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- Update v1.2.11 Changelog:
- ___________________________________________
- [ADDITIONS & IMPROVEMENTS]
- • Added Unfallen population quest: Guardians & The Galaxy, created by community member StormAngel!
- • Added Make War Not Love Hero Reward, Karv Jezet, from the upcoming Unfallen comic!
- • Added side panel in the Diplomacy Screen that lists all ongoing contextual effects on your empire
- • Guardian Guides Traits have been added
- • Polished Event Notification visuals and animations
- • Added link to the Economy Screen when clicking the System Level in the System Management View
- • Added the option to click anywhere in the notification during the animation of the Curiosity Discovered and Empire Introduction Notifications to skip it
- • Added feedback for shield and weapon deactivation on ships affected by enemy EMP in the Battle Scan View
- • Reworked Happiness from System level for Vodyani into a trait, “Utopian Infrastructure” (also available in custom factions)
- • Added the battle tactics mini-cards in side panel of the military screen + polished and refined play cards
- • Added descriptions for the Empire improvements unlocked by the Victory technologies
- • Clarified effect of Zelevas Incarnate
- [QUESTS]
- • The Stars Their Destination part 1 and 2 now both have the right Political Event feedback
- • Vodyani are now able to complete the Vaulters Chapter 4 Science Version
- • Fixed errors related to “Slingshot” quest
- [PERFORMANCE]
- • Improved game loading time. Empire Chronicles will now be loaded over time when opening the Empire chronicles window, instead of during startup loading
- [MODDING]
- • Horatio gameplay gene splicing no longer depends on the name of the AffinityGameplay, it checks instead if Empire property HasAffinityGeneHunter
- • Fixed custom (modded) planets not having a Scanview map
- • Fixed issues with custom (modded) unique planets not overriding their types visual
- [FIXES]
- • Fixed error in “Suggested Technology” algorithm
- • “Halt Attacks” diplomatic term is no longer unavailable when there is one turn left to use it
- • Fixed errors related to “Scienceganza” Unique Improvement and Population Events
- • Fixed quest notification causing errors if there are several hidden choices
- • “Attack fleet” button tooltip now properly explains why Privateers cannot attack empires that are allied with the Pirates
- • The Entwined Celestial Vine progress now also appears on Special Nodes tooltips
- • Fixed an issue blocking access to DLC-specific notification pop up options when playing a game with shared access to the DLC
- • Fixed some anomalies appearing greyed out for no reason in the System Management View
- • Fixed Hero being shown as resurrected in space battle despite the entire fleet being destroyed/captured via boarding pod
- • "Crew killed per hit" effect is no longer displayed in the combat scan view when attacked ships have no manpower left
- • Fixed system blockade with privateers not working as intended
- • Fixed game failing to restart when it failed to start once (due to mods or other issues)
- • Fixed error caused by AI accepting to join an alliance and creating a new one at the same time
- • Fixed rare critical error on trading companies
- • Fixed saves getting stuck because of AI alliance issues
- • Becoming ally (peace/alliance) with an Empire whos blockading a players systems now un-blockades them without needing them to disable/re-enable the action
- • Unfallen ships no longer receive movement speed bonus on lanes which are covered by a partially finished vine (no change when the vine is fully finished)
- • Fixed error caused by fleets being attack-able while colonizing a system
- • Fixed Vaulters not receiving the law effect "+X happiness on systems for Y turns after colonizing a system"
- • Fixed Argosy "Create Portal" action not interrupting "Auto Explore" action
- • Fixed rare error occuring when a planet is destroyed, the system lost, and then recolonized
- • Fixed camera not reaching the farthest systems in the corners when playing on an exceptional twin elliptic galaxy
- • Fixed Pirate not always talking when the button "support" is clicked
- • Fixed Argosy colonization cost being improperly rounded in colonization tooltip
- • Fixed “Boarding pods extreme” module not being received upon completion of the Deed which rewards it
- • Fixed rare cases of game saves not being loadable
- • Fixed Manpower refund value not being shown in the tooltip of the “Scrap Ship” button
- • Fixed tooltip of the golden age icon in the Star system label displaying false information regarding its effects
- • "Peace and Prayer Act" now correctly prevents Arks from being peacefully converted
- • "Peace and Prayer Act" effect increased from +25 to +50 Essence per System under influence zone
- • Fixed custom factions with Vaulters gameplay not unlocking boarding pods properly
- • Fighters and bombers now appear in the modules list in the ship design view only when designing a compatible ship (large or carrier)
- • Adamantian Bombers icon is now properly colored
- • Fixed "Obelisk of All Space-Time" FIDSI effect not working properly
- • Fixed some minor faction actions not resulting in political effects on populations
- Update v1.2.8 Changelog:
- ___________________________________________
- [FIXES]
- • Fixed an issue where system scan view did not display production after loading a session
- • Fixed an issue where editing ship design multiple times in a row resulted in warning screens following a recent improvement in ship slot UI
- • Fixed an issue where the "Immune to Pacific Conversion" tooltip information displayed by "Celestial Vines" empires was confusing for players
- • Fixed an issue where The Celestial Vines "immune to Pacific Conversion" icon and tooltip are displayed for empires which lack the Pacific Conversion technology
- • Fixed an issue where the bonus from allied Unfallen vines displays debug text in the food production tooltip
- • Fixed an issue where failed deeds did not display the icon of the winning empire in the Technology Screen
- • Fixed an issue where attack module slots appear active after a Core Cracker module was put on a ship
- • Fixed an issue where The Argosy ship design can be deleted, leaving the player unable to edit the Argosy anymore
- Fixed an issue where opponents could identify a pirate fleet on their system as privateers from another major empire because of an icon on the Fleet line
- • Replaced "Coming Soon" by "This content pack is not installed" in the Content screen
- • Fixed an issue where a skippable assert is generated when assigning a hero to a fleet in the Military Status screen
- • Fixed Vodyani not brainwashing minor factions when they complete a minor faction quest while they have less than 100 relation points
- • Fixed an error related to achievements and the Archivist hero
- • Fixed an error when decolonizing a Vaulters system while the Argosy is docked and the camera is zoomed in on the system
- • Fixed Vaulters being able to decolonize their home system
- • Fixed custom Vaulters Argosy not having the Argosy wireframe model in galaxy view
- • Fixed some situations where an empire could be in two alliances at once and cause critical errors
- • Fixed the "join alliance" term tooltip being incorrectly displayed when the alliance is full
- • Fixed auto-explore button being clickable for Argosy while it is setting up a portal
- • Fixed a rare issue in space battle between AIs causing the game to get stuck
- • Fixed an error when colonizing home as a custom faction with both Involuntary Nomads and Extreme Foremen
- • Fixed players being able to decolonize all of their systems at once
- • Fixed active trade route blockades not being updated when the Lumeris population collection bonus is gained/lost
- • Fixed custom factions with Involuntary nomads trait being defeated if they do not own a system for 3 turns in a row, even if they still have the Argosy
- • Fixed Vaulters not knowing the empires they have spawned next to
- • Fixed quest "The lost expedition" being able to permanently destroy the Argosy
- • Fixed rare error in diplomatic contracts
- • Fixed population not appearing in Senate screen if it has been received via migration only
- • Fixed civilian fleets being attackable by allies
- • Fixed Argosy having a messed up visual if owned by a Cravers Prime custom faction
- • Fixed empires keeping the Constellation control bonus on their systems when they leave an alliance which owned a constellation
- • The politics representative hero is now the one with the most "On Senate" skills, instead of the oldest one
- • Fixed United Empire not having a voice after if turned into Mezari or Sheredyn
- • Fixed the color of the guard feedback for privateer fleets
- • Fix guard feedback color remaining the same when having both normal and privateer fleets on a system, and moving all privateers out of the system
- • Quests can now prevent a system from being converted
- • Fixed an error on the technology helper when starting a game with a custom Riftborn faction with the "Involuntary Nomads" trait
- • Privateers can now siege systems
- • Fixed Argosy not being able to colonize Pirate Hunting Grounds
- • Fix for Minor Factions keeping their Development Grants bonuses after being declared war upon
- • Fixed Force Peace being available for everyone
- [QUESTS]
- • Vaulters Chapter 4 quest, "Reunification": it is now impossible to use Cultural Conversion to Capture Auriga 2.0
- • Vaulters Chapter 4 quest, "Reunification": the reward has been improved with new anomalies and deposits on Auriga 2.0 System
- • The lost expedition: Rescue path quest now fails if the quest planet is destroyed
- • Ice Age: Empires with Riftborn affinity are no longer allowed to launch the quest
- • The Founders Keepers. quest now also completes upon colonizing the targeted planet with the Argosy
- • Horatio quest Chapter 3 Part 2 "Reason to disbelieve" can now be completed
- Update v1.2.6 Changelog:
- ___________________________________________
- [FIXES]
- Fixed an issue where stock value “(0)” was displayed after the name of the
- • Economic Tribute term was offered in a demand, even when not a quantified resource
- • Fixed an issue where heroes couldn’t be assigned or unassigned from the military status screen
- • Fixed an issue where the production per turn symbol was not displayed for luxury resources
- • Fixed an issue where module tooltips erroneously multiplied the module slot cost in the ship design screen
- • Fixed an issue where the technology unlock notification could only show up to 3 unlocks
- • Fixed an issue where faction-specific unlocks were displayed in the technology unlock notification even if the player didn't meet the prerequisites
- • Fixed an issue where the Argosy readiness timer did not display after loading the session
- • Fixed an issue where the over-colonization warning did not appear when assimilating a minor faction
- • Fixed an issue where debug text was displayed in the Riftborn "Machine
- • Embodiment" population improvement tool tip after completing the "Ecologist" and "Pacifist" paths of the Chapter 3 quest
- • Fixed an issue where user received no confirmation message when cancelling a Non-Aggression pact
- • Fixed an issue where wrong icons were displayed for the Chapter 1 part 2 rewards of the Vaulter questline
- • Fixed an issue where modders couldn't add new factions because of animated portraits defaulting to bright white when no model was assigned
- • Fixed some cases where splitting a privateers fleet would result in some privateers and some not. This bug may still occur still if a part of the fleet is merged with another one which cannot be privateers
- • Privateers status can now be toggled off even when not in friendly influence
- • Fixed an issue where Vodyani and Lumeris methods of colonization do not feature the over-colonization warning message
- • Fixed the competitor slots in the new game screen reverting back to Sophons after playing a game with the Vaulters
- • War instances are no longer destroyed more than once when forming multiple alliances simultaneously
- • The pirate hero "Fluffpetal Gurk'Zvark" no longer displays the number "2" in his name when obtained
- • The colonization cutscene now plays each time the Argosy colonizes a system
- • Fixed wrecked ark labels sometimes being displayed in system orbital view when there were no wrecked arks
- • Fixed an error on wrecked ark tooltip in rare situations
- • Fixed an error when a fleet finished moving exactly when its owner accepted to remove all their fleets from another player's influence
- • Fixed population collection bonuses not being updated when an ark was destroyed
- • Fixed population collection bonuses not being lost when populations were lost on Vodyani arks
- • Fixed "Covert sabotage" pirate action not working properly when pirates have low reinforcements
- • Fixed inability to compliment/bribe minor empires that were being leeched by a Vodyani, instead of only the Vodyani being able to do so
- • Fixed Vaulters assets being exportable when the DLC was disabled
- • Add-Ons can now be activated in the Content Screen in the Mac version
- • Fixed error + desync generated when an Argosy was destroyed in multiplayer
- • Fixed skippable assert generated in GUI when relation was maxed with pirates
- • Fixed end-turn freezing due to quests
- • Module slot no longer displayed near the "Close" button for the Argosy II in the Ship Design screen
- • Pirate lairs now allow trading routes to pass when in a friendly status with them
- [ADDED]
- • Added feedback on hovering module items to make clear which slots are compatible
- [BALANCE]
- • Increased the cost in Dust to remove a Pirate Mark on a System
- • Added Special section to Fighters and Bombers module descriptions (hull requirements were previously unspecified)
- • Added special indication to AoE weapon modules
- • Restored growth generation value to pre-Vaulters level
- • Fixed pre-emptive strike issue with limitation of Manpower authorized in ground battle (was not functioning previously)
- • Ship without at least one weapon or siege module will now be unable to siege a system
- • Added special informative section to energy squadron module description
- • Projectile and kinetic enhancer will now have the right effect on large weapon
- • Fixed two overlapping techs in the case of a custom Vodyani/Vaulters faction
- • Made sure all Diplomatic Requests terms had at least a 1 turn cooldown
- • Pressure values are now capped:
- --- From Score at 5 / turn
- --- From Border friction at 5 / turn
- --- From Covered Systems at 12 / turn
- • Fixed Happiness Bonus on Modernization levels for Vodyani not working and not being shown properly
- • Fixed Horatio Population Collection Bonus III missing from System Influence tooltip
- • Fixed Peace/Forced Peace issues with Eternal War trait: Cravers can now only make Peace if they have the Pacifists in the Senate
- • Fixed Subatomic Disruption technology mistakenly displaying as faction specific for Riftborn
- • Fixed Planets with multiple anomalies not counting more than once for Anomaly-based bonuses
- • Balanced trait cost for Core Worlds (reduced from 10 to 5)
- [PERFORMANCE]
- • Improved Contextual diplomacy performance
- • Enhanced speed-up in AI synchronization with gameplay
- [QUESTS]
- • "The Lost Expedition" Rescue path quest now fails if the quest planet is destroyed
- • “Pirate Quest DLC1” Add Military effect on its objectives
- • The "Hoard" objective of the "Vital Statistics" quest now asks for a normal amount of Dust, even if the Treasure's incomes are negatives
- • The "Vital Statistics" exploration quest now offers a compelling choice
- • "Ice Age" exploration quest did not fail if the quest planet was destroyed
- • False information displayed in the tutorial when discovering a new constellation as the Vaulters
- • Custom Vaulters can now finish their quests
- • An error message that sometimes appeared in the Pilgrim’s quest has been fixed
- • Metaplot now has locked systems in order to avoid asset caused by Archivist Quest
- [AI]
- • The AI will now better handle offering strategic and luxury resources in diplomatic contracts
- • AI empires will now attack pirates more often
- • Fixed AI interception behavior
- • Fixed AI understanding of system importance
- Update v1.2.4 Changelog:
- ___________________________________________
- [FIXES]
- • "Random tech" rewards from quests and events can no longer grant weapons using strategic resources
- • Fixed an issue where The Core Cracker module was displayed as "available" in the Ship Design screen for level 1 and 2 Arks
- • The Coordination Request panel in the end turn window now automatically shows when joining an alliance
- • Fixed heroes gaining too many levels when received too much experience at once
- • Fixed an issue where Military Stage IV unlock notification only shows 4 of its 6 unlocks
- • Fixed an issue where the Ark image in the System Management screen control banner and fleet unit image does not display the upgraded hulls
- • Fixed an issue where the fleet Action Point icon was not properly displayed
- • Removed Counter-Offer button in the Diplomatic Interaction Notification when against AI
- • Fixed an issue where Ark Improvements in the Constructed Improvement Panel were not displaying correct images
- • Fixed heroes surviving a battle although they've been defeated if they were with a Vodyani Ark which was destroyed as well
- • Fixed a situation where a fleet with 0 ships could appear on AI players
- • Fixed a rare crash when exiting the game
- • Fixed AI sometimes spamming other empires with Contextual diplomacy exchanges
- • Fixed Chroma restrictions to be available and working only with recent Razer SDK versions: 2.7.5 and up. This fixed blocking errors about Message Box
- • Fixed an issue where the Start Negotiation button in the Minor Faction notification was available even if the minor had been assimilated/killed
- • Locus of swarm no longer bugs out if the player destroys the fleet and if the battle is considered a draw
- • Fixed Civilians being able to turn into Privateers
- • Fixed an issue with the value the Mysterious plague ship quest required for its first objectives
- [BALANCE]
- • Manpower production is now impacted by game speed
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