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- LOBSTRIKE *
- Jumpstart - Electric-type, 110 BP, 100% acc, 10 PP, physical, contact, raises the target's Speed stat
- "The user delivers a terrible electric shock into the target. This also raises the Speed stat of the target, however."
- NOCTURNACE *
- Thermal Drain - Fire-type, 60 BP, 100% acc, 15 PP, special, non-contact, 75% HP drain
- "The user saps the target's body heat. The user's HP is restored by over half of the damage taken by the target."
- CASCARAPACE *
- Reservoir - Water-type, 10 PP, status, heals 50% HP to the user or an ally, 66% during rain
- "The user or an ally drinks from a supply of pure water, restoring up to half its max HP. It restores more HP in rain."
- VOLENTINE *
- Romantic - Attract and Captivate work on any Pokémon, opponents with Rivalry always deal decreased damage
- "Its romantic aura makes it attractive to any Pokémon."
- SUPERHERON
- Heroic Dive - Fighting-type, 70 BP, 100% acc, 10 PP, physical, contact, base power doubles if an ally fainted the previous turn
- "The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased."
- DUSTURBY
- Night Terror - Inflicts 30% more damage against sleeping targets
- "Powers up moves used against targets that are asleep."
- PHEROMAGE
- Cheese Snack - Normal-type, 15 PP, status, restores 75% HP but lowers the user's Defense
- "The user eats from the cheese surrounding its body, restoring its own HP but lowering its Defense."
- EXPOLAR
- Adventurous Blow - Ice-type, 30 BP, 100% acc, 25 PP, physical, contact, base power increases by 30 BP for each different Pokémon it's hit with this move throughout the battle
- "The user attacks the target bravely. This move's power increases the more targets it's been used against."
- PHANTIQUE
- Cursed Ashes - When the user faints, the next Pokémon to switch in inherits its stat changes
- "The Pokémon's stat changes are inherited by its replacement upon fainting."
- GLABOREHOL
- Soil Plough - Ground-type, 90 BP, 100% acc, 10 PP, physical, non-contact, Rototiller effect
- "The user churns the soil to attack. Grass-type Pokémon on the field have their Attack and Sp. Atk stats increased."
- MEMOSQUITO
- Brain Drain - Psychic-type, 75 BP, 100% acc, 15 PP, special, contact, 50% HP drain and nullifies the target's Ability
- "The user sucks up the target's memories. The user's HP is restored by half the damage taken by the target. The target's Ability is suppressed."
- TARANTAILOR
- Wide Brim - The user and its allies are protected from weather damage and powder moves - Overcoat but for allies too
- "The Pokémon's wide brim protects it and its allies from things like sand, hail, and powder."
- QUEZABEAST
- Altered Power - Dragon-type, 80 BP, 100% acc, 15 PP, physical, non-contact, uses reversed type matchups
- "The user attacks with a strange power. This move is super effective on Fairy and Steel types, but not very effective on Dragon types."
- CHERRIM-NOVRAI
- Burnout - The user's Fire-type moves are weakened by 50% during harsh sunlight, but boosted by 50% during rain; also has Dry Skin's end-of-turn damage / heal in sun / rain
- "Powers up Fire-type moves in rain, but weakens them in harsh sunlight. Restores HP in rain, but reduces HP in harsh sunlight."
- SOARUP
- Sugar Sap - Grass-type, 100% acc, 15 PP, status, restores HP equal to the target's Speed stat then reduces the target's Speed stat
- "The user restores its HP by the same amount as the target's Speed stat. It also lowers the target's Speed stat."
- STOUTLAND-NOVRAI
- Chilling Bark - Ice-type, 20 PP, status, raises user's Attack and Sp. Atk one stage, two stages during a hailstorm
- "The user cries out to hearten itself, raising the Attack and Sp. Atk stats."
- ENCREECH *
- Parasitic - Contact moves have a Spectral Thief effect
- "Steals the stat boosts of a target when the Pokémon makes contact."
- CANTANKOO *
- Shove Off - Dark-type, 55 BP, 100% acc, 20 PP, physical, contact, doubles power against a target that can evolve
- "The user maliciously pushes the target as hard as it can. This attack inflicts greater damage if the target can evolve."
- SUDOWOODO-NOVRAI *
- Snowball Pelt - Ice-type, 15 BP, 90% acc, 5 PP, physical, non-contact, hits 2-5 times, +1 priority
- "The user attacks the target with small, rapid snowballs two to five times in a row. This move always goes first."
- MYSOLEUM
- Grave Spores - Ghost-type, 100% acc, 20 PP, status, powder move, if the affected target KOs a Pokémon with its next move it is also KOed like Destiny Bond
- "The user coats the target in haunted spores. If the target knocks out another Pokémon, it faints as well. Its chance of failing rises if it is used in succession."
- KUDZUSA
- Tangling Vine - Grass-type, 100% acc, 15 PP, status, traps the target and lowers its Speed each turn
- "The user ensnares the target with a vine and prevents it from fleeing. This move also lowers the target's Speed stat every turn."
- CAMPSIRE
- Terrain Raze - Fire-type, 130 BP, 100% acc, 10 PP, special, non-contact, destroys any active terrain and fails if terrain is not active
- "The user burns everything around it to the ground, destroying the terrain. This move fails when the ground hasn't turned into a terrain."
- BLOCKSTACK
- Punching Bag - While switching in, the user becomes the centre of attention
- "The Pokémon draws in all attacks towards itself upon entering battle."
- MAGNETREME *
- Magnet Launch - Steel-type, 100 BP, 100% acc, 5 PP, special, non-contact, lowers user's Defense stat
- "The user manipulates its own magnetic field to launch a piece of metal at the target. It lowers the user's Defense, however."
- CONDYCEPS
- Stretch Out - Bug-type, 20 PP, status, raises Attack, Speed, and accuracy
- "The user extends its neck to raise its Attack, Speed, and accuracy."
- IMITACEAN
- Second Skin - When taking direct damage, the user is treated as a pure Water-type
- "The Pokémon takes direct damage as if it was Water-type."
- ATLAXOCEAN
- Solar Shine - The user and its allies are treated as though the weather is harsh sunlight
- "The Pokémon and its allies are always under the effects of harsh sunlight."
- CEREBARREL
- Strange Scan - Psychic-type, 100% acc, 10 PP, status, reveals all of the target's known moves
- "The user scans the target to gather information. The user is alerted to all the moves the target knows."
- HORRENDIBLE
- Toxic Ambush - Poison-type, 140 BP, 90% acc, 5 PP, physical, contact, digs into the ground on the first turn, hits on the second, inflicts poison
- "The user burrows into the ground, then attacks with poisonous fangs on the next turn. This also poisons the target."
- NOUDINI
- Magic Slime - Poison-type, 80 BP, 100% acc, 20 PP, special, non-contact, 30% chance to inflict either poison, paralysis, or burn, at random
- "The user emits a blast of strange, magical slime. This may also poison, burn, or paralyze the target."
- SMELTDOWN
- Deep Flames - The user's Fire-type attacks deal neutral damage to Water-type Pokémon
- "The Pokémon's water-resistant flames let its Fire-type moves deal regular damage to Water-type Pokémon."
- EXFINGUISH
- Extinguisher - While this Pokémon is on the field, all Fire-type moves fail
- "The Pokémon's flame-suppressing presence prevents the use of Fire-type moves."
- MARIMIGO
- Absorbent - This Pokémon's draining moves recover 30% more HP - Big Root as an Ability
- "Restores more HP when using draining moves."
- HEFTERSACK
- Pack Slam - Fighting-type, -- BP, 100% acc, 15 PP, physical, contact, power is based on Fling's power for the user's held item
- "The user slams the target with the item in its pack. Its power depends on the user's held item."
- SLOWBRO-NOVRAI
- Hive Tail - Draws in Bug-type moves to raise Defense
- "The Pokémon draws in all Bug-type moves. Instead of being hit by Bug-type moves, it boosts its Defense."
- SLOWKING-NOVRAI
- Hive Mind - Draws in Bug-type moves to raise Sp. Def
- "The Pokémon draws in all Bug-type moves. Instead of being hit by Bug-type moves, it boosts its Sp. Def."
- DRABORATE
- Ornate Scales - The user takes 75% damage from neutrally-effective attacks
- "Reduces the power of regularly-effective attacks taken."
- STORMENDOUS *
- Second Wind - Summons a Tailwind when dropped below 50% HP
- "The Pokémon whips up a tailwind when it takes a hit that causes its HP to become half or less."
- MATTREEZE
- Cushion Crush - Fairy-type, 80 BP, 100% acc, 10 PP, physical, contact, uses the user's Defense stat instead of Attack
- "The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target."
- DUBWOOL-NOVRAI
- Fleece Shear - Steel-type, 10 PP, status, sets three layers of Spikes but damages the user equal to half its maximum HP rounded up
- "The user shears off its barbed fur to lay a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. This also damages the user."
- IMPAWZIBLE
- Midnight Yowl - Dark-type, 90 BP, 100% acc, 5 PP, special, non-contact, afflicts the target with Torment, sound-based
- "The user lets out a chilling cry that torments the target, making it incapable of using the same move twice in a row."
- DROZERAIN *
- Adhesive - 30% chance to trap a Pokémon that makes contact with it
- "Contact with the Pokémon may trap the attacker."
- SHISHKEBOX *
- Fiery Spirit - Always gets critical hits against a burned target
- "The Pokémon's attacks become critical hits if the target is burned."
- PEMBROOK *
- Courageous - Halves damage taken while switching in
- "Halves any damage taken when the Pokémon enters a battle."
- POSSESSUM
- Last Laugh - When the user is KOed by an attack, that attack loses all remaining PP - Grudge as an Ability
- "Fully depletes the PP of the attack that made the finishing hit."
- VANDIBAL
- Spray Paint - Poison-type, 15 PP, status, the opposing side is under the effect of Taunt for three turns
- "The user paints an enraging image on the ground, forcing all opposing Pokémon to use only attack moves for three turns."
- HOTROG
- Run Down - Steel-type, 65 BP, 100% acc, 20 PP, physical, contact, works like Steamroller
- "The user runs over its target at high speeds, flattening it. This may also make the target flinch."
- COBOOM
- Cob Missile - Fire-type, 120 BP, 100% acc, 10 PP, physical, non-contact, works like Future Sight
- "Two turns after this move is used, an explosive corn cob crashes down onto the target."
- BRILLUMINT
- Insight Light - Electric-type, 110 BP, 85% acc, 5 PP, special, non-contact, hits all adjacent Pokémon and raises their Sp. Atk
- "The user emits a blinding glow powered by pure thought, hitting everything around it. It raises the Sp. Atk stat of those hit."
- DURASSAULT
- Volt Flurry - Electric-type, 15 BP, 90% acc, 20 PP, physical, contact, +1 priority, hits 2-5 times, punching-based
- "The user rapidly punches the target with electrified fists two to five times in a row. This move always goes first."
- OVECTION
- Tasty Entrails - When the user faints, the next ally to switch in recovers 50% of its maximum HP
- "Restores the HP of its replacement upon fainting."
- RAPTORADO
- Covetous - Inflicts 30% more damage if the target is holding an item and the user is not
- "The Pokémon's jealousy powers up its attacks against targets holding an item if the Pokémon is not holding an item."
- KHANSTRUCT
- Rebuild - Immune to entry hazards and restores 25% HP when switching in while entry hazards are active on its side
- "The Pokémon is unaffected by traps set up around its side. It restores a little HP when switching in while traps are set up."
- GANGRAEAE
- Squabble - Dark-type, 10 PP, status, sharply raises Attack, Sp. Atk, and Speed, but damages the user for 50% of its maximum HP, rounded down
- "The user gets into a vicious squabble with itself. This sharply raises its Attack, Sp. Atk, and Speed stats in exchange for HP equal to half its max HP."
- RANSAXE
- Pick Loose - Steel-type, 65 BP, 100% acc, 20 PP, physical, contact, Knock Off clone
- "The user strikes the target's held item with an axe, and that item can't be used in that battle. The move does more damage if the target has a held item."
- RASGOLD
- Fool's Deal - Replaces the attacker's held item with a False Nugget on contact (False Nugget has no effect in battle and sells for very little)
- "Contact with the Pokémon replaces the attacker's held item with a False Nugget."
- AMALGARMENT
- Static Pileup - Electric-type, 10 PP, status, raises Sp. Def three stages
- "The user attracts Caughtton to itself using static electricity, which drastically raises the user's Sp. Def stat."
- MALLOON *
- Rubber Body - Immune to Electric-type moves
- "The Pokémon receives full immunity to all Electric-type moves, which bounce off its rubber skin."
- ITAFFURA
- Winter Wear - Raises Defense and Sp. Def at the end of each turn during a hailstorm
- "Its Defense and Sp. Def stats are boosted every turn in a hailstorm."
- PISTILETTO
- Glass Kick - Rock-type, 70 BP, 100% acc, 15 PP, physical, contact, reduces target's Sp. Atk stat
- "The user kicks the target with enough force to shatter glass. This also lowers the target's Sp. Atk stat."
- ATHCLEAT
- Tough Treads - Immune to entry hazards and boosts its Speed stat when switching in while entry hazards are active on its side
- "The Pokémon is unaffected by traps set up around its side. Its Speed stat is boosted when switching in while traps are set up."
- ZESTATIC
- Juice Grinder - Grass-type, 120 BP, 100% acc, 10 PP, special, non-contact, requires a charge turn unless the user has consumed a Berry this battle
- "In this two-turn attack, the user grinds its halves together, then sprays acidic juice on the next turn. If the user has eaten a held Berry, this move can be used in one turn."
- MORBOOSE
- Grazer - Recovers twice as much HP per turn on Grassy Terrain and powers up its physical attacks by 30%
- "The Pokémon grazes when the terrain is grass, restoring more HP and powering up its physical attacks."
- ABDOMINION
- Famine Frenzy - Bug-type, 5 PP, status, raises all stats but damages the user by 1/8th of its HP each turn, cannot be used if already suffering from the residual damage
- "The user whips itself into a hunger-fueled frenzy, raising all of its stats. It takes a little damage each turn, however."
- MALISCUIT
- Sugar Trail - Opposing Pokémon cannot switch out using moves like U-turn and Teleport
- "Alluring sugar prevents opposing Pokémon from switching out with moves."
- BANANZA *
- Slip Up - Grass-type, 15 PP, status, +4 priority, if the target tries to use a contact move the move fails and it takes 25% of its HP in damage
- "The user prepares a slippery trap. If the target tries to make contact, it will slip on the trap and take damage."
- IMPOSTACHE *
- Prim Scissors - Doubles Morostache's Speed stat when held, evolves Morostache into Impostache
- "An item to be held by Morostache. These nimble scissors keep unruly hair tamed and double the Speed stat."
- MOROSQUATCH *
- Hair Tonic - Doubles Morostache's Defense stat when held, evolves Morostache into Morosquatch
- "An item to be held by Morostache. It's a bottle of liquid that encourages hair growth and doubles the Defense stat."
- TOUPÉARY
- Wild Growth - Grass-type, 90 BP, 100% acc, 15 PP, special, non-contact, 30% chance to set Grassy Terrain
- "The user attacks everything around it by forcing plants to grow. This may also turn the terrain to grass."
- ELEGENT *
- Dapper Glove - Doubles Fistiscuff or Elegent's Attack stat when held
- "An item to be held by Fistiscuff or Elegent. It's a tough, white glove that doubles the Attack stat."
- SACRETARY
- Toxic Sip - Poison-type, 15 PP, status, restores 50% HP but poisons the user
- "With a taste of poisonous blood, the user restores its own HP by up to half its max HP, then poisons itself."
- POURASOUL
- Gloomy Sky - Turns while this Pokémon is on the field do not count towards the timer for rain
- "While the Pokémon is on the field, rain lasts indefinitely."
- SPOOKEBAL
- Broken Ball - Doubles Spookebal's Defense stat when held
- "An item to be held by Spookebal. It's a long-abandoned Poké Ball that doubles the Defense stat."
- GRAPPLOCT-NOVRAI
- Double Tentacle - Poison-type, 40 BP, 90% acc, 15 PP, physical, contact, hits twice, each hit has a 20% chance to trap the target
- "The target is slammed with sucker-covered tentacles twice in succession. This may also trap the target in battle."
- WRASSUAGE
- Clean Off - Water-type, 100% acc, 25 PP, status, restores 50% of the target's HP and cures its status conditions
- "The user cleans up the target to restore the target's HP by up to half its maximum HP and healing any status conditions."
- WRASSASSIN
- Hungry Fangs - Dark-type, 50 BP, 100% acc, 10 PP, physical, contact, drains 75% HP, bite move
- "The user takes a chunk out of the target with its wicked fangs. The user's HP is restored by over half of the damage taken by the target."
- PERILSCOPE *
- Reel In - Water-type Pokémon cannot manually switch out
- "Prevents Water-type Pokémon from escaping."
- DRAGALGE-NOVRAI
- Poison Reeds - Grass-type moves gain a 30% chance to poison
- "May poison a target when the Pokémon uses a Grass-type attack."
- ANEMBIDEX
- Taser Touch - Contact moves gain a 30% chance to paralyze
- "May paralyze a target when the Pokémon makes contact."
- BOGGLWOGGL
- Wobbly Body - Takes 25% less damage from non-contact moves, but 25% more from contact moves
- "Takes more damage from moves that make direct contact, but less damage from moves that don't."
- PYUKUMUKU-NOVRAI
- Eviscerate - Fighting-type, 175 BP, 100% acc, 5 PP, physical, contact, KOs the user
- "The user launches a titanic fist made of its own innards at the target. The user faints upon using this move."
- SPECTRACLE
- Chromatophores - Protean clone that includes form-changing
- "Changes the Pokémon's type and appearance to the type of the move it's about to use."
- SCARGOT
- Traffic Jam - Pokémon that switch in while a Pokémon with this Ability is on the field have their Speed lowered one stage
- "Lowers the Speed stat of Pokémon entering battle."
- X-PARAMENT
- Unstable Gunk - Poison-type, 120 BP, 90% acc, 5 PP, special, non-contact, harshly lowers one of the user's stats at random
- "The user sprays a stream of volatile, unpredictable slime at the target. The attack's recoil harshly lowers one of the user's stats."
- DAMASTROPHE
- Recalculate - Raises Sp. Atk after using a not-very-effective move
- "The Pokémon recalculates after using a "not very effective" move, which raises its Sp. Atk stat."
- ENCRYPTID
- Malware Stream - Electric-type, 70 BP, 100% acc, 20 PP, special, non-contact, inflicts Disable, Taunt, Torment, or Encore at random
- "The user attacks with a load of bad data, causing an effect that limits the target's move choices."
- CARRIANNON *
- Regurgitation - Powers up all moves by 30% for the remainder of the battle after eating a Berry
- "Move power is boosted after having consumed a held Berry."
- HATTERENE-NOVRAI
- Magic Beans - Grass-type, 10 PP, status, raises the Sp. Atk and Sp. Def of the Pokémon in the user's position at the end of the next turn
- "One turn after this move is used, the user's or its replacement's Sp. Atk and Sp. Def stats are raised."
- GRIMMSNARL-NOVRAI
- Wire Snare - Steel-type, 80 BP, 90% acc, 15 PP, physical, contact, traps and damages the target for 4-5 turns
- "The user entangles the target in rusty barbed wire for four to five turns."
- MUK-NOVRAI
- Oil Spill - Poison-type, 70 BP, 100% acc, 20 PP, special, non-contact, super effective on Water-types, 10% chance to poison
- "The user coats the target in crude oil. This may also poison the target. This move is super effective on Water types."
- KULDOWN
- Cooling Veil - User and its allies take half damage from Fire-type moves
- "Halves the damage the Pokémon and its allies take from Fire-type moves."
- AMPACONDA
- Sand Swallow - Ground-type, 85 BP, 100% acc, 10 PP, physical, contact, deals double damage if the target cannot switch out
- "The user strikes from below to swallow the target whole. If the target cannot escape from battle, the power of this move is doubled."
- SPIRACLEAN
- Vacuum Up - Ground-type, 15 PP, status, clears entry hazards and terrain and restores 1/8th of the user's max HP per hazard / terrain removed
- "The user vacuums the battlefield, sucking up traps and terrains to restore a bit of HP."
- CARAMBUG *
- Amber Wave - Rock-type, 80 BP, 100% acc, 10 PP, special, non-contact, traps the target
- "The user attacks with a sticky, flowing wave of liquid amber that hardens around the target. The target becomes unable to flee."
- OVERROARD
- Ocean Liner - Using or being hit by a Water-type move raises Speed, being hit by an Ice-type move drops Speed 12 stages
- "Raises the Pokémon's Speed stat after using or when hit by a Water-type move, but lowers the Pokémon's Speed stat drastically if hit by an Ice-type move."
- RAMPARDOS-NOVRAI
- Rocket Strike - Fire-type, 60 BP, 100% acc, 10 PP, physical, contact, +1 priority, deals 1/3 recoil damage
- "The user crashes into the target like a flaming rocket. This also damages the user quite a lot. This move always goes first."
- OMASTAR-NOVRAI
- Gem Hunter - At the end of each turn, 50% chance to regain a used Gem - 100% chance during a sandstorm
- "May create another Gem after one is used."
- PALAEODOX *
- Reality Warp - Takes direct damage with an inverted type chart, announces itself on entry
- "Inverts type matchups of incoming attacks."
- MEZOSAIC
- Paint Shards - Rock-type, 55 BP, 95% acc, 20 PP, special, non-contact, adds a random type to the target
- "The user embeds sharp flecks of paint into the target. The target gains a random type as well."
- FOSTERAPTOR
- Nest Guard - Fairy-type, 10 PP, status, sharply raises the Defense and Sp. Def stats of allies that can evolve
- "The user's parental instinct kicks in, which sharply raises the Defense and Sp. Def stats of ally Pokémon that can still evolve."
- POXADOODLE *
- Pathogenic - Overwrites target's Ability with Pathogenic on contact, hurts non-Poison-types for 1/8th of their max HP each turn
- "Contact with the Pokémon changes the attacker's Ability to Pathogenic. Pokémon with this Ability that are not Poison-type are hurt a little each turn."
- CRAWLYCANE
- Mint Blast - Ice-type, 80 BP, 100% acc, 15 PP, special, non-contact, 30% chance to burn
- "The user sprays the target with peppermint oil. This may also leave the target with a burn."
- VANILLUXE-NOVRAI
- Fruit Salad - Grass-type, 75 BP, 100% acc, 20 PP, special, non-contact, regains a consumed Berry
- "The user showers the target with fresh fruit. This move restores Berries that have been eaten."
- ICECREEP
- Snowmelt - Uses Water Sport upon entering battle
- "Weakens Fire-type moves for five turns when the Pokémon enters a battle."
- BLENDULUM
- Time Melt - Field effects set by the user last an additional 2 turns
- "The Pokémon's rooms, screens, and such last longer than normal."
- RORSCHADE
- Ink Void - Dark-type, 50 BP, -- acc, 15 PP, special, non-contact, reverts all stat changes
- "The user douses the target in black ink. All stat changes are returned to normal."
- INTELLIBEE
- Unknown Text - Boosts Scholarva or Intellibee's Attack and Sp. Atk by 50% when held
- "An item to be held by Scholarva or Intellibee. The glyphs on this ancient papyrus raise both the Attack and Sp. Atk stats."
- KRACKPOT
- Strong Brew - Water-type, 100 BP, 100% acc, 15 PP, special, non-contact, -3 priority, charges at turn start, attackers that make contact while charging are burned
- "The user first heats itself up to brew, and then it attacks with scalding-hot tea. Making direct contact with the Pokémon while it's brewing results in a burn."
- ALOVERITY
- Soothing Stream - Water-type, 5 PP, status, cures the user's party of burns and restores 50% HP to party members that were burned
- "The user calls up soothing water that heals burns affecting the user's party and restores a little HP to burned Pokémon."
- ERUPTIDE *
- Nutrient Runoff - Steals 50% of the HP restored by opposing Pokémon using healing moves
- "When an opposing Pokémon uses a healing move, the Pokémon steals half of what would be healed."
- SHARCASTRIC
- Mouth Clamp - Dark-type, 100 BP, 75% acc, 5 PP, physical, contact, biting move, traps and damages the target for 4-5 turns
- "The user bites down and traps the target with its massive mouth for four to five turns."
- SALMURAI
- Finishing Fin - Water-type, 50 BP, 100% acc, 25 PP, physical, contact, raises Attack three stages if it successfully KOs
- "When the user knocks out a target with this move, the user's Attack stat rises drastically."
- HARMINTH
- Arrhythmia - At the end of each turn, the user's Speed stat either rises two stages or drops one stage
- "Its Speed stat is either sharply boosted or reduced every turn."
- DUSTREGA
- Sweep Away - Psychic-type, 15 PP, status, clears entry hazards and terrain and raises the user's Speed stat one stage per hazard / terrain removed
- "The user sweeps up the battlefield, clearing away traps and terrains to raise its Speed stat."
- AUTHORROR *
- Plot Twist - Immune to Fairy-type moves, restores 25% HP when hit by one
- "Restores HP if hit by a Fairy-type move, instead of taking damage."
- DELIVEERIE *
- Cursed Package - Ghost-type, 120 BP, 100% acc, 10 PP, special, non-contact, works like Future Sight
- "Two turns after this move is used, a haunted package explodes to damage the target."
- RESUFFLECT
- Shattered Bite - Steel-type, 150 BP, 80% acc, 5 PP, physical, contact, biting move, deals 1/2 recoil damage
- "The user bites down at full force with jaws of shattered glass. This also damages the user terribly."
- GORGOWATT
- Petrify - Rock-type, 100% acc, 20 PP, status, harshly lowers the target's Speed and makes it Rock-type
- "The user turns the target to stone, harshly lowering its Speed stat and changing its type to Rock."
- GOALDEN
- Champion Blow - Fighting-type, 120 BP, 100% acc, 5 PP, physical, contact, punching move, can only be used if the user has KOed a target without switching out
- "Empowered by past victories, the user delivers a devastating punch. This move can be used only after the user has knocked out any Pokémon in the battle."
- KAIJUPITER
- Star Map - Psychic-type, 15 PP, status, for five turns multiple-turn moves happen instantly
- "The user clears the skies to reveal an empowering constellation that causes attacks to happen the turn they are selected for five turns."
- SURVULTURE
- Playback - 30% chance to inflict Encore when hit by an attack
- "May force repetition of a move used on the Pokémon."
- UNDERHANDIT
- Double Sear - Fire-type, 50 BP, 85% acc, 15 PP, physical, contact, punching move, each hit has a 20% chance to burn
- "The user attacks by punching the target twice with burning-hot fists. This may also leave the target with a burn."
- ORNAMELT
- Shell Slam - Steel-type, 80 BP, 100% acc, 10 PP, physical, contact, uses the user's Defense stat instead of Attack
- "The user swings its iron-hard shell into the target. The higher the user's Defense, the more damage it can inflict on the target."
- FORGENIE
- Metallurgy - Fire-type, 10 PP, status, raises the Attack, Defense, Sp. Atk, and Sp. Def of all Steel-types on the field
- "The user melts and reforges the metal around it. This raises the Attack, Defense, Sp. Atk, and Sp. Def stats of Steel-type Pokémon."
- DEKTOUT *
- Royal Flush - Ghost-type, 90 BP, 100% acc, 10 PP, special, non-contact, works like Photon Geyser
- "The user slashes the target with a series of spectral cards. This move inflicts Attack or Sp. Atk damage - whichever stat is higher for the user."
- DRUDDIGON-NOVRAI
- Freeze Over - Ice-type, 15 PP, status, drastically raises Defense but lowers Speed
- "The user freezes over its body with solid ice, which lowers its Speed stat but drastically raises its Defense stat."
- DUMPBACK
- Landfill - Draws in Poison-type moves to raise Defense
- "The Pokémon draws in all Poison-type moves. Instead of being hit by Poison-type moves, it boosts its Defense."
- ARRIGAMI
- Cannonball - Water-type, 120 BP, 85% acc, 5 PP, physical, non-contact
- "The user launches a ship-sinking cannonball to crash into the target."
- TAEKWONDODO
- Last Stand - Powers up physical attacks by 50% while at 33% HP or lower
- "Powers up physical moves when the Pokémon's HP is low."
- GLISCOR-NOVRAI
- Taser Tail - Electric-type, 70 BP, 100% acc, 15 PP, physical, contact, inflicts paralysis if the user moves before the target but NOT if the target switches out
- "The user delivers a shocking sting with its electrified tail. If the user attacks before the target, this also leaves the target with paralysis."
- KERRATIC
- X-Ray Eyes - Ignores boosts to Defense and Sp. Def when dealing damage, and does 50% more damage to targets with boosted Defense or Sp. Def
- "Bypasses boosts to the Defense and Sp. Def stats when attacking, and deals more damage to a target with a boosted Defense or Sp. Def stat."
- GUMMIWYRM
- Sticky Sugar - Fairy-type, 80 BP, 100% acc, 10 PP, special, non-contact, traps the target
- "The user ensnares the target with a spray of adhesive sugar. The target becomes unable to flee."
- FOOLMINGO *
- False Flier - When taking direct damage, the user is treated as a pure Flying-type
- "The Pokémon takes direct damage as if it was Flying-type."
- PITCHAR *
- False Fire - When taking direct damage, the user is treated as a pure Fire-type
- "The Pokémon takes direct damage as if it was Fire-type."
- CONFLAGRACE
- Prideful Flames - At the end of each full turn, if the user has not taken direct damage, its Sp. Atk is boosted one stage
- "Its Sp. Atk stat is boosted every turn that it is not attacked."
- KAPPATOA
- Magma Vein - Fire-type, 100% acc, 10 PP, status, burns all grounded Pokémon on the field including the user if not immune
- "The user opens up a vein of hot magma to burn all Pokémon on the ground."
- PERCUSSHELL
- Drum Break - Ground-type, 80 BP, 100% acc, 10 PP, physical, non-contact, sound-based, hits Pokémon that are not grounded but does not ground them
- "The user attacks with an earthy, rhythmic beat. This move also hits opposing Pokémon that are in the air."
- GNOTORIOUS *
- Green Thumb - Draws in Grass-type moves to raise Sp. Atk
- "The Pokémon draws in all Grass-type moves. Instead of being hit by Grass-type moves, it boosts its Sp. Atk."
- OHMIGOSH
- Shock and Awe - Paralyzes the attacker if made to flinch
- "The Pokémon releases a jolt of electricity to paralyze the attacker each time the Pokémon flinches."
- WACKYDERM
- Mumbo-Jumbo - Psychic-type, 75 BP, 100% acc, 15 PP, special, non-contact, sound-based, confuses the target
- "The user attacks the target with unintelligible gibberish. This confuses the target."
- JUROXIC
- Baneful Breath - Dragon-type, 100 BP, 90% acc, 10 PP, special, non-contact, 20% chance to poison
- "The user breathes its repulsive breath on the opposing Pokémon. This may also poison those hit."
- AMYGDALANCHE
- Unbreakable - Immune to Fighting-type moves
- "The Pokémon's unbreakable body grants it full immunity to all Fighting-type moves."
- PINGUSHION
- Tri-Needle - Steel-type, 20 BP, 90% acc, 10 PP, physical, non-contact, works like Triple Axel
- "A consecutive three-needle attack that becomes more powerful with each successful hit."
- ICCELERATE
- Debris Gather - Immune to entry hazards and boosts its Defense stat when switching in while entry hazards are active on its side
- "The Pokémon is unaffected by traps set up around its side. Its Defense stat is boosted when switching in while traps are set up."
- PSYPHEMUS
- Mystic Eye - Psychic-type attacks can hit Dark-type Pokémon
- "The Pokémon can hit Dark-type Pokémon with Psychic-type moves."
- CELESTORCH
- Flashbang - Fire-type, 175 BP, 100% acc, 5 PP, special, non-contact, KOs the user
- "The user attacks everything around it by exploding in a dazzling, eye-searing flare. The user faints upon using this move."
- LAPRAS-NOVRAI
- Storm Song - Dragon-type, 10 PP, status, sound-based, summons rain and Electric Terrain
- "The user sings a song to stir up a terrible lightning storm, summoning heavy rain and electrifying the ground for five turns."
- SIRENAUT
- Doom Song - Ghost-type, 80 BP, 100% acc, 5 PP, special, non-contact, sound-based, if the target has damaged the user this turn, inflicts a perish count
- "The user sings of the target's doom. If the user has been turn by the target in the same turn, the target will faint in three turns unless it switches out of battle."
- JOLLYCHAETE
- Giving Spirit - Restores an item its ally has used or lost at the end of each turn
- "The Pokémon restores the item of an ally that has used up or lost an item."
- HUNTAIL-NOVRAI
- Abyssal Jaws - Dragon-type, 70 BP, 100% acc, 15 PP, physical, contact, biting move, hits Fairy-types neutrally
- "The user bites down from below with horrible fangs. This attack can hit Fairy-type Pokémon."
- GOREBYSS-NOVRAI
- Soul Sap - Ghost-type, 100% acc, 15 PP, status, restores HP equal to the target's Sp. Atk stat then reduces the target's Sp. Atk stat
- "The user restores its HP by the same amount as the target's Sp. Atk stat. It also lowers the target's Sp. Atk stat."
- BRUMALAISE
- Mucus Melt - Each time it takes damage from a Fire-type move or a burn, attempts to poison all other Pokémon on the field
- "Poisons adjacent Pokémon when hit by a Fire-type move or afflicted with a burn."
- KEROHELION *
- Clairvoyance - Multiple-turn moves like Solar Beam and Future Sight happen instantly
- "The Pokémon's attacks happen the turn they are selected."
- ENTOMORTIS *
- Soul Absorb - Immune to Ghost-type moves, restores 25% HP when hit by one
- "Restores HP if hit by a Ghost-type move, instead of taking damage."
- SURUSEN
- Blind Hammer - Rock-type, 90 BP, 100% acc, 10 PP, physical, contact, ignores the target's stat changes
- "The user raises its fist like a hammer and swings it into the target. The target's stat changes don't affect this attack's damage."
- IKARMA
- Channel Rage - Fighting-type, 90 BP, 100% acc, 10 PP, physical, contact, gains 20 BP for each increased stat stage the target has up to 200 BP
- "The user channels its inner fury. The more the target has powered up with stat changes, the greater the move's power."
- NEDAREAP
- Psycho Swap - Psychic-type, 90 BP, 100% acc, 10 PP, special, non-contact, swaps the user and the target's stat changes
- "The user attacks with a wave of intense psychic energy to switch stat changes with the target."
- UTSOUL
- Clear Wave - Water-type, 90 BP, 100% acc, 10 PP, special, non-contact, reverts all stat changes
- "The user sweeps the target away in a stream of water. All stat changes are returned to normal."
- ANAITHER *
- Quiet Repose - Ghost-type, 15 PP, status, heals 33% HP and cures status conditions
- "The user breathes deeply and rests its spirit, restoring HP and healing itself of any status conditions."
- MIZEVARIS *
- Avarice - While holding a valuable item (Nugget, Star Piece, etc), stats cannot be lowered, raises Attack if the item is removed or swapped away
- "Holding a valuable item protects the Pokémon from the lowering of its stats. Its Attack is boosted if the item is lost."
- HYOGASH *
- Arctic Circle - Desolate Land version of hail, inflicts twice as much residual damage and powers up Ice-type moves by 50%
- "The Pokémon changes the weather to boost Ice-type attacks."
- CAVRADA *
- Dust Bowl - Desolate Land version of sandstorm, inflicts twice as much residual damage and powers up Ground-type moves by 50%
- "The Pokémon changes the weather to boost Ground-type attacks."
- CHONDRIUS *
- Ill Will - Reduces a random stat of a poisoned opponent each turn
- "Opposing Pokémon that are poisoned have a random stat reduced each turn."
- ASTROYATLAS *
- Lunar Phase - Changes Astroyatlas from Winged Forme to Cocoon Forme at 50% HP and Larval Form at 25% HP
- "The Pokémon changes form, depending on how much HP it has left."
- MIGREAT-NOVRAI *
- South Compass - Becomes Migreat-Okeno when held, powers up Ice- and Flying-type moves by 20%
- "A compass always pointing southwards to be held by Migreat. It boosts the power of Ice- and Flying-type moves when it is held."
- MIGREAT-OKENO *
- North Compass - Becomes Migreat-Novrai when held, powers up Fire- and Flying-type moves by 20%
- "A compass always pointing northwards to be held by Migreat. It boosts the power of Fire- and Flying-type moves when it is held."
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