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  1. This is a formatted list of the major gameplay changes, new features, and quality-of-life improvements from the provided changelog. Bug fixes, performance optimizations, and backend technical changes have been filtered out.
  2.  
  3. ### Mod Management
  4.  
  5. * **New Mods Added** ✨
  6. * AE2NoUltimatePatterns
  7. * Backhand
  8. * Battlegear2-for-Backhand
  9. * Darkerer
  10. * Et-Futurum-Requiem
  11. * InventoryBogoSorter
  12. * IronTankMinecarts
  13. * MatterManipulator
  14. * ModernMarkings
  15. * Salis-Arcana
  16. * **Mods Removed** 🗑️
  17. * Battlegear2 (Replaced by `Battlegear2-for-Backhand`)
  18. * CreativeCore (Merged into `LittleTiles`)
  19. * GTNH-Intergalactic (Merged into `GT5-Unofficial`)
  20. * Hardcore Darkness (Replaced by `Darkerer`)
  21. * MX-Random
  22. * MouseTweaks (Features merged into `InventoryBogoSorter`)
  23. * ThaumicInventoryScanning
  24. * Travellers Gear
  25. * TravellersGearNeo
  26. * inventory-tweaks (Features merged into `InventoryBogoSorter`)
  27.  
  28. ---
  29. ### Mod-Specific Changes
  30.  
  31. ## AE2FluidCraft-Rework & Applied-Energistics-2-Unofficial (AE2)
  32.  
  33. * **New Features & Items**:
  34. * **Pins**: You can now pin items and fluids in terminals.
  35. * **Super Stock Replenisher**: A new block has been added.
  36. * **Item Renamer**: A new feature for renaming items.
  37. * **Throughput Monitor**: A new block to monitor your network's item/fluid transfer rates.
  38. * **Creative ME Controller**: A new block combines a controller and a creative energy cell.
  39. * **Creative Energy Anchor**: A creative energy cell that attaches directly to a cable.
  40. * **Superluminal Acceleration Card**: A new upgrade for the IO Port.
  41. * **Fake Crafting Card**: Added support for a new fake crafting card.
  42. * **Artificial Universe Cell & Fluid Void Cell**: New cell types have been added.
  43. * **Quality of Life (QoL) & Gameplay Changes**:
  44. * **Terminal Improvements**:
  45. * Added a button to follow crafting jobs.
  46. * Added craftable icons in terminals.
  47. * The Universal Terminal now has magnet and restock functions.
  48. * You can now pause terminal view movement with Shift.
  49. * Search functionality has been improved and now includes a cache.
  50. * You can now use `Ctrl+F` in crafting status screens.
  51. * **Automation & Logic**:
  52. * The P2P Tunnel for ME Dual Interfaces now shares its inventory between input and output.
  53. * Storage Buses now keep their filter settings when a capacity card is removed.
  54. * A "Smart Partition" button was added for easier cell configuration.
  55. * Export buses with fuzzy cards now respect storage priority.
  56. * The IO Port has been improved to be more responsive and has new useful modes.
  57. * Added priority to patterns in interfaces.
  58. * The Storage Bus can now see non-extractable items if configured.
  59. * Added support for Void and Distribution cards for cells.
  60. * **World & UI**:
  61. * Meteorite generation has been expanded to support custom dimensions and loot tables.
  62. * The Network Tool can now highlight machines in the world and open their GUIs.
  63. * Added a Baubles slot for the Wireless Terminal.
  64. * You can now use math expressions in Level Emitter GUIs.
  65. * A processing bar has been added to the crafting CPU table.
  66. * Painted ME Chests will no longer connect to differently colored chests or cables.
  67. * **Breaking Change**: Ultra Dense Cables have been **removed**.
  68.  
  69. ## Backhand & Battlegear2-for-Backhand
  70.  
  71. * The original `Battlegear2` has been replaced by `Backhand` and a new compatibility addon, `Battlegear2-for-Backhand`. This new system reworks the off-hand mechanics, centering them on the `Backhand` mod and removing `Battlegear2`'s own slots.
  72.  
  73. ## BloodMagic
  74.  
  75. * **Gameplay & QoL**:
  76. * The Orb of Armok can now be used from within a Blood Altar.
  77. * Incenses in the Incense Crucible have been buffed.
  78. * The Divination Sigil now displays network LP with comma separators for readability.
  79. * Blood Orb capacity is now shown in the tooltip.
  80. * A config option has been added to allow altar components to be any block.
  81. * Meteor reagents are now fully configurable.
  82. * **NEI Integration**:
  83. * Added an NEI handler for the Alchemic Calcinator.
  84. * The NEI Meteor Handler has been revamped and now supports Ore Dictionary.
  85.  
  86. ## Botania & Botanic-horizons
  87.  
  88. * **Gameplay Changes**:
  89. * The `Reach Ring` has been rewritten.
  90. * A filter has been added for the Rannuncarpus flower.
  91. * The Alfheim and Elementium progression has been moved to mid-EV tier instead of IV.
  92. * **New Features**:
  93. * Multiblock previews for Botania structures have been added.
  94. * A configurable F3 debug option has been added.
  95.  
  96. ## Draconic-Evolution
  97.  
  98. * **New Features**:
  99. * A **Dislocator Inhibitor** has been added to block teleportation.
  100. * Armor has been updated to use the new GT Hazard API.
  101. * **Configuration & Gameplay**:
  102. * The Draconic Reactor is now more configurable and allows for fuel automation.
  103. * Config options have been added for ore generation weighting.
  104. * The Disarming Enchantment from Draconic Evolution now has its own separate enchantment ID.
  105. * The Magnet has been improved, is more configurable, and can be toggled to pick up self-dropped items.
  106.  
  107. ## GT5-Unofficial (GregTech)
  108.  
  109. Due to the immense number of changes, this is a high-level summary.
  110. * **New Machines & Multiblocks**:
  111. * **Nano Forge T4**: A new tier of the Nanoforge.
  112. * **Decay Warehouse**: A new multiblock for managing decaying items.
  113. * **MagLev Pylon**: A new block for the MagLev transport system.
  114. * **Microwave Energy Transmitter**: New wireless power transmission.
  115. * **Steam Alloy Smelter**: A new steam-age machine.
  116. * **Large Molecular Assembler**: Ported from TecTech.
  117. * **Solar Factory**: A new multiblock for producing solar panels.
  118. * **Black Hole Utility Hatch**: A hatch for voiding items and fluids.
  119. * **Advanced Network Switch**: An upgraded version of the network switch.
  120. * **Decorator's Trowel**: A new tool for decorative purposes.
  121. * **Major Gameplay Changes**:
  122. * **Tier Skipping**: This is now an official mechanic, allowing players to skip certain machine tiers under specific conditions.
  123. * **Hazard API**: A new system for managing environmental hazards and armor protection, integrated across many mods.
  124. * **GTNH-Intergalactic Merged**: The content from this addon is now part of GT5u.
  125. * **Casing & Structure System Rework**: Major backend changes to how multiblocks are defined and checked, including better error feedback.
  126. * **Wireless Energy Covers**: New covers for wireless power.
  127. * **Pipe Swapping**: You can now swap pipes with a right-click.
  128. * **New Materials**: Netherite has been added.
  129. * **Quality of Life (QoL)**:
  130. * **Precise Wrench Mode**: Added a new mode for wrenches.
  131. * **WAILA Improvements**: Added recipe output info, pipe info, and more details to many multiblocks.
  132. * **Tool Mode Keybind**: The tool mode switch has been moved to its own dedicated keybind.
  133. * **Steam Pressure Gauge**: A new gauge can be added to steam machines.
  134. * **Power Monitoring Goggles**: New goggles to see power stats.
  135. * **Structure Error Highlighting**: The game will now provide better visual feedback for incorrect multiblock structures.
  136.  
  137. ## Hodgepodge
  138.  
  139. * **New Features & Configs**:
  140. * A game rule (`disableHunger`) has been added to disable hunger.
  141. * Configuration for Enderman griefing has been added.
  142. * A server option to pause when empty has been backported.
  143. * An option to set the entity simulation distance has been added.
  144. * **Quality of Life**:
  145. * The `/time` command can now use `get` to query the current time.
  146. * Mod URLs in the mod list are now clickable.
  147. * The item/block stat GUI (`F3+H`) now displays the mod name.
  148. * The bed respawn message is now localized and can be made instant via config.
  149.  
  150. ## InventoryBogoSorter
  151.  
  152. * This new mod combines the functionality of the removed `inventory-tweaks` and `MouseTweaks`.
  153. * **Key Features**:
  154. * **Inventory Sorting**: Sort player and container inventories with a button click or keybind.
  155. * **Item Refill**: Automatically refills held item stacks from your inventory.
  156. * **Drop-off**: Quickly move items from your inventory into nearby chests.
  157. * **Mouse Tweaks**: Includes the popular mouse dragging features.
  158. * **Crafting Tweaks**: Buttons to balance or clear the crafting grid.
  159.  
  160. ## LittleTiles
  161.  
  162. * The `CreativeCore` mod has been merged directly into `LittleTiles`.
  163.  
  164. ## ModernMarkings
  165.  
  166. * This new mod adds a variety of decorative signs and markings.
  167. * **New Markings**: Includes floor path markings, power plant signs, alphabet letters, hazard diamonds, and various flags.
  168.  
  169. ## NewHorizonsCoreMod
  170.  
  171. This mod contains thousands of recipe and configuration changes. Key highlights include:
  172. * **Major Removals**: `Travellers Gear` has been fully removed from recipes and scripts. Many standalone GT++ and other addon items/machines have been removed or migrated into GT5u.
  173. * **Recipe Overhauls**: Numerous recipes have been added, removed, or rebalanced for mods like `Et-Futurum-Requiem`, `AE2`, `Botania`, `BloodMagic`, `Avaritia`, and many others.
  174. * **New Content Support**: Recipes have been added for new features like the `Magnet Dislocator`, `Netherite`, `Solar Factory`, and `Asgardandelion 2.0`.
  175. * **QoL Recipes**: Many quality-of-life recipes have been added, such as converting between hatch types, uncrafting certain items, and providing alternative paths for decoration blocks.
  176.  
  177. ## NotEnoughItems (NEI)
  178.  
  179. * **New Features**:
  180. * **Autocrafting**: Added an option to automatically pull items for crafting from your inventory into the crafting grid.
  181. * **Favorites Widget**: A new UI widget for managing favorite items.
  182. * **Overlays GUI**: A new settings screen allows you to keep overlays active across dimensions.
  183. * **Hide Until Searching**: An option to hide the entire item list until you type in the search bar.
  184. * **QoL & Configuration**:
  185. * The item list can now have a dynamic font size.
  186. * You can now bookmark items along with their required recipes.
  187. * Many new hotkeys and tooltips have been added.
  188.  
  189. ## Railcraft
  190.  
  191. * **Gameplay Changes**:
  192. * The Engineer's Overall now uses the new GT Hazard API.
  193. * Players wearing appropriate hazmat gear are now protected from Steam Traps.
  194. * Firestone now has an API and a config option to disable it from igniting blocks around the player.
  195. * **Integration & QoL**:
  196. * Added support for IronTank upgrades on tank carts.
  197. * Added GregTech energy net compatibility and info displays for the Electric Feeder and Energy Loader.
  198.  
  199. ## TinkersConstruct
  200.  
  201. * **New Features**:
  202. * **Crafting Station Autocrafting**: You can now autocraft items from the Crafting Station GUI.
  203. * **Scythe AOE Harvest**: The scythe can now harvest crops in an area-of-effect.
  204. * **Gameplay Changes**:
  205. * The wooden rail has been restored.
  206. * A config option has been added to disable all Tinker's Construct recipes.
  207.  
  208. ## VisualProspecting
  209.  
  210. * A search bar has been added to the map UI to highlight specific ore veins and underground fluids.
  211.  
  212. ## WitchingGadgets
  213.  
  214. * The mod is no longer dependent on `Travellers Gear`.
  215. * The Primordial Armor has been moved to the new GT Hazard API for protection.
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