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Jun 28th, 2017
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  1. #pragma once
  2. #ifndef GAME_H_
  3. #define GAME_H_
  4. #include <d3d9.h>
  5. #include <d3dx9.h>
  6. #include "BufferCollection.h"
  7. #include "Face.h"
  8.  
  9. namespace Minicraft
  10. {
  11.     // The single instance of BufferCollection we'll use for drawing faces
  12. @@  extern BufferCollection* BufferCollectionInstance;
  13.  
  14.     // a test face
  15. @@  extern Face* testFace;
  16.  
  17.     // Contains game-specific initialization code.
  18.     void Initalize(LPDIRECT3DDEVICE9);
  19.  
  20.     // Contains game-specific draw code.
  21.     void Draw();
  22.  
  23.     // Contains game-specific update code.
  24.     void Update();
  25.    
  26.     // Contains game-specific cleanup code.
  27.     void Dispose();
  28. }
  29. #endif
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