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- AddEffect = Attachable
- PresetName = Dummy Template Head A
- AddToGroup = Dummy Parts
- Mass = 19.03
- Sharpness = 1
- HitsMOs = 1
- GetsHitByMOs = 1
- SpriteFile = ContentFile
- FilePath = Dummy Template.rte/Images/HeadA.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -5
- Y = -5
- AngularVel = 6
- EntryWound = AEmitter
- CopyOf = Wound Bone Entry
- ExitWound = AEmitter
- CopyOf = Wound Bone Exit
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Civilian Stuff
- Resolution = 4
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Civilian Stuff
- Resolution = 6
- Depth = 2
- DeepCheck = 1
- JointStrength = 45
- JointStiffness = 0.1
- BreakWound = AEmitter
- CopyOf = Wound Bone Break
- JointOffset = Vector
- X = 0
- Y = 6
- DrawAfterParent = 1
- AddGib = Gib
- GibParticle = MOSRotating
- CopyOf = Dummy Head Gib A
- Offset = Vector
- X = 0
- Y = 0
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Micro A
- Offset = Vector
- X = -6
- Y = 0
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSRotating
- CopyOf = Dummy Head Gib B
- Offset = Vector
- X = -2
- Y = 3
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Tiny A
- Offset = Vector
- X = 0.5
- Y = 2.5
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- GibImpulseLimit = 150
- GibWoundLimit = 4
- GibSound = Sound
- CopyOf = Bone Crack
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