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- Assertion failed: CurrentThreadIfKnown == ENamedThreads::GetThreadIndex(GetCurrentThread()) [File:D:\build\PC\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp] [Line: 1751]
- VERSION: 279.275
- KERNELBASE.dll!UnknownFunction (0x00007fffd0b0f218) + 0 bytes [UnknownFile:0]
- ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff66593e3b8) + 159 bytes [d:\build\pc\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
- ShooterGame.exe!FDebug::AssertFailed() (0x00007ff66593e955) + 178 bytes [d:\build\pc\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
- ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6658b07fb) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\async\taskgraph.cpp:1755]
- ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff66595bb52) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
- ShooterGame.exe!StopRenderingThread() (0x00007ff665db2539) + 0 bytes [d:\build\pc\engine\source\runtime\rendercore\private\renderingthread.cpp:602]
- ShooterGame.exe!FSceneViewport::UpdateViewportRHI() (0x00007ff6666de762) + 48 bytes [d:\build\pc\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1037]
- ShooterGame.exe!FSceneViewport::~FSceneViewport() (0x00007ff6666d900b) + 0 bytes [d:\build\pc\engine\source\runtime\engine\private\slate\sceneviewport.cpp:43]
- ShooterGame.exe!FSceneViewport::`scalar deleting destructor'() (0x00007ff6666d8f64) + 0 bytes [UnknownFile:0]
- ShooterGame.exe!SharedPointerInternals::FSharedReferencer<0>::operator=() (0x00007ff664b8a512) + 11 bytes [d:\build\pc\engine\source\runtime\core\public\templates\sharedpointerinternals.h:402]
- ShooterGame.exe!UGameEngine::OnGameWindowClosed() (0x00007ff6661361ae) + 43 bytes [d:\build\pc\engine\source\runtime\engine\private\gameengine.cpp:572]
- ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<UInventoryPanelWidget,void,UDataListEntryButton * __ptr64>::ExecuteIfSafe() (0x00007ff664c1fc84) + 0 bytes [d:\build\pc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
- ShooterGame.exe!SWindow::NotifyWindowBeingDestroyed() (0x00007ff665a9e6a5) + 147 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1042]
- ShooterGame.exe!FSlateApplication::PrivateDestroyWindow() (0x00007ff665af3b52) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4818]
- ShooterGame.exe!FSlateApplication::DestroyWindowsImmediately() (0x00007ff665ae377e) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1812]
- ShooterGame.exe!FSlateApplication::RequestDestroyWindow() (0x00007ff665ae0c71) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1382]
- ShooterGame.exe!SWindow::RequestDestroyWindow() (0x00007ff665a9e57f) + 122 bytes [d:\build\pc\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1026]
- ShooterGame.exe!FSlateApplication::OnWindowClose() (0x00007ff665af3cb6) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4854]
- ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff66596ab4b) + 39 bytes [d:\build\pc\engine\source\runtime\core\private\windows\windowsapplication.cpp:1521]
- ShooterGame.exe!FWindowsApplication::ProcessDeferredEvents() (0x00007ff66596bdf9) + 11 bytes [d:\build\pc\engine\source\runtime\core\private\windows\windowsapplication.cpp:1709]
- ShooterGame.exe!FSlateApplication::Tick() (0x00007ff665adf235) + 0 bytes [d:\build\pc\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:893]
- ShooterGame.exe!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() (0x00007ff665ecbdb8) + 0 bytes [d:\build\pc\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:146]
- ShooterGame.exe!FSlateLoadingThreadTask::Run() (0x00007ff665ecbed0) + 0 bytes [d:\build\pc\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:182]
- ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff66598e0e6) + 0 bytes [d:\build\pc\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
- ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff66598dfa8) + 8 bytes [d:\build\pc\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
- KERNEL32.DLL!UnknownFunction (0x00007fffd32d3034) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007fffd3e41551) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007fffd3e41551) + 0 bytes [UnknownFile:0]
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