
  4509.         <item name="mayicgunRustAKSchematic">
  4510.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4511.             <property name="CreativeMode" value="Player"/>
  4512.             <property name="SellableToTrader" value="false"/>
  4513.             <property name="EconomicValue" value="1200"/>
  4514.             <property name="CustomIcon" value="7rustaks"/>
  4515.             <property name="Group" value="customResearch,customRGun,Books"/>
  4516.             <property class="Action0">
  4517.                 <requirement name="CVarCompare" cvar="mayicgunRustAK" operation="Equals" value="0"/>
  4518.             </property>
  4519.             <effect_group tiered="false">
  4520.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunRustAK" operation="set" value="1"/>
  4521.             </effect_group>
  4522.         </item>
  4523.         <item name="mayicgunACWSchematic">
  4524.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4525.             <property name="CreativeMode" value="Player"/>
  4526.             <property name="SellableToTrader" value="false"/>
  4527.             <property name="EconomicValue" value="3600"/>
  4528.             <property name="CustomIcon" value="7acws"/>
  4529.             <property name="Group" value="customResearch,customRGun,Books"/>
  4530.             <property class="Action0">
  4531.                 <requirement name="CVarCompare" cvar="mayicgunACW" operation="Equals" value="0"/>
  4532.             </property>
  4533.             <effect_group tiered="false">
  4534.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunACW" operation="set" value="1"/>
  4535.             </effect_group>
  4536.         </item>
  4537.         <item name="mayicgunBullpupSchematic">
  4538.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4539.             <property name="CreativeMode" value="Player"/>
  4540.             <property name="SellableToTrader" value="false"/>
  4541.             <property name="EconomicValue" value="2400"/>
  4542.             <property name="CustomIcon" value="7bulls"/>
  4543.             <property name="Group" value="customResearch,customRGun,Books"/>
  4544.             <property class="Action0">
  4545.                 <requirement name="CVarCompare" cvar="mayicgunBullpup" operation="Equals" value="0"/>
  4546.             </property>
  4547.             <effect_group tiered="false">
  4548.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunBullpup" operation="set" value="1"/>
  4549.             </effect_group>
  4550.         </item>
  4551.         <item name="mayicgunAR15Schematic">
  4552.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4553.             <property name="CreativeMode" value="Player"/>
  4554.             <property name="SellableToTrader" value="false"/>
  4555.             <property name="EconomicValue" value="3300"/>
  4556.             <property name="CustomIcon" value="7ar15s"/>
  4557.             <property name="Group" value="customResearch,customRGun,Books"/>
  4558.             <property class="Action0">
  4559.                 <requirement name="CVarCompare" cvar="mayicgunAR15" operation="Equals" value="0"/>
  4560.             </property>
  4561.             <effect_group tiered="false">
  4562.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunAR15" operation="set" value="1"/>
  4563.             </effect_group>
  4564.         </item>
  4565.         <item name="mayicgunAK47Schematic">
  4566.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4567.             <property name="CreativeMode" value="Player"/>
  4568.             <property name="SellableToTrader" value="false"/>
  4569.             <property name="EconomicValue" value="3300"/>
  4570.             <property name="CustomIcon" value="7ak47s"/>
  4571.             <property name="Group" value="customResearch,customRGun,Books"/>
  4572.             <property class="Action0">
  4573.                 <requirement name="CVarCompare" cvar="mayicgunAK47" operation="Equals" value="0"/>
  4574.             </property>
  4575.             <effect_group tiered="false">
  4576.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunAK47" operation="set" value="1"/>
  4577.             </effect_group>
  4578.         </item>
  4579.         <item name="mayicgunM16Schematic">
  4580.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4581.             <property name="CreativeMode" value="Player"/>
  4582.             <property name="SellableToTrader" value="false"/>
  4583.             <property name="EconomicValue" value="3600"/>
  4584.             <property name="CustomIcon" value="7m16s"/>
  4585.             <property name="Group" value="customResearch,customRGun,Books"/>
  4586.             <property class="Action0">
  4587.                 <requirement name="CVarCompare" cvar="mayicgunM16" operation="Equals" value="0"/>
  4588.             </property>
  4589.             <effect_group tiered="false">
  4590.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM16" operation="set" value="1"/>
  4591.             </effect_group>
  4592.         </item>
  4593.         <item name="mayicgunARX160Schematic">
  4594.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4595.             <property name="CreativeMode" value="Player"/>
  4596.             <property name="SellableToTrader" value="false"/>
  4597.             <property name="EconomicValue" value="3600"/>
  4598.             <property name="CustomIcon" value="7arxs"/>
  4599.             <property name="Group" value="customResearch,customRGun,Books"/>
  4600.             <property class="Action0">
  4601.                 <requirement name="CVarCompare" cvar="mayicgunARX160" operation="Equals" value="0"/>
  4602.             </property>
  4603.             <effect_group tiered="false">
  4604.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunARX160" operation="set" value="1"/>
  4605.             </effect_group>
  4606.         </item>
  4607.         <item name="mayicgunM4A1Schematic">
  4608.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4609.             <property name="CreativeMode" value="Player"/>
  4610.             <property name="SellableToTrader" value="false"/>
  4611.             <property name="EconomicValue" value="6600"/>
  4612.             <property name="CustomIcon" value="7m4a1s"/>
  4613.             <property name="Group" value="customResearch,customRGun,Books"/>
  4614.             <property class="Action0">
  4615.                 <requirement name="CVarCompare" cvar="mayicgunM4A1" operation="Equals" value="0"/>
  4616.             </property>
  4617.             <effect_group tiered="false">
  4618.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM4A1" operation="set" value="1"/>
  4619.             </effect_group>
  4620.         </item>
  4621.         <item name="mayicgunSCARSchematic">
  4622.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4623.             <property name="CreativeMode" value="Player"/>
  4624.             <property name="SellableToTrader" value="false"/>
  4625.             <property name="EconomicValue" value="6600"/>
  4626.             <property name="CustomIcon" value="7scars"/>
  4627.             <property name="Group" value="customResearch,customRGun,Books"/>
  4628.             <property class="Action0">
  4629.                 <requirement name="CVarCompare" cvar="mayicgunSCAR" operation="Equals" value="0"/>
  4630.             </property>
  4631.             <effect_group tiered="false">
  4632.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunSCAR" operation="set" value="1"/>
  4633.             </effect_group>
  4634.         </item>
  4635.         <item name="mayicgunM1Schematic">
  4636.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4637.             <property name="CreativeMode" value="Player"/>
  4638.             <property name="SellableToTrader" value="false"/>
  4639.             <property name="EconomicValue" value="7500"/>
  4640.             <property name="CustomIcon" value="7m1s"/>
  4641.             <property name="Group" value="customResearch,customRGun,Books"/>
  4642.             <property class="Action0">
  4643.                 <requirement name="CVarCompare" cvar="mayicgunM1" operation="Equals" value="0"/>
  4644.             </property>
  4645.             <effect_group tiered="false">
  4646.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM1" operation="set" value="1"/>
  4647.             </effect_group>
  4648.         </item>
  4649.         <item name="mayicgunMosinNagantSchematic">
  4650.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4651.             <property name="CreativeMode" value="Player"/>
  4652.             <property name="SellableToTrader" value="false"/>
  4653.             <property name="EconomicValue" value="7500"/>
  4654.             <property name="CustomIcon" value="7mosins"/>
  4655.             <property name="Group" value="customResearch,customRGun,Books"/>
  4656.             <property class="Action0">
  4657.                 <requirement name="CVarCompare" cvar="mayicgunMosinNagant" operation="Equals" value="0"/>
  4658.             </property>
  4659.             <effect_group tiered="false">
  4660.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMosinNagant" operation="set" value="1"/>
  4661.             </effect_group>
  4662.         </item>
  4663.         <!-- Large -->
  4664.         <item name="mayicgunM249SawSchematic">
  4665.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4666.             <property name="CreativeMode" value="Player"/>
  4667.             <property name="SellableToTrader" value="false"/>
  4668.             <property name="EconomicValue" value="12600"/>
  4669.             <property name="CustomIcon" value="7m249s"/>
  4670.             <property name="Group" value="customResearch,customRGun,Books"/>
  4671.             <property class="Action0">
  4672.                 <requirement name="CVarCompare" cvar="mayicgunM249Saw" operation="Equals" value="0"/>
  4673.             </property>
  4674.             <effect_group tiered="false">
  4675.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM249Saw" operation="set" value="1"/>
  4676.             </effect_group>
  4677.         </item>
  4678.         <item name="mayicgunM240Schematic">
  4679.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4680.             <property name="CreativeMode" value="Player"/>
  4681.             <property name="SellableToTrader" value="false"/>
  4682.             <property name="EconomicValue" value="12600"/>
  4683.             <property name="CustomIcon" value="7m240s"/>
  4684.             <property name="Group" value="customResearch,customRGun,Books"/>
  4685.             <property class="Action0">
  4686.                 <requirement name="CVarCompare" cvar="mayicgunM240" operation="Equals" value="0"/>
  4687.             </property>
  4688.             <effect_group tiered="false">
  4689.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM240" operation="set" value="1"/>
  4690.             </effect_group>
  4691.         </item>
  4692.         <item name="mayicgunSR25Schematic">
  4693.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4694.             <property name="CreativeMode" value="Player"/>
  4695.             <property name="SellableToTrader" value="false"/>
  4696.             <property name="EconomicValue" value="7500"/>
  4697.             <property name="CustomIcon" value="7sr25s"/>
  4698.             <property name="Group" value="customResearch,customRGun,Books"/>
  4699.             <property class="Action0">
  4700.                 <requirement name="CVarCompare" cvar="mayicgunSR25" operation="Equals" value="0"/>
  4701.             </property>
  4702.             <effect_group tiered="false">
  4703.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunSR25" operation="set" value="1"/>
  4704.             </effect_group>
  4705.         </item>
  4706.         <item name="mayicgunMradSchematic">
  4707.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4708.             <property name="CreativeMode" value="Player"/>
  4709.             <property name="SellableToTrader" value="false"/>
  4710.             <property name="EconomicValue" value="7500"/>
  4711.             <property name="CustomIcon" value="7mrads"/>
  4712.             <property name="Group" value="customResearch,customRGun,Books"/>
  4713.             <property class="Action0">
  4714.                 <requirement name="CVarCompare" cvar="mayicgunMrad" operation="Equals" value="0"/>
  4715.             </property>
  4716.             <effect_group tiered="false">
  4717.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMrad" operation="set" value="1"/>
  4718.             </effect_group>
  4719.         </item>
  4720.         <item name="mayicgunJNG90Schematic">
  4721.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4722.             <property name="CreativeMode" value="Player"/>
  4723.             <property name="SellableToTrader" value="false"/>
  4724.             <property name="EconomicValue" value="9000"/>
  4725.             <property name="CustomIcon" value="7jngs"/>
  4726.             <property name="Group" value="customResearch,customRGun,Books"/>
  4727.             <property class="Action0">
  4728.                 <requirement name="CVarCompare" cvar="mayicgunJNG90" operation="Equals" value="0"/>
  4729.             </property>
  4730.             <effect_group tiered="false">
  4731.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunJNG90" operation="set" value="1"/>
  4732.             </effect_group>
  4733.         </item>
  4734.         <item name="mayicgunM98Schematic">
  4735.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4736.             <property name="CreativeMode" value="Player"/>
  4737.             <property name="SellableToTrader" value="false"/>
  4738.             <property name="EconomicValue" value="9000"/>
  4739.             <property name="CustomIcon" value="7m98s"/>
  4740.             <property name="Group" value="customResearch,customRGun,Books"/>
  4741.             <property class="Action0">
  4742.                 <requirement name="CVarCompare" cvar="mayicgunM98" operation="Equals" value="0"/>
  4743.             </property>
  4744.             <effect_group tiered="false">
  4745.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM98" operation="set" value="1"/>
  4746.             </effect_group>
  4747.         </item>
  4748.         <item name="mayicgunM82Schematic">
  4749.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4750.             <property name="CreativeMode" value="Player"/>
  4751.             <property name="SellableToTrader" value="false"/>
  4752.             <property name="EconomicValue" value="15000"/>
  4753.             <property name="CustomIcon" value="7m82s"/>
  4754.             <property name="Group" value="customResearch,customRGun,Books"/>
  4755.             <property class="Action0">
  4756.                 <requirement name="CVarCompare" cvar="mayicgunM82" operation="Equals" value="0"/>
  4757.             </property>
  4758.             <effect_group tiered="false">
  4759.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM82" operation="set" value="1"/>
  4760.             </effect_group>
  4761.         </item>
  4762.         <!-- Special -->
  4763.         <item name="mayicgunGoldenGunSchematic">
  4764.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4765.             <property name="CreativeMode" value="Player"/>
  4766.             <property name="SellableToTrader" value="false"/>
  4767.             <property name="EconomicValue" value="30000"/>
  4768.             <property name="CustomIcon" value="7goldens"/>
  4769.             <property name="Group" value="customResearch,customRGun,Books"/>
  4770.             <property class="Action0">
  4771.                 <requirement name="CVarCompare" cvar="mayicgunGoldenGun" operation="Equals" value="0"/>
  4772.             </property>
  4773.             <effect_group tiered="false">
  4774.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunGoldenGun" operation="set" value="1"/>
  4775.             </effect_group>
  4776.         </item>
  4777.         <item name="mayicgunChaingunSchematic">
  4778.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4779.             <property name="CreativeMode" value="Player"/>
  4780.             <property name="SellableToTrader" value="false"/>
  4781.             <property name="EconomicValue" value="27000"/>
  4782.             <property name="CustomIcon" value="7chainguns"/>
  4783.             <property name="Group" value="customResearch,customRGun,Books"/>
  4784.             <property class="Action0">
  4785.                 <requirement name="CVarCompare" cvar="mayicgunChaingun" operation="Equals" value="0"/>
  4786.             </property>
  4787.             <effect_group tiered="false">
  4788.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunChaingun" operation="set" value="1"/>
  4789.             </effect_group>
  4790.         </item>
  4791.         <item name="mayicgunArghSchematic">
  4792.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4793.             <property name="CreativeMode" value="Player"/>
  4794.             <property name="SellableToTrader" value="false"/>
  4795.             <property name="EconomicValue" value="100"/>
  4796.             <property name="CustomIcon" value="7arghs"/>
  4797.             <property name="Group" value="customResearch,customRGun,Books"/>
  4798.             <property class="Action0">
  4799.                 <requirement name="CVarCompare" cvar="mayicgunArgh" operation="Equals" value="0"/>
  4800.             </property>
  4801.             <effect_group tiered="false">
  4802.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunArgh" operation="set" value="1"/>
  4803.             </effect_group>
  4804.         </item>
  4805.         <item name="mayicgunM79GL40Schematic">
  4806.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4807.             <property name="CreativeMode" value="Player"/>
  4808.             <property name="SellableToTrader" value="false"/>
  4809.             <property name="EconomicValue" value="15000"/>
  4810.             <property name="CustomIcon" value="7m79s"/>
  4811.             <property name="Group" value="customResearch,customRGun,Books"/>
  4812.             <property class="Action0">
  4813.                 <requirement name="CVarCompare" cvar="mayicgunM79GL40" operation="Equals" value="0"/>
  4814.             </property>
  4815.             <effect_group tiered="false">
  4816.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM79GL40" operation="set" value="1"/>
  4817.             </effect_group>
  4818.         </item>
  4819.         <item name="mayicgunHandCannonSchematic">
  4820.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4821.             <property name="CreativeMode" value="Player"/>
  4822.             <property name="SellableToTrader" value="false"/>
  4823.             <property name="EconomicValue" value="1500"/>
  4824.             <property name="CustomIcon" value="7handcannons"/>
  4825.             <property name="Group" value="customResearch,customRGun,Books"/>
  4826.             <property class="Action0">
  4827.                 <requirement name="CVarCompare" cvar="mayicgunHandCannon" operation="Equals" value="0"/>
  4828.             </property>
  4829.             <effect_group tiered="false">
  4830.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunHandCannon" operation="set" value="1"/>
  4831.             </effect_group>
  4832.         </item>
  4833.         <!--
  4834. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4835.                                     FIREARMS SCHEMATICS
  4836. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4837. -->
  4838.         <item name="mayicammo10mmSchematic">
  4839.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4840.             <property name="CustomIcon" value="7ammoschsmall"/>
  4841.             <property name="CreativeMode" value="Player"/>
  4842.             <property name="SellableToTrader" value="false"/>
  4843.             <property name="EconomicValue" value="800"/>
  4844.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  4845.             <property class="Action0">
  4846.                 <requirement name="CVarCompare" cvar="mayicammo10mm,mayicammo10mmSteel" operation="Equals" value="0"/>
  4847.             </property>
  4848.             <effect_group tiered="false">
  4849.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo10mm,mayicammo10mmSteel" operation="set" value="1"/>
  4850.             </effect_group>
  4851.         </item>
  4852.         <item name="mayicammo9x19mmSchematic">
  4853.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4854.             <property name="CustomIcon" value="7ammoschsmall"/>
  4855.             <property name="CreativeMode" value="Player"/>
  4856.             <property name="SellableToTrader" value="false"/>
  4857.             <property name="EconomicValue" value="500"/>
  4858.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  4859.             <property class="Action0">
  4860.                 <requirement name="CVarCompare" cvar="mayicammo9x19mm,mayicammo9x19mmSteel" operation="Equals" value="0"/>
  4861.             </property>
  4862.             <effect_group tiered="false">
  4863.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo9x19mm,mayicammo9x19mmSteel" operation="set" value="1"/>
  4864.             </effect_group>
  4865.         </item>
  4866.         <item name="mayicammo9mmSchematic">
  4867.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4868.             <property name="CustomIcon" value="7ammoschsmall"/>
  4869.             <property name="CreativeMode" value="Player"/>
  4870.             <property name="SellableToTrader" value="false"/>
  4871.             <property name="EconomicValue" value="1300"/>
  4872.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  4873.             <property class="Action0">
  4874.                 <requirement name="CVarCompare" cvar="mayicammo9mm,mayicammo9mmSteel" operation="Equals" value="0"/>
  4875.             </property>
  4876.             <effect_group tiered="false">
  4877.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo9mm,mayicammo9mmSteel" operation="set" value="1"/>
  4878.             </effect_group>
  4879.         </item>
  4880.         <item name="mayicammo5.7x28mmSchematic">
  4881.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4882.             <property name="CustomIcon" value="7ammoschsmall"/>
  4883.             <property name="CreativeMode" value="Player"/>
  4884.             <property name="SellableToTrader" value="false"/>
  4885.             <property name="EconomicValue" value="900"/>
  4886.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  4887.             <property class="Action0">
  4888.                 <requirement name="CVarCompare" cvar="mayicammo5.7x28mm,mayicammo5.7x28mmSteel" operation="Equals" value="0"/>
  4889.             </property>
  4890.             <effect_group tiered="false">
  4891.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo5.7x28mm,mayicammo5.7x28mmSteel" operation="set" value="1"/>
  4892.             </effect_group>
  4893.         </item>
  4894.         <item name="mayicammo38calSchematic">
  4895.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4896.             <property name="CustomIcon" value="7ammoschsmall"/>
  4897.             <property name="CreativeMode" value="Player"/>
  4898.             <property name="SellableToTrader" value="false"/>
  4899.             <property name="EconomicValue" value="400"/>
  4900.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  4901.             <property class="Action0">
  4902.                 <requirement name="CVarCompare" cvar="mayicammo38cal,mayicammo38calSteel" operation="Equals" value="0"/>
  4903.             </property>
  4904.             <effect_group tiered="false">
  4905.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo38cal,mayicammo38calSteel" operation="set" value="1"/>
  4906.             </effect_group>
  4907.         </item>
  4908.         <item name="mayicammo40calSchematic">
  4909.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4910.             <property name="CustomIcon" value="7ammoschsmall"/>
  4911.             <property name="CreativeMode" value="Player"/>
  4912.             <property name="SellableToTrader" value="false"/>
  4913.             <property name="EconomicValue" value="1500"/>
  4914.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  4915.             <property class="Action0">
  4916.                 <requirement name="CVarCompare" cvar="mayicammo40cal,mayicammo40calSteel" operation="Equals" value="0"/>
  4917.             </property>
  4918.             <effect_group tiered="false">
  4919.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo40cal,mayicammo40calSteel" operation="set" value="1"/>
  4920.             </effect_group>
  4921.         </item>
  4922.         <item name="mayicammo45acpSchematic">
  4923.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4924.             <property name="CustomIcon" value="7ammoschsmall"/>
  4925.             <property name="CreativeMode" value="Player"/>
  4926.             <property name="SellableToTrader" value="false"/>
  4927.             <property name="EconomicValue" value="1500"/>
  4928.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  4929.             <property class="Action0">
  4930.                 <requirement name="CVarCompare" cvar="mayicammo45acp,mayicammo45acpSteel" operation="Equals" value="0"/>
  4931.             </property>
  4932.             <effect_group tiered="false">
  4933.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo45acp,mayicammo45acpSteel" operation="set" value="1"/>
  4934.             </effect_group>
  4935.         </item>
  4936.         <item name="mayicammo50aeSchematic">
  4937.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4938.             <property name="CustomIcon" value="7ammoschsmall"/>
  4939.             <property name="CreativeMode" value="Player"/>
  4940.             <property name="SellableToTrader" value="false"/>
  4941.             <property name="EconomicValue" value="5000"/>
  4942.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  4943.             <property class="Action0">
  4944.                 <requirement name="CVarCompare" cvar="mayicammo50ae,mayicammo50aeSteel" operation="Equals" value="0"/>
  4945.             </property>
  4946.             <effect_group tiered="false">
  4947.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo50ae,mayicammo50aeSteel" operation="set" value="1"/>
  4948.             </effect_group>
  4949.         </item>
  4950.         <item name="mayicammo357magnumSchematic">
  4951.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4952.             <property name="CustomIcon" value="7ammoschsmall"/>
  4953.             <property name="CreativeMode" value="Player"/>
  4954.             <property name="SellableToTrader" value="false"/>
  4955.             <property name="EconomicValue" value="2500"/>
  4956.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  4957.             <property class="Action0">
  4958.                 <requirement name="CVarCompare" cvar="mayicammo357magnum,mayicammo357magnumSteel" operation="Equals" value="0"/>
  4959.             </property>
  4960.             <effect_group tiered="false">
  4961.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo357magnum,mayicammo357magnumSteel" operation="set" value="1"/>
  4962.             </effect_group>
  4963.         </item>
  4964.         <!-- Shotguns -->
  4965.         <item name="mayicammo20gaugeSchematic">
  4966.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4967.             <property name="CustomIcon" value="7ammosch20"/>
  4968.             <property name="CreativeMode" value="Player"/>
  4969.             <property name="SellableToTrader" value="false"/>
  4970.             <property name="EconomicValue" value="1900"/>
  4971.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  4972.             <property class="Action0">
  4973.                 <requirement name="CVarCompare" cvar="mayicammo20gauge" operation="Equals" value="0"/>
  4974.             </property>
  4975.             <effect_group tiered="false">
  4976.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo20gauge" operation="set" value="1"/>
  4977.             </effect_group>
  4978.         </item>
  4979.         <item name="mayicammoBirdShotSchematic">
  4980.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4981.             <property name="CustomIcon" value="7ammoschbird"/>
  4982.             <property name="CreativeMode" value="Player"/>
  4983.             <property name="SellableToTrader" value="false"/>
  4984.             <property name="EconomicValue" value="500"/>
  4985.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  4986.             <property class="Action0">
  4987.                 <requirement name="CVarCompare" cvar="mayicammoBirdShot" operation="Equals" value="0"/>
  4988.             </property>
  4989.             <effect_group tiered="false">
  4990.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoBirdShot" operation="set" value="1"/>
  4991.             </effect_group>
  4992.         </item>
  4993.         <item name="mayicammoDragonsbreathSchematic">
  4994.             <property name="Extends" value="mayicgunLugerSchematic"/>
  4995.             <property name="CustomIcon" value="7ammoschdragon"/>
  4996.             <property name="CreativeMode" value="Player"/>
  4997.             <property name="SellableToTrader" value="false"/>
  4998.             <property name="EconomicValue" value="5000"/>
  4999.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5000.             <property class="Action0">
  5001.                 <requirement name="CVarCompare" cvar="mayicammoDragonsbreath" operation="Equals" value="0"/>
  5002.             </property>
  5003.             <effect_group tiered="false">
  5004.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoDragonsbreath" operation="set" value="1"/>
  5005.             </effect_group>
  5006.         </item>
  5007.         <item name="mayicammoElectricshellSchematic">
  5008.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5009.             <property name="CustomIcon" value="7ammoschele"/>
  5010.             <property name="CreativeMode" value="Player"/>
  5011.             <property name="SellableToTrader" value="false"/>
  5012.             <property name="EconomicValue" value="5000"/>
  5013.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5014.             <property class="Action0">
  5015.                 <requirement name="CVarCompare" cvar="mayicammoElectricshell" operation="Equals" value="0"/>
  5016.             </property>
  5017.             <effect_group tiered="false">
  5018.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoElectricshell" operation="set" value="1"/>
  5019.             </effect_group>
  5020.         </item>
  5021.         <!-- Rifles -->
  5022.         <item name="mayicammo7.62x39mmSchematic">
  5023.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5024.             <property name="CustomIcon" value="7ammoschlarge"/>
  5025.             <property name="CreativeMode" value="Player"/>
  5026.             <property name="SellableToTrader" value="false"/>
  5027.             <property name="EconomicValue" value="800"/>
  5028.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5029.             <property class="Action0">
  5030.                 <requirement name="CVarCompare" cvar="mayicammo7.62x39mm,mayicammo7.62x39mmSteel" operation="Equals" value="0"/>
  5031.             </property>
  5032.             <effect_group tiered="false">
  5033.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo7.62x39mm,mayicammo7.62x39mmSteel" operation="set" value="1"/>
  5034.             </effect_group>
  5035.         </item>
  5036.         <item name="mayicammo223calSchematic">
  5037.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5038.             <property name="CustomIcon" value="7ammoschlarge"/>
  5039.             <property name="CreativeMode" value="Player"/>
  5040.             <property name="SellableToTrader" value="false"/>
  5041.             <property name="EconomicValue" value="500"/>
  5042.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5043.             <property class="Action0">
  5044.                 <requirement name="CVarCompare" cvar="mayicammo223cal,mayicammo223calSteel" operation="Equals" value="0"/>
  5045.             </property>
  5046.             <effect_group tiered="false">
  5047.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo223cal,mayicammo223calSteel" operation="set" value="1"/>
  5048.             </effect_group>
  5049.         </item>
  5050.         <item name="mayicammo22lrSchematic">
  5051.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5052.             <property name="CustomIcon" value="7ammoschlarge"/>
  5053.             <property name="CreativeMode" value="Player"/>
  5054.             <property name="SellableToTrader" value="false"/>
  5055.             <property name="EconomicValue" value="500"/>
  5056.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5057.             <property class="Action0">
  5058.                 <requirement name="CVarCompare" cvar="mayicammo22lr,mayicammo22lrSteel" operation="Equals" value="0"/>
  5059.             </property>
  5060.             <effect_group tiered="false">
  5061.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo22lr,mayicammo22lrSteel" operation="set" value="1"/>
  5062.             </effect_group>
  5063.         </item>
  5064.         <item name="mayicammo5.56x45mmSchematic">
  5065.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5066.             <property name="CustomIcon" value="7ammoschlarge"/>
  5067.             <property name="CreativeMode" value="Player"/>
  5068.             <property name="SellableToTrader" value="false"/>
  5069.             <property name="EconomicValue" value="1200"/>
  5070.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5071.             <property class="Action0">
  5072.                 <requirement name="CVarCompare" cvar="mayicammo5.56x45mm,mayicammo5.56x45mmSteel" operation="Equals" value="0"/>
  5073.             </property>
  5074.             <effect_group tiered="false">
  5075.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo5.56x45mm,mayicammo5.56x45mmSteel" operation="set" value="1"/>
  5076.             </effect_group>
  5077.         </item>
  5078.         <item name="mayicammo30-06Schematic">
  5079.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5080.             <property name="CustomIcon" value="7ammoschlarge"/>
  5081.             <property name="CreativeMode" value="Player"/>
  5082.             <property name="SellableToTrader" value="false"/>
  5083.             <property name="EconomicValue" value="1800"/>
  5084.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5085.             <property class="Action0">
  5086.                 <requirement name="CVarCompare" cvar="mayicammo30-06,mayicammo30-06Steel" operation="Equals" value="0"/>
  5087.             </property>
  5088.             <effect_group tiered="false">
  5089.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo30-06,mayicammo30-06Steel" operation="set" value="1"/>
  5090.             </effect_group>
  5091.         </item>
  5092.         <item name="mayicammo7.62x51mmSchematic">
  5093.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5094.             <property name="CustomIcon" value="7ammoschlarge"/>
  5095.             <property name="CreativeMode" value="Player"/>
  5096.             <property name="SellableToTrader" value="false"/>
  5097.             <property name="EconomicValue" value="1800"/>
  5098.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5099.             <property class="Action0">
  5100.                 <requirement name="CVarCompare" cvar="mayicammo7.62x51mm,mayicammo7.62x51mmSteel" operation="Equals" value="0"/>
  5101.             </property>
  5102.             <effect_group tiered="false">
  5103.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo7.62x51mm,mayicammo7.62x51mmSteel" operation="set" value="1"/>
  5104.             </effect_group>
  5105.         </item>
  5106.         <item name="mayicammo338calSchematic">
  5107.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5108.             <property name="CustomIcon" value="7ammoschlarge"/>
  5109.             <property name="CreativeMode" value="Player"/>
  5110.             <property name="SellableToTrader" value="false"/>
  5111.             <property name="EconomicValue" value="2200"/>
  5112.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5113.             <property class="Action0">
  5114.                 <requirement name="CVarCompare" cvar="mayicammo338cal,mayicammo338calSteel" operation="Equals" value="0"/>
  5115.             </property>
  5116.             <effect_group tiered="false">
  5117.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo338cal,mayicammo338calSteel" operation="set" value="1"/>
  5118.             </effect_group>
  5119.         </item>
  5120.         <item name="mayicammo50calSchematic">
  5121.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5122.             <property name="CustomIcon" value="7ammoschlarge"/>
  5123.             <property name="CreativeMode" value="Player"/>
  5124.             <property name="SellableToTrader" value="false"/>
  5125.             <property name="EconomicValue" value="2500"/>
  5126.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5127.             <property class="Action0">
  5128.                 <requirement name="CVarCompare" cvar="mayicammo50cal,mayicammo50calSteel" operation="Equals" value="0"/>
  5129.             </property>
  5130.             <effect_group tiered="false">
  5131.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo50cal,mayicammo50calSteel" operation="set" value="1"/>
  5132.             </effect_group>
  5133.         </item>
  5134.         <item name="mayicammo5mmSchematic">
  5135.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5136.             <property name="CustomIcon" value="7ammoschsmall"/>
  5137.             <property name="CreativeMode" value="Player"/>
  5138.             <property name="SellableToTrader" value="false"/>
  5139.             <property name="EconomicValue" value="1100"/>
  5140.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5141.             <property class="Action0">
  5142.                 <requirement name="CVarCompare" cvar="mayicammo5mm,mayicammo5mmSteel" operation="Equals" value="0"/>
  5143.             </property>
  5144.             <effect_group tiered="false">
  5145.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo5mm,mayicammo5mmSteel" operation="set" value="1"/>
  5146.             </effect_group>
  5147.         </item>
  5148.         <item name="mayicammoGoldenbulletSchematic">
  5149.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5150.             <property name="CustomIcon" value="7ammoschgolden"/>
  5151.             <property name="CreativeMode" value="Player"/>
  5152.             <property name="SellableToTrader" value="false"/>
  5153.             <property name="EconomicValue" value="5000"/>
  5154.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5155.             <property class="Action0">
  5156.                 <requirement name="CVarCompare" cvar="mayicammoGoldenbullet" operation="Equals" value="0"/>
  5157.             </property>
  5158.             <effect_group tiered="false">
  5159.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoGoldenbullet" operation="set" value="1"/>
  5160.             </effect_group>
  5161.         </item>
  5162.         <item name="mayicammoExplosiveroundSchematic">
  5163.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5164.             <property name="CustomIcon" value="7ammosch40"/>
  5165.             <property name="CreativeMode" value="Player"/>
  5166.             <property name="SellableToTrader" value="false"/>
  5167.             <property name="EconomicValue" value="350"/>
  5168.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5169.             <property class="Action0">
  5170.                 <requirement name="CVarCompare" cvar="mayicammoExplosiveround" operation="Equals" value="0"/>
  5171.             </property>
  5172.             <effect_group tiered="false">
  5173.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoExplosiveround" operation="set" value="1"/>
  5174.             </effect_group>
  5175.         </item>
  5176.         <item name="mayicammo40mmExplosiveSchematic">
  5177.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5178.             <property name="CustomIcon" value="7ammosch40"/>
  5179.             <property name="CreativeMode" value="Player"/>
  5180.             <property name="SellableToTrader" value="false"/>
  5181.             <property name="EconomicValue" value="4000"/>
  5182.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5183.             <property class="Action0">
  5184.                 <requirement name="CVarCompare" cvar="mayicammo40mmExplosive" operation="Equals" value="0"/>
  5185.             </property>
  5186.             <effect_group tiered="false">
  5187.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo40mmExplosive" operation="set" value="1"/>
  5188.             </effect_group>
  5189.         </item>
  5190.         <item name="mayicammoCorrosiveSchematic">
  5191.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5192.             <property name="CustomIcon" value="7ammoschexplosive"/>
  5193.             <property name="CreativeMode" value="Player"/>
  5194.             <property name="SellableToTrader" value="false"/>
  5195.             <property name="EconomicValue" value="12000"/>
  5196.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5197.             <property class="Action0">
  5198.                 <requirement name="CVarCompare" cvar="mayicammoCorrosive" operation="Equals" value="0"/>
  5199.             </property>
  5200.             <effect_group tiered="false">
  5201.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoCorrosive" operation="set" value="1"/>
  5202.             </effect_group>
  5203.         </item>
  5204.         <item name="mayicammoExplosiveSchematic">
  5205.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5206.             <property name="CustomIcon" value="7ammoschexplosive"/>
  5207.             <property name="CreativeMode" value="Player"/>
  5208.             <property name="SellableToTrader" value="false"/>
  5209.             <property name="EconomicValue" value="12000"/>
  5210.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5211.             <property class="Action0">
  5212.                 <requirement name="CVarCompare" cvar="mayicammoExplosive" operation="Equals" value="0"/>
  5213.             </property>
  5214.             <effect_group tiered="false">
  5215.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoExplosive" operation="set" value="1"/>
  5216.             </effect_group>
  5217.         </item>
  5218.         <item name="mayicammoIncendiarySchematic">
  5219.             <property name="Extends" value="mayicgunLugerSchematic"/>
  5220.             <property name="CustomIcon" value="7ammoschincen"/>
  5221.             <property name="CreativeMode" value="Player"/>
  5222.             <property name="SellableToTrader" value="false"/>
  5223.             <property name="EconomicValue" value="12000"/>
  5224.             <property name="Group" value="customResearch,customRAmmo,Books"/>
  5225.             <property class="Action0">
  5226.                 <requirement name="CVarCompare" cvar="mayicammoIncendiary" operation="Equals" value="0"/>
  5227.             </property>
  5228.             <effect_group tiered="false">
  5229.                 <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoIncendiary" operation="set" value="1"/>
  5230.             </effect_group>
  5231.         </item>
  5232.     </append>
  5233.     <set xpath="/items/item[@name='resourceGunPowder']/property[@name='Group' and @value='Resources,Ammo/Weapons,Tools/Traps']/@value">Resources,Ammo/Weapons,Tools/Traps,scapAmmo</set>
  5234.     <set xpath="/items/item[@name='resourceBuckshot']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
  5235.     <set xpath="/items/item[@name='resourceBulletCasing']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
  5236.     <set xpath="/items/item[@name='resourceBulletCasingSteel']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
  5237.     <set xpath="/items/item[@name='resourceBulletTip']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
  5238.     <set xpath="/items/item[@name='resourceRocketTip']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
  5239.     <set xpath="/items/item[@name='resourceRocketCasing']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
  5240.     <set xpath="/items/item[@name='resourceScrapIron']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5241.     <set xpath="/items/item[@name='resourceForgedIron']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5242.     <set xpath="/items/item[@name='resourceForgedSteel']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5243.     <set xpath="/items/item[@name='resourceMechanicalParts']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5244.     <set xpath="/items/item[@name='resourceScrapPolymers']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5245.     <set xpath="/items/item[@name='resourceMilitaryFiber']/property[@name='Group' and @value='Resources,Clothing']/@value">Resources,Clothing,scrapFirearm</set>
  5246.     <set xpath="/items/item[@name='resourceDuctTape']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5247.     <set xpath="/items/item[@name='resourceSpring']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
  5248. </configs>
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