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- #pragma once
- #ifndef GAME_H_
- #define GAME_H_
- #include <d3d9.h>
- #include <d3dx9.h>
- #include "BufferCollection.h"
- #include "Face.h"
- namespace Minicraft
- {
- // The single instance of BufferCollection we'll use for drawing faces
- @@ extern BufferCollection* BufferCollectionInstance;
- // a test face
- @@ extern Face* testFace;
- // Contains game-specific initialization code.
- void Initalize(LPDIRECT3DDEVICE9);
- // Contains game-specific draw code.
- void Draw();
- // Contains game-specific update code.
- void Update();
- // Contains game-specific cleanup code.
- void Dispose();
- }
- #endif
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