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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --|| Edit By Houjou_Reisuke
  4. --\\====================================================//--
  5. --Disc - R E I S U K E #6511
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. Character.Archivable = true
  29. Player:ClearCharacterAppearance()
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 2
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 31
  55. local SIZE = 2
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. local ATANIM = IT("Animation")
  77. ATANIM.Name = "Attack Animation"
  78. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Weapon = IT("Model")
  83. Weapon.Name = "Adds"
  84. local Effects = IT("Folder", Weapon)
  85. Effects.Name = "Effects"
  86. local ANIMATOR = Humanoid.Animator
  87. local ANIMATE = Character.Animate
  88. local UNANCHOR = true
  89. local CLOCKLOOP = 0
  90. local SONG = 363239413
  91. local CLOCKTARGET = nil
  92. local CLOCKSPEED = 1
  93. local DEAD = false
  94. local KILLCOUNT = 0
  95.  
  96. script.Parent = WEAPONGUI
  97. local CLONE = Character:Clone()
  98. CLONE.Parent = nil
  99. Character.Archivable = false
  100. local sick = Instance.new("Sound",Torso)
  101.  
  102. --//=================================\\
  103. --\\=================================//
  104.  
  105. local ORA = Instance.new("Sound",Torso)
  106. ORA.SoundId = "rbxassetid://981592190"
  107. ORA.Looped = false
  108. ORA.Pitch = 1.3
  109. ORA.Volume = 10
  110. ORA.Parent = Torso
  111.  
  112. local muda = Instance.new("Sound",Torso)
  113. muda.SoundId = "rbxassetid://138082752"
  114. muda.Looped = false
  115. muda.Pitch = 1
  116. muda.Volume = 10
  117. muda.Parent = Torso
  118.  
  119.  
  120. --//=================================\\
  121. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  122. --\\=================================//
  123.  
  124. ArtificialHB = Instance.new("BindableEvent", script)
  125. ArtificialHB.Name = "ArtificialHB"
  126.  
  127. script:WaitForChild("ArtificialHB")
  128.  
  129. frame = Frame_Speed
  130. tf = 0
  131. allowframeloss = false
  132. tossremainder = false
  133. lastframe = tick()
  134. script.ArtificialHB:Fire()
  135.  
  136. game:GetService("RunService").Heartbeat:connect(function(s, p)
  137. tf = tf + s
  138. if tf >= frame then
  139. if allowframeloss then
  140. script.ArtificialHB:Fire()
  141. lastframe = tick()
  142. else
  143. for i = 1, math.floor(tf / frame) do
  144. script.ArtificialHB:Fire()
  145. end
  146. lastframe = tick()
  147. end
  148. if tossremainder then
  149. tf = 0
  150. else
  151. tf = tf - frame * math.floor(tf / frame)
  152. end
  153. end
  154. end)
  155.  
  156. --//=================================\\
  157. --\\=================================//
  158.  
  159. --//=================================\\
  160. --|| SOME FUNCTIONS
  161. --\\=================================//
  162.  
  163. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  164. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  165. end
  166.  
  167. function PositiveAngle(NUMBER)
  168. if NUMBER >= 0 then
  169. NUMBER = 0
  170. end
  171. return NUMBER
  172. end
  173.  
  174. function NegativeAngle(NUMBER)
  175. if NUMBER <= 0 then
  176. NUMBER = 0
  177. end
  178. return NUMBER
  179. end
  180.  
  181. function Swait(NUMBER)
  182. if NUMBER == 0 or NUMBER == nil then
  183. ArtificialHB.Event:wait()
  184. else
  185. for i = 1, NUMBER do
  186. ArtificialHB.Event:wait()
  187. end
  188. end
  189. end
  190.  
  191. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  192. local NEWMESH = IT(MESH)
  193. if MESH == "SpecialMesh" then
  194. NEWMESH.MeshType = MESHTYPE
  195. if MESHID ~= "nil" and MESHID ~= "" then
  196. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  197. end
  198. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  199. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  200. end
  201. end
  202. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  203. NEWMESH.Scale = SCALE
  204. NEWMESH.Parent = PARENT
  205. return NEWMESH
  206. end
  207.  
  208. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  209. local NEWPART = IT("Part")
  210. NEWPART.formFactor = FORMFACTOR
  211. NEWPART.Reflectance = REFLECTANCE
  212. NEWPART.Transparency = TRANSPARENCY
  213. NEWPART.CanCollide = false
  214. NEWPART.Locked = true
  215. NEWPART.Anchored = true
  216. if ANCHOR == false then
  217. NEWPART.Anchored = false
  218. end
  219. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  220. NEWPART.Name = NAME
  221. NEWPART.Size = SIZE
  222. NEWPART.Position = Torso.Position
  223. NEWPART.Material = MATERIAL
  224. NEWPART:BreakJoints()
  225. NEWPART.Parent = PARENT
  226. return NEWPART
  227. end
  228.  
  229. local function weldBetween(a, b)
  230. local weldd = Instance.new("ManualWeld")
  231. weldd.Part0 = a
  232. weldd.Part1 = b
  233. weldd.C0 = CFrame.new()
  234. weldd.C1 = b.CFrame:inverse() * a.CFrame
  235. weldd.Parent = a
  236. return weldd
  237. end
  238.  
  239.  
  240. function QuaternionFromCFrame(cf)
  241. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  242. local trace = m00 + m11 + m22
  243. if trace > 0 then
  244. local s = math.sqrt(1 + trace)
  245. local recip = 0.5 / s
  246. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  247. else
  248. local i = 0
  249. if m11 > m00 then
  250. i = 1
  251. end
  252. if m22 > (i == 0 and m00 or m11) then
  253. i = 2
  254. end
  255. if i == 0 then
  256. local s = math.sqrt(m00 - m11 - m22 + 1)
  257. local recip = 0.5 / s
  258. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  259. elseif i == 1 then
  260. local s = math.sqrt(m11 - m22 - m00 + 1)
  261. local recip = 0.5 / s
  262. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  263. elseif i == 2 then
  264. local s = math.sqrt(m22 - m00 - m11 + 1)
  265. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  266. end
  267. end
  268. end
  269.  
  270. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  271. local xs, ys, zs = x + x, y + y, z + z
  272. local wx, wy, wz = w * xs, w * ys, w * zs
  273. local xx = x * xs
  274. local xy = x * ys
  275. local xz = x * zs
  276. local yy = y * ys
  277. local yz = y * zs
  278. local zz = z * zs
  279. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  280. end
  281.  
  282. function QuaternionSlerp(a, b, t)
  283. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  284. local startInterp, finishInterp;
  285. if cosTheta >= 0.0001 then
  286. if (1 - cosTheta) > 0.0001 then
  287. local theta = ACOS(cosTheta)
  288. local invSinTheta = 1 / SIN(theta)
  289. startInterp = SIN((1 - t) * theta) * invSinTheta
  290. finishInterp = SIN(t * theta) * invSinTheta
  291. else
  292. startInterp = 1 - t
  293. finishInterp = t
  294. end
  295. else
  296. if (1 + cosTheta) > 0.0001 then
  297. local theta = ACOS(-cosTheta)
  298. local invSinTheta = 1 / SIN(theta)
  299. startInterp = SIN((t - 1) * theta) * invSinTheta
  300. finishInterp = SIN(t * theta) * invSinTheta
  301. else
  302. startInterp = t - 1
  303. finishInterp = t
  304. end
  305. end
  306. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  307. end
  308.  
  309. function Clerp(a, b, t)
  310. local qa = {QuaternionFromCFrame(a)}
  311. local qb = {QuaternionFromCFrame(b)}
  312. local ax, ay, az = a.x, a.y, a.z
  313. local bx, by, bz = b.x, b.y, b.z
  314. local _t = 1 - t
  315. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  316. end
  317.  
  318. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  319. local frame = IT("Frame")
  320. frame.BackgroundTransparency = TRANSPARENCY
  321. frame.BorderSizePixel = BORDERSIZEPIXEL
  322. frame.Position = POSITION
  323. frame.Size = SIZE
  324. frame.BackgroundColor3 = COLOR
  325. frame.BorderColor3 = BORDERCOLOR
  326. frame.Name = NAME
  327. frame.Parent = PARENT
  328. return frame
  329. end
  330.  
  331. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  332. local label = IT("TextLabel")
  333. label.BackgroundTransparency = 1
  334. label.Size = UD2(1, 0, 1, 0)
  335. label.Position = UD2(0, 0, 0, 0)
  336. label.TextColor3 = TEXTCOLOR
  337. label.TextStrokeTransparency = STROKETRANSPARENCY
  338. label.TextTransparency = TRANSPARENCY
  339. label.FontSize = TEXTFONTSIZE
  340. label.Font = TEXTFONT
  341. label.BorderSizePixel = BORDERSIZEPIXEL
  342. label.TextStrokeColor3 = C3(1,1,1)
  343. label.TextScaled = false
  344. label.Text = TEXT
  345. label.Name = NAME
  346. label.Parent = PARENT
  347. return label
  348. end
  349.  
  350. function NoOutlines(PART)
  351. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  352. end
  353.  
  354. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  355. local NEWWELD = IT(TYPE)
  356. NEWWELD.Part0 = PART0
  357. NEWWELD.Part1 = PART1
  358. NEWWELD.C0 = C0
  359. NEWWELD.C1 = C1
  360. NEWWELD.Parent = PARENT
  361. return NEWWELD
  362. end
  363.  
  364. local S = IT("Sound")
  365. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  366. local NEWSOUND = nil
  367. coroutine.resume(coroutine.create(function()
  368. NEWSOUND = S:Clone()
  369. NEWSOUND.Parent = PARENT
  370. NEWSOUND.Volume = VOLUME
  371. NEWSOUND.Pitch = PITCH
  372. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  373. NEWSOUND:play()
  374. if DOESLOOP == true then
  375. NEWSOUND.Looped = true
  376. else
  377. repeat wait(1) until NEWSOUND.Playing == false
  378. NEWSOUND:remove()
  379. end
  380. end))
  381. return NEWSOUND
  382. end
  383.  
  384. function CFrameFromTopBack(at, top, back)
  385. local right = top:Cross(back)
  386. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  387. end
  388.  
  389. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  390. function WACKYEFFECT(Table)
  391. local TYPE = (Table.EffectType or "Sphere")
  392. local SIZE = (Table.Size or VT(1,1,1))
  393. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  394. local TRANSPARENCY = (Table.Transparency or 0)
  395. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  396. local CFRAME = (Table.CFrame or Torso.CFrame)
  397. local MOVEDIRECTION = (Table.MoveToPos or nil)
  398. local ROTATION1 = (Table.RotationX or 0)
  399. local ROTATION2 = (Table.RotationY or 0)
  400. local ROTATION3 = (Table.RotationZ or 0)
  401. local MATERIAL = (Table.Material or "Neon")
  402. local COLOR = (Table.Color or C3(1,1,1))
  403. local TIME = (Table.Time or 45)
  404. local SOUNDID = (Table.SoundID or nil)
  405. local SOUNDPITCH = (Table.SoundPitch or nil)
  406. local SOUNDVOLUME = (Table.SoundVolume or nil)
  407. coroutine.resume(coroutine.create(function()
  408. local PLAYSSOUND = false
  409. local SOUND = nil
  410. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  411. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  412. PLAYSSOUND = true
  413. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  414. end
  415. EFFECT.Color = COLOR
  416. local MSH = nil
  417. if TYPE == "Sphere" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  419. elseif TYPE == "Block" then
  420. MSH = IT("BlockMesh",EFFECT)
  421. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  422. elseif TYPE == "Wave" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  424. elseif TYPE == "Ring" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  426. elseif TYPE == "Slash" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  428. elseif TYPE == "Round Slash" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  430. elseif TYPE == "Swirl" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  432. elseif TYPE == "Skull" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  434. elseif TYPE == "Crystal" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  436. end
  437. if MSH ~= nil then
  438. local MOVESPEED = nil
  439. if MOVEDIRECTION ~= nil then
  440. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  441. end
  442. local GROWTH = SIZE - ENDSIZE
  443. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  444. if TYPE == "Block" then
  445. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  446. else
  447. EFFECT.CFrame = CFRAME
  448. end
  449. for LOOP = 1, TIME+1 do
  450. Swait()
  451. MSH.Scale = MSH.Scale - GROWTH/TIME
  452. if TYPE == "Wave" then
  453. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  454. end
  455. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  456. if TYPE == "Block" then
  457. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  458. else
  459. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  460. end
  461. if MOVEDIRECTION ~= nil then
  462. local ORI = EFFECT.Orientation
  463. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  464. EFFECT.Orientation = ORI
  465. end
  466. end
  467. if PLAYSSOUND == false then
  468. EFFECT:remove()
  469. else
  470. repeat Swait() until SOUND.Playing == false
  471. EFFECT:remove()
  472. end
  473. else
  474. if PLAYSSOUND == false then
  475. EFFECT:remove()
  476. else
  477. repeat Swait() until SOUND.Playing == false
  478. EFFECT:remove()
  479. end
  480. end
  481. end))
  482. end
  483.  
  484. function MakeForm(PART,TYPE)
  485. if TYPE == "Cyl" then
  486. local MSH = IT("CylinderMesh",PART)
  487. elseif TYPE == "Ball" then
  488. local MSH = IT("SpecialMesh",PART)
  489. MSH.MeshType = "Sphere"
  490. elseif TYPE == "Wedge" then
  491. local MSH = IT("SpecialMesh",PART)
  492. MSH.MeshType = "Wedge"
  493. end
  494. end
  495.  
  496. Debris = game:GetService("Debris")
  497.  
  498. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  499. local DIRECTION = CF(StartPos,EndPos).lookVector
  500. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  501. end
  502.  
  503. function turnto(position)
  504. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  505. end
  506.  
  507. function CamShake(SHAKE,TIMER)
  508. coroutine.resume(coroutine.create(function()
  509. local FADER = SHAKE/TIMER
  510. for i = 1, TIMER do
  511. wait()
  512. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  513. end
  514. Humanoid.CameraOffset = VT(0,0,0)
  515. end))
  516. end
  517.  
  518. --//=================================\\
  519. --|| WEAPON CREATION
  520. --\\=================================//
  521.  
  522. Humanoid.Parent = nil
  523. RootPart.Size = RootPart.Size*SIZE
  524. Torso.Size = Torso.Size*SIZE
  525. RightArm.Size = RightArm.Size*SIZE
  526. RightLeg.Size = RightLeg.Size*SIZE
  527. LeftArm.Size = LeftArm.Size*SIZE
  528. LeftLeg.Size = LeftLeg.Size*SIZE
  529. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  530. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  531. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  532. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  533. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  534. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  535. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  536. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  537. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  538. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  539. Head.Size = Head.Size*SIZE
  540. RootJoint.Parent = RootPart
  541. Neck.Parent = Torso
  542. RightShoulder.Parent = Torso
  543. LeftShoulder.Parent = Torso
  544. RightHip.Parent = Torso
  545. LeftHip.Parent = Torso
  546.  
  547. Humanoid.DisplayDistanceType = "None"
  548. local naeeym2 = IT("BillboardGui",Character)
  549. naeeym2.AlwaysOnTop = true
  550. naeeym2.Size = UDim2.new(5,35,2,15)
  551. naeeym2.StudsOffset = Vector3.new(0,2,0)
  552. naeeym2.MaxDistance = 75
  553. naeeym2.Adornee = Character.Head
  554. naeeym2.Name = "Name"
  555. naeeym2.PlayerToHideFrom = Player
  556. local tecks2 = IT("TextLabel",naeeym2)
  557. tecks2.BackgroundTransparency = 1
  558. tecks2.TextScaled = true
  559. tecks2.BorderSizePixel = 0
  560. tecks2.Text = "Pandora Fat"
  561. tecks2.Font = "Fantasy"
  562. tecks2.TextSize = 30
  563. tecks2.TextStrokeTransparency = 0
  564. tecks2.TextColor3 = C3(1,1,1)
  565. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  566. tecks2.Size = UDim2.new(1,0,0.5,0)
  567. tecks2.Parent = naeeym2
  568. local top = Instance.new("Shirt")
  569. top.ShirtTemplate = "rbxassetid://1533635803"
  570. top.Parent = Character
  571. top.Name = "Cloth"
  572. local bottom = Instance.new("Pants")
  573. bottom.PantsTemplate = "rbxassetid://1460022985"
  574. bottom.Parent = Character
  575. bottom.Name = "Cloth"
  576. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  577. PRT.Color = C3(0,0,0)
  578. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  579. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1.1,1,1)*SIZE, VT(0,0,0))
  580. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  581. PRT.Color = C3(1,1,1)
  582. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  583. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  584. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  585. PRT.Color = C3(159/255, 111/255, 183/255)
  586. MakeForm(PRT,"Ball")
  587. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  588. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  589. PRT.Color = C3(159/255, 111/255, 183/255)
  590. MakeForm(PRT,"Ball")
  591. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  592. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  593. PRT.Color = C3(159/255, 111/255, 183/255)
  594. MakeForm(PRT,"Ball")
  595. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  596. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  597. PRT.Color = C3(159/255, 111/255, 183/255)
  598. MakeForm(PRT,"Ball")
  599. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  600. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  601. PRT.Color = C3(159/255, 111/255, 183/255)
  602. MakeForm(PRT,"Ball")
  603. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  604. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  605. PRT.Color = C3(159/255, 111/255, 183/255)
  606. MakeForm(PRT,"Ball")
  607. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  608.  
  609. local LASTPART = Head
  610. for i = 1, 24 do
  611. local MATH = (1-(i/30))
  612. if LASTPART == Head then
  613. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  614. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  615. LASTPART = Horn
  616. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  617. else
  618. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  619. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  620. LASTPART = Horn
  621. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  622. end
  623. end
  624. local LASTPART = Head
  625. for i = 1, 24 do
  626. local MATH = (1-(i/30))
  627. if LASTPART == Head then
  628. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  629. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  630. LASTPART = Horn
  631. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  632. else
  633. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  634. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  635. LASTPART = Horn
  636. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  637. end
  638. end
  639. local LASTPART = Head
  640. for i = 1, 8 do
  641. local MATH = (1-(i/14))
  642. if LASTPART == Head then
  643. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  644. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  645. LASTPART = Horn
  646. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  647. else
  648. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  649. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  650. LASTPART = Horn
  651. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  652. end
  653. end
  654. local LASTPART = Head
  655. for i = 1, 8 do
  656. local MATH = (1-(i/14))
  657. if LASTPART == Head then
  658. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  659. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  660. LASTPART = Horn
  661. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  662. else
  663. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  664. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  665. LASTPART = Horn
  666. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  667. end
  668. end
  669.  
  670.  
  671.  
  672. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  673. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  674. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  675. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  676. MakeForm(PRT,"Cyl")
  677. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  678. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.40*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  679. MakeForm(PRT,"Cyl")
  680. PRT.Color = C3(159/255, 111/255, 183/255)
  681. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  682. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  683. MakeForm(RING,"Cyl")
  684. RING.Color = C3(0,0,0)
  685. for i = 1, 12 do
  686. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  687. PRT.Color = C3(0,0,0)
  688. local MSH = IT("BlockMesh",PRT)
  689. MSH.Scale = VT(0.6,1,1)
  690. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  691. end
  692. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  693. PRT.Color = C3(0,0,0)
  694. local MSH = IT("BlockMesh",PRT)
  695. MSH.Scale = VT(0.4,1,1)
  696. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  697. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  698. PRT.Color = C3(0,0,0)
  699. local MSH = IT("BlockMesh",PRT)
  700. MSH.Scale = VT(0.4,1,1)
  701. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  702. coroutine.resume(coroutine.create(function()
  703. while true do
  704. Swait()
  705. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  706. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  707. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  708. if CLOCKLOOP <= -150 then
  709. if VALUE1 == false then
  710. CLOCKLOOP = 0
  711. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1.2, SoundVolume = 20})
  712. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  713. ApplyAoE(HITPOS,10,15,45,75,false)
  714. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  715. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  716. if CLOCKTARGET ~= nil then
  717. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  718. if CLOCKTARGET.Torso ~= nil then
  719. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  720. end
  721. if CLOCKTARGET.Health == 0 then
  722. CLOCKTARGET = nil
  723. end
  724. end
  725. end
  726. end
  727. end
  728. end))
  729.  
  730. for _, c in pairs(Weapon:GetChildren()) do
  731. if c.ClassName == "Part" then
  732. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  733. end
  734. end
  735.  
  736. Neck.Name = "Weld"
  737. RootJoint.Name = "Weld"
  738. RightShoulder.Name = "Weld"
  739. LeftShoulder.Name = "Weld"
  740. RightHip.Name = "Weld"
  741. LeftHip.Name = "Weld"
  742.  
  743. local SKILLTEXTCOLOR = C3(0/255, 0/255, 0/255)
  744. local SKILLFONT = "Fantasy"
  745. local SKILLTEXTSIZE = 6.2
  746. local SKILLTEXTSIZE2 = 12
  747.  
  748.  
  749. Weapon.Parent = Character
  750. Humanoid.Parent = Character
  751.  
  752. Humanoid.Died:connect(function()
  753. for _, c in pairs(Character:GetChildren()) do
  754. if c:IsA("BasePart") then
  755. c.Anchored = true
  756. end
  757. end
  758. naeeym2:remove()
  759. ATTACK = true
  760. DEAD = true
  761. UNANCHOR = false
  762. Character.PrimaryPart = RootPart
  763. CreateSound(580288658, Effects, 3, 1, false)
  764. Humanoid:remove()
  765. for i = 1, 50 do
  766. wait()
  767. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  768. end
  769. UNANCHOR = true
  770. for _, c in pairs(Character:GetChildren()) do
  771. if c:IsA("BasePart") then
  772. c.CanCollide = true
  773. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  774. end
  775. end
  776. end)
  777.  
  778. local ATTACKS = {"Magic Missiles - Z","Times up - B","Chained Punch - C","Reeeee - V","Fat Box - X","TF - E","U Fet - F"}
  779.  
  780.  
  781.  
  782. for i = 1, #ATTACKS do
  783. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  784. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  785. SKILLTEXT.TextXAlignment = "Right"
  786. SKILLTEXT.Rotation = i*3
  787. end
  788. --//=================================\\
  789. --|| DAMAGING
  790. --\\=================================//
  791.  
  792. function ApplyDamage(Humanoid,Damage,TorsoPart)
  793. local defence = Instance.new("BoolValue",Humanoid.Parent)
  794. defence.Name = ("HitBy"..Player.Name)
  795. game:GetService("Debris"):AddItem(defence, 0.001)
  796. Damage = Damage * DAMAGEMULTIPLIER
  797. if Humanoid.Health ~= 0 then
  798. local CritChance = MRANDOM(1,100)
  799. if Damage > Humanoid.Health then
  800. Damage = math.ceil(Humanoid.Health)
  801. if Damage == 0 then
  802. Damage = 0.1
  803. end
  804. end
  805. Humanoid.Health = Humanoid.Health - Damage
  806. end
  807. end
  808.  
  809. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  810. local CHILDREN = workspace:GetDescendants()
  811. for index, CHILD in pairs(CHILDREN) do
  812. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  813. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  814. if HUM then
  815. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  816. if TORSO then
  817. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  818. if INSTAKILL == true then
  819. CHILD:BreakJoints()
  820. else
  821. local DMG = MRANDOM(MINDMG,MAXDMG)
  822. ApplyDamage(HUM,DMG,TORSO)
  823. end
  824. if FLING > 0 then
  825. for _, c in pairs(CHILD:GetChildren()) do
  826. if c:IsA("BasePart") then
  827. local bv = Instance.new("BodyVelocity")
  828. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  829. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  830. bv.Parent = c
  831. Debris:AddItem(bv,0.05)
  832. end
  833. end
  834. end
  835. end
  836. end
  837. end
  838. end
  839. end
  840. end
  841.  
  842. local EXPLOSION = IT("Explosion",nil)
  843. EXPLOSION.BlastPressure = 0
  844. function PUNCH(Fist)
  845. TOUCH = Fist.Touched:Connect(function(hit)
  846. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  847. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  848. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  849. if TORSO and HUM.Health > 0 then
  850. CreateSound(296102734,Fist,6,1,false)
  851. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  852. TORSO.Parent:BreakJoints()
  853. for _, c in pairs(TORSO.Parent:GetChildren()) do
  854. if c:IsA("BasePart") then
  855. local bv = Instance.new("BodyVelocity",c)
  856. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  857. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  858. Debris:AddItem(bv,0.05)
  859. end
  860. end
  861. local BOOM = EXPLOSION:Clone()
  862. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  863. BOOM.Parent = Character
  864. TOUCH:Disconnect()
  865. KILLCOUNT = KILLCOUNT + 1
  866. end
  867. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  868. hit:remove()
  869. CreateSound(296102734,Fist,6,1,false)
  870. local BOOM = EXPLOSION:Clone()
  871. BOOM.BlastPressure = 15
  872. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  873. BOOM.Parent = Character
  874. elseif hit.Anchored == false then
  875. CreateSound(296102734,Fist,6,1,false)
  876. local BOOM = EXPLOSION:Clone()
  877. BOOM.BlastPressure = 70
  878. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  879. BOOM.Parent = Character
  880. TOUCH:Disconnect()
  881. end
  882. end)
  883. return TOUCH
  884. end
  885.  
  886.  
  887. --//=================================\\
  888. --|| ATTACK FUNCTIONS AND STUFF
  889. --\\=================================//
  890.  
  891.  
  892. function Yeet()
  893. ATTACK = true
  894. Rooted = false
  895. if COMBO == 1 then
  896. COMBO = 2
  897. for i=0, 0.1, 0.1 / Animation_Speed do
  898. Swait()
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. end
  906. local FIST = PUNCH(LeftArm)
  907. for i=0, 0.15, 0.1 / Animation_Speed do
  908. Swait()
  909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  913. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. end
  916. FIST:Disconnect()
  917. else
  918. COMBO = 1
  919. for i=0, 0.1, 0.1 / Animation_Speed do
  920. Swait()
  921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  925. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. end
  928. local FIST = PUNCH(RightArm)
  929. for i=0, 0.15, 0.1 / Animation_Speed do
  930. Swait()
  931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  935. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. end
  938. FIST:Disconnect()
  939. end
  940. ATTACK = false
  941. Rooted = false
  942. end
  943.  
  944.  
  945. function MagicMissiles()
  946. ATTACK = true
  947. Rooted = true
  948. local SELECTING = true
  949. local SPOTS = {}
  950. coroutine.resume(coroutine.create(function()
  951. local LOOP = 0
  952. repeat
  953. LOOP = LOOP + 1
  954. Swait()
  955. if LOOP >= 10 then
  956. LOOP = 0
  957. for i = 1, #SPOTS do
  958. if SPOTS[i] ~= nil then
  959. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  960. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  961. end
  962. end
  963. end
  964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  970. until SELECTING == false
  971. Rooted = false
  972. repeat
  973. LOOP = LOOP + 1
  974. Swait()
  975. if LOOP >= 10 then
  976. LOOP = 0
  977. for i = 1, #SPOTS do
  978. if SPOTS[i] ~= nil then
  979. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  980. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  981. end
  982. end
  983. end
  984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. until ATTACK == false
  991. end))
  992. repeat
  993. repeat Swait() until HOLD == true
  994. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  995. if DIST > 65 then
  996. DIST = 65
  997. end
  998. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  999. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1000. if HITFLOOR ~= nil then
  1001. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1002. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1, SoundVolume = 6})
  1003. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1004. end
  1005. repeat Swait() until HOLD == false
  1006. until #SPOTS == 5
  1007. SELECTING = false
  1008. for i = 1, #SPOTS do
  1009. if SPOTS[i] ~= nil then
  1010. local POS = SPOTS[i]
  1011. coroutine.resume(coroutine.create(function()
  1012. local MISSILE = IT("Model",Effects)
  1013. MISSILE.Name = "Missile"
  1014. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  1015. MakeForm(BASEPART,"Cyl")
  1016. MISSILE.PrimaryPart = BASEPART
  1017. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1018. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  1019. MakeForm(HEAD,"Ball")
  1020. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1021. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1022. MakeForm(TAIL,"Cyl")
  1023. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1024. for i = 1, 10 do
  1025. Swait()
  1026. for _, c in pairs(MISSILE:GetChildren()) do
  1027. if c.ClassName == "Part" then
  1028. c.Transparency = c.Transparency - 1/10
  1029. end
  1030. end
  1031. end
  1032. for i = 1, 15*1.5 do
  1033. Swait()
  1034. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1035. end
  1036. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1037. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
  1038. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 367503247, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1039. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1040. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1041. MISSILE:remove()
  1042. end))
  1043. end
  1044. end
  1045. wait(0.6)
  1046. ATTACK = false
  1047. Rooted = false
  1048. end
  1049.  
  1050. function TimesUp()
  1051. CLOCKTARGET = nil
  1052. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1053. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1054. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1055. if TORSO then
  1056. ATTACK = true
  1057. Rooted = false
  1058. coroutine.resume(coroutine.create(function()
  1059. repeat
  1060. Swait()
  1061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. until ATTACK == false
  1068. end))
  1069. if Effects:FindFirstChild("NeonDoll") then
  1070. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1071. end
  1072. wait(0.5)
  1073. local FAKECHARACTER = IT("Model",Effects)
  1074. FAKECHARACTER.Name = "NeonDoll"
  1075. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1076. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1077. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1078. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1079. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1080. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1081. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1082. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1083. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1084. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1085. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1086. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1087. CreateSound(367503247, TORS, 5, 0.4, false)
  1088. for i = 1, 150 do
  1089. Swait()
  1090. CLOCKSPEED = 6
  1091. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1092. if c.ClassName == "Part" then
  1093. c.Transparency = c.Transparency - 0.5/150
  1094. end
  1095. end
  1096. end
  1097. CLOCKTARGET = HUM
  1098. coroutine.resume(coroutine.create(function()
  1099. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1100. for i = 1, 25 do
  1101. Swait()
  1102. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1103. if c.ClassName == "Part" then
  1104. c.Transparency = c.Transparency + 0.5/25
  1105. end
  1106. end
  1107. end
  1108. CLOCKSPEED = 1
  1109. FAKECHARACTER:remove()
  1110. end))
  1111. wait(0.5)
  1112. ATTACK = false
  1113. Rooted = false
  1114. end
  1115. end
  1116. end
  1117.  
  1118. function ChainPunch()
  1119. ATTACK = true
  1120. Rooted = false
  1121. local GYRO = IT("BodyGyro",RootPart)
  1122. GYRO.D = 25
  1123. GYRO.P = 2000
  1124. GYRO.MaxTorque = VT(0,40000,0)
  1125. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1126. repeat
  1127. Swait()
  1128. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1133. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. until HOLD == true
  1136. local POS = Mouse.Hit.p
  1137. local CHAINS = false
  1138. local CHAINLINKS = {}
  1139. local A = IT("Attachment",RightArm)
  1140. A.Position = VT(1,-1,0)*SIZE
  1141. A.Orientation = VT(-90, -89.982, 0)
  1142. local B = IT("Attachment",RightArm)
  1143. B.Position = VT(-1,-1,0)*SIZE
  1144. B.Orientation = VT(-90, 89.988, 0)
  1145. local C = IT("Attachment",RightArm)
  1146. C.Position = VT(0.5,-1.3,0)*SIZE
  1147. C.Orientation = VT(-90, -89.982, 0)
  1148. local D = IT("Attachment",RightArm)
  1149. D.Position = VT(-0.5,-1.3,0)*SIZE
  1150. D.Orientation = VT(-90, 89.988, 0)
  1151. local LIGHT = IT("Attachment",RightArm)
  1152. LIGHT.Position = VT(0,-1,0)*SIZE
  1153. local LIGHT2 = IT("PointLight",LIGHT)
  1154. LIGHT2.Range = 7
  1155. LIGHT2.Brightness = 5
  1156. LIGHT2.Color = SKILLTEXTCOLOR
  1157. for i = 1, 2 do
  1158. local TWIST = -2
  1159. local START = A
  1160. local END = B
  1161. if i == 1 then
  1162. START = B
  1163. END = A
  1164. end
  1165. local ChainLink = IT("Beam",Torso)
  1166. ChainLink.Texture = "rbxassetid://73042633"
  1167. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1168. ChainLink.TextureSpeed = 1
  1169. ChainLink.Width0 = 1
  1170. ChainLink.Width1 = 1
  1171. ChainLink.TextureLength = 2.5
  1172. ChainLink.Attachment0 = START
  1173. ChainLink.Attachment1 = END
  1174. ChainLink.CurveSize0 = TWIST
  1175. ChainLink.CurveSize1 = TWIST
  1176. --ChainLink.FaceCamera = true
  1177. ChainLink.Segments = 45
  1178. ChainLink.Transparency = NumberSequence.new(1)
  1179. table.insert(CHAINLINKS,ChainLink)
  1180. end
  1181. for i = 1, 2 do
  1182. local TWIST = -1
  1183. local START = C
  1184. local END = D
  1185. if i == 1 then
  1186. START = D
  1187. END = C
  1188. end
  1189. local ChainLink = IT("Beam",Torso)
  1190. ChainLink.Texture = "rbxassetid://73042633"
  1191. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1192. ChainLink.TextureSpeed = 1
  1193. ChainLink.Width0 = 1
  1194. ChainLink.Width1 = 1
  1195. ChainLink.TextureLength = 5
  1196. ChainLink.Attachment0 = START
  1197. ChainLink.Attachment1 = END
  1198. ChainLink.CurveSize0 = TWIST
  1199. ChainLink.CurveSize1 = TWIST
  1200. --ChainLink.FaceCamera = true
  1201. ChainLink.Segments = 25
  1202. ChainLink.LightEmission = 0.5
  1203. ChainLink.Transparency = NumberSequence.new(1)
  1204. table.insert(CHAINLINKS,ChainLink)
  1205. end
  1206. coroutine.resume(coroutine.create(function()
  1207. repeat
  1208. Swait()
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. until CHAINS == true
  1216. repeat
  1217. Swait()
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(3.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. until ATTACK == false
  1225. for e = 1, 15 do
  1226. Swait()
  1227. for i = 1, #CHAINLINKS do
  1228. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1229. end
  1230. end
  1231. A:remove()
  1232. B:remove()
  1233. C:remove()
  1234. D:remove()
  1235. end))
  1236. CreateSound(233856115, RightArm, 5, 1.2, false)
  1237. for e = 1, 15 do
  1238. Swait()
  1239. for i = 1, #CHAINLINKS do
  1240. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1241. end
  1242. end
  1243. CHAINS = true
  1244. Rooted = true
  1245. wait(0.25)
  1246. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1247. FIST.Color = C3(1, 215/255, 1)
  1248. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1249. local LIGHT3 = IT("PointLight",FIST)
  1250. LIGHT3.Range = 7
  1251. LIGHT3.Brightness = 5
  1252. LIGHT3.Color = SKILLTEXTCOLOR
  1253. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(20,20,20), VT(0,0,0))
  1254. local FISTA = IT("Attachment",FIST)
  1255. FISTA.Position = VT(0.062, 0.977, 0)
  1256. local ChainLink = IT("Beam",Torso)
  1257. ChainLink.Texture = "rbxassetid://73042633"
  1258. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1259. ChainLink.TextureSpeed = 0
  1260. ChainLink.Width0 = 3
  1261. ChainLink.Width1 = 3
  1262. ChainLink.TextureLength = 12
  1263. ChainLink.Attachment0 = LIGHT
  1264. ChainLink.Attachment1 = FISTA
  1265. ChainLink.FaceCamera = true
  1266. ChainLink.Segments = 45
  1267. ChainLink.LightEmission = 0.5
  1268. ChainLink.Transparency = NumberSequence.new(0.25)
  1269. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1270. for i = 1, 85 do
  1271. Swait()
  1272. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1273. ChainLink.TextureLength = 12+(i*2)
  1274. ApplyAoE(FIST.Position,10,15,25,100,false)
  1275. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1276. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1277. if HITFLOOR ~= nil then
  1278. HITFLOOR:BreakJoints()
  1279. coroutine.resume(coroutine.create(function()
  1280. for i = 1, 15 do
  1281. Swait()
  1282. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1283. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1284. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1285. end
  1286. end))
  1287. break
  1288. end
  1289. end
  1290. coroutine.resume(coroutine.create(function()
  1291. for i = 1, 50 do
  1292. Swait()
  1293. FIST.Transparency = FIST.Transparency + 0.5/50
  1294. LIGHT3.Range = LIGHT3.Range - 7/50
  1295. end
  1296. FIST:remove()
  1297. end))
  1298. LIGHT:remove()
  1299. GYRO:remove()
  1300. ATTACK = false
  1301. Rooted = false
  1302. end
  1303.  
  1304. function WarpMeteor()
  1305. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1306. if DIST > 190 then
  1307. DIST = 190
  1308. end
  1309. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1310. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1311. if HITFLOOR then
  1312. local POS = HITPOS
  1313. ATTACK = true
  1314. Rooted = true
  1315. local WARPED = false
  1316. local SMASHED = false
  1317. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1318. coroutine.resume(coroutine.create(function()
  1319. repeat
  1320. Swait()
  1321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. until WARPED == true
  1328. repeat
  1329. Swait()
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. until SMASHED == true
  1337. repeat
  1338. Swait()
  1339. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1343. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. until ATTACK == false
  1346. end))
  1347. VALUE1 = true
  1348. CreateSound(417452010, Torso, 60, 1, false)
  1349. for i = 1, 25 do
  1350. Swait()
  1351. for _, c in pairs(Character:GetChildren()) do
  1352. if c.ClassName == "Part" then
  1353. c.Transparency = c.Transparency + 1/25
  1354. end
  1355. end
  1356. for _, c in pairs(Weapon:GetChildren()) do
  1357. if c.ClassName == "Part" then
  1358. c.Transparency = c.Transparency + 1/25
  1359. end
  1360. end
  1361. end
  1362. UNANCHOR = false
  1363. RootPart.Anchored = true
  1364. RootPart.Velocity = VT(0,0,0)
  1365. local ROOTPOS = RootPart.Position
  1366. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1367. WARPED = true
  1368. for i = 1, 25 do
  1369. Swait()
  1370. for _, c in pairs(Character:GetChildren()) do
  1371. if c.ClassName == "Part" then
  1372. c.Transparency = c.Transparency - 1/25
  1373. end
  1374. end
  1375. for _, c in pairs(Weapon:GetChildren()) do
  1376. if c.ClassName == "Part" then
  1377. c.Transparency = c.Transparency - 1/25
  1378. end
  1379. end
  1380. end
  1381. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1382. SHELL.CFrame = RootPart.CFrame
  1383. MakeForm(SHELL,"Ball")
  1384. CreateSound(402981977, SHELL, 5, 1.6, false)
  1385. for i = 1, 10 do
  1386. Swait()
  1387. SHELL.Transparency = SHELL.Transparency - 1/10
  1388. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1389. end
  1390. for i = 1, math.ceil(75/2) do
  1391. Swait()
  1392. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1393. SHELL.CFrame = CF(RootPart.Position)
  1394. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1395. end
  1396. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1397. SHELL.CFrame = CF(RootPart.Position)
  1398. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 187137543, SoundPitch = 0.75, SoundVolume = 40})
  1399. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1400. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1401. for i = 1, 5 do
  1402. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1403. end
  1404. CamShake(7,8)
  1405. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1406. local SKILLTEXT = CreateLabel(SKILLFRAME, "!YOU F#T!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1407. coroutine.resume(coroutine.create(function()
  1408. CreateSound(743521450,Cam,5,0.6,false)
  1409. for E = 1, 75 do
  1410. Swait()
  1411. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1412. end
  1413. wait(4)
  1414. for E = 1, 25 do
  1415. Swait()
  1416. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1417. end
  1418. SKILLFRAME:Remove()
  1419. end))
  1420. SHELL:remove()
  1421. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1422. SMASHED = true
  1423. wait(1)
  1424. VALUE1 = false
  1425. UNANCHOR = true
  1426. ATTACK = false
  1427. Rooted = false
  1428. end
  1429. end
  1430.  
  1431. function PandorasBox()
  1432. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Weapon)
  1433. if HITFLOOR ~= nil then
  1434. ATTACK = true
  1435. Rooted = true
  1436. local RINGSPIN = true
  1437. local CONSTRUCTING = true
  1438. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1439. RING.Color = C3(0,0,0)
  1440. MakeForm(RING,"Cyl")
  1441. RING.CFrame = CF(HITPOS)
  1442. CreateSound(402981977, RING, 5, 1.2, false)
  1443. coroutine.resume(coroutine.create(function()
  1444. repeat
  1445. Swait()
  1446. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.80*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. until CONSTRUCTING == false
  1454. repeat
  1455. Swait()
  1456. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1457. until RINGSPIN == false
  1458. for i = 1, 25 do
  1459. Swait()
  1460. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1461. RING.Size = RING.Size - VT(0.15,0,0.15)
  1462. --DECAL.Transparency = DECAL.Transparency + 1/25
  1463. RING.Transparency = RING.Transparency + 1/25
  1464. end
  1465. RING:remove()
  1466. end))
  1467. for i = 1, 15 do
  1468. Swait()
  1469. RING.Size = RING.Size + VT(0.75,0,0.75)
  1470. RING.Transparency = RING.Transparency - 1/15
  1471. end
  1472. local BOXSPIN = true
  1473. local PANDORASBOX = IT("Model",Effects)
  1474. PANDORASBOX.Name = "Pandora's Box"
  1475. local BOX = IT("Model",PANDORASBOX)
  1476. BOX.Name = "Body"
  1477. local LID = IT("Model",PANDORASBOX)
  1478. LID.Name = "Lid"
  1479. --BUILDING THE BOX--
  1480. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(3,1.8,2))
  1481. BASE.Color = C3(0,0,0)
  1482. PANDORASBOX.PrimaryPart = BASE
  1483. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1484. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1485. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1486. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1487. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1488. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1489. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1490. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1491. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1492. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1493. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1494. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1495. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1496. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1497. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1498. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1499. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1500. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1501. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1502. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1503. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1504. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1505. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1506. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1507. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1508. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1))
  1509. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1510. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1))
  1511. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1512. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1))
  1513. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1514. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1))
  1515. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1516. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,0.1,2.1))
  1517. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1518. -------------
  1519. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1520. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1521. LID.PrimaryPart = LIDPART
  1522. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1523. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1524. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1525. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1526. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1527. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1528. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1529. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1530. local DECAL = IT("Decal",LIDPART)
  1531. DECAL.Face = "Top"
  1532. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1533. DECAL.Color3 = C3(0,0,0)
  1534. --BUILDING THE BOX--
  1535. coroutine.resume(coroutine.create(function()
  1536. repeat
  1537. Swait()
  1538. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1539. until BOXSPIN == false
  1540. end))
  1541. for i = 1, 25 do
  1542. Swait()
  1543. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1544. end
  1545. wait(0.5)
  1546. BOXSPIN = false
  1547. CONSTRUCTING = false
  1548. coroutine.resume(coroutine.create(function()
  1549. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1550. --[[for i = 1, 45 do
  1551. Swait()
  1552. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1553. end-
  1554. LID:remove()]]--
  1555. for _, c in pairs(LID:GetChildren()) do
  1556. if c.ClassName == "Part" then
  1557. c.Anchored = false
  1558. c.CanCollide = true
  1559. if c ~= LIDPART then
  1560. weldBetween(LIDPART,c)
  1561. end
  1562. end
  1563. end
  1564. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1565. Debris:AddItem(LID,15)
  1566. wait(0.5)
  1567. local RANDOMEFFECT = MRANDOM(1,4)
  1568. if RANDOMEFFECT == 1 then
  1569. for i = 1, 45 do
  1570. wait((2-(i/15))/15)
  1571. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1572. end
  1573. wait(1)
  1574. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 106626233, SoundPitch = 0.75, SoundVolume = 6})
  1575. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1576. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1577. for i = 1, 5 do
  1578. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1579. end
  1580. ApplyAoE(BASE.Position,50,1,200,375,false)
  1581. ApplyAoE(BASE.Position,250,35,75,175,false)
  1582. elseif RANDOMEFFECT == 2 then
  1583. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1584. FIELD.CFrame = BASE.CFrame
  1585. MakeForm(FIELD,"Ball")
  1586. for i = 1, 50 do
  1587. Swait()
  1588. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1589. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1590. end
  1591. wait(0.2)
  1592. local LOOP = CreateSound(1661848335, FIELD, 0, 1, true)
  1593. coroutine.resume(coroutine.create(function()
  1594. for i = 1, 75 do
  1595. Swait()
  1596. LOOP.Volume = LOOP.Volume + 10/75
  1597. LOOP.Parent = FIELD
  1598. local CHILDREN = workspace:GetDescendants()
  1599. for index, CHILD in pairs(CHILDREN) do
  1600. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1601. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1602. if HUM then
  1603. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1604. if TORSO then
  1605. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1606. HUM.Health = HUM.Health - 0.1
  1607. TORSO.Velocity = VT(0,5,0)
  1608. HUM.PlatformStand = true
  1609. if TORSO.RotVelocity.Magnitude < 15 then
  1610. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1611. end
  1612. end
  1613. end
  1614. end
  1615. end
  1616. end
  1617. FIELD.Size = FIELD.Size + VT(3,3,3)
  1618. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1619. end
  1620. for i = 1, 500 do
  1621. Swait()
  1622. LOOP.Parent = FIELD
  1623. local CHILDREN = workspace:GetDescendants()
  1624. for index, CHILD in pairs(CHILDREN) do
  1625. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1626. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1627. if HUM then
  1628. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1629. if TORSO then
  1630. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1631. TORSO.Velocity = VT(0,5,0)
  1632. HUM.Health = HUM.Health - 0.1
  1633. HUM.PlatformStand = true
  1634. if TORSO.RotVelocity.Magnitude < 15 then
  1635. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1636. end
  1637. end
  1638. end
  1639. end
  1640. end
  1641. end
  1642. end
  1643. for i = 1, 25 do
  1644. Swait()
  1645. LOOP.Volume = LOOP.Volume + 10/25
  1646. LOOP.Parent = FIELD
  1647. local CHILDREN = workspace:GetDescendants()
  1648. for index, CHILD in pairs(CHILDREN) do
  1649. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1650. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1651. if HUM then
  1652. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1653. if TORSO then
  1654. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1655. TORSO.Velocity = VT(0,5,0)
  1656. HUM.Health = HUM.Health - 0.1
  1657. HUM.PlatformStand = false
  1658. if TORSO.RotVelocity.Magnitude < 15 then
  1659. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1660. end
  1661. end
  1662. end
  1663. end
  1664. end
  1665. end
  1666. FIELD.Size = FIELD.Size - VT(3,3,3)
  1667. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1668. end
  1669. FIELD:remove()
  1670. end))
  1671. elseif RANDOMEFFECT == 3 then
  1672. for i = 1, 10 do
  1673. wait(0.15)
  1674. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1661848335, SoundPitch = 0.8, SoundVolume = 60})
  1675. coroutine.resume(coroutine.create(function()
  1676. local MINION = CLONE:Clone()
  1677. MINION.Parent = Effects
  1678. MINION.Name = "Shadow"
  1679. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1680. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1681. for _, c in pairs(MINION:GetChildren()) do
  1682. if c.ClassName == "Part" then
  1683. c.Material = "Neon"
  1684. c.Color = C3(159/255, 111/255, 183/255)
  1685. c.Transparency = 0
  1686. if c.Name == "Head" then
  1687. c:ClearAllChildren()
  1688. local MSH = IT("BlockMesh",c)
  1689. MSH.Scale = VT(20,2,2)
  1690. end
  1691. end
  1692. end
  1693. local TORSO = MINION.Torso
  1694. local HUMAN = MINION.Humanoid
  1695. HUMAN.WalkSpeed = 80
  1696. HUMAN.MaxHealth = math.huge
  1697. HUMAN.Health = math.huge
  1698. HUMAN.DisplayDistanceType = "None"
  1699. HUMAN.Died:connect(function()
  1700.  
  1701. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1702. end)
  1703. wait(1)
  1704. local findNearestTorso = function(POS)
  1705. local list = game.Workspace:GetDescendants()
  1706. local torso = nil
  1707. local dist = 500
  1708. local temp = nil
  1709. local human = nil
  1710. local temp2 = nil
  1711. for x = 1, #list do
  1712. temp2 = list[x]
  1713. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1714. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1715. human = temp2:findFirstChildOfClass("Humanoid")
  1716. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1717. if (temp.Position - POS).magnitude < dist then
  1718. torso = temp
  1719. dist = (temp.Position - POS).magnitude
  1720. end
  1721. end
  1722. end
  1723. end
  1724. return torso, dist
  1725. end
  1726. for i = 1, 40 do
  1727. if HUMAN.Health == 0 then
  1728. break
  1729. end
  1730. wait(0.3)
  1731. local target,dist= findNearestTorso(TORSO.Position)
  1732. if target then
  1733. HUMAN:MoveTo(target.Position)
  1734. if dist < 25 then
  1735. CreateSound(348663022, TORSO, 10, 1, true)
  1736. wait(2)
  1737. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1738. --ANIM:Play()
  1739. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1740. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1741. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 106626233, SoundPitch = 0.8, SoundVolume = 10})
  1742. for i = 1, 5 do
  1743. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1744. end
  1745. break
  1746. end
  1747. end
  1748. end
  1749. MINION:remove()
  1750. end))
  1751. end
  1752. elseif RANDOMEFFECT == 4 then
  1753. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1754. FIELD.Color = C3(0,0,0)
  1755. FIELD.CFrame = BASE.CFrame
  1756. MakeForm(FIELD,"Ball")
  1757. FIELD.CanCollide = true
  1758. for i = 1, 50 do
  1759. Swait()
  1760. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1761. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1762. end
  1763. wait(0.2)
  1764. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1765. coroutine.resume(coroutine.create(function()
  1766. local E = 0
  1767. for i = 1, 75 do
  1768. E = E + 1
  1769. Swait()
  1770. if E >= 35 then
  1771. E = 0
  1772. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1773. end
  1774. LOOP.Volume = LOOP.Volume + 10/75
  1775. LOOP.Parent = FIELD
  1776. local CHILDREN = workspace:GetDescendants()
  1777. for index, CHILD in pairs(CHILDREN) do
  1778. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1779. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1780. if HUM then
  1781. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1782. if TORSO then
  1783. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1784. for _, c in pairs(CHILD:GetChildren()) do
  1785. if c:IsA("BasePart") then
  1786. local bv = Instance.new("BodyVelocity")
  1787. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1788. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1789. bv.Parent = c
  1790. Debris:AddItem(bv,0.05)
  1791. end
  1792. end
  1793. HUM.Health = HUM.Health - 0.3
  1794. end
  1795. end
  1796. end
  1797. end
  1798. end
  1799. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1800. end
  1801. for i = 1, 180 do
  1802. E = E + 1
  1803. Swait()
  1804. if E >= 35 then
  1805. E = 0
  1806. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1807. end
  1808. LOOP.Parent = FIELD
  1809. local CHILDREN = workspace:GetDescendants()
  1810. for index, CHILD in pairs(CHILDREN) do
  1811. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1812. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1813. if HUM then
  1814. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1815. if TORSO then
  1816. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1817. for _, c in pairs(CHILD:GetChildren()) do
  1818. if c:IsA("BasePart") then
  1819. local bv = Instance.new("BodyVelocity")
  1820. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1821. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1822. bv.Parent = c
  1823. Debris:AddItem(bv,0.05)
  1824. end
  1825. end
  1826. HUM.Health = HUM.Health - 0.3
  1827. end
  1828. end
  1829. end
  1830. end
  1831. end
  1832. end
  1833. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1834. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 1035287981, SoundPitch = 1, SoundVolume = 6})
  1835. for i = 1, 5 do
  1836. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1837. end
  1838. FIELD:remove()
  1839. end))
  1840. elseif RANDOMEFFECT == 5 then
  1841. end
  1842. wait(0.5)
  1843. for i = 1, 25 do
  1844. Swait()
  1845. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1846. end
  1847. PANDORASBOX:remove()
  1848. RINGSPIN = false
  1849. end))
  1850. ATTACK = false
  1851. Rooted = false
  1852. end
  1853. end
  1854.  
  1855. function Taunt()
  1856. ATTACK = true
  1857. local LAUGH = nil
  1858. coroutine.resume(coroutine.create(function()
  1859. repeat
  1860. Swait()
  1861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 7 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1865. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. until LAUGH ~= nil
  1868. repeat
  1869. Swait()
  1870. LAUGH.Parent = Head
  1871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 3 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1875. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877. until LAUGH.Playing == false
  1878. ATTACK = false
  1879. end))
  1880. wait(0.1)
  1881. LAUGH = CreateSound(1543318456, Head, 10, 2, false)
  1882. end
  1883.  
  1884. function ORAORA()
  1885. ATTACK = true
  1886. Rooted = false
  1887. ORA:Play()
  1888. sick.Volume = 0
  1889. for _, c in pairs(Character:GetChildren()) do
  1890. if c:FindFirstChild("face") then
  1891. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1892. end
  1893. end
  1894. repeat
  1895. if COMBO == 1 then
  1896. COMBO = 2
  1897. for i=0, 0.03, 0.15 / Animation_Speed do
  1898. Swait()
  1899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1903. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1905. end
  1906. local FIST = PUNCH(LeftArm)
  1907. for i=0, 0.03, 0.15 / Animation_Speed do
  1908. Swait()
  1909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1913. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1915. end
  1916. FIST:Disconnect()
  1917. else
  1918. COMBO = 1
  1919. for i=0, 0.03, 0.15 / Animation_Speed do
  1920. Swait()
  1921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1925. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1927. end
  1928. local FIST = PUNCH(RightArm)
  1929. for i=0, 0.03, 0.15 / Animation_Speed do
  1930. Swait()
  1931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1935. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1937. end
  1938. FIST:Disconnect()
  1939. end
  1940. until ORA.Playing == false
  1941. for _, c in pairs(Character:GetChildren()) do
  1942. if c:FindFirstChild("face") then
  1943. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1944. end
  1945. end
  1946. sick.Volume = 2.5
  1947. ATTACK = false
  1948. Rooted = false
  1949. end
  1950.  
  1951. function kICKS()
  1952. ATTACK = true
  1953. Rooted = false
  1954. muda:Play()
  1955. local KICK = PUNCH(LeftLeg)
  1956. local KICK2 = PUNCH(RightLeg)
  1957. for i=0, 9, 0.1 / Animation_Speed do
  1958. Swait()
  1959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  1960. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  1961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  1962. end
  1963. KICK:Disconnect()
  1964. KICK2:Disconnect()
  1965. muda:Stop()
  1966. ATTACK = false
  1967. Rooted = false
  1968. end
  1969.  
  1970. --//=================================\\
  1971. --|| ASSIGN THINGS TO KEYS
  1972. --\\=================================//
  1973. function MouseDown(Mouse)
  1974. HOLD = true
  1975. if ATTACK == false then
  1976. end
  1977. end
  1978.  
  1979. Mouse.Button1Down:connect(function(NEWKEY)
  1980. if ATTACK == false then
  1981. Yeet()
  1982. end
  1983. end)
  1984.  
  1985. function MouseUp(Mouse)
  1986. HOLD = false
  1987. end
  1988.  
  1989. function KeyDown(Key)
  1990. KEYHOLD = true
  1991. if Key == "z" and ATTACK == false then
  1992. MagicMissiles()
  1993. end
  1994.  
  1995. if Key == "b" and ATTACK == false then
  1996. TimesUp()
  1997. end
  1998.  
  1999. if Key == "f" and ATTACK == false then
  2000. kICKS()
  2001. end
  2002.  
  2003. if Key == "c" and ATTACK == false then
  2004. ChainPunch()
  2005. end
  2006.  
  2007. if Key == "v" and ATTACK == false then
  2008. WarpMeteor()
  2009. end
  2010.  
  2011. if Key == "x" and ATTACK == false then
  2012. PandorasBox()
  2013. end
  2014.  
  2015. if Key == "e" and ATTACK == false then
  2016. ORAORA()
  2017. end
  2018.  
  2019. if Key == "t" and ATTACK == false then
  2020. Taunt()
  2021. end
  2022. end
  2023.  
  2024. function KeyUp(Key)
  2025. KEYHOLD = false
  2026. end
  2027.  
  2028. Mouse.Button1Down:connect(function(NEWKEY)
  2029. MouseDown(NEWKEY)
  2030. end)
  2031. Mouse.Button1Up:connect(function(NEWKEY)
  2032. MouseUp(NEWKEY)
  2033. end)
  2034. Mouse.KeyDown:connect(function(NEWKEY)
  2035. KeyDown(NEWKEY)
  2036. end)
  2037. Mouse.KeyUp:connect(function(NEWKEY)
  2038. KeyUp(NEWKEY)
  2039. end)
  2040.  
  2041. --//=================================\\
  2042. --\\=================================//
  2043.  
  2044.  
  2045. function unanchor()
  2046. if UNANCHOR == true then
  2047. RootPart.Anchored = false
  2048. end
  2049. g = Character:GetChildren()
  2050. for i = 1, #g do
  2051. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2052. g[i].Anchored = false
  2053. end
  2054. end
  2055. g = Weapon:GetChildren()
  2056. for i = 1, #g do
  2057. if g[i].ClassName == "Part" then
  2058. g[i].Anchored = false
  2059. end
  2060. end
  2061. end
  2062.  
  2063.  
  2064. --//=================================\\
  2065. --|| WRAP THE WHOLE SCRIPT UP
  2066. --\\=================================//
  2067. local FF = IT("ForceField",Character)
  2068. FF.Visible = false
  2069.  
  2070. Humanoid.Changed:connect(function(Jump)
  2071. if Jump == "Jump" and (Disable_Jump == true) then
  2072. Humanoid.Jump = false
  2073. end
  2074. end)
  2075.  
  2076. while true do
  2077. Swait()
  2078. script.Parent = WEAPONGUI
  2079. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2080. v:Stop();
  2081. end
  2082. ANIMATE.Parent = nil
  2083. SINE = SINE + CHANGE*1.5
  2084. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2085. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2086. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2087. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2088. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2089. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -1.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2090. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2091. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2092. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2093. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2094. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2095. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2097. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098. end
  2099. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2100. ANIM = "Jump"
  2101. if ATTACK == false then
  2102. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 4 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2106. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2108. end
  2109. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2110. ANIM = "Fall"
  2111. if ATTACK == false then
  2112. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2116. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2118. end
  2119. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2120. ANIM = "Idle"
  2121. if ATTACK == false then
  2122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0- 0.09 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.50*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2126. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2128. end
  2129. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2130. ANIM = "Walk"
  2131. if ATTACK == false then
  2132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2136. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2138. end
  2139. end
  2140. unanchor()
  2141. Humanoid.MaxHealth = "inf"
  2142. Humanoid.Health = "inf"
  2143. if Rooted == false then
  2144. Disable_Jump = false
  2145. Humanoid.WalkSpeed = Speed
  2146. elseif Rooted == true then
  2147. Disable_Jump = true
  2148. Humanoid.WalkSpeed = 0
  2149. end
  2150. for _, c in pairs(Character:GetChildren()) do
  2151. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2152. c.Material = "Fabric"
  2153. if c:FindFirstChildOfClass("ParticleEmitter") then
  2154. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2155. end
  2156. if c ~= Head then
  2157. c.Color = C3(0,0,0)
  2158. else
  2159. c.Color = C3(1,1,1)
  2160. end
  2161. if c == Head then
  2162. if c:FindFirstChild("face") then
  2163. c.face:remove()
  2164. end
  2165. end
  2166. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2167. c:remove()
  2168. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2169. c:remove()
  2170. end
  2171. end
  2172. sick.SoundId = "rbxassetid://"..SONG
  2173. sick.Looped = true
  2174. sick.Pitch = 1
  2175. sick.Volume = 5
  2176. sick.Parent = Torso
  2177. sick:Resume()
  2178. --sick.Playing = false
  2179. Humanoid.Name = "Pandora = "..Player.Name
  2180. end
  2181.  
  2182. --//=================================\\
  2183. --\\=================================//
  2184.  
  2185.  
  2186.  
  2187.  
  2188.  
  2189. --//====================================================\\--
  2190. --|| END OF SCRIPT
  2191. --\\====================================================//--
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