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Novrai Signature Moves / Abilities / Items

Apr 10th, 2022
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  1. LOBSTRIKE *
  2. Jumpstart - Electric-type, 110 BP, 100% acc, 10 PP, physical, contact, raises the target's Speed stat
  3. "The user delivers a terrible electric shock into the target. This also raises the Speed stat of the target, however."
  4.  
  5. NOCTURNACE *
  6. Thermal Drain - Fire-type, 60 BP, 100% acc, 15 PP, special, non-contact, 75% HP drain
  7. "The user saps the target's body heat. The user's HP is restored by over half of the damage taken by the target."
  8.  
  9. CASCARAPACE *
  10. Reservoir - Water-type, 10 PP, status, heals 50% HP to the user or an ally, 66% during rain
  11. "The user or an ally drinks from a supply of pure water, restoring up to half its max HP. It restores more HP in rain."
  12.  
  13. VOLENTINE *
  14. Romantic - Attract and Captivate work on any Pokémon, opponents with Rivalry always deal decreased damage
  15. "Its romantic aura makes it attractive to any Pokémon."
  16.  
  17. SUPERHERON
  18. Heroic Dive - Fighting-type, 70 BP, 100% acc, 10 PP, physical, contact, base power doubles if an ally fainted the previous turn
  19. "The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased."
  20.  
  21. DUSTURBY
  22. Night Terror - Inflicts 30% more damage against sleeping targets
  23. "Powers up moves used against targets that are asleep."
  24.  
  25. PHEROMAGE
  26. Cheese Snack - Normal-type, 15 PP, status, restores 75% HP but lowers the user's Defense
  27. "The user eats from the cheese surrounding its body, restoring its own HP but lowering its Defense."
  28.  
  29. EXPOLAR
  30. Adventurous Blow - Ice-type, 30 BP, 100% acc, 25 PP, physical, contact, base power increases by 30 BP for each different Pokémon it's hit with this move throughout the battle
  31. "The user attacks the target bravely. This move's power increases the more targets it's been used against."
  32.  
  33. PHANTIQUE
  34. Cursed Ashes - When the user faints, the next Pokémon to switch in inherits its stat changes
  35. "The Pokémon's stat changes are inherited by its replacement upon fainting."
  36.  
  37. GLABOREHOL
  38. Soil Plough - Ground-type, 90 BP, 100% acc, 10 PP, physical, non-contact, Rototiller effect
  39. "The user churns the soil to attack. Grass-type Pokémon on the field have their Attack and Sp. Atk stats increased."
  40.  
  41. MEMOSQUITO
  42. Brain Drain - Psychic-type, 75 BP, 100% acc, 15 PP, special, contact, 50% HP drain and nullifies the target's Ability
  43. "The user sucks up the target's memories. The user's HP is restored by half the damage taken by the target. The target's Ability is suppressed."
  44.  
  45. TARANTAILOR
  46. Wide Brim - The user and its allies are protected from weather damage and powder moves - Overcoat but for allies too
  47. "The Pokémon's wide brim protects it and its allies from things like sand, hail, and powder."
  48.  
  49. QUEZABEAST
  50. Altered Power - Dragon-type, 80 BP, 100% acc, 15 PP, physical, non-contact, uses reversed type matchups
  51. "The user attacks with a strange power. This move is super effective on Fairy and Steel types, but not very effective on Dragon types."
  52.  
  53. CHERRIM-NOVRAI
  54. Burnout - The user's Fire-type moves are weakened by 50% during harsh sunlight, but boosted by 50% during rain; also has Dry Skin's end-of-turn damage / heal in sun / rain
  55. "Powers up Fire-type moves in rain, but weakens them in harsh sunlight. Restores HP in rain, but reduces HP in harsh sunlight."
  56.  
  57. SOARUP
  58. Sugar Sap - Grass-type, 100% acc, 15 PP, status, restores HP equal to the target's Speed stat then reduces the target's Speed stat
  59. "The user restores its HP by the same amount as the target's Speed stat. It also lowers the target's Speed stat."
  60.  
  61. STOUTLAND-NOVRAI
  62. Chilling Bark - Ice-type, 20 PP, status, raises user's Attack and Sp. Atk one stage, two stages during a hailstorm
  63. "The user cries out to hearten itself, raising the Attack and Sp. Atk stats."
  64.  
  65. ENCREECH *
  66. Parasitic - Contact moves have a Spectral Thief effect
  67. "Steals the stat boosts of a target when the Pokémon makes contact."
  68.  
  69. CANTANKOO *
  70. Shove Off - Dark-type, 55 BP, 100% acc, 20 PP, physical, contact, doubles power against a target that can evolve
  71. "The user maliciously pushes the target as hard as it can. This attack inflicts greater damage if the target can evolve."
  72.  
  73. SUDOWOODO-NOVRAI *
  74. Snowball Pelt - Ice-type, 15 BP, 90% acc, 5 PP, physical, non-contact, hits 2-5 times, +1 priority
  75. "The user attacks the target with small, rapid snowballs two to five times in a row. This move always goes first."
  76.  
  77. MYSOLEUM
  78. Grave Spores - Ghost-type, 100% acc, 20 PP, status, powder move, if the affected target KOs a Pokémon with its next move it is also KOed like Destiny Bond
  79. "The user coats the target in haunted spores. If the target knocks out another Pokémon, it faints as well. Its chance of failing rises if it is used in succession."
  80.  
  81. KUDZUSA
  82. Tangling Vine - Grass-type, 100% acc, 15 PP, status, traps the target and lowers its Speed each turn
  83. "The user ensnares the target with a vine and prevents it from fleeing. This move also lowers the target's Speed stat every turn."
  84.  
  85. CAMPSIRE
  86. Terrain Raze - Fire-type, 130 BP, 100% acc, 10 PP, special, non-contact, destroys any active terrain and fails if terrain is not active
  87. "The user burns everything around it to the ground, destroying the terrain. This move fails when the ground hasn't turned into a terrain."
  88.  
  89. BLOCKSTACK
  90. Punching Bag - While switching in, the user becomes the centre of attention
  91. "The Pokémon draws in all attacks towards itself upon entering battle."
  92.  
  93. MAGNETREME *
  94. Magnet Launch - Steel-type, 100 BP, 100% acc, 5 PP, special, non-contact, lowers user's Defense stat
  95. "The user manipulates its own magnetic field to launch a piece of metal at the target. It lowers the user's Defense, however."
  96.  
  97. CONDYCEPS
  98. Stretch Out - Bug-type, 20 PP, status, raises Attack, Speed, and accuracy
  99. "The user extends its neck to raise its Attack, Speed, and accuracy."
  100.  
  101. IMITACEAN
  102. Second Skin - When taking direct damage, the user is treated as a pure Water-type
  103. "The Pokémon takes direct damage as if it was Water-type."
  104.  
  105. ATLAXOCEAN
  106. Solar Shine - The user and its allies are treated as though the weather is harsh sunlight
  107. "The Pokémon and its allies are always under the effects of harsh sunlight."
  108.  
  109. CEREBARREL
  110. Strange Scan - Psychic-type, 100% acc, 10 PP, status, reveals all of the target's known moves
  111. "The user scans the target to gather information. The user is alerted to all the moves the target knows."
  112.  
  113. HORRENDIBLE
  114. Toxic Ambush - Poison-type, 140 BP, 90% acc, 5 PP, physical, contact, digs into the ground on the first turn, hits on the second, inflicts poison
  115. "The user burrows into the ground, then attacks with poisonous fangs on the next turn. This also poisons the target."
  116.  
  117. NOUDINI
  118. Magic Slime - Poison-type, 80 BP, 100% acc, 20 PP, special, non-contact, 30% chance to inflict either poison, paralysis, or burn, at random
  119. "The user emits a blast of strange, magical slime. This may also poison, burn, or paralyze the target."
  120.  
  121. SMELTDOWN
  122. Deep Flames - The user's Fire-type attacks deal neutral damage to Water-type Pokémon
  123. "The Pokémon's water-resistant flames let its Fire-type moves deal regular damage to Water-type Pokémon."
  124.  
  125. EXFINGUISH
  126. Extinguisher - While this Pokémon is on the field, all Fire-type moves fail
  127. "The Pokémon's flame-suppressing presence prevents the use of Fire-type moves."
  128.  
  129. MARIMIGO
  130. Absorbent - This Pokémon's draining moves recover 30% more HP - Big Root as an Ability
  131. "Restores more HP when using draining moves."
  132.  
  133. HEFTERSACK
  134. Pack Slam - Fighting-type, -- BP, 100% acc, 15 PP, physical, contact, power is based on Fling's power for the user's held item
  135. "The user slams the target with the item in its pack. Its power depends on the user's held item."
  136.  
  137. SLOWBRO-NOVRAI
  138. Hive Tail - Draws in Bug-type moves to raise Defense
  139. "The Pokémon draws in all Bug-type moves. Instead of being hit by Bug-type moves, it boosts its Defense."
  140.  
  141. SLOWKING-NOVRAI
  142. Hive Mind - Draws in Bug-type moves to raise Sp. Def
  143. "The Pokémon draws in all Bug-type moves. Instead of being hit by Bug-type moves, it boosts its Sp. Def."
  144.  
  145. DRABORATE
  146. Ornate Scales - The user takes 75% damage from neutrally-effective attacks
  147. "Reduces the power of regularly-effective attacks taken."
  148.  
  149. STORMENDOUS *
  150. Second Wind - Summons a Tailwind when dropped below 50% HP
  151. "The Pokémon whips up a tailwind when it takes a hit that causes its HP to become half or less."
  152.  
  153. MATTREEZE
  154. Cushion Crush - Fairy-type, 80 BP, 100% acc, 10 PP, physical, contact, uses the user's Defense stat instead of Attack
  155. "The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target."
  156.  
  157. DUBWOOL-NOVRAI
  158. Fleece Shear - Steel-type, 10 PP, status, sets three layers of Spikes but damages the user equal to half its maximum HP rounded up
  159. "The user shears off its barbed fur to lay a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. This also damages the user."
  160.  
  161. IMPAWZIBLE
  162. Midnight Yowl - Dark-type, 90 BP, 100% acc, 5 PP, special, non-contact, afflicts the target with Torment, sound-based
  163. "The user lets out a chilling cry that torments the target, making it incapable of using the same move twice in a row."
  164.  
  165. DROZERAIN *
  166. Adhesive - 30% chance to trap a Pokémon that makes contact with it
  167. "Contact with the Pokémon may trap the attacker."
  168.  
  169. SHISHKEBOX *
  170. Fiery Spirit - Always gets critical hits against a burned target
  171. "The Pokémon's attacks become critical hits if the target is burned."
  172.  
  173. PEMBROOK *
  174. Courageous - Halves damage taken while switching in
  175. "Halves any damage taken when the Pokémon enters a battle."
  176.  
  177. POSSESSUM
  178. Last Laugh - When the user is KOed by an attack, that attack loses all remaining PP - Grudge as an Ability
  179. "Fully depletes the PP of the attack that made the finishing hit."
  180.  
  181. VANDIBAL
  182. Spray Paint - Poison-type, 15 PP, status, the opposing side is under the effect of Taunt for three turns
  183. "The user paints an enraging image on the ground, forcing all opposing Pokémon to use only attack moves for three turns."
  184.  
  185. HOTROG
  186. Run Down - Steel-type, 65 BP, 100% acc, 20 PP, physical, contact, works like Steamroller
  187. "The user runs over its target at high speeds, flattening it. This may also make the target flinch."
  188.  
  189. COBOOM
  190. Cob Missile - Fire-type, 120 BP, 100% acc, 10 PP, physical, non-contact, works like Future Sight
  191. "Two turns after this move is used, an explosive corn cob crashes down onto the target."
  192.  
  193. BRILLUMINT
  194. Insight Light - Electric-type, 110 BP, 85% acc, 5 PP, special, non-contact, hits all adjacent Pokémon and raises their Sp. Atk
  195. "The user emits a blinding glow powered by pure thought, hitting everything around it. It raises the Sp. Atk stat of those hit."
  196.  
  197. DURASSAULT
  198. Volt Flurry - Electric-type, 15 BP, 90% acc, 20 PP, physical, contact, +1 priority, hits 2-5 times, punching-based
  199. "The user rapidly punches the target with electrified fists two to five times in a row. This move always goes first."
  200.  
  201. OVECTION
  202. Tasty Entrails - When the user faints, the next ally to switch in recovers 50% of its maximum HP
  203. "Restores the HP of its replacement upon fainting."
  204.  
  205. RAPTORADO
  206. Covetous - Inflicts 30% more damage if the target is holding an item and the user is not
  207. "The Pokémon's jealousy powers up its attacks against targets holding an item if the Pokémon is not holding an item."
  208.  
  209. KHANSTRUCT
  210. Rebuild - Immune to entry hazards and restores 25% HP when switching in while entry hazards are active on its side
  211. "The Pokémon is unaffected by traps set up around its side. It restores a little HP when switching in while traps are set up."
  212.  
  213. GANGRAEAE
  214. Squabble - Dark-type, 10 PP, status, sharply raises Attack, Sp. Atk, and Speed, but damages the user for 50% of its maximum HP, rounded down
  215. "The user gets into a vicious squabble with itself. This sharply raises its Attack, Sp. Atk, and Speed stats in exchange for HP equal to half its max HP."
  216.  
  217. RANSAXE
  218. Pick Loose - Steel-type, 65 BP, 100% acc, 20 PP, physical, contact, Knock Off clone
  219. "The user strikes the target's held item with an axe, and that item can't be used in that battle. The move does more damage if the target has a held item."
  220.  
  221. RASGOLD
  222. Fool's Deal - Replaces the attacker's held item with a False Nugget on contact (False Nugget has no effect in battle and sells for very little)
  223. "Contact with the Pokémon replaces the attacker's held item with a False Nugget."
  224.  
  225. AMALGARMENT
  226. Static Pileup - Electric-type, 10 PP, status, raises Sp. Def three stages
  227. "The user attracts Caughtton to itself using static electricity, which drastically raises the user's Sp. Def stat."
  228.  
  229. MALLOON *
  230. Rubber Body - Immune to Electric-type moves
  231. "The Pokémon receives full immunity to all Electric-type moves, which bounce off its rubber skin."
  232.  
  233. ITAFFURA
  234. Winter Wear - Raises Defense and Sp. Def at the end of each turn during a hailstorm
  235. "Its Defense and Sp. Def stats are boosted every turn in a hailstorm."
  236.  
  237. PISTILETTO
  238. Glass Kick - Rock-type, 70 BP, 100% acc, 15 PP, physical, contact, reduces target's Sp. Atk stat
  239. "The user kicks the target with enough force to shatter glass. This also lowers the target's Sp. Atk stat."
  240.  
  241. ATHCLEAT
  242. Tough Treads - Immune to entry hazards and boosts its Speed stat when switching in while entry hazards are active on its side
  243. "The Pokémon is unaffected by traps set up around its side. Its Speed stat is boosted when switching in while traps are set up."
  244.  
  245. ZESTATIC
  246. Juice Grinder - Grass-type, 120 BP, 100% acc, 10 PP, special, non-contact, requires a charge turn unless the user has consumed a Berry this battle
  247. "In this two-turn attack, the user grinds its halves together, then sprays acidic juice on the next turn. If the user has eaten a held Berry, this move can be used in one turn."
  248.  
  249. MORBOOSE
  250. Grazer - Recovers twice as much HP per turn on Grassy Terrain and powers up its physical attacks by 30%
  251. "The Pokémon grazes when the terrain is grass, restoring more HP and powering up its physical attacks."
  252.  
  253. ABDOMINION
  254. Famine Frenzy - Bug-type, 5 PP, status, raises all stats but damages the user by 1/8th of its HP each turn, cannot be used if already suffering from the residual damage
  255. "The user whips itself into a hunger-fueled frenzy, raising all of its stats. It takes a little damage each turn, however."
  256.  
  257. MALISCUIT
  258. Sugar Trail - Opposing Pokémon cannot switch out using moves like U-turn and Teleport
  259. "Alluring sugar prevents opposing Pokémon from switching out with moves."
  260.  
  261. BANANZA *
  262. Slip Up - Grass-type, 15 PP, status, +4 priority, if the target tries to use a contact move the move fails and it takes 25% of its HP in damage
  263. "The user prepares a slippery trap. If the target tries to make contact, it will slip on the trap and take damage."
  264.  
  265. IMPOSTACHE *
  266. Prim Scissors - Doubles Morostache's Speed stat when held, evolves Morostache into Impostache
  267. "An item to be held by Morostache. These nimble scissors keep unruly hair tamed and double the Speed stat."
  268.  
  269. MOROSQUATCH *
  270. Hair Tonic - Doubles Morostache's Defense stat when held, evolves Morostache into Morosquatch
  271. "An item to be held by Morostache. It's a bottle of liquid that encourages hair growth and doubles the Defense stat."
  272.  
  273. TOUPÉARY
  274. Wild Growth - Grass-type, 90 BP, 100% acc, 15 PP, special, non-contact, 30% chance to set Grassy Terrain
  275. "The user attacks everything around it by forcing plants to grow. This may also turn the terrain to grass."
  276.  
  277. ELEGENT *
  278. Dapper Glove - Doubles Fistiscuff or Elegent's Attack stat when held
  279. "An item to be held by Fistiscuff or Elegent. It's a tough, white glove that doubles the Attack stat."
  280.  
  281. SACRETARY
  282. Toxic Sip - Poison-type, 15 PP, status, restores 50% HP but poisons the user
  283. "With a taste of poisonous blood, the user restores its own HP by up to half its max HP, then poisons itself."
  284.  
  285. POURASOUL
  286. Gloomy Sky - Turns while this Pokémon is on the field do not count towards the timer for rain
  287. "While the Pokémon is on the field, rain lasts indefinitely."
  288.  
  289. SPOOKEBAL
  290. Broken Ball - Doubles Spookebal's Defense stat when held
  291. "An item to be held by Spookebal. It's a long-abandoned Poké Ball that doubles the Defense stat."
  292.  
  293. GRAPPLOCT-NOVRAI
  294. Double Tentacle - Poison-type, 40 BP, 90% acc, 15 PP, physical, contact, hits twice, each hit has a 20% chance to trap the target
  295. "The target is slammed with sucker-covered tentacles twice in succession. This may also trap the target in battle."
  296.  
  297. WRASSUAGE
  298. Clean Off - Water-type, 100% acc, 25 PP, status, restores 50% of the target's HP and cures its status conditions
  299. "The user cleans up the target to restore the target's HP by up to half its maximum HP and healing any status conditions."
  300.  
  301. WRASSASSIN
  302. Hungry Fangs - Dark-type, 50 BP, 100% acc, 10 PP, physical, contact, drains 75% HP, bite move
  303. "The user takes a chunk out of the target with its wicked fangs. The user's HP is restored by over half of the damage taken by the target."
  304.  
  305. PERILSCOPE *
  306. Reel In - Water-type Pokémon cannot manually switch out
  307. "Prevents Water-type Pokémon from escaping."
  308.  
  309. DRAGALGE-NOVRAI
  310. Poison Reeds - Grass-type moves gain a 30% chance to poison
  311. "May poison a target when the Pokémon uses a Grass-type attack."
  312.  
  313. ANEMBIDEX
  314. Taser Touch - Contact moves gain a 30% chance to paralyze
  315. "May paralyze a target when the Pokémon makes contact."
  316.  
  317. BOGGLWOGGL
  318. Wobbly Body - Takes 25% less damage from non-contact moves, but 25% more from contact moves
  319. "Takes more damage from moves that make direct contact, but less damage from moves that don't."
  320.  
  321. PYUKUMUKU-NOVRAI
  322. Eviscerate - Fighting-type, 175 BP, 100% acc, 5 PP, physical, contact, KOs the user
  323. "The user launches a titanic fist made of its own innards at the target. The user faints upon using this move."
  324.  
  325. SPECTRACLE
  326. Chromatophores - Protean clone that includes form-changing
  327. "Changes the Pokémon's type and appearance to the type of the move it's about to use."
  328.  
  329. SCARGOT
  330. Traffic Jam - Pokémon that switch in while a Pokémon with this Ability is on the field have their Speed lowered one stage
  331. "Lowers the Speed stat of Pokémon entering battle."
  332.  
  333. X-PARAMENT
  334. Unstable Gunk - Poison-type, 120 BP, 90% acc, 5 PP, special, non-contact, harshly lowers one of the user's stats at random
  335. "The user sprays a stream of volatile, unpredictable slime at the target. The attack's recoil harshly lowers one of the user's stats."
  336.  
  337. DAMASTROPHE
  338. Recalculate - Raises Sp. Atk after using a not-very-effective move
  339. "The Pokémon recalculates after using a "not very effective" move, which raises its Sp. Atk stat."
  340.  
  341. ENCRYPTID
  342. Malware Stream - Electric-type, 70 BP, 100% acc, 20 PP, special, non-contact, inflicts Disable, Taunt, Torment, or Encore at random
  343. "The user attacks with a load of bad data, causing an effect that limits the target's move choices."
  344.  
  345. CARRIANNON *
  346. Regurgitation - Powers up all moves by 30% for the remainder of the battle after eating a Berry
  347. "Move power is boosted after having consumed a held Berry."
  348.  
  349. HATTERENE-NOVRAI
  350. Magic Beans - Grass-type, 10 PP, status, raises the Sp. Atk and Sp. Def of the Pokémon in the user's position at the end of the next turn
  351. "One turn after this move is used, the user's or its replacement's Sp. Atk and Sp. Def stats are raised."
  352.  
  353. GRIMMSNARL-NOVRAI
  354. Wire Snare - Steel-type, 80 BP, 90% acc, 15 PP, physical, contact, traps and damages the target for 4-5 turns
  355. "The user entangles the target in rusty barbed wire for four to five turns."
  356.  
  357. MUK-NOVRAI
  358. Oil Spill - Poison-type, 70 BP, 100% acc, 20 PP, special, non-contact, super effective on Water-types, 10% chance to poison
  359. "The user coats the target in crude oil. This may also poison the target. This move is super effective on Water types."
  360.  
  361. KULDOWN
  362. Cooling Veil - User and its allies take half damage from Fire-type moves
  363. "Halves the damage the Pokémon and its allies take from Fire-type moves."
  364.  
  365. AMPACONDA
  366. Sand Swallow - Ground-type, 85 BP, 100% acc, 10 PP, physical, contact, deals double damage if the target cannot switch out
  367. "The user strikes from below to swallow the target whole. If the target cannot escape from battle, the power of this move is doubled."
  368.  
  369. SPIRACLEAN
  370. Vacuum Up - Ground-type, 15 PP, status, clears entry hazards and terrain and restores 1/8th of the user's max HP per hazard / terrain removed
  371. "The user vacuums the battlefield, sucking up traps and terrains to restore a bit of HP."
  372.  
  373. CARAMBUG *
  374. Amber Wave - Rock-type, 80 BP, 100% acc, 10 PP, special, non-contact, traps the target
  375. "The user attacks with a sticky, flowing wave of liquid amber that hardens around the target. The target becomes unable to flee."
  376.  
  377. OVERROARD
  378. Ocean Liner - Using or being hit by a Water-type move raises Speed, being hit by an Ice-type move drops Speed 12 stages
  379. "Raises the Pokémon's Speed stat after using or when hit by a Water-type move, but lowers the Pokémon's Speed stat drastically if hit by an Ice-type move."
  380.  
  381. RAMPARDOS-NOVRAI
  382. Rocket Strike - Fire-type, 60 BP, 100% acc, 10 PP, physical, contact, +1 priority, deals 1/3 recoil damage
  383. "The user crashes into the target like a flaming rocket. This also damages the user quite a lot. This move always goes first."
  384.  
  385. OMASTAR-NOVRAI
  386. Gem Hunter - At the end of each turn, 50% chance to regain a used Gem - 100% chance during a sandstorm
  387. "May create another Gem after one is used."
  388.  
  389. PALAEODOX *
  390. Reality Warp - Takes direct damage with an inverted type chart, announces itself on entry
  391. "Inverts type matchups of incoming attacks."
  392.  
  393. MEZOSAIC
  394. Paint Shards - Rock-type, 55 BP, 95% acc, 20 PP, special, non-contact, adds a random type to the target
  395. "The user embeds sharp flecks of paint into the target. The target gains a random type as well."
  396.  
  397. FOSTERAPTOR
  398. Nest Guard - Fairy-type, 10 PP, status, sharply raises the Defense and Sp. Def stats of allies that can evolve
  399. "The user's parental instinct kicks in, which sharply raises the Defense and Sp. Def stats of ally Pokémon that can still evolve."
  400.  
  401. POXADOODLE *
  402. Pathogenic - Overwrites target's Ability with Pathogenic on contact, hurts non-Poison-types for 1/8th of their max HP each turn
  403. "Contact with the Pokémon changes the attacker's Ability to Pathogenic. Pokémon with this Ability that are not Poison-type are hurt a little each turn."
  404.  
  405. CRAWLYCANE
  406. Mint Blast - Ice-type, 80 BP, 100% acc, 15 PP, special, non-contact, 30% chance to burn
  407. "The user sprays the target with peppermint oil. This may also leave the target with a burn."
  408.  
  409. VANILLUXE-NOVRAI
  410. Fruit Salad - Grass-type, 75 BP, 100% acc, 20 PP, special, non-contact, regains a consumed Berry
  411. "The user showers the target with fresh fruit. This move restores Berries that have been eaten."
  412.  
  413. ICECREEP
  414. Snowmelt - Uses Water Sport upon entering battle
  415. "Weakens Fire-type moves for five turns when the Pokémon enters a battle."
  416.  
  417. BLENDULUM
  418. Time Melt - Field effects set by the user last an additional 2 turns
  419. "The Pokémon's rooms, screens, and such last longer than normal."
  420.  
  421. RORSCHADE
  422. Ink Void - Dark-type, 50 BP, -- acc, 15 PP, special, non-contact, reverts all stat changes
  423. "The user douses the target in black ink. All stat changes are returned to normal."
  424.  
  425. INTELLIBEE
  426. Unknown Text - Boosts Scholarva or Intellibee's Attack and Sp. Atk by 50% when held
  427. "An item to be held by Scholarva or Intellibee. The glyphs on this ancient papyrus raise both the Attack and Sp. Atk stats."
  428.  
  429. KRACKPOT
  430. Strong Brew - Water-type, 100 BP, 100% acc, 15 PP, special, non-contact, -3 priority, charges at turn start, attackers that make contact while charging are burned
  431. "The user first heats itself up to brew, and then it attacks with scalding-hot tea. Making direct contact with the Pokémon while it's brewing results in a burn."
  432.  
  433. ALOVERITY
  434. Soothing Stream - Water-type, 5 PP, status, cures the user's party of burns and restores 50% HP to party members that were burned
  435. "The user calls up soothing water that heals burns affecting the user's party and restores a little HP to burned Pokémon."
  436.  
  437. ERUPTIDE *
  438. Nutrient Runoff - Steals 50% of the HP restored by opposing Pokémon using healing moves
  439. "When an opposing Pokémon uses a healing move, the Pokémon steals half of what would be healed."
  440.  
  441. SHARCASTRIC
  442. Mouth Clamp - Dark-type, 100 BP, 75% acc, 5 PP, physical, contact, biting move, traps and damages the target for 4-5 turns
  443. "The user bites down and traps the target with its massive mouth for four to five turns."
  444.  
  445. SALMURAI
  446. Finishing Fin - Water-type, 50 BP, 100% acc, 25 PP, physical, contact, raises Attack three stages if it successfully KOs
  447. "When the user knocks out a target with this move, the user's Attack stat rises drastically."
  448.  
  449. HARMINTH
  450. Arrhythmia - At the end of each turn, the user's Speed stat either rises two stages or drops one stage
  451. "Its Speed stat is either sharply boosted or reduced every turn."
  452.  
  453. DUSTREGA
  454. Sweep Away - Psychic-type, 15 PP, status, clears entry hazards and terrain and raises the user's Speed stat one stage per hazard / terrain removed
  455. "The user sweeps up the battlefield, clearing away traps and terrains to raise its Speed stat."
  456.  
  457. AUTHORROR *
  458. Plot Twist - Immune to Fairy-type moves, restores 25% HP when hit by one
  459. "Restores HP if hit by a Fairy-type move, instead of taking damage."
  460.  
  461. DELIVEERIE *
  462. Cursed Package - Ghost-type, 120 BP, 100% acc, 10 PP, special, non-contact, works like Future Sight
  463. "Two turns after this move is used, a haunted package explodes to damage the target."
  464.  
  465. RESUFFLECT
  466. Shattered Bite - Steel-type, 150 BP, 80% acc, 5 PP, physical, contact, biting move, deals 1/2 recoil damage
  467. "The user bites down at full force with jaws of shattered glass. This also damages the user terribly."
  468.  
  469. GORGOWATT
  470. Petrify - Rock-type, 100% acc, 20 PP, status, harshly lowers the target's Speed and makes it Rock-type
  471. "The user turns the target to stone, harshly lowering its Speed stat and changing its type to Rock."
  472.  
  473. GOALDEN
  474. Champion Blow - Fighting-type, 120 BP, 100% acc, 5 PP, physical, contact, punching move, can only be used if the user has KOed a target without switching out
  475. "Empowered by past victories, the user delivers a devastating punch. This move can be used only after the user has knocked out any Pokémon in the battle."
  476.  
  477. KAIJUPITER
  478. Star Map - Psychic-type, 15 PP, status, for five turns multiple-turn moves happen instantly
  479. "The user clears the skies to reveal an empowering constellation that causes attacks to happen the turn they are selected for five turns."
  480.  
  481. SURVULTURE
  482. Playback - 30% chance to inflict Encore when hit by an attack
  483. "May force repetition of a move used on the Pokémon."
  484.  
  485. UNDERHANDIT
  486. Double Sear - Fire-type, 50 BP, 85% acc, 15 PP, physical, contact, punching move, each hit has a 20% chance to burn
  487. "The user attacks by punching the target twice with burning-hot fists. This may also leave the target with a burn."
  488.  
  489. ORNAMELT
  490. Shell Slam - Steel-type, 80 BP, 100% acc, 10 PP, physical, contact, uses the user's Defense stat instead of Attack
  491. "The user swings its iron-hard shell into the target. The higher the user's Defense, the more damage it can inflict on the target."
  492.  
  493. FORGENIE
  494. Metallurgy - Fire-type, 10 PP, status, raises the Attack, Defense, Sp. Atk, and Sp. Def of all Steel-types on the field
  495. "The user melts and reforges the metal around it. This raises the Attack, Defense, Sp. Atk, and Sp. Def stats of Steel-type Pokémon."
  496.  
  497. DEKTOUT *
  498. Royal Flush - Ghost-type, 90 BP, 100% acc, 10 PP, special, non-contact, works like Photon Geyser
  499. "The user slashes the target with a series of spectral cards. This move inflicts Attack or Sp. Atk damage - whichever stat is higher for the user."
  500.  
  501. DRUDDIGON-NOVRAI
  502. Freeze Over - Ice-type, 15 PP, status, drastically raises Defense but lowers Speed
  503. "The user freezes over its body with solid ice, which lowers its Speed stat but drastically raises its Defense stat."
  504.  
  505. DUMPBACK
  506. Landfill - Draws in Poison-type moves to raise Defense
  507. "The Pokémon draws in all Poison-type moves. Instead of being hit by Poison-type moves, it boosts its Defense."
  508.  
  509. ARRIGAMI
  510. Cannonball - Water-type, 120 BP, 85% acc, 5 PP, physical, non-contact
  511. "The user launches a ship-sinking cannonball to crash into the target."
  512.  
  513. TAEKWONDODO
  514. Last Stand - Powers up physical attacks by 50% while at 33% HP or lower
  515. "Powers up physical moves when the Pokémon's HP is low."
  516.  
  517. GLISCOR-NOVRAI
  518. Taser Tail - Electric-type, 70 BP, 100% acc, 15 PP, physical, contact, inflicts paralysis if the user moves before the target but NOT if the target switches out
  519. "The user delivers a shocking sting with its electrified tail. If the user attacks before the target, this also leaves the target with paralysis."
  520.  
  521. KERRATIC
  522. X-Ray Eyes - Ignores boosts to Defense and Sp. Def when dealing damage, and does 50% more damage to targets with boosted Defense or Sp. Def
  523. "Bypasses boosts to the Defense and Sp. Def stats when attacking, and deals more damage to a target with a boosted Defense or Sp. Def stat."
  524.  
  525. GUMMIWYRM
  526. Sticky Sugar - Fairy-type, 80 BP, 100% acc, 10 PP, special, non-contact, traps the target
  527. "The user ensnares the target with a spray of adhesive sugar. The target becomes unable to flee."
  528.  
  529. FOOLMINGO *
  530. False Flier - When taking direct damage, the user is treated as a pure Flying-type
  531. "The Pokémon takes direct damage as if it was Flying-type."
  532.  
  533. PITCHAR *
  534. False Fire - When taking direct damage, the user is treated as a pure Fire-type
  535. "The Pokémon takes direct damage as if it was Fire-type."
  536.  
  537. CONFLAGRACE
  538. Prideful Flames - At the end of each full turn, if the user has not taken direct damage, its Sp. Atk is boosted one stage
  539. "Its Sp. Atk stat is boosted every turn that it is not attacked."
  540.  
  541. KAPPATOA
  542. Magma Vein - Fire-type, 100% acc, 10 PP, status, burns all grounded Pokémon on the field including the user if not immune
  543. "The user opens up a vein of hot magma to burn all Pokémon on the ground."
  544.  
  545. PERCUSSHELL
  546. Drum Break - Ground-type, 80 BP, 100% acc, 10 PP, physical, non-contact, sound-based, hits Pokémon that are not grounded but does not ground them
  547. "The user attacks with an earthy, rhythmic beat. This move also hits opposing Pokémon that are in the air."
  548.  
  549. GNOTORIOUS *
  550. Green Thumb - Draws in Grass-type moves to raise Sp. Atk
  551. "The Pokémon draws in all Grass-type moves. Instead of being hit by Grass-type moves, it boosts its Sp. Atk."
  552.  
  553. OHMIGOSH
  554. Shock and Awe - Paralyzes the attacker if made to flinch
  555. "The Pokémon releases a jolt of electricity to paralyze the attacker each time the Pokémon flinches."
  556.  
  557. WACKYDERM
  558. Mumbo-Jumbo - Psychic-type, 75 BP, 100% acc, 15 PP, special, non-contact, sound-based, confuses the target
  559. "The user attacks the target with unintelligible gibberish. This confuses the target."
  560.  
  561. JUROXIC
  562. Baneful Breath - Dragon-type, 100 BP, 90% acc, 10 PP, special, non-contact, 20% chance to poison
  563. "The user breathes its repulsive breath on the opposing Pokémon. This may also poison those hit."
  564.  
  565. AMYGDALANCHE
  566. Unbreakable - Immune to Fighting-type moves
  567. "The Pokémon's unbreakable body grants it full immunity to all Fighting-type moves."
  568.  
  569. PINGUSHION
  570. Tri-Needle - Steel-type, 20 BP, 90% acc, 10 PP, physical, non-contact, works like Triple Axel
  571. "A consecutive three-needle attack that becomes more powerful with each successful hit."
  572.  
  573. ICCELERATE
  574. Debris Gather - Immune to entry hazards and boosts its Defense stat when switching in while entry hazards are active on its side
  575. "The Pokémon is unaffected by traps set up around its side. Its Defense stat is boosted when switching in while traps are set up."
  576.  
  577. PSYPHEMUS
  578. Mystic Eye - Psychic-type attacks can hit Dark-type Pokémon
  579. "The Pokémon can hit Dark-type Pokémon with Psychic-type moves."
  580.  
  581. CELESTORCH
  582. Flashbang - Fire-type, 175 BP, 100% acc, 5 PP, special, non-contact, KOs the user
  583. "The user attacks everything around it by exploding in a dazzling, eye-searing flare. The user faints upon using this move."
  584.  
  585. LAPRAS-NOVRAI
  586. Storm Song - Dragon-type, 10 PP, status, sound-based, summons rain and Electric Terrain
  587. "The user sings a song to stir up a terrible lightning storm, summoning heavy rain and electrifying the ground for five turns."
  588.  
  589. SIRENAUT
  590. Doom Song - Ghost-type, 80 BP, 100% acc, 5 PP, special, non-contact, sound-based, if the target has damaged the user this turn, inflicts a perish count
  591. "The user sings of the target's doom. If the user has been turn by the target in the same turn, the target will faint in three turns unless it switches out of battle."
  592.  
  593. JOLLYCHAETE
  594. Giving Spirit - Restores an item its ally has used or lost at the end of each turn
  595. "The Pokémon restores the item of an ally that has used up or lost an item."
  596.  
  597. HUNTAIL-NOVRAI
  598. Abyssal Jaws - Dragon-type, 70 BP, 100% acc, 15 PP, physical, contact, biting move, hits Fairy-types neutrally
  599. "The user bites down from below with horrible fangs. This attack can hit Fairy-type Pokémon."
  600.  
  601. GOREBYSS-NOVRAI
  602. Soul Sap - Ghost-type, 100% acc, 15 PP, status, restores HP equal to the target's Sp. Atk stat then reduces the target's Sp. Atk stat
  603. "The user restores its HP by the same amount as the target's Sp. Atk stat. It also lowers the target's Sp. Atk stat."
  604.  
  605. BRUMALAISE
  606. Mucus Melt - Each time it takes damage from a Fire-type move or a burn, attempts to poison all other Pokémon on the field
  607. "Poisons adjacent Pokémon when hit by a Fire-type move or afflicted with a burn."
  608.  
  609. KEROHELION *
  610. Clairvoyance - Multiple-turn moves like Solar Beam and Future Sight happen instantly
  611. "The Pokémon's attacks happen the turn they are selected."
  612.  
  613. ENTOMORTIS *
  614. Soul Absorb - Immune to Ghost-type moves, restores 25% HP when hit by one
  615. "Restores HP if hit by a Ghost-type move, instead of taking damage."
  616.  
  617. SURUSEN
  618. Blind Hammer - Rock-type, 90 BP, 100% acc, 10 PP, physical, contact, ignores the target's stat changes
  619. "The user raises its fist like a hammer and swings it into the target. The target's stat changes don't affect this attack's damage."
  620.  
  621. IKARMA
  622. Channel Rage - Fighting-type, 90 BP, 100% acc, 10 PP, physical, contact, gains 20 BP for each increased stat stage the target has up to 200 BP
  623. "The user channels its inner fury. The more the target has powered up with stat changes, the greater the move's power."
  624.  
  625. NEDAREAP
  626. Psycho Swap - Psychic-type, 90 BP, 100% acc, 10 PP, special, non-contact, swaps the user and the target's stat changes
  627. "The user attacks with a wave of intense psychic energy to switch stat changes with the target."
  628.  
  629. UTSOUL
  630. Clear Wave - Water-type, 90 BP, 100% acc, 10 PP, special, non-contact, reverts all stat changes
  631. "The user sweeps the target away in a stream of water. All stat changes are returned to normal."
  632.  
  633. ANAITHER *
  634. Quiet Repose - Ghost-type, 15 PP, status, heals 33% HP and cures status conditions
  635. "The user breathes deeply and rests its spirit, restoring HP and healing itself of any status conditions."
  636.  
  637. MIZEVARIS *
  638. Avarice - While holding a valuable item (Nugget, Star Piece, etc), stats cannot be lowered, raises Attack if the item is removed or swapped away
  639. "Holding a valuable item protects the Pokémon from the lowering of its stats. Its Attack is boosted if the item is lost."
  640.  
  641. HYOGASH *
  642. Arctic Circle - Desolate Land version of hail, inflicts twice as much residual damage and powers up Ice-type moves by 50%
  643. "The Pokémon changes the weather to boost Ice-type attacks."
  644.  
  645. CAVRADA *
  646. Dust Bowl - Desolate Land version of sandstorm, inflicts twice as much residual damage and powers up Ground-type moves by 50%
  647. "The Pokémon changes the weather to boost Ground-type attacks."
  648.  
  649. CHONDRIUS *
  650. Ill Will - Reduces a random stat of a poisoned opponent each turn
  651. "Opposing Pokémon that are poisoned have a random stat reduced each turn."
  652.  
  653. ASTROYATLAS *
  654. Lunar Phase - Changes Astroyatlas from Winged Forme to Cocoon Forme at 50% HP and Larval Form at 25% HP
  655. "The Pokémon changes form, depending on how much HP it has left."
  656.  
  657. MIGREAT-NOVRAI *
  658. South Compass - Becomes Migreat-Okeno when held, powers up Ice- and Flying-type moves by 20%
  659. "A compass always pointing southwards to be held by Migreat. It boosts the power of Ice- and Flying-type moves when it is held."
  660.  
  661. MIGREAT-OKENO *
  662. North Compass - Becomes Migreat-Novrai when held, powers up Fire- and Flying-type moves by 20%
  663. "A compass always pointing northwards to be held by Migreat. It boosts the power of Fire- and Flying-type moves when it is held."
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