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- //////////////////////////////////////////////////
- //
- //
- //-nojoy -novid -console +exec autoexec +cl_forcepreload 1 -freq 144 +mat_queue_mode 2 -tickrate 128 -d3d9ex
- //////////////////////////////////////////////////
- //
- // Crosshair!
- //New
- cl_crosshair_drawoutline "0.000000"
- cl_crosshair_dynamic_maxdist_splitratio "0"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod ".3"
- cl_crosshair_dynamic_splitdist "1"
- cl_crosshair_outlinethickness "1.000000"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshair_t "0.000000"
- cl_crosshairalpha "250.000000"
- cl_crosshaircolor "5.000000"
- cl_crosshaircolor_b "0.000000"
- cl_crosshaircolor_g "255.000000"
- cl_crosshaircolor_r "0.000000"
- cl_crosshairdot "0.000000"
- cl_crosshairgap "-3.000000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "1000"
- cl_crosshairsize "2.500000"
- cl_crosshairstyle "4.000000"
- cl_crosshairthickness "0.500000"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "-4.5"
- //////////////////////////////////////////////////
- //
- // Mouse Settings
- sensitivity "2" //In-game sensitivity
- zoom_sensitivity_ratio "1.0" //
- m_rawinput "1" //Raw Input on
- m_customaccel "0" //Mouse Acceleration off
- m_customaccel_exponent "0" //Acceleration Amount
- m_mousespeed "0" //Windows mouse acceleration off
- m_mouseaccel1 "0" //Windows mouse acceleration initial threshold (2x movement)
- m_mouseaccel2 "0" //Windows mouse acceleration secondary threshold (4x movement)
- //////////////////////////////////////////////////
- //
- // In-game Settings
- fps_max "0" //Frame rate limiter
- fps_max_menu "300" //Frame rate limiter, main menu
- cl_showfps "0" //Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
- cl_predict "1" //Perform client side prediction.
- cl_forcepreload "1" //Whether we should force preloading.
- cl_disablehtmlmotd "1" //Disable HTML motds.
- cl_disablefreezecam "1" //Turn on/off freezecam on client
- cl_autowepswitch "0" //Automatically switch to picked up weapons (if more powerful)
- cl_autohelp "0" //Auto-help
- cl_showhelp "0" //Set to 0 to not show on-screen help
- cl_predictweapons "1" //Perform client side prediction of weapon effects.
- cl_mute_enemy_team "0" //Block all communication from players on the enemy team.
- cl_mute_all_but_friends_and_party "0" //Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games.
- cl_join_advertise "0" //Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no
- //////////////////////////////////////////////////
- //
- // Internet Settings
- rate "786432" //Max bytes/sec the host can receive data
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second of updates you are requesting from the server
- cl_interp "0" //Sets the interpolation amount (bounded on low side by server interp ratio settings).
- cl_interp_ratio "2" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
- cl_interpolate "1" //Enables or disables interpolation on listen servers or during demo playback
- cl_lagcompensation "1" //Perform server side lag compensation of weapon firing events.
- cl_allowdownload "1" //Client downloads customization files
- cl_allowupload "0" //Client uploads customization files
- cl_timeout "90" //After this many seconds without receiving a packet from the server, the client will disconnect itself
- cl_resend "7" //Delay in seconds before the client will resend the 'connect' attempt
- cl_downloadfilter "all" //Determines which files can be downloaded from the server (all, none, nosounds)
- mm_dedicated_search_maxping "35" //Longest preferred ping to dedicated servers for games
- //////////////////////////////////////////////////
- //
- //
- //////////////////////////////////////////////////
- //
- // In-game Viewmodel Settings
- cl_viewmodel_shift_left_amt "1.5"
- cl_viewmodel_shift_right_amt "0.75"
- viewmodel_fov "68"
- viewmodel_offset_x "2.5"
- viewmodel_offset_y "1.9"
- viewmodel_offset_z "-2"
- viewmodel_presetpos "0"
- viewmodel_recoil "1.0"
- cl_bob_lower_amt "21"
- //////////////////////////////////////////////////
- //
- // In-game Texture, And GUI Settings
- cl_hud_color "8"
- con_enable "1" //Allows the console to be activated.
- con_filter_enable "2" //Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
- con_filter_text "Damage" //Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
- con_filter_text_out "Player:" //Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
- r_dynamic "1" //Gunfire Lightning. Spot Enemies Easier. FPS CFG’s Disables This. DONT.
- mat_postprocess_enable "0" //More fps if set to 0
- mat_queue_mode "2" //The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
- cl_use_opens_buy_menu "0" //Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
- cl_radar_always_centered "0" //If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
- cl_radar_scale "0.7" //Sets the radar scale. Valid values are 0.25 to 1.0.
- cl_bob_lower_amt "21" //The amount the viewmodel lowers when running
- cl_bobamt_lat "0" //The amount the viewmodel moves side to side when running
- cl_bobamt_vert "0" //The amount the viewmodel moves up and down when running
- cl_freezecampanel_position_dynamic "0" //Turn on/off freezecam's kill panel dynamic Y movement
- cl_freezecameffects_showholiday "0" //Happy holidays from the CS:GO team and Valve!
- cl_loadout_colorweaponnames "1" //If set to true, the weapon names are colored in the weapon loadout to match their rarity.
- //////////////////////////////////////////////////
- //////////////////////////////////////////////////
- //
- //Show netgraph when checking scoreboard!
- bind "tab" "+scorenet"
- net_graph "1"
- net_graphheight "9999"
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- alias "-crosshairsmoke" "cl_crosshairsize 2;cl_crosshairdot 0;cl_crosshairgap -1.9"
- alias "+crosshairsmoke" "cl_crosshairsize 1337;cl_crosshairdot 0;cl_crosshairgap -1.9"
- bind "v" "+crosshairsmoke"
- //////////////////////////////////////////////////
- // Other Binds
- bind "c" "use weapon_flashbang"
- bind "x" "use weapon_smokegrenade"
- bind "z" "use weapon_molotov;use weapon_incgrenade"
- bind "mouse1" "+attack; r_cleardecals"
- bind "f" "+lookatweapon; r_cleardecals"
- bind "i" "say ¯\_(ツ)_/¯"
- bind "o" "say ( ͡⚆ ͜ʖ ͡⚆)╭∩╮"
- bind "p" ""
- bind "v" "+voicerecord"
- alias "+jumpthrow" "+jump;-attack;-attack2";
- alias "-jumpthrow" "-jump"
- bind "n" "+jumpthrow"
- alias "-crosshairsmoke" "cl_crosshairsize 2.5;cl_crosshairdot 0;cl_crosshairgap -3"
- alias "+crosshairsmoke" "cl_crosshairsize 1337;cl_crosshairdot 0;cl_crosshairgap -3"
- bind "V" "+crosshairsmoke"
- //////////////////////////////////////////////////
- //
- // Final stuff
- developer "0"
- hud_showtargetid "1"
- host_writeconfig
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