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- <configs>
- <append xpath="/items">
- <!--
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Handguns
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -->
- <item name="mayicgunLuger">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,test,reloadPenalty,revolver,gun,shortRange,pistol,selfLoading,perkGunslinger"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="DescriptionKey" value="mayicgunLugerDesc"/>
- <property name="HoldType" value="1"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?LugerPrefab"/>
- <property name="CustomIcon" value="7luger"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="20"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="meleeToolFlashlight02"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Sound_Sight_In" value="pistol_sight_in"/>
- <property name="Sound_Sight_Out" value="pistol_sight_out"/>
- <property name="LightSource" value="lightSource"/>
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="flashlight02"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="LightValue" value="0.45"/>
- <property name="EconomicValue" value="100"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="true"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="lugerfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="pistol_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,0.015,0.35"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="50"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="8"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
- <display_value name="dRecoil" value="8" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
- <passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgun38Snubnose">
- <property name="Extends" value="mayicgunLuger"/>
- <property name="DescriptionKey" value="mayicgun38SnubnoseDesc"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,barrelAttachments,gun,shortRange,pistol,selfLoading,perkGunslinger"/>
- <property name="HoldType" value="44"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?38Prefab"/>
- <property name="CustomIcon" value="738snub"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="20"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="100"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Magazine_items" value="mayicammo38cal,mayicammo38calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="lugerfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="pistol_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,0.00955,0.1"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="50"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="6"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
- <display_value name="dRecoil" value="8" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
- <passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunMakarov">
- <property name="Extends" value="mayicgunLuger"/>
- <property name="DescriptionKey" value="mayicgunMakarovDesc"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,barrelAttachments,gun,shortRange,pistol,selfLoading,perkGunslinger"/>
- <property name="HoldType" value="1"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?MakarovPistolPrefab"/>
- <property name="CustomIcon" value="7makarov"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="20"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="300"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="makarovfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="pistol_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-0.0009,0.0225,0.30"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="50"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="8"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
- <display_value name="dRecoil" value="8" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
- <passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunBerettaNano">
- <property name="Extends" value="mayicgunLuger"/>
- <property name="DescriptionKey" value="mayicgunBerettaNanoDesc"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,barrelAttachments,gun,shortRange,pistol,selfLoading,perkGunslinger"/>
- <property name="HoldType" value="1"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?BerettaNanoPrefab"/>
- <property name="CustomIcon" value="7nano"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="20"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="300"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="lugerfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="pistol_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,0.011,0.35"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="50"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="8"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
- <display_value name="dRecoil" value="8" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
- <passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunUSP">
- <property name="Extends" value="mayicgunLuger"/>
- <property name="DescriptionKey" value="mayicgunUSPDesc"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,sideAttachments,barrelAttachments,bottomAttachments,shortRange,pistol,magazine,selfLoading,perkGunslinger"/>
- <property name="HoldType" value="1"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?USPPrefab"/>
- <property name="CustomIcon" value="7usp"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="80"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="900"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Magazine_items" value="mayicammo40cal,mayicammo40calSteel,mayicammo9mm,mayicammo9mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="uspfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="pistol_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
- <property name="SideScale" value="0,0,0"/>
- <property name="BarrelScale" value="0,0,0"/>
- <property name="ScopeScale" value="0,0,0"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0.002,0.002,0.35"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="50"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="15"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.4"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.4"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
- <display_value name="dRecoil" value="8" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.3"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
- <passive_effect name="DegradationMax" operation="base_set" value="250,800" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunM9">
- <property name="Extends" value="mayicgunLuger"/>
- <property name="DescriptionKey" value="mayicgunM9Desc"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,sideAttachments,barrelAttachments,bottomAttachments,shortRange,pistol,magazine,selfLoading,perkGunslinger"/>
- <property name="HoldType" value="1"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms1.unity3d?M9Prefab"/>
- <property name="CustomIcon" value="7m9"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="80"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,pistolFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="900"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Magazine_items" value="mayicammo40cal,mayicammo40calSteel,mayicammo9mm,mayicammo9mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="m9fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="pistol_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
- <property name="SideScale" value="0,0,0"/>
- <property name="BarrelScale" value="0,0,0"/>
- <property name="ScopeScale" value="0,0,0"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,-0.004,0.4"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="50"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="380"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="15"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
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- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,0.017,0.27"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="80"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="45"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="160"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="6"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="4.5"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.70,.70"/>
- <display_value name="dRecoil" value="8" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.5"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.6"/>
- <passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- </effect_group>
- </item>
- <!--
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- SMG's/mayicgunMac10 style
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -->
- <item name="mayicgunKlob">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,smallTopAttachments,mediumTopAttachments,reloadPenalty,gun,shortRange,pistol,sideAttachments,barrelAttachments,firingMode,bottomAttachments,selfLoading,perkGunslinger,perkAutomaticWeapons"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="1"/>
- <property name="DescriptionKey" value="mayicgunKlobDesc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?KlobPrefab"/>
- <property name="CustomIcon" value="7klob"/>
- <property name="Material" value="MmechanicalParts" scrapable="true"/>
- <property name="Weight" value="20"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="meleeToolFlashlight02"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Sound_Sight_In" value="pistol_sight_in"/>
- <property name="Sound_Sight_Out" value="pistol_sight_out"/>
- <property name="LightSource" value="lightSource"/>
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="flashlight02"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="LightValue" value="0.45"/>
- <property name="EconomicValue" value="300"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Magazine_items" value="mayicammo10mm,mayicammo10mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo5.7x28mm,mayicammo5.7x28mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="klobfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="pistol_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,-0.035,0"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="50"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="900"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="20"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7"/>
- <!-- 2s -->
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".5"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.9"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="0.65"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.35,.35"/>
- <display_value name="dRecoil" value="8" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.1"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
- <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunMac10">
- <property name="Extends" value="mayicgunKlob"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,pistol,magazine,smallTopAttachments,mediumTopAttachments,barrelAttachments,firingMode,selfLoading,perkAutomaticWeapons,sideAttachments,stock,bottomAttachments,perkGunslinger"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?UziPrefab"/>
- <property name="CustomIcon" value="7mac10"/>
- <property name="DescriptionKey" value="mayicgunMac10Desc"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="300"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo45acp,mayicammo45acpSteel,mayicammo5.7x28mm,mayicammo5.7x28mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="macfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="pistol_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-0.009,-0.04,0.25"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="50"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="1200"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="10000"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".5"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".7"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.9"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="0.65"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.35,.35"/>
- <display_value name="dRecoil" value="8" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.1"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
- <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="30"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".7"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunMP5">
- <property name="Extends" value="mayicgunKlob"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="DescriptionKey" value="mayicgunMP5Desc"/>
- <property name="HoldType" value="6"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?MP5Prefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="54"/>
- <property name="CustomIcon" value="7mp5"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="400"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo40cal,mayicammo40calSteel,mayicammo10mm,mayicammo10mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="mp5fire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0.0040,0.018,0.34"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="65"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="800"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
- <passive_effect name="MagazineSize" operation="base_set" value="35"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.5,1"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunMK1">
- <property name="Extends" value="mayicgunKlob"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,smallTopAttachments,mediumTopAttachments,barrelAttachments,sideAttachments,reloadPenalty,bottomAttachments,gun,magazine,stock,firingMode,selfLoading,perkAutomaticWeapons"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="6"/>
- <property name="DescriptionKey" value="mayicgunMK1Desc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?MK1Prefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="60"/>
- <property name="CustomIcon" value="7mk1"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="400"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo10mm,mayicammo10mmSteel,mayicammo5.7x28mm,mayicammo5.7x28mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="mk1fire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-0.0002,0.051,0.1"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="90"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="35"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="600"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="50"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.4,0.8"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.7,0.7"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="600,1700" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunVector">
- <property name="Extends" value="mayicgunKlob"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="DescriptionKey" value="mayicgunVectorDesc"/>
- <property name="HoldType" value="1"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?VectorSMGPrefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="54"/>
- <property name="CustomIcon" value="7vector"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="400"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo9mm,mayicammo9mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo40cal,mayicammo40calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="vecfire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,-0.0185,0.026"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="55"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="1200"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="33"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.4,0.8"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.7,0.7"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunRCP90">
- <property name="Extends" value="mayicgunKlob"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,smallTopAttachments,mediumTopAttachments,barrelAttachments,sideAttachments,bottomAttachments,reloadPenalty,gun,magazine,stock,firingMode,selfLoading,perkAutomaticWeapons"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="6"/>
- <property name="DescriptionKey" value="mayicgunRCP90Desc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?RCP90PrefabIron"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="60"/>
- <property name="CustomIcon" value="7rcp90"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="800"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo5.7x28mm,mayicammo5.7x28mmSteel,mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="rcp90fire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value=".001,-0.0710,0.075"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="90"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="35"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="900"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="50"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.4,0.8"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.7,0.7"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="600,1700" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunM1A1Thompson">
- <property name="Extends" value="mayicgunKlob"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="6"/>
- <property name="DescriptionKey" value="mayicgunM1A1ThompsonDesc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?TommyPrefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="80"/>
- <property name="CustomIcon" value="7m1a1"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="800"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo45acp,mayicammo45acpSteel,mayicammo40cal,mayicammo40calSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="tommyfire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,0.01,0.4"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="45"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="625"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="100"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".65"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.1"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.1"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".4"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.9"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.9,1.4"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,2100" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunMP40">
- <property name="Extends" value="mayicgunKlob"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,smallTopAttachments,mediumTopAttachments,barrelAttachments,sideAttachments,reloadPenalty,gun,magazine,stock,perkAutomaticWeapons,firingMode,selfLoading,perkAutomaticWeapons"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="6"/>
- <property name="DescriptionKey" value="mayicgunMP40Desc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms2.unity3d?MP40Prefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="60"/>
- <property name="CustomIcon" value="7mp40"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,smgFirearm"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="800"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo9x19mm,mayicammo9x19mmSteel,mayicammo10mm,mayicammo10mmSteel,mayicammo9mm,mayicammo9mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="mp40fire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-0.0045,0.0100,0.3"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="90"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="35"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="500"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="32"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.7"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.7"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.4,0.8"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.7,0.7"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="600,1700" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- </effect_group>
- </item>
- <!--
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Shotguns
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -->
- <item name="mayicgunDoubleBarrelShotgun">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,revolver,shortRange,perkShotgunMessiah"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="5"/>
- <property name="DescriptionKey" value="mayicgunDoubleBarrelShotgunDesc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?DoubleBarrelPrefab"/>
- <property name="CustomIcon" value="7doublebarrel"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="5"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="meleeToolFlashlight02"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="LightSource" value="lightSource"/>
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="alternateAmmoTip"/>
- <property name="LightValue" value="0.45"/>
- <property name="EconomicValue" value="200"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.428"/>
- <property name="Magazine_items" value="ammoShotgunShell,mayicammoBirdShot,ammoShotgunSlug,mayicammo20gauge,mayicammoDragonsbreath,mayicammoElectricshell"/>
- <property name="Reload_time" value="2.6"/>
- <property name="Sound_start" value="dbfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="shotgunshell"/>
- <property name="Sound_reload" value="shotgunshell"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,-0.008,0.24"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="90"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="2"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="6.1"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-2.75,2.75"/>
- <display_value name="dRecoil" value="42" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="200,600" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunSawedOff">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="48"/>
- <property name="DescriptionKey" value="mayicgunSawedOffDesc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?SawedOffPrefab"/>
- <property name="CustomIcon" value="7sawedoff"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="80"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="meleeToolFlashlight02"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="LightSource" value="lightSource"/>
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="alternateAmmoTip"/>
- <property name="LightValue" value="0.45"/>
- <property name="EconomicValue" value="200"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.428"/>
- <property name="Magazine_items" value="ammoShotgunShell,mayicammoBirdShot,ammoShotgunSlug,mayicammo20gauge,mayicammoDragonsbreath,mayicammoElectricshell"/>
- <property name="Reload_time" value="2.6"/>
- <property name="Sound_start" value="sawedshotfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="shotgunshell"/>
- <property name="Sound_reload" value="shotgunshell"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0.0001,0.031,0.4"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="60"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="6"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".8"/>
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="2.1"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.75,1.25"/>
- <display_value name="dRecoil" value="42" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunFalloutShotgun">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="48"/>
- <property name="DescriptionKey" value="mayicgunFalloutShotgunDesc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?FalloutShotgunPrefab"/>
- <property name="CustomIcon" value="7foshot"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="80"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="meleeToolFlashlight02"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="LightSource" value="lightSource"/>
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="alternateAmmoTip"/>
- <property name="LightValue" value="0.45"/>
- <property name="EconomicValue" value="900"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.428"/>
- <property name="Magazine_items" value="ammoShotgunShell,mayicammoBirdShot,ammoShotgunSlug,mayicammo20gauge,mayicammoDragonsbreath,mayicammoElectricshell"/>
- <property name="Reload_time" value="2.6"/>
- <property name="Sound_start" value="spazfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="spazpump"/>
- <property name="Sound_reload" value="spazreload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0.0001,0.055,0.4"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="95"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="16"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="3.1"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.25,1.25"/>
- <display_value name="dRecoil" value="42" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="3"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunHuntingShotgun">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="5"/>
- <property name="DescriptionKey" value="mayicgunHuntingShotgunDesc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?HuntingShotgunPrefab"/>
- <property name="CustomIcon" value="7huntingshotgun"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="80"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="meleeToolFlashlight02"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="LightSource" value="lightSource"/>
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="alternateAmmoTip"/>
- <property name="LightValue" value="0.45"/>
- <property name="EconomicValue" value="900"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.428"/>
- <property name="Magazine_items" value="mayicammo20gauge,mayicammoBirdShot,ammoShotgunShell,ammoShotgunSlug,mayicammoDragonsbreath,mayicammoElectricshell"/>
- <property name="Reload_time" value="2.6"/>
- <property name="Sound_start" value="huntingfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="shotgunshell"/>
- <property name="Sound_reload" value="shotgunshell"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0.0056,0.03,0.05"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="60"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="6"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="2.1"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.75,1.25"/>
- <display_value name="dRecoil" value="42" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunMossberg590A1">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="5"/>
- <property name="DescriptionKey" value="mayicgunMossberg590A1Desc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?MossbergPrefab"/>
- <property name="CustomIcon" value="7mossberg"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="60"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="meleeToolFlashlight02"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="LightSource" value="lightSource"/>
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="alternateAmmoTip"/>
- <property name="LightValue" value="0.45"/>
- <property name="EconomicValue" value="900"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.428"/>
- <property name="Magazine_items" value="mayicammo20gauge,mayicammoBirdShot,ammoShotgunShell,ammoShotgunSlug,mayicammoDragonsbreath,mayicammoElectricshell"/>
- <property name="Reload_time" value="2.6"/>
- <property name="Sound_start" value="mossfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value="mossend"/>
- <property name="Sound_empty" value="spazpump"/>
- <property name="Sound_reload" value="spazreload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0.0002,-0.024,0.2"/>
- <!--0.00006,-0.011,0.17 low -->
- </property>
- <effect_group name="Base Effects">
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="90"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="12"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="2.1"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.75,1.25"/>
- <display_value name="dRecoil" value="42" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunSpaz12">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,smallTopAttachments,mediumTopAttachments,shotgun,shortRange,barrelAttachments,sideAttachments,stock,bottomAttachments,stock,firingMode,perkShotgunMessiah"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="48"/>
- <property name="DescriptionKey" value="mayicgunSpaz12Desc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms3.unity3d?Spaz12Prefab"/>
- <property name="CustomIcon" value="7spaz"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="80"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="meleeToolFlashlight02"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="LightSource" value="lightSource"/>
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="meleeToolFlashlight02"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,shotFirearm"/>
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="alternateAmmoTip"/>
- <property name="LightValue" value="0.45"/>
- <property name="EconomicValue" value="1500"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.428"/>
- <property name="Magazine_items" value="mayicammo20gauge,mayicammoBirdShot,ammoShotgunShell,ammoShotgunSlug,mayicammoDragonsbreath,mayicammoElectricshell"/>
- <property name="Reload_time" value="2.6"/>
- <property name="Sound_start" value="spazfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="spazpump"/>
- <property name="Sound_reload" value="spazreload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0.0001,0.029,0.24"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="180"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="24"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="2.1"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.75,1.25"/>
- <display_value name="dRecoil" value="42" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.5"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- </effect_group>
- </item>
- <!--
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Rifles
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -->
- <item name="mayicgunFNFAL">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="48"/>
- <property name="DescriptionKey" value="mayicgunFNFALDesc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?FNFALPrefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="80"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
- <property name="CustomIcon" value="7fnfal"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="400"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo223cal,mayicammo223calSteel,mayicammo22lr,mayicammo22lrSteel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="fnfire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,0.057,0.4"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="400"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="20"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.7,1.2"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.25"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,1400" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunRustAK">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?RustPrefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="60"/>
- <property name="DescriptionKey" value="mayicgunRustAKDesc"/>
- <property name="CustomIcon" value="7rust"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="400"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="rustak"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-0.006,0.045,0.4"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="55"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="500"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="30"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".20"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".45"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.6,0.6"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.4,.4"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunAR15">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="HoldType" value="48"/>
- <property name="DescriptionKey" value="mayicgunAR15Desc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?AR15Prefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="80"/>
- <property name="CustomIcon" value="7ar15"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="1100"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="ar15fire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,0.005,0.5"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="90"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="450"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="30"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.3,0.7"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.8,.8"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunAK47">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?AK47Prefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="80"/>
- <property name="DescriptionKey" value="mayicgunAK47Desc"/>
- <property name="CustomIcon" value="7ak47"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="1100"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="aktest"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0.008,0.045,0.4"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="95"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="600"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="30"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-1.2,1.2"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.8,.8"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.55"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunACW">
- <!-- Revisit in unity and readjust the sight -->
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="48"/>
- <property name="DescriptionKey" value="mayicgunACWDesc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?ACWPrefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="80"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
- <property name="CustomIcon" value="7acw"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="1200"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="acwfire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,.0180,0.4"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="650"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="35"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.8,1.3"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunBullpup">
- <property name="Extends" value="mayicgunKlob"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="DescriptionKey" value="mayicgunBullpupDesc"/>
- <property name="HoldType" value="6"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?BullpupPrefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="54"/>
- <property name="CustomIcon" value="7bullpup"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="800"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="bullpupfire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value=".0008,-0.0401,0.14"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="65"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="600"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
- <passive_effect name="MagazineSize" operation="base_set" value="45"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".9"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.5,1"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="900,1700" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunARX160">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="48"/>
- <property name="DescriptionKey" value="mayicgunARX160Desc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?ARX160Prefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="80"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
- <property name="CustomIcon" value="7arx160"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="1200"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo7.62x39mm,mayicammo7.62x39mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="arx160fire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0.0003,-0.015,0.4"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="700"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="30"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.8,1.3"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunM16">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,sideAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="48"/>
- <property name="DescriptionKey" value="mayicgunM16Desc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?M16Prefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="80"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
- <property name="CustomIcon" value="7m16"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="1200"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="m16fire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,0.020,0.5"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="90"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="750"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="20"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".55"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.8,1.3"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunM4A1">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?M4A1Prefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="120"/>
- <property name="DescriptionKey" value="mayicgunM4A1Desc"/>
- <property name="CustomIcon" value="7m4a1"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="2200"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="m4a1fire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,0.030,0.4"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="400"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="35"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".20"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".45"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.6,0.6"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.4,.4"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunSCAR">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,customTopAttachments,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?SCARPrefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="120"/>
- <property name="DescriptionKey" value="mayicgunSCARDesc"/>
- <property name="CustomIcon" value="7scar"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="2200"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="scarfire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-0.0007,-0.0213,0.39"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="400"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="35"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".20"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".45"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.6,0.6"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.4,.4"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.35"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="700,2200" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunMosinNagant">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,smallTopAttachments,mediumTopAttachments,largeTopAttachments,gun,barrelAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="HoldType" value="30"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?MosinNagantPrefab"/>
- <property name="CustomIcon" value="7nagant" />
- <property name="DescriptionKey" value="mayicgunMosinNagantDesc"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="100"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="2500"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.5"/>
- <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Reload_time" value="2.66"/>
- <property name="Sound_start" value="mosinfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="m1end"/>
- <property name="Sound_reload" value="hunting_rifle_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-.003,0.01621,0.35"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="290"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="60"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="5"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".81"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="5"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.048"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5,2"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.35,0.35"/>
- <display_value name="dRecoil" value="12" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.65"/>
- <passive_effect name="DegradationMax" operation="base_set" value="400,1400" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunM1">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,smallTopAttachments,mediumTopAttachments,largeTopAttachments,gun,barrelAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="HoldType" value="30"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms4.unity3d?M1Prefab"/>
- <!-- Firearms -->
- <property name="CustomIcon" value="7m1" />
- <property name="DescriptionKey" value="mayicgunM1Desc"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="100"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,rifleFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="2500"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.5"/>
- <property name="Magazine_items" value="mayicammo30-06,mayicammo30-06Steel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Reload_time" value="2.66"/>
- <property name="Sound_start" value="m1fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="m1end"/>
- <property name="Sound_reload" value="hunting_rifle_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-0.0000,0.015,0.01"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="290"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="120"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="8"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="5"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="5"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.048"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="0.5,2"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.35,0.35"/>
- <display_value name="dRecoil" value="12" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.65"/>
- <passive_effect name="DegradationMax" operation="base_set" value="400,1400" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <!--
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Large Weapons
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -->
- <item name="mayicgunM249Saw">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,customTopAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,firingMode,stock,selfLoading,bottomAttachments,perkAutomaticWeapons"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?LMGPrefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="300"/>
- <property name="DescriptionKey" value="mayicgunM249SawDesc"/>
- <property name="CustomIcon" value="7m249"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="4200"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Reload_time" value="4"/>
- <property name="Sound_start" value="m249fire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-0.0055,0.0005,0.5"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="40"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="900"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="WalkSpeed" operation="base_set" value="1.23"/>
- <passive_effect name="RunSpeed" operation="base_set" value=".95"/>
- <passive_effect name="MagazineSize" operation="base_set" value="200"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".4"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".3"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".45"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.5,1"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.15"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="900,2400" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunM240">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,sideAttachments,bottomAttachments,firingMode,stock,selfLoading,perkAutomaticWeapons"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?M240Prefab"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="300"/>
- <property name="DescriptionKey" value="mayicgunM240Desc"/>
- <property name="CustomIcon" value="7m240"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="4200"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammo223cal,mayicammo223calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="ak47_fire"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="ak47_fire_end"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-0.0002,0.021,0.4"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="180"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="40"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="750"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="WalkSpeed" operation="base_set" value="1.23"/>
- <passive_effect name="RunSpeed" operation="base_set" value=".95"/>
- <passive_effect name="MagazineSize" operation="base_set" value="100"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".2"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.8"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".25"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.8"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="2"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.1,1.1"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.55"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="900,2400" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunSR25">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,firingMode,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="HoldType" value="11"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?SR25Prefab"/>
- <property name="CustomIcon" value="7sr25"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="DescriptionKey" value="mayicgunSR25Desc"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="2500"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.1"/>
- <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo338cal,mayicammo338calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Reload_time" value="2.5"/>
- <property name="Sound_start" value="sr25fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="sniperrifle_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,-.0032,0.15"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="250"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="180"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="20"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".8"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.1"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.6"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="1.5,2.5"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
- <display_value name="dRecoil" value="5" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.8"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="440,880" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunMrad">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,firingMode,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="HoldType" value="11"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?BerettaMradPrefab"/>
- <property name="CustomIcon" value="7mrad"/>
- <property name="DescriptionKey" value="mayicgunMradDesc"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="2500"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.5"/>
- <property name="Magazine_items" value="mayicammo338cal,mayicammo338calSteel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Reload_time" value="2"/>
- <property name="Sound_start" value="sr25fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="sniperrifle_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0.004,-0.0040,0.05"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="250"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="60"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="10"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".8"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.1"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.6"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="1.5,2.5"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
- <display_value name="dRecoil" value="22" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.8"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="440,880" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunJNG90">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="HoldType" value="11"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?JNG90Prefab"/>
- <property name="CustomIcon" value="7jng90"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="DescriptionKey" value="mayicgunJNG90Desc"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="3000"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.5"/>
- <property name="Magazine_items" value="mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo338cal,mayicammo338calSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Reload_time" value="2.5"/>
- <property name="Sound_start" value="jngfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="sniperrifle_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value=".0038,-.0180,0.10"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="250"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="30"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="5"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".62"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.04"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="2.5,4.0"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.2,1.2"/>
- <display_value name="dRecoil" value="22" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="200,800" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunM98">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,smallTopAttachments,mediumTopAttachments,largeTopAttachments,barrelAttachments,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="HoldType" value="11"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?M98SniperPrefab"/>
- <property name="CustomIcon" value="7m98"/>
- <property name="CrosshairOnAim" value="false"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="DescriptionKey" value="mayicgunJNG90Desc"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="3000"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.5"/>
- <property name="Magazine_items" value="mayicammo338cal,mayicammo338calSteel,mayicammo7.62x51mm,mayicammo7.62x51mmSteel,mayicammo5.56x45mm,mayicammo5.56x45mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Reload_time" value="2.5"/>
- <property name="Sound_start" value="m98fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="sniperrifle_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value=".0003,-.0025,-.03"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="250"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="30"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="5"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".62"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.04"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="2.5,4.0"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.2,1.2"/>
- <display_value name="dRecoil" value="22" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="200,800" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- <triggered_effect trigger="onReloadStart" action="AnimatorSetBool" target="self" property="reload" value="true"/>
- <triggered_effect trigger="onReloadStop" action="AnimatorSetBool" target="self" property="reload" value="false"/>
- </effect_group>
- </item>
- <item name="mayicgunM82">
- <property name="Extends" value="mayicgunFNFAL"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,stock,magazine,selfLoading,bottomAttachments,perkDeadEye"/>
- <property name="HoldType" value="11"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?M82Prefab"/>
- <property name="CustomIcon" value="7m82"/>
- <property name="DescriptionKey" value="mayicgunM82Desc"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,srifleFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="5000"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.5"/>
- <property name="Magazine_items" value="mayicammo50cal,mayicammo50calSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Reload_time" value="2.5"/>
- <property name="Sound_start" value="m82fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="sniperrifle_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay"/>
- <property name="Zoom_max_out" value="20"/>
- <property name="Zoom_max_in" value="10"/>
- <property name="ScopeCameraOffset" value="0,0.0262,-0.05"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="250"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="30"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="5"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".8"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.04"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.8"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="2.5,4.0"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1.2,1.2"/>
- <display_value name="dRecoil" value="22" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
- <passive_effect name="DegradationMax" operation="base_set" value="200,800" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shooting" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shooting" value="false"/>
- </effect_group>
- </item>
- <!--
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- SPECIALS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -->
- <item name="mayicgunGoldenGun">
- <property name="Extends" value="mayicgunLuger"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,revolver,shortRange,pistol,selfLoading,perkGunslinger"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?GoldenGunPrefab"/>
- <property name="CustomIcon" value="7goldengun"/>
- <property name="DescriptionKey" value="mayicgunGoldenGunDesc"/>
- <property name="CrosshairOnAim" value="true"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="10000"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Magazine_items" value="mayicammoGoldenbullet"/>
- <property name="Sound_start" value="glockfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="pistol_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0.0005,-0.00015,0"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="50"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="18"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="50"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="1"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="0.8"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.25,.25"/>
- <display_value name="dRecoil" value="8" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.95"/>
- <passive_effect name="DegradationMax" operation="base_set" value="25,200" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunChaingun">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,revolver,selfLoading"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="19"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?ChaingunPrefab"/>
- <property name="CustomIcon" value="7chaingun"/>
- <property name="DescriptionKey" value="mayicgunChaingunDesc"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="600"/>
- <property name="CrosshairOnAim" value="true"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="9000"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Magazine_items" value="mayicammo5mm,mayicammo5mmSteel,mayicammoCorrosive,mayicammoExplosive,mayicammoIncendiary"/>
- <property name="Sound_start" value="chaingunfire"/>
- <property name="Sound_end" value="chaingunend"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-0.00062,0,0.055"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="90"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
- <passive_effect name="EntityDamage" operation="base_add" value="1"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="4000"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="10000"/>
- <passive_effect name="MagazineSize" operation="base_set" value="1000"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".4"/>
- <passive_effect name="WalkSpeed" operation="base_set" value="0.55"/>
- <passive_effect name="RunSpeed" operation="base_set" value="0.65"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.3"/>
- <!-- 2.8 old for both -->
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.3"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".5"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-.1,.1"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.1,.1"/>
- <display_value name="dRecoil" value="2" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.55"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1.5"/>
- <passive_effect name="DegradationMax" operation="base_set" value="3000,9000" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AnimatorSetBool" target="self" property="shoot" value="true"/>
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AnimatorSetBool" target="self" property="shoot" value="false"/>
- </effect_group>
- </item>
- <!-- LAUNCHERS -->
- <item name="mayicgunHandCannon">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,perkExplosiveWeapons"/>
- <property name="DisplayType" value="rangedLauncher"/>
- <property name="HoldType" value="1"/>
- <property name="DescriptionKey" value="mayicgunHandCannonDesc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?MiniLauncherPrefab"/>
- <property name="CustomIcon" value="7handcannon"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="5"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="CrosshairOnAim" value="true"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Sound_Sight_In" value="launcher_sight_in"/>
- <property name="Sound_Sight_Out" value="launcher_sight_out"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="EconomicValue" value="500"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Launcher"/>
- <property name="Delay" value="0.8"/>
- <property name="Magazine_items" value="mayicammoExplosiveround"/>
- <property name="Sound_start" value="glfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="m136_reload"/>
- <property name="Particles_muzzle_fire" value="rocketLauncherFire"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke_m136"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="100"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="70"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="1"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="4"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.15"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.5"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="10"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.5,0.5"/>
- <display_value name="dRecoil" value="100" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.4"/>
- <passive_effect name="DegradationMax" operation="base_set" value="70,220" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunM79GL40">
- <property name="Extends" value="mayicgunHandCannon"/>
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,perkExplosiveWeapons"/>
- <property name="HoldType" value="1"/>
- <property name="DescriptionKey" value="mayicgunM79GL40Desc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?GLPrefab"/>
- <property name="CustomIcon" value="7m79"/>
- <property name="CrosshairOnAim" value="true"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Material" value="MmechanicalParts"/>
- <property name="Weight" value="133"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="EconomicValue" value="5000"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Launcher"/>
- <property name="Delay" value="0.8"/>
- <property name="Magazine_items" value="mayicammo40mmExplosive,mayicammoExplosiveround"/>
- <property name="Sound_start" value="glfire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="m136_reload"/>
- <property name="Particles_muzzle_fire" value="rocketLauncherFire"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke_m136"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="200"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="120"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="1"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="4"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.15"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value="0.5"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="10"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-0.5,0.5"/>
- <display_value name="dRecoil" value="100" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="0.4"/>
- <passive_effect name="DegradationMax" operation="base_set" value="200,600" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunArgh">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,revolver,shotgun,shortRange,flaredBarrel,perkShotgunMessiah"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="1"/>
- <property name="DescriptionKey" value="mayicgunArghDesc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?ArghPrefab"/>
- <property name="CustomIcon" value="7argh"/>
- <property name="Material" value="Mmetal"/>
- <property name="RepairTools" value="resourceForgedIron"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="CrosshairOnAim" value="true"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="Group" value="Ammo/Weapons,allFirearm,specFirearm"/>
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="EconomicValue" value="25"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.8"/>
- <property name="Magazine_items" value="ammoBlunderbuss"/>
- <property name="Reload_time" value="3.9"/>
- <property name="Sound_start" value="blunderbuss_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="blunderbuss_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/></property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,-0.02,0"/></property>
- <effect_group name="Base Effects">
- <passive_effect name="MaxRange" operation="base_set" value="15"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="5"/>
- <passive_effect name="EntityDamage" operation="perc_add" value="0"/>
- <passive_effect name="BlockDamage" operation="perc_add" value="0"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1.5" tags="wood"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="75"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
- <passive_effect name="MagazineSize" operation="base_set" value="1"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/>
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value="0.1" tags="EntityDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.1"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.1"/>
- <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value=".13"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value=".05"/>
- <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15"/>
- <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="8"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-4,4"/>
- <display_value name="dRecoil" value="80" />
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="0"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1.9"/>
- <passive_effect name="DegradationMax" operation="base_set" value="70,220" tier="1,6"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
- </effect_group>
- </item>
- <!--
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- AMMO
- <property name="DisplayType" value="ammoBullet"/>
- Line 3327: <property name="DisplayType" value="ammoBulletSteel"/>
- Line 3416: <property name="DisplayType" value="ammoShotgun"/>
- Line 3487: <property name="DisplayType" value="ammoLauncher"/>
- Line 3944: <property name="DisplayType" value="ammoGrenade"/>
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -->
- <item name="mayicammoScrapAmmo">
- <!-- scrap material -->
- <property name="HoldType" value="45"/>
- <property name="DescriptionKey" value="mayicammoScrapAmmoDesc"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="CustomIcon" value="7scrapammo"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mbrass"/>
- <property name="Weight" value="1"/>
- <property name="Stacknumber" value="5000"/>
- <!-- STK resource -->
- <property name="EconomicValue" value="7"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="Group" value="Ammo/Weapons,Resources,scapAmmo"/>
- <property name="CraftingIngredientExp" value="3"/>
- <property name="CraftingIngredientTime" value="1"/>
- </item>
- <item name="mayicammoScrapGun">
- <!-- scrap material -->
- <property name="HoldType" value="45"/>
- <property name="DescriptionKey" value="mayicammoScrapGunDesc"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="CustomIcon" value="7scrapgun"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mbrass"/>
- <property name="Weight" value="1"/>
- <property name="Stacknumber" value="5000"/>
- <!-- STK resource -->
- <property name="EconomicValue" value="7"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="Group" value="Ammo/Weapons,Resources,scrapFirearm"/>
- <property name="CraftingIngredientExp" value="3"/>
- <property name="CraftingIngredientTime" value="1"/>
- </item>
- <item name="mayicammoScrapBlueprint">
- <!-- scrap material -->
- <property name="HoldType" value="45"/>
- <property name="DescriptionKey" value="mayicammoScrapBlueprintDesc"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="CustomIcon" value="7scrapbp"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mbrass"/>
- <property name="Weight" value="1"/>
- <property name="Stacknumber" value="5000"/>
- <!-- STK resource -->
- <property name="EconomicValue" value="7"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="Group" value="Ammo/Weapons,Resources,customRScrap"/>
- <property name="CraftingIngredientExp" value="3"/>
- <property name="CraftingIngredientTime" value="1"/>
- </item>
- <!-- SMG -->
- <item name="mayicammo10mm">
- <property name="DisplayType" value="ammoBullet"/>
- <property name="DescriptionKey" value="mayicammo10mmDesc"/>
- <property name="CustomIcon" value="710mm"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mbrass" scrapable="true"/>
- <property name="Stacknumber" value="5000"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="3"/>
- <property name="EconomicBundleSize" value="4"/>
- <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="15"/>
- <passive_effect name="BlockDamage" operation="base_set" value="5"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo10mmSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo10mmSteelDesc"/>
- <property name="CustomIcon" value="710mms"/>
- <property name="EconomicValue" value="3"/>
- <property name="EconomicBundleSize" value="4"/>
- <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="15"/>
- <passive_effect name="BlockDamage" operation="base_set" value="5"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <!-- Pistols -->
- <!-- mayicgunLuger/mayicgunMP40 -->
- <item name="mayicammo9x19mm">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="CustomIcon" value="79x19"/>
- <property name="EconomicValue" value="3"/>
- <property name="EconomicBundleSize" value="4"/>
- <property name="DescriptionKey" value="mayicammo9x19mmDesc"/>
- <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="17"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo9x19mmSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="EconomicValue" value="3"/>
- <property name="CustomIcon" value="79x19s"/>
- <property name="EconomicBundleSize" value="4"/>
- <property name="DescriptionKey" value="mayicammo9x19mmSteelDesc"/>
- <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="17"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo5.7x28mm">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="CustomIcon" value="75728"/>
- <property name="EconomicValue" value="3"/>
- <property name="EconomicBundleSize" value="4"/>
- <property name="DescriptionKey" value="mayicammo5.7x28mmDesc"/>
- <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="17"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo5.7x28mmSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="CustomIcon" value="75728s"/>
- <property name="EconomicValue" value="3"/>
- <property name="EconomicBundleSize" value="4"/>
- <property name="DescriptionKey" value="mayicammo5.7x28mmSteelDesc"/>
- <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="17"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <!-- .mayicgun38Snubnose -->
- <item name="mayicammo38cal">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="CustomIcon" value="738"/>
- <property name="EconomicValue" value="3"/>
- <property name="EconomicBundleSize" value="4"/>
- <property name="DescriptionKey" value="mayicammo38calDesc"/>
- <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="25"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo38calSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo38calSteelDesc"/>
- <property name="CustomIcon" value="738s"/>
- <property name="EconomicValue" value="3"/>
- <property name="EconomicBundleSize" value="4"/>
- <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="25"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <!-- mayicgunGlock40 -->
- <item name="mayicammo9mm">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="CustomIcon" value="79mm"/>
- <property name="EconomicValue" value="3"/>
- <property name="EconomicBundleSize" value="3"/>
- <property name="DescriptionKey" value="mayicammo9mmDesc"/>
- <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="28"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo9mmSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo9mmSteelDesc"/>
- <property name="CustomIcon" value="79mms"/>
- <property name="EconomicValue" value="3"/>
- <property name="EconomicBundleSize" value="3"/>
- <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="28"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo40cal">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="CustomIcon" value="740"/>
- <property name="EconomicValue" value="4"/>
- <property name="EconomicBundleSize" value="2"/>
- <property name="DescriptionKey" value="mayicammo40calDesc"/>
- <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="35"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo40calSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo40calSteelDesc"/>
- <property name="CustomIcon" value="740s"/>
- <property name="EconomicValue" value="4"/>
- <property name="EconomicBundleSize" value="2"/>
- <property name="Group" value="Ammo/Weapons,allRounds,lowcalRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="35"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <!-- mayicgun1911 -->
- <item name="mayicammo45acp">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="CustomIcon" value="745acp"/>
- <property name="EconomicValue" value="4"/>
- <property name="EconomicBundleSize" value="2"/>
- <property name="DescriptionKey" value="mayicammo45acpDesc"/>
- <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="42"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo45acpSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="EconomicValue" value="4"/>
- <property name="EconomicBundleSize" value="2"/>
- <property name="DescriptionKey" value="mayicammo45acpSteelDesc"/>
- <property name="CustomIcon" value="745acps"/>
- <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="42"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <!-- mayicgunDesertEagle -->
- <item name="mayicammo50ae">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="CustomIcon" value="750ae"/>
- <property name="EconomicValue" value="6"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="DescriptionKey" value="mayicammo50aeDesc"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="82"/>
- <passive_effect name="BlockDamage" operation="base_set" value="25"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="5" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo50aeSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="EconomicValue" value="6"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="DescriptionKey" value="mayicammo50aeSteelDesc"/>
- <property name="CustomIcon" value="750aes"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="82"/>
- <passive_effect name="BlockDamage" operation="base_set" value="25"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="5" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo357magnum">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="CustomIcon" value="7357"/>
- <property name="EconomicValue" value="6"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="DescriptionKey" value="mayicammo357magnumDesc"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="76"/>
- <passive_effect name="BlockDamage" operation="base_set" value="20"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo357magnumSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="EconomicValue" value="6"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="DescriptionKey" value="mayicammo357magnumSteelDesc"/>
- <property name="CustomIcon" value="7357s"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="76"/>
- <passive_effect name="BlockDamage" operation="base_set" value="20"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
- </effect_group>
- </item>
- <!-- Shotguns -->
- <item name="mayicammo20gauge">
- <property name="Tags" value="shotgun"/>
- <property name="DisplayType" value="ammoShotgun"/>
- <property name="DescriptionKey" value="mayicammo20gaugeDesc"/>
- <property name="HoldType" value="45"/>
- <property name="CustomIcon" value="720g"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mlead"/>
- <property name="Stacknumber" value="5000"/>
- <!-- STK mayicammo -->
- <property name="EconomicValue" value="11"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="12"/>
- <passive_effect name="BlockDamage" operation="base_set" value="8"/>
- <passive_effect name="RoundRayCount" operation="base_set" value="14"/>
- <passive_effect name="MaxRange" operation="base_set" value="45"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="8"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.52"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.52"/>
- <passive_effect name="DismemberChance" operation="perc_add" value="0.25" tags="head"/>
- <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.17"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.12"/>
- <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".3"/>
- <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".4"/>
- </effect_group>
- </item>
- <item name="mayicammoBirdShot">
- <property name="Tags" value="shotgun"/>
- <property name="DisplayType" value="ammoShotgun"/>
- <property name="DescriptionKey" value="mayicammoBirdShotDesc"/>
- <property name="HoldType" value="45"/>
- <property name="CustomIcon" value="7birdshot"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mlead"/>
- <property name="Stacknumber" value="5000"/>
- <!-- STK mayicammo -->
- <property name="EconomicValue" value="11"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="3"/>
- <passive_effect name="BlockDamage" operation="base_set" value=".1"/>
- <passive_effect name="RoundRayCount" operation="base_set" value="100"/>
- <passive_effect name="MaxRange" operation="base_set" value="90"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="5"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="15"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="15"/>
- <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.17"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.12"/>
- <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".3"/>
- <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".4"/>
- </effect_group>
- </item>
- <item name="mayicammoDragonsbreath">
- <property name="Tags" value="shotgun"/>
- <property name="DescriptionKey" value="mayicammoDragonsbreathDesc"/>
- <property name="DisplayType" value="ammoShotgun"/>
- <property name="HoldType" value="45"/>
- <property name="CustomIcon" value="7dragonsbreath"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mlead"/>
- <property name="Stacknumber" value="5000"/>
- <!-- STK mayicammo -->
- <property name="EconomicValue" value="25"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="Group" value="Ammo/Weapons,allRounds,explosiveRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="15"/>
- <passive_effect name="BlockDamage" operation="base_set" value="8"/>
- <passive_effect name="RoundRayCount" operation="base_set" value="3"/>
- <passive_effect name="MaxRange" operation="base_set" value="25"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="8"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.52"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.52"/>
- <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.17"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.12"/>
- <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".3"/>
- <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".4"/>
- <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffBurning"/>
- </effect_group>
- </item>
- <item name="mayicammoElectricshell">
- <property name="Tags" value="shotgun"/>
- <property name="DescriptionKey" value="mayicammoElectricshellDesc"/>
- <property name="DisplayType" value="ammoShotgun"/>
- <property name="HoldType" value="45"/>
- <property name="CustomIcon" value="7electricshot"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mlead"/>
- <property name="Stacknumber" value="5000"/>
- <!-- STK mayicammo -->
- <property name="EconomicValue" value="20"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="Group" value="Ammo/Weapons,allRounds,explosiveRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="15"/>
- <passive_effect name="BlockDamage" operation="base_set" value="8"/>
- <passive_effect name="RoundRayCount" operation="base_set" value="3"/>
- <passive_effect name="MaxRange" operation="base_set" value="25"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="8"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.52"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.52"/>
- <passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.17"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.12"/>
- <passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".3"/>
- <passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".4"/>
- <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffShocked"/>
- </effect_group>
- </item>
- <!-- Rifles -->
- <!-- mayicgunAK47 -->
- <item name="mayicammo7.62x39mm">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo7.62x39mmDesc"/>
- <property name="CustomIcon" value="776239"/>
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="31"/>
- <passive_effect name="BlockDamage" operation="base_set" value="15"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo7.62x39mmSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo7.62x39mmSteelDesc"/>
- <property name="CustomIcon" value="776239s"/>
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="31"/>
- <passive_effect name="BlockDamage" operation="base_set" value="15"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="stone"/>
- </effect_group>
- </item>
- <!-- mayicgunAR15(sub) -->
- <item name="mayicammo223cal">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo223calDesc"/>
- <property name="CustomIcon" value="7223"/>
- <property name="EconomicValue" value="4"/>
- <property name="EconomicBundleSize" value="3"/>
- <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="28"/>
- <passive_effect name="BlockDamage" operation="base_set" value="4"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo223calSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo223calSteelDesc"/>
- <property name="CustomIcon" value="7223s"/>
- <property name="EconomicValue" value="4"/>
- <property name="EconomicBundleSize" value="3"/>
- <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="28"/>
- <passive_effect name="BlockDamage" operation="base_set" value="4"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <!-- Assault Rifle(primary) mayicgunAR15(primary) -->
- <item name="mayicammo22lr">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo22lrDesc"/>
- <property name="CustomIcon" value="722lr"/>
- <property name="EconomicValue" value="3"/>
- <property name="EconomicBundleSize" value="3"/>
- <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="34"/>
- <passive_effect name="BlockDamage" operation="base_set" value="12"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo22lrSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo22lrSteelDesc"/>
- <property name="CustomIcon" value="722lrs"/>
- <property name="EconomicValue" value="3"/>
- <property name="EconomicBundleSize" value="3"/>
- <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="34"/>
- <passive_effect name="BlockDamage" operation="base_set" value="12"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <!-- mayicgunM4A1 mayicgunSCAR M249 Assault Rifle(sub) mayicammo -->
- <item name="mayicammo5.56x45mm">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo5.56x45mmDesc"/>
- <property name="CustomIcon" value="755645"/>
- <property name="EconomicValue" value="4"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="42"/>
- <passive_effect name="BlockDamage" operation="base_set" value="17"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo5.56x45mmSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="CustomIcon" value="755645s"/>
- <property name="EconomicValue" value="4"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="DescriptionKey" value="mayicammo5.56x45mmSteelDesc"/>
- <property name="Group" value="Ammo/Weapons,allRounds,medRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="42"/>
- <passive_effect name="BlockDamage" operation="base_set" value="17"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <!-- mayicgunM1 -->
- <item name="mayicammo30-06">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="CustomIcon" value="73006"/>
- <property name="EconomicValue" value="6"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="DescriptionKey" value="mayicammo30-06Desc"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="61"/>
- <passive_effect name="BlockDamage" operation="base_set" value="20"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo30-06Steel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="CustomIcon" value="73006s"/>
- <property name="EconomicValue" value="6"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="DescriptionKey" value="mayicammo30-06SteelDesc"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="61"/>
- <passive_effect name="BlockDamage" operation="base_set" value="20"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <!-- Large Weapons -->
- <!-- mayicgunSR25 -->
- <item name="mayicammo7.62x51mm">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo7.62x51mmDesc"/>
- <property name="CustomIcon" value="776251"/>
- <property name="EconomicValue" value="6"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="53"/>
- <passive_effect name="BlockDamage" operation="base_set" value="15"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo7.62x51mmSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo7.62x51mmSteelDesc"/>
- <property name="CustomIcon" value="776251s"/>
- <property name="EconomicValue" value="6"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="53"/>
- <passive_effect name="BlockDamage" operation="base_set" value="15"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo338cal">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo338calDesc"/>
- <property name="CustomIcon" value="7338"/>
- <property name="EconomicValue" value="6"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="62"/>
- <passive_effect name="BlockDamage" operation="base_set" value="8"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo338calSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo338calSteelDesc"/>
- <property name="CustomIcon" value="7338s"/>
- <property name="EconomicValue" value="6"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="62"/>
- <passive_effect name="BlockDamage" operation="base_set" value="8"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
- </effect_group>
- </item>
- <!-- mayicgunM82 -->
- <item name="mayicammo50cal">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo50calDesc"/>
- <property name="CustomIcon" value="750"/>
- <property name="EconomicValue" value="7"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="85"/>
- <passive_effect name="BlockDamage" operation="base_set" value="55"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".2" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo50calSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo50aeSteelDesc"/>
- <property name="CustomIcon" value="750s"/>
- <property name="EconomicValue" value="7"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allRounds,highRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="85"/>
- <passive_effect name="BlockDamage" operation="base_set" value="55"/>
- <passive_effect name="DismemberChance" operation="perc_add" value=".4" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".05" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="stone"/>
- </effect_group>
- </item>
- <!-- mayicgunChaingun -->
- <item name="mayicammo5mm">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammo5mmDesc"/>
- <property name="CustomIcon" value="75mm"/>
- <property name="EconomicValue" value="2"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_subtract" value="10" tags="arm,leg,body"/>
- <passive_effect name="EntityDamage" operation="base_set" value="20"/>
- <passive_effect name="BlockDamage" operation="base_set" value="15"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <item name="mayicammo5mmSteel">
- <property name="DisplayType" value="ammoBulletSteel"/>
- <property name="Extends" value="mayicammo10mm"/>
- <property name="EconomicValue" value="2"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="DescriptionKey" value="mayicammo5mmSteelDesc"/>
- <property name="CustomIcon" value="75mms"/>
- <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_subtract" value="10" tags="arm,leg,body"/>
- <passive_effect name="EntityDamage" operation="base_set" value="20"/>
- <passive_effect name="BlockDamage" operation="base_set" value="15"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <!-- Specials -->
- <!-- mayicgunGoldenGun -->
- <item name="mayicammoGoldenbullet">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammoGoldenbulletDesc"/>
- <property name="CustomIcon" value="7golden"/>
- <property name="EconomicValue" value="20"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="5000"/>
- <passive_effect name="BlockDamage" operation="base_set" value="5"/>
- <passive_effect name="DismemberChance" operation="base_set" value="1" tags="head"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- </effect_group>
- </item>
- <!-- Explosives -->
- <item name="mayicammoExplosiveround">
- <property name="DisplayType" value="ammoLauncher"/>
- <property name="DescriptionKey" value="mayicammoExplosiveroundDesc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?40mmPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="CustomIcon" value="7explosivemm"/>
- <property name="HandMeshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mmetal"/>
- <property name="Stacknumber" value="500"/>
- <property name="EconomicValue" value="30"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="ParticleName" value="nozzlesmoke_m136"/>
- <property class="Action1">
- <property name="Class" value="Projectile"/>
- <property name="Explosion.ParticleIndex" value="1"/>
- <property name="Explosion.RadiusBlocks" value="1"/>
- <property name="Explosion.BlockDamage" value="10"/>
- <property name="Explosion.RadiusEntities" value="3"/>
- <property name="Explosion.EntityDamage" value="100"/>
- <property name="Explosion.DamageBonus.water" value="0"/>
- <property name="Gravity" value="-35"/>
- <property name="FlyTime" value=".2"/>
- <property name="LifeTime" value="15"/></property>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="Group" value="Ammo/Weapons,allRounds,explosiveRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="100"/>
- <passive_effect name="BlockDamage" operation="base_set" value="10"/>
- <passive_effect name="ProjectileVelocity" operation="base_set" value="30"/>
- <display_value name="ExRadius" value="5" />
- </effect_group>
- </item>
- <item name="mayicammo40mmExplosive">
- <property name="DisplayType" value="ammoLauncher"/>
- <property name="DescriptionKey" value="mayicammo40mmExplosiveDesc"/>
- <property name="Meshfile" value="#@modfolder:Resources/Firearms5.unity3d?40mmPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="CustomIcon" value="740mm"/>
- <property name="HandMeshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mmetal"/>
- <property name="Stacknumber" value="500"/>
- <property name="EconomicValue" value="250"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action1">
- <property name="Class" value="Projectile"/>
- <property name="Explosion.ParticleIndex" value="4"/>
- <property name="Explosion.RadiusBlocks" value="2"/>
- <property name="Explosion.BlockDamage" value="500"/>
- <property name="Explosion.RadiusEntities" value="7"/>
- <property name="Explosion.EntityDamage" value="500"/>
- <property name="Explosion.DamageBonus.water" value="0"/>
- <property name="Gravity" value="0"/>
- <property name="FlyTime" value="4"/>
- <property name="LifeTime" value="25"/></property>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="Group" value="Ammo/Weapons,allRounds,explosiveRounds"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="500"/>
- <passive_effect name="BlockDamage" operation="base_set" value="500"/>
- <passive_effect name="ProjectileVelocity" operation="base_set" value="30"/>
- <display_value name="ExRadius" value="5" />
- </effect_group>
- </item>
- <!--
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Special ammos
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -->
- <item name="mayicammoIncendiary">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammoIncendiaryDesc"/>
- <property name="CustomIcon" value="7incendiary"/>
- <property name="EconomicValue" value="18"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="20"/>
- <passive_effect name="BlockDamage" operation="base_set" value="15"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffIncendiaryRound"/>
- <triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="self" buff="buffIncendiaryRound"/>
- <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="otherAOE" range="1" buff="buffIncendiaryRound">
- <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="50"/>
- </triggered_effect>
- </effect_group>
- </item>
- <item name="mayicammoExplosive">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="buffExplosiveRoundDesc"/>
- <property name="CustomIcon" value="7explosive"/>
- <property name="EconomicValue" value="22"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="20"/>
- <passive_effect name="BlockDamage" operation="base_set" value="150"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".5" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value=".8" tags="stone"/>
- <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffExplosiveRound"/>
- <triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="self" buff="buffExplosiveRound"/>
- </effect_group>
- </item>
- <item name="mayicammoCorrosive">
- <property name="Extends" value="mayicammo10mm"/>
- <property name="DescriptionKey" value="mayicammoCorrosiveDesc"/>
- <property name="CustomIcon" value="7corrosive"/>
- <property name="EconomicValue" value="14"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="Group" value="Ammo/Weapons,allRounds,specialAmmo"/>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="20"/>
- <passive_effect name="BlockDamage" operation="base_set" value="15"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="1" tags="wood"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
- <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffCorrosiveRound"/>
- <triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" target="self" buff="buffCorrosiveRound"/>
- <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" target="self" buff="buffCorrosiveRound"/>
- </effect_group>
- </item>
- <!--
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Weapon Mod Schematics
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -->
- <item name="mayicmodACOGSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="DescriptionKey" value="mayicmodACOGSchematicDesc"/>
- <property name="CustomIcon" value="7acogsch"/>
- <property name="EconomicValue" value="500"/>
- </item>
- <item name="mayicmodDotSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="DescriptionKey" value="mayicmodDOTSchematicDesc"/>
- <property name="CustomIcon" value="7dotsch"/>
- <property name="EconomicValue" value="500"/>
- </item>
- <item name="mayicmodHoloSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="DescriptionKey" value="mayicmodHoloSchematicDesc"/>
- <property name="CustomIcon" value="7holosch"/>
- <property name="EconomicValue" value="500"/>
- </item>
- <!--
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Quests and Challenges
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -->
- <item name="mayicchallengehandgun">
- <property name="Extends" value="questMaster"/>
- <property name="CreativeMode" value="Player"/>
- <property name="DescriptionKey" value="mayicchallengeDesc"/>
- <property name="CustomIcon" value="7challengebook"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action0">
- <property name="QuestGiven" value="mayicchallenge_handgunkill"/></property>
- </item>
- <item name="mayicchallengesmg">
- <property name="Extends" value="questMaster"/>
- <property name="CreativeMode" value="Player"/>
- <property name="DescriptionKey" value="mayicchallengeDesc"/>
- <property name="CustomIcon" value="7challengebook"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action0">
- <property name="QuestGiven" value="mayicchallenge_smgkill"/></property>
- </item>
- <item name="mayicchallengeshotgun">
- <property name="Extends" value="questMaster"/>
- <property name="CreativeMode" value="Player"/>
- <property name="DescriptionKey" value="mayicchallengeDesc"/>
- <property name="CustomIcon" value="7challengebook"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action0">
- <property name="QuestGiven" value="mayicchallenge_shotgunkill"/></property>
- </item>
- <item name="mayicchallengerifle">
- <property name="Extends" value="questMaster"/>
- <property name="CreativeMode" value="Player"/>
- <property name="DescriptionKey" value="mayicchallengeDesc"/>
- <property name="CustomIcon" value="7challengebook"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action0">
- <property name="QuestGiven" value="mayicchallenge_riflekill"/></property>
- </item>
- <item name="mayicchallengesniper">
- <property name="Extends" value="questMaster"/>
- <property name="CreativeMode" value="Player"/>
- <property name="DescriptionKey" value="mayicchallengeDesc"/>
- <property name="CustomIcon" value="7challengebook"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action0">
- <property name="QuestGiven" value="mayicchallenge_sniperkill"/></property>
- </item>
- <item name="mayicchallengechaingun">
- <property name="Extends" value="questMaster"/>
- <property name="CreativeMode" value="Player"/>
- <property name="DescriptionKey" value="mayicchallengeDesc"/>
- <property name="CustomIcon" value="7challengebook"/>
- <property name="EconomicValue" value="400"/>
- <property class="Action0">
- <property name="QuestGiven" value="mayicchallenge_chaingunkill"/></property>
- </item>
- <!--
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- FIREARMS SCHEMATICS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -->
- <!-- Pistol -->
- <item name="mayicgunLugerSchematic">
- <property name="DescriptionKey" value="mayicschematicMasterDesc"/>
- <property name="CreativeMode" value="Player"/>
- <property name="HoldType" value="21"/>
- <property name="Meshfile" value="Items/Misc/bookPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property name="Material" value="Mpaper"/>
- <property name="CustomIcon" value="7lugers"/>
- <property name="Weight" value="5"/>
- <property name="FuelValue" value="5"/>
- <property name="Stacknumber" value="1"/>
- <property name="EconomicValue" value="300"/>
- <property class="Action0">
- <property name="Class" value="Eat"/>
- <property name="Consume" value="true"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="ActionExpBonusMultiplier" value="0"/>
- <!-- When first learned the multiplier is applied. After that only the action exp is applied but it's applied for EACH item in the book. -->
- <property name="Sound_start" value="recipe_unlocked"/>
- <requirement name="CVarCompare" cvar="mayicgunLuger" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunLuger" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgun38SnubnoseSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="300"/>
- <property name="CustomIcon" value="738sc"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgun38Snubnose" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgun38Snubnose" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunBerettaNanoSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="600"/>
- <property name="CustomIcon" value="7nanos"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunBerettaNano" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunBerettaNano" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunMakarovSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="600"/>
- <property name="CustomIcon" value="7makarovs"/>
- <property name="Group" value="customRAll,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunMakarov" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMakarov" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunM9Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2700"/>
- <property name="CustomIcon" value="7m9s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunM9" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM9" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunBeretta92Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2700"/>
- <property name="CustomIcon" value="7b92s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunBeretta92" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunBeretta92" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunP226Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2700"/>
- <property name="CustomIcon" value="7p226s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunP226" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunP226" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunGlock40Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2700"/>
- <property name="CustomIcon" value="7glocks"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunGlock40" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunGlock40" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunUSPSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2700"/>
- <property name="CustomIcon" value="7usps"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunUSP" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunUSP" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgun1911Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2700"/>
- <property name="CustomIcon" value="71911s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgun1911" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgun1911" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunDesertEagleSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="3300"/>
- <property name="CustomIcon" value="7des"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunDesertEagle" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunDesertEagle" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunColtPythonSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="3300"/>
- <property name="CustomIcon" value="7pythons"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunColtPython" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunColtPython" operation="set" value="1"/>
- </effect_group>
- </item>
- <!-- SMG -->
- <item name="mayicgunKlobSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="900"/>
- <property name="CustomIcon" value="7klobs"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunKlob" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunKlob" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunMac10Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="900"/>
- <property name="CustomIcon" value="7mac10s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunMac10" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMac10" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunMP5Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1200"/>
- <property name="CustomIcon" value="7mp5s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunMP5" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMP5" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunMK1Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1200"/>
- <property name="CustomIcon" value="7mk1s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunMK1" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMK1" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunVectorSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1200"/>
- <property name="CustomIcon" value="7vectors"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunVector" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunVector" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunMP40Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2400"/>
- <property name="CustomIcon" value="7mp40s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunMP40" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMP40" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunM1A1ThompsonSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2400"/>
- <property name="CustomIcon" value="7m1a1s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunM1A1Thompson" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM1A1Thompson" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunRCP90Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2400"/>
- <property name="CustomIcon" value="7rcps"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunRCP90" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunRCP90" operation="set" value="1"/>
- </effect_group>
- </item>
- <!-- Shotguns -->
- <item name="mayicgunDoubleBarrelShotgunSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="600"/>
- <property name="CustomIcon" value="7dbss"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunDoubleBarrelShotgun" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunDoubleBarrelShotgun" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunSawedOffSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="600"/>
- <property name="CustomIcon" value="7sawedoffs"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunSawedOff" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunSawedOff" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunFalloutShotgunSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2700"/>
- <property name="CustomIcon" value="7fallouts"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunFalloutShotgun" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunFalloutShotgun" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunHuntingShotgunSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2700"/>
- <property name="CustomIcon" value="7huntingshots"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunHuntingShotgun" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunHuntingShotgun" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunMossberg590A1Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2700"/>
- <property name="CustomIcon" value="7mosss"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunMossberg590A1" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMossberg590A1" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunSpaz12Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="4500"/>
- <property name="CustomIcon" value="7spazs"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunSpaz12" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunSpaz12" operation="set" value="1"/>
- </effect_group>
- </item>
- <!-- Rifle -->
- <item name="mayicgunFNFALSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1200"/>
- <property name="CustomIcon" value="7fnfals"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunFNFAL" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunFNFAL" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunRustAKSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1200"/>
- <property name="CustomIcon" value="7rustaks"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunRustAK" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunRustAK" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunACWSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="3600"/>
- <property name="CustomIcon" value="7acws"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunACW" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunACW" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunBullpupSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2400"/>
- <property name="CustomIcon" value="7bulls"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunBullpup" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunBullpup" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunAR15Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="3300"/>
- <property name="CustomIcon" value="7ar15s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunAR15" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunAR15" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunAK47Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="3300"/>
- <property name="CustomIcon" value="7ak47s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunAK47" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunAK47" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunM16Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="3600"/>
- <property name="CustomIcon" value="7m16s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunM16" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM16" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunARX160Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="3600"/>
- <property name="CustomIcon" value="7arxs"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunARX160" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunARX160" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunM4A1Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="6600"/>
- <property name="CustomIcon" value="7m4a1s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunM4A1" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM4A1" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunSCARSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="6600"/>
- <property name="CustomIcon" value="7scars"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunSCAR" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunSCAR" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunM1Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="7500"/>
- <property name="CustomIcon" value="7m1s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunM1" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM1" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunMosinNagantSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="7500"/>
- <property name="CustomIcon" value="7mosins"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunMosinNagant" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMosinNagant" operation="set" value="1"/>
- </effect_group>
- </item>
- <!-- Large -->
- <item name="mayicgunM249SawSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="12600"/>
- <property name="CustomIcon" value="7m249s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunM249Saw" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM249Saw" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunM240Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="12600"/>
- <property name="CustomIcon" value="7m240s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunM240" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM240" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunSR25Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="7500"/>
- <property name="CustomIcon" value="7sr25s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunSR25" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunSR25" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunMradSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="7500"/>
- <property name="CustomIcon" value="7mrads"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunMrad" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunMrad" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunJNG90Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="9000"/>
- <property name="CustomIcon" value="7jngs"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunJNG90" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunJNG90" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunM98Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="9000"/>
- <property name="CustomIcon" value="7m98s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunM98" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM98" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunM82Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="15000"/>
- <property name="CustomIcon" value="7m82s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunM82" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM82" operation="set" value="1"/>
- </effect_group>
- </item>
- <!-- Special -->
- <item name="mayicgunGoldenGunSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="30000"/>
- <property name="CustomIcon" value="7goldens"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunGoldenGun" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunGoldenGun" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunChaingunSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="27000"/>
- <property name="CustomIcon" value="7chainguns"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunChaingun" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunChaingun" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunArghSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="100"/>
- <property name="CustomIcon" value="7arghs"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunArgh" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunArgh" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunM79GL40Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="15000"/>
- <property name="CustomIcon" value="7m79s"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunM79GL40" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunM79GL40" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicgunHandCannonSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1500"/>
- <property name="CustomIcon" value="7handcannons"/>
- <property name="Group" value="customResearch,customRGun,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicgunHandCannon" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicgunHandCannon" operation="set" value="1"/>
- </effect_group>
- </item>
- <!--
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- FIREARMS SCHEMATICS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -->
- <item name="mayicammo10mmSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschsmall"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="800"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo10mm,mayicammo10mmSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo10mm,mayicammo10mmSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo9x19mmSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschsmall"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="500"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo9x19mm,mayicammo9x19mmSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo9x19mm,mayicammo9x19mmSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo9mmSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschsmall"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1300"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo9mm,mayicammo9mmSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo9mm,mayicammo9mmSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo5.7x28mmSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschsmall"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="900"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo5.7x28mm,mayicammo5.7x28mmSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo5.7x28mm,mayicammo5.7x28mmSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo38calSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschsmall"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="400"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo38cal,mayicammo38calSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo38cal,mayicammo38calSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo40calSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschsmall"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1500"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo40cal,mayicammo40calSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo40cal,mayicammo40calSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo45acpSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschsmall"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1500"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo45acp,mayicammo45acpSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo45acp,mayicammo45acpSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo50aeSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschsmall"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="5000"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo50ae,mayicammo50aeSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo50ae,mayicammo50aeSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo357magnumSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschsmall"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2500"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo357magnum,mayicammo357magnumSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo357magnum,mayicammo357magnumSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <!-- Shotguns -->
- <item name="mayicammo20gaugeSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammosch20"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1900"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo20gauge" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo20gauge" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammoBirdShotSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschbird"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="500"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammoBirdShot" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoBirdShot" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammoDragonsbreathSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschdragon"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="5000"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammoDragonsbreath" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoDragonsbreath" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammoElectricshellSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschele"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="5000"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammoElectricshell" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoElectricshell" operation="set" value="1"/>
- </effect_group>
- </item>
- <!-- Rifles -->
- <item name="mayicammo7.62x39mmSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschlarge"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="800"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo7.62x39mm,mayicammo7.62x39mmSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo7.62x39mm,mayicammo7.62x39mmSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo223calSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschlarge"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="500"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo223cal,mayicammo223calSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo223cal,mayicammo223calSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo22lrSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschlarge"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="500"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo22lr,mayicammo22lrSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo22lr,mayicammo22lrSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo5.56x45mmSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschlarge"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1200"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo5.56x45mm,mayicammo5.56x45mmSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo5.56x45mm,mayicammo5.56x45mmSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo30-06Schematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschlarge"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1800"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo30-06,mayicammo30-06Steel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo30-06,mayicammo30-06Steel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo7.62x51mmSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschlarge"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1800"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo7.62x51mm,mayicammo7.62x51mmSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo7.62x51mm,mayicammo7.62x51mmSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo338calSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschlarge"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2200"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo338cal,mayicammo338calSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo338cal,mayicammo338calSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo50calSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschlarge"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="2500"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo50cal,mayicammo50calSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo50cal,mayicammo50calSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo5mmSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschsmall"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="1100"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo5mm,mayicammo5mmSteel" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo5mm,mayicammo5mmSteel" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammoGoldenbulletSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschgolden"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="5000"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammoGoldenbullet" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoGoldenbullet" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammoExplosiveroundSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammosch40"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="350"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammoExplosiveround" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoExplosiveround" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammo40mmExplosiveSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammosch40"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="4000"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammo40mmExplosive" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammo40mmExplosive" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammoCorrosiveSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschexplosive"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="12000"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammoCorrosive" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoCorrosive" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammoExplosiveSchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschexplosive"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="12000"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammoExplosive" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoExplosive" operation="set" value="1"/>
- </effect_group>
- </item>
- <item name="mayicammoIncendiarySchematic">
- <property name="Extends" value="mayicgunLugerSchematic"/>
- <property name="CustomIcon" value="7ammoschincen"/>
- <property name="CreativeMode" value="Player"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EconomicValue" value="12000"/>
- <property name="Group" value="customResearch,customRAmmo,Books"/>
- <property class="Action0">
- <requirement name="CVarCompare" cvar="mayicammoIncendiary" operation="Equals" value="0"/>
- </property>
- <effect_group tiered="false">
- <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="mayicammoIncendiary" operation="set" value="1"/>
- </effect_group>
- </item>
- </append>
- <set xpath="/items/item[@name='resourceGunPowder']/property[@name='Group' and @value='Resources,Ammo/Weapons,Tools/Traps']/@value">Resources,Ammo/Weapons,Tools/Traps,scapAmmo</set>
- <set xpath="/items/item[@name='resourceBuckshot']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
- <set xpath="/items/item[@name='resourceBulletCasing']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
- <set xpath="/items/item[@name='resourceBulletCasingSteel']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
- <set xpath="/items/item[@name='resourceBulletTip']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
- <set xpath="/items/item[@name='resourceRocketTip']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
- <set xpath="/items/item[@name='resourceRocketCasing']/property[@name='Group' and @value='Resources,Ammo/Weapons']/@value">Resources,Ammo/Weapons,scapAmmo</set>
- <set xpath="/items/item[@name='resourceScrapIron']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
- <set xpath="/items/item[@name='resourceForgedIron']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
- <set xpath="/items/item[@name='resourceForgedSteel']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
- <set xpath="/items/item[@name='resourceMechanicalParts']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
- <set xpath="/items/item[@name='resourceScrapPolymers']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
- <set xpath="/items/item[@name='resourceMilitaryFiber']/property[@name='Group' and @value='Resources,Clothing']/@value">Resources,Clothing,scrapFirearm</set>
- <set xpath="/items/item[@name='resourceDuctTape']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
- <set xpath="/items/item[@name='resourceSpring']/property[@name='Group' and @value='Resources']/@value">Resources,scrapFirearm</set>
- </configs>
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