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- Let's make a game!
- Feature Unlocker
- by 1234abcdcba4321
- Settings :
- resources are visible by default
- clickables are hidden by default
- upgrades are hidden by default
- achievements are hidden by default
- buildings are hidden by default
- //hide log
- custom stylesheet : http://pastebin.com/raw.php?i=TqdgBKhc
- text color : #00FFFF
- Resources :
- *InfoDivide1
- displayed as In your inventory, you find...
- starts at 1
- *Money
- starts at 1.01
- show 2 digits
- *Transition
- named Transition Point|Transition Points
- *Dirt
- visible
- *InfoDivide2
- displayed as Research info
- starts at 1
- *ResearchTime
- displayed as Time since last research: %a seconds
- *ResearchProg
- displayed as Research Stage: %a
- *ResearchFast
- abstract
- named .
- *infodivide3
- displayed as Other info
- starts at 1
- *timeplayed
- displayed as Played for %a seconds.
- Clickables :
- *ResearchClick
- locks ResearchClick
- multiplies ResearchTime 0%
- gives 1 ResearchProg
- named Advance Research
- gives 300 ResearchTime requiring 1 ResearchFast
- *GetMoney
- visible at 2 Feature
- gives 0.01 Money
- gives 0.01 Money 50% of the time
- gives 0.01 Money 25% of the time
- gives 0.01 Money 12% of the time
- gives 0.01 Money 6% of the time
- gives 0.02 Money 3% of the time
- gives 0.05 Money 1% of the time
- named Get Money! (Base: Gives from 0.01 to 0.12 money)
- gains 1% per ClickBoost
- *DirtClick
- gives 1 Dirt
- gives 1 Dirt 66% of the time
- gives 1 Dirt 43% of the time
- gives 1 Dirt 28% of the time
- gives 1 Dirt 18% of the time
- gives 1 Dirt 11% of the time
- gives 1 Dirt 7% of the time
- gives 2 Dirt 4% of the time
- gives 3 Dirt 2% of the time
- gives 5 Dirt 1% of the time
- named Scavenge for dirt (Base: Gives from 1 to 17 dirt)
- gains 1% per ClickBoost
- *Sell999Dirt
- visible at 13 Feature
- gives 10 Money for 666 Dirt
- named Sell 666 Dirt (Gives 10 money)
- *SellDirt
- visible at 12 Feature
- multiplies Dirt 1.5%
- converts Dirt to Money
- named Sell All Dirt (100 dirt/1.5 money)
- *Gamble
- visible at 22 Feature
- named Gamble Money (10 money)
- gives 10 money 45% of the time requiring 10 money
- //even if it would have succeeded, I added that in case it fails and the lose money succeeds.
- takes 10 money 50% of the time
- Buildings :
- *ResearchSys
- abstract
- gives 1 ResearchTime
- named .
- *Feature
- named Feature|Features
- price increases by 101%
- visible
- starts at 1
- costs 1 Money
- "Unlock a feature! Currently 24 features are in the game.<br>PROTIP: Don't sell this."
- visible at 1 Feature
- *Build1
- named First Building
- costs 2 Money
- visible at 6 Feature
- gives 0.01 Money
- "Get money, very very slowly... (0.01/s)"
- gains 1% per Build1Boost
- *Build1Boost
- named Building Booster
- costs 3 Money
- visible at 8 Feature
- gives 0.005 Money
- "In addition to producing 1 money every 200 seconds, it also boosts the power of the first building by 1% each!(0.005/s, +1% to First Building)"
- *Shovel
- costs 4 Money
- visible at 11 Feature
- gives 1 Dirt for 0.01 Money
- "You'll get some dirt (Useless until later) for 1 money every 100 seconds. (1 dirt for 0.01/s)"
- *ClickBoost
- costs 5 Money, 100 Dirt
- visible at 17 Feature
- gives 0.1 Dirt
- "Boosts manual clicking for money and dirt. Also gives 1 dirt every 10 seconds for no fee. (0.1 dirt/s, +1% to Get Money! and Scavenge for dirt)"
- named Clicking Booster
- *MoneyProd2
- visible at 21 Feature
- gives 0.1 Money for 1 Dirt
- costs 6 Money, 100 Dirt
- "Gives 1 money every 10 seconds for the cost of 1 dirt every second."
- named Auto-seller
- *randombuild
- visible at 23 Feature
- gives 0.02 Money
- price increases by 113%
- costs 6 Money
- "Gives 0.02 money every second, because you love fake money! (Price increase is higher than usual)"
- Upgrades :
- *FirstUpg
- named First Upgrade
- costs 1 Money
- multiplies efficiency of GetMoney by 102%
- "First Upgrade!<br>Get 2% more from the get money clickable."
- unlocks at 3 Feature
- *ClickBuildMult1
- named Filler Upgrade
- costs 10 Money
- multiplies efficiency of GetMoney by 102%
- multiplies efficiency of Build1 by 102%
- multiplies efficiency of Build1Boost by 102%
- "Multiplies efficiency of things unlocked before this upgrade by 102%.<br><i>"Despite the name, it's not a filler."</i>"
- unlocks at 10 Feature
- *ClickBuildMult2
- named Multiplier
- costs 15 Money, 100 Dirt
- multiplies efficiency of GetMoney by 102%
- multiplies efficiency of Build1 by 102%
- multiplies efficiency of Build1Boost by 102%
- multiplies efficiency of Shovel by 102%
- "+2% production from things unlocked before this upgrade."
- unlocks at 15 Feature
- *ClickBuildMult3
- named Increasing Multiplier 1
- costs 25 Money, 1000 Dirt, 10 Feature
- multiplies efficiency of GetMoney by 0.05% per Feature
- multiplies efficiency of Build1 by 0.05% per Feature
- multiplies efficiency of Build1Boost by 0.05% per Feature
- multiplies efficiency of Shovel by 0.05% per Feature
- multiplies efficiency of ClickBoost by 0.05% per Feature
- "+0.05% production per feature from things unlocked before this upgrade. Very powerful!"
- unlocks at 18 Feature
- *ClickBuildmult4
- named Big Boost
- costs 35 Money, 1337 Dirt
- multiplies efficiency of GetMoney by 4%
- multiplies efficiency of Build1 by 4%
- multiplies efficiency of Build1Boost by 4%
- multiplies efficiency of Shovel by 4%
- multiplies efficiency of ClickBoost by 4%
- multiplies efficiency of randombuild by 4%
- "+4% production to all buildings before this point."
- unlocks at 24 feature
- *DirtClickUpg
- named Dirt clickable
- costs 15 Money, 1000 Dirt
- multiplies efficiency of Shovel by 102%
- unlocks DirtClick
- "Allows you to <b>click to get dirt</b>.<br>Also, +2% efficiency of shovel."
- unlocks at 16 Feature
- *TransitionUpg
- named Transition
- costs 2 Money, -1 Transition
- "Does something..."
- unlocks at 4 Feature
- *TransitionProg1
- named Begin Research
- costs 1 Transition, 5 Money, -1 ResearchSys
- "Well, I hope you're ready!<br>Also requires 9 features to continue :)"
- unlocks at 7 Feature
- unlocks ResearchClick
- *TransitionProg2
- named Transitional Research
- costs 10 Money
- unlocks at 9 Feature, 1 ResearchProg, 600 ResearchTime
- unlocks ResearchClick
- multiplies efficiency of GetMoney by 105%
- multiplies efficiency of Build1 by 105%
- multiplies efficiency of Build1Boost by 105%
- "<i>Hey, whatever boost is nice!</i><br><b>RESEARCH TUTORIAL</b><br>You've been through it once. Let's review!<br>You need to click advance research. Then, you need to wait for a certain amount of time for each stage. (This one was 10 minutes)"
- *TransitionProg3
- named Excellent Power
- costs 20 Money, 1 Dirt
- unlocks at 19 Feature, 2 ResearchProg, 900 ResearchTime
- unlocks ResearchClick
- multiplies efficiency of GetMoney by 105%
- multiplies efficiency of Build1 by 105%
- multiplies efficiency of Build1Boost by 105%
- multiplies efficiency of Shovel by 105%
- multiplies efficiency of ClickBoost by 105%
- "Power AHP!<br><i>"I doubt you got the little reference there, but whatever."</i>"
- *TransitionBonus1
- named Faster Research
- costs 10 Money, 1 Dirt
- unlocks at 14 Feature, 1 ResearchProg, 1200 ResearchTime, -1 ResearchFast
- "Research goes 5 minutes faster, starting from when you next start research."
- unlocks ResearchAch
- Achievements :
- *FirstAch
- unlocks at 5 Feature
- named First Achievement...?
- "Horray! 5 features!"
- *20Feat
- unlocks at 20 Feature
- named My First Twenty
- "20! Yay!<br>Yes; there's gonna be a use for achievements..."
- *TransitionAch
- "Congrats! You got a transitional upgrade!<br>You will get more in the future.<br>No use for them yet though..."
- unlocks at 1 Transition
- named First Transition
- *ResearchAch
- "More references coming!"
- named An fast research
- *DirtAch1
- named Dirty
- unlocks at 1000 Dirt
- "Good job!"
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